@lightningjs/renderer 2.13.4 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.d.ts +6 -0
  8. package/dist/src/core/TextureMemoryManager.js +15 -8
  9. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  10. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/textures/Texture.d.ts +8 -0
  31. package/dist/src/core/textures/Texture.js +13 -0
  32. package/dist/src/core/textures/Texture.js.map +1 -1
  33. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  34. package/exports/canvas.ts +39 -39
  35. package/exports/index.ts +89 -89
  36. package/exports/inspector.ts +24 -24
  37. package/exports/utils.ts +44 -44
  38. package/exports/webgl.ts +38 -38
  39. package/package.json +1 -1
  40. package/scripts/please-use-pnpm.js +13 -13
  41. package/src/common/CommonTypes.ts +146 -146
  42. package/src/common/EventEmitter.ts +77 -77
  43. package/src/common/IAnimationController.ts +92 -92
  44. package/src/common/IEventEmitter.ts +28 -28
  45. package/src/core/CoreNode.test.ts +202 -202
  46. package/src/core/CoreNode.ts +2462 -2462
  47. package/src/core/CoreShaderManager.ts +292 -292
  48. package/src/core/CoreTextNode.ts +455 -455
  49. package/src/core/CoreTextureManager.ts +558 -604
  50. package/src/core/Stage.ts +743 -743
  51. package/src/core/TextureMemoryManager.ts +404 -395
  52. package/src/core/animations/AnimationManager.ts +38 -38
  53. package/src/core/animations/CoreAnimation.ts +347 -347
  54. package/src/core/animations/CoreAnimationController.ts +164 -164
  55. package/src/core/lib/ContextSpy.ts +41 -41
  56. package/src/core/lib/ImageWorker.ts +280 -280
  57. package/src/core/lib/Matrix3d.ts +244 -244
  58. package/src/core/lib/RenderCoords.ts +86 -86
  59. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  60. package/src/core/lib/textureCompression.ts +152 -152
  61. package/src/core/lib/textureSvg.ts +78 -78
  62. package/src/core/lib/utils.ts +384 -384
  63. package/src/core/lib/validateImageBitmap.ts +76 -76
  64. package/src/core/platform.ts +63 -63
  65. package/src/core/renderers/CoreContextTexture.ts +43 -43
  66. package/src/core/renderers/CoreRenderOp.ts +22 -22
  67. package/src/core/renderers/CoreRenderer.ts +115 -115
  68. package/src/core/renderers/CoreShader.ts +41 -41
  69. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  70. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  71. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  72. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  73. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  74. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  75. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  76. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  77. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  78. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  79. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  80. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  81. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  82. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  83. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  84. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  85. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  86. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  87. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  88. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  89. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  91. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  95. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  96. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  97. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  98. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  104. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  105. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  106. package/src/core/text-rendering/TrFontManager.ts +183 -183
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  110. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  111. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  112. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  113. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  114. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  115. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  130. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  131. package/src/core/textures/ColorTexture.ts +102 -102
  132. package/src/core/textures/ImageTexture.ts +399 -399
  133. package/src/core/textures/NoiseTexture.ts +104 -104
  134. package/src/core/textures/RenderTexture.ts +85 -85
  135. package/src/core/textures/SubTexture.ts +205 -205
  136. package/src/core/textures/Texture.ts +367 -353
  137. package/src/core/utils.ts +227 -227
  138. package/src/env.d.ts +7 -7
  139. package/src/main-api/DynamicShaderController.ts +104 -104
  140. package/src/main-api/INode.ts +101 -101
  141. package/src/main-api/Inspector.ts +522 -522
  142. package/src/main-api/Renderer.ts +751 -751
  143. package/src/main-api/ShaderController.ts +80 -80
  144. package/src/main-api/utils.ts +45 -45
  145. package/src/utils.ts +248 -248
  146. package/COPYING +0 -1
  147. package/dist/exports/canvas-shaders.d.ts +0 -10
  148. package/dist/exports/canvas-shaders.js +0 -27
  149. package/dist/exports/canvas-shaders.js.map +0 -1
