@lightningjs/renderer 2.13.1 → 2.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  12. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  13. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  14. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  15. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  16. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  17. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  18. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  19. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  20. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  21. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  22. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  23. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  24. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  25. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  26. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  27. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  28. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  29. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  30. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/renderers/webgl/WebGlCtxSubTexture.js} +18 -8
  31. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  32. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  33. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  35. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  36. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  37. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  39. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  40. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  41. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  42. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  43. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  44. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  45. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  46. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  49. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  50. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  51. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  52. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  53. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  58. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  59. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  60. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  61. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  62. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  63. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  65. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  66. package/dist/src/core/shaders/canvas/Border.js +57 -0
  67. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  68. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  69. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  70. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  71. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  72. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  73. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  74. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  75. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  76. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  77. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  78. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  79. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  80. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  81. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  82. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  83. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  84. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  85. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  86. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  87. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  89. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  90. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  91. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  92. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  93. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  94. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  95. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  96. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  97. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  98. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  99. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  100. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  101. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  102. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  103. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  104. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  105. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  106. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  107. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  108. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  109. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  110. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  111. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  112. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  113. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  114. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  115. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  116. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  117. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  118. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  119. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  120. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  121. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  122. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  123. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  124. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  125. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  126. package/dist/src/core/shaders/webgl/Border.js +87 -0
