@lightningjs/renderer 2.9.0-beta3 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +33 -7
  14. package/dist/src/core/CoreNode.js +113 -75
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextNode.d.ts +2 -2
  17. package/dist/src/core/CoreTextNode.js +7 -4
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  20. package/dist/src/core/CoreTextureManager.js.map +1 -1
  21. package/dist/src/core/Stage.js +1 -0
  22. package/dist/src/core/Stage.js.map +1 -1
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  24. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  25. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  26. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  27. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  34. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  35. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  36. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  37. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  40. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  41. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +6 -0
  42. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  43. package/dist/src/core/textures/Texture.d.ts +1 -1
  44. package/dist/src/core/textures/Texture.js +13 -5
  45. package/dist/src/core/textures/Texture.js.map +1 -1
  46. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  47. package/dist/src/main-api/ICoreDriver.js +20 -0
  48. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  49. package/dist/src/main-api/RendererMain.d.ts +378 -0
  50. package/dist/src/main-api/RendererMain.js +367 -0
  51. package/dist/src/main-api/RendererMain.js.map +1 -0
  52. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  53. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  54. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  55. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  56. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  57. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  58. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  59. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  60. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  61. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  62. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  63. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  64. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  65. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  66. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  67. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  68. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  69. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  70. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  71. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  72. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  73. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  74. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  75. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  76. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  77. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  78. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  79. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  80. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  81. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  82. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  83. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  84. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  85. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  86. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  87. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  88. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  89. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  90. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  91. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  92. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  93. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  94. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  95. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  96. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  97. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  98. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  99. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  100. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  101. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  102. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  103. package/dist/src/render-drivers/utils.d.ts +12 -0
  104. package/dist/src/render-drivers/utils.js +74 -0
  105. package/dist/src/render-drivers/utils.js.map +1 -0
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/dist/tsconfig.tsbuildinfo +1 -0
  108. package/exports/canvas.ts +39 -39
  109. package/exports/index.ts +89 -89
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +44 -44
  112. package/exports/webgl.ts +38 -38
  113. package/package.json +1 -1
  114. package/scripts/please-use-pnpm.js +13 -13
  115. package/src/common/CommonTypes.ts +139 -139
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +199 -95
  120. package/src/core/CoreNode.ts +2335 -2282
  121. package/src/core/CoreShaderManager.ts +292 -292
  122. package/src/core/CoreTextNode.ts +455 -450
  123. package/src/core/CoreTextureManager.ts +548 -522
  124. package/src/core/Stage.ts +700 -699
  125. package/src/core/TextureMemoryManager.ts +277 -277
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +340 -340
  128. package/src/core/animations/CoreAnimationController.ts +157 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +270 -270
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +86 -86
  133. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +306 -306
  137. package/src/core/platform.ts +61 -61
  138. package/src/core/renderers/CoreContextTexture.ts +43 -43
  139. package/src/core/renderers/CoreRenderOp.ts +22 -22
  140. package/src/core/renderers/CoreRenderer.ts +114 -114
  141. package/src/core/renderers/CoreShader.ts +41 -41
