@lightningjs/renderer 2.13.5 → 2.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (291) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  8. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  9. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  10. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  12. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  14. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  15. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  16. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  17. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  24. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  25. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  26. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  27. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  31. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  32. package/exports/canvas.ts +39 -39
  33. package/exports/index.ts +89 -89
  34. package/exports/inspector.ts +24 -24
  35. package/exports/utils.ts +44 -44
  36. package/exports/webgl.ts +38 -38
  37. package/package.json +1 -1
  38. package/scripts/please-use-pnpm.js +13 -13
  39. package/src/common/CommonTypes.ts +146 -146
  40. package/src/common/EventEmitter.ts +77 -77
  41. package/src/common/IAnimationController.ts +92 -92
  42. package/src/common/IEventEmitter.ts +28 -28
  43. package/src/core/CoreNode.test.ts +202 -202
  44. package/src/core/CoreNode.ts +2462 -2462
  45. package/src/core/CoreShaderManager.ts +292 -292
  46. package/src/core/CoreTextNode.ts +455 -455
  47. package/src/core/CoreTextureManager.ts +558 -604
  48. package/src/core/Stage.ts +743 -743
  49. package/src/core/TextureMemoryManager.ts +404 -404
  50. package/src/core/animations/AnimationManager.ts +38 -38
  51. package/src/core/animations/CoreAnimation.ts +347 -347
  52. package/src/core/animations/CoreAnimationController.ts +166 -164
  53. package/src/core/lib/ContextSpy.ts +41 -41
  54. package/src/core/lib/ImageWorker.ts +280 -280
  55. package/src/core/lib/Matrix3d.ts +244 -244
  56. package/src/core/lib/RenderCoords.ts +86 -86
  57. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  58. package/src/core/lib/textureCompression.ts +152 -152
  59. package/src/core/lib/textureSvg.ts +78 -78
  60. package/src/core/lib/utils.ts +384 -384
  61. package/src/core/lib/validateImageBitmap.ts +76 -76
  62. package/src/core/platform.ts +63 -63
  63. package/src/core/renderers/CoreContextTexture.ts +43 -43
  64. package/src/core/renderers/CoreRenderOp.ts +22 -22
  65. package/src/core/renderers/CoreRenderer.ts +115 -115
  66. package/src/core/renderers/CoreShader.ts +41 -41
  67. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  68. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  69. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  70. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  71. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  72. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  73. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  74. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  75. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  76. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  77. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  78. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  79. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  80. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  81. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  82. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  83. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  84. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  85. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  86. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  87. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  88. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  89. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  93. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  94. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  95. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  96. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  97. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  98. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  99. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  100. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  101. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  102. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  103. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  104. package/src/core/text-rendering/TrFontManager.ts +183 -183
  105. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  109. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  110. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  111. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  129. package/src/core/textures/ColorTexture.ts +102 -102
  130. package/src/core/textures/ImageTexture.ts +399 -399
  131. package/src/core/textures/NoiseTexture.ts +104 -104
  132. package/src/core/textures/RenderTexture.ts +85 -85
  133. package/src/core/textures/SubTexture.ts +205 -205
  134. package/src/core/textures/Texture.ts +367 -367
  135. package/src/core/utils.ts +227 -227
  136. package/src/env.d.ts +7 -7
  137. package/src/main-api/DynamicShaderController.ts +104 -104
  138. package/src/main-api/INode.ts +101 -101
  139. package/src/main-api/Inspector.ts +522 -522
  140. package/src/main-api/Renderer.ts +751 -751
  141. package/src/main-api/ShaderController.ts +80 -80
  142. package/src/main-api/utils.ts +45 -45
  143. package/src/utils.ts +248 -248
  144. package/COPYING +0 -1
  145. package/dist/exports/canvas-shaders.d.ts +0 -10
  146. package/dist/exports/canvas-shaders.js +0 -27
  147. package/dist/exports/canvas-shaders.js.map +0 -1
  148. package/dist/exports/webgl-shaders.d.ts +0 -11
  149. package/dist/exports/webgl-shaders.js +0 -28
  150. package/dist/exports/webgl-shaders.js.map +0 -1
  151. package/dist/src/core/platforms/Platform.d.ts +0 -37
  152. package/dist/src/core/platforms/Platform.js +0 -22
  153. package/dist/src/core/platforms/Platform.js.map +0 -1
