@lightningjs/renderer 2.13.1 → 2.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  12. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  13. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  14. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  15. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  16. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  17. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  18. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  19. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  20. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  21. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  22. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  23. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  24. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  25. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  26. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  27. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  28. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  29. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  30. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/renderers/webgl/WebGlCtxSubTexture.js} +18 -8
  31. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  32. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  33. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  35. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  36. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  37. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  39. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  40. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  41. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  42. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  43. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  44. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  45. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  46. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  49. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  50. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  51. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  52. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  53. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  58. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  59. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  60. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  61. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  62. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  63. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  65. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  66. package/dist/src/core/shaders/canvas/Border.js +57 -0
  67. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  68. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  69. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  70. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  71. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  72. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  73. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  74. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  75. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  76. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  77. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  78. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  79. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  80. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  81. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  82. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  83. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  84. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  85. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  86. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  87. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  89. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  90. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  91. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  92. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  93. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  94. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  95. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  96. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  97. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  98. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  99. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  100. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  101. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  102. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  103. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  104. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  105. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  106. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  107. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  108. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  109. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  110. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  111. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  112. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  113. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  114. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  115. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  116. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  117. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  118. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  119. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  120. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  121. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  122. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  123. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  124. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  125. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  126. package/dist/src/core/shaders/webgl/Border.js +87 -0
  127. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  128. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  129. package/dist/src/core/shaders/webgl/Default.js +86 -0
  130. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  131. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  132. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  133. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  134. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  135. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  136. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  137. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  138. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  139. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  140. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  141. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  142. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  143. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  144. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  145. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  146. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  147. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  148. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  149. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  150. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  151. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  152. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  153. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  155. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  156. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  157. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  158. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  159. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  160. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  161. package/dist/src/core/textures/Texture.d.ts +4 -2
