@lightningjs/renderer 2.13.4 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.d.ts +6 -0
  8. package/dist/src/core/TextureMemoryManager.js +15 -8
  9. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  10. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/textures/Texture.d.ts +8 -0
  31. package/dist/src/core/textures/Texture.js +13 -0
  32. package/dist/src/core/textures/Texture.js.map +1 -1
  33. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  34. package/exports/canvas.ts +39 -39
  35. package/exports/index.ts +89 -89
  36. package/exports/inspector.ts +24 -24
  37. package/exports/utils.ts +44 -44
  38. package/exports/webgl.ts +38 -38
  39. package/package.json +1 -1
  40. package/scripts/please-use-pnpm.js +13 -13
  41. package/src/common/CommonTypes.ts +146 -146
  42. package/src/common/EventEmitter.ts +77 -77
  43. package/src/common/IAnimationController.ts +92 -92
  44. package/src/common/IEventEmitter.ts +28 -28
  45. package/src/core/CoreNode.test.ts +202 -202
  46. package/src/core/CoreNode.ts +2462 -2462
  47. package/src/core/CoreShaderManager.ts +292 -292
  48. package/src/core/CoreTextNode.ts +455 -455
  49. package/src/core/CoreTextureManager.ts +558 -604
  50. package/src/core/Stage.ts +743 -743
  51. package/src/core/TextureMemoryManager.ts +404 -395
  52. package/src/core/animations/AnimationManager.ts +38 -38
  53. package/src/core/animations/CoreAnimation.ts +347 -347
  54. package/src/core/animations/CoreAnimationController.ts +164 -164
  55. package/src/core/lib/ContextSpy.ts +41 -41
  56. package/src/core/lib/ImageWorker.ts +280 -280
  57. package/src/core/lib/Matrix3d.ts +244 -244
  58. package/src/core/lib/RenderCoords.ts +86 -86
  59. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  60. package/src/core/lib/textureCompression.ts +152 -152
  61. package/src/core/lib/textureSvg.ts +78 -78
  62. package/src/core/lib/utils.ts +384 -384
  63. package/src/core/lib/validateImageBitmap.ts +76 -76
  64. package/src/core/platform.ts +63 -63
  65. package/src/core/renderers/CoreContextTexture.ts +43 -43
  66. package/src/core/renderers/CoreRenderOp.ts +22 -22
  67. package/src/core/renderers/CoreRenderer.ts +115 -115
  68. package/src/core/renderers/CoreShader.ts +41 -41
  69. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  70. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  71. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  72. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  73. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  74. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  75. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  76. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  77. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  78. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  79. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  80. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  81. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  82. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  83. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  84. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  85. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  86. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  87. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  88. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  89. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  91. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  95. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  96. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  97. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  98. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  104. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  105. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  106. package/src/core/text-rendering/TrFontManager.ts +183 -183
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  110. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  111. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  112. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  113. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  114. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  115. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  130. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  131. package/src/core/textures/ColorTexture.ts +102 -102
  132. package/src/core/textures/ImageTexture.ts +399 -399
  133. package/src/core/textures/NoiseTexture.ts +104 -104
  134. package/src/core/textures/RenderTexture.ts +85 -85
  135. package/src/core/textures/SubTexture.ts +205 -205
  136. package/src/core/textures/Texture.ts +367 -353
  137. package/src/core/utils.ts +227 -227
  138. package/src/env.d.ts +7 -7
  139. package/src/main-api/DynamicShaderController.ts +104 -104
  140. package/src/main-api/INode.ts +101 -101
  141. package/src/main-api/Inspector.ts +522 -522
  142. package/src/main-api/Renderer.ts +751 -751
  143. package/src/main-api/ShaderController.ts +80 -80
  144. package/src/main-api/utils.ts +45 -45
  145. package/src/utils.ts +248 -248
  146. package/COPYING +0 -1
  147. package/dist/exports/canvas-shaders.d.ts +0 -10
  148. package/dist/exports/canvas-shaders.js +0 -27
  149. package/dist/exports/canvas-shaders.js.map +0 -1
  150. package/dist/exports/webgl-shaders.d.ts +0 -11
  151. package/dist/exports/webgl-shaders.js +0 -28
  152. package/dist/exports/webgl-shaders.js.map +0 -1
  153. package/dist/src/core/platforms/Platform.d.ts +0 -37
