@lightningjs/renderer 2.13.4 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.d.ts +6 -0
  8. package/dist/src/core/TextureMemoryManager.js +15 -8
  9. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  10. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/textures/Texture.d.ts +8 -0
  31. package/dist/src/core/textures/Texture.js +13 -0
  32. package/dist/src/core/textures/Texture.js.map +1 -1
  33. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  34. package/exports/canvas.ts +39 -39
  35. package/exports/index.ts +89 -89
  36. package/exports/inspector.ts +24 -24
  37. package/exports/utils.ts +44 -44
  38. package/exports/webgl.ts +38 -38
  39. package/package.json +1 -1
  40. package/scripts/please-use-pnpm.js +13 -13
  41. package/src/common/CommonTypes.ts +146 -146
  42. package/src/common/EventEmitter.ts +77 -77
  43. package/src/common/IAnimationController.ts +92 -92
  44. package/src/common/IEventEmitter.ts +28 -28
  45. package/src/core/CoreNode.test.ts +202 -202
  46. package/src/core/CoreNode.ts +2462 -2462
  47. package/src/core/CoreShaderManager.ts +292 -292
  48. package/src/core/CoreTextNode.ts +455 -455
  49. package/src/core/CoreTextureManager.ts +558 -604
  50. package/src/core/Stage.ts +743 -743
  51. package/src/core/TextureMemoryManager.ts +404 -395
  52. package/src/core/animations/AnimationManager.ts +38 -38
  53. package/src/core/animations/CoreAnimation.ts +347 -347
  54. package/src/core/animations/CoreAnimationController.ts +164 -164
  55. package/src/core/lib/ContextSpy.ts +41 -41
  56. package/src/core/lib/ImageWorker.ts +280 -280
  57. package/src/core/lib/Matrix3d.ts +244 -244
  58. package/src/core/lib/RenderCoords.ts +86 -86
  59. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  60. package/src/core/lib/textureCompression.ts +152 -152
  61. package/src/core/lib/textureSvg.ts +78 -78
  62. package/src/core/lib/utils.ts +384 -384
  63. package/src/core/lib/validateImageBitmap.ts +76 -76
  64. package/src/core/platform.ts +63 -63
  65. package/src/core/renderers/CoreContextTexture.ts +43 -43
  66. package/src/core/renderers/CoreRenderOp.ts +22 -22
  67. package/src/core/renderers/CoreRenderer.ts +115 -115
  68. package/src/core/renderers/CoreShader.ts +41 -41
  69. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  70. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  71. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  72. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  73. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  74. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  75. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  76. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  77. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  78. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  79. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  80. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  81. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  82. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  83. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  84. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  85. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  86. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  87. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  88. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  89. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  91. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  95. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  96. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  97. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  98. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  104. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  105. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  106. package/src/core/text-rendering/TrFontManager.ts +183 -183
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  110. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  111. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  112. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  113. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  114. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  115. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  130. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  131. package/src/core/textures/ColorTexture.ts +102 -102
  132. package/src/core/textures/ImageTexture.ts +399 -399
  133. package/src/core/textures/NoiseTexture.ts +104 -104
  134. package/src/core/textures/RenderTexture.ts +85 -85
  135. package/src/core/textures/SubTexture.ts +205 -205
  136. package/src/core/textures/Texture.ts +367 -353
  137. package/src/core/utils.ts +227 -227
  138. package/src/env.d.ts +7 -7
  139. package/src/main-api/DynamicShaderController.ts +104 -104
  140. package/src/main-api/INode.ts +101 -101
  141. package/src/main-api/Inspector.ts +522 -522
  142. package/src/main-api/Renderer.ts +751 -751
  143. package/src/main-api/ShaderController.ts +80 -80
  144. package/src/main-api/utils.ts +45 -45
  145. package/src/utils.ts +248 -248
  146. package/COPYING +0 -1
  147. package/dist/exports/canvas-shaders.d.ts +0 -10
  148. package/dist/exports/canvas-shaders.js +0 -27
  149. package/dist/exports/canvas-shaders.js.map +0 -1
  150. package/dist/exports/webgl-shaders.d.ts +0 -11
  151. package/dist/exports/webgl-shaders.js +0 -28
  152. package/dist/exports/webgl-shaders.js.map +0 -1
  153. package/dist/src/core/platforms/Platform.d.ts +0 -37
  154. package/dist/src/core/platforms/Platform.js +0 -22
  155. package/dist/src/core/platforms/Platform.js.map +0 -1