  150. package/dist/exports/webgl-shaders.d.ts +0 -11
  151. package/dist/exports/webgl-shaders.js +0 -28
  152. package/dist/exports/webgl-shaders.js.map +0 -1
  153. package/dist/src/core/platforms/Platform.d.ts +0 -37
  154. package/dist/src/core/platforms/Platform.js +0 -22
  155. package/dist/src/core/platforms/Platform.js.map +0 -1
  156. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  157. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  158. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  159. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  160. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  161. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  162. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  163. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  164. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  166. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  167. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  169. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  170. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  171. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  172. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  173. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  175. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  176. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  178. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  179. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  181. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  182. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  184. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  185. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  187. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  188. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  190. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  191. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  193. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  194. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  195. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  196. package/dist/src/core/shaders/canvas/Border.js +0 -57
  197. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  199. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  200. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  202. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  203. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  205. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  206. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  208. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  209. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  212. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  214. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  215. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  217. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  218. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  219. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  220. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  221. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  222. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  223. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  224. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  225. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  226. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  227. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  229. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  230. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  232. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  233. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  235. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  236. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  238. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  239. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  241. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  242. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  244. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  245. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  247. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  248. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  249. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  250. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  251. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  252. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  253. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  254. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  255. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  256. package/dist/src/core/shaders/webgl/Border.js +0 -110
  257. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  259. package/dist/src/core/shaders/webgl/Default.js +0 -86