  127. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  128. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  129. package/dist/src/core/shaders/webgl/Default.js +86 -0
  130. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  131. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  132. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  133. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  134. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  135. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  136. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  137. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  138. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  139. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  140. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  141. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  142. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  143. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  144. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  145. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  146. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  147. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  148. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  149. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  150. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  151. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  152. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  153. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  155. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  156. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  157. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  158. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  159. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  160. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  161. package/dist/src/core/textures/Texture.d.ts +4 -2
  162. package/dist/src/core/textures/Texture.js +18 -6
  163. package/dist/src/core/textures/Texture.js.map +1 -1
  164. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  165. package/exports/canvas.ts +39 -39
  166. package/exports/index.ts +89 -89
  167. package/exports/inspector.ts +24 -24
  168. package/exports/utils.ts +44 -44
  169. package/exports/webgl.ts +38 -38
  170. package/package.json +1 -2
  171. package/scripts/please-use-pnpm.js +13 -13
  172. package/src/common/CommonTypes.ts +146 -146
  173. package/src/common/EventEmitter.ts +77 -77
  174. package/src/common/IAnimationController.ts +92 -92
  175. package/src/common/IEventEmitter.ts +28 -28
  176. package/src/core/CoreNode.test.ts +202 -202
  177. package/src/core/CoreNode.ts +2455 -2455
  178. package/src/core/CoreShaderManager.ts +292 -292
  179. package/src/core/CoreTextNode.ts +455 -455
  180. package/src/core/CoreTextureManager.ts +597 -597
  181. package/src/core/Stage.ts +743 -743
  182. package/src/core/TextureMemoryManager.ts +395 -395
  183. package/src/core/animations/AnimationManager.ts +38 -38
  184. package/src/core/animations/CoreAnimation.ts +340 -340
  185. package/src/core/animations/CoreAnimationController.ts +157 -157
  186. package/src/core/lib/ContextSpy.ts +41 -41
  187. package/src/core/lib/ImageWorker.ts +280 -280
  188. package/src/core/lib/Matrix3d.ts +244 -244
  189. package/src/core/lib/RenderCoords.ts +86 -86
  190. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +384 -384
  194. package/src/core/lib/validateImageBitmap.ts +76 -76
  195. package/src/core/platform.ts +63 -63
  196. package/src/core/renderers/CoreContextTexture.ts +43 -43
  197. package/src/core/renderers/CoreRenderOp.ts +22 -22
  198. package/src/core/renderers/CoreRenderer.ts +115 -115
  199. package/src/core/renderers/CoreShader.ts +41 -41
  200. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  201. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  202. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  203. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  204. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  205. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  206. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  208. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  209. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  210. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  211. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  212. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  213. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  214. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  215. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  216. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  217. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  218. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  219. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  220. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  221. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  222. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  223. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  224. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  225. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  226. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  227. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  228. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  229. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  230. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  231. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  232. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  233. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  234. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  235. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  236. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  237. package/src/core/text-rendering/TrFontManager.ts +183 -183
