@lightningjs/renderer 2.13.1 → 2.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  12. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  13. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  14. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  15. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  16. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  17. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  18. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  19. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  20. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  21. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  22. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  23. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  24. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  25. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  26. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  27. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  28. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  29. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  30. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/renderers/webgl/WebGlCtxSubTexture.js} +18 -8
  31. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  32. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  33. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  35. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  36. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  37. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  39. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  40. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  41. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  42. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  43. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  44. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  45. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  46. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  49. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  50. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  51. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  52. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  53. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  58. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  59. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  60. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  61. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  62. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  63. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  65. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  66. package/dist/src/core/shaders/canvas/Border.js +57 -0
  67. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  68. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  69. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  70. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  71. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  72. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  73. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  74. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  75. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  76. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  77. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  78. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  79. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  80. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  81. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  82. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  83. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  84. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  85. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  86. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  87. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  89. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  90. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  91. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  92. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  93. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  94. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  95. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  96. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  97. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  98. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  99. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  100. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  101. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  102. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  103. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  104. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  105. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  106. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  107. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  108. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  109. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  110. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  111. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  112. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  113. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  114. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  115. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  116. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  117. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  118. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  119. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  120. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  121. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  122. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  123. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  124. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  125. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  126. package/dist/src/core/shaders/webgl/Border.js +87 -0
  127. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  128. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  129. package/dist/src/core/shaders/webgl/Default.js +86 -0
  130. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  131. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  132. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  133. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  134. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  135. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  136. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  137. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  138. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  139. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  140. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  141. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  142. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  143. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  144. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  145. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  146. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  147. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  148. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  149. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  150. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  151. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  152. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  153. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  155. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  156. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  157. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  158. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  159. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  160. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  161. package/dist/src/core/textures/Texture.d.ts +4 -2
  162. package/dist/src/core/textures/Texture.js +18 -6
  163. package/dist/src/core/textures/Texture.js.map +1 -1
  164. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  165. package/exports/canvas.ts +39 -39
  166. package/exports/index.ts +89 -89
  167. package/exports/inspector.ts +24 -24
  168. package/exports/utils.ts +44 -44
  169. package/exports/webgl.ts +38 -38
  170. package/package.json +1 -2
  171. package/scripts/please-use-pnpm.js +13 -13
  172. package/src/common/CommonTypes.ts +146 -146
  173. package/src/common/EventEmitter.ts +77 -77
  174. package/src/common/IAnimationController.ts +92 -92
  175. package/src/common/IEventEmitter.ts +28 -28
  176. package/src/core/CoreNode.test.ts +202 -202
  177. package/src/core/CoreNode.ts +2455 -2455
