@lightningjs/renderer 2.13.5 → 2.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (291) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  8. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  9. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  10. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  12. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  14. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  15. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  16. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  17. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  24. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  25. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  26. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  27. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  31. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  32. package/exports/canvas.ts +39 -39
  33. package/exports/index.ts +89 -89
  34. package/exports/inspector.ts +24 -24
  35. package/exports/utils.ts +44 -44
  36. package/exports/webgl.ts +38 -38
  37. package/package.json +1 -1
  38. package/scripts/please-use-pnpm.js +13 -13
  39. package/src/common/CommonTypes.ts +146 -146
  40. package/src/common/EventEmitter.ts +77 -77
  41. package/src/common/IAnimationController.ts +92 -92
  42. package/src/common/IEventEmitter.ts +28 -28
  43. package/src/core/CoreNode.test.ts +202 -202
  44. package/src/core/CoreNode.ts +2462 -2462
  45. package/src/core/CoreShaderManager.ts +292 -292
  46. package/src/core/CoreTextNode.ts +455 -455
  47. package/src/core/CoreTextureManager.ts +558 -604
  48. package/src/core/Stage.ts +743 -743
  49. package/src/core/TextureMemoryManager.ts +404 -404
  50. package/src/core/animations/AnimationManager.ts +38 -38
  51. package/src/core/animations/CoreAnimation.ts +347 -347
  52. package/src/core/animations/CoreAnimationController.ts +166 -164
  53. package/src/core/lib/ContextSpy.ts +41 -41
  54. package/src/core/lib/ImageWorker.ts +280 -280
  55. package/src/core/lib/Matrix3d.ts +244 -244
  56. package/src/core/lib/RenderCoords.ts +86 -86
  57. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  58. package/src/core/lib/textureCompression.ts +152 -152
  59. package/src/core/lib/textureSvg.ts +78 -78
  60. package/src/core/lib/utils.ts +384 -384
  61. package/src/core/lib/validateImageBitmap.ts +76 -76
  62. package/src/core/platform.ts +63 -63
  63. package/src/core/renderers/CoreContextTexture.ts +43 -43
  64. package/src/core/renderers/CoreRenderOp.ts +22 -22
  65. package/src/core/renderers/CoreRenderer.ts +115 -115
  66. package/src/core/renderers/CoreShader.ts +41 -41
  67. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  68. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  69. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  70. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  71. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  72. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  73. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  74. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  75. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  76. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  77. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  78. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  79. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  80. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  81. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  82. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  83. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  84. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  85. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  86. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  87. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  88. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  89. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  93. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  94. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  95. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  96. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  97. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  98. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  99. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  100. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  101. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  102. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  103. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  104. package/src/core/text-rendering/TrFontManager.ts +183 -183
  105. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  109. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  110. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  111. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  129. package/src/core/textures/ColorTexture.ts +102 -102
  130. package/src/core/textures/ImageTexture.ts +399 -399
  131. package/src/core/textures/NoiseTexture.ts +104 -104
  132. package/src/core/textures/RenderTexture.ts +85 -85
  133. package/src/core/textures/SubTexture.ts +205 -205
  134. package/src/core/textures/Texture.ts +367 -367
  135. package/src/core/utils.ts +227 -227
  136. package/src/env.d.ts +7 -7
  137. package/src/main-api/DynamicShaderController.ts +104 -104
  138. package/src/main-api/INode.ts +101 -101
  139. package/src/main-api/Inspector.ts +522 -522
  140. package/src/main-api/Renderer.ts +751 -751
  141. package/src/main-api/ShaderController.ts +80 -80
  142. package/src/main-api/utils.ts +45 -45
  143. package/src/utils.ts +248 -248
  144. package/COPYING +0 -1
  145. package/dist/exports/canvas-shaders.d.ts +0 -10
  146. package/dist/exports/canvas-shaders.js +0 -27
  147. package/dist/exports/canvas-shaders.js.map +0 -1
  148. package/dist/exports/webgl-shaders.d.ts +0 -11
  149. package/dist/exports/webgl-shaders.js +0 -28
  150. package/dist/exports/webgl-shaders.js.map +0 -1
  151. package/dist/src/core/platforms/Platform.d.ts +0 -37
  152. package/dist/src/core/platforms/Platform.js +0 -22
  153. package/dist/src/core/platforms/Platform.js.map +0 -1
  154. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  155. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  156. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  157. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  158. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  159. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  160. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  161. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  162. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  163. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  164. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  166. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  167. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  169. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  170. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  171. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  172. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  173. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  175. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  176. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  178. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  179. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  181. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  182. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  184. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  185. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  187. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  188. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  190. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  191. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  193. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  194. package/dist/src/core/shaders/canvas/Border.js +0 -57
