@lightningjs/renderer 2.13.5 → 2.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (291) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  8. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  9. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  10. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  12. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  14. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  15. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  16. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  17. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  24. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  25. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  26. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  27. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  31. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  32. package/exports/canvas.ts +39 -39
  33. package/exports/index.ts +89 -89
  34. package/exports/inspector.ts +24 -24
  35. package/exports/utils.ts +44 -44
  36. package/exports/webgl.ts +38 -38
  37. package/package.json +1 -1
  38. package/scripts/please-use-pnpm.js +13 -13
  39. package/src/common/CommonTypes.ts +146 -146
  40. package/src/common/EventEmitter.ts +77 -77
  41. package/src/common/IAnimationController.ts +92 -92
  42. package/src/common/IEventEmitter.ts +28 -28
  43. package/src/core/CoreNode.test.ts +202 -202
  44. package/src/core/CoreNode.ts +2462 -2462
  45. package/src/core/CoreShaderManager.ts +292 -292
  46. package/src/core/CoreTextNode.ts +455 -455
  47. package/src/core/CoreTextureManager.ts +558 -604
  48. package/src/core/Stage.ts +743 -743
  49. package/src/core/TextureMemoryManager.ts +404 -404
  50. package/src/core/animations/AnimationManager.ts +38 -38
  51. package/src/core/animations/CoreAnimation.ts +347 -347
  52. package/src/core/animations/CoreAnimationController.ts +166 -164
  53. package/src/core/lib/ContextSpy.ts +41 -41
  54. package/src/core/lib/ImageWorker.ts +280 -280
  55. package/src/core/lib/Matrix3d.ts +244 -244
  56. package/src/core/lib/RenderCoords.ts +86 -86
  57. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  58. package/src/core/lib/textureCompression.ts +152 -152
  59. package/src/core/lib/textureSvg.ts +78 -78
  60. package/src/core/lib/utils.ts +384 -384
  61. package/src/core/lib/validateImageBitmap.ts +76 -76
  62. package/src/core/platform.ts +63 -63
  63. package/src/core/renderers/CoreContextTexture.ts +43 -43
  64. package/src/core/renderers/CoreRenderOp.ts +22 -22
  65. package/src/core/renderers/CoreRenderer.ts +115 -115
  66. package/src/core/renderers/CoreShader.ts +41 -41
  67. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  68. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  69. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  70. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  71. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  72. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  73. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  74. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  75. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  76. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  77. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  78. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  79. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  80. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  81. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  82. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  83. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  84. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  85. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  86. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  87. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  88. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  89. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  93. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  94. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  95. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  96. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  97. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  98. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  99. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  100. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  101. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  102. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  103. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  104. package/src/core/text-rendering/TrFontManager.ts +183 -183
  105. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  109. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  110. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  111. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  129. package/src/core/textures/ColorTexture.ts +102 -102
  130. package/src/core/textures/ImageTexture.ts +399 -399
  131. package/src/core/textures/NoiseTexture.ts +104 -104
  132. package/src/core/textures/RenderTexture.ts +85 -85
  133. package/src/core/textures/SubTexture.ts +205 -205
  134. package/src/core/textures/Texture.ts +367 -367
  135. package/src/core/utils.ts +227 -227
  136. package/src/env.d.ts +7 -7
  137. package/src/main-api/DynamicShaderController.ts +104 -104
  138. package/src/main-api/INode.ts +101 -101
  139. package/src/main-api/Inspector.ts +522 -522
  140. package/src/main-api/Renderer.ts +751 -751
  141. package/src/main-api/ShaderController.ts +80 -80
  142. package/src/main-api/utils.ts +45 -45
  143. package/src/utils.ts +248 -248
  144. package/COPYING +0 -1
  145. package/dist/exports/canvas-shaders.d.ts +0 -10
  146. package/dist/exports/canvas-shaders.js +0 -27
  147. package/dist/exports/canvas-shaders.js.map +0 -1
  148. package/dist/exports/webgl-shaders.d.ts +0 -11
  149. package/dist/exports/webgl-shaders.js +0 -28
  150. package/dist/exports/webgl-shaders.js.map +0 -1
  151. package/dist/src/core/platforms/Platform.d.ts +0 -37
  152. package/dist/src/core/platforms/Platform.js +0 -22
  153. package/dist/src/core/platforms/Platform.js.map +0 -1
  154. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  155. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  156. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  157. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  158. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  159. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  160. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  161. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  162. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  163. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  164. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  166. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  167. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  169. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  170. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  171. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  172. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  173. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  175. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  176. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  178. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  179. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  181. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  182. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  184. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  185. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  187. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  188. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  190. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  191. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  193. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  194. package/dist/src/core/shaders/canvas/Border.js +0 -57
  195. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  196. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  197. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  198. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  199. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  200. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  201. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  202. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  203. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  204. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  205. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  206. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  207. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  208. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  209. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  211. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  212. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  214. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  215. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  217. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  218. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  219. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  220. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  221. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  222. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  223. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  224. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  225. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  226. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  227. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  229. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  230. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  232. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  233. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  235. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  236. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  237. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  238. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  239. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  241. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  242. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  244. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  245. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  247. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  248. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  249. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  250. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  251. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  252. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  253. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  254. package/dist/src/core/shaders/webgl/Border.js +0 -110
  255. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  256. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  257. package/dist/src/core/shaders/webgl/Default.js +0 -86
  258. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  259. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  260. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  261. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  262. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  263. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  264. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  265. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  266. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  267. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  268. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  269. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  270. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  271. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  272. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  273. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  274. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  275. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  277. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  278. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  280. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  281. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  283. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  284. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  285. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  286. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  287. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  288. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  289. package/dist/src/core/temp.js +0 -77
  290. package/dist/src/core/temp.js.map +0 -1
  291. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,604 +1,558 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { ImageWorkerManager } from './lib/ImageWorker.js';
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- import type { CoreRenderer } from './renderers/CoreRenderer.js';
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- import { ColorTexture } from './textures/ColorTexture.js';
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- import { ImageTexture } from './textures/ImageTexture.js';
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- import { NoiseTexture } from './textures/NoiseTexture.js';
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- import { SubTexture } from './textures/SubTexture.js';
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- import { RenderTexture } from './textures/RenderTexture.js';
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- import { TextureType, type Texture } from './textures/Texture.js';
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- import { EventEmitter } from '../common/EventEmitter.js';
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- import { getTimeStamp } from './platform.js';
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- import type { Stage } from './Stage.js';
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- import {
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- validateCreateImageBitmap,
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- type CreateImageBitmapSupport,
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- } from './lib/validateImageBitmap.js';
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-
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- /**
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- * Augmentable map of texture class types
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- *
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- * @remarks
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- * This interface can be augmented by other modules/apps to add additional
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- * texture types. The ones included directly here are the ones that are
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- * included in the core library.