  162. package/dist/src/core/textures/Texture.js +18 -6
  163. package/dist/src/core/textures/Texture.js.map +1 -1
  164. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  165. package/exports/canvas.ts +39 -39
  166. package/exports/index.ts +89 -89
  167. package/exports/inspector.ts +24 -24
  168. package/exports/utils.ts +44 -44
  169. package/exports/webgl.ts +38 -38
  170. package/package.json +1 -2
  171. package/scripts/please-use-pnpm.js +13 -13
  172. package/src/common/CommonTypes.ts +146 -146
  173. package/src/common/EventEmitter.ts +77 -77
  174. package/src/common/IAnimationController.ts +92 -92
  175. package/src/common/IEventEmitter.ts +28 -28
  176. package/src/core/CoreNode.test.ts +202 -202
  177. package/src/core/CoreNode.ts +2455 -2455
  178. package/src/core/CoreShaderManager.ts +292 -292
  179. package/src/core/CoreTextNode.ts +455 -455
  180. package/src/core/CoreTextureManager.ts +597 -597
  181. package/src/core/Stage.ts +743 -743
  182. package/src/core/TextureMemoryManager.ts +395 -395
  183. package/src/core/animations/AnimationManager.ts +38 -38
  184. package/src/core/animations/CoreAnimation.ts +340 -340
  185. package/src/core/animations/CoreAnimationController.ts +157 -157
  186. package/src/core/lib/ContextSpy.ts +41 -41
  187. package/src/core/lib/ImageWorker.ts +280 -280
  188. package/src/core/lib/Matrix3d.ts +244 -244
  189. package/src/core/lib/RenderCoords.ts +86 -86
  190. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +384 -384
  194. package/src/core/lib/validateImageBitmap.ts +76 -76
  195. package/src/core/platform.ts +63 -63
  196. package/src/core/renderers/CoreContextTexture.ts +43 -43
  197. package/src/core/renderers/CoreRenderOp.ts +22 -22
  198. package/src/core/renderers/CoreRenderer.ts +115 -115
  199. package/src/core/renderers/CoreShader.ts +41 -41
  200. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  201. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  202. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  203. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  204. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  205. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  206. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  208. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  209. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  210. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  211. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  212. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  213. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  214. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  215. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  216. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  217. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  218. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  219. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  220. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  221. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  222. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  223. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  224. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  225. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  226. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  227. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  228. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  229. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  230. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  231. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  232. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  233. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  234. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  235. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  236. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  237. package/src/core/text-rendering/TrFontManager.ts +183 -183
  238. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  239. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  240. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  241. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  242. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  243. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  244. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  245. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  246. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  247. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  248. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  249. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  250. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  251. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  252. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  253. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  254. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  255. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  261. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +399 -399
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +353 -337
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/DynamicShaderController.ts +104 -104
  271. package/src/main-api/INode.ts +101 -101
  272. package/src/main-api/Inspector.ts +522 -522
  273. package/src/main-api/Renderer.ts +751 -751
  274. package/src/main-api/ShaderController.ts +80 -80
  275. package/src/main-api/utils.ts +45 -45
  276. package/src/utils.ts +248 -248
  277. package/dist/exports/core-api.d.ts +0 -74
  278. package/dist/exports/core-api.js +0 -96
  279. package/dist/exports/core-api.js.map +0 -1
  280. package/dist/exports/main-api.d.ts +0 -30
  281. package/dist/exports/main-api.js +0 -45
  282. package/dist/exports/main-api.js.map +0 -1
  283. package/dist/src/core/CoreExtension.d.ts +0 -12
  284. package/dist/src/core/CoreExtension.js +0 -29
  285. package/dist/src/core/CoreExtension.js.map +0 -1
  286. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  287. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  288. package/dist/src/main-api/RendererMain.d.ts +0 -378
  289. package/dist/src/main-api/RendererMain.js +0 -367
  290. package/dist/src/main-api/RendererMain.js.map +0 -1