  195. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  196. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  197. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  198. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  199. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  200. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  201. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  202. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  203. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  204. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  205. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  206. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  207. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  208. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  209. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  211. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  212. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  214. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  215. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  217. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  218. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  219. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  220. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  221. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  222. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  223. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  224. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  225. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  226. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  227. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  229. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  230. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  232. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  233. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  235. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  236. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  237. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  238. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  239. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  241. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  242. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  244. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  245. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  247. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  248. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  249. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  250. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  251. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  252. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  253. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  254. package/dist/src/core/shaders/webgl/Border.js +0 -110
  255. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  256. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  257. package/dist/src/core/shaders/webgl/Default.js +0 -86
  258. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  259. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  260. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  261. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  262. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  263. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  264. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  265. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  266. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  267. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  268. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  269. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  270. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  271. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  272. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  273. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  274. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  275. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  277. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  278. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  280. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  281. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  283. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  284. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  285. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  286. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  287. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  288. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  289. package/dist/src/core/temp.js +0 -77
  290. package/dist/src/core/temp.js.map +0 -1
  291. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
package/src/core/Stage.ts CHANGED
@@ -1,743 +1,743 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- UpdateType,
24
- CoreNode,
25
- CoreNodeRenderState,
26
- type CoreNodeProps,
27
- } from './CoreNode.js';
28
- import { CoreTextureManager } from './CoreTextureManager.js';
29
- import { TrFontManager } from './text-rendering/TrFontManager.js';
30
- import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
31
- import {
32
- TextRenderer,
33
- type TextRendererMap,
34
- type TrProps,
35
- } from './text-rendering/renderers/TextRenderer.js';
36
-
37
- import { EventEmitter } from '../common/EventEmitter.js';
38
- import { ContextSpy } from './lib/ContextSpy.js';
39
- import type {
40
- FpsUpdatePayload,
41
- FrameTickPayload,
42
- QuadsUpdatePayload,
43
- } from '../common/CommonTypes.js';
44
- import {
45
- TextureMemoryManager,
46
- type TextureMemoryManagerSettings,
47
- } from './TextureMemoryManager.js';
48
- import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
49
- import { CoreRenderer } from './renderers/CoreRenderer.js';
50
- import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
51
- import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
52
- import type { BaseShaderController } from '../main-api/ShaderController.js';
53
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
54
- import { santizeCustomDataMap } from '../main-api/utils.js';
55
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
56
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
57
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
58
- import type { Texture } from './textures/Texture.js';
59
- import { ColorTexture } from './textures/ColorTexture.js';
60
-
61
- export interface StageOptions {
62
- appWidth: number;
63
- appHeight: number;
64
- textureMemory: TextureMemoryManagerSettings;
65
- boundsMargin: number | [number, number, number, number];
66
- deviceLogicalPixelRatio: number;
67
- devicePhysicalPixelRatio: number;
68
- canvas: HTMLCanvasElement | OffscreenCanvas;
69
- clearColor: number;
70
- fpsUpdateInterval: number;
71
- enableContextSpy: boolean;
72
- forceWebGL2: boolean;
73
- numImageWorkers: number;
74
- renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
75
- eventBus: EventEmitter;
76
- quadBufferSize: number;
77
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
78
- inspector: boolean;
79
- strictBounds: boolean;
80
- textureProcessingTimeLimit: number;
81
- createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
82
- }
83
-
84
- export type StageFpsUpdateHandler = (
85
- stage: Stage,
86
- fpsData: FpsUpdatePayload,
87
- ) => void;
88
-
89
- export type StageFrameTickHandler = (
90
- stage: Stage,
91
- frameTickData: FrameTickPayload,
92
- ) => void;
93
-
94
- const bufferMemory = 2e6;
95
- const autoStart = true;
96
-
97
- export class Stage {
98
- /// Module Instances
99
- public readonly animationManager: AnimationManager;
100
- public readonly txManager: CoreTextureManager;
101
- public readonly txMemManager: TextureMemoryManager;
102
- public readonly fontManager: TrFontManager;
103
- public readonly textRenderers: Partial<TextRendererMap>;
104
- public readonly shManager: CoreShaderManager;
105
- public readonly renderer: CoreRenderer;
106
- public readonly root: CoreNode;
107
- public boundsMargin: [number, number, number, number];
108
- public readonly defShaderCtr: BaseShaderController;
109
- public readonly strictBound: Bound;
110
- public readonly preloadBound: Bound;
111
- public readonly strictBounds: boolean;
112
- public readonly defaultTexture: Texture | null = null;
113
-
114
- /**
115
- * Renderer Event Bus for the Stage to emit events onto
116
- *
117
- * @remarks
118
- * In reality this is just the RendererMain instance, which is an EventEmitter.
119
- * this allows us to directly emit events from the Stage to RendererMain
120
- * without having to set up forwarding handlers.
121
- */
122
- public readonly eventBus: EventEmitter;
123
-
124
- /// State
125
- deltaTime = 0;
126
- lastFrameTime = 0;
127
- currentFrameTime = 0;
128
- private fpsNumFrames = 0;
129
- private fpsElapsedTime = 0;
130
- private numQuadsRendered = 0;
131
- private renderRequested = false;
132
- private frameEventQueue: [name: string, payload: unknown][] = [];
133
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
- {};
135
-
136
- /// Debug data
137
- contextSpy: ContextSpy | null = null;
138
-
139
- /**
140
- * Stage constructor
141
- */
142
- constructor(readonly options: StageOptions) {
143
- const {
144
- canvas,
145
- clearColor,
146