  154. package/dist/src/core/platforms/Platform.js +0 -22
  155. package/dist/src/core/platforms/Platform.js.map +0 -1
  156. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  157. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  158. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  159. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  160. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  161. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  162. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  163. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  164. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  166. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  167. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  169. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  170. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  171. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  172. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  173. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  175. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  176. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  178. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  179. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  181. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  182. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  184. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  185. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  187. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  188. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  190. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  191. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  193. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  194. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  195. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  196. package/dist/src/core/shaders/canvas/Border.js +0 -57
  197. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  199. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  200. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  202. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  203. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  205. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  206. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  208. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  209. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  212. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  214. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  215. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  217. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  218. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  219. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  220. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  221. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  222. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  223. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  224. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  225. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  226. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  227. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  229. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  230. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  232. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  233. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  235. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  236. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  238. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  239. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  241. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  242. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  244. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  245. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  247. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  248. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  249. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  250. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  251. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  252. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  253. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  254. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  255. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  256. package/dist/src/core/shaders/webgl/Border.js +0 -110
  257. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  259. package/dist/src/core/shaders/webgl/Default.js +0 -86
  260. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  262. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  263. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  265. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  266. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  268. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  269. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  272. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  274. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  275. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  277. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  278. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  280. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  281. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  284. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  285. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  286. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  287. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  288. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  289. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  290. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  291. package/dist/src/core/temp.js +0 -77
