@lightningjs/renderer 2.13.1 → 2.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  12. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  13. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  14. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  15. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  16. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  17. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  18. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  19. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  20. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  21. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  22. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  23. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  24. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  25. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  26. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  27. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  28. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  29. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  30. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/renderers/webgl/WebGlCtxSubTexture.js} +18 -8
  31. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  32. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  33. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  35. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  36. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  37. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  39. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  40. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  41. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  42. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  43. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  44. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  45. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  46. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  49. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  50. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  51. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  52. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  53. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  58. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  59. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  60. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  61. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  62. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  63. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  65. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  66. package/dist/src/core/shaders/canvas/Border.js +57 -0
  67. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  68. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  69. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  70. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  71. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  72. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  73. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  74. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  75. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  76. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  77. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  78. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  79. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  80. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  81. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  82. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  83. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  84. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  85. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  86. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  87. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  89. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  90. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  91. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  92. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  93. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  94. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  95. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  96. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  97. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  98. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  99. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  100. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  101. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  102. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  103. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  104. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  105. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  106. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  107. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  108. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  109. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  110. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  111. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  112. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  113. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  114. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  115. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  116. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  117. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  118. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  119. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  120. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  121. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  122. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  123. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  124. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  125. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  126. package/dist/src/core/shaders/webgl/Border.js +87 -0
  127. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  128. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  129. package/dist/src/core/shaders/webgl/Default.js +86 -0
  130. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  131. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  132. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  133. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  134. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  135. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  136. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  137. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  138. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  139. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  140. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  141. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  142. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  143. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  144. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  145. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  146. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  147. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  148. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  149. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  150. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  151. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  152. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  153. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  155. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  156. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  157. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  158. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  159. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  160. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  161. package/dist/src/core/textures/Texture.d.ts +4 -2
  162. package/dist/src/core/textures/Texture.js +18 -6
  163. package/dist/src/core/textures/Texture.js.map +1 -1
  164. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  165. package/exports/canvas.ts +39 -39
  166. package/exports/index.ts +89 -89
  167. package/exports/inspector.ts +24 -24
  168. package/exports/utils.ts +44 -44
  169. package/exports/webgl.ts +38 -38
  170. package/package.json +1 -2
  171. package/scripts/please-use-pnpm.js +13 -13
  172. package/src/common/CommonTypes.ts +146 -146
  173. package/src/common/EventEmitter.ts +77 -77
  174. package/src/common/IAnimationController.ts +92 -92
  175. package/src/common/IEventEmitter.ts +28 -28
  176. package/src/core/CoreNode.test.ts +202 -202
  177. package/src/core/CoreNode.ts +2455 -2455
  178. package/src/core/CoreShaderManager.ts +292 -292
  179. package/src/core/CoreTextNode.ts +455 -455
  180. package/src/core/CoreTextureManager.ts +597 -597
  181. package/src/core/Stage.ts +743 -743
  182. package/src/core/TextureMemoryManager.ts +395 -395
  183. package/src/core/animations/AnimationManager.ts +38 -38
  184. package/src/core/animations/CoreAnimation.ts +340 -340
  185. package/src/core/animations/CoreAnimationController.ts +157 -157
  186. package/src/core/lib/ContextSpy.ts +41 -41
  187. package/src/core/lib/ImageWorker.ts +280 -280
  188. package/src/core/lib/Matrix3d.ts +244 -244
  189. package/src/core/lib/RenderCoords.ts +86 -86
  190. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +384 -384
  194. package/src/core/lib/validateImageBitmap.ts +76 -76
  195. package/src/core/platform.ts +63 -63
  196. package/src/core/renderers/CoreContextTexture.ts +43 -43
  197. package/src/core/renderers/CoreRenderOp.ts +22 -22
  198. package/src/core/renderers/CoreRenderer.ts +115 -115
  199. package/src/core/renderers/CoreShader.ts +41 -41