  238. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  239. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  240. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  241. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  242. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  243. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  244. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  245. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  246. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  247. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  248. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  249. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  250. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  251. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  252. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  253. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  254. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  255. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  261. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +399 -399
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +353 -337
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/DynamicShaderController.ts +104 -104
  271. package/src/main-api/INode.ts +101 -101
  272. package/src/main-api/Inspector.ts +522 -522
  273. package/src/main-api/Renderer.ts +751 -751
  274. package/src/main-api/ShaderController.ts +80 -80
  275. package/src/main-api/utils.ts +45 -45
  276. package/src/utils.ts +248 -248
  277. package/dist/exports/core-api.d.ts +0 -74
  278. package/dist/exports/core-api.js +0 -96
  279. package/dist/exports/core-api.js.map +0 -1
  280. package/dist/exports/main-api.d.ts +0 -30
  281. package/dist/exports/main-api.js +0 -45
  282. package/dist/exports/main-api.js.map +0 -1
  283. package/dist/src/core/CoreExtension.d.ts +0 -12
  284. package/dist/src/core/CoreExtension.js +0 -29
  285. package/dist/src/core/CoreExtension.js.map +0 -1
  286. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  287. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  288. package/dist/src/main-api/RendererMain.d.ts +0 -378
  289. package/dist/src/main-api/RendererMain.js +0 -367
  290. package/dist/src/main-api/RendererMain.js.map +0 -1
  291. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  292. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
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  294. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
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  314. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
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  323. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
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  335. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
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  338. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
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  340. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  341. package/dist/src/render-drivers/utils.d.ts +0 -12
  342. package/dist/src/render-drivers/utils.js +0 -74
  343. package/dist/src/render-drivers/utils.js.map +0 -1
  344. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,580 +1,580 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
- import {
21
- WebGlCoreShader,
22
- type DimensionsShaderProp,
23
- type AlphaShaderProp,
24
- } from '../WebGlCoreShader.js';
25
- import { type UniformInfo } from '../internal/ShaderUtils.js';
26
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
- import {
28
- ShaderEffect,
29
- type EffectDescUnion,
30
- type ShaderEffectUniform,
31
- type ShaderEffectValueMap,
32
- type BaseEffectDesc,
33
- } from './effects/ShaderEffect.js';
34
- import type { EffectMap } from '../../../CoreShaderManager.js';
35
- import { assertTruthy } from '../../../../utils.js';
36
- import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
-
38
- export interface DynamicShaderProps
39
- extends DimensionsShaderProp,
40
- AlphaShaderProp {
41
- effects?: EffectDescUnion[];
42
- }
43
-
44
- const effectCache = new Map<string, BaseEffectDesc[]>();
45
- const getResolvedEffect = (
46
- effects: BaseEffectDesc[],
47
- effectContructors: Partial<EffectMap>,
48
- ): BaseEffectDesc[] => {
49
- const key = JSON.stringify(effects);
50
- if (effectCache.has(key)) {
51
- return effectCache.get(key)!;
52
- }
53
- effects = effects ?? [];
54
- const resolvedEffects = [];
55
- const effectsLength = effects.length;
56
- let i = 0;
57
- for (; i < effectsLength; i++) {
58
- const { name, type, props } = effects[i] as BaseEffectDesc;
59
- const resolvedEffect = {
60
- name,
61
- type,
62
- props: {} as Record<string, any>,
63
- };
64
-
65
- const effectConstructor = effectContructors[type]!;
66
- const defaultPropValues = effectConstructor.resolveDefaults(props);
67
- const uniforms = effectConstructor.uniforms;
68
- const uniformKeys = Object.keys(uniforms);
69
- const uniformsLength = uniformKeys.length;
70
- let j = 0;
71
- for (; j < uniformsLength; j++) {
72
- const key = uniformKeys[j]!;
73
- const uniform = uniforms[key]!;
74
-
75
- const result: ShaderEffectValueMap = {
76
- value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