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- */
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- export interface TextureMap {
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- ColorTexture: typeof ColorTexture;
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- ImageTexture: typeof ImageTexture;
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- NoiseTexture: typeof NoiseTexture;
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- SubTexture: typeof SubTexture;
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- RenderTexture: typeof RenderTexture;
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- }
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-
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- export type ExtractProps<Type> = Type extends { z$__type__Props: infer Props }
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- ? Props
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- : never;
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-
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- /**
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- * Contains information about the texture manager's internal state
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- * for debugging purposes.
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- */
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- export interface TextureManagerDebugInfo {
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- keyCacheSize: number;
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- }
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-
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- export interface TextureManagerSettings {
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- numImageWorkers: number;
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- createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
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- }
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-
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- export type ResizeModeOptions =
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- | {
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- /**
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- * Specifies that the image should be resized to cover the specified dimensions.
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- */
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- type: 'cover';
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- /**
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- * The horizontal clipping position
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- * To clip the left, set clipX to 0. To clip the right, set clipX to 1.
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- * clipX 0.5 will clip a equal amount from left and right
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- *
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- * @defaultValue 0.5
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- */
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- clipX?: number;
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- /**
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- * The vertical clipping position
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- * To clip the top, set clipY to 0. To clip the bottom, set clipY to 1.
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- * clipY 0.5 will clip a equal amount from top and bottom
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- *
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- * @defaultValue 0.5
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- */
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- clipY?: number;
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- }
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- | {
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- /**
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- * Specifies that the image should be resized to fit within the specified dimensions.
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- */
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- type: 'contain';
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- };
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-
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- /**
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- * Universal options for all texture types
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- *
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- * @remarks
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- * Texture Options provide a way to specify options that are relevant to the
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- * texture loading process (including caching) and specifically for how a
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- * texture is rendered within a specific Node (or set of Nodes).
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- *
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- * They are not used in determining the cache key for a texture (except if
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- * the `cacheKey` option is provided explicitly to oveerride the default
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- * cache key for the texture instance) nor are they stored/referenced within
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- * the texture instance itself. Instead, the options are stored/referenced
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- * within individual Nodes. So a single texture instance can be used in
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- * multiple Nodes each using a different set of options.
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- */
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- export interface TextureOptions {
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- /**
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- * Preload the texture immediately even if it's not being rendered to the
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- * screen.
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- *
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- * @remarks
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- * This allows the texture to be used immediately without any delay when it
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- * is first needed for rendering. Otherwise the loading process will start
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- * when the texture is first rendered, which may cause a delay in that texture
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- * being shown properly.
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- *
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- * @defaultValue `false`
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- */
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- preload?: boolean;
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-
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- /**
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- * Prevent clean up of the texture when it is no longer being used.
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- *
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- * @remarks
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- * This is useful when you want to keep the texture in memory for later use.
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- * Regardless of whether the texture is being used or not, it will not be
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- * cleaned up.
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- *
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- * @defaultValue `false`
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- */
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- preventCleanup?: boolean;
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-
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- /**
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- * Flip the texture horizontally when rendering
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- *
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- * @defaultValue `false`
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- */
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- flipX?: boolean;
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-
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- /**
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- * Flip the texture vertically when rendering
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- *
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- * @defaultValue `false`
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- */
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- flipY?: boolean;
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-
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- /**
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- * You can use resizeMode to determine the clipping automatically from the width
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- * and height of the source texture. This can be convenient if you are unsure about
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- * the exact image sizes but want the image to cover a specific area.
