@lightningjs/renderer 2.12.1 → 2.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +10 -0
  6. package/dist/src/core/CoreNode.js +90 -14
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  9. package/dist/src/core/CoreTextureManager.js +92 -105
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +4 -2
  12. package/dist/src/core/Stage.js +23 -7
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  15. package/dist/src/core/TextureMemoryManager.js +75 -17
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +13 -11
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  21. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  22. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  23. package/dist/src/core/platform.js +3 -3
  24. package/dist/src/core/platform.js.map +1 -1
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  41. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  45. package/dist/src/core/textures/ImageTexture.js +10 -16
  46. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  47. package/dist/src/main-api/Inspector.js +16 -2
  48. package/dist/src/main-api/Inspector.js.map +1 -1
  49. package/dist/src/main-api/Renderer.d.ts +27 -1
  50. package/dist/src/main-api/Renderer.js +8 -3
  51. package/dist/src/main-api/Renderer.js.map +1 -1
  52. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  53. package/exports/canvas.ts +39 -39
  54. package/exports/index.ts +89 -89
  55. package/exports/inspector.ts +24 -24
  56. package/exports/utils.ts +44 -44
  57. package/exports/webgl.ts +38 -38
  58. package/package.json +1 -2
  59. package/scripts/please-use-pnpm.js +13 -13
  60. package/src/common/CommonTypes.ts +146 -146
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +92 -92
  63. package/src/common/IEventEmitter.ts +28 -28
  64. package/src/core/CoreNode.test.ts +202 -199
  65. package/src/core/CoreNode.ts +2455 -2341
  66. package/src/core/CoreShaderManager.ts +292 -292
  67. package/src/core/CoreTextNode.ts +455 -455
  68. package/src/core/CoreTextureManager.ts +597 -596
  69. package/src/core/Stage.ts +743 -722
  70. package/src/core/TextureMemoryManager.ts +395 -314
  71. package/src/core/animations/AnimationManager.ts +38 -38
  72. package/src/core/animations/CoreAnimation.ts +340 -340
  73. package/src/core/animations/CoreAnimationController.ts +157 -157
  74. package/src/core/lib/ContextSpy.ts +41 -41
  75. package/src/core/lib/ImageWorker.ts +279 -271
  76. package/src/core/lib/Matrix3d.ts +244 -244
  77. package/src/core/lib/RenderCoords.ts +86 -86
  78. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  79. package/src/core/lib/textureCompression.ts +152 -152
  80. package/src/core/lib/textureSvg.ts +78 -78
  81. package/src/core/lib/utils.ts +310 -310
  82. package/src/core/lib/validateImageBitmap.ts +76 -0
  83. package/src/core/platform.ts +63 -61
  84. package/src/core/renderers/CoreContextTexture.ts +43 -43
  85. package/src/core/renderers/CoreRenderOp.ts +22 -22
  86. package/src/core/renderers/CoreRenderer.ts +115 -115
  87. package/src/core/renderers/CoreShader.ts +41 -41
  88. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  89. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  90. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  91. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  92. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  93. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  94. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  95. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -303
  96. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  97. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  98. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  99. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  100. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  101. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  102. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  103. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  104. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  105. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  106. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  107. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  108. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  109. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  110. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  111. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  112. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  113. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  114. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  115. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  116. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  117. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  118. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  119. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  120. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  121. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  122. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  123. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  124. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  125. package/src/core/text-rendering/TrFontManager.ts +183 -183
  126. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  127. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  128. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  129. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  130. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  131. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  132. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  133. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  134. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  139. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  140. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  149. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  150. package/src/core/textures/ColorTexture.ts +102 -102
  151. package/src/core/textures/ImageTexture.ts +376 -382
  152. package/src/core/textures/NoiseTexture.ts +104 -104
  153. package/src/core/textures/RenderTexture.ts +85 -85
  154. package/src/core/textures/SubTexture.ts +205 -205
  155. package/src/core/textures/Texture.ts +337 -337
  156. package/src/core/utils.ts +227 -227
  157. package/src/env.d.ts +7 -7
  158. package/src/main-api/DynamicShaderController.ts +104 -104
  159. package/src/main-api/INode.ts +101 -101
  160. package/src/main-api/Inspector.ts +522 -505
  161. package/src/main-api/Renderer.ts +751 -720
  162. package/src/main-api/ShaderController.ts +80 -80
  163. package/src/main-api/utils.ts +45 -45
  164. package/src/utils.ts +248 -248
  165. package/dist/exports/core-api.d.ts +0 -74
  166. package/dist/exports/core-api.js +0 -96
  167. package/dist/exports/core-api.js.map +0 -1
  168. package/dist/exports/main-api.d.ts +0 -30
  169. package/dist/exports/main-api.js +0 -45
  170. package/dist/exports/main-api.js.map +0 -1
  171. package/dist/src/core/CoreExtension.d.ts +0 -12
  172. package/dist/src/core/CoreExtension.js +0 -29
  173. package/dist/src/core/CoreExtension.js.map +0 -1
  174. package/dist/src/core/CoreStuff.d.ts +0 -1
  175. package/dist/src/core/CoreStuff.js +0 -138
  176. package/dist/src/core/CoreStuff.js.map +0 -1
  177. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  178. package/dist/src/core/CoreTexturizer.js +0 -47
  179. package/dist/src/core/CoreTexturizer.js.map +0 -1
  180. package/dist/src/core/LngNode.d.ts +0 -736
  181. package/dist/src/core/LngNode.js +0 -1174
  182. package/dist/src/core/LngNode.js.map +0 -1
  183. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  184. package/dist/src/core/Matrix2DContext.js +0 -45
  185. package/dist/src/core/Matrix2DContext.js.map +0 -1
  186. package/dist/src/core/ShaderNode.d.ts +0 -10
  187. package/dist/src/core/ShaderNode.js +0 -30
  188. package/dist/src/core/ShaderNode.js.map +0 -1
  189. package/dist/src/core/TextNode.d.ts +0 -103
  190. package/dist/src/core/TextNode.js +0 -331
  191. package/dist/src/core/TextNode.js.map +0 -1
  192. package/dist/src/core/lib/Coords.d.ts +0 -14
  193. package/dist/src/core/lib/Coords.js +0 -55
  194. package/dist/src/core/lib/Coords.js.map +0 -1