- appWidth,
147
- appHeight,
148
- boundsMargin,
149
- enableContextSpy,
150
- forceWebGL2,
151
- numImageWorkers,
152
- textureMemory,
153
- renderEngine,
154
- fontEngines,
155
- createImageBitmapSupport,
156
- } = options;
157
-
158
- this.eventBus = options.eventBus;
159
- this.txManager = new CoreTextureManager(this, {
160
- numImageWorkers,
161
- createImageBitmapSupport,
162
- });
163
-
164
- // Wait for the Texture Manager to initialize
165
- // once it does, request a render
166
- this.txManager.on('initialized', () => {
167
- this.requestRender();
168
- });
169
-
170
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
171
- this.shManager = new CoreShaderManager();
172
- this.animationManager = new AnimationManager();
173
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
174
- this.strictBounds = options.strictBounds;
175
-
176
- let bm = [0, 0, 0, 0] as [number, number, number, number];
177
- if (boundsMargin) {
178
- bm = Array.isArray(boundsMargin)
179
- ? boundsMargin
180
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
181
- }
182
- this.boundsMargin = bm;
183
-
184
- // precalculate our viewport bounds
185
- this.strictBound = createBound(0, 0, appWidth, appHeight);
186
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
187
-
188
- const rendererOptions: CoreRendererOptions = {
189
- stage: this,
190
- canvas,
191
- pixelRatio:
192
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
193
- clearColor: clearColor ?? 0xff000000,
194
- bufferMemory,
195
- txManager: this.txManager,
196
- txMemManager: this.txMemManager,
197
- shManager: this.shManager,
198
- contextSpy: this.contextSpy,
199
- forceWebGL2,
200
- };
201
-
202
- this.renderer = new renderEngine(rendererOptions);
203
- const renderMode = this.renderer.mode || 'webgl';
204
-
205
- this.createDefaultTexture();
206
- this.defShaderCtr = this.renderer.getDefShaderCtr();
207
- setPremultiplyMode(renderMode);
208
-
209
- // Must do this after renderer is created
210
- this.txManager.renderer = this.renderer;
211
-
212
- // Create text renderers
213
- this.textRenderers = {};
214
- fontEngines.forEach((fontEngineConstructor) => {
215
- const fontEngineInstance = new fontEngineConstructor(this);
216
- const className = fontEngineInstance.type;
217
-
218
- if (className === 'sdf' && renderMode === 'canvas') {
219
- console.warn(
220
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
221
- );
222
- return;
223
- }
224
-
225
- if (fontEngineInstance instanceof TextRenderer) {
226
- if (className === 'canvas') {
227
- this.textRenderers['canvas'] =
228
- fontEngineInstance as CanvasTextRenderer;
229
- } else if (className === 'sdf') {
230
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
231
- }
232
- }
233
- });
234
-
235
- if (Object.keys(this.textRenderers).length === 0) {
236
- console.warn('No text renderers available. Your text will not render.');
237
- }
238
-
239
- this.fontManager = new TrFontManager(this.textRenderers);
240
-
241
- // create root node
242
- const rootNode = new CoreNode(this, {
243
- x: 0,
244
- y: 0,
245
- width: appWidth,
246
- height: appHeight,
247
- alpha: 1,
248
- autosize: false,
249
- boundsMargin: null,
250
- clipping: false,
251
- color: 0x00000000,
252
- colorTop: 0x00000000,
253
- colorBottom: 0x00000000,
254
- colorLeft: 0x00000000,
255
- colorRight: 0x00000000,
256
- colorTl: 0x00000000,
257
- colorTr: 0x00000000,
258
- colorBl: 0x00000000,
259
- colorBr: 0x00000000,
260
- zIndex: 0,
261
- zIndexLocked: 0,
262
- scaleX: 1,
263
- scaleY: 1,
264
- mountX: 0,
265
- mountY: 0,
266
- mount: 0,
267
- pivot: 0.5,
268
- pivotX: 0.5,
269
- pivotY: 0.5,
270
- rotation: 0,
271
- parent: null,
272
- texture: null,
273
- textureOptions: {},
274
- shader: this.defShaderCtr,
275
- rtt: false,
276
- src: null,
277
- scale: 1,
278
- preventCleanup: false,
279
- strictBounds: this.strictBounds,
280
- });
281
-
282
- this.root = rootNode;
283
-
284
- // execute platform start loop
285
- if (autoStart) {
286
- startLoop(this);
287
- }
288
- }
289
-
290
- setClearColor(color: number) {
291
- this.renderer.updateClearColor(color);
292
- this.renderRequested = true;
293
- }
294
-
295
- updateFrameTime() {
296
- const newFrameTime = getTimeStamp();
297
- this.lastFrameTime = this.currentFrameTime;
298
- this.currentFrameTime = newFrameTime;
299
- this.deltaTime = !this.lastFrameTime
300
- ? 100 / 6
301
- : newFrameTime - this.lastFrameTime;
302
- this.txManager.frameTime = newFrameTime;
303
- this.txMemManager.frameTime = newFrameTime;
304
-
305
- // This event is emitted at the beginning of the frame (before any updates
306
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
307
- this.eventBus.emit('frameTick', {
308
- time: this.currentFrameTime,
309
- delta: this.deltaTime,
310
- });
311
- }
312
-
313
- /**
314
- * Create default PixelTexture
315
- */
316
- createDefaultTexture() {
317
- console.log('Creating default texture');
318
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
319
- 'ColorTexture',
320
- {
321
- color: 0xffffffff,
322
- },
323
- );
324
-
325
- assertTruthy(this.defaultTexture instanceof ColorTexture);
326
- this.txManager.loadTexture(this.defaultTexture, true);
327
-
328
- // Mark the default texture as ALWAYS renderable
329
- // This prevents it from ever being cleaned up.
330
- // Fixes https://github.com/lightning-js/renderer/issues/262
331
- this.defaultTexture.setRenderableOwner(this, true);
332
-
333
- // When the default texture is loaded, request a render in case the
334
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
335
- this.defaultTexture.once('loaded', () => {
336
- this.requestRender();
337
- });
338
- }
339
-
340
- /**
341
- * Update animations
342
- */
343
- updateAnimations() {
344
- const { animationManager } = this;
345
- if (!this.root) {
346
- return;
347
- }
348
- // step animation
349
- animationManager.update(this.deltaTime);
350
- }
351
-
352
- /**
353
- * Check if the scene has updates
354
- */
355
- hasSceneUpdates() {
356
- return (
357
- !!this.root.updateType ||
358
- this.renderRequested ||
359
- this.txManager.hasUpdates()
360
- );
361
- }
362
-
363
- /**
364
- * Start a new frame draw
365
- */
366
- drawFrame() {
367
- const { renderer, renderRequested } = this;
368
- assertTruthy(renderer);
369
-
370
- // Update tree if needed
371
- if (this.root.updateType !== 0) {
372
- this.root.update(this.deltaTime, this.root.clippingRect);
373
- }
374
-
375
- // Process some textures
376
- this.txManager.processSome(this.options.textureProcessingTimeLimit);
377
-
378
- // Reset render operations and clear the canvas
379
- renderer.reset();
380
-
381
- // Check if we need to cleanup textures
382
- if (this.txMemManager.criticalCleanupRequested === true) {
383
- this.txMemManager.cleanup(false);
384
-
385
- if (this.txMemManager.criticalCleanupRequested === true) {
386
- // If we still need to cleanup, request another but aggressive cleanup
387
- this.txMemManager.cleanup(true);
388
- }
389
- }
390
-
391
- // If we have RTT nodes draw them first
392
- // So we can use them as textures in the main scene
393
- if (renderer.rttNodes.length > 0) {
394
- renderer.renderRTTNodes();
395
- }
396
-
397
- // Fill quads buffer
398
- this.addQuads(this.root);
399
-
400
- // Perform render pass
401
- renderer?.render();
402
-
403
- this.calculateFps();
404
- this.calculateQuads();
405
-
406
- // Reset renderRequested flag if it was set
407
- if (renderRequested) {
408
- this.renderRequested = false;
409
- }
410
- }
411
-
412
- /**
413
- * Queue an event to be emitted after the current/next frame is rendered
414
- *
415
- * @remarks
416
- * When we are operating in the context of the render loop, we may want to
417
- * emit events that are related to the current frame. However, we generally do
418
- * NOT want to emit events directly in the middle of the render loop, since
419
- * this could enable event handlers to modify the scene graph and cause
420
- * unexpected behavior. Instead, we queue up events to be emitted and then
421
- * flush the queue after the frame has been rendered.
422
- *
423
- * @param name
424
- * @param data
425
- */
426
- queueFrameEvent(name: string, data: unknown) {
427
- this.frameEventQueue.push([name, data]);
428
- }
429
-
430
- /**
431
- * Emit all queued frame events
432
- *
433
- * @remarks
434
- * This method should be called after the frame has been rendered to emit
435
- * all events that were queued during the frame.
436
- *
437
- * See {@link queueFrameEvent} for more information.
438
- */
439
- flushFrameEvents() {
440
- for (const [name, data] of this.frameEventQueue) {
441
- this.eventBus.emit(name, data);
442
- }
443
- this.frameEventQueue = [];
444
- }
445
-
446
- calculateFps() {
447
- // If there's an FPS update interval, emit the FPS update event
448
- // when the specified interval has elapsed.