  178. package/src/core/CoreShaderManager.ts +292 -292
  179. package/src/core/CoreTextNode.ts +455 -455
  180. package/src/core/CoreTextureManager.ts +597 -597
  181. package/src/core/Stage.ts +743 -743
  182. package/src/core/TextureMemoryManager.ts +395 -395
  183. package/src/core/animations/AnimationManager.ts +38 -38
  184. package/src/core/animations/CoreAnimation.ts +340 -340
  185. package/src/core/animations/CoreAnimationController.ts +157 -157
  186. package/src/core/lib/ContextSpy.ts +41 -41
  187. package/src/core/lib/ImageWorker.ts +280 -280
  188. package/src/core/lib/Matrix3d.ts +244 -244
  189. package/src/core/lib/RenderCoords.ts +86 -86
  190. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +384 -384
  194. package/src/core/lib/validateImageBitmap.ts +76 -76
  195. package/src/core/platform.ts +63 -63
  196. package/src/core/renderers/CoreContextTexture.ts +43 -43
  197. package/src/core/renderers/CoreRenderOp.ts +22 -22
  198. package/src/core/renderers/CoreRenderer.ts +115 -115
  199. package/src/core/renderers/CoreShader.ts +41 -41
  200. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  201. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  202. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  203. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  204. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  205. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  206. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  208. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  209. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  210. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  211. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  212. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  213. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  214. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  215. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  216. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  217. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  218. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  219. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  220. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  221. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  222. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  223. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  224. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  225. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  226. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  227. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  228. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  229. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  230. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  231. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  232. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  233. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  234. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  235. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  236. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  237. package/src/core/text-rendering/TrFontManager.ts +183 -183
  238. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  239. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  240. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  241. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  242. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  243. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  244. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  245. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  246. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  247. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  248. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  249. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  250. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  251. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  252. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  253. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  254. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  255. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  261. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +399 -399
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +353 -337
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/DynamicShaderController.ts +104 -104
  271. package/src/main-api/INode.ts +101 -101
  272. package/src/main-api/Inspector.ts +522 -522
  273. package/src/main-api/Renderer.ts +751 -751
  274. package/src/main-api/ShaderController.ts +80 -80
  275. package/src/main-api/utils.ts +45 -45
  276. package/src/utils.ts +248 -248
  277. package/dist/exports/core-api.d.ts +0 -74
  278. package/dist/exports/core-api.js +0 -96
  279. package/dist/exports/core-api.js.map +0 -1
  280. package/dist/exports/main-api.d.ts +0 -30
  281. package/dist/exports/main-api.js +0 -45
  282. package/dist/exports/main-api.js.map +0 -1
  283. package/dist/src/core/CoreExtension.d.ts +0 -12
  284. package/dist/src/core/CoreExtension.js +0 -29
  285. package/dist/src/core/CoreExtension.js.map +0 -1
  286. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  287. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  288. package/dist/src/main-api/RendererMain.d.ts +0 -378
  289. package/dist/src/main-api/RendererMain.js +0 -367
  290. package/dist/src/main-api/RendererMain.js.map +0 -1
  291. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  292. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  293. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  294. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  295. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  296. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  297. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  298. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  299. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  300. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  301. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  302. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  303. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  304. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  305. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  306. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  307. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  308. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  309. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  310. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  311. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  312. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  313. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  314. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  315. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  316. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  318. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  319. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  321. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  322. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  324. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  325. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  327. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  330. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  331. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  333. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  334. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  336. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  339. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  340. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  341. package/dist/src/render-drivers/utils.d.ts +0 -12
  342. package/dist/src/render-drivers/utils.js +0 -74
  343. package/dist/src/render-drivers/utils.js.map +0 -1
  344. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -0,0 +1,104 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ export const DefaultBatched = {
18
+ supportsIndexedTextures: true,
19
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
20
+ // const { renderer, glw } = this;
21
+ // if (
22
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
23
+ // ) {
24
+ // throw new Error(
25
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
26
+ // );
27
+ // }
28
+ // texture.forEach((t, i) => {
29
+ // glw.activeTexture(i);
30
+ // glw.bindTexture(t.ctxTexture);
31
+ // });
32
+ // const samplers = Array.from(Array(texture.length).keys());
33
+ // this.glw.uniform1iv('u_textures[0]', samplers);
34
+ // }
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+
42
+ attribute vec2 a_textureCoords;
43
+ attribute vec2 a_position;
44
+ attribute vec4 a_color;
45
