@lightningjs/renderer 2.13.4 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.d.ts +6 -0
  8. package/dist/src/core/TextureMemoryManager.js +15 -8
  9. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  10. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/textures/Texture.d.ts +8 -0
  31. package/dist/src/core/textures/Texture.js +13 -0
  32. package/dist/src/core/textures/Texture.js.map +1 -1
  33. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  34. package/exports/canvas.ts +39 -39
  35. package/exports/index.ts +89 -89
  36. package/exports/inspector.ts +24 -24
  37. package/exports/utils.ts +44 -44
  38. package/exports/webgl.ts +38 -38
  39. package/package.json +1 -1
  40. package/scripts/please-use-pnpm.js +13 -13
  41. package/src/common/CommonTypes.ts +146 -146
  42. package/src/common/EventEmitter.ts +77 -77
  43. package/src/common/IAnimationController.ts +92 -92
  44. package/src/common/IEventEmitter.ts +28 -28
  45. package/src/core/CoreNode.test.ts +202 -202
  46. package/src/core/CoreNode.ts +2462 -2462
  47. package/src/core/CoreShaderManager.ts +292 -292
  48. package/src/core/CoreTextNode.ts +455 -455
  49. package/src/core/CoreTextureManager.ts +558 -604
  50. package/src/core/Stage.ts +743 -743
  51. package/src/core/TextureMemoryManager.ts +404 -395
  52. package/src/core/animations/AnimationManager.ts +38 -38
  53. package/src/core/animations/CoreAnimation.ts +347 -347
  54. package/src/core/animations/CoreAnimationController.ts +164 -164
  55. package/src/core/lib/ContextSpy.ts +41 -41
  56. package/src/core/lib/ImageWorker.ts +280 -280
  57. package/src/core/lib/Matrix3d.ts +244 -244
  58. package/src/core/lib/RenderCoords.ts +86 -86
  59. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  60. package/src/core/lib/textureCompression.ts +152 -152
  61. package/src/core/lib/textureSvg.ts +78 -78
  62. package/src/core/lib/utils.ts +384 -384
  63. package/src/core/lib/validateImageBitmap.ts +76 -76
  64. package/src/core/platform.ts +63 -63
  65. package/src/core/renderers/CoreContextTexture.ts +43 -43
  66. package/src/core/renderers/CoreRenderOp.ts +22 -22
  67. package/src/core/renderers/CoreRenderer.ts +115 -115
  68. package/src/core/renderers/CoreShader.ts +41 -41
  69. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  70. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  71. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  72. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  73. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  74. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  75. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  76. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  77. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  78. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  79. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  80. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  81. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  82. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  83. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  84. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  85. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  86. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  87. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  88. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  89. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  90. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  91. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  92. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  95. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  96. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  97. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  98. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  104. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  105. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  106. package/src/core/text-rendering/TrFontManager.ts +183 -183
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  110. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  111. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  112. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  113. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  114. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  115. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  130. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  131. package/src/core/textures/ColorTexture.ts +102 -102
  132. package/src/core/textures/ImageTexture.ts +399 -399
  133. package/src/core/textures/NoiseTexture.ts +104 -104
  134. package/src/core/textures/RenderTexture.ts +85 -85
  135. package/src/core/textures/SubTexture.ts +205 -205
  136. package/src/core/textures/Texture.ts +367 -353
  137. package/src/core/utils.ts +227 -227
  138. package/src/env.d.ts +7 -7
  139. package/src/main-api/DynamicShaderController.ts +104 -104
  140. package/src/main-api/INode.ts +101 -101
  141. package/src/main-api/Inspector.ts +522 -522
  142. package/src/main-api/Renderer.ts +751 -751
  143. package/src/main-api/ShaderController.ts +80 -80
  144. package/src/main-api/utils.ts +45 -45
  145. package/src/utils.ts +248 -248
  146. package/COPYING +0 -1
  147. package/dist/exports/canvas-shaders.d.ts +0 -10
  148. package/dist/exports/canvas-shaders.js +0 -27
  149. package/dist/exports/canvas-shaders.js.map +0 -1
  150. package/dist/exports/webgl-shaders.d.ts +0 -11
  151. package/dist/exports/webgl-shaders.js +0 -28
  152. package/dist/exports/webgl-shaders.js.map +0 -1
  153. package/dist/src/core/platforms/Platform.d.ts +0 -37
  154. package/dist/src/core/platforms/Platform.js +0 -22
  155. package/dist/src/core/platforms/Platform.js.map +0 -1