449
- const { fpsUpdateInterval } = this.options;
450
- if (fpsUpdateInterval) {
451
- this.fpsNumFrames++;
452
- this.fpsElapsedTime += this.deltaTime;
453
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
454
- const fps = Math.round(
455
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
456
- );
457
- this.fpsNumFrames = 0;
458
- this.fpsElapsedTime = 0;
459
- this.queueFrameEvent('fpsUpdate', {
460
- fps,
461
- contextSpyData: this.contextSpy?.getData() ?? null,
462
- } satisfies FpsUpdatePayload);
463
- this.contextSpy?.reset();
464
- }
465
- }
466
- }
467
-
468
- calculateQuads() {
469
- const quads = this.renderer.getQuadCount();
470
- if (quads && quads !== this.numQuadsRendered) {
471
- this.numQuadsRendered = quads;
472
- this.queueFrameEvent('quadsUpdate', {
473
- quads,
474
- } satisfies QuadsUpdatePayload);
475
- }
476
- }
477
-
478
- addQuads(node: CoreNode) {
479
- assertTruthy(this.renderer);
480
-
481
- // If the node is renderable and has a loaded texture, render it
482
- if (node.isRenderable === true) {
483
- node.renderQuads(this.renderer);
484
- }
485
-
486
- for (let i = 0; i < node.children.length; i++) {
487
- const child = node.children[i];
488
-
489
- if (child === undefined) {
490
- continue;
491
- }
492
-
493
- if (
494
- child.worldAlpha === 0 ||
495
- (child.strictBounds === true &&
496
- child.renderState === CoreNodeRenderState.OutOfBounds)
497
- ) {
498
- continue;
499
- }
500
-
501
- this.addQuads(child);
502
- }
503
- }
504
-
505
- /**
506
- * Request a render pass without forcing an update
507
- */
508
- requestRender() {
509
- this.renderRequested = true;
510
- }
511
-
512
- /**
513
- * Given a font name, and possible renderer override, return the best compatible text renderer.
514
- *
515
- * @remarks
516
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
517
- *
518
- * @param fontFamily
519
- * @param textRendererOverride
520
- * @returns
521
- */
522
- resolveTextRenderer(
523
- trProps: TrProps,
524
- textRendererOverride: keyof TextRendererMap | null = null,
525
- ): TextRenderer | null {
526
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
527
- trProps.fontWeight
528
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
529
-
530
- // check our resolve cache first
531
- if (this.fontResolveMap[fontCacheString] !== undefined) {
532
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
533
- }
534
-
535
- // Resolve the text renderer
536
- let rendererId = textRendererOverride;
537
- let overrideFallback = false;
538
-
539
- // Check if the override is valid (if one is provided)
540
- if (rendererId) {
541
- const possibleRenderer = this.textRenderers[rendererId];
542
- if (!possibleRenderer) {
543
- console.warn(`Text renderer override '${rendererId}' not found.`);
544
- rendererId = null;
545
- overrideFallback = true;
546
- } else if (!possibleRenderer.canRenderFont(trProps)) {
547
- console.warn(
548
- `Cannot use override text renderer '${rendererId}' for font`,
549
- trProps,
550
- );
551
- rendererId = null;
552
- overrideFallback = true;
553
- }
554
- }
555
-
556
- if (!rendererId) {
557
- // Iterate through the text renderers and find the first one that can render the font
558
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
559
- if (tr.canRenderFont(trProps)) {
560
- rendererId = trId as keyof TextRendererMap;
561
- break;
562
- }
563
- }
564
- if (!rendererId && this.textRenderers.canvas !== undefined) {
565
- // If no renderer can be found, use the canvas renderer
566
- rendererId = 'canvas';
567
- }
568
- }
569
-
570
- if (overrideFallback) {
571
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
572
- }
573
-
574
- if (!rendererId) {
575
- // silently fail if no renderer can be found, the error is already created
576
- // at the constructor level
577
- return null;
578
- }
579
-
580
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
581
- const resolvedTextRenderer = this.textRenderers[rendererId];
582
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
583
-
584
- // cache the resolved renderer for future use with these trProps
585
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
586
-
587
- // Need to explicitly cast to TextRenderer because TS doesn't like
588
- // the covariant state argument in the setter method map
589
- return resolvedTextRenderer as unknown as TextRenderer;
590
- }
591
-
592
- /**
593
- * Create a shader controller instance
594
- *
595
- * @param type
596
- * @param props
597
- * @returns
598
- */
599
- createShaderCtr(
600
- type: keyof ShaderMap,
601
- props: Record<string, unknown>,
602
- ): BaseShaderController {
603
- return this.shManager.loadShader(type, props);
604
- }
605
-
606
- createNode(props: Partial<CoreNodeProps>) {
607
- const resolvedProps = this.resolveNodeDefaults(props);
608
- return new CoreNode(this, resolvedProps);
609
- }
610
-
611
- createTextNode(props: Partial<CoreTextNodeProps>) {
612
- const fontSize = props.fontSize ?? 16;
613
- const resolvedProps = {
614
- ...this.resolveNodeDefaults(props),
615
- text: props.text ?? '',
616
- textRendererOverride: props.textRendererOverride ?? null,
617
- fontSize,
618
- fontFamily: props.fontFamily ?? 'sans-serif',
619
- fontStyle: props.fontStyle ?? 'normal',
620
- fontWeight: props.fontWeight ?? 'normal',
621
- fontStretch: props.fontStretch ?? 'normal',
622
- textAlign: props.textAlign ?? 'left',
623
- contain: props.contain ?? 'none',
624
- scrollable: props.scrollable ?? false,
625
- scrollY: props.scrollY ?? 0,
626
- offsetY: props.offsetY ?? 0,
627
- letterSpacing: props.letterSpacing ?? 0,
628
- lineHeight: props.lineHeight, // `undefined` is a valid value
629
- maxLines: props.maxLines ?? 0,
630
- textBaseline: props.textBaseline ?? 'alphabetic',
631
- verticalAlign: props.verticalAlign ?? 'middle',
632
- overflowSuffix: props.overflowSuffix ?? '...',
633
- debug: props.debug ?? {},
634
- shaderProps: null,
635
- };
636
-
637
- const resolvedTextRenderer = this.resolveTextRenderer(
638
- resolvedProps,
639
- props.textRendererOverride,
640
- );
641
-
642
- if (!resolvedTextRenderer) {
643
- throw new Error(
644
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
645
- );
646
- }
647
-
648
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
649
- }
650
-
651
- setBoundsMargin(value: number | [number, number, number, number]) {
652
- this.boundsMargin = Array.isArray(value)
653
- ? value
654
- : [value, value, value, value];
655
-
656
- this.root.setUpdateType(UpdateType.RenderBounds);
657
- }
658
-
659
- /**
660
- * Resolves the default property values for a Node
661
- *
662
- * @remarks
663
- * This method is used internally by the RendererMain to resolve the default
664
- * property values for a Node. It is exposed publicly so that it can be used
665
- * by Core Driver implementations.