  200. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  201. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  202. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  203. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  204. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  205. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  206. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  208. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  209. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  210. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  211. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  212. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  213. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  214. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  215. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  216. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  217. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  218. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  219. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  220. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  221. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  222. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  223. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  224. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  225. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  226. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  227. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  228. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  229. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  230. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  231. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  232. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  233. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  234. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  235. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  236. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  237. package/src/core/text-rendering/TrFontManager.ts +183 -183
  238. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  239. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  240. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  241. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  242. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  243. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  244. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  245. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  246. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  247. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  248. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  249. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  250. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  251. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  252. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  253. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  254. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  255. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  261. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +399 -399
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +353 -337
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/DynamicShaderController.ts +104 -104
  271. package/src/main-api/INode.ts +101 -101
  272. package/src/main-api/Inspector.ts +522 -522
  273. package/src/main-api/Renderer.ts +751 -751
  274. package/src/main-api/ShaderController.ts +80 -80
  275. package/src/main-api/utils.ts +45 -45
  276. package/src/utils.ts +248 -248
  277. package/dist/exports/core-api.d.ts +0 -74
  278. package/dist/exports/core-api.js +0 -96
  279. package/dist/exports/core-api.js.map +0 -1
  280. package/dist/exports/main-api.d.ts +0 -30
  281. package/dist/exports/main-api.js +0 -45
  282. package/dist/exports/main-api.js.map +0 -1
  283. package/dist/src/core/CoreExtension.d.ts +0 -12
  284. package/dist/src/core/CoreExtension.js +0 -29
  285. package/dist/src/core/CoreExtension.js.map +0 -1
  286. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  287. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  288. package/dist/src/main-api/RendererMain.d.ts +0 -378
  289. package/dist/src/main-api/RendererMain.js +0 -367
  290. package/dist/src/main-api/RendererMain.js.map +0 -1
  291. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  292. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  293. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  294. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  295. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  296. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  297. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  298. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  299. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  300. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  301. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  302. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  303. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  304. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  305. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  306. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  307. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  308. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  309. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  310. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  311. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  312. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  313. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  314. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  315. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  316. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  318. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  319. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  321. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  322. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  324. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  325. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  327. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  330. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  331. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  333. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  334. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  336. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  339. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  340. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  341. package/dist/src/render-drivers/utils.d.ts +0 -12
  342. package/dist/src/render-drivers/utils.js +0 -74
  343. package/dist/src/render-drivers/utils.js.map +0 -1
  344. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -0,0 +1,195 @@
1
+ import { Default } from '../../shaders/webgl/Default.js';
2
+ import { createProgram, createShader, } from './internal/ShaderUtils.js';
3
+ export class WebGlShaderProgram {
4
+ boundBufferCollection = null;
5
+ program;
6
+ /**
7
+ * Vertex Array Object
8
+ *
9
+ * @remarks
10
+ * Used by WebGL2 Only
11
+ */
12
+ vao;
13
+ renderer;
14
+ glw;
15
+ attributeLocations;
16
+ lifecycle;
17
+ useSystemAlpha = false;
18
+ useSystemDimensions = false;
19
+ supportsIndexedTextures = false;
20
+ constructor(renderer, config, resolvedProps) {
21
+ this.renderer = renderer;
22
+ const glw = (this.glw = renderer.glw);
23
+ // Check that extensions are supported
24
+ const webGl2 = glw.isWebGl2();
25
+ let requiredExtensions = [];
26
+ this.supportsIndexedTextures =
27
+ config.supportsIndexedTextures || this.supportsIndexedTextures;
28
+ requiredExtensions =
29
+ (webGl2 && config.webgl2Extensions) ||
30
+ (!webGl2 && config.webgl1Extensions) ||
31
+ [];
32
+ const glVersion = webGl2 ? '2.0' : '1.0';
33
+ requiredExtensions.forEach((extensionName) => {
34
+ if (!glw.getExtension(extensionName)) {
35
+ throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
36
+ }
37
+ });
38
+ let vertexSource = config.vertex instanceof Function
39
+ ? config.vertex(renderer, resolvedProps)
40
+ : config.vertex;
41
+ if (vertexSource === undefined) {
42
+ vertexSource = Default.vertex;
43
+ }
44
+ const fragmentSource = config.fragment instanceof Function
45
+ ? config.fragment(renderer, resolvedProps)
46
+ : config.fragment;
47
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
48
+ if (!vertexShader) {
49
+ throw new Error('Vertex shader creation failed');
50
+ }
51
+ const fragmentShader = createShader(glw, glw.FRAGMENT_SHADER, fragmentSource);
52
+ if (!fragmentShader) {
53
+ throw new Error('fragment shader creation failed');
54
+ }
55
+ const program = createProgram(glw, vertexShader, fragmentShader);
56
+ if (!program) {
57
+ throw new Error();
58
+ }
59
+ this.program = program;
60
+ this.attributeLocations = glw.getAttributeLocations(program);
61
+ this.useSystemAlpha =
62
+ this.glw.getUniformLocation(program, 'u_alpha') !== null;
63
+ this.useSystemDimensions =
64
+ this.glw.getUniformLocation(program, 'u_dimensions') !== null;
65
+ this.lifecycle = {
66
+ update: config.update,
67
+ canBatch: config.canBatch,
68
+ };
69
+ }
70
+ disableAttribute(location) {
71
+ this.glw.disableVertexAttribArray(location);
72
+ }
73
+ disableAttributes() {
74
+ const { glw } = this;
75
+ const attribs = Object.keys(this.attributeLocations);
76
+ const attribLen = attribs.length;
77
+ for (let i = 0; i < attribLen; i++) {
78
+ glw.disableVertexAttribArray(i);
79
+ }
80
+ }
81
+ reuseRenderOp(renderOpA, renderOpB) {
82
+ const lifecycleCheck = this.lifecycle.canBatch
83
+ ? this.lifecycle.canBatch(renderOpA, renderOpB)
84
+ : true;
85
+ if (!lifecycleCheck) {
86
+ return false;
87
+ }
88
+ if (this.useSystemAlpha) {
89
+ if (renderOpA.alpha !== renderOpB.alpha) {
90
+ return false;
91
+ }
92
+ }
93
+ if (this.useSystemDimensions) {
94
+ if (renderOpA.width !== renderOpB.width ||
95
+ renderOpA.height !== renderOpB.height) {
96
+ return false;
97
+ }
98
+ }
99
+ const shaderPropsA = renderOpA.shader?.getResolvedProps();
100
+ const shaderPropsB = renderOpB.shader?.getResolvedProps();
101
+ if (shaderPropsA !== undefined && shaderPropsB !== undefined) {
102
+ for (const key in shaderPropsA) {
103
+ if (shaderPropsA[key] !== shaderPropsB[key]) {
104
+ return false;
105
+ }
106
+ }
107
+ }
108
+ return true;
109
+ }
110
+ bindRenderOp(renderOp) {
111
+ this.bindBufferCollection(renderOp.buffers);