  260. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  262. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  263. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  265. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  266. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  268. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  269. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  272. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  274. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  275. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  277. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  278. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  280. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  281. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  284. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  285. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  286. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  287. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  288. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  289. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  290. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  291. package/dist/src/core/temp.js +0 -77
  292. package/dist/src/core/temp.js.map +0 -1
  293. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,580 +1,580 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
- import {
21
- WebGlCoreShader,
22
- type DimensionsShaderProp,
23
- type AlphaShaderProp,
24
- } from '../WebGlCoreShader.js';
25
- import { type UniformInfo } from '../internal/ShaderUtils.js';
26
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
- import {
28
- ShaderEffect,
29
- type EffectDescUnion,
30
- type ShaderEffectUniform,
31
- type ShaderEffectValueMap,
32
- type BaseEffectDesc,
33
- } from './effects/ShaderEffect.js';
34
- import type { EffectMap } from '../../../CoreShaderManager.js';
35
- import { assertTruthy } from '../../../../utils.js';
36
- import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
-
38
- export interface DynamicShaderProps
39
- extends DimensionsShaderProp,
40
- AlphaShaderProp {
41
- effects?: EffectDescUnion[];
42
- }
43
-
44
- const effectCache = new Map<string, BaseEffectDesc[]>();
45
- const getResolvedEffect = (
46
- effects: BaseEffectDesc[],
47
- effectContructors: Partial<EffectMap>,
48
- ): BaseEffectDesc[] => {
49
- const key = JSON.stringify(effects);
50
- if (effectCache.has(key)) {
51
- return effectCache.get(key)!;
52
- }
53
- effects = effects ?? [];
54
- const resolvedEffects = [];
55
- const effectsLength = effects.length;
56
- let i = 0;
57
- for (; i < effectsLength; i++) {
58
- const { name, type, props } = effects[i] as BaseEffectDesc;
59
- const resolvedEffect = {
60
- name,
61
- type,
62
- props: {} as Record<string, any>,
63
- };
64
-
65
- const effectConstructor = effectContructors[type]!;
66
- const defaultPropValues = effectConstructor.resolveDefaults(props);
67
- const uniforms = effectConstructor.uniforms;
68
- const uniformKeys = Object.keys(uniforms);
69
- const uniformsLength = uniformKeys.length;
70
- let j = 0;
71
- for (; j < uniformsLength; j++) {
72
- const key = uniformKeys[j]!;
73
- const uniform = uniforms[key]!;
74
-
75
- const result: ShaderEffectValueMap = {
76
- value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
- programValue: undefined,
78
- method: uniform.method,
79
- updateOnBind: uniform.updateOnBind || false,
80
- hasValidator: uniform.validator !== undefined,
81
- hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
- };
83
-
84
- const validatedValue =
85
- (result.hasValidator &&
86
- uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
- defaultPropValues[key];
88
-
89
- if (defaultPropValues[key] !== validatedValue) {
90
- result.validatedValue = validatedValue as number | number[];
91
- }
92
-
93
- if (result.hasProgramValueUpdater) {
94
- uniform.updateProgramValue!(result);
95
- }
96
-
97
- if (result.programValue === undefined) {
98
- result.programValue = result.value as number;
99
- }
100
-
101
- resolvedEffect.props[key] = result;
102
- }
103
- resolvedEffects.push(resolvedEffect);
104
- }
105
-
106
- effectCache.set(key, resolvedEffects);
107
- return resolvedEffects;
108
- };
109
-
110
- export class DynamicShader extends WebGlCoreShader {
111
- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
-
113
- constructor(
114
- renderer: WebGlCoreRenderer,
115
- props: DynamicShaderProps,
116
- effectContructors: Partial<EffectMap>,
117
- ) {
118
- const shader = DynamicShader.createShader(props, effectContructors);
119
- super({
120
- renderer,
121
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
- uniforms: [
123
- { name: 'u_resolution', uniform: 'uniform2fv' },
124
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
- { name: 'u_texture', uniform: 'uniform2fv' },
126
- { name: 'u_dimensions', uniform: 'uniform2fv' },
127
- { name: 'u_alpha', uniform: 'uniform1f' },
128
- ...shader.uniforms,
129
- ],
130
- shaderSources: {
131
- vertex: shader.vertex,
132
- fragment: shader.fragment,
133
- },
134
- });
135
-
136
- this.effects = shader.effects as Array<
137
- InstanceType<EffectMap[keyof EffectMap]>
138
- >;
139
- }
140
-
141
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
- const { glw } = this;
143
- glw.activeTexture(0);
144
- glw.bindTexture(textures[0]!.ctxTexture);
145
- }
146
-
147
- bindUniformMethods(props: DynamicShaderProps): void {
148
- const glw = this.glw;
149
- const effects = props.effects;
150
- const effectsL = effects!.length;
151
- for (let i = 0; i < effectsL; i++) {
152
- const uniformInfo = this.effects[i]!.uniformInfo;
153
- const effect = effects![i]! as Record<string, any>;
154
- const propKeys = Object.keys(effect.props);