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- *
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- * The resize modes cover and contain are supported
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- */
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- resizeMode?: ResizeModeOptions;
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- }
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-
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- export class CoreTextureManager extends EventEmitter {
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- /**
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- * Map of textures by cache key
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- */
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- keyCache: Map<string, Texture> = new Map();
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-
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- /**
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- * Map of cache keys by texture
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- */
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- inverseKeyCache: WeakMap<Texture, string> = new WeakMap();
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-
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- /**
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- * Map of texture constructors by their type name
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- */
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- txConstructors: Partial<TextureMap> = {};
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-
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- private downloadTextureSourceQueue: Array<Texture> = [];
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- private priorityQueue: Array<Texture> = [];
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- private uploadTextureQueue: Array<Texture> = [];
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- private initialized = false;
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- private stage: Stage;
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- private numImageWorkers: number;
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-
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- imageWorkerManager: ImageWorkerManager | null = null;
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- hasCreateImageBitmap = !!self.createImageBitmap;
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- imageBitmapSupported = {
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- basic: false,
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- options: false,
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- full: false,
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- };
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-
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- hasWorker = !!self.Worker;
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- /**
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- * Renderer that this texture manager is associated with
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- *
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- * @remarks
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- * This MUST be set before the texture manager is used. Otherwise errors
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- * will occur when using the texture manager.
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- */
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- renderer!: CoreRenderer;
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-
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- /**
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- * The current frame time in milliseconds
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- *
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- * @remarks
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- * This is used to populate the `lastRenderableChangeTime` property of
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- * {@link Texture} instances when their renderable state changes.
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- *
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- * Set by stage via `updateFrameTime` method.
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- */
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- frameTime = 0;
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-
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- constructor(stage: Stage, settings: TextureManagerSettings) {
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- super();
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-
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- const { numImageWorkers, createImageBitmapSupport } = settings;
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- this.stage = stage;
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- this.numImageWorkers = numImageWorkers;
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-
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- if (createImageBitmapSupport === 'auto') {
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- validateCreateImageBitmap()
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- .then((result) => {
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- this.initialize(result);
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- })
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- .catch((e) => {
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- console.warn(
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- '[Lightning] createImageBitmap is not supported on this browser. ImageTexture will be slower.',
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- );
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-
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- // initialized without image worker manager and createImageBitmap
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- this.initialized = true;
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- this.emit('initialized');
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- });
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- } else {
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- this.initialize({
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- basic: createImageBitmapSupport === 'basic',
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- options: createImageBitmapSupport === 'options',
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- full: createImageBitmapSupport === 'full',
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- });
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- }
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-
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- this.registerTextureType('ImageTexture', ImageTexture);
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- this.registerTextureType('ColorTexture', ColorTexture);
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- this.registerTextureType('NoiseTexture', NoiseTexture);
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- this.registerTextureType('SubTexture', SubTexture);
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- this.registerTextureType('RenderTexture', RenderTexture);
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- }
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-
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- registerTextureType<Type extends keyof TextureMap>(
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- textureType: Type,
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- textureClass: TextureMap[Type],
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- ): void {
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- this.txConstructors[textureType] = textureClass;
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- }
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-
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- private initialize(support: CreateImageBitmapSupport) {
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- this.hasCreateImageBitmap =
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- support.basic || support.options || support.full;
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- this.imageBitmapSupported = support;
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-
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- if (!this.hasCreateImageBitmap) {
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- console.warn(
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- '[Lightning] createImageBitmap is not supported on this browser. ImageTexture will be slower.',
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- );
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- }
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-
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- if (
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- this.hasCreateImageBitmap &&
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- this.hasWorker &&
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- this.numImageWorkers > 0
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- ) {
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- this.imageWorkerManager = new ImageWorkerManager(
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- this.numImageWorkers,
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- support,
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- );
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- } else {
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- console.warn(
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- '[Lightning] Imageworker is 0 or not supported on this browser. Image loading will be slower.',
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- );
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- }
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-
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- this.initialized = true;
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- this.emit('initialized');
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- }
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-
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- /**
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- * Enqueue a texture for downloading its source image.
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- */
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- enqueueDownloadTextureSource(texture: Texture): void {
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- if (!this.downloadTextureSourceQueue.includes(texture)) {
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- this.downloadTextureSourceQueue.push(texture);
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- }
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- }
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-
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- /**
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- * Enqueue a texture for uploading to the GPU.
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- *
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- * @param texture - The texture to upload
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- */
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- enqueueUploadTexture(texture: Texture): void {
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- if (this.uploadTextureQueue.includes(texture) === false) {
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- this.uploadTextureQueue.push(texture);
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- }
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- }
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-
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- /**
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- * Create a texture
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- *
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- * @param textureType - The type of texture to create
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- * @param props - The properties to use for the texture
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- */
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- createTexture<Type extends keyof TextureMap>(
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- textureType: Type,
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- props: ExtractProps<TextureMap[Type]>,
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- ): InstanceType<TextureMap[Type]> {
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- let texture: Texture | undefined;
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- const TextureClass = this.txConstructors[textureType];
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- if (!TextureClass) {
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- throw new Error(`Texture type "${textureType}" is not registered`);
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- }
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-
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- const cacheKey = TextureClass.makeCacheKey(props as any);
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- if (cacheKey && this.keyCache.has(cacheKey)) {
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- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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- texture = this.keyCache.get(cacheKey)!;
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- } else {
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- // eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-explicit-any
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- texture = new TextureClass(this, props as any);
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-
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- if (cacheKey) {
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- this.initTextureToCache(texture, cacheKey);
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- }
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- }
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-
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- return texture as InstanceType<TextureMap[Type]>;
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- }
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-
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- orphanTexture(texture: Texture): void {
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- // if it is part of the download or upload queue, remove it
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- this.removeTextureFromQueue(texture);
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-
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- if (texture.type === TextureType.subTexture) {
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- // ignore subtextures
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- return;
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- }
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-
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- this.stage.txMemManager.addToOrphanedTextures(texture);
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- }
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-
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- /**
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- * Override loadTexture to use the batched approach.