  156. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  157. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  158. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  159. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  160. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  161. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  162. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  163. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  164. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  166. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  167. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  169. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  170. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  171. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  172. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  173. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  175. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  176. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  178. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  179. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  181. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  182. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  184. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  185. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  187. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  188. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  190. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  191. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  193. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  194. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  195. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  196. package/dist/src/core/shaders/canvas/Border.js +0 -57
  197. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  199. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  200. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  202. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  203. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  205. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  206. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  208. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  209. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  212. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  214. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  215. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  217. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  218. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  219. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  220. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  221. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  222. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  223. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  224. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  225. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  226. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  227. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  229. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  230. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  232. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  233. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  235. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  236. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  238. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  239. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  241. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  242. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  244. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  245. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  247. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  248. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  249. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  250. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  251. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  252. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  253. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  254. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  255. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  256. package/dist/src/core/shaders/webgl/Border.js +0 -110
  257. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  259. package/dist/src/core/shaders/webgl/Default.js +0 -86
  260. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  262. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  263. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  265. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  266. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  268. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  269. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  272. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  274. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  275. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  277. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  278. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  280. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  281. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  284. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  285. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  286. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  287. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  288. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  289. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  290. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  291. package/dist/src/core/temp.js +0 -77
  292. package/dist/src/core/temp.js.map +0 -1
  293. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,362 +1,362 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { Dimensions } from '../../../common/CommonTypes.js';
21
- import { assertTruthy, hasOwn } from '../../../utils.js';
22
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
- import { CoreShader } from '../CoreShader.js';
24
- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
- import type { BufferCollection } from './internal/BufferCollection.js';
28
- import {
29
- createProgram,
30
- createShader,
31
- type AttributeInfo,
32
- type ShaderOptions,
33
- type UniformInfo,
34
- type UniformMethodMap,
35
- type ShaderProgramSources,
36
- } from './internal/ShaderUtils.js';
37
-
38
- /**
39
- * Automatic shader prop for the dimensions of the Node being rendered
40
- *
41
- * @remarks
42
- * Shader's who's rendering depends on the dimensions of the Node being rendered
43
- * should extend this interface from their Prop interface type.
44
- */
45
- export interface DimensionsShaderProp {
46
- /**
47
- * Dimensions of the Node being rendered (Auto-set by the renderer)
48
- *
49
- * @remarks
50
- * DO NOT SET THIS. It is set automatically by the renderer.
51
- * Any values set here will be ignored.
52
- */
53
- $dimensions?: Dimensions;
54
- }
55
-
56
- export interface AlphaShaderProp {
57
- /**
58
- * Alpha of the Node being rendered (Auto-set by the renderer)
59
- *
60
- * @remarks
61
- * DO NOT SET THIS. It is set automatically by the renderer.
62
- * Any values set here will be ignored.
