@lightningjs/renderer 2.13.5 → 2.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (291) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  8. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  9. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  10. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  12. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  14. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  15. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  16. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  17. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  24. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  25. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  26. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  27. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  31. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  32. package/exports/canvas.ts +39 -39
  33. package/exports/index.ts +89 -89
  34. package/exports/inspector.ts +24 -24
  35. package/exports/utils.ts +44 -44
  36. package/exports/webgl.ts +38 -38
  37. package/package.json +1 -1
  38. package/scripts/please-use-pnpm.js +13 -13
  39. package/src/common/CommonTypes.ts +146 -146
  40. package/src/common/EventEmitter.ts +77 -77
  41. package/src/common/IAnimationController.ts +92 -92
  42. package/src/common/IEventEmitter.ts +28 -28
  43. package/src/core/CoreNode.test.ts +202 -202
  44. package/src/core/CoreNode.ts +2462 -2462
  45. package/src/core/CoreShaderManager.ts +292 -292
  46. package/src/core/CoreTextNode.ts +455 -455
  47. package/src/core/CoreTextureManager.ts +558 -604
  48. package/src/core/Stage.ts +743 -743
  49. package/src/core/TextureMemoryManager.ts +404 -404
  50. package/src/core/animations/AnimationManager.ts +38 -38
  51. package/src/core/animations/CoreAnimation.ts +347 -347
  52. package/src/core/animations/CoreAnimationController.ts +166 -164
  53. package/src/core/lib/ContextSpy.ts +41 -41
  54. package/src/core/lib/ImageWorker.ts +280 -280
  55. package/src/core/lib/Matrix3d.ts +244 -244
  56. package/src/core/lib/RenderCoords.ts +86 -86
  57. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  58. package/src/core/lib/textureCompression.ts +152 -152
  59. package/src/core/lib/textureSvg.ts +78 -78
  60. package/src/core/lib/utils.ts +384 -384
  61. package/src/core/lib/validateImageBitmap.ts +76 -76
  62. package/src/core/platform.ts +63 -63
  63. package/src/core/renderers/CoreContextTexture.ts +43 -43
  64. package/src/core/renderers/CoreRenderOp.ts +22 -22
  65. package/src/core/renderers/CoreRenderer.ts +115 -115
  66. package/src/core/renderers/CoreShader.ts +41 -41
  67. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  68. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  69. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  70. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  71. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  72. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  73. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  74. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  75. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  76. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  77. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  78. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  79. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  80. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  81. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  82. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  83. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  84. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  85. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  86. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  87. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  88. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  89. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  93. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  94. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  95. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  96. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  97. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  98. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  99. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  100. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  101. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  102. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  103. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  104. package/src/core/text-rendering/TrFontManager.ts +183 -183
  105. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  109. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  110. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  111. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  129. package/src/core/textures/ColorTexture.ts +102 -102
  130. package/src/core/textures/ImageTexture.ts +399 -399
  131. package/src/core/textures/NoiseTexture.ts +104 -104
  132. package/src/core/textures/RenderTexture.ts +85 -85
  133. package/src/core/textures/SubTexture.ts +205 -205
  134. package/src/core/textures/Texture.ts +367 -367
  135. package/src/core/utils.ts +227 -227
  136. package/src/env.d.ts +7 -7
  137. package/src/main-api/DynamicShaderController.ts +104 -104
  138. package/src/main-api/INode.ts +101 -101
  139. package/src/main-api/Inspector.ts +522 -522
  140. package/src/main-api/Renderer.ts +751 -751
  141. package/src/main-api/ShaderController.ts +80 -80
  142. package/src/main-api/utils.ts +45 -45
  143. package/src/utils.ts +248 -248
  144. package/COPYING +0 -1
  145. package/dist/exports/canvas-shaders.d.ts +0 -10
  146. package/dist/exports/canvas-shaders.js +0 -27
  147. package/dist/exports/canvas-shaders.js.map +0 -1
  148. package/dist/exports/webgl-shaders.d.ts +0 -11
  149. package/dist/exports/webgl-shaders.js +0 -28
  150. package/dist/exports/webgl-shaders.js.map +0 -1
  151. package/dist/src/core/platforms/Platform.d.ts +0 -37
  152. package/dist/src/core/platforms/Platform.js +0 -22
  153. package/dist/src/core/platforms/Platform.js.map +0 -1
  154. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  155. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  156. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  157. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  158. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  159. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  160. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  161. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  162. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  163. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  164. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  166. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  167. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  169. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  170. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  171. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  172. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  173. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  175. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  176. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  178. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  179. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  181. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  182. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  184. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  185. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  187. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  188. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  190. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  191. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  193. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  194. package/dist/src/core/shaders/canvas/Border.js +0 -57
  195. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  196. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  197. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  198. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  199. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  200. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  201. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  202. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  203. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  204. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  205. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  206. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  207. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  208. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  209. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  211. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  212. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  214. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  215. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  217. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  218. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  219. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  220. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  221. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  222. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  223. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  224. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  225. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  226. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  227. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  229. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  230. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  232. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  233. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  235. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  236. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  237. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  238. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  239. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  241. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  242. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  244. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  245. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  247. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  248. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  249. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  250. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  251. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  252. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  253. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  254. package/dist/src/core/shaders/webgl/Border.js +0 -110
  255. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  256. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  257. package/dist/src/core/shaders/webgl/Default.js +0 -86
  258. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  259. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  260. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  261. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  262. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  263. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  264. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  265. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  266. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  267. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  268. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  269. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  270. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  271. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  272. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  273. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  274. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  275. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  277. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  278. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  280. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  281. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  283. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  284. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  285. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  286. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  287. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  288. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  289. package/dist/src/core/temp.js +0 -77
  290. package/dist/src/core/temp.js.map +0 -1
  291. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
91
91
  };
92
92
  }
93
93
  static shaderSources = {
94
- vertex: `
95
- # ifdef GL_FRAGMENT_PRECISION_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
- // an attribute is an input (in) to a vertex shader.