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- *
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- * @param texture - The texture to load
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- * @param immediate - Whether to prioritize the texture for immediate loading
359
- */
360
- loadTexture(texture: Texture, priority?: boolean): void {
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- this.stage.txMemManager.removeFromOrphanedTextures(texture);
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-
363
- if (texture.type === TextureType.subTexture) {
364
- // ignore subtextures - they get loaded through their parent
365
- return;
366
- }
367
-
368
- // if the texture is already loaded, don't load it again
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- if (
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- texture.ctxTexture !== undefined &&
371
- texture.ctxTexture.state === 'loaded'
372
- ) {
373
- texture.setState('loaded');
374
- return;
375
- }
376
-
377
- // if the texture is already being processed, don't load it again
378
- if (
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- this.downloadTextureSourceQueue.includes(texture) === true ||
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- this.uploadTextureQueue.includes(texture) === true
381
- ) {
382
- return;
383
- }
384
-
385
- // if the texture is already loading, free it, this can happen if the texture is
386
- // orphaned and then reloaded
387
- if (
388
- texture.ctxTexture !== undefined &&
389
- texture.ctxTexture.state === 'loading'
390
- ) {
391
- // if the texture has texture data, queue it for upload
392
- if (texture.textureData !== null) {
393
- this.enqueueUploadTexture(texture);
394
- return;
395
- }
396
-
397
- // else we will have to re-download the texture
398
- texture.free();
399
- }
400
-
401
- // if we're not initialized, just queue the texture into the priority queue
402
- if (this.initialized === false) {
403
- this.priorityQueue.push(texture);
404
- return;
405
- }
406
-
407
- // If the texture failed to load, we need to re-download it.
408
- if (texture.state === 'failed') {
409
- texture.free();
410
- texture.freeTextureData();
411
- }
412
-
413
- // these types of textures don't need to be downloaded
414
- // Technically the noise texture shouldn't either, but it's a special case
415
- // and not really used in production so who cares ¯\_(ツ)_/¯
416
- if (
417
- (texture.type === TextureType.color ||
418
- texture.type === TextureType.renderToTexture) &&
419
- texture.state !== 'initial'
420
- ) {
421
- texture.setState('fetched');
422
- this.enqueueUploadTexture(texture);
423
- return;
424
- }
425
-
426
- texture.setState('loading');
427
-
428
- // prioritize the texture for immediate loading
429
- if (priority === true) {
430
- texture
431
- .getTextureData()
432
- .then(() => {
433
- this.uploadTexture(texture);
434
- })
435
- .catch((err) => {
436
- console.error(err);
437
- });
438
- }
439
-
440
- // enqueue the texture for download and upload
441
- this.enqueueDownloadTextureSource(texture);
442
- }
443
-
444
- /**
445
- * Upload a texture to the GPU
446
- *
447
- * @param texture Texture to upload
448
- */
449
- uploadTexture(texture: Texture): void {
450
- if (
451
- this.stage.txMemManager.doNotExceedCriticalThreshold === true &&
452
- this.stage.txMemManager.criticalCleanupRequested === true
453
- ) {
454
- // we're at a critical memory threshold, don't upload textures
455
- this.enqueueUploadTexture(texture);
456
- return;
457
- }
458
-
459
- const coreContext = texture.loadCtxTexture();
460
- if (coreContext !== null && coreContext.state === 'loaded') {
461
- texture.setState('loaded');
462
- return;
463
- }
464
-
465
- coreContext.load();
466
- }
467
-
468
- /**
469
- * Check if a texture is being processed
470
- */
471
- isProcessingTexture(texture: Texture): boolean {
472
- return (
473
- this.downloadTextureSourceQueue.includes(texture) === true ||
474
- this.uploadTextureQueue.includes(texture) === true
475
- );
476
- }
477
-
478
- /**
479
- * Process a limited number of downloads and uploads.
480
- *
481
- * @param maxItems - The maximum number of items to process
482
- */
483
- processSome(maxProcessingTime: number): void {
484
- if (this.initialized === false) {
485
- return;
486
- }
487
-
488
- const startTime = getTimeStamp();
489
-
490
- // Process priority queue
491
- while (
492
- this.priorityQueue.length > 0 &&
493
- getTimeStamp() - startTime < maxProcessingTime
494
- ) {
495
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
496
- const texture = this.priorityQueue.pop()!;
497
- texture.getTextureData().then(() => {
498
- this.uploadTexture(texture);
499
- });
500
- }
501
-
502
- // Process uploads
503
- while (
504
- this.uploadTextureQueue.length > 0 &&
505
- getTimeStamp() - startTime < maxProcessingTime
506
- ) {
507
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
508
- this.uploadTexture(this.uploadTextureQueue.pop()!);
509
- }
510
-
511
- // Process downloads
512
- while (
513
- this.downloadTextureSourceQueue.length > 0 &&
514
- getTimeStamp() - startTime < maxProcessingTime
515
- ) {
516
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
517
- const texture = this.downloadTextureSourceQueue.shift()!;
518
- texture.getTextureData().then(() => {
519
- if (texture.state === 'fetched') {
520
- this.enqueueUploadTexture(texture);
521
- }
522
- });
523
- }
524
- }
525
-
526
- public hasUpdates(): boolean {
527
- return (
528
- this.downloadTextureSourceQueue.length > 0 ||
529
- this.uploadTextureQueue.length > 0
530
- );
531
- }
532
-
533
- /**
534
- * Initialize a texture to the cache
535
- *
536
- * @param texture Texture to cache
537
- * @param cacheKey Cache key for the texture
538
- */
539
- initTextureToCache(texture: Texture, cacheKey: string) {
540
- const { keyCache, inverseKeyCache } = this;
541
- keyCache.set(cacheKey, texture);
542
- inverseKeyCache.set(texture, cacheKey);
543
- }
544
-
545
- /**
546
- * Get a texture from the cache
547
- *
548
- * @param cacheKey
549
- */
550
- getTextureFromCache(cacheKey: string): Texture | undefined {
551
- return this.keyCache.get(cacheKey);
552
- }
553
-
554
- /**
555
- * Remove a texture from the cache
556
- *
557
- * @remarks
558
- * Called by Texture Cleanup when a texture is freed.
