@lightningjs/renderer 2.12.1 → 2.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +10 -0
  6. package/dist/src/core/CoreNode.js +90 -14
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  9. package/dist/src/core/CoreTextureManager.js +92 -105
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +4 -2
  12. package/dist/src/core/Stage.js +23 -7
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  15. package/dist/src/core/TextureMemoryManager.js +75 -17
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +13 -11
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  21. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  22. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  23. package/dist/src/core/platform.js +3 -3
  24. package/dist/src/core/platform.js.map +1 -1
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  41. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  45. package/dist/src/core/textures/ImageTexture.js +10 -16
  46. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  47. package/dist/src/main-api/Inspector.js +16 -2
  48. package/dist/src/main-api/Inspector.js.map +1 -1
  49. package/dist/src/main-api/Renderer.d.ts +27 -1
  50. package/dist/src/main-api/Renderer.js +8 -3
  51. package/dist/src/main-api/Renderer.js.map +1 -1
  52. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  53. package/exports/canvas.ts +39 -39
  54. package/exports/index.ts +89 -89
  55. package/exports/inspector.ts +24 -24
  56. package/exports/utils.ts +44 -44
  57. package/exports/webgl.ts +38 -38
  58. package/package.json +1 -2
  59. package/scripts/please-use-pnpm.js +13 -13
  60. package/src/common/CommonTypes.ts +146 -146
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +92 -92
  63. package/src/common/IEventEmitter.ts +28 -28
  64. package/src/core/CoreNode.test.ts +202 -199
  65. package/src/core/CoreNode.ts +2455 -2341
  66. package/src/core/CoreShaderManager.ts +292 -292
  67. package/src/core/CoreTextNode.ts +455 -455
  68. package/src/core/CoreTextureManager.ts +597 -596
  69. package/src/core/Stage.ts +743 -722
  70. package/src/core/TextureMemoryManager.ts +395 -314
  71. package/src/core/animations/AnimationManager.ts +38 -38
  72. package/src/core/animations/CoreAnimation.ts +340 -340
  73. package/src/core/animations/CoreAnimationController.ts +157 -157
  74. package/src/core/lib/ContextSpy.ts +41 -41
  75. package/src/core/lib/ImageWorker.ts +279 -271
  76. package/src/core/lib/Matrix3d.ts +244 -244
  77. package/src/core/lib/RenderCoords.ts +86 -86
  78. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  79. package/src/core/lib/textureCompression.ts +152 -152
  80. package/src/core/lib/textureSvg.ts +78 -78
  81. package/src/core/lib/utils.ts +310 -310
  82. package/src/core/lib/validateImageBitmap.ts +76 -0
  83. package/src/core/platform.ts +63 -61
  84. package/src/core/renderers/CoreContextTexture.ts +43 -43
  85. package/src/core/renderers/CoreRenderOp.ts +22 -22
  86. package/src/core/renderers/CoreRenderer.ts +115 -115
  87. package/src/core/renderers/CoreShader.ts +41 -41
  88. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  89. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  90. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  91. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  92. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  93. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  94. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  95. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -303
  96. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  97. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  98. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  99. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  100. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  101. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  102. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  103. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  104. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  105. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  106. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  107. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  108. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  109. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  110. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  111. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  112. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  113. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  114. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  115. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  116. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  117. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  118. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  119. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  120. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  121. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  122. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  123. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  124. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  125. package/src/core/text-rendering/TrFontManager.ts +183 -183
  126. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  127. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  128. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  129. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  130. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  131. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  132. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  133. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  134. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  139. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  140. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  149. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  150. package/src/core/textures/ColorTexture.ts +102 -102
  151. package/src/core/textures/ImageTexture.ts +376 -382
  152. package/src/core/textures/NoiseTexture.ts +104 -104
  153. package/src/core/textures/RenderTexture.ts +85 -85
  154. package/src/core/textures/SubTexture.ts +205 -205
  155. package/src/core/textures/Texture.ts +337 -337
  156. package/src/core/utils.ts +227 -227
  157. package/src/env.d.ts +7 -7
  158. package/src/main-api/DynamicShaderController.ts +104 -104
  159. package/src/main-api/INode.ts +101 -101
  160. package/src/main-api/Inspector.ts +522 -505
  161. package/src/main-api/Renderer.ts +751 -720
  162. package/src/main-api/ShaderController.ts +80 -80
  163. package/src/main-api/utils.ts +45 -45
  164. package/src/utils.ts +248 -248
  165. package/dist/exports/core-api.d.ts +0 -74
  166. package/dist/exports/core-api.js +0 -96
  167. package/dist/exports/core-api.js.map +0 -1
  168. package/dist/exports/main-api.d.ts +0 -30
  169. package/dist/exports/main-api.js +0 -45
  170. package/dist/exports/main-api.js.map +0 -1
  171. package/dist/src/core/CoreExtension.d.ts +0 -12
  172. package/dist/src/core/CoreExtension.js +0 -29
  173. package/dist/src/core/CoreExtension.js.map +0 -1
  174. package/dist/src/core/CoreStuff.d.ts +0 -1
  175. package/dist/src/core/CoreStuff.js +0 -138
  176. package/dist/src/core/CoreStuff.js.map +0 -1
  177. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  178. package/dist/src/core/CoreTexturizer.js +0 -47
  179. package/dist/src/core/CoreTexturizer.js.map +0 -1
  180. package/dist/src/core/LngNode.d.ts +0 -736
  181. package/dist/src/core/LngNode.js +0 -1174
  182. package/dist/src/core/LngNode.js.map +0 -1
  183. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  184. package/dist/src/core/Matrix2DContext.js +0 -45
  185. package/dist/src/core/Matrix2DContext.js.map +0 -1
  186. package/dist/src/core/ShaderNode.d.ts +0 -10
  187. package/dist/src/core/ShaderNode.js +0 -30
  188. package/dist/src/core/ShaderNode.js.map +0 -1
  189. package/dist/src/core/TextNode.d.ts +0 -103
  190. package/dist/src/core/TextNode.js +0 -331
  191. package/dist/src/core/TextNode.js.map +0 -1
  192. package/dist/src/core/lib/Coords.d.ts +0 -14