  142. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  143. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  144. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  145. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  146. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  147. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  148. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  149. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  150. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  151. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  152. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  153. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  154. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  155. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  156. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  157. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  158. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  159. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  160. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  161. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  163. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  165. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  166. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  167. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  168. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  169. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  170. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  171. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  172. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  173. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  174. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  175. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -169
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  185. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  186. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  201. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  202. package/src/core/textures/ColorTexture.ts +102 -102
  203. package/src/core/textures/ImageTexture.ts +378 -378
  204. package/src/core/textures/NoiseTexture.ts +104 -104
  205. package/src/core/textures/RenderTexture.ts +85 -85
  206. package/src/core/textures/SubTexture.ts +171 -171
  207. package/src/core/textures/Texture.ts +423 -407
  208. package/src/core/utils.ts +227 -227
  209. package/src/env.d.ts +7 -7
  210. package/src/main-api/DynamicShaderController.ts +104 -104
  211. package/src/main-api/INode.ts +101 -101
  212. package/src/main-api/Inspector.ts +505 -505
  213. package/src/main-api/Renderer.ts +693 -693
  214. package/src/main-api/ShaderController.ts +80 -80
  215. package/src/main-api/utils.ts +45 -45
  216. package/src/utils.ts +248 -248
  217. package/COPYING +0 -1
@@ -1,362 +1,362 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $alpha?: number;
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- }
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-
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- export abstract class WebGlCoreShader extends CoreShader {
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- protected boundBufferCollection: BufferCollection | null = null;
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- protected buffersBound = false;
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- protected program: WebGLProgram;
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- /**
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- * Vertex Array Object
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- *
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- * @remarks
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- * Used by WebGL2 Only
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- */
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- protected vao: WebGLVertexArrayObject | undefined;
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- protected renderer: WebGlCoreRenderer;
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- protected glw: WebGlContextWrapper;
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- protected attributeBuffers: Record<string, WebGLBuffer>;
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- protected attributeLocations: Record<string, number>;
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- protected attributeNames: string[];
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- protected uniformLocations: Record<string, WebGLUniformLocation>;
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- protected uniformTypes: Record<string, keyof UniformMethodMap>;
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- readonly supportsIndexedTextures: boolean;
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-
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- constructor(options: ShaderOptions) {
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- super();
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- const renderer = (this.renderer = options.renderer);
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- const glw = (this.glw = this.renderer.glw);
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- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
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-
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- // Check that extensions are supported
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- const webGl2 = glw.isWebGl2();
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- const requiredExtensions =
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- (webGl2 && options.webgl2Extensions) ||
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- (!webGl2 && options.webgl1Extensions) ||
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- [];
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- const glVersion = webGl2 ? '2.0' : '1.0';
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- requiredExtensions.forEach((extensionName) => {
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- if (!glw.getExtension(extensionName)) {
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- throw new Error(
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- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
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- );
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- }
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- });
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-
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- // Gather shader sources
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- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
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- // the extra copy of them to save memory.
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- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
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- // the source code
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- const shaderSources =
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- options.shaderSources ||
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- (this.constructor as typeof WebGlCoreShader).shaderSources;
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- if (!shaderSources) {
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- throw new Error(
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- `Shader "${this.constructor.name}" is missing shaderSources.`,
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- );
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- } else if (webGl2 && shaderSources?.webGl2) {