666
- *
667
- * @param props
668
- * @returns
669
- */
670
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
671
- const color = props.color ?? 0xffffffff;
672
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
673
- const colorTr =
674
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
675
- const colorBl =
676
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
677
- const colorBr =
678
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
679
-
680
- let data = {};
681
- if (this.options.inspector === true) {
682
- data = santizeCustomDataMap(props.data ?? {});
683
- }
684
-
685
- return {
686
- x: props.x ?? 0,
687
- y: props.y ?? 0,
688
- width: props.width ?? 0,
689
- height: props.height ?? 0,
690
- alpha: props.alpha ?? 1,
691
- autosize: props.autosize ?? false,
692
- boundsMargin: props.boundsMargin ?? null,
693
- clipping: props.clipping ?? false,
694
- color,
695
- colorTop: props.colorTop ?? color,
696
- colorBottom: props.colorBottom ?? color,
697
- colorLeft: props.colorLeft ?? color,
698
- colorRight: props.colorRight ?? color,
699
- colorBl,
700
- colorBr,
701
- colorTl,
702
- colorTr,
703
- zIndex: props.zIndex ?? 0,
704
- zIndexLocked: props.zIndexLocked ?? 0,
705
- parent: props.parent ?? null,
706
- texture: props.texture ?? null,
707
- textureOptions: props.textureOptions ?? {},
708
- shader: props.shader ?? this.defShaderCtr,
709
- // Since setting the `src` will trigger a texture load, we need to set it after
710
- // we set the texture. Otherwise, problems happen.
711
- src: props.src ?? null,
712
- srcHeight: props.srcHeight,
713
- srcWidth: props.srcWidth,
714
- srcX: props.srcX,
715
- srcY: props.srcY,
716
- scale: props.scale ?? null,
717
- scaleX: props.scaleX ?? props.scale ?? 1,
718
- scaleY: props.scaleY ?? props.scale ?? 1,
719
- mount: props.mount ?? 0,
720
- mountX: props.mountX ?? props.mount ?? 0,
721
- mountY: props.mountY ?? props.mount ?? 0,
722
- pivot: props.pivot ?? 0.5,
723
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
724
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
725
- rotation: props.rotation ?? 0,
726
- rtt: props.rtt ?? false,
727
- data: data,
728
- preventCleanup: props.preventCleanup ?? false,
729
- imageType: props.imageType,
730
- strictBounds: props.strictBounds ?? this.strictBounds,
731
- };
732
- }
733
-
734
- /**
735
- * Cleanup Orphaned Textures
736
- *
737
- * @remarks
738
- * This method is used to cleanup orphaned textures that are no longer in use.
739
- */
740
- cleanup(aggressive: boolean) {
741
- this.txMemManager.cleanup(aggressive);
742
- }
743
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { startLoop, getTimeStamp } from './platform.js';
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ UpdateType,
24
+ CoreNode,
25
+ CoreNodeRenderState,
26
+ type CoreNodeProps,
27
+ } from './CoreNode.js';
28
+ import { CoreTextureManager } from './CoreTextureManager.js';
29
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
30
+ import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
31
+ import {
32
+ TextRenderer,
33
+ type TextRendererMap,
34
+ type TrProps,
35
+ } from './text-rendering/renderers/TextRenderer.js';
36
+
37
+ import { EventEmitter } from '../common/EventEmitter.js';
38
+ import { ContextSpy } from './lib/ContextSpy.js';
39
+ import type {
40
+ FpsUpdatePayload,
41
+ FrameTickPayload,
42
+ QuadsUpdatePayload,
43
+ } from '../common/CommonTypes.js';
44
+ import {
45
+ TextureMemoryManager,
46
+ type TextureMemoryManagerSettings,
47
+ } from './TextureMemoryManager.js';
48
+ import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
49
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
50
+ import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
51
+ import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
52
+ import type { BaseShaderController } from '../main-api/ShaderController.js';
53
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
54
+ import { santizeCustomDataMap } from '../main-api/utils.js';
55
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
56
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
57
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
58
+ import type { Texture } from './textures/Texture.js';
59
+ import { ColorTexture } from './textures/ColorTexture.js';
60
+
61
+ export interface StageOptions {
62
+ appWidth: number;
63
+ appHeight: number;
64
+ textureMemory: TextureMemoryManagerSettings;
65
+ boundsMargin: number | [number, number, number, number];
66
+ deviceLogicalPixelRatio: number;
67
+ devicePhysicalPixelRatio: number;
68
+ canvas: HTMLCanvasElement | OffscreenCanvas;
69
+ clearColor: number;
70
+ fpsUpdateInterval: number;
71
+ enableContextSpy: boolean;
72
+ forceWebGL2: boolean;
73
+ numImageWorkers: number;
74
+ renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
75
+ eventBus: EventEmitter;
76
+ quadBufferSize: number;
77
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
78
+ inspector: boolean;
79
+ strictBounds: boolean;
80
+ textureProcessingTimeLimit: number;
81
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
82
+ }
83
+
84
+ export type StageFpsUpdateHandler = (
85
+ stage: Stage,
86
+ fpsData: FpsUpdatePayload,
87
+ ) => void;
88
+
89
+ export type StageFrameTickHandler = (
90
+ stage: Stage,
91
+ frameTickData: FrameTickPayload,
92
+ ) => void;
93
+
94
+ const bufferMemory = 2e6;
95
+ const autoStart = true;
96
+
97
+ export class Stage {
98
+ /// Module Instances
99
+ public readonly animationManager: AnimationManager;
100
+ public readonly txManager: CoreTextureManager;
101
+ public readonly txMemManager: TextureMemoryManager;
102
+ public readonly fontManager: TrFontManager;
103
+ public readonly textRenderers: Partial<TextRendererMap>;
104
+ public readonly shManager: CoreShaderManager;
105
+ public readonly renderer: CoreRenderer;
106
+ public readonly root: CoreNode;
107
+ public boundsMargin: [number, number, number, number];
108
+ public readonly defShaderCtr: BaseShaderController;
109
+ public readonly strictBound: Bound;
110
+ public readonly preloadBound: Bound;
111
+ public readonly strictBounds: boolean;
112
+ public readonly defaultTexture: Texture | null = null;
113
+
114
+ /**
115
+ * Renderer Event Bus for the Stage to emit events onto
116
+ *
117
+ * @remarks
118
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
119
+ * this allows us to directly emit events from the Stage to RendererMain
120
+ * without having to set up forwarding handlers.