112
+ this.bindTextures(renderOp.textures);
113
+ const { parentHasRenderTexture } = renderOp.quad;
114
+ // Skip if the parent and current operation both have render textures
115
+ if (renderOp.quad.rtt && parentHasRenderTexture) {
116
+ return;
117
+ }
118
+ // Bind render texture framebuffer dimensions as resolution
119
+ // if the parent has a render texture
120
+ if (parentHasRenderTexture) {
121
+ const { width, height } = renderOp.quad.framebufferDimensions;
122
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
123
+ // the final render texture will be rendered to the screen with the correct pixel ratio
124
+ this.glw.uniform1f('u_pixelRatio', 1.0);
125
+ // Set resolution to the framebuffer dimensions
126
+ this.glw.uniform2f('u_resolution', width, height);
127
+ }
128
+ else {
129
+ this.glw.uniform1f('u_pixelRatio', renderOp.renderer.stage.pixelRatio);
130
+ this.glw.uniform2f('u_resolution', this.glw.canvas.width, this.glw.canvas.height);
131
+ }
132
+ this.glw.uniform1f('u_rtt', renderOp.quad.rtt ? 1 : 0);
133
+ if (this.useSystemAlpha) {
134
+ this.glw.uniform1f('u_alpha', renderOp.quad.alpha);
135
+ }
136
+ if (this.useSystemDimensions) {
137
+ this.glw.uniform2f('u_dimensions', renderOp.quad.width, renderOp.quad.height);
138
+ }
139
+ /**temporary fix to make sdf texts work */
140
+ if (renderOp.sdfShaderProps !== undefined) {
141
+ renderOp.shader.shaderType.onSdfBind?.call(this.glw, renderOp.sdfShaderProps);
142
+ return;
143
+ }
144
+ if (renderOp.shader.props) {
145
+ /**
146
+ * loop over all precalculated uniform types
147
+ */
148
+ for (const key in renderOp.shader.uniforms.single) {
149
+ const { method, value } = renderOp.shader.uniforms.single[key];
150
+ this.glw[method](key, value);
151
+ }
152
+ for (const key in renderOp.shader.uniforms.vec2) {
153
+ const { method, value } = renderOp.shader.uniforms.vec2[key];
154
+ this.glw[method](key, value[0], value[1]);
155
+ }
156
+ for (const key in renderOp.shader.uniforms.vec3) {
157
+ const { method, value } = renderOp.shader.uniforms.vec3[key];
158
+ this.glw[method](key, value[0], value[1], value[2]);
159
+ }
160
+ for (const key in renderOp.shader.uniforms.vec4) {
161
+ const { method, value } = renderOp.shader.uniforms.vec4[key];
162
+ this.glw[method](key, value[0], value[1], value[2], value[3]);
163
+ }
164
+ }
165
+ }
166
+ bindBufferCollection(buffer) {
167
+ const { glw } = this;
168
+ const attribs = Object.keys(this.attributeLocations);
169
+ const attribLen = attribs.length;
170
+ for (let i = 0; i < attribLen; i++) {
171
+ const name = attribs[i];
172
+ const resolvedBuffer = buffer.getBuffer(name);
173
+ const resolvedInfo = buffer.getAttributeInfo(name);
174
+ if (!resolvedBuffer || !resolvedInfo) {
175
+ continue;
176
+ }
177
+ glw.enableVertexAttribArray(i);
178
+ glw.vertexAttribPointer(resolvedBuffer, i, resolvedInfo.size, resolvedInfo.type, resolvedInfo.normalized, resolvedInfo.stride, resolvedInfo.offset);
179
+ }
180
+ }
181
+ bindTextures(textures) {
182
+ this.glw.activeTexture(0);
183
+ this.glw.bindTexture(textures[0].ctxTexture);
184
+ }
185
+ attach() {
186
+ this.glw.useProgram(this.program);
187
+ if (this.glw.isWebGl2() && this.vao) {
188
+ this.glw.bindVertexArray(this.vao);
189
+ }
190
+ }
191
+ detach() {
192
+ this.disableAttributes();
193
+ }
194
+ }
195
+ //# sourceMappingURL=WebGlShaderProgram.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlShaderProgram.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlShaderProgram.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,OAAO,EAAE,MAAM,gCAAgC,CAAC;AAQzD,OAAO,EACL,aAAa,EACb,YAAY,GAKb,MAAM,2BAA2B,CAAC;AAEnC,MAAM,OAAO,kBAAkB;IACnB,qBAAqB,GAA4B,IAAI,CAAC;IACtD,OAAO,CAAe;IAChC;;;;;OAKG;IACO,GAAG,CAAqC;IACxC,QAAQ,CAAgB;IACxB,GAAG,CAAsB;IACzB,kBAAkB,CAAyB;IAC3C,SAAS,CAA+C;IACxD,cAAc,GAAG,KAAK,CAAC;IACvB,mBAAmB,GAAG,KAAK,CAAC;IACtC,uBAAuB,GAAG,KAAK,CAAC;IAEhC,YACE,QAAuB,EACvB,MAAuB,EACvB,aAAkC;QAElC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC;QAEtC,sCAAsC;QACtC,MAAM,MAAM,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,kBAAkB,GAAa,EAAE,CAAC;QAEtC,IAAI,CAAC,uBAAuB;YAC1B,MAAM,CAAC,uBAAuB,IAAI,IAAI,CAAC,uBAAuB,CAAC;QACjE,kBAAkB;YAChB,CAAC,MAAM,IAAI,MAAM,CAAC,gBAAgB,CAAC;gBACnC,CAAC,CAAC,MAAM,IAAI,MAAM,CAAC,gBAAgB,CAAC;gBACpC,EAAE,CAAC;QAEL,MAAM,SAAS,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;QACzC,kBAAkB,CAAC,OAAO,CAAC,CAAC,aAAa,EAAE,EAAE;YAC3C,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,aAAa,CAAC,EAAE,CAAC;gBACrC,MAAM,IAAI,KAAK,CACb,WAAW,IAAI,CAAC,WAAW,CAAC,IAAI,yBAAyB,aAAa,eAAe,SAAS,mBAAmB,CAClH,CAAC;YACJ,CAAC;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,YAAY,GACd,MAAM,CAAC,MAAM,YAAY,QAAQ;YAC/B,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,aAAa,CAAC;YACxC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC;QAEpB,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;YAC/B,YAAY,GAAG,OAAO,CAAC,MAAgB,CAAC;QAC1C,CAAC;QAED,MAAM,cAAc,GAClB,MAAM,CAAC,QAAQ,YAAY,QAAQ;YACjC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,aAAa,CAAC;YAC1C,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC;QAEtB,MAAM,YAAY,GAAG,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;QACxE,IAAI,CAAC,YAAY,EAAE,CAAC;YAClB,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACnD,CAAC;QAED,MAAM,cAAc,GAAG,YAAY,CACjC,GAAG,EACH,GAAG,CAAC,eAAe,EACnB,cAAc,CACf,CAAC;QAEF,IAAI,CAAC,cAAc,EAAE,CAAC;YACpB,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACrD,CAAC;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,GAAG,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QACjE,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,MAAM,IAAI,KAAK,EAAE,CAAC;QACpB,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc;YACjB,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,IAAI,CAAC;QAC3D,IAAI,CAAC,mBAAmB;YACtB,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,IAAI,CAAC;QAEhE,IAAI,CAAC,SAAS,GAAG;YACf,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,QAAQ,EAAE,MAAM,CAAC,QAAQ;SAC1B,CAAC;IACJ,CAAC;IAED,gBAAgB,CAAC,QAAgB;QAC/B,IAAI,CAAC,GAAG,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED,iBAAiB;QACf,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACrD,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,GAAG,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC;IACH,CAAC;IAED,aAAa,CAAC,SAAsB,EAAE,SAAsB;QAC1D,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ;YAC5C,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;YAC/C,CAAC,CAAC,IAAI,CAAC;QACT,IAAI,CAAC,cAAc,EAAE,CAAC;YACpB,OAAO,KAAK,CAAC;QACf,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,IAAI,SAAS,CAAC,KAAK,KAAK,SAAS,CAAC,KAAK,EAAE,CAAC;gBACxC,OAAO,KAAK,CAAC;YACf,CAAC;QACH,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC7B,IACE,SAAS,CAAC,KAAK,KAAK,SAAS,CAAC,KAAK;gBACnC,SAAS,CAAC,MAAM,KAAK,SAAS,CAAC,MAAM,EACrC,CAAC;gBACD,OAAO,KAAK,CAAC;YACf,CAAC;QACH,CAAC;QAED,MAAM,YAAY,GAAG,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,CAAC;QAC1D,MAAM,YAAY,GAAG,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,CAAC;QAC1D,IAAI,YAAY,KAAK,SAAS,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;YAC7D,KAAK,MAAM,GAAG,IAAI,YAAY,EAAE,CAAC;gBAC/B,IAAI,YAAY,CAAC,GAAG,CAAC,KAAK,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC5C,OAAO,KAAK,CAAC;gBACf,CAAC;YACH,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED,YAAY,CAAC,QAAuB;QAClC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAC5C,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAErC,MAAM,EAAE,sBAAsB,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;QAEjD,qEAAqE;QACrE,IAAI,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,sBAAsB,EAAE,CAAC;YAChD,OAAO;QACT,CAAC;QAED,2DAA2D;QAC3D,qCAAqC;QACrC,IAAI,sBAAsB,EAAE,CAAC;YAC3B,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,qBAAsB,CAAC;YAC/D,yEAAyE;YACzE,uFAAuF;YACvF,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;YAExC,+CAA+C;YAC/C,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACpD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YACvE,IAAI,CAAC,GAAG,CAAC,SAAS,CAChB,cAAc,EACd,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EACrB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CACvB,CAAC;QACJ,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEvD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrD,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC7B,IAAI,CAAC,GAAG,CAAC,SAAS,CAChB,cAAc,EACd,QAAQ,CAAC,IAAI,CAAC,KAAK,EACnB,QAAQ,CAAC,IAAI,CAAC,MAAM,CACrB,CAAC;QACJ,CAAC;QAED,0CAA0C;QAC1C,IAAI,QAAQ,CAAC,cAAc,KAAK,SAAS,EAAE,CAAC;YACzC,QAAQ,CAAC,MAAM,CAAC,UAA8B,CAAC,SAAS,EAAE,IAAI,CAC7D,IAAI,CAAC,GAAG,EACR,QAAQ,CAAC,cAAc,CACxB,CAAC;YACF,OAAO;QACT,CAAC;QAED,IAAI,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YAC1B;;eAEG;YACH,KAAK,MAAM,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;gBAClD,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAE,CAAC;gBAChE,IAAI,CAAC,GAAG,CAAC,MAAgC,CAAC,CAAC,GAAG,EAAE,KAAc,CAAC,CAAC;YAClE,CAAC;YAED,KAAK,MAAM,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;gBAChD,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAE,CAAC;gBAC9D,IAAI,CAAC,GAAG,CAAC,MAAiC,CAAC,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,CAAC;YAED,KAAK,MAAM,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;gBAChD,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAE,CAAC;gBAC9D,IAAI,CAAC,GAAG,CAAC,MAAiC,CAAC,CACzC,GAAG,EACH,KAAK,CAAC,CAAC,CAAC,EACR,KAAK,CAAC,CAAC,CAAC,EACR,KAAK,CAAC,CAAC,CAAC,CACT,CAAC;YACJ,CAAC;YAED,KAAK,MAAM,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;gBAChD,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAE,CAAC;gBAC9D,IAAI,CAAC,GAAG,CAAC,MAAiC,CAAC,CACzC,GAAG,EACH,KAAK,CAAC,CAAC,CAAC,EACR,KAAK,CAAC,CAAC,CAAC,EACR,KAAK,CAAC,CAAC,CAAC,EACR,KAAK,CAAC,CAAC,CAAC,CACT,CAAC;YACJ,CAAC;QACH,CAAC;IACH,CAAC;IAED,oBAAoB,CAAC,MAAwB;QAC3C,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACrD,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC;QAEjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,CAAC,CAAE,CAAC;YACzB,MAAM,cAAc,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAC9C,MAAM,YAAY,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACnD,IAAI,CAAC,cAAc,IAAI,CAAC,YAAY,EAAE,CAAC;gBACrC,SAAS;YACX,CAAC;YACD,GAAG,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;YAC/B,GAAG,CAAC,mBAAmB,CACrB,cAAc,EACd,CAAC,EACD,YAAY,CAAC,IAAI,EACjB,YAAY,CAAC,IAAI,EACjB,YAAY,CAAC,UAAU,EACvB,YAAY,CAAC,MAAM,EACnB,YAAY,CAAC,MAAM,CACpB,CAAC;QACJ,CAAC;IACH,CAAC;IAED,YAAY,CAAC,QAA2B;QACtC,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAE,CAAC,UAAU,CAAC,CAAC;IAChD,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;YACpC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC3B,CAAC;CACF"}