  156. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  157. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  158. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  159. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  160. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  161. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  162. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  163. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  164. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  165. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  166. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  167. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  168. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  169. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  170. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  171. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  172. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  173. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  175. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  176. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  178. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  179. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  181. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  182. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  184. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  185. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  187. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  188. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  190. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  191. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  193. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  194. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  195. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  196. package/dist/src/core/shaders/canvas/Border.js +0 -57
  197. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  199. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  200. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  202. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  203. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  205. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  206. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  208. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  209. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  212. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  214. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  215. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  217. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  218. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  219. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  220. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  221. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  222. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  223. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  224. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  225. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  226. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  227. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  228. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  229. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  230. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  232. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  233. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  235. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  236. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  238. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  239. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  241. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  242. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  244. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  245. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  247. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  248. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  249. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  250. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  251. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  252. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  253. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  254. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  255. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  256. package/dist/src/core/shaders/webgl/Border.js +0 -110
  257. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  259. package/dist/src/core/shaders/webgl/Default.js +0 -86
  260. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  262. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  263. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  265. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  266. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  268. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  269. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  272. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  274. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  275. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  277. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  278. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  280. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  281. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  284. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  285. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  286. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  287. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  288. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  289. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  290. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  291. package/dist/src/core/temp.js +0 -77
  292. package/dist/src/core/temp.js.map +0 -1
  293. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,157 +1,157 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { DynamicShaderProps } from '../DynamicShader.js';
20
- import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
21
- import {
22
- ShaderEffect,
23
- type DefaultEffectProps,
24
- type ShaderEffectUniforms,
25
- type ShaderEffectValueMap,
26
- } from './ShaderEffect.js';
27
-
28
- /**
29
- * Properties of the {@link RadiusEffect} shader
30
- */
31
- export interface HolePunchEffectProps extends DefaultEffectProps {
32
- /**
33
- * X position where the hole punch starts
34
- */
35
- x?: number;
36
- /**
37
- * Y position where the hole punch starts
38
- */
39
- y?: number;
40
- /**
41
- * Width of the hole punch
42
- */
43
- width?: number;
44
- /**
45
- * height of the hole punch
46
- *
47
- * @remarks if not defined uses the width value
48
- */
49
- height?: number;
50
- /**
51
- * Corner radius in pixels, to cut out of the corners of the hole punch
52
- *
53
- * @remarks
54
- * You can input an array with a length of up to four or a number.