559
- *
560
- * @param texture
561
- */
562
- removeTextureFromCache(texture: Texture) {
563
- const { inverseKeyCache, keyCache } = this;
564
- const cacheKey = inverseKeyCache.get(texture);
565
- if (cacheKey) {
566
- keyCache.delete(cacheKey);
567
- }
568
- }
569
-
570
- /**
571
- * Remove texture from the queue's
572
- *
573
- * @param texture - The texture to remove
574
- */
575
- removeTextureFromQueue(texture: Texture): void {
576
- const downloadIndex = this.downloadTextureSourceQueue.indexOf(texture);
577
- if (downloadIndex !== -1) {
578
- this.downloadTextureSourceQueue.splice(downloadIndex, 1);
579
- }
580
-
581
- const uploadIndex = this.uploadTextureQueue.indexOf(texture);
582
- if (uploadIndex !== -1) {
583
- this.uploadTextureQueue.splice(uploadIndex, 1);
584
- }
585
- }
586
-
587
- /**
588
- * Resolve a parent texture from the cache or fallback to the provided texture.
589
- *
590
- * @param texture - The provided texture to resolve.
591
- * @returns The cached or provided texture.
592
- */
593
- resolveParentTexture(texture: ImageTexture): Texture {
594
- if (!texture?.props) {
595
- return texture;
596
- }
597
-
598
- const cacheKey = ImageTexture.makeCacheKey(texture.props);
599
- const cachedTexture = cacheKey
600
- ? this.getTextureFromCache(cacheKey)
601
- : undefined;
602
- return cachedTexture ?? texture;
603
- }
604
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { ImageWorkerManager } from './lib/ImageWorker.js';
21
+ import type { CoreRenderer } from './renderers/CoreRenderer.js';
22
+ import { ColorTexture } from './textures/ColorTexture.js';
23
+ import { ImageTexture } from './textures/ImageTexture.js';
24
+ import { NoiseTexture } from './textures/NoiseTexture.js';
25
+ import { SubTexture } from './textures/SubTexture.js';
26
+ import { RenderTexture } from './textures/RenderTexture.js';
27
+ import { TextureType, type Texture } from './textures/Texture.js';
28
+ import { EventEmitter } from '../common/EventEmitter.js';
29
+ import { getTimeStamp } from './platform.js';
30
+ import type { Stage } from './Stage.js';
31
+ import {
32
+ validateCreateImageBitmap,
33
+ type CreateImageBitmapSupport,
34
+ } from './lib/validateImageBitmap.js';
35
+
36
+ /**
37
+ * Augmentable map of texture class types
38
+ *
39
+ * @remarks
40
+ * This interface can be augmented by other modules/apps to add additional
41
+ * texture types. The ones included directly here are the ones that are
42
+ * included in the core library.
43
+ */
44
+ export interface TextureMap {
45
+ ColorTexture: typeof ColorTexture;
46
+ ImageTexture: typeof ImageTexture;
47
+ NoiseTexture: typeof NoiseTexture;
48
+ SubTexture: typeof SubTexture;
49
+ RenderTexture: typeof RenderTexture;
50
+ }
51
+
52
+ export type ExtractProps<Type> = Type extends { z$__type__Props: infer Props }
53
+ ? Props
54
+ : never;
55
+
56
+ /**
57
+ * Contains information about the texture manager's internal state
58
+ * for debugging purposes.
59
+ */
60
+ export interface TextureManagerDebugInfo {
61
+ keyCacheSize: number;
62
+ }
63
+
64
+ export interface TextureManagerSettings {
65
+ numImageWorkers: number;
66
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
67
+ }
68
+
69
+ export type ResizeModeOptions =
70
+ | {
71
+ /**
72
+ * Specifies that the image should be resized to cover the specified dimensions.
73
+ */
74
+ type: 'cover';
75
+ /**
76
+ * The horizontal clipping position
77
+ * To clip the left, set clipX to 0. To clip the right, set clipX to 1.
78
+ * clipX 0.5 will clip a equal amount from left and right
79
+ *
80
+ * @defaultValue 0.5
81
+ */
82
+ clipX?: number;
83
+ /**
84
+ * The vertical clipping position
85
+ * To clip the top, set clipY to 0. To clip the bottom, set clipY to 1.