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- shaderSources.fragment = shaderSources.webGl2.fragment;
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- shaderSources.vertex = shaderSources.webGl2.vertex;
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- delete shaderSources.webGl2;
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- }
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-
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- const textureUnits =
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- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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-
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- const vertexSource =
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- shaderSources.vertex instanceof Function
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- ? shaderSources.vertex(textureUnits)
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- : shaderSources.vertex;
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-
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- const fragmentSource =
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- shaderSources.fragment instanceof Function
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- ? shaderSources.fragment(textureUnits)
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- : shaderSources.fragment;
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-
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- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
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- const fragmentShader = createShader(
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- glw,
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- glw.FRAGMENT_SHADER,
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- fragmentSource,
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- );
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-
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- if (!vertexShader || !fragmentShader) {
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- throw new Error(
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- `Unable to create the following shader(s): ${[
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- !vertexShader && 'VERTEX_SHADER',
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- !fragmentShader && 'FRAGMENT_SHADER',
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- ]
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- .filter(Boolean)
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- .join(' and ')}`,
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- );
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- }
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-
157
- const program = createProgram(glw, vertexShader, fragmentShader);
158
- if (!program) {
159
- throw new Error('Unable to create program');
160
- }
161
- this.program = program;
162
-
163
- this.attributeLocations = {} as Record<string, number>;
164
- this.attributeBuffers = {} as Record<string, number>;
165
- this.attributeNames = [];
166
-
167
- [...options.attributes].forEach((attributeName) => {
168
- const location = glw.getAttribLocation(this.program, attributeName);
169
- if (location < 0) {
170
- throw new Error(
171
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
- );
173
- }
174
- const buffer = glw.createBuffer();
175
- if (!buffer) {
176
- throw new Error(
177
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
- );
179
- }
180
-
181
- this.attributeLocations[attributeName] = location;
182
- this.attributeBuffers[attributeName] = buffer;
183
- this.attributeNames.push(attributeName);
184
- });
185
-
186
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
- options.uniforms.forEach((uniform: UniformInfo) => {
189
- const location = glw.getUniformLocation(this.program, uniform.name);
190
- this.uniformTypes[uniform.name] = uniform.uniform;
191
- if (!location) {
192
- console.warn(
193
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
- );
195
- return;
196
- }
197
- this.uniformLocations[uniform.name] = location;
198
- });
199
- }
200
-
201
- private bindBufferAttribute(
202
- location: number,
203
- buffer: WebGLBuffer,
204
- attribute: AttributeInfo,
205
- ) {
206
- const { glw } = this;
207
- glw.enableVertexAttribArray(location);
208
-
209
- glw.vertexAttribPointer(
210
- buffer,
211
- location,
212
- attribute.size,
213
- attribute.type,
214
- attribute.normalized,
215
- attribute.stride,
216
- attribute.offset,
217
- );
218
- }
219
-
220
- disableAttribute(location: number) {
221
- this.glw.disableVertexAttribArray(location);
222
- }
223
-
224
- disableAttributes() {
225
- for (const loc in this.attributeLocations) {
226
- this.disableAttribute(this.attributeLocations[loc] as number);
227
- }
228
- this.boundBufferCollection = null;
229
- }
230
-
231
- /**
232
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
- * to reduce the number of draw calls.
234
- *
235
- * @remarks
236
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
- * calls into a single draw call.
238
- *
239
- * By default, this returns false (meaning no batching is allowed), but can be
240
- * overridden by child classes to provide more efficient batching.
241
- *
242
- * @param propsA
243
- * @param propsB
244
- * @returns
245
- */
246
- canBatchShaderProps(
247
- propsA: Record<string, unknown>,
248
- propsB: Record<string, unknown>,
249
- ): boolean {
250
- return false;
251
- }
252
-
253
- bindRenderOp(
254
- renderOp: WebGlCoreRenderOp,
255
- props: Record<string, unknown> | null,
256
- ) {
257
- this.bindBufferCollection(renderOp.buffers);
258
- if (renderOp.textures.length > 0) {
259
- this.bindTextures(renderOp.textures);
260
- }
261
-
262
- const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
-
264
- // Skip if the parent and current operation both have render textures
265
- if (renderToTexture && parentHasRenderTexture) {
266
- return;
267
- }
268
-
269
- // Bind render texture framebuffer dimensions as resolution
270
- // if the parent has a render texture
271
- if (parentHasRenderTexture) {
272
- const { width, height } = renderOp.framebufferDimensions || {};
273
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
- // the final render texture will be rendered to the screen with the correct pixel ratio
275
- glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
-
277
- // Set resolution to the framebuffer dimensions
278
- glw.uniform2f(
279
- this.getUniformLocation('u_resolution'),
280
- width ?? 0,
281
- height ?? 0,
282
- );
283
- } else {
284
- glw.uniform1f(
285
- this.getUniformLocation('u_pixelRatio'),
286
- renderOp.options.pixelRatio,
287
- );
288
- glw.uniform2f(
289
- this.getUniformLocation('u_resolution'),
290
- glw.canvas.width,
291
- glw.canvas.height,
292
- );
293
- }
294
-
295
- if (props) {
296
- // Bind optional automatic uniforms
297
- // These are only bound if their keys are present in the props.