  195. package/dist/src/core/lib/glm/common.d.ts +0 -162
  196. package/dist/src/core/lib/glm/common.js +0 -81
  197. package/dist/src/core/lib/glm/common.js.map +0 -1
  198. package/dist/src/core/lib/glm/index.d.ts +0 -11
  199. package/dist/src/core/lib/glm/index.js +0 -30
  200. package/dist/src/core/lib/glm/index.js.map +0 -1
  201. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  202. package/dist/src/core/lib/glm/mat2.js +0 -396
  203. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  204. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  205. package/dist/src/core/lib/glm/mat2d.js +0 -442
  206. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  207. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  208. package/dist/src/core/lib/glm/mat3.js +0 -680
  209. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  210. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  211. package/dist/src/core/lib/glm/mat4.js +0 -1802
  212. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  213. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  214. package/dist/src/core/lib/glm/quat.js +0 -693
  215. package/dist/src/core/lib/glm/quat.js.map +0 -1
  216. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  217. package/dist/src/core/lib/glm/quat2.js +0 -754
  218. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  219. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  220. package/dist/src/core/lib/glm/vec2.js +0 -569
  221. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  222. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  223. package/dist/src/core/lib/glm/vec3.js +0 -720
  224. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  225. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  226. package/dist/src/core/lib/glm/vec4.js +0 -608
  227. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  228. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  229. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  230. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  231. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  232. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  233. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  234. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  235. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  236. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  237. package/dist/src/core/scene/Scene.d.ts +0 -59
  238. package/dist/src/core/scene/Scene.js +0 -106
  239. package/dist/src/core/scene/Scene.js.map +0 -1
  240. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  241. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  242. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  243. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  244. package/dist/src/main-api/ICoreDriver.js +0 -20
  245. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  246. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  247. package/dist/src/main-api/IRenderDriver.js +0 -20
  248. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  249. package/dist/src/main-api/IShaderController.d.ts +0 -14
  250. package/dist/src/main-api/IShaderController.js +0 -30
  251. package/dist/src/main-api/IShaderController.js.map +0 -1
  252. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  253. package/dist/src/main-api/IShaderNode.js +0 -19
  254. package/dist/src/main-api/IShaderNode.js.map +0 -1
  255. package/dist/src/main-api/RendererMain.d.ts +0 -375
  256. package/dist/src/main-api/RendererMain.js +0 -365
  257. package/dist/src/main-api/RendererMain.js.map +0 -1
  258. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  259. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  260. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  261. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  262. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  263. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  264. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  265. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  266. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  267. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  268. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  269. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  270. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  271. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  272. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  273. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  274. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  275. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  276. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  277. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  278. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  279. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  280. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  281. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  282. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  283. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  284. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  285. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  286. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  287. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  288. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  289. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  290. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  291. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  292. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  293. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  294. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  295. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  296. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  297. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  298. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  299. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  300. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  301. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  302. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  303. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  304. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  305. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  306. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  307. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  308. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  309. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  310. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  311. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  312. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  313. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  314. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  315. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  316. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  317. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  318. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  319. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  320. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  321. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  322. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  323. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  324. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  325. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  326. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  327. package/dist/src/render-drivers/utils.d.ts +0 -12
  328. package/dist/src/render-drivers/utils.js +0 -69
  329. package/dist/src/render-drivers/utils.js.map +0 -1
@@ -1,204 +1,204 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
-
25
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
-
27
- declare module '../../../CoreShaderManager.js' {
28
- interface ShaderMap {
29
- SdfShader: typeof SdfShader;
30
- }
31
- }
32
-
33
- /**
34
- * Properties of the {@link SdfShader}
35
- */
36
- export interface SdfShaderProps {
37
- transform?: Float32Array;
38
- scrollY?: number;
39
- /**
40
- * Color in RGBA format
41
- *
42
- * @remarks
43
- * Color channels must NOT be premultiplied by alpha for best blending results.