55
- *
56
- * array length 4:
57
- * [topLeft, topRight, bottomRight, bottomLeft]
58
- *
59
- * array length 2:
60
- * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
61
- *
62
- * array length 3:
63
- * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
64
- *
65
- * number:
66
- * 30 -> [30, 30, 30, 30]
67
- *
68
- * @default 0
69
- */
70
- radius?: number | number[];
71
- }
72
-
73
- /**
74
- * Masks the current maskcolor a holepunch effect with rounded corners similar to {@link RoundedRectangle}
75
- */
76
- export class HolePunchEffect extends ShaderEffect {
77
- static z$__type__Props: HolePunchEffectProps;
78
- override readonly name = 'holePunch';
79
-
80
- static override getEffectKey(): string {
81
- return `holePunch`;
82
- }
83
-
84
- static override uniforms: ShaderEffectUniforms = {
85
- x: {
86
- value: 0,
87
- method: 'uniform1f',
88
- type: 'float',
89
- },
90
- y: {
91
- value: 0,
92
- method: 'uniform1f',
93
- type: 'float',
94
- },
95
- width: {
96
- value: 0,
97
- method: 'uniform1f',
98
- type: 'float',
99
- },
100
- height: {
101
- value: 0,
102
- method: 'uniform1f',
103
- type: 'float',
104
- },
105
- radius: {
106
- value: 0,
107
- method: 'uniform4fv',
108
- type: 'vec4',
109
- updateOnBind: true,
110
- validator: validateArrayLength4,
111
- updateProgramValue: updateWebSafeRadius,
112
- },
113
- };
114
-
115
- static override resolveDefaults(
116
- props: HolePunchEffectProps,
117
- ): Required<HolePunchEffectProps> {
118
- return {
119
- x: props.x || 0,
120
- y: props.y || 0,
121
- width: props.width || 50,
122
- height: props.height || 50,
123
- radius: props.radius ?? 0,
124
- };
125
- }
126
-
127
- static override methods: Record<string, string> = {
128
- fillMask: `
129
- float function(float dist) {
130
- return clamp(-dist, 0.0, 1.0);
131
- }
132
- `,
133
- boxDist: `
134
- float function(vec2 p, vec2 size, float radius) {
135
- size -= vec2(radius);
136
- vec2 d = abs(p) - size;
137
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
138
- }
139
- `,
140
- };
141
-
142
- static override onShaderMask = `
143
- vec2 halfDimensions = u_dimensions * 0.5;
144
- vec2 size = vec2(width, height) * 0.5;
145
- vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
146
- vec2 pos = basePos - size;
147
- float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
148
- r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
149
- r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
150
- r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
151
- return $boxDist(pos, size, r);
152
- `;
153
-
154
- static override onEffectMask = `
155
- return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
156
- `;
157
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { DynamicShaderProps } from '../DynamicShader.js';
20
+ import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
21
+ import {
22
+ ShaderEffect,
23
+ type DefaultEffectProps,
24
+ type ShaderEffectUniforms,
25
+ type ShaderEffectValueMap,
26
+ } from './ShaderEffect.js';
27
+
28
+ /**
29
+ * Properties of the {@link RadiusEffect} shader
30
+ */
31
+ export interface HolePunchEffectProps extends DefaultEffectProps {
32
+ /**
33
+ * X position where the hole punch starts
34
+ */
35
+ x?: number;
36
+ /**
37
+ * Y position where the hole punch starts
38
+ */
39
+ y?: number;
40
+ /**
41
+ * Width of the hole punch
42
+ */
43
+ width?: number;
44
+ /**
45
+ * height of the hole punch
46
+ *
47
+ * @remarks if not defined uses the width value
48
+ */
49
+ height?: number;
50
+ /**
51
+ * Corner radius in pixels, to cut out of the corners of the hole punch
52
+ *
53
+ * @remarks
54
+ * You can input an array with a length of up to four or a number.
55
+ *
56
+ * array length 4:
57
+ * [topLeft, topRight, bottomRight, bottomLeft]
58
+ *
59
+ * array length 2:
60
+ * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