  193. package/dist/src/core/lib/Coords.js +0 -55
  194. package/dist/src/core/lib/Coords.js.map +0 -1
  195. package/dist/src/core/lib/glm/common.d.ts +0 -162
  196. package/dist/src/core/lib/glm/common.js +0 -81
  197. package/dist/src/core/lib/glm/common.js.map +0 -1
  198. package/dist/src/core/lib/glm/index.d.ts +0 -11
  199. package/dist/src/core/lib/glm/index.js +0 -30
  200. package/dist/src/core/lib/glm/index.js.map +0 -1
  201. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  202. package/dist/src/core/lib/glm/mat2.js +0 -396
  203. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  204. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  205. package/dist/src/core/lib/glm/mat2d.js +0 -442
  206. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  207. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  208. package/dist/src/core/lib/glm/mat3.js +0 -680
  209. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  210. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  211. package/dist/src/core/lib/glm/mat4.js +0 -1802
  212. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  213. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  214. package/dist/src/core/lib/glm/quat.js +0 -693
  215. package/dist/src/core/lib/glm/quat.js.map +0 -1
  216. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  217. package/dist/src/core/lib/glm/quat2.js +0 -754
  218. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  219. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  220. package/dist/src/core/lib/glm/vec2.js +0 -569
  221. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  222. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  223. package/dist/src/core/lib/glm/vec3.js +0 -720
  224. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  225. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  226. package/dist/src/core/lib/glm/vec4.js +0 -608
  227. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  228. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  229. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  230. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  231. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  232. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  233. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  234. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  235. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  236. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  237. package/dist/src/core/scene/Scene.d.ts +0 -59
  238. package/dist/src/core/scene/Scene.js +0 -106
  239. package/dist/src/core/scene/Scene.js.map +0 -1
  240. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  241. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  242. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  243. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  244. package/dist/src/main-api/ICoreDriver.js +0 -20
  245. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  246. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  247. package/dist/src/main-api/IRenderDriver.js +0 -20
  248. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  249. package/dist/src/main-api/IShaderController.d.ts +0 -14
  250. package/dist/src/main-api/IShaderController.js +0 -30
  251. package/dist/src/main-api/IShaderController.js.map +0 -1
  252. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  253. package/dist/src/main-api/IShaderNode.js +0 -19
  254. package/dist/src/main-api/IShaderNode.js.map +0 -1
  255. package/dist/src/main-api/RendererMain.d.ts +0 -375
  256. package/dist/src/main-api/RendererMain.js +0 -365
  257. package/dist/src/main-api/RendererMain.js.map +0 -1
  258. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  259. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  260. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  261. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  262. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  263. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  264. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  265. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  266. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  267. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  268. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  269. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  270. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  271. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  272. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  273. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  274. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  275. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  276. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  277. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  278. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  279. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  280. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  281. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  282. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  283. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  284. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  285. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  286. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  287. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  288. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  289. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  290. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  291. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  292. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  293. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  294. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  295. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  296. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  297. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  298. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  299. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  300. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  301. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  302. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  303. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  304. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  305. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  306. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  307. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  308. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  309. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  310. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  311. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  312. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  313. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  314. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  315. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  316. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  317. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  318. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  319. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  320. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  321. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  322. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  323. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  324. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  325. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  326. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  327. package/dist/src/render-drivers/utils.d.ts +0 -12
  328. package/dist/src/render-drivers/utils.js +0 -69
  329. package/dist/src/render-drivers/utils.js.map +0 -1
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
91
91
  };
92
92
  }
93
93
  static shaderSources = {
94
- vertex: `
95
- # ifdef GL_FRAGMENT_PRECISION_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
- // an attribute is an input (in) to a vertex shader.