44
- */
45
- color?: number;
46
- size?: number;
47
- distanceRange?: number;
48
- debug?: boolean;
49
- }
50
- /**
51
- * SdfShader supports multi-channel and single-channel signed distance field textures.
52
- *
53
- * @remarks
54
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
- * directly. Instead create a Text Node and assign a SDF font family to it.
56
- *
57
- * @internalRemarks
58
- * The only thing this shader does to support multi-channel SDFs is to
59
- * add a median function to the fragment shader. If this one function call
60
- * ends up being a performance bottleneck we can always look at ways to
61
- * remove it.
62
- */
63
- export class SdfShader extends WebGlCoreShader {
64
- constructor(renderer: WebGlCoreRenderer) {
65
- super({
66
- renderer,
67
- attributes: ['a_position', 'a_textureCoordinate'],
68
- uniforms: [
69
- { name: 'u_resolution', uniform: 'uniform2fv' },
70
- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
- { name: 'u_scrollY', uniform: 'uniform1f' },
72
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
- { name: 'u_texture', uniform: 'uniform2f' },
74
- { name: 'u_color', uniform: 'uniform4fv' },
75
- { name: 'u_size', uniform: 'uniform1f' },
76
- { name: 'u_distanceRange', uniform: 'uniform1f' },
77
- { name: 'u_debug', uniform: 'uniform1i' },
78
- ],
79
- });
80
- }
81
-
82
- static z$__type__Props: SdfShaderProps;
83
-
84
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
- const { glw } = this;
86
- glw.activeTexture(0);
87
- glw.bindTexture(textures[0]!.ctxTexture);
88
- }
89
-
90
- protected override bindProps(props: SdfShaderProps): void {
91
- const resolvedProps = SdfShader.resolveDefaults(props);
92
- for (const key in resolvedProps) {
93
- if (key === 'transform') {
94
- this.glw.uniformMatrix3fv(
95
- this.getUniformLocation('u_transform'),
96
- resolvedProps[key],
97
- );
98
- } else if (key === 'scrollY') {
99
- this.glw.uniform1f(
100
- this.getUniformLocation('u_scrollY'),
101
- resolvedProps[key],
102
- );
103
- } else if (key === 'color') {
104
- const components = getNormalizedRgbaComponents(resolvedProps.color);
105
- this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
- } else if (key === 'size') {
107
- this.glw.uniform1f(
108
- this.getUniformLocation('u_size'),
109
- resolvedProps[key],
110
- );
111
- } else if (key === 'distanceRange') {
112
- this.glw.uniform1f(
113
- this.getUniformLocation('u_distanceRange'),
114
- resolvedProps[key],
115
- );
116
- } else if (key === 'debug') {
117
- this.glw.uniform1i(
118
- this.getUniformLocation('u_debug'),
119
- resolvedProps[key] ? 1 : 0,
120
- );
121
- }
122
- }
123
- }
124
-
125
- static override resolveDefaults(
126
- props: SdfShaderProps = {},
127
- ): Required<SdfShaderProps> {
128
- return {
129
- transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
- scrollY: props.scrollY ?? 0,
131
- color: props.color ?? 0xffffffff,
132
- size: props.size ?? 16,
133
- distanceRange: props.distanceRange ?? 1.0,
134
- debug: props.debug ?? false,
135
- };
136
- }
137
-
138
- static override shaderSources: ShaderProgramSources = {
139
- vertex: `
140
- # ifdef GL_FRAGMENT_PRECISION_HIGH
141
- precision highp float;
142
- # else
143
- precision mediump float;
144
- # endif
145
- // an attribute is an input (in) to a vertex shader.