- programValue: undefined,
78
- method: uniform.method,
79
- updateOnBind: uniform.updateOnBind || false,
80
- hasValidator: uniform.validator !== undefined,
81
- hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
- };
83
-
84
- const validatedValue =
85
- (result.hasValidator &&
86
- uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
- defaultPropValues[key];
88
-
89
- if (defaultPropValues[key] !== validatedValue) {
90
- result.validatedValue = validatedValue as number | number[];
91
- }
92
-
93
- if (result.hasProgramValueUpdater) {
94
- uniform.updateProgramValue!(result);
95
- }
96
-
97
- if (result.programValue === undefined) {
98
- result.programValue = result.value as number;
99
- }
100
-
101
- resolvedEffect.props[key] = result;
102
- }
103
- resolvedEffects.push(resolvedEffect);
104
- }
105
-
106
- effectCache.set(key, resolvedEffects);
107
- return resolvedEffects;
108
- };
109
-
110
- export class DynamicShader extends WebGlCoreShader {
111
- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
-
113
- constructor(
114
- renderer: WebGlCoreRenderer,
115
- props: DynamicShaderProps,
116
- effectContructors: Partial<EffectMap>,
117
- ) {
118
- const shader = DynamicShader.createShader(props, effectContructors);
119
- super({
120
- renderer,
121
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
- uniforms: [
123
- { name: 'u_resolution', uniform: 'uniform2fv' },
124
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
- { name: 'u_texture', uniform: 'uniform2fv' },
126
- { name: 'u_dimensions', uniform: 'uniform2fv' },
127
- { name: 'u_alpha', uniform: 'uniform1f' },
128
- ...shader.uniforms,
129
- ],
130
- shaderSources: {
131
- vertex: shader.vertex,
132
- fragment: shader.fragment,
133
- },
134
- });
135
-
136
- this.effects = shader.effects as Array<
137
- InstanceType<EffectMap[keyof EffectMap]>
138
- >;
139
- }
140
-
141
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
- const { glw } = this;
143
- glw.activeTexture(0);
144
- glw.bindTexture(textures[0]!.ctxTexture);
145
- }
146
-
147
- bindUniformMethods(props: DynamicShaderProps): void {
148
- const glw = this.glw;
149
- const effects = props.effects;
150
- const effectsL = effects!.length;
151
- for (let i = 0; i < effectsL; i++) {
152
- const uniformInfo = this.effects[i]!.uniformInfo;
153
- const effect = effects![i]! as Record<string, any>;
154
- const propKeys = Object.keys(effect.props);
155
- const propsLength = propKeys.length;
156
- for (let j = 0; j < propsLength; j++) {
157
- const key = propKeys[j]!;
158
- const method = effect.props[key].method as keyof UniformMethodMap;
159
- const location = this.getUniformLocation(uniformInfo[key]!.name);
160
-
161
- if (
162
- method === 'uniform2fv' ||
163
- method === 'uniform2iv' ||
164
- //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
- method === 'uniform3iv' ||
166
- method === 'uniform4fv' ||
167
- method === 'uniform4iv' ||
168
- method === 'uniformMatrix2fv' ||
169
- method === 'uniformMatrix3fv' ||
170
- method === 'uniformMatrix4fv' ||
171
- method === 'uniform1f' ||
172
- method === 'uniform1fv' ||
173
- method === 'uniform1i' ||
174
- method === 'uniform1iv'
175
- ) {
176
- effect.props[key].setUniformValue = function () {
177
- glw[method](location, this.programValue);
178
- };
179
- continue;
180
- }
181
-
182
- if (method === 'uniform2f' || method === 'uniform2i') {
183
- effect.props[key].setUniformValue = function () {
184
- glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
- };
186
- continue;
187
- }
188
-
189
- if (method === 'uniform3f' || method === 'uniform3i') {
190
- effect.props[key].setUniformValue = function () {
191
- glw[method](
192
- location,
193
- this.programValue[0]!,
194
- this.programValue[1]!,
195
- this.programValue[2]!,
196
- );
197
- };
198
- continue;
199
- }
200
-
201
- if (method === 'uniform4f' || method === 'uniform4i') {
202
- effect.props[key].setUniformValue = function () {
203
- glw[method](
204
- location,
205
- this.programValue[0]!,
206
- this.programValue[1]!,
207
- this.programValue[2]!,
208
- this.programValue[3]!,
209
- );
210
- };
211
- continue;
212
- }
213
- }
214
- }
215
- }
216
-
217
- protected override bindProps(props: Required<DynamicShaderProps>): void {
218
- const effects = props.effects;
219
- const effectsL = effects.length;
220
- let i = 0;
221
- for (; i < effectsL; i++) {
222
- const effect = effects[i]! as Record<string, any>;
223
- const propKeys = Object.keys(effect.props);
224
- const propsLength = propKeys.length;
225
- let j = 0;
226
- for (; j < propsLength; j++) {
227
- const key = propKeys[j]!;
228
- const prop = effect.props[key]!;
229
- if (prop.updateOnBind === true) {
230
- const uniform =
231
- this.renderer.shManager.getRegisteredEffects()[
232
- effect.type as keyof EffectMap
233
- ]?.uniforms[key];
234
- uniform?.updateProgramValue!(effect.props[key], props);
235
- }
236
-
237
- prop.setUniformValue();
238
- }
239
- }
240
- }
241
-
242
- override canBatchShaderProps(
243
- propsA: Required<DynamicShaderProps>,
244
- propsB: Required<DynamicShaderProps>,
245
- ): boolean {
246
- if (
247
- propsA.$alpha !== propsB.$alpha ||
248
- propsA.$dimensions.width !== propsB.$dimensions.width ||
249
- propsA.$dimensions.height !== propsB.$dimensions.height ||
250
- propsA.effects.length !== propsB.effects.length
251
- ) {
252
- return false;
253
- }
254
- const propsEffectsLen = propsA.effects.length;
255
- let i = 0;
256
- for (; i < propsEffectsLen; i++) {
257
- const effectA = propsA.effects[i]!;
258
- const effectB = propsB.effects[i]!;
259
- if (effectA.type !== effectB.type) {
260
- return false;
261
- }
262
- for (const key in effectA.props) {
263
- if (
264
- (effectB.props && !effectB.props[key]) ||
265
- (effectA.props[key] as ShaderEffectValueMap).value !==
266
- (effectB.props[key] as ShaderEffectValueMap).value