61
+ *
62
+ * array length 3:
63
+ * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
64
+ *
65
+ * number:
66
+ * 30 -> [30, 30, 30, 30]
67
+ *
68
+ * @default 0
69
+ */
70
+ radius?: number | number[];
71
+ }
72
+
73
+ /**
74
+ * Masks the current maskcolor a holepunch effect with rounded corners similar to {@link RoundedRectangle}
75
+ */
76
+ export class HolePunchEffect extends ShaderEffect {
77
+ static z$__type__Props: HolePunchEffectProps;
78
+ override readonly name = 'holePunch';
79
+
80
+ static override getEffectKey(): string {
81
+ return `holePunch`;
82
+ }
83
+
84
+ static override uniforms: ShaderEffectUniforms = {
85
+ x: {
86
+ value: 0,
87
+ method: 'uniform1f',
88
+ type: 'float',
89
+ },
90
+ y: {
91
+ value: 0,
92
+ method: 'uniform1f',
93
+ type: 'float',
94
+ },
95
+ width: {
96
+ value: 0,
97
+ method: 'uniform1f',
98
+ type: 'float',
99
+ },
100
+ height: {
101
+ value: 0,
102
+ method: 'uniform1f',
103
+ type: 'float',
104
+ },
105
+ radius: {
106
+ value: 0,
107
+ method: 'uniform4fv',
108
+ type: 'vec4',
109
+ updateOnBind: true,
110
+ validator: validateArrayLength4,
111
+ updateProgramValue: updateWebSafeRadius,
112
+ },
113
+ };
114
+
115
+ static override resolveDefaults(
116
+ props: HolePunchEffectProps,
117
+ ): Required<HolePunchEffectProps> {
118
+ return {
119
+ x: props.x || 0,
120
+ y: props.y || 0,
121
+ width: props.width || 50,
122
+ height: props.height || 50,
123
+ radius: props.radius ?? 0,
124
+ };
125
+ }
126
+
127
+ static override methods: Record<string, string> = {
128
+ fillMask: `
129
+ float function(float dist) {
130
+ return clamp(-dist, 0.0, 1.0);
131
+ }
132
+ `,
133
+ boxDist: `
134
+ float function(vec2 p, vec2 size, float radius) {
135
+ size -= vec2(radius);
136
+ vec2 d = abs(p) - size;
137
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
138
+ }
139
+ `,
140
+ };
141
+
142
+ static override onShaderMask = `
143
+ vec2 halfDimensions = u_dimensions * 0.5;
144
+ vec2 size = vec2(width, height) * 0.5;
145
+ vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
146
+ vec2 pos = basePos - size;
147
+ float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
148
+ r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
149
+ r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
150
+ r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
151
+ return $boxDist(pos, size, r);
152
+ `;
153
+
154
+ static override onEffectMask = `
155
+ return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
156
+ `;
157
+ }
@@ -1,171 +1,171 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
20
- import { updateFloat32ArrayLengthN } from './EffectUtils.js';
21
- import {
22
- type DefaultEffectProps,
23
- ShaderEffect,
24
- type ShaderEffectUniforms,
25
- type ShaderEffectValueMap,
26
- } from './ShaderEffect.js';
27
-
28
- /**
29
- * Properties of the {@link LinearGradientEffect} effect
30
- */
31
- export interface LinearGradientEffectProps extends DefaultEffectProps {
32
- /**
33
- * Array of colors to be used in the LinearGradientEffect
34
- *
35
- * @default [0xff000000, 0xffffffff]
36
- */
37
- colors?: number[];
38
- /**
39
- * Angle of the LinearGradientEffect, Angle in Radians
40
- *
41
- * @default 0
42
- */
43
- angle?: number;
44
- /**
45
- * Array of color stops
46
- */
47
- stops?: number[];
48
- }
49
-
50
- /**
51
- * Linear Gradient effect over a effect mask
52
- */
53
- export class LinearGradientEffect extends ShaderEffect {
54
- static z$__type__Props: LinearGradientEffectProps;
55
- override readonly name = 'linearGradient';
56
-
57
- static override getEffectKey(props: LinearGradientEffectProps): string {
58
- if ((props.colors as unknown as ShaderEffectValueMap).value as number[]) {
59
- return `linearGradient${
60
- ((props.colors as unknown as ShaderEffectValueMap).value as number[])