  291. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  292. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  293. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  294. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  295. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  296. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  297. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  298. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  299. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  300. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  301. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  302. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  303. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  304. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  305. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  306. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  307. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  308. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  309. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  310. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  311. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  312. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  313. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  314. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  315. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  316. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  318. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  319. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  321. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  322. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  324. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  325. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  327. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  330. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  331. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  333. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  334. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  336. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  339. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  340. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  341. package/dist/src/render-drivers/utils.d.ts +0 -12
  342. package/dist/src/render-drivers/utils.js +0 -74
  343. package/dist/src/render-drivers/utils.js.map +0 -1
  344. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -0,0 +1,112 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
18
+ import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
+ import { Shadow } from './Shadow.js';
20
+ export const RoundedWithBorderAndShadow = {
21
+ props: RoundedWithBorderAndShadowTemplate.props,
22
+ update(node) {
23
+ this.uniformRGBA('u_border_color', this.props['border-color']);
24
+ this.uniform4fa('u_border_width', this.props['border-width']);
25
+ this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
+ this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
27
+ this.uniform4fa('u_shadow', this.props['shadow-projection']);
28
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
29
+ },
30
+ vertex: Shadow.vertex,
31
+ fragment: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform float u_alpha;
41
+ uniform vec2 u_dimensions;
42
+ uniform sampler2D u_texture;
43
+ uniform float u_rtt;
44
+
45
+ uniform vec4 u_radius;
46
+ uniform vec4 u_border_width;
47
+ uniform vec4 u_border_color;
48
+ uniform int u_border_asym;
49
+ uniform vec4 u_shadow_color;
50
+ uniform vec4 u_shadow;
51
+
52
+ varying vec4 v_color;
53
+ varying vec2 v_textureCoords;
54
+ varying vec2 v_nodeCoords;
55
+
56
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
57
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
+ r.x = (p.y > 0.0) ? r.y : r.x;
59
+ vec2 q = abs(p) - s + r.x;
60
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
+ }
62
+
63
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
+
69
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
+
72
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
+ float borderDist = roundedBox(p, size, r);
74
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
+ }
76
+
77
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
78
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
+ r.x = (p.y > 0.0) ? r.y : r.x;
80
+ vec2 q = abs(p) - s + r.x;
81
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
82
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ vec2 halfDimensions = (u_dimensions * 0.5);
88
+
89
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
+ float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
91
+
92
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
+ float borderAlpha = 0.0;
94
+
95
+ if(u_border_asym == 1) {
96
+ borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
97
+ }
98
+ else {
99
+ borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
100
+ }
101
+
102
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
103
+
104
+ vec4 resColor = vec4(0.0);
105
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
+ gl_FragColor = resColor * u_alpha;
109
+ }
110
+ `,
111
+ };
112
+ //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EX;CACA,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithShadowProps } from '../templates/RoundedWithShadowTemplate.js';
3
+ export declare const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps>;
@@ -0,0 +1,84 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
19
+ import { Shadow } from './Shadow.js';
20
+ export const RoundedWithShadow = {
21
+ props: RoundedWithShadowTemplate.props,
22
+ update(node) {
23
+ this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
24
+ this.uniform4fa('u_shadow', this.props['shadow-projection']);
25
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
26
+ },
27
+ vertex: Shadow.vertex,
28
+ fragment: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ uniform vec2 u_resolution;
36
+ uniform float u_pixelRatio;
37
+ uniform float u_alpha;
38
+ uniform vec2 u_dimensions;
39
+ uniform sampler2D u_texture;
40
+
41
+ uniform vec4 u_shadow_color;
42
+ uniform vec4 u_shadow;
43
+ uniform vec4 u_radius;
44
+
45
+ uniform int u_asymWidth;
46
+
47
+ varying vec4 v_color;
48
+ varying vec2 v_textureCoords;
49
+ varying vec2 v_nodeCoords;
50
+
51
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
52
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
+ r.x = (p.y > 0.0) ? r.y : r.x;
54
+ vec2 q = abs(p) - s + r.x;
55
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
+ }
57
+
58
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
59
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
+ r.x = (p.y > 0.0) ? r.y : r.x;
61
+ vec2 q = abs(p) - s + r.x;
62
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
+ }
65
+
66
+ void main() {
67
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
+ vec2 halfDimensions = (u_dimensions * 0.5);
69
+
70
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
+
73
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
+
75
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
+
77
+ vec4 resColor = vec4(0.0);
78
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
+ gl_FragColor = resColor * u_alpha;
81
+ }
82
+ `,
83
+ };
84
+ //# sourceMappingURL=RoundedWithShadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -0,0 +1,32 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ /**
3
+ * Properties of the {@link SdfShader}
4
+ */
5
+ export interface SdfShaderProps {
6
+ transform: Float32Array;
7
+ scrollY: number;
8
+ /**
9
+ * Color in RGBA format
10
+ *
11
+ * @remarks
12
+ * Color channels must NOT be premultiplied by alpha for best blending results.
13
+ */
14
+ color: number;
15
+ size: number;
16
+ distanceRange: number;
17
+ debug: boolean;
18
+ }
19
+ /**
20
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
21
+ *
22
+ * @remarks
23
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
24
+ * directly. Instead create a Text Node and assign a SDF font family to it.
25
+ *
26
+ * @internalRemarks
27
+ * The only thing this shader does to support multi-channel SDFs is to
28
+ * add a median function to the fragment shader. If this one function call
29
+ * ends up being a performance bottleneck we can always look at ways to
30
+ * remove it.
31
+ */
32
+ export declare const Sdf: WebGlShaderType<SdfShaderProps>;
@@ -0,0 +1,116 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
21
+ /**
22
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
23
+ *
24
+ * @remarks
25
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
26
+ * directly. Instead create a Text Node and assign a SDF font family to it.
27
+ *
28
+ * @internalRemarks
29
+ * The only thing this shader does to support multi-channel SDFs is to
30
+ * add a median function to the fragment shader. If this one function call
31
+ * ends up being a performance bottleneck we can always look at ways to
32
+ * remove it.