  154. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  155. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  156. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  157. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  158. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  159. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  160. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  161. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  162. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  163. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  164. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  166. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  167. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  169. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  170. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  171. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  172. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  173. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  175. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  176. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  178. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  179. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  181. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  182. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  184. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  185. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  187. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  188. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  190. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  191. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  193. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  194. package/dist/src/core/shaders/canvas/Border.js +0 -57
  195. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  196. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  197. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  198. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  199. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  200. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  201. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  202. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  203. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  204. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  205. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  206. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  207. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  208. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  209. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  211. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  212. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  214. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  215. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  217. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  218. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  219. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  220. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  221. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  222. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  223. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  224. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  225. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  226. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  227. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  229. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  230. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  232. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  233. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  235. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  236. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  237. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  238. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  239. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  241. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  242. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  244. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  245. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  247. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  248. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  249. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  250. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  251. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  252. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  253. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  254. package/dist/src/core/shaders/webgl/Border.js +0 -110
  255. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  256. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  257. package/dist/src/core/shaders/webgl/Default.js +0 -86
  258. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  259. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  260. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  261. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  262. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  263. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  264. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  265. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  266. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  267. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  268. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  269. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  270. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  271. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  272. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  273. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  274. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  275. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  277. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  278. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  280. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  281. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  283. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  284. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  285. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  286. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  287. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  288. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  289. package/dist/src/core/temp.js +0 -77
  290. package/dist/src/core/temp.js.map +0 -1
  291. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,204 +1,204 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
-
25
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
-
27
- declare module '../../../CoreShaderManager.js' {
28
- interface ShaderMap {
29
- SdfShader: typeof SdfShader;
30
- }
31
- }
32
-
33
- /**
34
- * Properties of the {@link SdfShader}
35
- */
36
- export interface SdfShaderProps {
37
- transform?: Float32Array;
38
- scrollY?: number;
39
- /**
40
- * Color in RGBA format
41
- *
42
- * @remarks
43
- * Color channels must NOT be premultiplied by alpha for best blending results.
44
- */
45
- color?: number;
46
- size?: number;
47
- distanceRange?: number;
48
- debug?: boolean;
49
- }
50
- /**
51
- * SdfShader supports multi-channel and single-channel signed distance field textures.
52
- *
53
- * @remarks
54
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
- * directly. Instead create a Text Node and assign a SDF font family to it.
56
- *
57
- * @internalRemarks
58
- * The only thing this shader does to support multi-channel SDFs is to
59
- * add a median function to the fragment shader. If this one function call
60
- * ends up being a performance bottleneck we can always look at ways to
61
- * remove it.