61
- .length
62
- }`;
63
- }
64
- return `linearGradient${props.colors!.length}`;
65
- }
66
-
67
- static override resolveDefaults(
68
- props: LinearGradientEffectProps,
69
- ): Required<LinearGradientEffectProps> {
70
- const colors = props.colors ?? [0xff000000, 0xffffffff];
71
-
72
- let stops = props.stops || [];
73
- if (stops.length === 0 || stops.length !== colors.length) {
74
- const colorsL = colors.length;
75
- let i = 0;
76
- const tmp = stops;
77
- for (; i < colorsL; i++) {
78
- if (stops[i]) {
79
- tmp[i] = stops[i]!;
80
- if (stops[i - 1] === undefined && tmp[i - 2] !== undefined) {
81
- tmp[i - 1] = tmp[i - 2]! + (stops[i]! - tmp[i - 2]!) / 2;
82
- }
83
- } else {
84
- tmp[i] = i * (1 / (colors.length - 1));
85
- }
86
- }
87
- stops = tmp;
88
- }
89
- return {
90
- colors,
91
- stops,
92
- angle: props.angle ?? 0,
93
- };
94
- }
95
-
96
- static override uniforms: ShaderEffectUniforms = {
97
- angle: {
98
- value: 0,
99
- method: 'uniform1f',
100
- type: 'float',
101
- },
102
- colors: {
103
- value: 0xffffffff,
104
- validator: (rgbas: number[]): number[] => {
105
- return rgbas.reduce(
106
- (acc, val) => acc.concat(getNormalizedRgbaComponents(val)),
107
- [] as number[],
108
- );
109
- },
110
- updateProgramValue: updateFloat32ArrayLengthN,
111
- size: (props: LinearGradientEffectProps) => props.colors!.length,
112
- method: 'uniform4fv',
113
- type: 'vec4',
114
- },
115
- stops: {
116
- value: [],
117
- size: (props: LinearGradientEffectProps) => props.colors!.length,
118
- method: 'uniform1fv',
119
- type: 'float',
120
- },
121
- };
122
-
123
- static override methods: Record<string, string> = {
124
- fromLinear: `
125
- vec4 function(vec4 linearRGB) {
126
- vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
127
- vec4 lower = linearRGB * vec4(12.92);
128
- return mix(higher, lower, 1.0);
129
- }
130
- `,
131
- toLinear: `
132
- vec4 function(vec4 sRGB) {
133
- vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
134
- vec4 lower = sRGB/vec4(12.92);
135
- return mix(higher, lower, 1.0);
136
- }
137
- `,
138
- calcPoint: `
139
- vec2 function(float d, float angle) {
140
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
141
- }
142
- `,
143
- };
144
-
145
- static ColorLoop = (amount: number): string => {
146
- let loop = '';
147
- for (let i = 2; i < amount; i++) {
148
- loop += `colorOut = mix(colorOut, colors[${i}], clamp((dist - stops[${
149
- i - 1
150
- }]) / (stops[${i}] - stops[${i - 1}]), 0.0, 1.0));`;
151
- }
152
- return loop;
153
- };
154
-
155
- static override onColorize = (props: LinearGradientEffectProps) => {
156
- const colors = props.colors!.length || 1;
157
- return `
158
- float a = angle - (PI / 180.0 * 90.0);
159
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
160
- vec2 f = $calcPoint(lineDist * 0.5, a);
161
- vec2 t = $calcPoint(lineDist * 0.5, a + PI);
162
- vec2 gradVec = t - f;
163
- float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
164
-
165
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
166
- vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
167
- ${this.ColorLoop(colors)}
168
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
169
- `;
170
- };
171
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
20
+ import { updateFloat32ArrayLengthN } from './EffectUtils.js';
21
+ import {
22
+ type DefaultEffectProps,
23
+ ShaderEffect,
24
+ type ShaderEffectUniforms,
25
+ type ShaderEffectValueMap,
26
+ } from './ShaderEffect.js';
27
+
28
+ /**
29
+ * Properties of the {@link LinearGradientEffect} effect
30
+ */
31
+ export interface LinearGradientEffectProps extends DefaultEffectProps {
32
+ /**
33
+ * Array of colors to be used in the LinearGradientEffect
34
+ *
35
+ * @default [0xff000000, 0xffffffff]
36
+ */
37
+ colors?: number[];
38
+ /**
39
+ * Angle of the LinearGradientEffect, Angle in Radians