267
- ) {
268
- return false;
269
- }
270
- }
271
- }
272
- return true;
273
- }
274
-
275
- static createShader(
276
- props: DynamicShaderProps,
277
- effectContructors: Partial<EffectMap>,
278
- ) {
279
- //counts duplicate effects
280
- const effectNameCount: Record<string, number> = {};
281
- const methods: Record<string, string> = {};
282
-
283
- let declareUniforms = '';
284
- const uniforms: UniformInfo[] = [];
285
-
286
- const uFx: Record<string, unknown>[] = [];
287
-
288
- const effects = props.effects!.map((effect) => {
289
- const baseClass = effectContructors[effect.type]!;
290
- const key = baseClass.getEffectKey(effect.props || {});
291
-
292
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
-
294
- const nr = effectNameCount[key]!;
295
-
296
- if (nr === 1) {
297
- uFx.push({ key, type: effect.type, props: effect.props });
298
- }
299
-
300
- //initialize new effect class;
301
- const fxClass = new baseClass({
302
- ref: `${key}${nr === 1 ? '' : nr}`,
303
- target: key,
304
- props: effect.props,
305
- }) as ShaderEffect;
306
-
307
- declareUniforms += fxClass.declaredUniforms;
308
- uniforms.push(...Object.values(fxClass.uniformInfo));
309
- return fxClass;
310
- });
311
-
312
- //build source
313
- let effectMethods = '';
314
-
315
- uFx?.forEach((fx) => {
316
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
- const fxProps = fxClass.resolveDefaults(
318
- (fx.props ?? {}) as Record<string, unknown>,
319
- );
320
-
321
- const remap: Record<string, string>[] = [];
322
- for (const m in fxClass.methods) {
323
- let cm = m;
324
- const fxMethod = fxClass.methods[m]!;
325
- if (methods[m] && methods[m] !== fxMethod) {
326
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
- }
328
- methods[cm] = fxMethod.replace('function', cm);
329
- remap.push({ m, cm });
330
- }
331
-
332
- let onShaderMask =
333
- fxClass.onShaderMask instanceof Function
334
- ? fxClass.onShaderMask(fxProps)
335
- : fxClass.onShaderMask;
336
-
337
- let onColorize =
338
- fxClass.onColorize instanceof Function
339
- ? fxClass.onColorize(fxProps)
340
- : fxClass.onColorize;
341
-
342
- let onEffectMask =
343
- fxClass.onEffectMask instanceof Function
344
- ? fxClass.onEffectMask(fxProps)
345
- : fxClass.onEffectMask;
346
-
347
- remap.forEach((r) => {
348
- const { m, cm } = r;
349
- const reg = new RegExp(`\\$${m!}`, 'g');
350
- if (onShaderMask) {
351
- onShaderMask = onShaderMask.replace(reg, cm!);
352
- }
353
- if (onColorize) {
354
- onColorize = onColorize.replace(reg, cm!);
355
- }
356
- if (onEffectMask) {
357
- onEffectMask = onEffectMask.replace(reg, cm!);
358
- }
359
- });
360
-
361
- const methodParameters = fxClass.getMethodParameters(
362
- fxClass.uniforms,
363
- fxProps,
364
- );
365
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
- if (onShaderMask) {
367
- effectMethods += `
368
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
- ${onShaderMask}
370
- }
371
- `;
372
- }
373
- if (onColorize) {
374
- effectMethods += `
375
- vec4 fx_${
376
- fx.key as string
377
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
- ${onColorize}
379
- }
380
- `;
381
- }
382
-
383
- if (onEffectMask) {
384
- effectMethods += `
385
- vec4 fx_${
386
- fx.key as string
387
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
- ${onEffectMask}
389
- }
390
- `;
391
- }
392
- });
393
-
394
- let sharedMethods = '';
395
- for (const m in methods) {
396
- sharedMethods += methods[m];
397
- }
398
-
399
- //fill main functions
400
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
- let drawEffects = `
402
-
403
- `;
404
- for (let i = 0; i < effects.length; i++) {
405
- const current = effects[i]!;
406
- const pm =
407
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
-
410
- if (currentClass.onShaderMask) {
411
- drawEffects += `
412
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
- `;
414
- }
415
- if (currentClass.onColorize) {
416
- drawEffects += `
417
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
- `;
419
- }
420
- if (currentClass.onEffectMask) {
421
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
- }
423
-
424
- const next = effects[i + 1]!;
425
- if (
426
- next === undefined ||
427
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
- ) {
429
- drawEffects += `
430
- shaderColor = ${currentMask};
431
- `;
432
- }
433
- }
434
-
435
- return {
436
- effects,
437
- uniforms,
438
- fragment: DynamicShader.fragment(
439
- declareUniforms,
440
- sharedMethods,
441
- effectMethods,
442
- drawEffects,
443
- ),
444
- vertex: DynamicShader.vertex(),
445
- };
446
- }
447
-
448
- static resolveMethodDuplicate(
449
- key: string,
450
- effectMethod: string,
451
- methodCollection: Record<string, string>,
452
- increment = 0,
453
- ): string {
454
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
- return this.resolveMethodDuplicate(
457
- key,
458
- effectMethod,
459
- methodCollection,
460
- ++increment,
461
- );
462
- }
463
- return m;
464
- }
465
-
466
- static override resolveDefaults(
467
- props: DynamicShaderProps,
468
- effectContructors?: Partial<EffectMap>,
469
- ): Required<DynamicShaderProps> {
470
- assertTruthy(effectContructors);
471
- return {
472
- effects: getResolvedEffect(
473
- props.effects ?? [],
474
- effectContructors,
475
- ) as EffectDescUnion[],
476
- $dimensions: {
477
- width: 0,
478
- height: 0,
479
- },
480
- $alpha: 0,
481
- };
482
- }
483
-
484
- static override makeCacheKey(
485
- props: DynamicShaderProps,
486
- effectContructors?: Partial<EffectMap>,
487
- ): string {
488
- let fx = '';
489
- props.effects?.forEach((effect) => {
490
- const baseClass = effectContructors![effect.type]!;
491
- const key = baseClass.getEffectKey(effect.props || {});
492
- fx += `,${key}`;
493
- });
494
- return `DynamicShader${fx}`;
495
- }
496
-
497
- static z$__type__Props: DynamicShaderProps;
498
-
499
- static vertex = () => `