63
- */
64
- $alpha?: number;
65
- }
66
-
67
- export abstract class WebGlCoreShader extends CoreShader {
68
- protected boundBufferCollection: BufferCollection | null = null;
69
- protected buffersBound = false;
70
- protected program: WebGLProgram;
71
- /**
72
- * Vertex Array Object
73
- *
74
- * @remarks
75
- * Used by WebGL2 Only
76
- */
77
- protected vao: WebGLVertexArrayObject | undefined;
78
- protected renderer: WebGlCoreRenderer;
79
- protected glw: WebGlContextWrapper;
80
- protected attributeBuffers: Record<string, WebGLBuffer>;
81
- protected attributeLocations: Record<string, number>;
82
- protected attributeNames: string[];
83
- protected uniformLocations: Record<string, WebGLUniformLocation>;
84
- protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
- readonly supportsIndexedTextures: boolean;
86
-
87
- constructor(options: ShaderOptions) {
88
- super();
89
- const renderer = (this.renderer = options.renderer);
90
- const glw = (this.glw = this.renderer.glw);
91
- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
-
93
- // Check that extensions are supported
94
- const webGl2 = glw.isWebGl2();
95
- const requiredExtensions =
96
- (webGl2 && options.webgl2Extensions) ||
97
- (!webGl2 && options.webgl1Extensions) ||
98
- [];
99
- const glVersion = webGl2 ? '2.0' : '1.0';
100
- requiredExtensions.forEach((extensionName) => {
101
- if (!glw.getExtension(extensionName)) {
102
- throw new Error(
103
- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
- );
105
- }
106
- });
107
-
108
- // Gather shader sources
109
- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
- // the extra copy of them to save memory.
111
- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
- // the source code
113
- const shaderSources =
114
- options.shaderSources ||
115
- (this.constructor as typeof WebGlCoreShader).shaderSources;
116
- if (!shaderSources) {
117
- throw new Error(
118
- `Shader "${this.constructor.name}" is missing shaderSources.`,
119
- );
120
- } else if (webGl2 && shaderSources?.webGl2) {
121
- shaderSources.fragment = shaderSources.webGl2.fragment;
122
- shaderSources.vertex = shaderSources.webGl2.vertex;
123
- delete shaderSources.webGl2;
124
- }
125
-
126
- const textureUnits =
127
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
-
129
- const vertexSource =
130
- shaderSources.vertex instanceof Function
131
- ? shaderSources.vertex(textureUnits)
132
- : shaderSources.vertex;
133
-
134
- const fragmentSource =
135
- shaderSources.fragment instanceof Function
136
- ? shaderSources.fragment(textureUnits)
137
- : shaderSources.fragment;
138
-
139
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
- const fragmentShader = createShader(
141
- glw,
142
- glw.FRAGMENT_SHADER,
143
- fragmentSource,
144
- );
145
-
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error(
148
- `Unable to create the following shader(s): ${[
149
- !vertexShader && 'VERTEX_SHADER',
150
- !fragmentShader && 'FRAGMENT_SHADER',
151
- ]
152
- .filter(Boolean)
153
- .join(' and ')}`,
154
- );
155
- }
156
-
157
- const program = createProgram(glw, vertexShader, fragmentShader);
158
- if (!program) {
159
- throw new Error('Unable to create program');
160
- }
161
- this.program = program;
162
-
163
- this.attributeLocations = {} as Record<string, number>;
164
- this.attributeBuffers = {} as Record<string, number>;
165
- this.attributeNames = [];
166
-
167
- [...options.attributes].forEach((attributeName) => {
168
- const location = glw.getAttribLocation(this.program, attributeName);
169
- if (location < 0) {
170
- throw new Error(
171
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
- );
173
- }
174
- const buffer = glw.createBuffer();
175
- if (!buffer) {
176
- throw new Error(
177
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
- );
179
- }
180
-
181
- this.attributeLocations[attributeName] = location;
182
- this.attributeBuffers[attributeName] = buffer;
183
- this.attributeNames.push(attributeName);
184
- });
185
-
186
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
- options.uniforms.forEach((uniform: UniformInfo) => {
189
- const location = glw.getUniformLocation(this.program, uniform.name);
190
- this.uniformTypes[uniform.name] = uniform.uniform;
191
- if (!location) {
192
- console.warn(
193
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
- );
195
- return;
196
- }
197
- this.uniformLocations[uniform.name] = location;
198
- });
199
- }
200
-
201
- private bindBufferAttribute(
202
- location: number,
203
- buffer: WebGLBuffer,
204
- attribute: AttributeInfo,
205
- ) {
206
- const { glw } = this;
207
- glw.enableVertexAttribArray(location);
208
-
209
- glw.vertexAttribPointer(
210
- buffer,
211
- location,
212
- attribute.size,
213
- attribute.type,
214
- attribute.normalized,
215
- attribute.stride,
216
- attribute.offset,
217
- );
218
- }
219
-
220
- disableAttribute(location: number) {
221
- this.glw.disableVertexAttribArray(location);
222
- }
223
-
224
- disableAttributes() {
225
- for (const loc in this.attributeLocations) {
226
- this.disableAttribute(this.attributeLocations[loc] as number);
227
- }
228
- this.boundBufferCollection = null;
229
- }
230
-
231
- /**
232
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
- * to reduce the number of draw calls.