40
+ *
41
+ * @default 0
42
+ */
43
+ angle?: number;
44
+ /**
45
+ * Array of color stops
46
+ */
47
+ stops?: number[];
48
+ }
49
+
50
+ /**
51
+ * Linear Gradient effect over a effect mask
52
+ */
53
+ export class LinearGradientEffect extends ShaderEffect {
54
+ static z$__type__Props: LinearGradientEffectProps;
55
+ override readonly name = 'linearGradient';
56
+
57
+ static override getEffectKey(props: LinearGradientEffectProps): string {
58
+ if ((props.colors as unknown as ShaderEffectValueMap).value as number[]) {
59
+ return `linearGradient${
60
+ ((props.colors as unknown as ShaderEffectValueMap).value as number[])
61
+ .length
62
+ }`;
63
+ }
64
+ return `linearGradient${props.colors!.length}`;
65
+ }
66
+
67
+ static override resolveDefaults(
68
+ props: LinearGradientEffectProps,
69
+ ): Required<LinearGradientEffectProps> {
70
+ const colors = props.colors ?? [0xff000000, 0xffffffff];
71
+
72
+ let stops = props.stops || [];
73
+ if (stops.length === 0 || stops.length !== colors.length) {
74
+ const colorsL = colors.length;
75
+ let i = 0;
76
+ const tmp = stops;
77
+ for (; i < colorsL; i++) {
78
+ if (stops[i]) {
79
+ tmp[i] = stops[i]!;
80
+ if (stops[i - 1] === undefined && tmp[i - 2] !== undefined) {
81
+ tmp[i - 1] = tmp[i - 2]! + (stops[i]! - tmp[i - 2]!) / 2;
82
+ }
83
+ } else {
84
+ tmp[i] = i * (1 / (colors.length - 1));
85
+ }
86
+ }
87
+ stops = tmp;
88
+ }
89
+ return {
90
+ colors,
91
+ stops,
92
+ angle: props.angle ?? 0,
93
+ };
94
+ }
95
+
96
+ static override uniforms: ShaderEffectUniforms = {
97
+ angle: {
98
+ value: 0,
99
+ method: 'uniform1f',
100
+ type: 'float',
101
+ },
102
+ colors: {
103
+ value: 0xffffffff,
104
+ validator: (rgbas: number[]): number[] => {
105
+ return rgbas.reduce(
106
+ (acc, val) => acc.concat(getNormalizedRgbaComponents(val)),
107
+ [] as number[],
108
+ );
109
+ },
110
+ updateProgramValue: updateFloat32ArrayLengthN,
111
+ size: (props: LinearGradientEffectProps) => props.colors!.length,
112
+ method: 'uniform4fv',
113
+ type: 'vec4',
114
+ },
115
+ stops: {
116
+ value: [],
117
+ size: (props: LinearGradientEffectProps) => props.colors!.length,
118
+ method: 'uniform1fv',
119
+ type: 'float',
120
+ },
121
+ };
122
+
123
+ static override methods: Record<string, string> = {
124
+ fromLinear: `
125
+ vec4 function(vec4 linearRGB) {
126
+ vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
127
+ vec4 lower = linearRGB * vec4(12.92);
128
+ return mix(higher, lower, 1.0);
129
+ }
130
+ `,
131
+ toLinear: `
132
+ vec4 function(vec4 sRGB) {
133
+ vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
134
+ vec4 lower = sRGB/vec4(12.92);
135
+ return mix(higher, lower, 1.0);
136
+ }
137
+ `,
138
+ calcPoint: `
139
+ vec2 function(float d, float angle) {
140
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
141
+ }
142
+ `,
143
+ };
144
+
145
+ static ColorLoop = (amount: number): string => {
146
+ let loop = '';
147
+ for (let i = 2; i < amount; i++) {
148
+ loop += `colorOut = mix(colorOut, colors[${i}], clamp((dist - stops[${
149
+ i - 1
150
+ }]) / (stops[${i}] - stops[${i - 1}]), 0.0, 1.0));`;
151
+ }
152
+ return loop;
153
+ };
154
+
155
+ static override onColorize = (props: LinearGradientEffectProps) => {
156
+ const colors = props.colors!.length || 1;
157
+ return `
158
+ float a = angle - (PI / 180.0 * 90.0);
159
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
160
+ vec2 f = $calcPoint(lineDist * 0.5, a);
161
+ vec2 t = $calcPoint(lineDist * 0.5, a + PI);
162
+ vec2 gradVec = t - f;
163
+ float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
164
+
165
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
166
+ vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
167
+ ${this.ColorLoop(colors)}
168
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
169
+ `;
170
+ };
171
+ }