101
- // It will receive data from a buffer
102
- attribute vec2 a_position;
103
- attribute vec2 a_textureCoordinate;
104
-
105
- uniform vec2 u_resolution;
106
- uniform mat3 u_transform;
107
- uniform float u_scrollY;
108
- uniform float u_pixelRatio;
109
- uniform float u_size;
110
-
111
- varying vec2 v_texcoord;
112
-
113
- void main() {
114
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
-
117
- // Calculate screen space with pixel ratio
118
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
-
120
- gl_Position = vec4(screenSpace, 0.0, 1.0);
121
- v_texcoord = a_textureCoordinate;
122
-
123
- }
94
+ vertex: `
95
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+ // an attribute is an input (in) to a vertex shader.
101
+ // It will receive data from a buffer
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+
105
+ uniform vec2 u_resolution;
106
+ uniform mat3 u_transform;
107
+ uniform float u_scrollY;
108
+ uniform float u_pixelRatio;
109
+ uniform float u_size;
110
+
111
+ varying vec2 v_texcoord;
112
+
113
+ void main() {
114
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
+
117
+ // Calculate screen space with pixel ratio
118
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
+
120
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
121
+ v_texcoord = a_textureCoordinate;
122
+
123
+ }
124
124
  `,
125
- fragment: `
126
- # ifdef GL_FRAGMENT_PRECISION_HIGH
127
- precision highp float;
128
- # else
129
- precision mediump float;
130
- # endif
131
- uniform vec4 u_color;
132
- uniform sampler2D u_texture;
133
- uniform float u_distanceRange;
134
- uniform float u_pixelRatio;
135
- uniform int u_debug;
136
-
137
- varying vec2 v_texcoord;
138
-
139
- float median(float r, float g, float b) {
140
- return max(min(r, g), min(max(r, g), b));
141
- }
142
-
143
- void main() {
144
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
- if (u_debug == 1) {
146
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
- return;
148
- }
149
- float scaledDistRange = u_distanceRange * u_pixelRatio;
150
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
-
153
- // Build the final color.
154
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
- }
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+ uniform vec4 u_color;
132
+ uniform sampler2D u_texture;
133
+ uniform float u_distanceRange;
134
+ uniform float u_pixelRatio;
135
+ uniform int u_debug;
136
+
137
+ varying vec2 v_texcoord;
138
+
139
+ float median(float r, float g, float b) {
140
+ return max(min(r, g), min(max(r, g), b));
141
+ }
142
+
143
+ void main() {
144
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
+ if (u_debug == 1) {
146
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
+ return;
148
+ }
149
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
150
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
+
153
+ // Build the final color.