234
- *
235
- * @remarks
236
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
- * calls into a single draw call.
238
- *
239
- * By default, this returns false (meaning no batching is allowed), but can be
240
- * overridden by child classes to provide more efficient batching.
241
- *
242
- * @param propsA
243
- * @param propsB
244
- * @returns
245
- */
246
- canBatchShaderProps(
247
- propsA: Record<string, unknown>,
248
- propsB: Record<string, unknown>,
249
- ): boolean {
250
- return false;
251
- }
252
-
253
- bindRenderOp(
254
- renderOp: WebGlCoreRenderOp,
255
- props: Record<string, unknown> | null,
256
- ) {
257
- this.bindBufferCollection(renderOp.buffers);
258
- if (renderOp.textures.length > 0) {
259
- this.bindTextures(renderOp.textures);
260
- }
261
-
262
- const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
-
264
- // Skip if the parent and current operation both have render textures
265
- if (renderToTexture && parentHasRenderTexture) {
266
- return;
267
- }
268
-
269
- // Bind render texture framebuffer dimensions as resolution
270
- // if the parent has a render texture
271
- if (parentHasRenderTexture) {
272
- const { width, height } = renderOp.framebufferDimensions || {};
273
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
- // the final render texture will be rendered to the screen with the correct pixel ratio
275
- glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
-
277
- // Set resolution to the framebuffer dimensions
278
- glw.uniform2f(
279
- this.getUniformLocation('u_resolution'),
280
- width ?? 0,
281
- height ?? 0,
282
- );
283
- } else {
284
- glw.uniform1f(
285
- this.getUniformLocation('u_pixelRatio'),
286
- renderOp.options.pixelRatio,
287
- );
288
- glw.uniform2f(
289
- this.getUniformLocation('u_resolution'),
290
- glw.canvas.width,
291
- glw.canvas.height,
292
- );
293
- }
294
-
295
- if (props) {
296
- // Bind optional automatic uniforms
297
- // These are only bound if their keys are present in the props.