500
- # ifdef GL_FRAGMENT_PRECISION_HIGH
501
- precision highp float;
502
- # else
503
- precision mediump float;
504
- # endif
505
-
506
- attribute vec2 a_textureCoordinate;
507
- attribute vec2 a_position;
508
- attribute vec4 a_color;
509
- attribute float a_textureIndex;
510
-
511
- uniform vec2 u_resolution;
512
- uniform float u_pixelRatio;
513
-
514
- varying vec4 v_color;
515
- varying vec2 v_textureCoordinate;
516
- varying float v_textureIndex;
517
-
518
- void main(){
519
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
- vec2 zero_two = normalized * 2.0;
521
- vec2 clip_space = zero_two - 1.0;
522
-
523
- // pass to fragment
524
- v_color = a_color;
525
- v_textureCoordinate = a_textureCoordinate;
526
- v_textureIndex = a_textureIndex;
527
-
528
- // flip y
529
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
- }
531
- `;
532
-
533
- static fragment = (
534
- uniforms: string,
535
- methods: string,
536
- effectMethods: string,
537
- drawEffects: string,
538
- ) => `
539
- # ifdef GL_FRAGMENT_PRECISION_HIGH
540
- precision highp float;
541
- # else
542
- precision mediump float;
543
- # endif
544
-
545
- #define PI 3.14159265359
546
-
547
- uniform vec2 u_resolution;
548
- uniform vec2 u_dimensions;
549
- uniform float u_alpha;
550
- uniform float u_radius;
551
- uniform sampler2D u_texture;
552
- uniform float u_pixelRatio;
553
-
554
- ${uniforms}
555
-
556
- varying vec4 v_color;
557
- varying vec2 v_textureCoordinate;
558
-
559
- ${methods}
560
-
561
- ${effectMethods}
562
-
563
- void main() {
564
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
- vec2 d = abs(p) - (u_dimensions) * 0.5;
566
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
-
568
- vec4 shaderColor = vec4(0.0);
569
- float shaderMask = lng_DefaultMask;
570
-
571
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
-
573
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
-
575
- ${drawEffects}
576
-
577
- gl_FragColor = shaderColor * u_alpha;
578
- }
579
- `;
580
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
+ import {
21
+ WebGlCoreShader,
22
+ type DimensionsShaderProp,
23
+ type AlphaShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
26
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
+ import {
28
+ ShaderEffect,
29
+ type EffectDescUnion,
30
+ type ShaderEffectUniform,
31
+ type ShaderEffectValueMap,
32
+ type BaseEffectDesc,
33
+ } from './effects/ShaderEffect.js';
34
+ import type { EffectMap } from '../../../CoreShaderManager.js';
35
+ import { assertTruthy } from '../../../../utils.js';
36
+ import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
+
38
+ export interface DynamicShaderProps
39
+ extends DimensionsShaderProp,
40
+ AlphaShaderProp {
41
+ effects?: EffectDescUnion[];
42
+ }
43
+
44
+ const effectCache = new Map<string, BaseEffectDesc[]>();
45
+ const getResolvedEffect = (
46
+ effects: BaseEffectDesc[],
47
+ effectContructors: Partial<EffectMap>,
48
+ ): BaseEffectDesc[] => {
49
+ const key = JSON.stringify(effects);
50
+ if (effectCache.has(key)) {
51
+ return effectCache.get(key)!;
52
+ }
53
+ effects = effects ?? [];
54
+ const resolvedEffects = [];
55
+ const effectsLength = effects.length;
56
+ let i = 0;
57
+ for (; i < effectsLength; i++) {
58
+ const { name, type, props } = effects[i] as BaseEffectDesc;
59
+ const resolvedEffect = {
60
+ name,
61
+ type,
62
+ props: {} as Record<string, any>,
63
+ };
64
+
65
+ const effectConstructor = effectContructors[type]!;
66
+ const defaultPropValues = effectConstructor.resolveDefaults(props);
67
+ const uniforms = effectConstructor.uniforms;
68
+ const uniformKeys = Object.keys(uniforms);
69
+ const uniformsLength = uniformKeys.length;
70
+ let j = 0;
71
+ for (; j < uniformsLength; j++) {
72
+ const key = uniformKeys[j]!;
73
+ const uniform = uniforms[key]!;
74
+
75
+ const result: ShaderEffectValueMap = {
76
+ value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
+ programValue: undefined,
78
+ method: uniform.method,
79
+ updateOnBind: uniform.updateOnBind || false,
80
+ hasValidator: uniform.validator !== undefined,
81
+ hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
+ };
83
+
84
+ const validatedValue =
85
+ (result.hasValidator &&
86
+ uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
+ defaultPropValues[key];
88
+
89
+ if (defaultPropValues[key] !== validatedValue) {
90
+ result.validatedValue = validatedValue as number | number[];
91
+ }
92
+
93
+ if (result.hasProgramValueUpdater) {
94
+ uniform.updateProgramValue!(result);
95
+ }
96
+
97
+ if (result.programValue === undefined) {
98
+ result.programValue = result.value as number;
99
+ }
100
+
101
+ resolvedEffect.props[key] = result;
102
+ }
103
+ resolvedEffects.push(resolvedEffect);
104
+ }
105
+
106
+ effectCache.set(key, resolvedEffects);
107
+ return resolvedEffects;
108
+ };
109
+
110
+ export class DynamicShader extends WebGlCoreShader {
111
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
+
113
+ constructor(
114
+ renderer: WebGlCoreRenderer,
115
+ props: DynamicShaderProps,
116
+ effectContructors: Partial<EffectMap>,
117
+ ) {
118
+ const shader = DynamicShader.createShader(props, effectContructors);
119
+ super({
120
+ renderer,
121
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
+ uniforms: [
123
+ { name: 'u_resolution', uniform: 'uniform2fv' },
124
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
+ { name: 'u_texture', uniform: 'uniform2fv' },
126
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
127
+ { name: 'u_alpha', uniform: 'uniform1f' },
128
+ ...shader.uniforms,
129
+ ],
130
+ shaderSources: {
131
+ vertex: shader.vertex,
132
+ fragment: shader.fragment,
133
+ },
134
+ });
135
+
136
+ this.effects = shader.effects as Array<
137
+ InstanceType<EffectMap[keyof EffectMap]>
138
+ >;
139
+ }
140
+
141
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