154
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
+ }
157
157
  `,
158
158
  };
159
159
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,13 +46,13 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float intR = shaderMask + 1.0;
51
- float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float intR = shaderMask + 1.0;
51
+ float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
53
53
  `;
54
- static onColorize = `
55
- return color;
54
+ static onColorize = `
55
+ return color;
56
56
  `;
57
57
  }
58
58
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -38,48 +38,48 @@ export class FadeOutEffect extends ShaderEffect {
38
38
  fade: props.fade ?? 10,
39
39
  };
40
40
  }
41
- static onColorize = `
42
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
- vec2 pos1;
44
- vec2 pos2;
45
- vec2 d;
46
- float c;
47
- vec4 result = maskColor;
48
-
49
-
50
- if(fade[0] > 0.0) {
51
- pos1 = vec2(point.x, point.y);
52
- pos2 = vec2(point.x, point.y + fade[0]);
53
- d = pos2 - pos1;
54
- c = dot(pos1, d) / dot(d, d);
55
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
- }
57
-
58
- if(fade[1] > 0.0) {
59
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
- d = pos1 - pos2;
62
- c = dot(pos2, d) / dot(d, d);
63
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
- }
65
-
66
- if(fade[2] > 0.0) {
67
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
- d = pos1 - pos2;
70
- c = dot(pos2, d) / dot(d, d);
71
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
- }
73
-
74
- if(fade[3] > 0.0) {
75
- pos1 = vec2(point.x, point.y);
76
- pos2 = vec2(point.x + fade[3], point.y);
77
- d = pos2 - pos1;
78
- c = dot(pos1, d) / dot(d, d);
79
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
- }
81
-
82
- return result;
41
+ static onColorize = `
42
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
+ vec2 pos1;
44
+ vec2 pos2;
45
+ vec2 d;
46
+ float c;
47
+ vec4 result = maskColor;
48
+
49
+
50
+ if(fade[0] > 0.0) {
51
+ pos1 = vec2(point.x, point.y);
52
+ pos2 = vec2(point.x, point.y + fade[0]);
53
+ d = pos2 - pos1;
54
+ c = dot(pos1, d) / dot(d, d);
55
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
+ }
57
+
58
+ if(fade[1] > 0.0) {
59
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
+ d = pos1 - pos2;
62
+ c = dot(pos2, d) / dot(d, d);
63
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
+ }
65
+
66
+ if(fade[2] > 0.0) {
67
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
+ d = pos1 - pos2;
70
+ c = dot(pos2, d) / dot(d, d);
71
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
+ }
73
+
74
+ if(fade[3] > 0.0) {
75
+ pos1 = vec2(point.x, point.y);
76
+ pos2 = vec2(point.x + fade[3], point.y);
77
+ d = pos2 - pos1;
78
+ c = dot(pos1, d) / dot(d, d);
79
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
+ }
81
+
82
+ return result;
83
83
  `;
84
84
  }
85
85
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -51,54 +51,54 @@ export class GlitchEffect extends ShaderEffect {
51
51
  },
52
52
  };
53
53
  static methods = {
54
- rand: `
55
- float function(vec2 p, float time) {
56
- float t = floor(time * 20.) / 10.;
57
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
- }
54
+ rand: `
55
+ float function(vec2 p, float time) {
56
+ float t = floor(time * 20.) / 10.;
57
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
+ }
59
59
  `,
60
- noise: `
61
- float function(vec2 uv, float blockiness, float time) {
62
- vec2 lv = fract(uv);
63
- vec2 id = floor(uv);
64
-
65
- float n1 = rand(id, time);
66
- float n2 = rand(id+vec2(1,0), time);
67
- float n3 = rand(id+vec2(0,1), time);
68
- float n4 = rand(id+vec2(1,1), time);
69
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
- }
60
+ noise: `
61
+ float function(vec2 uv, float blockiness, float time) {
62
+ vec2 lv = fract(uv);
63
+ vec2 id = floor(uv);
64
+
65
+ float n1 = rand(id, time);
66
+ float n2 = rand(id+vec2(1,0), time);
67
+ float n3 = rand(id+vec2(0,1), time);
68
+ float n4 = rand(id+vec2(1,1), time);
69
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
+ }
72
72
  `,
73
- fbm: `
74
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
- float val = 0.0;
76
- float amp = 0.5;
77
- const int MAX_ITERATIONS = 10;
78
-
79
- for(int i = 0; i < MAX_ITERATIONS; i++) {
80
- if(i >= count) {break;}
81
- val += amp * noise(uv, blockiness, time);
82
- amp *= 0.5;
83
- uv *= complexity;
84
- }
85
- return val;
86
- }
73
+ fbm: `
74
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
+ float val = 0.0;
76
+ float amp = 0.5;
77
+ const int MAX_ITERATIONS = 10;
78
+
79
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
80
+ if(i >= count) {break;}
81
+ val += amp * noise(uv, blockiness, time);
82
+ amp *= 0.5;
83
+ uv *= complexity;
84
+ }
85
+ return val;
86
+ }
87
87
  `,
88
88
  };
89
- static onColorize = `
90
- vec2 uv = v_textureCoordinate.xy;
91
- float aspect = u_dimensions.x / u_dimensions.y;
92
- vec2 a = vec2(uv.x * aspect , uv.y);
93
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
-
95
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
-