101
- // It will receive data from a buffer
102
- attribute vec2 a_position;
103
- attribute vec2 a_textureCoordinate;
104
-
105
- uniform vec2 u_resolution;
106
- uniform mat3 u_transform;
107
- uniform float u_scrollY;
108
- uniform float u_pixelRatio;
109
- uniform float u_size;
110
-
111
- varying vec2 v_texcoord;
112
-
113
- void main() {
114
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
-
117
- // Calculate screen space with pixel ratio
118
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
-
120
- gl_Position = vec4(screenSpace, 0.0, 1.0);
121
- v_texcoord = a_textureCoordinate;
122
-
123
- }
94
+ vertex: `
95
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+ // an attribute is an input (in) to a vertex shader.
101
+ // It will receive data from a buffer
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+
105
+ uniform vec2 u_resolution;
106
+ uniform mat3 u_transform;
107
+ uniform float u_scrollY;
108
+ uniform float u_pixelRatio;
109
+ uniform float u_size;
110
+
111
+ varying vec2 v_texcoord;
112
+
113
+ void main() {
114
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
+
117
+ // Calculate screen space with pixel ratio
118
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
+
120
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
121
+ v_texcoord = a_textureCoordinate;
122
+
123
+ }
124
124
  `,
125
- fragment: `
126
- # ifdef GL_FRAGMENT_PRECISION_HIGH
127
- precision highp float;
128
- # else
129
- precision mediump float;
130
- # endif
131
- uniform vec4 u_color;
132
- uniform sampler2D u_texture;
133
- uniform float u_distanceRange;
134
- uniform float u_pixelRatio;
135
- uniform int u_debug;
136
-
137
- varying vec2 v_texcoord;
138
-
139
- float median(float r, float g, float b) {
140
- return max(min(r, g), min(max(r, g), b));
141
- }
142
-
143
- void main() {
144
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
- if (u_debug == 1) {
146
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
- return;
148
- }
149
- float scaledDistRange = u_distanceRange * u_pixelRatio;
150
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
-
153
- // Build the final color.
154
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
- }
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+ uniform vec4 u_color;
132
+ uniform sampler2D u_texture;
133
+ uniform float u_distanceRange;
134
+ uniform float u_pixelRatio;
135
+ uniform int u_debug;
136
+
137
+ varying vec2 v_texcoord;
138
+
139
+ float median(float r, float g, float b) {
140
+ return max(min(r, g), min(max(r, g), b));
141
+ }
142
+
143
+ void main() {
144
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
+ if (u_debug == 1) {
146
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
+ return;
148
+ }
149
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
150
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
+
153
+ // Build the final color.