86
+ * clipY 0.5 will clip a equal amount from top and bottom
87
+ *
88
+ * @defaultValue 0.5
89
+ */
90
+ clipY?: number;
91
+ }
92
+ | {
93
+ /**
94
+ * Specifies that the image should be resized to fit within the specified dimensions.
95
+ */
96
+ type: 'contain';
97
+ };
98
+
99
+ /**
100
+ * Universal options for all texture types
101
+ *
102
+ * @remarks
103
+ * Texture Options provide a way to specify options that are relevant to the
104
+ * texture loading process (including caching) and specifically for how a
105
+ * texture is rendered within a specific Node (or set of Nodes).
106
+ *
107
+ * They are not used in determining the cache key for a texture (except if
108
+ * the `cacheKey` option is provided explicitly to oveerride the default
109
+ * cache key for the texture instance) nor are they stored/referenced within
110
+ * the texture instance itself. Instead, the options are stored/referenced
111
+ * within individual Nodes. So a single texture instance can be used in
112
+ * multiple Nodes each using a different set of options.
113
+ */
114
+ export interface TextureOptions {
115
+ /**
116
+ * Preload the texture immediately even if it's not being rendered to the
117
+ * screen.
118
+ *
119
+ * @remarks
120
+ * This allows the texture to be used immediately without any delay when it
121
+ * is first needed for rendering. Otherwise the loading process will start
122
+ * when the texture is first rendered, which may cause a delay in that texture
123
+ * being shown properly.
124
+ *
125
+ * @defaultValue `false`
126
+ */
127
+ preload?: boolean;
128
+
129
+ /**
130
+ * Prevent clean up of the texture when it is no longer being used.
131
+ *
132
+ * @remarks
133
+ * This is useful when you want to keep the texture in memory for later use.
134
+ * Regardless of whether the texture is being used or not, it will not be
135
+ * cleaned up.
136
+ *
137
+ * @defaultValue `false`
138
+ */
139
+ preventCleanup?: boolean;
140
+
141
+ /**
142
+ * Flip the texture horizontally when rendering
143
+ *
144
+ * @defaultValue `false`
145
+ */
146
+ flipX?: boolean;
147
+
148
+ /**
149
+ * Flip the texture vertically when rendering
150
+ *
151
+ * @defaultValue `false`
152
+ */
153
+ flipY?: boolean;
154
+
155
+ /**
156
+ * You can use resizeMode to determine the clipping automatically from the width
157
+ * and height of the source texture. This can be convenient if you are unsure about
158
+ * the exact image sizes but want the image to cover a specific area.
159
+ *
160
+ * The resize modes cover and contain are supported
161
+ */
162
+ resizeMode?: ResizeModeOptions;
163
+ }
164
+
165
+ export class CoreTextureManager extends EventEmitter {
166
+ /**
167
+ * Map of textures by cache key
168
+ */
169
+ keyCache: Map<string, Texture> = new Map();
170
+
171
+ /**
172
+ * Map of cache keys by texture
173
+ */
174
+ inverseKeyCache: WeakMap<Texture, string> = new WeakMap();
175
+
176
+ /**
177
+ * Map of texture constructors by their type name
178
+ */
179
+ txConstructors: Partial<TextureMap> = {};
180
+
181
+ private priorityQueue: Array<Texture> = [];
182
+ private uploadTextureQueue: Array<Texture> = [];
183
+ private initialized = false;
184
+ private stage: Stage;
185
+ private numImageWorkers: number;
186
+
187
+ imageWorkerManager: ImageWorkerManager | null = null;
188
+ hasCreateImageBitmap = !!self.createImageBitmap;
189
+ imageBitmapSupported = {
190
+ basic: false,
191
+ options: false,
192
+ full: false,
193
+ };
194
+
195
+ hasWorker = !!self.Worker;
196
+ /**
197
+ * Renderer that this texture manager is associated with
198
+ *
199
+ * @remarks
200
+ * This MUST be set before the texture manager is used. Otherwise errors
201
+ * will occur when using the texture manager.
202
+ */
203
+ renderer!: CoreRenderer;
204
+
205
+ /**
206
+ * The current frame time in milliseconds
207
+ *
208
+ * @remarks
209
+ * This is used to populate the `lastRenderableChangeTime` property of
210
+ * {@link Texture} instances when their renderable state changes.
211
+ *
212
+ * Set by stage via `updateFrameTime` method.