62
- */
63
- export class SdfShader extends WebGlCoreShader {
64
- constructor(renderer: WebGlCoreRenderer) {
65
- super({
66
- renderer,
67
- attributes: ['a_position', 'a_textureCoordinate'],
68
- uniforms: [
69
- { name: 'u_resolution', uniform: 'uniform2fv' },
70
- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
- { name: 'u_scrollY', uniform: 'uniform1f' },
72
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
- { name: 'u_texture', uniform: 'uniform2f' },
74
- { name: 'u_color', uniform: 'uniform4fv' },
75
- { name: 'u_size', uniform: 'uniform1f' },
76
- { name: 'u_distanceRange', uniform: 'uniform1f' },
77
- { name: 'u_debug', uniform: 'uniform1i' },
78
- ],
79
- });
80
- }
81
-
82
- static z$__type__Props: SdfShaderProps;
83
-
84
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
- const { glw } = this;
86
- glw.activeTexture(0);
87
- glw.bindTexture(textures[0]!.ctxTexture);
88
- }
89
-
90
- protected override bindProps(props: SdfShaderProps): void {
91
- const resolvedProps = SdfShader.resolveDefaults(props);
92
- for (const key in resolvedProps) {
93
- if (key === 'transform') {
94
- this.glw.uniformMatrix3fv(
95
- this.getUniformLocation('u_transform'),
96
- resolvedProps[key],
97
- );
98
- } else if (key === 'scrollY') {
99
- this.glw.uniform1f(
100
- this.getUniformLocation('u_scrollY'),
101
- resolvedProps[key],
102
- );
103
- } else if (key === 'color') {
104
- const components = getNormalizedRgbaComponents(resolvedProps.color);
105
- this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
- } else if (key === 'size') {
107
- this.glw.uniform1f(
108
- this.getUniformLocation('u_size'),
109
- resolvedProps[key],
110
- );
111
- } else if (key === 'distanceRange') {
112
- this.glw.uniform1f(
113
- this.getUniformLocation('u_distanceRange'),
114
- resolvedProps[key],
115
- );
116
- } else if (key === 'debug') {
117
- this.glw.uniform1i(
118
- this.getUniformLocation('u_debug'),
119
- resolvedProps[key] ? 1 : 0,
120
- );
121
- }
122
- }
123
- }
124
-
125
- static override resolveDefaults(
126
- props: SdfShaderProps = {},
127
- ): Required<SdfShaderProps> {
128
- return {
129
- transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
- scrollY: props.scrollY ?? 0,
131
- color: props.color ?? 0xffffffff,
132
- size: props.size ?? 16,
133
- distanceRange: props.distanceRange ?? 1.0,
134
- debug: props.debug ?? false,
135
- };
136
- }
137
-
138
- static override shaderSources: ShaderProgramSources = {
139
- vertex: `
140
- # ifdef GL_FRAGMENT_PRECISION_HIGH
141
- precision highp float;
142
- # else
143
- precision mediump float;
144
- # endif
145
- // an attribute is an input (in) to a vertex shader.
146
- // It will receive data from a buffer
147
- attribute vec2 a_position;
148
- attribute vec2 a_textureCoordinate;
149
-
150
- uniform vec2 u_resolution;
151
- uniform mat3 u_transform;
152
- uniform float u_scrollY;
153
- uniform float u_pixelRatio;
154
- uniform float u_size;
155
-
156
- varying vec2 v_texcoord;
157
-
158
- void main() {
159
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
-
162
- // Calculate screen space with pixel ratio
163
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
-
165
- gl_Position = vec4(screenSpace, 0.0, 1.0);
166
- v_texcoord = a_textureCoordinate;
167
-
168
- }
169
- `,
170
- fragment: `
171
- # ifdef GL_FRAGMENT_PRECISION_HIGH
172
- precision highp float;
173
- # else
174
- precision mediump float;
175
- # endif
176
- uniform vec4 u_color;
177
- uniform sampler2D u_texture;
178
- uniform float u_distanceRange;
179
- uniform float u_pixelRatio;
180
- uniform int u_debug;
181
-
182
- varying vec2 v_texcoord;
183
-
184
- float median(float r, float g, float b) {
185
- return max(min(r, g), min(max(r, g), b));
186
- }
187
-
188
- void main() {
189
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
- if (u_debug == 1) {
191
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
- return;
193
- }
194
- float scaledDistRange = u_distanceRange * u_pixelRatio;
195
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
-
198
- // Build the final color.