@@ -35,52 +35,52 @@ export class DefaultShader extends WebGlCoreShader {
35
35
  glw.bindTexture(textures[0].ctxTexture);
36
36
  }
37
37
  static shaderSources = {
38
- vertex: `
39
- # ifdef GL_FRAGMENT_PRECISION_HIGH
40
- precision highp float;
41
- # else
42
- precision mediump float;
43
- # endif
44
-
45
- attribute vec2 a_position;
46
- attribute vec2 a_textureCoordinate;
47
- attribute vec4 a_color;
48
-
49
- uniform vec2 u_resolution;
50
- uniform float u_pixelRatio;
51
-
52
-
53
- varying vec4 v_color;
54
- varying vec2 v_textureCoordinate;
55
-
56
- void main() {
57
- vec2 normalized = a_position * u_pixelRatio;
58
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
-
60
- v_color = a_color;
61
- v_textureCoordinate = a_textureCoordinate;
62
-
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
- }
38
+ vertex: `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ attribute vec2 a_position;
46
+ attribute vec2 a_textureCoordinate;
47
+ attribute vec4 a_color;
48
+
49
+ uniform vec2 u_resolution;
50
+ uniform float u_pixelRatio;
51
+
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoordinate;
55
+
56
+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio;
58
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
+
60
+ v_color = a_color;
61
+ v_textureCoordinate = a_textureCoordinate;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
66
  `,
67
- fragment: `
68
- # ifdef GL_FRAGMENT_PRECISION_HIGH
69
- precision highp float;
70
- # else
71
- precision mediump float;
72
- # endif
73
-
74
- uniform vec2 u_resolution;
75
- uniform sampler2D u_texture;
76
-
77
- varying vec4 v_color;
78
- varying vec2 v_textureCoordinate;
79
-
80
- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoordinate);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoordinate;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
+ }
84
84
  `,
85
85
  };
86
86
  }
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
49
49
  this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
50
50
  }
51
51
  static shaderSources = {
52
- vertex: `
53
- # ifdef GL_FRAGMENT_PRECISION_HIGH
54
- precision highp float;
55
- # else
56
- precision mediump float;
57
- # endif
58
-
59
- attribute vec2 a_textureCoordinate;
60
- attribute vec2 a_position;
61
- attribute vec4 a_color;
62
- attribute float a_textureIndex;
63
- attribute float a_depth;
64
-
65
- uniform vec2 u_resolution;
66
- uniform float u_pixelRatio;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoordinate;
70
- varying float v_textureIndex;
71
-
72
- void main(){
73
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
- vec2 zero_two = normalized * 2.0;
75
- vec2 clip_space = zero_two - 1.0;
76
-
77
- // pass to fragment
78
- v_color = a_color;
79
- v_textureCoordinate = a_textureCoordinate;
80
- v_textureIndex = a_textureIndex;
81
-
82
- // flip y
83
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
- }
52
+ vertex: `
53
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
54
+ precision highp float;
55
+ # else
56
+ precision mediump float;
57
+ # endif
58
+
59
+ attribute vec2 a_textureCoordinate;
60
+ attribute vec2 a_position;
61
+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
85
  `,
86
- fragment: (textureUnits) => `
87
- #define txUnits ${textureUnits}
88
- # ifdef GL_FRAGMENT_PRECISION_HIGH
89
- precision highp float;
90
- # else
91
- precision mediump float;
92
- # endif
93
-
94
- uniform vec2 u_resolution;
95
- uniform sampler2D u_image;
96
- uniform sampler2D u_textures[txUnits];
97
-
98
- varying vec4 v_color;
99
- varying vec2 v_textureCoordinate;
100
- varying float v_textureIndex;
101
-
102
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
103
  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
108
  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
116
  `,
117
117
  };
118
118
  }
@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
244
244
  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
245
245
  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
246
246
  if (onShaderMask) {
247
- effectMethods += `
248
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
- ${onShaderMask}
250
- }
247
+ effectMethods += `
248
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
+ ${onShaderMask}
250
+ }
251
251
  `;
252
252
  }
253
253
  if (onColorize) {
254
- effectMethods += `
255
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
- ${onColorize}
257
- }
254
+ effectMethods += `
255
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
+ ${onColorize}
257
+ }
258
258
  `;
259
259
  }
260
260
  if (onEffectMask) {
261
- effectMethods += `
262
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
- ${onEffectMask}
264
- }
261
+ effectMethods += `
262
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
+ ${onEffectMask}
264
+ }
265
265
  `;
266
266
  }
267
267
  });
@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
271
271
  }
272
272