  292. package/dist/src/core/temp.js.map +0 -1
  293. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1 +0,0 @@
1
- {"version":3,"file":"DefaultBatched.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/DefaultBatched.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAsBH,MAAM,CAAC,MAAM,cAAc,GAAoB;IAC7C,uBAAuB,EAAE,IAAI;IAE7B,0DAA0D;IAC1D,oCAAoC;IACpC,SAAS;IACT,iFAAiF;IACjF,QAAQ;IACR,uBAAuB;IACvB,6HAA6H;IAC7H,SAAS;IACT,MAAM;IACN,gCAAgC;IAChC,4BAA4B;IAC5B,qCAAqC;IACrC,QAAQ;IACR,+DAA+D;IAC/D,oDAAoD;IACpD,IAAI;IAEJ,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCP;IACD,QAAQ,CAAC,QAAQ;QACf,MAAM,YAAY,GAChB,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,8BAA8B,CAAC;QAC5D,OAAO;sBACW,YAAY;;;;;;;;;;;;;;;kDAegB,YAAY;UACpD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,CAAC;aACrC,GAAG,CACF,CAAC,GAAG,EAAE,EAAE,CAAC;YACT,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,cAAc,GAAG;wCACb,GAAG;;SAElC,CACE;aACA,IAAI,CAAC,EAAE,CAAC;;;;;;;KAOd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
- export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -1,64 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
- export const HolePunch = {
20
- props: HolePunchTemplate.props,
21
- update() {
22
- this.uniform2f('u_pos', this.props.x, this.props.y);
23
- //precalculate to halfSize once instead of for every pixel
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
26
- },
27
- getCacheMarkers(props) {
28
- return `radiusArray:${Array.isArray(props.radius)}`;
29
- },
30
- fragment: `
31
- # ifdef GL_FRAGMENT_PRECISION_HIGH
32
- precision highp float;
33
- # else
34
- precision mediump float;
35
- # endif
36
-
37
- uniform float u_alpha;
38
- uniform float u_pixelRatio;
39
- uniform vec2 u_dimensions;
40
- uniform sampler2D u_texture;
41
-
42
- uniform vec2 u_size;
43
- uniform vec2 u_pos;
44
-
45
- uniform vec4 u_radius;
46
-
47
- uniform vec4 u_color;
48
- varying vec4 v_color;
49
- varying vec2 v_textureCoords;
50
-
51
- void main() {
52
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
- vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
- vec4 r = u_radius;
55
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
- r.x = (p.y > 0.0) ? r.y : r.x;
57
- p = abs(p) - u_size + r.x;
58
- float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
- gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
- }
62
- `,
63
- };
64
- //# sourceMappingURL=HolePunch.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
- export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -1,75 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
- import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
- export const LinearGradient = {
21
- props: LinearGradientTemplate.props,
22
- update() {
23
- this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
25
- const colors = [];
26
- for (let i = 0; i < this.props.colors.length; i++) {
27
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
28
- colors.push(norm[0], norm[1], norm[2], norm[3]);
29
- }
30
- this.uniform4fv('u_colors', new Float32Array(colors));
31
- },
32
- getCacheMarkers(props) {
33
- return `colors:${props.colors.length}`;
34
- },
35
- fragment(renderer, props) {
36
- return `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- #define PI 3.14159265359
44
-
45
- uniform float u_alpha;
46
- uniform vec2 u_dimensions;
47
-
48
- uniform sampler2D u_texture;
49
-
50
- uniform float u_angle;
51
- uniform float u_stops[${props.stops.length}];
52
- uniform vec4 u_colors[${props.colors.length}];
53
-
54
- varying vec4 v_color;
55
- varying vec2 v_textureCoords;
56
-
57
- vec2 calcPoint(float d, float angle) {
58
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
- }
60
-
61
- void main() {
62
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
- float a = u_angle;
64
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
- vec2 f = calcPoint(lineDist * 0.5, a);
66
- vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
- vec2 gradVec = t - f;
68
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
- ${genGradientColors(props.stops.length)}
70
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
- }
72
- `;
73
- },
74
- };
75
- //# sourceMappingURL=LinearGradient.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
- export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -1,73 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
- import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
- export const RadialGradient = {
21
- props: RadialGradientTemplate.props,
22
- update(node) {
23
- this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
26
- const colors = [];
27
- for (let i = 0; i < this.props.colors.length; i++) {
28
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
29
- colors.push(norm[0], norm[1], norm[2], norm[3]);
30
- }
31
- this.uniform4fv('u_colors', new Float32Array(colors));
32
- },
33
- getCacheMarkers(props) {
34
- return `colors:${props.colors.length}`;
35
- },
36
- fragment(renderer, props) {
37
- return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
43
-
44
- #define PI 3.14159265359
45
-
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
48
-
49
- uniform sampler2D u_texture;
50
-
51