33
+ */
34
+ export const Sdf = {
35
+ props: {
36
+ transform: IDENTITY_MATRIX_3x3,
37
+ scrollY: 0,
38
+ color: 0xffffffff,
39
+ size: 16,
40
+ distanceRange: 1.0,
41
+ debug: false,
42
+ },
43
+ onSdfBind(props) {
44
+ this.uniformMatrix3fv('u_transform', props.transform);
45
+ this.uniform1f('u_scrollY', props.scrollY);
46
+ this.uniform4fv('u_color', new Float32Array(getNormalizedRgbaComponents(props.color)));
47
+ this.uniform1f('u_size', props.size);
48
+ this.uniform1f('u_distanceRange', props.distanceRange);
49
+ this.uniform1i('u_debug', props.debug ? 1 : 0);
50
+ },
51
+ vertex: `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+ // an attribute is an input (in) to a vertex shader.
58
+ // It will receive data from a buffer
59
+ attribute vec2 a_position;
60
+ attribute vec2 a_textureCoords;
61
+
62
+ uniform vec2 u_resolution;
63
+ uniform mat3 u_transform;
64
+ uniform float u_scrollY;
65
+ uniform float u_pixelRatio;
66
+ uniform float u_size;
67
+
68
+ varying vec2 v_texcoord;
69
+
70
+ void main() {
71
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
+
74
+ // Calculate screen space with pixel ratio
75
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
+
77
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
78
+ v_texcoord = a_textureCoords;
79
+
80
+ }
81
+ `,
82
+ fragment: `
83
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
84
+ precision highp float;
85
+ # else
86
+ precision mediump float;
87
+ # endif
88
+ uniform vec4 u_color;
89
+ uniform sampler2D u_texture;
90
+ uniform float u_distanceRange;
91
+ uniform float u_pixelRatio;
92
+ uniform int u_debug;
93
+
94
+ varying vec2 v_texcoord;
95
+
96
+ float median(float r, float g, float b) {
97
+ return max(min(r, g), min(max(r, g), b));
98
+ }
99
+
100
+ void main() {
101
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
+ if (u_debug == 1) {
103
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
+ return;
105
+ }
106
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
107
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
+
110
+ // Build the final color.
111
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
+ }
114
+ `,
115
+ };
116
+ //# sourceMappingURL=SdfShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CACb,SAAS,EACT,IAAI,YAAY,CAAC,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAC3D,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type ShadowProps } from '../templates/ShadowTemplate.js';
3
+ export declare const Shadow: WebGlShaderType<ShadowProps>;
@@ -0,0 +1,110 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
18
+ export const Shadow = {
19
+ props: ShadowTemplate.props,
20
+ update() {
21
+ this.uniformRGBA('u_color', this.props.color);
22
+ this.uniform4fa('u_shadow', this.props.projection);
23
+ },
24
+ vertex: `
25
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
26
+ precision highp float;
27
+ # else
28
+ precision mediump float;
29
+ # endif
30
+
31
+ attribute vec2 a_position;
32
+ attribute vec2 a_textureCoords;
33
+ attribute vec4 a_color;
34
+ attribute vec2 a_nodeCoords;
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform float u_rtt;
39
+ uniform vec2 u_dimensions;
40
+
41
+ uniform vec4 u_shadow;
42
+
43
+ varying vec4 v_color;
44
+ varying vec2 v_textureCoords;
45
+ varying vec2 v_nodeCoords;
46
+
47
+ void main() {
48
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
+
51
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
+ vec2 normVertexPos = a_position * u_pixelRatio;
53
+
54
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
60
+ }
61
+ `,
62
+ fragment: `
63
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
64