154
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
+ }
157
157
  `,
158
158
  };
159
159
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,13 +46,13 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float intR = shaderMask + 1.0;
51
- float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float intR = shaderMask + 1.0;
51
+ float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
53
53
  `;
54
- static onColorize = `
55
- return color;
54
+ static onColorize = `
55
+ return color;
56
56
  `;
57
57
  }
58
58
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -38,48 +38,48 @@ export class FadeOutEffect extends ShaderEffect {
38
38
  fade: props.fade ?? 10,
39
39
  };
40
40
  }
41
- static onColorize = `
42
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
- vec2 pos1;
44
- vec2 pos2;
45
- vec2 d;
46
- float c;
47
- vec4 result = maskColor;
48
-
49
-
50
- if(fade[0] > 0.0) {
51
- pos1 = vec2(point.x, point.y);
52
- pos2 = vec2(point.x, point.y + fade[0]);
53
- d = pos2 - pos1;
54
- c = dot(pos1, d) / dot(d, d);
55
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
- }
57
-
58
- if(fade[1] > 0.0) {
59
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
- d = pos1 - pos2;
62
- c = dot(pos2, d) / dot(d, d);
63
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
- }
65
-
66
- if(fade[2] > 0.0) {
67
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
- d = pos1 - pos2;
70
- c = dot(pos2, d) / dot(d, d);
71
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
- }
73
-
74
- if(fade[3] > 0.0) {
75
- pos1 = vec2(point.x, point.y);
76
- pos2 = vec2(point.x + fade[3], point.y);
77
- d = pos2 - pos1;
78
- c = dot(pos1, d) / dot(d, d);
79
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
- }
81
-
82
- return result;
41
+ static onColorize = `
42
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
+ vec2 pos1;
44
+ vec2 pos2;
45
+ vec2 d;
46
+ float c;
47
+ vec4 result = maskColor;
48
+
49
+
50
+ if(fade[0] > 0.0) {
51
+ pos1 = vec2(point.x, point.y);
52
+ pos2 = vec2(point.x, point.y + fade[0]);
53
+ d = pos2 - pos1;
54
+ c = dot(pos1, d) / dot(d, d);
55
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
+ }
57
+
58
+ if(fade[1] > 0.0) {
59
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
+ d = pos1 - pos2;
62
+ c = dot(pos2, d) / dot(d, d);
63
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
+ }
65
+
66
+ if(fade[2] > 0.0) {
67
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
+ d = pos1 - pos2;
70
+ c = dot(pos2, d) / dot(d, d);
71
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
+ }
73
+
74
+ if(fade[3] > 0.0) {
75
+ pos1 = vec2(point.x, point.y);
76
+ pos2 = vec2(point.x + fade[3], point.y);
77
+ d = pos2 - pos1;
78
+ c = dot(pos1, d) / dot(d, d);
79
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
+ }
81
+
82
+ return result;
83
83
  `;
84
84
  }
85
85
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -51,54 +51,54 @@ export class GlitchEffect extends ShaderEffect {
51
51
  },
52
52
  };
53
53
  static methods = {
54
- rand: `
55
- float function(vec2 p, float time) {
56
- float t = floor(time * 20.) / 10.;
57
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
- }
54
+ rand: `
55
+ float function(vec2 p, float time) {
56
+ float t = floor(time * 20.) / 10.;
57
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
+ }
59
59
  `,
60
- noise: `
61
- float function(vec2 uv, float blockiness, float time) {
62
- vec2 lv = fract(uv);
63
- vec2 id = floor(uv);
64
-
65
- float n1 = rand(id, time);
66
- float n2 = rand(id+vec2(1,0), time);
67
- float n3 = rand(id+vec2(0,1), time);
68
- float n4 = rand(id+vec2(1,1), time);
69
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
- }
60
+ noise: `
61
+ float function(vec2 uv, float blockiness, float time) {
62
+ vec2 lv = fract(uv);
63
+ vec2 id = floor(uv);
64
+
65
+ float n1 = rand(id, time);
66
+ float n2 = rand(id+vec2(1,0), time);
67
+ float n3 = rand(id+vec2(0,1), time);
68
+ float n4 = rand(id+vec2(1,1), time);
69
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
+ }
72
72
  `,
73
- fbm: `
74
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
- float val = 0.0;
76
- float amp = 0.5;
77
- const int MAX_ITERATIONS = 10;
78
-
79
- for(int i = 0; i < MAX_ITERATIONS; i++) {
80
- if(i >= count) {break;}
81
- val += amp * noise(uv, blockiness, time);
82
- amp *= 0.5;
83
- uv *= complexity;
84
- }
85
- return val;
86
- }
73
+ fbm: `
74
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
+ float val = 0.0;
76
+ float amp = 0.5;
77
+ const int MAX_ITERATIONS = 10;
78
+
79
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
80
+ if(i >= count) {break;}
81
+ val += amp * noise(uv, blockiness, time);
82
+ amp *= 0.5;
83
+ uv *= complexity;
84
+ }
85
+ return val;
86
+ }
87
87
  `,
88
88
  };
89
- static onColorize = `
90
- vec2 uv = v_textureCoordinate.xy;
91
- float aspect = u_dimensions.x / u_dimensions.y;
92
- vec2 a = vec2(uv.x * aspect , uv.y);
93
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
-
95
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
-
100
- vec3 f = vec3(colR, colG, colB);
101
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
89
+ static onColorize = `
90
+ vec2 uv = v_textureCoordinate.xy;
91
+ float aspect = u_dimensions.x / u_dimensions.y;
92
+ vec2 a = vec2(uv.x * aspect , uv.y);
93
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
+
95
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
+
100
+ vec3 f = vec3(colR, colG, colB);
101
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
102
102
  `;
103
103
  }
104
104
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map