213
+ */
214
+ frameTime = 0;
215
+
216
+ constructor(stage: Stage, settings: TextureManagerSettings) {
217
+ super();
218
+
219
+ const { numImageWorkers, createImageBitmapSupport } = settings;
220
+ this.stage = stage;
221
+ this.numImageWorkers = numImageWorkers;
222
+
223
+ if (createImageBitmapSupport === 'auto') {
224
+ validateCreateImageBitmap()
225
+ .then((result) => {
226
+ this.initialize(result);
227
+ })
228
+ .catch(() => {
229
+ console.warn(
230
+ '[Lightning] createImageBitmap is not supported on this browser. ImageTexture will be slower.',
231
+ );
232
+
233
+ // initialized without image worker manager and createImageBitmap
234
+ this.initialized = true;
235
+ this.emit('initialized');
236
+ });
237
+ } else {
238
+ this.initialize({
239
+ basic: createImageBitmapSupport === 'basic',
240
+ options: createImageBitmapSupport === 'options',
241
+ full: createImageBitmapSupport === 'full',
242
+ });
243
+ }
244
+
245
+ this.registerTextureType('ImageTexture', ImageTexture);
246
+ this.registerTextureType('ColorTexture', ColorTexture);
247
+ this.registerTextureType('NoiseTexture', NoiseTexture);
248
+ this.registerTextureType('SubTexture', SubTexture);
249
+ this.registerTextureType('RenderTexture', RenderTexture);
250
+ }
251
+
252
+ registerTextureType<Type extends keyof TextureMap>(
253
+ textureType: Type,
254
+ textureClass: TextureMap[Type],
255
+ ): void {
256
+ this.txConstructors[textureType] = textureClass;
257
+ }
258
+
259
+ private initialize(support: CreateImageBitmapSupport) {
260
+ this.hasCreateImageBitmap =
261
+ support.basic || support.options || support.full;
262
+ this.imageBitmapSupported = support;
263
+
264
+ if (!this.hasCreateImageBitmap) {
265
+ console.warn(
266
+ '[Lightning] createImageBitmap is not supported on this browser. ImageTexture will be slower.',
267
+ );
268
+ }
269
+
270
+ if (
271
+ this.hasCreateImageBitmap &&
272
+ this.hasWorker &&
273
+ this.numImageWorkers > 0
274
+ ) {
275
+ this.imageWorkerManager = new ImageWorkerManager(
276
+ this.numImageWorkers,
277
+ support,
278
+ );
279
+ } else {
280
+ console.warn(
281
+ '[Lightning] Imageworker is 0 or not supported on this browser. Image loading will be slower.',
282
+ );
283
+ }
284
+
285
+ this.initialized = true;
286
+ this.emit('initialized');
287
+ }
288
+
289
+ /**
290
+ * Enqueue a texture for uploading to the GPU.
291
+ *
292
+ * @param texture - The texture to upload
293
+ */
294
+ enqueueUploadTexture(texture: Texture): void {
295
+ if (this.uploadTextureQueue.includes(texture) === false) {
296
+ this.uploadTextureQueue.push(texture);
297
+ }
298
+ }
299
+
300
+ /**
301
+ * Create a texture
302
+ *
303
+ * @param textureType - The type of texture to create
304
+ * @param props - The properties to use for the texture
305
+ */
306
+ createTexture<Type extends keyof TextureMap>(
307
+ textureType: Type,
308
+ props: ExtractProps<TextureMap[Type]>,
309
+ ): InstanceType<TextureMap[Type]> {
310
+ let texture: Texture | undefined;
311
+ const TextureClass = this.txConstructors[textureType];
312
+ if (!TextureClass) {
313
+ throw new Error(`Texture type "${textureType}" is not registered`);
314
+ }
315
+
316
+ const cacheKey = TextureClass.makeCacheKey(props as any);
317
+ if (cacheKey && this.keyCache.has(cacheKey)) {
318
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
319
+ texture = this.keyCache.get(cacheKey)!;
320
+ } else {
321
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-explicit-any
322
+ texture = new TextureClass(this, props as any);
323
+
324
+ if (cacheKey) {
325
+ this.initTextureToCache(texture, cacheKey);
326
+ }
327
+ }
328
+
329
+ return texture as InstanceType<TextureMap[Type]>;
330
+ }
331
+
332
+ orphanTexture(texture: Texture): void {
333
+ // if it is part of the download or upload queue, remove it
334
+ this.removeTextureFromQueue(texture);
335
+
336
+ if (texture.type === TextureType.subTexture) {
337
+ // ignore subtextures
338
+ return;
339
+ }
340
+
341
+ this.stage.txMemManager.addToOrphanedTextures(texture);
342
+ }
343
+
344
+ /**
345
+ * Override loadTexture to use the batched approach.
346
+ *
347
+ * @param texture - The texture to load
348
+ * @param immediate - Whether to prioritize the texture for immediate loading
349
+ */
350
+ loadTexture(texture: Texture, priority?: boolean): void {
351
+ this.stage.txMemManager.removeFromOrphanedTextures(texture);
352
+
353
+ if (texture.type === TextureType.subTexture) {
354
+ // ignore subtextures - they get loaded through their parent
355
+ return;
356
+ }
357
+
358
+ // if the texture is already loaded, don't load it again
359
+ if (
360
+ texture.ctxTexture !== undefined &&
361
+ texture.ctxTexture.state === 'loaded'
362
+ ) {
363
+ texture.setState('loaded');
364
+ return;
365
+ }
366
+
367
+ // if the texture is already being processed, don't load it again
368
+ if (this.uploadTextureQueue.includes(texture) === true) {
369
+ return;
370
+ }
371
+
372
+ // if the texture is already loading, free it, this can happen if the texture is
373
+ // orphaned and then reloaded
374
+ if (
375
+ texture.ctxTexture !== undefined &&
376
+ texture.ctxTexture.state === 'loading'
377
+ ) {
378
+ texture.free();
379
+ }
380
+
381
+ // if we're not initialized, just queue the texture into the priority queue
382
+ if (this.initialized === false) {
383
+ this.priorityQueue.push(texture);
384
+ return;
385
+ }
386
+
387
+ // If the texture failed to load, we need to re-download it.
