@lightningjs/renderer 2.13.1 → 2.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  12. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  13. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  14. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  15. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  16. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  17. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  18. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  19. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  20. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  21. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  22. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  23. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  24. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  25. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  26. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  27. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  28. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  29. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  30. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/renderers/webgl/WebGlCtxSubTexture.js} +18 -8
  31. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  32. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  33. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  35. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  36. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  37. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  39. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  40. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  41. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  42. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  43. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  44. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  45. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  46. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  49. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  50. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  51. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  52. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  53. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  58. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  59. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  60. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  61. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  62. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  63. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  65. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  66. package/dist/src/core/shaders/canvas/Border.js +57 -0
  67. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  68. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  69. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  70. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  71. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  72. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  73. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  74. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  75. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  76. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  77. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  78. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  79. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  80. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  81. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  82. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  83. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  84. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  85. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  86. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  87. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  89. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  90. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  91. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  92. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  93. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  94. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  95. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  96. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  97. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  98. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  99. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  100. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  101. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  102. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  103. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  104. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  105. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  106. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  107. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  108. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  109. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  110. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  111. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  112. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  113. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  114. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  115. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  116. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  117. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  118. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  119. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  120. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  121. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  122. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  123. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  124. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  125. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  126. package/dist/src/core/shaders/webgl/Border.js +87 -0
  127. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  128. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  129. package/dist/src/core/shaders/webgl/Default.js +86 -0
  130. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  131. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  132. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  133. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  134. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  135. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  136. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  137. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  138. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  139. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  140. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  141. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  142. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  143. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  144. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  145. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  146. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  147. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  148. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  149. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  150. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  151. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  152. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  153. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  155. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  156. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  157. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  158. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  159. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  160. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  161. package/dist/src/core/textures/Texture.d.ts +4 -2
  162. package/dist/src/core/textures/Texture.js +18 -6
  163. package/dist/src/core/textures/Texture.js.map +1 -1
  164. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  165. package/exports/canvas.ts +39 -39
  166. package/exports/index.ts +89 -89
  167. package/exports/inspector.ts +24 -24
  168. package/exports/utils.ts +44 -44
  169. package/exports/webgl.ts +38 -38
  170. package/package.json +1 -2
  171. package/scripts/please-use-pnpm.js +13 -13
  172. package/src/common/CommonTypes.ts +146 -146
  173. package/src/common/EventEmitter.ts +77 -77
  174. package/src/common/IAnimationController.ts +92 -92
  175. package/src/common/IEventEmitter.ts +28 -28
  176. package/src/core/CoreNode.test.ts +202 -202
  177. package/src/core/CoreNode.ts +2455 -2455
  178. package/src/core/CoreShaderManager.ts +292 -292
  179. package/src/core/CoreTextNode.ts +455 -455
  180. package/src/core/CoreTextureManager.ts +597 -597
  181. package/src/core/Stage.ts +743 -743
  182. package/src/core/TextureMemoryManager.ts +395 -395
  183. package/src/core/animations/AnimationManager.ts +38 -38
  184. package/src/core/animations/CoreAnimation.ts +340 -340
  185. package/src/core/animations/CoreAnimationController.ts +157 -157
  186. package/src/core/lib/ContextSpy.ts +41 -41
  187. package/src/core/lib/ImageWorker.ts +280 -280
  188. package/src/core/lib/Matrix3d.ts +244 -244
  189. package/src/core/lib/RenderCoords.ts +86 -86
  190. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +384 -384
  194. package/src/core/lib/validateImageBitmap.ts +76 -76
  195. package/src/core/platform.ts +63 -63
  196. package/src/core/renderers/CoreContextTexture.ts +43 -43
  197. package/src/core/renderers/CoreRenderOp.ts +22 -22
  198. package/src/core/renderers/CoreRenderer.ts +115 -115
  199. package/src/core/renderers/CoreShader.ts +41 -41