+ attribute float a_textureIndex;
46
+ attribute float a_depth;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
+ `,
69
+ fragment(renderer) {
70
+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
+ ${Array.from(Array(textureUnits).keys())
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
+ `)
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
+ `;
102
+ },
103
+ };
104
+ //# sourceMappingURL=DefaultBatched.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DefaultBatched.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/DefaultBatched.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAsBH,MAAM,CAAC,MAAM,cAAc,GAAoB;IAC7C,uBAAuB,EAAE,IAAI;IAE7B,0DAA0D;IAC1D,oCAAoC;IACpC,SAAS;IACT,iFAAiF;IACjF,QAAQ;IACR,uBAAuB;IACvB,6HAA6H;IAC7H,SAAS;IACT,MAAM;IACN,gCAAgC;IAChC,4BAA4B;IAC5B,qCAAqC;IACrC,QAAQ;IACR,+DAA+D;IAC/D,oDAAoD;IACpD,IAAI;IAEJ,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCP;IACD,QAAQ,CAAC,QAAQ;QACf,MAAM,YAAY,GAChB,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,8BAA8B,CAAC;QAC5D,OAAO;sBACW,YAAY;;;;;;;;;;;;;;;kDAegB,YAAY;UACpD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,CAAC;aACrC,GAAG,CACF,CAAC,GAAG,EAAE,EAAE,CAAC;YACT,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,cAAc,GAAG;wCACb,GAAG;;SAElC,CACE;aACA,IAAI,CAAC,EAAE,CAAC;;;;;;;KAOd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -0,0 +1,64 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
+ export const HolePunch = {
20
+ props: HolePunchTemplate.props,
21
+ update() {
22
+ this.uniform2f('u_pos', this.props.x, this.props.y);
23
+ //precalculate to halfSize once instead of for every pixel
24
+ this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
26
+ },
27
+ getCacheMarkers(props) {
28
+ return `radiusArray:${Array.isArray(props.radius)}`;
29
+ },
30
+ fragment: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ uniform float u_alpha;
38
+ uniform float u_pixelRatio;
39
+ uniform vec2 u_dimensions;
40
+ uniform sampler2D u_texture;
41
+
42
+ uniform vec2 u_size;
43
+ uniform vec2 u_pos;
44
+
45
+ uniform vec4 u_radius;
46
+
47
+ uniform vec4 u_color;
48
+ varying vec4 v_color;
49
+ varying vec2 v_textureCoords;
50
+
51
+ void main() {
52
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
+ vec4 r = u_radius;
55
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
+ r.x = (p.y > 0.0) ? r.y : r.x;
57
+ p = abs(p) - u_size + r.x;
58
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
+ }
62
+ `,
63
+ };
64
+ //# sourceMappingURL=HolePunch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -0,0 +1,75 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const LinearGradient = {
21
+ props: LinearGradientTemplate.props,
22
+ update() {
23
+ this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
+ this.uniform1fv('u_stops', new Float32Array(this.props.stops));
25
+ const colors = [];
26
+ for (let i = 0; i < this.props.colors.length; i++) {
27
+ const norm = getNormalizedRgbaComponents(this.props.colors[i]);
28
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
29
+ }
30
+ this.uniform4fv('u_colors', new Float32Array(colors));
31
+ },
32
+ getCacheMarkers(props) {
33
+ return `colors:${props.colors.length}`;
34
+ },
35
+ fragment(renderer, props) {
36
+ return `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ #define PI 3.14159265359
44
+
45
+ uniform float u_alpha;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform sampler2D u_texture;
49
+
50
+ uniform float u_angle;
51
+ uniform float u_stops[${props.stops.length}];
52
+ uniform vec4 u_colors[${props.colors.length}];
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+
57
+ vec2 calcPoint(float d, float angle) {
58
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
+ }
60
+
61
+ void main() {
62
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
+ float a = u_angle;
64
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
+ vec2 f = calcPoint(lineDist * 0.5, a);
66
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
+ vec2 gradVec = t - f;
68
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
+ ${genGradientColors(props.stops.length)}
70
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
+ }
72
+ `;
73
+ },
74
+ };
75
+ //# sourceMappingURL=LinearGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -0,0 +1,73 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const RadialGradient = {
21
+ props: RadialGradientTemplate.props,
22
+ update(node) {
23
+ this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
+ this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
+ this.uniform1fv('u_stops', new Float32Array(this.props.stops));
26
+ const colors = [];
27
+ for (let i = 0; i < this.props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(this.props.colors[i]);
29
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
30
+ }
31
+ this.uniform4fv('u_colors', new Float32Array(colors));
32
+ },
33
+ getCacheMarkers(props) {
34
+ return `colors:${props.colors.length}`;
35
+ },
36
+ fragment(renderer, props) {
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+
46
+ uniform float u_alpha;
47
+ uniform vec2 u_dimensions;
48
+
49
+ uniform sampler2D u_texture;
50
+
51
+ uniform vec2 u_projection;
52
+ uniform vec2 u_size;
53
+ uniform float u_stops[${props.stops.length}];
54
+ uniform vec4 u_colors[${props.colors.length}];
55
+
56
+ varying vec4 v_color;
57
+ varying vec2 v_textureCoords;
58
+
59
+ vec2 calcPoint(float d, float angle) {
60
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
+ }
62
+
63
+ void main() {
64
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
+ vec2 point = v_textureCoords.xy * u_dimensions;
66
+ float dist = length((point - u_projection) / u_size);
67
+ ${genGradientColors(props.stops.length)}
68
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
+ }
70
+ `;
71
+ },
72
+ };
73
+ //# sourceMappingURL=RadialGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export declare const Rounded: WebGlShaderType<RoundedProps>;
@@ -0,0 +1,86 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export const Rounded = {
8
+ props: RoundedTemplate.props,
9
+ update(node) {
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
+ },
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
+ `,
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
+ `,
85
+ };
86
+ //# sourceMappingURL=Rounded.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
+ export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;
@@ -0,0 +1,97 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
18
+ import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
+ import { Rounded } from './Rounded.js';
20
+ export const RoundedWithBorder = {
21
+ props: RoundedWithBorderTemplate.props,
22
+ update(node) {
23
+ this.uniformRGBA('u_border_color', this.props['border-color']);
24
+ this.uniform4fa('u_border_width', this.props['border-width']);
25
+ this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
27
+ },
28
+ vertex: Rounded.vertex,
29
+ fragment: `
30
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
31
+ precision highp float;
32
+ # else
33
+ precision mediump float;
34
+ # endif
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform float u_alpha;
39
+ uniform vec2 u_dimensions;
40
+ uniform sampler2D u_texture;
41
+
42
+ uniform vec4 u_radius;
43
+
44
+ uniform vec4 u_border_width;
45
+ uniform vec4 u_border_color;
46
+ uniform int u_border_asym;
47
+
48
+ varying vec4 v_color;
49
+ varying vec2 v_textureCoords;
50
+ varying vec2 v_nodeCoords;
51
+
52
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
53
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
+ r.x = (p.y > 0.0) ? r.y : r.x;
55
+ vec2 q = abs(p) - s + r.x;
56
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
+ }
58
+
59
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
+
65
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
+
68
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
+ float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
+ }
72
+
73
+ void main() {
74
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
+ vec2 halfDimensions = (u_dimensions * 0.5);
76
+
77
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
79
+
80
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
+ float borderAlpha = 0.0;
82
+
83
+ if(u_border_asym == 1) {
84
+ borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
85
+ }
86
+ else {
87
+ borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
88
+ }
89
+
90
+ vec4 resColor = vec4(0.0);
91
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
93
+ gl_FragColor = resColor * u_alpha;
94
+ }
95
+ `,
96
+ };
97
+ //# sourceMappingURL=RoundedWithBorder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QACvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QACF,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,OAAO,CAAC,MAAM;IACtB,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkET;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
+ export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;