+ const { glw } = this;
143
+ glw.activeTexture(0);
144
+ glw.bindTexture(textures[0]!.ctxTexture);
145
+ }
146
+
147
+ bindUniformMethods(props: DynamicShaderProps): void {
148
+ const glw = this.glw;
149
+ const effects = props.effects;
150
+ const effectsL = effects!.length;
151
+ for (let i = 0; i < effectsL; i++) {
152
+ const uniformInfo = this.effects[i]!.uniformInfo;
153
+ const effect = effects![i]! as Record<string, any>;
154
+ const propKeys = Object.keys(effect.props);
155
+ const propsLength = propKeys.length;
156
+ for (let j = 0; j < propsLength; j++) {
157
+ const key = propKeys[j]!;
158
+ const method = effect.props[key].method as keyof UniformMethodMap;
159
+ const location = this.getUniformLocation(uniformInfo[key]!.name);
160
+
161
+ if (
162
+ method === 'uniform2fv' ||
163
+ method === 'uniform2iv' ||
164
+ //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
+ method === 'uniform3iv' ||
166
+ method === 'uniform4fv' ||
167
+ method === 'uniform4iv' ||
168
+ method === 'uniformMatrix2fv' ||
169
+ method === 'uniformMatrix3fv' ||
170
+ method === 'uniformMatrix4fv' ||
171
+ method === 'uniform1f' ||
172
+ method === 'uniform1fv' ||
173
+ method === 'uniform1i' ||
174
+ method === 'uniform1iv'
175
+ ) {
176
+ effect.props[key].setUniformValue = function () {
177
+ glw[method](location, this.programValue);
178
+ };
179
+ continue;
180
+ }
181
+
182
+ if (method === 'uniform2f' || method === 'uniform2i') {
183
+ effect.props[key].setUniformValue = function () {
184
+ glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
+ };
186
+ continue;
187
+ }
188
+
189
+ if (method === 'uniform3f' || method === 'uniform3i') {
190
+ effect.props[key].setUniformValue = function () {
191
+ glw[method](
192
+ location,
193
+ this.programValue[0]!,
194
+ this.programValue[1]!,
195
+ this.programValue[2]!,
196
+ );
197
+ };
198
+ continue;
199
+ }
200
+
201
+ if (method === 'uniform4f' || method === 'uniform4i') {
202
+ effect.props[key].setUniformValue = function () {
203
+ glw[method](
204
+ location,
205
+ this.programValue[0]!,
206
+ this.programValue[1]!,
207
+ this.programValue[2]!,
208
+ this.programValue[3]!,
209
+ );
210
+ };
211
+ continue;
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
218
+ const effects = props.effects;
219
+ const effectsL = effects.length;
220
+ let i = 0;
221
+ for (; i < effectsL; i++) {
222
+ const effect = effects[i]! as Record<string, any>;
223
+ const propKeys = Object.keys(effect.props);
224
+ const propsLength = propKeys.length;
225
+ let j = 0;
226
+ for (; j < propsLength; j++) {
227
+ const key = propKeys[j]!;
228
+ const prop = effect.props[key]!;
229
+ if (prop.updateOnBind === true) {
230
+ const uniform =
231
+ this.renderer.shManager.getRegisteredEffects()[
232
+ effect.type as keyof EffectMap
233
+ ]?.uniforms[key];
234
+ uniform?.updateProgramValue!(effect.props[key], props);
235
+ }
236
+
237
+ prop.setUniformValue();
238
+ }
239
+ }
240
+ }
241
+
242
+ override canBatchShaderProps(
243
+ propsA: Required<DynamicShaderProps>,
244
+ propsB: Required<DynamicShaderProps>,
245
+ ): boolean {
246
+ if (
247
+ propsA.$alpha !== propsB.$alpha ||
248
+ propsA.$dimensions.width !== propsB.$dimensions.width ||
249
+ propsA.$dimensions.height !== propsB.$dimensions.height ||
250
+ propsA.effects.length !== propsB.effects.length
251
+ ) {
252
+ return false;
253
+ }
254
+ const propsEffectsLen = propsA.effects.length;
255
+ let i = 0;
256
+ for (; i < propsEffectsLen; i++) {
257
+ const effectA = propsA.effects[i]!;
258
+ const effectB = propsB.effects[i]!;
259
+ if (effectA.type !== effectB.type) {
260
+ return false;
261
+ }
262
+ for (const key in effectA.props) {
263
+ if (
264
+ (effectB.props && !effectB.props[key]) ||
265
+ (effectA.props[key] as ShaderEffectValueMap).value !==
266
+ (effectB.props[key] as ShaderEffectValueMap).value
267
+ ) {
268
+ return false;
269
+ }
270
+ }
271
+ }
272
+ return true;
273
+ }
274
+
275
+ static createShader(
276
+ props: DynamicShaderProps,
277
+ effectContructors: Partial<EffectMap>,
278
+ ) {
279
+ //counts duplicate effects
280
+ const effectNameCount: Record<string, number> = {};
281
+ const methods: Record<string, string> = {};
282
+
283
+ let declareUniforms = '';
284
+ const uniforms: UniformInfo[] = [];
285
+
286
+ const uFx: Record<string, unknown>[] = [];
287
+
288
+ const effects = props.effects!.map((effect) => {
289
+ const baseClass = effectContructors[effect.type]!;
290
+ const key = baseClass.getEffectKey(effect.props || {});
291
+
292
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
+
294
+ const nr = effectNameCount[key]!;
295
+
296
+ if (nr === 1) {
297
+ uFx.push({ key, type: effect.type, props: effect.props });
298
+ }
299
+
300
+ //initialize new effect class;
301
+ const fxClass = new baseClass({
302
+ ref: `${key}${nr === 1 ? '' : nr}`,
303
+ target: key,
304
+ props: effect.props,
305
+ }) as ShaderEffect;
306
+
307
+ declareUniforms += fxClass.declaredUniforms;
308
+ uniforms.push(...Object.values(fxClass.uniformInfo));
309
+ return fxClass;
310
+ });
311
+
312
+ //build source
313
+ let effectMethods = '';
314
+
315
+ uFx?.forEach((fx) => {
316
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
+ const fxProps = fxClass.resolveDefaults(
318
+ (fx.props ?? {}) as Record<string, unknown>,
319
+ );
320
+
321
+ const remap: Record<string, string>[] = [];
322
+ for (const m in fxClass.methods) {
323
+ let cm = m;
324
+ const fxMethod = fxClass.methods[m]!;
325
+ if (methods[m] && methods[m] !== fxMethod) {
326
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
+ }
328
+ methods[cm] = fxMethod.replace('function', cm);
329
+ remap.push({ m, cm });
330
+ }
331
+
332
+ let onShaderMask =
333
+ fxClass.onShaderMask instanceof Function
334
+ ? fxClass.onShaderMask(fxProps)
335
+ : fxClass.onShaderMask;
336
+
337
+ let onColorize =
338