155
- const propsLength = propKeys.length;
156
- for (let j = 0; j < propsLength; j++) {
157
- const key = propKeys[j]!;
158
- const method = effect.props[key].method as keyof UniformMethodMap;
159
- const location = this.getUniformLocation(uniformInfo[key]!.name);
160
-
161
- if (
162
- method === 'uniform2fv' ||
163
- method === 'uniform2iv' ||
164
- //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
- method === 'uniform3iv' ||
166
- method === 'uniform4fv' ||
167
- method === 'uniform4iv' ||
168
- method === 'uniformMatrix2fv' ||
169
- method === 'uniformMatrix3fv' ||
170
- method === 'uniformMatrix4fv' ||
171
- method === 'uniform1f' ||
172
- method === 'uniform1fv' ||
173
- method === 'uniform1i' ||
174
- method === 'uniform1iv'
175
- ) {
176
- effect.props[key].setUniformValue = function () {
177
- glw[method](location, this.programValue);
178
- };
179
- continue;
180
- }
181
-
182
- if (method === 'uniform2f' || method === 'uniform2i') {
183
- effect.props[key].setUniformValue = function () {
184
- glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
- };
186
- continue;
187
- }
188
-
189
- if (method === 'uniform3f' || method === 'uniform3i') {
190
- effect.props[key].setUniformValue = function () {
191
- glw[method](
192
- location,
193
- this.programValue[0]!,
194
- this.programValue[1]!,
195
- this.programValue[2]!,
196
- );
197
- };
198
- continue;
199
- }
200
-
201
- if (method === 'uniform4f' || method === 'uniform4i') {
202
- effect.props[key].setUniformValue = function () {
203
- glw[method](
204
- location,
205
- this.programValue[0]!,
206
- this.programValue[1]!,
207
- this.programValue[2]!,
208
- this.programValue[3]!,
209
- );
210
- };
211
- continue;
212
- }
213
- }
214
- }
215
- }
216
-
217
- protected override bindProps(props: Required<DynamicShaderProps>): void {
218
- const effects = props.effects;
219
- const effectsL = effects.length;
220
- let i = 0;
221
- for (; i < effectsL; i++) {
222
- const effect = effects[i]! as Record<string, any>;
223
- const propKeys = Object.keys(effect.props);
224
- const propsLength = propKeys.length;
225
- let j = 0;
226
- for (; j < propsLength; j++) {
227
- const key = propKeys[j]!;
228
- const prop = effect.props[key]!;
229
- if (prop.updateOnBind === true) {
230
- const uniform =
231
- this.renderer.shManager.getRegisteredEffects()[
232
- effect.type as keyof EffectMap
233
- ]?.uniforms[key];
234
- uniform?.updateProgramValue!(effect.props[key], props);
235
- }
236
-
237
- prop.setUniformValue();
238
- }
239
- }
240
- }
241
-
242
- override canBatchShaderProps(
243
- propsA: Required<DynamicShaderProps>,
244
- propsB: Required<DynamicShaderProps>,
245
- ): boolean {
246
- if (
247
- propsA.$alpha !== propsB.$alpha ||
248
- propsA.$dimensions.width !== propsB.$dimensions.width ||
249
- propsA.$dimensions.height !== propsB.$dimensions.height ||
250
- propsA.effects.length !== propsB.effects.length
251
- ) {
252
- return false;
253
- }
254
- const propsEffectsLen = propsA.effects.length;
255
- let i = 0;
256
- for (; i < propsEffectsLen; i++) {
257
- const effectA = propsA.effects[i]!;
258
- const effectB = propsB.effects[i]!;
259
- if (effectA.type !== effectB.type) {
260
- return false;
261
- }
262
- for (const key in effectA.props) {
263
- if (
264
- (effectB.props && !effectB.props[key]) ||
265
- (effectA.props[key] as ShaderEffectValueMap).value !==
266
- (effectB.props[key] as ShaderEffectValueMap).value
267
- ) {
268
- return false;
269
- }
270
- }
271
- }
272
- return true;
273
- }
274
-
275
- static createShader(
276
- props: DynamicShaderProps,
277
- effectContructors: Partial<EffectMap>,
278
- ) {
279
- //counts duplicate effects
280
- const effectNameCount: Record<string, number> = {};
281
- const methods: Record<string, string> = {};
282
-
283
- let declareUniforms = '';
284
- const uniforms: UniformInfo[] = [];
285
-
286
- const uFx: Record<string, unknown>[] = [];
287
-
288
- const effects = props.effects!.map((effect) => {
289
- const baseClass = effectContructors[effect.type]!;
290
- const key = baseClass.getEffectKey(effect.props || {});
291
-
292
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
-
294
- const nr = effectNameCount[key]!;
295
-
296
- if (nr === 1) {
297
- uFx.push({ key, type: effect.type, props: effect.props });
298
- }
299
-
300
- //initialize new effect class;
301
- const fxClass = new baseClass({
302
- ref: `${key}${nr === 1 ? '' : nr}`,
303
- target: key,
304
- props: effect.props,
305
- }) as ShaderEffect;
306
-
307
- declareUniforms += fxClass.declaredUniforms;
308
- uniforms.push(...Object.values(fxClass.uniformInfo));
309
- return fxClass;
310
- });
311
-
312
- //build source
313
- let effectMethods = '';
314
-
315
- uFx?.forEach((fx) => {
316
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
- const fxProps = fxClass.resolveDefaults(
318
- (fx.props ?? {}) as Record<string, unknown>,
319
- );
320
-
321
- const remap: Record<string, string>[] = [];
322
- for (const m in fxClass.methods) {
323
- let cm = m;
324
- const fxMethod = fxClass.methods[m]!;
325
- if (methods[m] && methods[m] !== fxMethod) {
326
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
- }
328
- methods[cm] = fxMethod.replace('function', cm);
329
- remap.push({ m, cm });
330
- }
331
-
332
- let onShaderMask =
333
- fxClass.onShaderMask instanceof Function
334
- ? fxClass.onShaderMask(fxProps)