121
+ */
122
+ public readonly eventBus: EventEmitter;
123
+
124
+ /// State
125
+ deltaTime = 0;
126
+ lastFrameTime = 0;
127
+ currentFrameTime = 0;
128
+ private fpsNumFrames = 0;
129
+ private fpsElapsedTime = 0;
130
+ private numQuadsRendered = 0;
131
+ private renderRequested = false;
132
+ private frameEventQueue: [name: string, payload: unknown][] = [];
133
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
+ {};
135
+
136
+ /// Debug data
137
+ contextSpy: ContextSpy | null = null;
138
+
139
+ /**
140
+ * Stage constructor
141
+ */
142
+ constructor(readonly options: StageOptions) {
143
+ const {
144
+ canvas,
145
+ clearColor,
146
+ appWidth,
147
+ appHeight,
148
+ boundsMargin,
149
+ enableContextSpy,
150
+ forceWebGL2,
151
+ numImageWorkers,
152
+ textureMemory,
153
+ renderEngine,
154
+ fontEngines,
155
+ createImageBitmapSupport,
156
+ } = options;
157
+
158
+ this.eventBus = options.eventBus;
159
+ this.txManager = new CoreTextureManager(this, {
160
+ numImageWorkers,
161
+ createImageBitmapSupport,
162
+ });
163
+
164
+ // Wait for the Texture Manager to initialize
165
+ // once it does, request a render
166
+ this.txManager.on('initialized', () => {
167
+ this.requestRender();
168
+ });
169
+
170
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
171
+ this.shManager = new CoreShaderManager();
172
+ this.animationManager = new AnimationManager();
173
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
174
+ this.strictBounds = options.strictBounds;
175
+
176
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
177
+ if (boundsMargin) {
178
+ bm = Array.isArray(boundsMargin)
179
+ ? boundsMargin
180
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
181
+ }
182
+ this.boundsMargin = bm;
183
+
184
+ // precalculate our viewport bounds
185
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
186
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
187
+
188
+ const rendererOptions: CoreRendererOptions = {
189
+ stage: this,
190
+ canvas,
191
+ pixelRatio:
192
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
193
+ clearColor: clearColor ?? 0xff000000,
194
+ bufferMemory,
195
+ txManager: this.txManager,
196
+ txMemManager: this.txMemManager,
197
+ shManager: this.shManager,
198
+ contextSpy: this.contextSpy,
199
+ forceWebGL2,
200
+ };
201
+
202
+ this.renderer = new renderEngine(rendererOptions);
203
+ const renderMode = this.renderer.mode || 'webgl';
204
+
205
+ this.createDefaultTexture();
206
+ this.defShaderCtr = this.renderer.getDefShaderCtr();
207
+ setPremultiplyMode(renderMode);
208
+
209
+ // Must do this after renderer is created
210
+ this.txManager.renderer = this.renderer;
211
+
212
+ // Create text renderers
213
+ this.textRenderers = {};
214
+ fontEngines.forEach((fontEngineConstructor) => {
215
+ const fontEngineInstance = new fontEngineConstructor(this);
216
+ const className = fontEngineInstance.type;
217
+
218
+ if (className === 'sdf' && renderMode === 'canvas') {
219
+ console.warn(
220
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
221
+ );
222
+ return;
223
+ }
224
+
225
+ if (fontEngineInstance instanceof TextRenderer) {
226
+ if (className === 'canvas') {
227
+ this.textRenderers['canvas'] =
228
+ fontEngineInstance as CanvasTextRenderer;
229
+ } else if (className === 'sdf') {
230
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
231
+ }
232
+ }
233
+ });
234
+
235
+ if (Object.keys(this.textRenderers).length === 0) {
236
+ console.warn('No text renderers available. Your text will not render.');
237
+ }
238
+
239
+ this.fontManager = new TrFontManager(this.textRenderers);
240
+
241
+ // create root node
242
+ const rootNode = new CoreNode(this, {
243
+ x: 0,
244
+ y: 0,
245
+ width: appWidth,
246
+ height: appHeight,
247
+ alpha: 1,
248
+ autosize: false,
249
+ boundsMargin: null,
250
+ clipping: false,
251
+ color: 0x00000000,
252
+ colorTop: 0x00000000,
253
+ colorBottom: 0x00000000,
254
+ colorLeft: 0x00000000,
255
+ colorRight: 0x00000000,
256
+ colorTl: 0x00000000,
257
+ colorTr: 0x00000000,
258
+ colorBl: 0x00000000,
259
+ colorBr: 0x00000000,
260
+ zIndex: 0,
261
+ zIndexLocked: 0,
262
+ scaleX: 1,
263
+ scaleY: 1,
264
+ mountX: 0,
265
+ mountY: 0,
266
+ mount: 0,
267
+ pivot: 0.5,
268
+ pivotX: 0.5,
269
+ pivotY: 0.5,
270
+ rotation: 0,
271
+ parent: null,
272
+ texture: null,
273
+ textureOptions: {},
274
+ shader: this.defShaderCtr,
275
+ rtt: false,
276
+ src: null,
277
+ scale: 1,
278
+ preventCleanup: false,
279
+ strictBounds: this.strictBounds,
280
+ });
281
+
282
+ this.root = rootNode;
283
+
284
+ // execute platform start loop
285
+ if (autoStart) {
286
+ startLoop(this);
287
+ }
288
+ }
289
+
290
+ setClearColor(color: number) {
291
+ this.renderer.updateClearColor(color);
292
+ this.renderRequested = true;
293
+ }
294
+
295
+ updateFrameTime() {
296
+ const newFrameTime = getTimeStamp();
297
+ this.lastFrameTime = this.currentFrameTime;
298
+ this.currentFrameTime = newFrameTime;
299
+ this.deltaTime = !this.lastFrameTime
300
+ ? 100 / 6
301
+ : newFrameTime - this.lastFrameTime;
302
+ this.txManager.frameTime = newFrameTime;
303
+ this.txMemManager.frameTime = newFrameTime;
304
+
305
+ // This event is emitted at the beginning of the frame (before any updates
306
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
307
+ this.eventBus.emit('frameTick', {
308
+ time: this.currentFrameTime,
309
+ delta: this.deltaTime,
310
+ });
311
+ }
312
+
313
+ /**
314
+ * Create default PixelTexture
315
+ */
316
+ createDefaultTexture() {
317
+ console.log('Creating default texture');
318
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
319
+ 'ColorTexture',
320
+ {
321
+ color: 0xffffffff,
322
+ },
323
+ );
324
+
325
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
326
+ this.txManager.loadTexture(this.defaultTexture, true);
327
+
328
+ // Mark the default texture as ALWAYS renderable
329
+ // This prevents it from ever being cleaned up.