+ precision highp float;
65
+ # else
66
+ precision mediump float;
67
+ # endif
68
+
69
+ uniform vec2 u_resolution;
70
+ uniform float u_pixelRatio;
71
+ uniform float u_alpha;
72
+ uniform vec2 u_dimensions;
73
+ uniform sampler2D u_texture;
74
+
75
+ uniform vec4 u_color;
76
+ uniform vec4 u_shadow;
77
+
78
+ varying vec4 v_color;
79
+ varying vec2 v_textureCoords;
80
+ varying vec2 v_nodeCoords;
81
+
82
+ float box(vec2 p, vec2 s) {
83
+ vec2 q = abs(p) - s;
84
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
+ }
86
+
87
+ float shadowBox(vec2 p, vec2 s, float r) {
88
+ vec2 q = abs(p) - s + r;
89
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
+ }
92
+
93
+ void main() {
94
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
+ vec2 halfDimensions = (u_dimensions * 0.5);
96
+
97
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
+ float boxDist = box(boxUv, halfDimensions);
99
+
100
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
+
103
+ vec4 resColor = vec4(0.0);
104
+ resColor = mix(resColor, u_color, shadowDist);
105
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
106
+ gl_FragColor = resColor * u_alpha;
107
+ }
108
+ `,
109
+ };
110
+ //# sourceMappingURL=Shadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
@@ -88,8 +88,8 @@ export declare abstract class Texture extends EventEmitter {
88
88
  * Until the texture data is loaded for the first time the value will be
89
89
  * `null`.
90
90
  */
91
- readonly dimensions: Readonly<Dimensions> | null;
92
- readonly error: Error | null;
91
+ private _dimensions;
92
+ private _error;
93
93
  state: TextureState;
94
94
  readonly renderableOwners: Set<unknown>;
95
95
  readonly renderable: boolean;
@@ -98,6 +98,8 @@ export declare abstract class Texture extends EventEmitter {
98
98
  ctxTexture: CoreContextTexture | undefined;
99
99
  textureData: TextureData | null;
100
100
  constructor(txManager: CoreTextureManager);
101
+ get dimensions(): Dimensions | null;
102
+ get error(): Error | null;
101
103
  /**
102
104
  * Add/remove an owner to/from the Texture based on its renderability.
103
105
  *
@@ -44,8 +44,8 @@ export class Texture extends EventEmitter {
44
44
  * Until the texture data is loaded for the first time the value will be
45
45
  * `null`.
46
46
  */
47
- dimensions = null;
48
- error = null;
47
+ _dimensions = null;
48
+ _error = null;
49
49
  // aggregate state
50
50
  state = 'initial';
51
51
  renderableOwners = new Set();
@@ -58,6 +58,12 @@ export class Texture extends EventEmitter {
58
58
  super();
59
59
  this.txManager = txManager;
60
60
  }
61
+ get dimensions() {
62
+ return this._dimensions;
63
+ }
64
+ get error() {
65
+ return this._error;
66
+ }
61
67
  /**
62
68
  * Add/remove an owner to/from the Texture based on its renderability.
63
69
  *
@@ -136,12 +142,18 @@ export class Texture extends EventEmitter {
136
142
  }
137
143
  let payload = null;
138
144
  if (state === 'loaded') {
139
- this.dimensions = errorOrDimensions;
140
- payload = this.dimensions;
145
+ if (errorOrDimensions !== undefined &&
146
+ 'width' in errorOrDimensions === true &&
147
+ 'height' in errorOrDimensions === true &&
148
+ errorOrDimensions.width !== undefined &&
149
+ errorOrDimensions.height !== undefined) {
150
+ this._dimensions = errorOrDimensions;
151
+ }
152
+ payload = this._dimensions;
141
153
  }
142
154
  else if (state === 'failed') {
143
- this.error = errorOrDimensions;
144
- payload = this.error;
155
+ this._error = errorOrDimensions;
156
+ payload = this._error;
145
157
  }
146
158
  // emit the new state
147
159
  this.state = state;
@@ -1 +1 @@
1
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