335
- : fxClass.onShaderMask;
336
-
337
- let onColorize =
338
- fxClass.onColorize instanceof Function
339
- ? fxClass.onColorize(fxProps)
340
- : fxClass.onColorize;
341
-
342
- let onEffectMask =
343
- fxClass.onEffectMask instanceof Function
344
- ? fxClass.onEffectMask(fxProps)
345
- : fxClass.onEffectMask;
346
-
347
- remap.forEach((r) => {
348
- const { m, cm } = r;
349
- const reg = new RegExp(`\\$${m!}`, 'g');
350
- if (onShaderMask) {
351
- onShaderMask = onShaderMask.replace(reg, cm!);
352
- }
353
- if (onColorize) {
354
- onColorize = onColorize.replace(reg, cm!);
355
- }
356
- if (onEffectMask) {
357
- onEffectMask = onEffectMask.replace(reg, cm!);
358
- }
359
- });
360
-
361
- const methodParameters = fxClass.getMethodParameters(
362
- fxClass.uniforms,
363
- fxProps,
364
- );
365
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
- if (onShaderMask) {
367
- effectMethods += `
368
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
- ${onShaderMask}
370
- }
371
- `;
372
- }
373
- if (onColorize) {
374
- effectMethods += `
375
- vec4 fx_${
376
- fx.key as string
377
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
- ${onColorize}
379
- }
380
- `;
381
- }
382
-
383
- if (onEffectMask) {
384
- effectMethods += `
385
- vec4 fx_${
386
- fx.key as string
387
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
- ${onEffectMask}
389
- }
390
- `;
391
- }
392
- });
393
-
394
- let sharedMethods = '';
395
- for (const m in methods) {
396
- sharedMethods += methods[m];
397
- }
398
-
399
- //fill main functions
400
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
- let drawEffects = `
402
-
403
- `;
404
- for (let i = 0; i < effects.length; i++) {
405
- const current = effects[i]!;
406
- const pm =
407
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
-
410
- if (currentClass.onShaderMask) {
411
- drawEffects += `
412
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
- `;
414
- }
415
- if (currentClass.onColorize) {
416
- drawEffects += `
417
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
- `;
419
- }
420
- if (currentClass.onEffectMask) {
421
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
- }
423
-
424
- const next = effects[i + 1]!;
425
- if (
426
- next === undefined ||
427
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
- ) {
429
- drawEffects += `
430
- shaderColor = ${currentMask};
431
- `;
432
- }
433
- }
434
-
435
- return {
436
- effects,
437
- uniforms,
438
- fragment: DynamicShader.fragment(
439
- declareUniforms,
440
- sharedMethods,
441
- effectMethods,
442
- drawEffects,
443
- ),
444
- vertex: DynamicShader.vertex(),
445
- };
446
- }
447
-
448
- static resolveMethodDuplicate(
449
- key: string,
450
- effectMethod: string,
451
- methodCollection: Record<string, string>,
452
- increment = 0,
453
- ): string {
454
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
- return this.resolveMethodDuplicate(
457
- key,
458
- effectMethod,
459
- methodCollection,
460
- ++increment,
461
- );
462
- }
463
- return m;
464
- }
465
-
466
- static override resolveDefaults(
467
- props: DynamicShaderProps,
468
- effectContructors?: Partial<EffectMap>,
469
- ): Required<DynamicShaderProps> {
470
- assertTruthy(effectContructors);
471
- return {
472
- effects: getResolvedEffect(
473
- props.effects ?? [],
474
- effectContructors,
475
- ) as EffectDescUnion[],
476
- $dimensions: {
477
- width: 0,
478
- height: 0,
479
- },
480
- $alpha: 0,
481
- };
482
- }
483
-
484
- static override makeCacheKey(
485
- props: DynamicShaderProps,
486
- effectContructors?: Partial<EffectMap>,
487
- ): string {
488
- let fx = '';
489
- props.effects?.forEach((effect) => {
490
- const baseClass = effectContructors![effect.type]!;
491
- const key = baseClass.getEffectKey(effect.props || {});
492
- fx += `,${key}`;
493
- });
494
- return `DynamicShader${fx}`;
495
- }
496
-
497
- static z$__type__Props: DynamicShaderProps;
498
-
499
- static vertex = () => `
500
- # ifdef GL_FRAGMENT_PRECISION_HIGH
501
- precision highp float;
502
- # else
503
- precision mediump float;
504
- # endif
505
-
506
- attribute vec2 a_textureCoordinate;
507
- attribute vec2 a_position;
508
- attribute vec4 a_color;
509
- attribute float a_textureIndex;
510
-
511
- uniform vec2 u_resolution;
512
- uniform float u_pixelRatio;
513
-
514
- varying vec4 v_color;
515
- varying vec2 v_textureCoordinate;
516
- varying float v_textureIndex;
517
-
518
- void main(){
519
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
- vec2 zero_two = normalized * 2.0;
521
- vec2 clip_space = zero_two - 1.0;
522
-
523
- // pass to fragment
524
- v_color = a_color;
525
- v_textureCoordinate = a_textureCoordinate;
526
- v_textureIndex = a_textureIndex;
527
-
528
- // flip y
529
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
- }
531
- `;
532
-
533
- static fragment = (
534
- uniforms: string,
535
- methods: string,
536
- effectMethods: string,
537
- drawEffects: string,
538
- ) => `
539
- # ifdef GL_FRAGMENT_PRECISION_HIGH
540
- precision highp float;
541
- # else
542
- precision mediump float;
543
- # endif
544
-
545
- #define PI 3.14159265359
546
-
547
- uniform vec2 u_resolution;
548
- uniform vec2 u_dimensions;
549
- uniform float u_alpha;
550
- uniform float u_radius;
551
- uniform sampler2D u_texture;
552
- uniform float u_pixelRatio;
553
-
554
- ${uniforms}
555
-
556
- varying vec4 v_color;
557