  200. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  201. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  202. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  203. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  204. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  205. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  206. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  208. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  209. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  210. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  211. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  212. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  213. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  214. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  215. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  216. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  217. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  218. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  219. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  220. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  221. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  222. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  223. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  224. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  225. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  226. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  227. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  228. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  229. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  230. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  231. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  232. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  233. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  234. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  235. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  236. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  237. package/src/core/text-rendering/TrFontManager.ts +183 -183
  238. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  239. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  240. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  241. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  242. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  243. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  244. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  245. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  246. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  247. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  248. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  249. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  250. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  251. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  252. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  253. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  254. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  255. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  261. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +399 -399
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +353 -337
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/DynamicShaderController.ts +104 -104
  271. package/src/main-api/INode.ts +101 -101
  272. package/src/main-api/Inspector.ts +522 -522
  273. package/src/main-api/Renderer.ts +751 -751
  274. package/src/main-api/ShaderController.ts +80 -80
  275. package/src/main-api/utils.ts +45 -45
  276. package/src/utils.ts +248 -248
  277. package/dist/exports/core-api.d.ts +0 -74
  278. package/dist/exports/core-api.js +0 -96
  279. package/dist/exports/core-api.js.map +0 -1
  280. package/dist/exports/main-api.d.ts +0 -30
  281. package/dist/exports/main-api.js +0 -45
  282. package/dist/exports/main-api.js.map +0 -1
  283. package/dist/src/core/CoreExtension.d.ts +0 -12
  284. package/dist/src/core/CoreExtension.js +0 -29
  285. package/dist/src/core/CoreExtension.js.map +0 -1
  286. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  287. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  288. package/dist/src/main-api/RendererMain.d.ts +0 -378
  289. package/dist/src/main-api/RendererMain.js +0 -367
  290. package/dist/src/main-api/RendererMain.js.map +0 -1
  291. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  292. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  293. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  294. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  295. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  296. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  297. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  298. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  299. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  300. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  301. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  302. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  303. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  304. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  305. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  306. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  307. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  308. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  309. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  310. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  311. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  312. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  313. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  314. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  315. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  316. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  318. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  319. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  321. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  322. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  324. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  325. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  327. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  330. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  331. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  333. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  334. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  336. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  339. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  340. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  341. package/dist/src/render-drivers/utils.d.ts +0 -12
  342. package/dist/src/render-drivers/utils.js +0 -74
  343. package/dist/src/render-drivers/utils.js.map +0 -1
  344. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
91
91
  };
92
92
  }
93
93
  static shaderSources = {
94
- vertex: `
95
- # ifdef GL_FRAGMENT_PRECISION_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
- // an attribute is an input (in) to a vertex shader.
101
- // It will receive data from a buffer
102
- attribute vec2 a_position;
103
- attribute vec2 a_textureCoordinate;
104
-
105
- uniform vec2 u_resolution;
106
- uniform mat3 u_transform;
107
- uniform float u_scrollY;
108
- uniform float u_pixelRatio;
109
- uniform float u_size;
110
-
111
- varying vec2 v_texcoord;
112
-
113
- void main() {
114
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
-
117
- // Calculate screen space with pixel ratio
118
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
-
120
- gl_Position = vec4(screenSpace, 0.0, 1.0);
121
- v_texcoord = a_textureCoordinate;
122
-
123
- }
94
+ vertex: `
95
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+ // an attribute is an input (in) to a vertex shader.
101
+ // It will receive data from a buffer
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+
105
+ uniform vec2 u_resolution;
106
+ uniform mat3 u_transform;
107
+ uniform float u_scrollY;
108
+ uniform float u_pixelRatio;
109
+ uniform float u_size;
110
+
111
+ varying vec2 v_texcoord;
112
+
113
+ void main() {
114
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
+
117
+ // Calculate screen space with pixel ratio
118
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
+
120
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
121
+ v_texcoord = a_textureCoordinate;
122
+
123
+ }
124
124
  `,
125
- fragment: `
126
- # ifdef GL_FRAGMENT_PRECISION_HIGH
127
- precision highp float;
128
- # else
129
- precision mediump float;
130
- # endif
131
- uniform vec4 u_color;
132
- uniform sampler2D u_texture;
133
- uniform float u_distanceRange;
134
- uniform float u_pixelRatio;
135
- uniform int u_debug;
136
-
137
- varying vec2 v_texcoord;
138
-
139
- float median(float r, float g, float b) {
140
- return max(min(r, g), min(max(r, g), b));
141
- }
142
-
143
- void main() {
144
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
- if (u_debug == 1) {
146
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
- return;
148
- }
149
- float scaledDistRange = u_distanceRange * u_pixelRatio;
150
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
-
153
- // Build the final color.
154
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
- }
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+ uniform vec4 u_color;
132
+ uniform sampler2D u_texture;
133
+ uniform float u_distanceRange;
134
+ uniform float u_pixelRatio;
135
+ uniform int u_debug;
136
+
137
+ varying vec2 v_texcoord;
138
+
139
+ float median(float r, float g, float b) {
140
+ return max(min(r, g), min(max(r, g), b));
141
+ }
142
+
143
+ void main() {
144
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
+ if (u_debug == 1) {
146
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
+ return;
148
+ }
149
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
150
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
+
153
+ // Build the final color.