388
+ if (texture.state === 'failed') {
389
+ texture.free();
390
+ texture.freeTextureData();
391
+ }
392
+
393
+ texture.setState('loading');
394
+
395
+ // Get the texture data
396
+ texture
397
+ .getTextureData()
398
+ .then(() => {
399
+ if (texture.state !== 'fetched') {
400
+ texture.setState('failed');
401
+ return;
402
+ }
403
+
404
+ // For non-image textures, upload immediately
405
+ if (texture.type !== TextureType.image) {
406
+ this.uploadTexture(texture);
407
+ } else {
408
+ // For image textures, queue for throttled upload
409
+ // If it's a priority texture, upload it immediately
410
+ if (priority === true) {
411
+ this.uploadTexture(texture);
412
+ } else {
413
+ this.enqueueUploadTexture(texture);
414
+ }
415
+ }
416
+ })
417
+ .catch((err) => {
418
+ console.error(err);
419
+ texture.setState('failed');
420
+ });
421
+ }
422
+
423
+ /**
424
+ * Upload a texture to the GPU
425
+ *
426
+ * @param texture Texture to upload
427
+ */
428
+ uploadTexture(texture: Texture): void {
429
+ if (
430
+ this.stage.txMemManager.doNotExceedCriticalThreshold === true &&
431
+ this.stage.txMemManager.criticalCleanupRequested === true
432
+ ) {
433
+ // we're at a critical memory threshold, don't upload textures
434
+ this.enqueueUploadTexture(texture);
435
+ return;
436
+ }
437
+
438
+ const coreContext = texture.loadCtxTexture();
439
+ if (coreContext !== null && coreContext.state === 'loaded') {
440
+ texture.setState('loaded');
441
+ return;
442
+ }
443
+
444
+ coreContext.load();
445
+ }
446
+
447
+ /**
448
+ * Check if a texture is being processed
449
+ */
450
+ isProcessingTexture(texture: Texture): boolean {
451
+ return this.uploadTextureQueue.includes(texture) === true;
452
+ }
453
+
454
+ /**
455
+ * Process a limited number of uploads.
456
+ *
457
+ * @param maxProcessingTime - The maximum processing time in milliseconds
458
+ */
459
+ processSome(maxProcessingTime: number): void {
460
+ if (this.initialized === false) {
461
+ return;
462
+ }
463
+
464
+ const startTime = getTimeStamp();
465
+
466
+ // Process priority queue
467
+ while (
468
+ this.priorityQueue.length > 0 &&
469
+ getTimeStamp() - startTime < maxProcessingTime
470
+ ) {
471
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
472
+ const texture = this.priorityQueue.pop()!;
473
+ texture.getTextureData().then(() => {
474
+ this.uploadTexture(texture);
475
+ });
476
+ }
477
+
478
+ // Process uploads
479
+ while (
480
+ this.uploadTextureQueue.length > 0 &&
481
+ getTimeStamp() - startTime < maxProcessingTime
482
+ ) {
483
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
484
+ this.uploadTexture(this.uploadTextureQueue.shift()!);
485
+ }
486
+ }
487
+
488
+ public hasUpdates(): boolean {
489
+ return this.uploadTextureQueue.length > 0;
490
+ }
491
+
492
+ /**
493
+ * Initialize a texture to the cache
494
+ *
495
+ * @param texture Texture to cache
496
+ * @param cacheKey Cache key for the texture
497
+ */
498
+ initTextureToCache(texture: Texture, cacheKey: string) {
499
+ const { keyCache, inverseKeyCache } = this;
500
+ keyCache.set(cacheKey, texture);
501
+ inverseKeyCache.set(texture, cacheKey);
502
+ }
503
+
504
+ /**
505
+ * Get a texture from the cache
506
+ *
507
+ * @param cacheKey
508
+ */
509
+ getTextureFromCache(cacheKey: string): Texture | undefined {
510
+ return this.keyCache.get(cacheKey);
511
+ }
512
+
513
+ /**
514
+ * Remove a texture from the cache
515
+ *
516
+ * @remarks
517
+ * Called by Texture Cleanup when a texture is freed.
518
+ *
519
+ * @param texture
520
+ */
521
+ removeTextureFromCache(texture: Texture) {
522
+ const { inverseKeyCache, keyCache } = this;
523
+ const cacheKey = inverseKeyCache.get(texture);
524
+ if (cacheKey) {
525
+ keyCache.delete(cacheKey);
526
+ }
527
+ }
528
+
529
+ /**
530
+ * Remove texture from the upload queue
531
+ *
532
+ * @param texture - The texture to remove
533
+ */
534
+ removeTextureFromQueue(texture: Texture): void {
535
+ const uploadIndex = this.uploadTextureQueue.indexOf(texture);
536
+ if (uploadIndex !== -1) {
537
+ this.uploadTextureQueue.splice(uploadIndex, 1);
538
+ }
539
+ }
540
+
541
+ /**
542
+ * Resolve a parent texture from the cache or fallback to the provided texture.
543
+ *
544
+ * @param texture - The provided texture to resolve.
545
+ * @returns The cached or provided texture.
546
+ */
547
+ resolveParentTexture(texture: ImageTexture): Texture {
548
+ if (!texture?.props) {
549
+ return texture;
550
+ }
551
+
552
+ const cacheKey = ImageTexture.makeCacheKey(texture.props);
553
+ const cachedTexture = cacheKey
554
+ ? this.getTextureFromCache(cacheKey)
555
+ : undefined;
556
+ return cachedTexture ?? texture;
557
+ }
558
+ }