- uniform vec2 u_projection;
52
- uniform vec2 u_size;
53
- uniform float u_stops[${props.stops.length}];
54
- uniform vec4 u_colors[${props.colors.length}];
55
-
56
- varying vec4 v_color;
57
- varying vec2 v_textureCoords;
58
-
59
- vec2 calcPoint(float d, float angle) {
60
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
- }
62
-
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 point = v_textureCoords.xy * u_dimensions;
66
- float dist = length((point - u_projection) / u_size);
67
- ${genGradientColors(props.stops.length)}
68
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
- }
70
- `;
71
- },
72
- };
73
- //# sourceMappingURL=RadialGradient.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -1,7 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
- /**
4
- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
- * as defined by the specified corner {@link RoundedProps.radius}
6
- */
7
- export declare const Rounded: WebGlShaderType<RoundedProps>;
@@ -1,86 +0,0 @@
1
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
- import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
- /**
4
- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
- * as defined by the specified corner {@link RoundedProps.radius}
6
- */
7
- export const Rounded = {
8
- props: RoundedTemplate.props,
9
- update(node) {
10
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
- },
12
- vertex: `
13
- # ifdef GL_FRAGMENT_PRECISION_HIGH
14
- precision highp float;
15
- # else
16
- precision mediump float;
17
- # endif
18
-
19
- attribute vec2 a_position;
20
- attribute vec2 a_textureCoords;
21
- attribute vec4 a_color;
22
- attribute vec2 a_nodeCoords;
23
-
24
- uniform vec2 u_resolution;
25
- uniform float u_pixelRatio;
26
- uniform vec2 u_dimensions;
27
-
28
- varying vec4 v_color;
29
- varying vec2 v_textureCoords;
30
- varying vec2 v_nodeCoords;
31
-
32
- void main() {
33
- vec2 normalized = a_position * u_pixelRatio;
34
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
-
36
- v_color = a_color;
37
- v_nodeCoords = a_nodeCoords;
38
- v_textureCoords = a_textureCoords;
39
-
40
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
- }
43
- `,
44
- fragment: `
45
- # ifdef GL_FRAGMENT_PRECISION_HIGH
46
- precision highp float;
47
- # else
48
- precision mediump float;
49
- # endif
50
-
51
- //renderer applies these uniforms automatically
52
- uniform vec2 u_resolution;
53
- uniform vec2 u_dimensions;
54
- uniform float u_alpha;
55
- uniform sampler2D u_texture;
56
-
57
- //custom uniforms
58
- uniform vec4 u_radius;
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoords;
62
- varying vec2 v_nodeCoords;
63
-
64
- float roundedBox(vec2 p, vec2 s, vec4 r) {
65
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
- r.x = (p.y > 0.0) ? r.y : r.x;
67
- vec2 q = abs(p) - s + r.x;
68
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
- }
70
-
71
- void main() {
72
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
- vec2 halfDimensions = (u_dimensions * 0.5);
74
-
75
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
-
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
-
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, roundedAlpha);
82
- gl_FragColor = resColor * u_alpha;
83
- }
84
- `,
85
- };
86
- //# sourceMappingURL=Rounded.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
- export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;
@@ -1,129 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
- export const RoundedWithBorder = {
20
- props: RoundedWithBorderTemplate.props,
21
- update(node) {
22
- this.uniformRGBA('u_borderColor', this.props['border-color']);
23
- this.uniform4fa('u_borderWidth', this.props['border-width']);
24
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
25
- },
26
- vertex: `
27
- # ifdef GL_FRAGMENT_PRECISION_HIGH
28
- precision highp float;
29
- # else
30
- precision mediump float;
31
- # endif
32
-
33
- attribute vec2 a_position;
34
- attribute vec2 a_textureCoords;
35
- attribute vec4 a_color;
36
- attribute vec2 a_nodeCoords;
37
-
38
- uniform vec2 u_resolution;
39
- uniform float u_pixelRatio;
40
- uniform vec2 u_dimensions;
41
-
42
- uniform vec4 u_radius;
43
- uniform vec4 u_borderWidth;
44
-
45
- varying vec4 v_color;
46
- varying vec2 v_textureCoords;
47
- varying vec2 v_nodeCoords;
48
-
49
- varying vec4 v_innerRadius;
50
- varying vec2 v_innerSize;
51
- varying vec2 v_halfDimensions;
52
-
53
- void main() {
54
- vec2 normalized = a_position * u_pixelRatio;
55
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
56
-
57
- v_color = a_color;
58
- v_nodeCoords = a_nodeCoords;
59
- v_textureCoords = a_textureCoords;
60
-
61
- v_halfDimensions = u_dimensions * 0.5;
62
-
63
- v_innerRadius = vec4(
64
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
65
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
66
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
67
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
68
- );
69
-
70
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
71
-
72
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
- }
75
- `,
76
- fragment: `
77
- # ifdef GL_FRAGMENT_PRECISION_HIGH
78
- precision highp float;
79
- # else
80
- precision mediump float;
81
- # endif
82
-
83
- uniform vec2 u_resolution;
84
- uniform float u_pixelRatio;
85
- uniform float u_alpha;
86
- uniform vec2 u_dimensions;
87
- uniform sampler2D u_texture;
88
-
89
- uniform vec4 u_radius;
90
-
91
- uniform vec4 u_borderWidth;
92
- uniform vec4 u_borderColor;
93
-
94
- varying vec4 v_color;
95
- varying vec2 v_textureCoords;
96
- varying vec2 v_nodeCoords;
97
-
98