154
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
+ }
157
157
  `,
158
158
  };
159
159
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,13 +46,13 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float intR = shaderMask + 1.0;
51
- float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float intR = shaderMask + 1.0;
51
+ float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
53
53
  `;
54
- static onColorize = `
55
- return color;
54
+ static onColorize = `
55
+ return color;
56
56
  `;
57
57
  }
58
58
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -38,48 +38,48 @@ export class FadeOutEffect extends ShaderEffect {
38
38
  fade: props.fade ?? 10,
39
39
  };
40
40
  }
41
- static onColorize = `
42
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
- vec2 pos1;
44
- vec2 pos2;
45
- vec2 d;
46
- float c;
47
- vec4 result = maskColor;
48
-
49
-
50
- if(fade[0] > 0.0) {
51
- pos1 = vec2(point.x, point.y);
52
- pos2 = vec2(point.x, point.y + fade[0]);
53
- d = pos2 - pos1;
54
- c = dot(pos1, d) / dot(d, d);
55
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
- }
57
-
58
- if(fade[1] > 0.0) {
59
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
- d = pos1 - pos2;
62
- c = dot(pos2, d) / dot(d, d);
63
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
- }
65
-
66
- if(fade[2] > 0.0) {
67
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
- d = pos1 - pos2;
70
- c = dot(pos2, d) / dot(d, d);
71
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
- }
73
-
74
- if(fade[3] > 0.0) {
75
- pos1 = vec2(point.x, point.y);
76
- pos2 = vec2(point.x + fade[3], point.y);
77
- d = pos2 - pos1;
78
- c = dot(pos1, d) / dot(d, d);
79
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
- }
81
-
82
- return result;
41
+ static onColorize = `
42
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
+ vec2 pos1;
44
+ vec2 pos2;
45
+ vec2 d;
46
+ float c;
47
+ vec4 result = maskColor;
48
+
49
+
50
+ if(fade[0] > 0.0) {
51
+ pos1 = vec2(point.x, point.y);
52
+ pos2 = vec2(point.x, point.y + fade[0]);
53
+ d = pos2 - pos1;
54
+ c = dot(pos1, d) / dot(d, d);
55
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
+ }
57
+
58
+ if(fade[1] > 0.0) {
59
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
+ d = pos1 - pos2;
62
+ c = dot(pos2, d) / dot(d, d);
63
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
+ }
65
+
66
+ if(fade[2] > 0.0) {
67
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
+ d = pos1 - pos2;
70
+ c = dot(pos2, d) / dot(d, d);
71
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
+ }
73
+
74
+ if(fade[3] > 0.0) {
75
+ pos1 = vec2(point.x, point.y);
76
+ pos2 = vec2(point.x + fade[3], point.y);
77
+ d = pos2 - pos1;
78
+ c = dot(pos1, d) / dot(d, d);
79
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
+ }
81
+
82
+ return result;
83
83
  `;
84
84
  }
85
85
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -51,54 +51,54 @@ export class GlitchEffect extends ShaderEffect {
51
51
  },
52
52
  };
53
53
  static methods = {
54
- rand: `
55
- float function(vec2 p, float time) {
56
- float t = floor(time * 20.) / 10.;
57
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
- }
54
+ rand: `
55
+ float function(vec2 p, float time) {
56
+ float t = floor(time * 20.) / 10.;
57
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
+ }
59
59
  `,
60
- noise: `
61
- float function(vec2 uv, float blockiness, float time) {
62
- vec2 lv = fract(uv);
63
- vec2 id = floor(uv);
64
-
65
- float n1 = rand(id, time);
66
- float n2 = rand(id+vec2(1,0), time);
67
- float n3 = rand(id+vec2(0,1), time);
68
- float n4 = rand(id+vec2(1,1), time);
69
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
- }
60
+ noise: `
61
+ float function(vec2 uv, float blockiness, float time) {
62
+ vec2 lv = fract(uv);
63
+ vec2 id = floor(uv);
64
+
65
+ float n1 = rand(id, time);
66
+ float n2 = rand(id+vec2(1,0), time);
67
+ float n3 = rand(id+vec2(0,1), time);
68
+ float n4 = rand(id+vec2(1,1), time);
69
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
+ }
72
72
  `,
73
- fbm: `
74
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
- float val = 0.0;
76
- float amp = 0.5;
77
- const int MAX_ITERATIONS = 10;
78
-
79
- for(int i = 0; i < MAX_ITERATIONS; i++) {
80
- if(i >= count) {break;}
81
- val += amp * noise(uv, blockiness, time);
82
- amp *= 0.5;
83
- uv *= complexity;
84
- }
85
- return val;
86
- }
73
+ fbm: `
74
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
+ float val = 0.0;
76
+ float amp = 0.5;
77
+ const int MAX_ITERATIONS = 10;
78
+
79
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
80
+ if(i >= count) {break;}
81
+ val += amp * noise(uv, blockiness, time);
82
+ amp *= 0.5;
83
+ uv *= complexity;
84
+ }
85
+ return val;
86
+ }
87
87
  `,
88
88
  };
89
- static onColorize = `
90
- vec2 uv = v_textureCoordinate.xy;
91
- float aspect = u_dimensions.x / u_dimensions.y;
92
- vec2 a = vec2(uv.x * aspect , uv.y);
93
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
-
95
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
-
100
- vec3 f = vec3(colR, colG, colB);
101
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
89
+ static onColorize = `
90
+ vec2 uv = v_textureCoordinate.xy;
91
+ float aspect = u_dimensions.x / u_dimensions.y;
92
+ vec2 a = vec2(uv.x * aspect , uv.y);
93
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
+
95
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
+
100
+ vec3 f = vec3(colR, colG, colB);
101
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
102
102
  `;
103
103
  }
104
104
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map