330
+ // Fixes https://github.com/lightning-js/renderer/issues/262
331
+ this.defaultTexture.setRenderableOwner(this, true);
332
+
333
+ // When the default texture is loaded, request a render in case the
334
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
335
+ this.defaultTexture.once('loaded', () => {
336
+ this.requestRender();
337
+ });
338
+ }
339
+
340
+ /**
341
+ * Update animations
342
+ */
343
+ updateAnimations() {
344
+ const { animationManager } = this;
345
+ if (!this.root) {
346
+ return;
347
+ }
348
+ // step animation
349
+ animationManager.update(this.deltaTime);
350
+ }
351
+
352
+ /**
353
+ * Check if the scene has updates
354
+ */
355
+ hasSceneUpdates() {
356
+ return (
357
+ !!this.root.updateType ||
358
+ this.renderRequested ||
359
+ this.txManager.hasUpdates()
360
+ );
361
+ }
362
+
363
+ /**
364
+ * Start a new frame draw
365
+ */
366
+ drawFrame() {
367
+ const { renderer, renderRequested } = this;
368
+ assertTruthy(renderer);
369
+
370
+ // Update tree if needed
371
+ if (this.root.updateType !== 0) {
372
+ this.root.update(this.deltaTime, this.root.clippingRect);
373
+ }
374
+
375
+ // Process some textures
376
+ this.txManager.processSome(this.options.textureProcessingTimeLimit);
377
+
378
+ // Reset render operations and clear the canvas
379
+ renderer.reset();
380
+
381
+ // Check if we need to cleanup textures
382
+ if (this.txMemManager.criticalCleanupRequested === true) {
383
+ this.txMemManager.cleanup(false);
384
+
385
+ if (this.txMemManager.criticalCleanupRequested === true) {
386
+ // If we still need to cleanup, request another but aggressive cleanup
387
+ this.txMemManager.cleanup(true);
388
+ }
389
+ }
390
+
391
+ // If we have RTT nodes draw them first
392
+ // So we can use them as textures in the main scene
393
+ if (renderer.rttNodes.length > 0) {
394
+ renderer.renderRTTNodes();
395
+ }
396
+
397
+ // Fill quads buffer
398
+ this.addQuads(this.root);
399
+
400
+ // Perform render pass
401
+ renderer?.render();
402
+
403
+ this.calculateFps();
404
+ this.calculateQuads();
405
+
406
+ // Reset renderRequested flag if it was set
407
+ if (renderRequested) {
408
+ this.renderRequested = false;
409
+ }
410
+ }
411
+
412
+ /**
413
+ * Queue an event to be emitted after the current/next frame is rendered
414
+ *
415
+ * @remarks
416
+ * When we are operating in the context of the render loop, we may want to
417
+ * emit events that are related to the current frame. However, we generally do
418
+ * NOT want to emit events directly in the middle of the render loop, since
419
+ * this could enable event handlers to modify the scene graph and cause
420
+ * unexpected behavior. Instead, we queue up events to be emitted and then
421
+ * flush the queue after the frame has been rendered.
422
+ *
423
+ * @param name
424
+ * @param data
425
+ */
426
+ queueFrameEvent(name: string, data: unknown) {
427
+ this.frameEventQueue.push([name, data]);
428
+ }
429
+
430
+ /**
431
+ * Emit all queued frame events
432
+ *
433
+ * @remarks
434
+ * This method should be called after the frame has been rendered to emit
435
+ * all events that were queued during the frame.
436
+ *
437
+ * See {@link queueFrameEvent} for more information.
438
+ */
439
+ flushFrameEvents() {
440
+ for (const [name, data] of this.frameEventQueue) {
441
+ this.eventBus.emit(name, data);
442
+ }
443
+ this.frameEventQueue = [];
444
+ }
445
+
446
+ calculateFps() {
447
+ // If there's an FPS update interval, emit the FPS update event
448
+ // when the specified interval has elapsed.
449
+ const { fpsUpdateInterval } = this.options;
450
+ if (fpsUpdateInterval) {
451
+ this.fpsNumFrames++;
452
+ this.fpsElapsedTime += this.deltaTime;
453
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
454
+ const fps = Math.round(
455
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
456
+ );
457
+ this.fpsNumFrames = 0;
458
+ this.fpsElapsedTime = 0;
459
+ this.queueFrameEvent('fpsUpdate', {
460
+ fps,
461
+ contextSpyData: this.contextSpy?.getData() ?? null,
462
+ } satisfies FpsUpdatePayload);
463
+ this.contextSpy?.reset();
464
+ }
465
+ }
466
+ }
467
+
468
+ calculateQuads() {
469
+ const quads = this.renderer.getQuadCount();
470
+ if (quads && quads !== this.numQuadsRendered) {
471
+ this.numQuadsRendered = quads;
472
+ this.queueFrameEvent('quadsUpdate', {
473
+ quads,
474
+ } satisfies QuadsUpdatePayload);
475
+ }
476
+ }
477
+
478
+ addQuads(node: CoreNode) {
479
+ assertTruthy(this.renderer);
480
+
481
+ // If the node is renderable and has a loaded texture, render it
482
+ if (node.isRenderable === true) {
483
+ node.renderQuads(this.renderer);
484
+ }
485
+
486
+ for (let i = 0; i < node.children.length; i++) {
487
+ const child = node.children[i];
488
+
489
+ if (child === undefined) {
490
+ continue;
491
+ }
492
+
493
+ if (
494
+ child.worldAlpha === 0 ||
495
+ (child.strictBounds === true &&
496
+ child.renderState === CoreNodeRenderState.OutOfBounds)
497
+ ) {
498
+ continue;
499
+ }
500
+
501
+ this.addQuads(child);
502
+ }
503
+ }
504
+
505
+ /**
506
+ * Request a render pass without forcing an update
507
+ */
508
+ requestRender() {
509
+ this.renderRequested = true;
510
+ }
511
+
512
+ /**
513
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
514
+ *
515
+ * @remarks
516
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
517
+ *
518
+ * @param fontFamily
519
+ * @param textRendererOverride
520
+ * @returns
521
+ */
522
+ resolveTextRenderer(
523
+ trProps: TrProps,
524
+ textRendererOverride: keyof TextRendererMap | null = null,
525
+ ): TextRenderer | null {
526
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
527
+ trProps.fontWeight
528
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
529
+
530
+ // check our resolve cache first
531
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
532
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
533
+ }
534
+
535
+ // Resolve the text renderer
536
+ let rendererId = textRendererOverride;
537
+ let overrideFallback = false;
538
+
539
+ // Check if the override is valid (if one is provided)
540
+ if (rendererId) {
541
+ const possibleRenderer = this.textRenderers[rendererId];
542
+ if (!possibleRenderer) {
543
+ console.warn(`Text renderer override '${rendererId}' not found.`);
544
+ rendererId = null;
545
+ overrideFallback = true;
546
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
547
+ console.warn(
548