199
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
- }
202
- `,
203
- };
204
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ static z$__type__Props: SdfShaderProps;
83
+
84
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
+ const { glw } = this;
86
+ glw.activeTexture(0);
87
+ glw.bindTexture(textures[0]!.ctxTexture);
88
+ }
89
+
90
+ protected override bindProps(props: SdfShaderProps): void {
91
+ const resolvedProps = SdfShader.resolveDefaults(props);
92
+ for (const key in resolvedProps) {
93
+ if (key === 'transform') {
94
+ this.glw.uniformMatrix3fv(
95
+ this.getUniformLocation('u_transform'),
96
+ resolvedProps[key],
97
+ );
98
+ } else if (key === 'scrollY') {
99
+ this.glw.uniform1f(
100
+ this.getUniformLocation('u_scrollY'),
101
+ resolvedProps[key],
102
+ );
103
+ } else if (key === 'color') {
104
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
105
+ this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
+ } else if (key === 'size') {
107
+ this.glw.uniform1f(
108
+ this.getUniformLocation('u_size'),
109
+ resolvedProps[key],
110
+ );
111
+ } else if (key === 'distanceRange') {
112
+ this.glw.uniform1f(
113
+ this.getUniformLocation('u_distanceRange'),
114
+ resolvedProps[key],
115
+ );
116
+ } else if (key === 'debug') {
117
+ this.glw.uniform1i(
118
+ this.getUniformLocation('u_debug'),
119
+ resolvedProps[key] ? 1 : 0,
120
+ );
121
+ }
122
+ }
123
+ }
124
+
125
+ static override resolveDefaults(
126
+ props: SdfShaderProps = {},
127
+ ): Required<SdfShaderProps> {
128
+ return {
129
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
+ scrollY: props.scrollY ?? 0,
131
+ color: props.color ?? 0xffffffff,
132
+ size: props.size ?? 16,
133
+ distanceRange: props.distanceRange ?? 1.0,
134
+ debug: props.debug ?? false,
135
+ };
136
+ }
137
+
138
+ static override shaderSources: ShaderProgramSources = {
139
+ vertex: `
140
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
141
+ precision highp float;
142
+ # else
143
+ precision mediump float;
144
+ # endif
145
+ // an attribute is an input (in) to a vertex shader.
146
+ // It will receive data from a buffer
147
+ attribute vec2 a_position;
148
+ attribute vec2 a_textureCoordinate;
149
+
150
+ uniform vec2 u_resolution;
151
+ uniform mat3 u_transform;
152
+ uniform float u_scrollY;
153
+ uniform float u_pixelRatio;
154
+ uniform float u_size;
155
+
156
+ varying vec2 v_texcoord;
157
+
158
+ void main() {
159
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
+
162
+ // Calculate screen space with pixel ratio
163
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
+
165
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
166
+ v_texcoord = a_textureCoordinate;
167
+
168
+ }
169
+ `,
170
+ fragment: `
171
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
172
+ precision highp float;
173
+ # else
174
+ precision mediump float;
175
+ # endif
176
+ uniform vec4 u_color;
177
+ uniform sampler2D u_texture;
178
+ uniform float u_distanceRange;
179
+ uniform float u_pixelRatio;
180
+ uniform int u_debug;
181
+
182
+ varying vec2 v_texcoord;
183
+
184
+ float median(float r, float g, float b) {
185
+ return max(min(r, g), min(max(r, g), b));
186
+ }
187
+
188
+ void main() {
189
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
+ if (u_debug == 1) {
191
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
+ return;
193
+ }
194
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
195
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
+
198
+ // Build the final color.