298
- if (hasOwn(props, '$dimensions')) {
299
- let dimensions = props.$dimensions as Dimensions | null;
300
- if (!dimensions) {
301
- dimensions = renderOp.dimensions;
302
- }
303
- glw.uniform2f(
304
- this.getUniformLocation('u_dimensions'),
305
- dimensions.width,
306
- dimensions.height,
307
- );
308
- }
309
- if (hasOwn(props, '$alpha')) {
310
- let alpha = props.$alpha as number | null;
311
- if (!alpha) {
312
- alpha = renderOp.alpha;
313
- }
314
- glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
- }
316
- this.bindProps(props);
317
- }
318
- }
319
-
320
- getUniformLocation(name: string): WebGLUniformLocation | null {
321
- return this.uniformLocations[name] || null;
322
- }
323
-
324
- bindBufferCollection(buffer: BufferCollection) {
325
- if (this.boundBufferCollection === buffer) {
326
- return;
327
- }
328
- for (const attributeName in this.attributeLocations) {
329
- const resolvedBuffer = buffer.getBuffer(attributeName);
330
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
- assertTruthy(resolvedInfo);
333
- this.bindBufferAttribute(
334
- this.attributeLocations[attributeName]!,
335
- resolvedBuffer,
336
- resolvedInfo,
337
- );
338
- }
339
- this.boundBufferCollection = buffer;
340
- }
341
-
342
- protected override bindProps(props: Record<string, unknown>) {
343
- // Implement in child class
344
- }
345
-
346
- bindTextures(textures: WebGlCoreCtxTexture[]) {
347
- // no defaults
348
- }
349
-
350
- override attach(): void {
351
- this.glw.useProgram(this.program);
352
- if (this.glw.isWebGl2() && this.vao) {
353
- this.glw.bindVertexArray(this.vao);
354
- }
355
- }
356
-
357
- override detach(): void {
358
- this.disableAttributes();
359
- }
360
-
361
- protected static shaderSources?: ShaderProgramSources;
362
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+
38
+ /**
39
+ * Automatic shader prop for the dimensions of the Node being rendered
40
+ *
41
+ * @remarks
42
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
43
+ * should extend this interface from their Prop interface type.
44
+ */
45
+ export interface DimensionsShaderProp {
46
+ /**
47
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
48
+ *
49
+ * @remarks
50
+ * DO NOT SET THIS. It is set automatically by the renderer.
51
+ * Any values set here will be ignored.
52
+ */
53
+ $dimensions?: Dimensions;
54
+ }
55
+
56
+ export interface AlphaShaderProp {
57
+ /**
58
+ * Alpha of the Node being rendered (Auto-set by the renderer)
59
+ *
60
+ * @remarks
61
+ * DO NOT SET THIS. It is set automatically by the renderer.
62
+ * Any values set here will be ignored.
63
+ */
64
+ $alpha?: number;
65
+ }
66
+
67
+ export abstract class WebGlCoreShader extends CoreShader {
68
+ protected boundBufferCollection: BufferCollection | null = null;
69
+ protected buffersBound = false;
70
+ protected program: WebGLProgram;
71
+ /**
72
+ * Vertex Array Object
73
+ *
74
+ * @remarks
75
+ * Used by WebGL2 Only
76
+ */
77
+ protected vao: WebGLVertexArrayObject | undefined;
78
+ protected renderer: WebGlCoreRenderer;
79
+ protected glw: WebGlContextWrapper;
80
+ protected attributeBuffers: Record<string, WebGLBuffer>;
81
+ protected attributeLocations: Record<string, number>;
82
+ protected attributeNames: string[];
83
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
84
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
+ readonly supportsIndexedTextures: boolean;
86
+
87
+ constructor(options: ShaderOptions) {
88
+ super();
89
+ const renderer = (this.renderer = options.renderer);
90
+ const glw = (this.glw = this.renderer.glw);
91
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
+
93
+ // Check that extensions are supported
94
+ const webGl2 = glw.isWebGl2();
95
+ const requiredExtensions =
96
+ (webGl2 && options.webgl2Extensions) ||
97
+ (!webGl2 && options.webgl1Extensions) ||
98
+ [];
99
+ const glVersion = webGl2 ? '2.0' : '1.0';
100
+ requiredExtensions.forEach((extensionName) => {
101
+ if (!glw.getExtension(extensionName)) {
102
+ throw new Error(
103
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
+ );
105
+ }
106
+ });
107
+
108
+ // Gather shader sources
109
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
+ // the extra copy of them to save memory.