- varying vec2 v_textureCoordinate;
558
-
559
- ${methods}
560
-
561
- ${effectMethods}
562
-
563
- void main() {
564
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
- vec2 d = abs(p) - (u_dimensions) * 0.5;
566
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
-
568
- vec4 shaderColor = vec4(0.0);
569
- float shaderMask = lng_DefaultMask;
570
-
571
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
-
573
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
-
575
- ${drawEffects}
576
-
577
- gl_FragColor = shaderColor * u_alpha;
578
- }
579
- `;
580
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
+ import {
21
+ WebGlCoreShader,
22
+ type DimensionsShaderProp,
23
+ type AlphaShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
26
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
+ import {
28
+ ShaderEffect,
29
+ type EffectDescUnion,
30
+ type ShaderEffectUniform,
31
+ type ShaderEffectValueMap,
32
+ type BaseEffectDesc,
33
+ } from './effects/ShaderEffect.js';
34
+ import type { EffectMap } from '../../../CoreShaderManager.js';
35
+ import { assertTruthy } from '../../../../utils.js';
36
+ import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
+
38
+ export interface DynamicShaderProps
39
+ extends DimensionsShaderProp,
40
+ AlphaShaderProp {
41
+ effects?: EffectDescUnion[];
42
+ }
43
+
44
+ const effectCache = new Map<string, BaseEffectDesc[]>();
45
+ const getResolvedEffect = (
46
+ effects: BaseEffectDesc[],
47
+ effectContructors: Partial<EffectMap>,
48
+ ): BaseEffectDesc[] => {
49
+ const key = JSON.stringify(effects);
50
+ if (effectCache.has(key)) {
51
+ return effectCache.get(key)!;
52
+ }
53
+ effects = effects ?? [];
54
+ const resolvedEffects = [];
55
+ const effectsLength = effects.length;
56
+ let i = 0;
57
+ for (; i < effectsLength; i++) {
58
+ const { name, type, props } = effects[i] as BaseEffectDesc;
59
+ const resolvedEffect = {
60
+ name,
61
+ type,
62
+ props: {} as Record<string, any>,
63
+ };
64
+
65
+ const effectConstructor = effectContructors[type]!;
66
+ const defaultPropValues = effectConstructor.resolveDefaults(props);
67
+ const uniforms = effectConstructor.uniforms;
68
+ const uniformKeys = Object.keys(uniforms);
69
+ const uniformsLength = uniformKeys.length;
70
+ let j = 0;
71
+ for (; j < uniformsLength; j++) {
72
+ const key = uniformKeys[j]!;
73
+ const uniform = uniforms[key]!;
74
+
75
+ const result: ShaderEffectValueMap = {
76
+ value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
+ programValue: undefined,
78
+ method: uniform.method,
79
+ updateOnBind: uniform.updateOnBind || false,
80
+ hasValidator: uniform.validator !== undefined,
81
+ hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
+ };
83
+
84
+ const validatedValue =
85
+ (result.hasValidator &&
86
+ uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
+ defaultPropValues[key];
88
+
89
+ if (defaultPropValues[key] !== validatedValue) {
90
+ result.validatedValue = validatedValue as number | number[];
91
+ }
92
+
93
+ if (result.hasProgramValueUpdater) {
94
+ uniform.updateProgramValue!(result);
95
+ }
96
+
97
+ if (result.programValue === undefined) {
98
+ result.programValue = result.value as number;
99
+ }
100
+
101
+ resolvedEffect.props[key] = result;
102
+ }
103
+ resolvedEffects.push(resolvedEffect);
104
+ }
105
+
106
+ effectCache.set(key, resolvedEffects);
107
+ return resolvedEffects;
108
+ };
109
+
110
+ export class DynamicShader extends WebGlCoreShader {
111
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
+
113
+ constructor(
114
+ renderer: WebGlCoreRenderer,
115
+ props: DynamicShaderProps,
116
+ effectContructors: Partial<EffectMap>,
117
+ ) {
118
+ const shader = DynamicShader.createShader(props, effectContructors);
119
+ super({
120
+ renderer,
121
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
+ uniforms: [
123
+ { name: 'u_resolution', uniform: 'uniform2fv' },
124
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
+ { name: 'u_texture', uniform: 'uniform2fv' },
126
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
127
+ { name: 'u_alpha', uniform: 'uniform1f' },
128
+ ...shader.uniforms,
129
+ ],
130
+ shaderSources: {
131
+ vertex: shader.vertex,
132
+ fragment: shader.fragment,
133
+ },
134
+ });
135
+
136
+ this.effects = shader.effects as Array<
137
+ InstanceType<EffectMap[keyof EffectMap]>
138
+ >;
139
+ }
140
+
141
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
+ const { glw } = this;
143
+ glw.activeTexture(0);
144
+ glw.bindTexture(textures[0]!.ctxTexture);
145
+ }
146
+
147
+ bindUniformMethods(props: DynamicShaderProps): void {
148
+ const glw = this.glw;
149
+ const effects = props.effects;
150
+ const effectsL = effects!.length;
151
+ for (let i = 0; i < effectsL; i++) {
152
+ const uniformInfo = this.effects[i]!.uniformInfo;
153
+ const effect = effects![i]! as Record<string, any>;
154
+ const propKeys = Object.keys(effect.props);
155
+ const propsLength = propKeys.length;
156
+ for (let j = 0; j < propsLength; j++) {
157
+ const key = propKeys[j]!;
158
+ const method = effect.props[key].method as keyof UniformMethodMap;
159
+ const location = this.getUniformLocation(uniformInfo[key]!.name);
160
+
161
+ if (
162
+ method === 'uniform2fv' ||
163
+ method === 'uniform2iv' ||
164
+ //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
+ method === 'uniform3iv' ||
166
+ method === 'uniform4fv' ||