298
- if (hasOwn(props, '$dimensions')) {
299
- let dimensions = props.$dimensions as Dimensions | null;
300
- if (!dimensions) {
301
- dimensions = renderOp.dimensions;
302
- }
303
- glw.uniform2f(
304
- this.getUniformLocation('u_dimensions'),
305
- dimensions.width,
306
- dimensions.height,
307
- );
308
- }
309
- if (hasOwn(props, '$alpha')) {
310
- let alpha = props.$alpha as number | null;
311
- if (!alpha) {
312
- alpha = renderOp.alpha;
313
- }
314
- glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
- }
316
- this.bindProps(props);
317
- }
318
- }
319
-
320
- getUniformLocation(name: string): WebGLUniformLocation | null {
321
- return this.uniformLocations[name] || null;
322
- }
323
-
324
- bindBufferCollection(buffer: BufferCollection) {
325
- if (this.boundBufferCollection === buffer) {
326
- return;
327
- }
328
- for (const attributeName in this.attributeLocations) {
329
- const resolvedBuffer = buffer.getBuffer(attributeName);
330
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
- assertTruthy(resolvedInfo);
333
- this.bindBufferAttribute(
334
- this.attributeLocations[attributeName]!,
335
- resolvedBuffer,
336
- resolvedInfo,
337
- );
338
- }
339
- this.boundBufferCollection = buffer;
340
- }
341
-
342
- protected override bindProps(props: Record<string, unknown>) {
343
- // Implement in child class
344
- }
345
-
346
- bindTextures(textures: WebGlCoreCtxTexture[]) {
347
- // no defaults
348
- }
349
-
350
- override attach(): void {
351
- this.glw.useProgram(this.program);
352
- if (this.glw.isWebGl2() && this.vao) {
353
- this.glw.bindVertexArray(this.vao);
354
- }
355
- }
356
-
357
- override detach(): void {
358
- this.disableAttributes();
359
- }
360
-
361
- protected static shaderSources?: ShaderProgramSources;
362
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+
38
+ /**
39
+ * Automatic shader prop for the dimensions of the Node being rendered
40
+ *
41
+ * @remarks
42
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
43
+ * should extend this interface from their Prop interface type.
44
+ */
45
+ export interface DimensionsShaderProp {
46
+ /**
47
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
48
+ *
49
+ * @remarks
50
+ * DO NOT SET THIS. It is set automatically by the renderer.
51
+ * Any values set here will be ignored.
52
+ */
53
+ $dimensions?: Dimensions;
54
+ }
55
+
56
+ export interface AlphaShaderProp {
57
+ /**
58
+ * Alpha of the Node being rendered (Auto-set by the renderer)
59
+ *
60
+ * @remarks
61
+ * DO NOT SET THIS. It is set automatically by the renderer.
62
+ * Any values set here will be ignored.
63
+ */
64
+ $alpha?: number;
65
+ }
66
+
67
+ export abstract class WebGlCoreShader extends CoreShader {
68
+ protected boundBufferCollection: BufferCollection | null = null;
69
+ protected buffersBound = false;
70
+ protected program: WebGLProgram;
71
+ /**
72
+ * Vertex Array Object
73
+ *
74
+ * @remarks
75
+ * Used by WebGL2 Only
76
+ */
77
+ protected vao: WebGLVertexArrayObject | undefined;
78
+ protected renderer: WebGlCoreRenderer;
79
+ protected glw: WebGlContextWrapper;
80
+ protected attributeBuffers: Record<string, WebGLBuffer>;
81
+ protected attributeLocations: Record<string, number>;
82
+ protected attributeNames: string[];
83
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
84
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
+ readonly supportsIndexedTextures: boolean;
86
+
87
+ constructor(options: ShaderOptions) {
88
+ super();
89
+ const renderer = (this.renderer = options.renderer);
90
+ const glw = (this.glw = this.renderer.glw);
91
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
+
93
+ // Check that extensions are supported
94
+ const webGl2 = glw.isWebGl2();
95
+ const requiredExtensions =
96
+ (webGl2 && options.webgl2Extensions) ||
97
+ (!webGl2 && options.webgl1Extensions) ||
98
+ [];
99
+ const glVersion = webGl2 ? '2.0' : '1.0';
100
+ requiredExtensions.forEach((extensionName) => {
101
+ if (!glw.getExtension(extensionName)) {
102
+ throw new Error(
103
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
+ );
105
+ }
106
+ });
107
+
108
+ // Gather shader sources
109
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
+ // the extra copy of them to save memory.