100
- vec3 f = vec3(colR, colG, colB);
101
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
89
+ static onColorize = `
90
+ vec2 uv = v_textureCoordinate.xy;
91
+ float aspect = u_dimensions.x / u_dimensions.y;
92
+ vec2 a = vec2(uv.x * aspect , uv.y);
93
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
+
95
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
+
100
+ vec3 f = vec3(colR, colG, colB);
101
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
102
102
  `;
103
103
  }
104
104
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map
@@ -49,32 +49,32 @@ export class HolePunchEffect extends ShaderEffect {
49
49
  };
50
50
  }
51
51
  static methods = {
52
- fillMask: `
53
- float function(float dist) {
54
- return clamp(-dist, 0.0, 1.0);
55
- }
52
+ fillMask: `
53
+ float function(float dist) {
54
+ return clamp(-dist, 0.0, 1.0);
55
+ }
56
56
  `,
57
- boxDist: `
58
- float function(vec2 p, vec2 size, float radius) {
59
- size -= vec2(radius);
60
- vec2 d = abs(p) - size;
61
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
62
- }
57
+ boxDist: `
58
+ float function(vec2 p, vec2 size, float radius) {
59
+ size -= vec2(radius);
60
+ vec2 d = abs(p) - size;
61
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
62
+ }
63
63
  `,
64
64
  };
65
- static onShaderMask = `
66
- vec2 halfDimensions = u_dimensions * 0.5;
67
- vec2 size = vec2(width, height) * 0.5;
68
- vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
69
- vec2 pos = basePos - size;
70
- float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
71
- r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
72
- r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
73
- r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
74
- return $boxDist(pos, size, r);
65
+ static onShaderMask = `
66
+ vec2 halfDimensions = u_dimensions * 0.5;
67
+ vec2 size = vec2(width, height) * 0.5;
68
+ vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
69
+ vec2 pos = basePos - size;
70
+ float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
71
+ r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
72
+ r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
73
+ r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
74
+ return $boxDist(pos, size, r);
75
75
  `;
76
- static onEffectMask = `
77
- return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
76
+ static onEffectMask = `
77
+ return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
78
78
  `;
79
79
  }
80
80
  //# sourceMappingURL=HolePunchEffect.js.map
@@ -82,24 +82,24 @@ export class LinearGradientEffect extends ShaderEffect {
82
82
  },
83
83
  };
84
84
  static methods = {
85
- fromLinear: `
86
- vec4 function(vec4 linearRGB) {
87
- vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
88
- vec4 lower = linearRGB * vec4(12.92);
89
- return mix(higher, lower, 1.0);
90
- }
85
+ fromLinear: `
86
+ vec4 function(vec4 linearRGB) {
87
+ vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
88
+ vec4 lower = linearRGB * vec4(12.92);
89
+ return mix(higher, lower, 1.0);
90
+ }
91
91
  `,
92
- toLinear: `
93
- vec4 function(vec4 sRGB) {
94
- vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
95
- vec4 lower = sRGB/vec4(12.92);
96
- return mix(higher, lower, 1.0);
97
- }
92
+ toLinear: `
93
+ vec4 function(vec4 sRGB) {
94
+ vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
95
+ vec4 lower = sRGB/vec4(12.92);
96
+ return mix(higher, lower, 1.0);
97
+ }
98
98
  `,
99
- calcPoint: `
100
- vec2 function(float d, float angle) {
101
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
102
- }
99
+ calcPoint: `
100
+ vec2 function(float d, float angle) {
101
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
102
+ }
103
103
  `,
104
104
  };
105
105
  static ColorLoop = (amount) => {
@@ -111,18 +111,18 @@ export class LinearGradientEffect extends ShaderEffect {
111
111
  };
112
112
  static onColorize = (props) => {
113
113
  const colors = props.colors.length || 1;
114
- return `
115
- float a = angle - (PI / 180.0 * 90.0);
116
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
117
- vec2 f = $calcPoint(lineDist * 0.5, a);
118
- vec2 t = $calcPoint(lineDist * 0.5, a + PI);
119
- vec2 gradVec = t - f;
120
- float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
121
-
122
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
123
- vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
124
- ${this.ColorLoop(colors)}
125
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
114
+ return `
115
+ float a = angle - (PI / 180.0 * 90.0);
116
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
117
+ vec2 f = $calcPoint(lineDist * 0.5, a);
118
+ vec2 t = $calcPoint(lineDist * 0.5, a + PI);
119
+ vec2 gradVec = t - f;
120
+ float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
121
+
122
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
123
+ vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
124
+ ${this.ColorLoop(colors)}
125
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
126
126
  `;
127
127
  };
128
128
  }