  //fill main functions
273
273
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
274
- let drawEffects = `
275
-
274
+ let drawEffects = `
275
+
276
276
  `;
277
277
  for (let i = 0; i < effects.length; i++) {
278
278
  const current = effects[i];
279
279
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
280
280
  const currentClass = effectContructors[current.name];
281
281
  if (currentClass.onShaderMask) {
282
- drawEffects += `
283
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
282
+ drawEffects += `
283
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
284
284
  `;
285
285
  }
286
286
  if (currentClass.onColorize) {
287
- drawEffects += `
288
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
287
+ drawEffects += `
288
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
289
289
  `;
290
290
  }
291
291
  if (currentClass.onEffectMask) {
@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
294
294
  const next = effects[i + 1];
295
295
  if (next === undefined ||
296
296
  effectContructors[next.name].onEffectMask) {
297
- drawEffects += `
298
- shaderColor = ${currentMask};
297
+ drawEffects += `
298
+ shaderColor = ${currentMask};
299
299
  `;
300
300
  }
301
301
  }
@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
334
334
  return `DynamicShader${fx}`;
335
335
  }
336
336
  static z$__type__Props;
337
- static vertex = () => `
338
- # ifdef GL_FRAGMENT_PRECISION_HIGH
339
- precision highp float;
340
- # else
341
- precision mediump float;
342
- # endif
343
-
344
- attribute vec2 a_textureCoordinate;
345
- attribute vec2 a_position;
346
- attribute vec4 a_color;
347
- attribute float a_textureIndex;
348
-
349
- uniform vec2 u_resolution;
350
- uniform float u_pixelRatio;
351
-
352
- varying vec4 v_color;
353
- varying vec2 v_textureCoordinate;
354
- varying float v_textureIndex;
355
-
356
- void main(){
357
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
- vec2 zero_two = normalized * 2.0;
359
- vec2 clip_space = zero_two - 1.0;
360
-
361
- // pass to fragment
362
- v_color = a_color;
363
- v_textureCoordinate = a_textureCoordinate;
364
- v_textureIndex = a_textureIndex;
365
-
366
- // flip y
367
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
- }
337
+ static vertex = () => `
338
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
339
+ precision highp float;
340
+ # else
341
+ precision mediump float;
342
+ # endif
343
+
344
+ attribute vec2 a_textureCoordinate;
345
+ attribute vec2 a_position;
346
+ attribute vec4 a_color;
347
+ attribute float a_textureIndex;
348
+
349
+ uniform vec2 u_resolution;
350
+ uniform float u_pixelRatio;
351
+
352
+ varying vec4 v_color;
353
+ varying vec2 v_textureCoordinate;
354
+ varying float v_textureIndex;
355
+
356
+ void main(){
357
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
+ vec2 zero_two = normalized * 2.0;
359
+ vec2 clip_space = zero_two - 1.0;
360
+
361
+ // pass to fragment
362
+ v_color = a_color;
363
+ v_textureCoordinate = a_textureCoordinate;
364
+ v_textureIndex = a_textureIndex;
365
+
366
+ // flip y
367
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
+ }
369
369
  `;
370
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
- # ifdef GL_FRAGMENT_PRECISION_HIGH
372
- precision highp float;
373
- # else
374
- precision mediump float;
375
- # endif
376
-
377
- #define PI 3.14159265359
378
-
379
- uniform vec2 u_resolution;
380
- uniform vec2 u_dimensions;
381
- uniform float u_alpha;
382
- uniform float u_radius;
383
- uniform sampler2D u_texture;
384
- uniform float u_pixelRatio;
385
-
386
- ${uniforms}
387
-
388
- varying vec4 v_color;
389
- varying vec2 v_textureCoordinate;
390
-
391
- ${methods}
392
-
393
- ${effectMethods}
394
-
395
- void main() {
396
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
- vec2 d = abs(p) - (u_dimensions) * 0.5;
398
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
-
400
- vec4 shaderColor = vec4(0.0);
401
- float shaderMask = lng_DefaultMask;
402
-
403
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
-
405
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
-
407
- ${drawEffects}
408
-
409
- gl_FragColor = shaderColor * u_alpha;
410
- }
370
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
372
+ precision highp float;
373
+ # else
374
+ precision mediump float;
375
+ # endif
376
+
377
+ #define PI 3.14159265359
378
+
379
+ uniform vec2 u_resolution;
380
+ uniform vec2 u_dimensions;
381
+ uniform float u_alpha;
382
+ uniform float u_radius;
383
+ uniform sampler2D u_texture;
384
+ uniform float u_pixelRatio;
385
+
386
+ ${uniforms}
387
+
388
+ varying vec4 v_color;
389
+ varying vec2 v_textureCoordinate;
390
+
391
+ ${methods}
392
+
393
+ ${effectMethods}
394
+
395
+ void main() {
396
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
398
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
+
400
+ vec4 shaderColor = vec4(0.0);
401
+ float shaderMask = lng_DefaultMask;
402
+
403
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
+
405
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
+
407
+ ${drawEffects}
408
+
409
+ gl_FragColor = shaderColor * u_alpha;
410
+ }
411
411
  `;
412
412
  }
413
413
  //# sourceMappingURL=DynamicShader.js.map