167
+ method === 'uniform4iv' ||
168
+ method === 'uniformMatrix2fv' ||
169
+ method === 'uniformMatrix3fv' ||
170
+ method === 'uniformMatrix4fv' ||
171
+ method === 'uniform1f' ||
172
+ method === 'uniform1fv' ||
173
+ method === 'uniform1i' ||
174
+ method === 'uniform1iv'
175
+ ) {
176
+ effect.props[key].setUniformValue = function () {
177
+ glw[method](location, this.programValue);
178
+ };
179
+ continue;
180
+ }
181
+
182
+ if (method === 'uniform2f' || method === 'uniform2i') {
183
+ effect.props[key].setUniformValue = function () {
184
+ glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
+ };
186
+ continue;
187
+ }
188
+
189
+ if (method === 'uniform3f' || method === 'uniform3i') {
190
+ effect.props[key].setUniformValue = function () {
191
+ glw[method](
192
+ location,
193
+ this.programValue[0]!,
194
+ this.programValue[1]!,
195
+ this.programValue[2]!,
196
+ );
197
+ };
198
+ continue;
199
+ }
200
+
201
+ if (method === 'uniform4f' || method === 'uniform4i') {
202
+ effect.props[key].setUniformValue = function () {
203
+ glw[method](
204
+ location,
205
+ this.programValue[0]!,
206
+ this.programValue[1]!,
207
+ this.programValue[2]!,
208
+ this.programValue[3]!,
209
+ );
210
+ };
211
+ continue;
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
218
+ const effects = props.effects;
219
+ const effectsL = effects.length;
220
+ let i = 0;
221
+ for (; i < effectsL; i++) {
222
+ const effect = effects[i]! as Record<string, any>;
223
+ const propKeys = Object.keys(effect.props);
224
+ const propsLength = propKeys.length;
225
+ let j = 0;
226
+ for (; j < propsLength; j++) {
227
+ const key = propKeys[j]!;
228
+ const prop = effect.props[key]!;
229
+ if (prop.updateOnBind === true) {
230
+ const uniform =
231
+ this.renderer.shManager.getRegisteredEffects()[
232
+ effect.type as keyof EffectMap
233
+ ]?.uniforms[key];
234
+ uniform?.updateProgramValue!(effect.props[key], props);
235
+ }
236
+
237
+ prop.setUniformValue();
238
+ }
239
+ }
240
+ }
241
+
242
+ override canBatchShaderProps(
243
+ propsA: Required<DynamicShaderProps>,
244
+ propsB: Required<DynamicShaderProps>,
245
+ ): boolean {
246
+ if (
247
+ propsA.$alpha !== propsB.$alpha ||
248
+ propsA.$dimensions.width !== propsB.$dimensions.width ||
249
+ propsA.$dimensions.height !== propsB.$dimensions.height ||
250
+ propsA.effects.length !== propsB.effects.length
251
+ ) {
252
+ return false;
253
+ }
254
+ const propsEffectsLen = propsA.effects.length;
255
+ let i = 0;
256
+ for (; i < propsEffectsLen; i++) {
257
+ const effectA = propsA.effects[i]!;
258
+ const effectB = propsB.effects[i]!;
259
+ if (effectA.type !== effectB.type) {
260
+ return false;
261
+ }
262
+ for (const key in effectA.props) {
263
+ if (
264
+ (effectB.props && !effectB.props[key]) ||
265
+ (effectA.props[key] as ShaderEffectValueMap).value !==
266
+ (effectB.props[key] as ShaderEffectValueMap).value
267
+ ) {
268
+ return false;
269
+ }
270
+ }
271
+ }
272
+ return true;
273
+ }
274
+
275
+ static createShader(
276
+ props: DynamicShaderProps,
277
+ effectContructors: Partial<EffectMap>,
278
+ ) {
279
+ //counts duplicate effects
280
+ const effectNameCount: Record<string, number> = {};
281
+ const methods: Record<string, string> = {};
282
+
283
+ let declareUniforms = '';
284
+ const uniforms: UniformInfo[] = [];
285
+
286
+ const uFx: Record<string, unknown>[] = [];
287
+
288
+ const effects = props.effects!.map((effect) => {
289
+ const baseClass = effectContructors[effect.type]!;
290
+ const key = baseClass.getEffectKey(effect.props || {});
291
+
292
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
+
294
+ const nr = effectNameCount[key]!;
295
+
296
+ if (nr === 1) {
297
+ uFx.push({ key, type: effect.type, props: effect.props });
298
+ }
299
+
300
+ //initialize new effect class;
301
+ const fxClass = new baseClass({
302
+ ref: `${key}${nr === 1 ? '' : nr}`,
303
+ target: key,
304
+ props: effect.props,
305
+ }) as ShaderEffect;
306
+
307
+ declareUniforms += fxClass.declaredUniforms;
308
+ uniforms.push(...Object.values(fxClass.uniformInfo));
309
+ return fxClass;
310
+ });
311
+
312
+ //build source
313
+ let effectMethods = '';
314
+
315
+ uFx?.forEach((fx) => {
316
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
+ const fxProps = fxClass.resolveDefaults(
318
+ (fx.props ?? {}) as Record<string, unknown>,
319
+ );
320
+
321
+ const remap: Record<string, string>[] = [];
322
+ for (const m in fxClass.methods) {
323
+ let cm = m;
324
+ const fxMethod = fxClass.methods[m]!;
325
+ if (methods[m] && methods[m] !== fxMethod) {
326
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
+ }
328
+ methods[cm] = fxMethod.replace('function', cm);
329
+ remap.push({ m, cm });
330
+ }
331
+
332
+ let onShaderMask =
333
+ fxClass.onShaderMask instanceof Function
334
+ ? fxClass.onShaderMask(fxProps)
335
+ : fxClass.onShaderMask;
336
+
337
+ let onColorize =
338
+ fxClass.onColorize instanceof Function
339
+ ? fxClass.onColorize(fxProps)
340
+ : fxClass.onColorize;
341
+
342
+ let onEffectMask =
343
+ fxClass.onEffectMask instanceof Function
344
+ ? fxClass.onEffectMask(fxProps)
345
+ : fxClass.onEffectMask;
346
+
347
+ remap.forEach((r) => {
348
+ const { m, cm } = r;
349
+ const reg = new RegExp(`\\$${m!}`, 'g');
350
+ if (onShaderMask) {
351
+ onShaderMask = onShaderMask.replace(reg, cm!);
352
+ }
353
+ if (onColorize) {
354