111
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
+ // the source code
113
+ const shaderSources =
114
+ options.shaderSources ||
115
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
116
+ if (!shaderSources) {
117
+ throw new Error(
118
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
119
+ );
120
+ } else if (webGl2 && shaderSources?.webGl2) {
121
+ shaderSources.fragment = shaderSources.webGl2.fragment;
122
+ shaderSources.vertex = shaderSources.webGl2.vertex;
123
+ delete shaderSources.webGl2;
124
+ }
125
+
126
+ const textureUnits =
127
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
+
129
+ const vertexSource =
130
+ shaderSources.vertex instanceof Function
131
+ ? shaderSources.vertex(textureUnits)
132
+ : shaderSources.vertex;
133
+
134
+ const fragmentSource =
135
+ shaderSources.fragment instanceof Function
136
+ ? shaderSources.fragment(textureUnits)
137
+ : shaderSources.fragment;
138
+
139
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
+ const fragmentShader = createShader(
141
+ glw,
142
+ glw.FRAGMENT_SHADER,
143
+ fragmentSource,
144
+ );
145
+
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error(
148
+ `Unable to create the following shader(s): ${[
149
+ !vertexShader && 'VERTEX_SHADER',
150
+ !fragmentShader && 'FRAGMENT_SHADER',
151
+ ]
152
+ .filter(Boolean)
153
+ .join(' and ')}`,
154
+ );
155
+ }
156
+
157
+ const program = createProgram(glw, vertexShader, fragmentShader);
158
+ if (!program) {
159
+ throw new Error('Unable to create program');
160
+ }
161
+ this.program = program;
162
+
163
+ this.attributeLocations = {} as Record<string, number>;
164
+ this.attributeBuffers = {} as Record<string, number>;
165
+ this.attributeNames = [];
166
+
167
+ [...options.attributes].forEach((attributeName) => {
168
+ const location = glw.getAttribLocation(this.program, attributeName);
169
+ if (location < 0) {
170
+ throw new Error(
171
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
+ );
173
+ }
174
+ const buffer = glw.createBuffer();
175
+ if (!buffer) {
176
+ throw new Error(
177
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
+ );
179
+ }
180
+
181
+ this.attributeLocations[attributeName] = location;
182
+ this.attributeBuffers[attributeName] = buffer;
183
+ this.attributeNames.push(attributeName);
184
+ });
185
+
186
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
+ options.uniforms.forEach((uniform: UniformInfo) => {
189
+ const location = glw.getUniformLocation(this.program, uniform.name);
190
+ this.uniformTypes[uniform.name] = uniform.uniform;
191
+ if (!location) {
192
+ console.warn(
193
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
+ );
195
+ return;
196
+ }
197
+ this.uniformLocations[uniform.name] = location;
198
+ });
199
+ }
200
+
201
+ private bindBufferAttribute(
202
+ location: number,
203
+ buffer: WebGLBuffer,
204
+ attribute: AttributeInfo,
205
+ ) {
206
+ const { glw } = this;
207
+ glw.enableVertexAttribArray(location);
208
+
209
+ glw.vertexAttribPointer(
210
+ buffer,
211
+ location,
212
+ attribute.size,
213
+ attribute.type,
214
+ attribute.normalized,
215
+ attribute.stride,
216
+ attribute.offset,
217
+ );
218
+ }
219
+
220
+ disableAttribute(location: number) {
221
+ this.glw.disableVertexAttribArray(location);
222
+ }
223
+
224
+ disableAttributes() {
225
+ for (const loc in this.attributeLocations) {
226
+ this.disableAttribute(this.attributeLocations[loc] as number);
227
+ }
228
+ this.boundBufferCollection = null;
229
+ }
230
+
231
+ /**
232
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
+ * to reduce the number of draw calls.
234
+ *
235
+ * @remarks
236
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
+ * calls into a single draw call.
238
+ *
239
+ * By default, this returns false (meaning no batching is allowed), but can be
240
+ * overridden by child classes to provide more efficient batching.