- varying vec2 v_halfDimensions;
99
- varying vec4 v_innerRadius;
100
- varying vec2 v_innerSize;
101
-
102
- float roundedBox(vec2 p, vec2 s, vec4 r) {
103
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
104
- r.x = (p.y > 0.0) ? r.y : r.x;
105
- vec2 q = abs(p) - s + r.x;
106
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
107
- }
108
-
109
- void main() {
110
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
111
-
112
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
113
- float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
114
-
115
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
-
117
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
118
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
119
-
120
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
121
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
122
-
123
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
124
- resColor = mix(vec4(0.0), resColor, outerAlpha);
125
- gl_FragColor = resColor * u_alpha;
126
- }
127
- `,
128
- };
129
- //# sourceMappingURL=RoundedWithBorder.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
- export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;
@@ -1,149 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
- export const RoundedWithBorderAndShadow = {
20
- props: RoundedWithBorderAndShadowTemplate.props,
21
- update(node) {
22
- this.uniformRGBA('u_borderColor', this.props['border-color']);
23
- this.uniform4fa('u_borderWidth', this.props['border-width']);
24
- this.uniformRGBA('u_shadowColor', this.props['shadow-color']);
25
- this.uniform4fa('u_shadow', this.props['shadow-projection']);
26
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
27
- },
28
- vertex: `
29
- # ifdef GL_FRAGMENT_PRECISION_HIGH
30
- precision highp float;
31
- # else
32
- precision mediump float;
33
- # endif
34
-
35
- attribute vec2 a_position;
36
- attribute vec2 a_textureCoords;
37
- attribute vec4 a_color;
38
- attribute vec2 a_nodeCoords;
39
-
40
- uniform vec2 u_resolution;
41
- uniform float u_pixelRatio;
42
- uniform float u_rtt;
43
- uniform vec2 u_dimensions;
44
-
45
- uniform vec4 u_shadow;
46
- uniform vec4 u_radius;
47
- uniform vec4 u_borderWidth;
48
-
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
- varying vec2 v_nodeCoords;
52
-
53
- varying vec4 v_innerRadius;
54
- varying vec2 v_innerSize;
55
- varying vec2 v_halfDimensions;
56
-
57
- void main() {
58
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
60
-
61
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
62
- vec2 normVertexPos = a_position * u_pixelRatio;
63
-
64
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
65
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
66
-
67
- v_halfDimensions = u_dimensions * 0.5;
68
-
69
- v_innerRadius = vec4(
70
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
71
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
72
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
73
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
74
- );
75
-
76
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
77
-
78
- v_color = a_color;
79
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
80
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
81
- }
82
- `,
83
- fragment: `
84
- # ifdef GL_FRAGMENT_PRECISION_HIGH
85
- precision highp float;
86
- # else
87
- precision mediump float;
88
- # endif
89
-
90
- uniform vec2 u_resolution;
91
- uniform float u_pixelRatio;
92
- uniform float u_alpha;
93
- uniform vec2 u_dimensions;
94
- uniform sampler2D u_texture;
95
- uniform float u_rtt;
96
-
97
- uniform vec4 u_radius;
98
- uniform vec4 u_borderWidth;
99
- uniform vec4 u_borderColor;
100
- uniform vec4 u_shadowColor;
101
- uniform vec4 u_shadow;
102
-
103
- varying vec4 v_color;
104
- varying vec2 v_textureCoords;
105
- varying vec2 v_nodeCoords;
106
-
107
- varying vec2 v_halfDimensions;
108
- varying vec4 v_innerRadius;
109
- varying vec2 v_innerSize;
110
-
111
- float roundedBox(vec2 p, vec2 s, vec4 r) {
112
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
113
- r.x = (p.y > 0.0) ? r.y : r.x;
114
- vec2 q = abs(p) - s + r.x;
115
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
116
- }
117
-
118
- float shadowBox(vec2 p, vec2 s, vec4 r) {
119
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
120
- r.x = (p.y > 0.0) ? r.y : r.x;
121
- vec2 q = abs(p) - s + r.x;
122
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
123
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
124
- }
125
-
126
- void main() {
127
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
128
-
129
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
130
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
131
-
132
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
133
-
134
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
135
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
136
-
137
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
138
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
139
-
140
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
141
-
142
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
143
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
144
- resColor = mix(shadow, resColor, outerAlpha);
145
- gl_FragColor = resColor * u_alpha;
146
- }
147
- `,
148
- };
149
- //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEX;CACA,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedWithShadowProps } from '../templates/RoundedWithShadowTemplate.js';
3
- export declare const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps>;