+ onColorize = onColorize.replace(reg, cm!);
355
+ }
356
+ if (onEffectMask) {
357
+ onEffectMask = onEffectMask.replace(reg, cm!);
358
+ }
359
+ });
360
+
361
+ const methodParameters = fxClass.getMethodParameters(
362
+ fxClass.uniforms,
363
+ fxProps,
364
+ );
365
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
+ if (onShaderMask) {
367
+ effectMethods += `
368
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
+ ${onShaderMask}
370
+ }
371
+ `;
372
+ }
373
+ if (onColorize) {
374
+ effectMethods += `
375
+ vec4 fx_${
376
+ fx.key as string
377
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
+ ${onColorize}
379
+ }
380
+ `;
381
+ }
382
+
383
+ if (onEffectMask) {
384
+ effectMethods += `
385
+ vec4 fx_${
386
+ fx.key as string
387
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
+ ${onEffectMask}
389
+ }
390
+ `;
391
+ }
392
+ });
393
+
394
+ let sharedMethods = '';
395
+ for (const m in methods) {
396
+ sharedMethods += methods[m];
397
+ }
398
+
399
+ //fill main functions
400
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
+ let drawEffects = `
402
+
403
+ `;
404
+ for (let i = 0; i < effects.length; i++) {
405
+ const current = effects[i]!;
406
+ const pm =
407
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
+
410
+ if (currentClass.onShaderMask) {
411
+ drawEffects += `
412
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
+ `;
414
+ }
415
+ if (currentClass.onColorize) {
416
+ drawEffects += `
417
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
+ `;
419
+ }
420
+ if (currentClass.onEffectMask) {
421
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
+ }
423
+
424
+ const next = effects[i + 1]!;
425
+ if (
426
+ next === undefined ||
427
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
+ ) {
429
+ drawEffects += `
430
+ shaderColor = ${currentMask};
431
+ `;
432
+ }
433
+ }
434
+
435
+ return {
436
+ effects,
437
+ uniforms,
438
+ fragment: DynamicShader.fragment(
439
+ declareUniforms,
440
+ sharedMethods,
441
+ effectMethods,
442
+ drawEffects,
443
+ ),
444
+ vertex: DynamicShader.vertex(),
445
+ };
446
+ }
447
+
448
+ static resolveMethodDuplicate(
449
+ key: string,
450
+ effectMethod: string,
451
+ methodCollection: Record<string, string>,
452
+ increment = 0,
453
+ ): string {
454
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
+ return this.resolveMethodDuplicate(
457
+ key,
458
+ effectMethod,
459
+ methodCollection,
460
+ ++increment,
461
+ );
462
+ }
463
+ return m;
464
+ }
465
+
466
+ static override resolveDefaults(
467
+ props: DynamicShaderProps,
468
+ effectContructors?: Partial<EffectMap>,
469
+ ): Required<DynamicShaderProps> {
470
+ assertTruthy(effectContructors);
471
+ return {
472
+ effects: getResolvedEffect(
473
+ props.effects ?? [],
474
+ effectContructors,
475
+ ) as EffectDescUnion[],
476
+ $dimensions: {
477
+ width: 0,
478
+ height: 0,
479
+ },
480
+ $alpha: 0,
481
+ };
482
+ }
483
+
484
+ static override makeCacheKey(
485
+ props: DynamicShaderProps,
486
+ effectContructors?: Partial<EffectMap>,
487
+ ): string {
488
+ let fx = '';
489
+ props.effects?.forEach((effect) => {
490
+ const baseClass = effectContructors![effect.type]!;
491
+ const key = baseClass.getEffectKey(effect.props || {});
492
+ fx += `,${key}`;
493
+ });
494
+ return `DynamicShader${fx}`;
495
+ }
496
+
497
+ static z$__type__Props: DynamicShaderProps;
498
+
499
+ static vertex = () => `
500
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
501
+ precision highp float;
502
+ # else
503
+ precision mediump float;
504
+ # endif
505
+
506
+ attribute vec2 a_textureCoordinate;
507
+ attribute vec2 a_position;
508
+ attribute vec4 a_color;
509
+ attribute float a_textureIndex;
510
+
511
+ uniform vec2 u_resolution;
512
+ uniform float u_pixelRatio;
513
+
514
+ varying vec4 v_color;
515
+ varying vec2 v_textureCoordinate;
516
+ varying float v_textureIndex;
517
+
518
+ void main(){
519
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
+ vec2 zero_two = normalized * 2.0;
521
+ vec2 clip_space = zero_two - 1.0;
522
+
523
+ // pass to fragment
524
+ v_color = a_color;
525
+ v_textureCoordinate = a_textureCoordinate;
526
+ v_textureIndex = a_textureIndex;
527
+
528
+ // flip y
529
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
+ }
531
+ `;
532
+
533
+ static fragment = (
534
+ uniforms: string,
535
+ methods: string,
536
+ effectMethods: string,
537
+ drawEffects: string,
538
+ ) => `
539
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
540
+ precision highp float;
541
+ # else
542
+ precision mediump float;
543
+ # endif
544
+
545
+ #define PI 3.14159265359
546
+
547
+ uniform vec2 u_resolution;
548
+ uniform vec2 u_dimensions;
549
+ uniform float u_alpha;
550
+ uniform float u_radius;
551
+ uniform sampler2D u_texture;
552
+ uniform float u_pixelRatio;
553
+
554
+ ${uniforms}
555
+
556
+ varying vec4 v_color;
557
+ varying vec2 v_textureCoordinate;
558
+
559
+ ${methods}
560
+
561
+ ${effectMethods}
562
+
563
+ void main() {
564
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
566
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
+
568
+ vec4 shaderColor = vec4(0.0);
569
+ float shaderMask = lng_DefaultMask;
570
+
571
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
+
573
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
+
575
+ ${drawEffects}
576
+
577
+ gl_FragColor = shaderColor * u_alpha;
578
+ }
579
+ `;
580
+ }