199
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
+ }
202
+ `,
203
+ };
204
+ }
@@ -1,101 +1,101 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { updateShaderEffectColor } from './EffectUtils.js';
20
- import {
21
- ShaderEffect,
22
- type DefaultEffectProps,
23
- type ShaderEffectUniforms,
24
- } from './ShaderEffect.js';
25
-
26
- /**
27
- * Properties of the {@link BorderBottomEffect} effect
28
- */
29
- export interface BorderBottomEffectProps extends DefaultEffectProps {
30
- /**
31
- * Width of the border in pixels
32
- *
33
- * @default 10
34
- */
35
- width?: number;
36
- /**
37
- * Color of the border in 0xRRGGBBAA
38
- *
39
- * @default 0xffffffff
40
- */
41
- color?: number;
42
- }
43
-
44
- /**
45
- * The BorderBottomEffect renders a border on the bottom side of an element
46
- */
47
- export class BorderBottomEffect extends ShaderEffect {
48
- static z$__type__Props: BorderBottomEffectProps;
49
- override readonly name = 'borderBottom';
50
-
51
- static override getEffectKey(): string {
52
- return `borderBottom`;
53
- }
54
-
55
- static override resolveDefaults(
56
- props: BorderBottomEffectProps,
57
- ): Required<BorderBottomEffectProps> {
58
- return {
59
- width: props.width ?? 10,
60
- color: props.color ?? 0xffffffff,
61
- };
62
- }
63
-
64
- static override uniforms: ShaderEffectUniforms = {
65
- width: {
66
- value: 0,
67
- method: 'uniform1f',
68
- type: 'float',
69
- },
70
- color: {
71
- value: 0xffffffff,
72
- updateProgramValue: updateShaderEffectColor,
73
- method: 'uniform4fv',
74
- type: 'vec4',
75
- },
76
- };
77
-
78
- static override methods: Record<string, string> = {
79
- fillMask: `
80
- float function(float dist) {
81
- return clamp(-dist, 0.0, 1.0);
82
- }
83
- `,
84
- rectDist: `
85
- float function(vec2 p, vec2 size) {
86
- vec2 d = abs(p) - size;
87
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
- }
89
- `,
90
- };
91
-
92
- static override onEffectMask = `
93
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
- return mix(shaderColor, maskColor, $fillMask(mask));
96
- `;
97
-
98
- static override onColorize = `
99
- return color;
100
- `;
101
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { updateShaderEffectColor } from './EffectUtils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link BorderBottomEffect} effect
28
+ */
29
+ export interface BorderBottomEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Width of the border in pixels
32
+ *
33
+ * @default 10
34
+ */
35
+ width?: number;
36
+ /**
37
+ * Color of the border in 0xRRGGBBAA
38
+ *
39
+ * @default 0xffffffff
40
+ */
41
+ color?: number;
42
+ }
43
+
44
+ /**
45
+ * The BorderBottomEffect renders a border on the bottom side of an element
46
+ */
47
+ export class BorderBottomEffect extends ShaderEffect {
48
+ static z$__type__Props: BorderBottomEffectProps;
49
+ override readonly name = 'borderBottom';
50
+
51
+ static override getEffectKey(): string {
52
+ return `borderBottom`;
53
+ }
54
+
55
+ static override resolveDefaults(
56
+ props: BorderBottomEffectProps,
57
+ ): Required<BorderBottomEffectProps> {
58
+ return {
59
+ width: props.width ?? 10,
60
+ color: props.color ?? 0xffffffff,
61
+ };
62
+ }
63
+
64
+ static override uniforms: ShaderEffectUniforms = {
65
+ width: {
66
+ value: 0,
67
+ method: 'uniform1f',
68
+ type: 'float',
69
+ },
70
+ color: {
71
+ value: 0xffffffff,
72
+ updateProgramValue: updateShaderEffectColor,
73
+ method: 'uniform4fv',
74
+ type: 'vec4',
75
+ },
76
+ };
77
+
78
+ static override methods: Record<string, string> = {
79
+ fillMask: `
80
+ float function(float dist) {
81
+ return clamp(-dist, 0.0, 1.0);
82
+ }
83
+ `,
84
+ rectDist: `
85
+ float function(vec2 p, vec2 size) {
86
+ vec2 d = abs(p) - size;
87
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
+ }
89
+ `,
90
+ };
91
+
92
+ static override onEffectMask = `
93
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
+ return mix(shaderColor, maskColor, $fillMask(mask));
96
+ `;
97
+
98
+ static override onColorize = `
99
+ return color;
100
+ `;
101
+ }