146
- // It will receive data from a buffer
147
- attribute vec2 a_position;
148
- attribute vec2 a_textureCoordinate;
149
-
150
- uniform vec2 u_resolution;
151
- uniform mat3 u_transform;
152
- uniform float u_scrollY;
153
- uniform float u_pixelRatio;
154
- uniform float u_size;
155
-
156
- varying vec2 v_texcoord;
157
-
158
- void main() {
159
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
-
162
- // Calculate screen space with pixel ratio
163
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
-
165
- gl_Position = vec4(screenSpace, 0.0, 1.0);
166
- v_texcoord = a_textureCoordinate;
167
-
168
- }
169
- `,
170
- fragment: `
171
- # ifdef GL_FRAGMENT_PRECISION_HIGH
172
- precision highp float;
173
- # else
174
- precision mediump float;
175
- # endif
176
- uniform vec4 u_color;
177
- uniform sampler2D u_texture;
178
- uniform float u_distanceRange;
179
- uniform float u_pixelRatio;
180
- uniform int u_debug;
181
-
182
- varying vec2 v_texcoord;
183
-
184
- float median(float r, float g, float b) {
185
- return max(min(r, g), min(max(r, g), b));
186
- }
187
-
188
- void main() {
189
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
- if (u_debug == 1) {
191
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
- return;
193
- }
194
- float scaledDistRange = u_distanceRange * u_pixelRatio;
195
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
-
198
- // Build the final color.
199
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
- }
202
- `,
203
- };
204
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ static z$__type__Props: SdfShaderProps;
83
+
84
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
+ const { glw } = this;
86
+ glw.activeTexture(0);
87
+ glw.bindTexture(textures[0]!.ctxTexture);
88
+ }
89
+
90
+ protected override bindProps(props: SdfShaderProps): void {
91
+ const resolvedProps = SdfShader.resolveDefaults(props);
92
+ for (const key in resolvedProps) {
93
+ if (key === 'transform') {
94
+ this.glw.uniformMatrix3fv(
95
+ this.getUniformLocation('u_transform'),
96
+ resolvedProps[key],
97
+ );
98
+ } else if (key === 'scrollY') {
99
+ this.glw.uniform1f(
100
+ this.getUniformLocation('u_scrollY'),
101
+ resolvedProps[key],
102
+ );
103
+ } else if (key === 'color') {
104
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
105
+ this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
+ } else if (key === 'size') {
107
+ this.glw.uniform1f(
108
+ this.getUniformLocation('u_size'),
109
+ resolvedProps[key],
110
+ );
111
+ } else if (key === 'distanceRange') {
112
+ this.glw.uniform1f(
113
+ this.getUniformLocation('u_distanceRange'),
114
+ resolvedProps[key],
115
+ );
116
+ } else if (key === 'debug') {
117
+ this.glw.uniform1i(
118
+ this.getUniformLocation('u_debug'),
119
+ resolvedProps[key] ? 1 : 0,
120
+ );
121
+ }
122
+ }
123
+ }
124
+
125
+ static override resolveDefaults(
126
+ props: SdfShaderProps = {},
127
+ ): Required<SdfShaderProps> {
128
+ return {
129
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
+ scrollY: props.scrollY ?? 0,
131
+ color: props.color ?? 0xffffffff,
132
+ size: props.size ?? 16,
133
+ distanceRange: props.distanceRange ?? 1.0,
134
+ debug: props.debug ?? false,
135
+ };
136
+ }
137
+
138
+ static override shaderSources: ShaderProgramSources = {
139
+ vertex: `
140
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
141
+ precision highp float;
142
+ # else
143
+ precision mediump float;
144
+ # endif
145
+ // an attribute is an input (in) to a vertex shader.