111
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
+ // the source code
113
+ const shaderSources =
114
+ options.shaderSources ||
115
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
116
+ if (!shaderSources) {
117
+ throw new Error(
118
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
119
+ );
120
+ } else if (webGl2 && shaderSources?.webGl2) {
121
+ shaderSources.fragment = shaderSources.webGl2.fragment;
122
+ shaderSources.vertex = shaderSources.webGl2.vertex;
123
+ delete shaderSources.webGl2;
124
+ }
125
+
126
+ const textureUnits =
127
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
+
129
+ const vertexSource =
130
+ shaderSources.vertex instanceof Function
131
+ ? shaderSources.vertex(textureUnits)
132
+ : shaderSources.vertex;
133
+
134
+ const fragmentSource =
135
+ shaderSources.fragment instanceof Function
136
+ ? shaderSources.fragment(textureUnits)
137
+ : shaderSources.fragment;
138
+
139
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
+ const fragmentShader = createShader(
141
+ glw,
142
+ glw.FRAGMENT_SHADER,
143
+ fragmentSource,
144
+ );
145
+
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error(
148
+ `Unable to create the following shader(s): ${[
149
+ !vertexShader && 'VERTEX_SHADER',
150
+ !fragmentShader && 'FRAGMENT_SHADER',
151
+ ]
152
+ .filter(Boolean)
153
+ .join(' and ')}`,
154
+ );
155
+ }
156
+
157
+ const program = createProgram(glw, vertexShader, fragmentShader);
158
+ if (!program) {
159
+ throw new Error('Unable to create program');
160
+ }
161
+ this.program = program;
162
+
163
+ this.attributeLocations = {} as Record<string, number>;
164
+ this.attributeBuffers = {} as Record<string, number>;
165
+ this.attributeNames = [];
166
+
167
+ [...options.attributes].forEach((attributeName) => {
168
+ const location = glw.getAttribLocation(this.program, attributeName);
169
+ if (location < 0) {
170
+ throw new Error(
171
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
+ );
173
+ }
174
+ const buffer = glw.createBuffer();
175
+ if (!buffer) {
176
+ throw new Error(
177
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
+ );
179
+ }
180
+
181
+ this.attributeLocations[attributeName] = location;
182
+ this.attributeBuffers[attributeName] = buffer;
183
+ this.attributeNames.push(attributeName);
184
+ });
185
+
186
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
+ options.uniforms.forEach((uniform: UniformInfo) => {
189
+ const location = glw.getUniformLocation(this.program, uniform.name);
190
+ this.uniformTypes[uniform.name] = uniform.uniform;
191
+ if (!location) {
192
+ console.warn(
193
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
+ );
195
+ return;
196
+ }
197
+ this.uniformLocations[uniform.name] = location;
198
+ });
199
+ }
200
+
201
+ private bindBufferAttribute(
202
+ location: number,
203
+ buffer: WebGLBuffer,
204
+ attribute: AttributeInfo,
205
+ ) {
206
+ const { glw } = this;
207
+ glw.enableVertexAttribArray(location);
208
+
209
+ glw.vertexAttribPointer(
210
+ buffer,
211
+ location,
212
+ attribute.size,
213
+ attribute.type,
214
+ attribute.normalized,
215
+ attribute.stride,
216
+ attribute.offset,
217
+ );
218
+ }
219
+
220
+ disableAttribute(location: number) {
221
+ this.glw.disableVertexAttribArray(location);
222
+ }
223
+
224
+ disableAttributes() {
225
+ for (const loc in this.attributeLocations) {
226
+ this.disableAttribute(this.attributeLocations[loc] as number);
227
+ }
228
+ this.boundBufferCollection = null;
229
+ }
230
+
231
+ /**
232
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
+ * to reduce the number of draw calls.
234
+ *
235
+ * @remarks
236
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
+ * calls into a single draw call.