241
+ *
242
+ * @param propsA
243
+ * @param propsB
244
+ * @returns
245
+ */
246
+ canBatchShaderProps(
247
+ propsA: Record<string, unknown>,
248
+ propsB: Record<string, unknown>,
249
+ ): boolean {
250
+ return false;
251
+ }
252
+
253
+ bindRenderOp(
254
+ renderOp: WebGlCoreRenderOp,
255
+ props: Record<string, unknown> | null,
256
+ ) {
257
+ this.bindBufferCollection(renderOp.buffers);
258
+ if (renderOp.textures.length > 0) {
259
+ this.bindTextures(renderOp.textures);
260
+ }
261
+
262
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
+
264
+ // Skip if the parent and current operation both have render textures
265
+ if (renderToTexture && parentHasRenderTexture) {
266
+ return;
267
+ }
268
+
269
+ // Bind render texture framebuffer dimensions as resolution
270
+ // if the parent has a render texture
271
+ if (parentHasRenderTexture) {
272
+ const { width, height } = renderOp.framebufferDimensions || {};
273
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
+ // the final render texture will be rendered to the screen with the correct pixel ratio
275
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
+
277
+ // Set resolution to the framebuffer dimensions
278
+ glw.uniform2f(
279
+ this.getUniformLocation('u_resolution'),
280
+ width ?? 0,
281
+ height ?? 0,
282
+ );
283
+ } else {
284
+ glw.uniform1f(
285
+ this.getUniformLocation('u_pixelRatio'),
286
+ renderOp.options.pixelRatio,
287
+ );
288
+ glw.uniform2f(
289
+ this.getUniformLocation('u_resolution'),
290
+ glw.canvas.width,
291
+ glw.canvas.height,
292
+ );
293
+ }
294
+
295
+ if (props) {
296
+ // Bind optional automatic uniforms
297
+ // These are only bound if their keys are present in the props.
298
+ if (hasOwn(props, '$dimensions')) {
299
+ let dimensions = props.$dimensions as Dimensions | null;
300
+ if (!dimensions) {
301
+ dimensions = renderOp.dimensions;
302
+ }
303
+ glw.uniform2f(
304
+ this.getUniformLocation('u_dimensions'),
305
+ dimensions.width,
306
+ dimensions.height,
307
+ );
308
+ }
309
+ if (hasOwn(props, '$alpha')) {
310
+ let alpha = props.$alpha as number | null;
311
+ if (!alpha) {
312
+ alpha = renderOp.alpha;
313
+ }
314
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
+ }
316
+ this.bindProps(props);
317
+ }
318
+ }
319
+
320
+ getUniformLocation(name: string): WebGLUniformLocation | null {
321
+ return this.uniformLocations[name] || null;
322
+ }
323
+
324
+ bindBufferCollection(buffer: BufferCollection) {
325
+ if (this.boundBufferCollection === buffer) {
326
+ return;
327
+ }
328
+ for (const attributeName in this.attributeLocations) {
329
+ const resolvedBuffer = buffer.getBuffer(attributeName);
330
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
+ assertTruthy(resolvedInfo);
333
+ this.bindBufferAttribute(
334
+ this.attributeLocations[attributeName]!,
335
+ resolvedBuffer,
336
+ resolvedInfo,
337
+ );
338
+ }
339
+ this.boundBufferCollection = buffer;
340
+ }
341
+
342
+ protected override bindProps(props: Record<string, unknown>) {
343
+ // Implement in child class
344
+ }
345
+
346
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
347
+ // no defaults
348
+ }
349
+
350
+ override attach(): void {
351
+ this.glw.useProgram(this.program);
352
+ if (this.glw.isWebGl2() && this.vao) {
353
+ this.glw.bindVertexArray(this.vao);
354
+ }
355
+ }
356
+
357
+ override detach(): void {
358
+ this.disableAttributes();
359
+ }
360
+
361
+ protected static shaderSources?: ShaderProgramSources;
362
+ }