+ fxClass.onColorize instanceof Function
339
+ ? fxClass.onColorize(fxProps)
340
+ : fxClass.onColorize;
341
+
342
+ let onEffectMask =
343
+ fxClass.onEffectMask instanceof Function
344
+ ? fxClass.onEffectMask(fxProps)
345
+ : fxClass.onEffectMask;
346
+
347
+ remap.forEach((r) => {
348
+ const { m, cm } = r;
349
+ const reg = new RegExp(`\\$${m!}`, 'g');
350
+ if (onShaderMask) {
351
+ onShaderMask = onShaderMask.replace(reg, cm!);
352
+ }
353
+ if (onColorize) {
354
+ onColorize = onColorize.replace(reg, cm!);
355
+ }
356
+ if (onEffectMask) {
357
+ onEffectMask = onEffectMask.replace(reg, cm!);
358
+ }
359
+ });
360
+
361
+ const methodParameters = fxClass.getMethodParameters(
362
+ fxClass.uniforms,
363
+ fxProps,
364
+ );
365
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
+ if (onShaderMask) {
367
+ effectMethods += `
368
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
+ ${onShaderMask}
370
+ }
371
+ `;
372
+ }
373
+ if (onColorize) {
374
+ effectMethods += `
375
+ vec4 fx_${
376
+ fx.key as string
377
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
+ ${onColorize}
379
+ }
380
+ `;
381
+ }
382
+
383
+ if (onEffectMask) {
384
+ effectMethods += `
385
+ vec4 fx_${
386
+ fx.key as string
387
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
+ ${onEffectMask}
389
+ }
390
+ `;
391
+ }
392
+ });
393
+
394
+ let sharedMethods = '';
395
+ for (const m in methods) {
396
+ sharedMethods += methods[m];
397
+ }
398
+
399
+ //fill main functions
400
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
+ let drawEffects = `
402
+
403
+ `;
404
+ for (let i = 0; i < effects.length; i++) {
405
+ const current = effects[i]!;
406
+ const pm =
407
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
+
410
+ if (currentClass.onShaderMask) {
411
+ drawEffects += `
412
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
+ `;
414
+ }
415
+ if (currentClass.onColorize) {
416
+ drawEffects += `
417
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
+ `;
419
+ }
420
+ if (currentClass.onEffectMask) {
421
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
+ }
423
+
424
+ const next = effects[i + 1]!;
425
+ if (
426
+ next === undefined ||
427
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
+ ) {
429
+ drawEffects += `
430
+ shaderColor = ${currentMask};
431
+ `;
432
+ }
433
+ }
434
+
435
+ return {
436
+ effects,
437
+ uniforms,
438
+ fragment: DynamicShader.fragment(
439
+ declareUniforms,
440
+ sharedMethods,
441
+ effectMethods,
442
+ drawEffects,
443
+ ),
444
+ vertex: DynamicShader.vertex(),
445
+ };
446
+ }
447
+
448
+ static resolveMethodDuplicate(
449
+ key: string,
450
+ effectMethod: string,
451
+ methodCollection: Record<string, string>,
452
+ increment = 0,
453
+ ): string {
454
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
+ return this.resolveMethodDuplicate(
457
+ key,
458
+ effectMethod,
459
+ methodCollection,
460
+ ++increment,
461
+ );
462
+ }
463
+ return m;
464
+ }
465
+
466
+ static override resolveDefaults(
467
+ props: DynamicShaderProps,
468
+ effectContructors?: Partial<EffectMap>,
469
+ ): Required<DynamicShaderProps> {
470
+ assertTruthy(effectContructors);
471
+ return {
472
+ effects: getResolvedEffect(
473
+ props.effects ?? [],
474
+ effectContructors,
475
+ ) as EffectDescUnion[],
476
+ $dimensions: {
477
+ width: 0,
478
+ height: 0,
479
+ },
480
+ $alpha: 0,
481
+ };
482
+ }
483
+
484
+ static override makeCacheKey(
485
+ props: DynamicShaderProps,
486
+ effectContructors?: Partial<EffectMap>,
487
+ ): string {
488
+ let fx = '';
489
+ props.effects?.forEach((effect) => {
490
+ const baseClass = effectContructors![effect.type]!;
491
+ const key = baseClass.getEffectKey(effect.props || {});
492
+ fx += `,${key}`;
493
+ });
494
+ return `DynamicShader${fx}`;
495
+ }
496
+
497
+ static z$__type__Props: DynamicShaderProps;
498
+
499
+ static vertex = () => `
500
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
501
+ precision highp float;
502
+ # else
503
+ precision mediump float;
504
+ # endif
505
+
506
+ attribute vec2 a_textureCoordinate;
507
+ attribute vec2 a_position;
508
+ attribute vec4 a_color;
509
+ attribute float a_textureIndex;
510
+
511
+ uniform vec2 u_resolution;
512
+ uniform float u_pixelRatio;
513
+
514
+ varying vec4 v_color;
515
+ varying vec2 v_textureCoordinate;
516
+ varying float v_textureIndex;
517
+
518
+ void main(){
519
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
+ vec2 zero_two = normalized * 2.0;
521
+ vec2 clip_space = zero_two - 1.0;
522
+
523
+ // pass to fragment
524
+ v_color = a_color;
525
+ v_textureCoordinate = a_textureCoordinate;
526
+ v_textureIndex = a_textureIndex;
527
+
528
+ // flip y
529
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
+ }
531
+ `;
532
+
533
+ static fragment = (
534
+ uniforms: string,
535
+ methods: string,
536
+ effectMethods: string,
537
+ drawEffects: string,
538
+ ) => `
539
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
540
+ precision highp float;
541
+ # else
542
+ precision mediump float;
543
+ # endif
544
+
545
+ #define PI 3.14159265359
546
+
547
+ uniform vec2 u_resolution;
548
+ uniform vec2 u_dimensions;
549
+ uniform float u_alpha;
550
+ uniform float u_radius;
551
+ uniform sampler2D u_texture;
552
+ uniform float u_pixelRatio;
553
+
554
+ ${uniforms}
555
+
556
+ varying vec4 v_color;
557
+ varying vec2 v_textureCoordinate;
558
+
559
+ ${methods}
560
+
561
+ ${effectMethods}
562
+
563
+ void main() {
564
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
566
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
+
568
+ vec4 shaderColor = vec4(0.0);
569
+ float shaderMask = lng_DefaultMask;
570
+
571
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
+
573
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
+
575
+ ${drawEffects}
576
+
577
+ gl_FragColor = shaderColor * u_alpha;
578
+ }
579
+ `;
580
+ }