+ `Cannot use override text renderer '${rendererId}' for font`,
549
+ trProps,
550
+ );
551
+ rendererId = null;
552
+ overrideFallback = true;
553
+ }
554
+ }
555
+
556
+ if (!rendererId) {
557
+ // Iterate through the text renderers and find the first one that can render the font
558
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
559
+ if (tr.canRenderFont(trProps)) {
560
+ rendererId = trId as keyof TextRendererMap;
561
+ break;
562
+ }
563
+ }
564
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
565
+ // If no renderer can be found, use the canvas renderer
566
+ rendererId = 'canvas';
567
+ }
568
+ }
569
+
570
+ if (overrideFallback) {
571
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
572
+ }
573
+
574
+ if (!rendererId) {
575
+ // silently fail if no renderer can be found, the error is already created
576
+ // at the constructor level
577
+ return null;
578
+ }
579
+
580
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
581
+ const resolvedTextRenderer = this.textRenderers[rendererId];
582
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
583
+
584
+ // cache the resolved renderer for future use with these trProps
585
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
586
+
587
+ // Need to explicitly cast to TextRenderer because TS doesn't like
588
+ // the covariant state argument in the setter method map
589
+ return resolvedTextRenderer as unknown as TextRenderer;
590
+ }
591
+
592
+ /**
593
+ * Create a shader controller instance
594
+ *
595
+ * @param type
596
+ * @param props
597
+ * @returns
598
+ */
599
+ createShaderCtr(
600
+ type: keyof ShaderMap,
601
+ props: Record<string, unknown>,
602
+ ): BaseShaderController {
603
+ return this.shManager.loadShader(type, props);
604
+ }
605
+
606
+ createNode(props: Partial<CoreNodeProps>) {
607
+ const resolvedProps = this.resolveNodeDefaults(props);
608
+ return new CoreNode(this, resolvedProps);
609
+ }
610
+
611
+ createTextNode(props: Partial<CoreTextNodeProps>) {
612
+ const fontSize = props.fontSize ?? 16;
613
+ const resolvedProps = {
614
+ ...this.resolveNodeDefaults(props),
615
+ text: props.text ?? '',
616
+ textRendererOverride: props.textRendererOverride ?? null,
617
+ fontSize,
618
+ fontFamily: props.fontFamily ?? 'sans-serif',
619
+ fontStyle: props.fontStyle ?? 'normal',
620
+ fontWeight: props.fontWeight ?? 'normal',
621
+ fontStretch: props.fontStretch ?? 'normal',
622
+ textAlign: props.textAlign ?? 'left',
623
+ contain: props.contain ?? 'none',
624
+ scrollable: props.scrollable ?? false,
625
+ scrollY: props.scrollY ?? 0,
626
+ offsetY: props.offsetY ?? 0,
627
+ letterSpacing: props.letterSpacing ?? 0,
628
+ lineHeight: props.lineHeight, // `undefined` is a valid value
629
+ maxLines: props.maxLines ?? 0,
630
+ textBaseline: props.textBaseline ?? 'alphabetic',
631
+ verticalAlign: props.verticalAlign ?? 'middle',
632
+ overflowSuffix: props.overflowSuffix ?? '...',
633
+ debug: props.debug ?? {},
634
+ shaderProps: null,
635
+ };
636
+
637
+ const resolvedTextRenderer = this.resolveTextRenderer(
638
+ resolvedProps,
639
+ props.textRendererOverride,
640
+ );
641
+
642
+ if (!resolvedTextRenderer) {
643
+ throw new Error(
644
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
645
+ );
646
+ }
647
+
648
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
649
+ }
650
+
651
+ setBoundsMargin(value: number | [number, number, number, number]) {
652
+ this.boundsMargin = Array.isArray(value)
653
+ ? value
654
+ : [value, value, value, value];
655
+
656
+ this.root.setUpdateType(UpdateType.RenderBounds);
657
+ }
658
+
659
+ /**
660
+ * Resolves the default property values for a Node
661
+ *
662
+ * @remarks
663
+ * This method is used internally by the RendererMain to resolve the default
664
+ * property values for a Node. It is exposed publicly so that it can be used
665
+ * by Core Driver implementations.
666
+ *
667
+ * @param props
668
+ * @returns
669
+ */
670
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
671
+ const color = props.color ?? 0xffffffff;
672
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
673
+ const colorTr =
674
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
675
+ const colorBl =
676
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
677
+ const colorBr =
678
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
679
+
680
+ let data = {};
681
+ if (this.options.inspector === true) {
682
+ data = santizeCustomDataMap(props.data ?? {});
683
+ }
684
+
685
+ return {
686
+ x: props.x ?? 0,
687
+ y: props.y ?? 0,
688
+ width: props.width ?? 0,
689
+ height: props.height ?? 0,
690
+ alpha: props.alpha ?? 1,
691
+ autosize: props.autosize ?? false,
692
+ boundsMargin: props.boundsMargin ?? null,
693
+ clipping: props.clipping ?? false,
694
+ color,
695
+ colorTop: props.colorTop ?? color,
696
+ colorBottom: props.colorBottom ?? color,
697
+ colorLeft: props.colorLeft ?? color,
698
+ colorRight: props.colorRight ?? color,
699
+ colorBl,
700
+ colorBr,
701
+ colorTl,
702
+ colorTr,
703
+ zIndex: props.zIndex ?? 0,
704
+ zIndexLocked: props.zIndexLocked ?? 0,
705
+ parent: props.parent ?? null,
706
+ texture: props.texture ?? null,
707
+ textureOptions: props.textureOptions ?? {},
708
+ shader: props.shader ?? this.defShaderCtr,
709
+ // Since setting the `src` will trigger a texture load, we need to set it after
710
+ // we set the texture. Otherwise, problems happen.
711
+ src: props.src ?? null,
712
+ srcHeight: props.srcHeight,
713
+ srcWidth: props.srcWidth,
714
+ srcX: props.srcX,
715
+ srcY: props.srcY,
716
+ scale: props.scale ?? null,
717
+ scaleX: props.scaleX ?? props.scale ?? 1,
718
+ scaleY: props.scaleY ?? props.scale ?? 1,
719
+ mount: props.mount ?? 0,
720
+ mountX: props.mountX ?? props.mount ?? 0,
721
+ mountY: props.mountY ?? props.mount ?? 0,
722
+ pivot: props.pivot ?? 0.5,
723
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
724
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
725
+ rotation: props.rotation ?? 0,
726
+ rtt: props.rtt ?? false,
727
+ data: data,
728
+ preventCleanup: props.preventCleanup ?? false,
729
+ imageType: props.imageType,
730
+ strictBounds: props.strictBounds ?? this.strictBounds,
731
+ };
732
+ }
733
+
734
+ /**
735
+ * Cleanup Orphaned Textures
736
+ *
737
+ * @remarks
738
+ * This method is used to cleanup orphaned textures that are no longer in use.
739
+ */
740
+ cleanup(aggressive: boolean) {
741
+ this.txMemManager.cleanup(aggressive);
742
+ }
743
+ }