238
+ *
239
+ * By default, this returns false (meaning no batching is allowed), but can be
240
+ * overridden by child classes to provide more efficient batching.
241
+ *
242
+ * @param propsA
243
+ * @param propsB
244
+ * @returns
245
+ */
246
+ canBatchShaderProps(
247
+ propsA: Record<string, unknown>,
248
+ propsB: Record<string, unknown>,
249
+ ): boolean {
250
+ return false;
251
+ }
252
+
253
+ bindRenderOp(
254
+ renderOp: WebGlCoreRenderOp,
255
+ props: Record<string, unknown> | null,
256
+ ) {
257
+ this.bindBufferCollection(renderOp.buffers);
258
+ if (renderOp.textures.length > 0) {
259
+ this.bindTextures(renderOp.textures);
260
+ }
261
+
262
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
+
264
+ // Skip if the parent and current operation both have render textures
265
+ if (renderToTexture && parentHasRenderTexture) {
266
+ return;
267
+ }
268
+
269
+ // Bind render texture framebuffer dimensions as resolution
270
+ // if the parent has a render texture
271
+ if (parentHasRenderTexture) {
272
+ const { width, height } = renderOp.framebufferDimensions || {};
273
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
+ // the final render texture will be rendered to the screen with the correct pixel ratio
275
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
+
277
+ // Set resolution to the framebuffer dimensions
278
+ glw.uniform2f(
279
+ this.getUniformLocation('u_resolution'),
280
+ width ?? 0,
281
+ height ?? 0,
282
+ );
283
+ } else {
284
+ glw.uniform1f(
285
+ this.getUniformLocation('u_pixelRatio'),
286
+ renderOp.options.pixelRatio,
287
+ );
288
+ glw.uniform2f(
289
+ this.getUniformLocation('u_resolution'),
290
+ glw.canvas.width,
291
+ glw.canvas.height,
292
+ );
293
+ }
294
+
295
+ if (props) {
296
+ // Bind optional automatic uniforms
297
+ // These are only bound if their keys are present in the props.
298
+ if (hasOwn(props, '$dimensions')) {
299
+ let dimensions = props.$dimensions as Dimensions | null;
300
+ if (!dimensions) {
301
+ dimensions = renderOp.dimensions;
302
+ }
303
+ glw.uniform2f(
304
+ this.getUniformLocation('u_dimensions'),
305
+ dimensions.width,
306
+ dimensions.height,
307
+ );
308
+ }
309
+ if (hasOwn(props, '$alpha')) {
310
+ let alpha = props.$alpha as number | null;
311
+ if (!alpha) {
312
+ alpha = renderOp.alpha;
313
+ }
314
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
+ }
316
+ this.bindProps(props);
317
+ }
318
+ }
319
+
320
+ getUniformLocation(name: string): WebGLUniformLocation | null {
321
+ return this.uniformLocations[name] || null;
322
+ }
323
+
324
+ bindBufferCollection(buffer: BufferCollection) {
325
+ if (this.boundBufferCollection === buffer) {
326
+ return;
327
+ }
328
+ for (const attributeName in this.attributeLocations) {
329
+ const resolvedBuffer = buffer.getBuffer(attributeName);
330
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
+ assertTruthy(resolvedInfo);
333
+ this.bindBufferAttribute(
334
+ this.attributeLocations[attributeName]!,
335
+ resolvedBuffer,
336
+ resolvedInfo,
337
+ );
338
+ }
339
+ this.boundBufferCollection = buffer;
340
+ }
341
+
342
+ protected override bindProps(props: Record<string, unknown>) {
343
+ // Implement in child class
344
+ }
345
+
346
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
347
+ // no defaults
348
+ }
349
+
350
+ override attach(): void {
351
+ this.glw.useProgram(this.program);
352
+ if (this.glw.isWebGl2() && this.vao) {
353
+ this.glw.bindVertexArray(this.vao);
354
+ }
355
+ }
356
+
357
+ override detach(): void {
358
+ this.disableAttributes();
359
+ }
360
+
361
+ protected static shaderSources?: ShaderProgramSources;
362
+ }