146
+ // It will receive data from a buffer
147
+ attribute vec2 a_position;
148
+ attribute vec2 a_textureCoordinate;
149
+
150
+ uniform vec2 u_resolution;
151
+ uniform mat3 u_transform;
152
+ uniform float u_scrollY;
153
+ uniform float u_pixelRatio;
154
+ uniform float u_size;
155
+
156
+ varying vec2 v_texcoord;
157
+
158
+ void main() {
159
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
+
162
+ // Calculate screen space with pixel ratio
163
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
+
165
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
166
+ v_texcoord = a_textureCoordinate;
167
+
168
+ }
169
+ `,
170
+ fragment: `
171
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
172
+ precision highp float;
173
+ # else
174
+ precision mediump float;
175
+ # endif
176
+ uniform vec4 u_color;
177
+ uniform sampler2D u_texture;
178
+ uniform float u_distanceRange;
179
+ uniform float u_pixelRatio;
180
+ uniform int u_debug;
181
+
182
+ varying vec2 v_texcoord;
183
+
184
+ float median(float r, float g, float b) {
185
+ return max(min(r, g), min(max(r, g), b));
186
+ }
187
+
188
+ void main() {
189
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
+ if (u_debug == 1) {
191
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
+ return;
193
+ }
194
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
195
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
+
198
+ // Build the final color.
199
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
+ }
202
+ `,
203
+ };
204
+ }
@@ -1,101 +1,101 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { updateShaderEffectColor } from './EffectUtils.js';
20
- import {
21
- ShaderEffect,
22
- type DefaultEffectProps,
23
- type ShaderEffectUniforms,
24
- } from './ShaderEffect.js';
25
-
26
- /**
27
- * Properties of the {@link BorderBottomEffect} effect
28
- */
29
- export interface BorderBottomEffectProps extends DefaultEffectProps {
30
- /**
31
- * Width of the border in pixels
32
- *
33
- * @default 10
34
- */
35
- width?: number;
36
- /**
37
- * Color of the border in 0xRRGGBBAA
38
- *
39
- * @default 0xffffffff
40
- */
41
- color?: number;
42
- }
43
-
44
- /**
45
- * The BorderBottomEffect renders a border on the bottom side of an element
46
- */
47
- export class BorderBottomEffect extends ShaderEffect {
48
- static z$__type__Props: BorderBottomEffectProps;
49
- override readonly name = 'borderBottom';
50
-
51
- static override getEffectKey(): string {
52
- return `borderBottom`;
53
- }
54
-
55
- static override resolveDefaults(
56
- props: BorderBottomEffectProps,
57
- ): Required<BorderBottomEffectProps> {
58
- return {
59
- width: props.width ?? 10,
60
- color: props.color ?? 0xffffffff,
61
- };
62
- }
63
-
64
- static override uniforms: ShaderEffectUniforms = {
65
- width: {
66
- value: 0,
67
- method: 'uniform1f',
68
- type: 'float',
69
- },
70
- color: {
71
- value: 0xffffffff,
72
- updateProgramValue: updateShaderEffectColor,
73
- method: 'uniform4fv',
74
- type: 'vec4',
75
- },
76
- };
77
-
78
- static override methods: Record<string, string> = {
79
- fillMask: `
80
- float function(float dist) {
81
- return clamp(-dist, 0.0, 1.0);
82
- }
83
- `,
84
- rectDist: `
85
- float function(vec2 p, vec2 size) {
86
- vec2 d = abs(p) - size;
87
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
- }
89
- `,
90
- };
91
-
92
- static override onEffectMask = `
93
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
- return mix(shaderColor, maskColor, $fillMask(mask));
96
- `;
97
-
98
- static override onColorize = `
99
- return color;
100
- `;
101
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { updateShaderEffectColor } from './EffectUtils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link BorderBottomEffect} effect
28
+ */
29
+ export interface BorderBottomEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Width of the border in pixels
32
+ *
33
+ * @default 10
34
+ */
35
+ width?: number;
36
+ /**
37
+ * Color of the border in 0xRRGGBBAA
38
+ *
39
+ * @default 0xffffffff
40
+ */
41
+ color?: number;
42
+ }
43
+
44
+ /**
45
+ * The BorderBottomEffect renders a border on the bottom side of an element
46
+ */
47
+ export class BorderBottomEffect extends ShaderEffect {
48
+ static z$__type__Props: BorderBottomEffectProps;
49
+ override readonly name = 'borderBottom';
50
+
51
+ static override getEffectKey(): string {
52
+ return `borderBottom`;
53
+ }
54
+
55
+ static override resolveDefaults(
56
+ props: BorderBottomEffectProps,
57
+ ): Required<BorderBottomEffectProps> {
58
+ return {
59
+ width: props.width ?? 10,
60
+ color: props.color ?? 0xffffffff,
61
+ };
62
+ }
63
+
64
+ static override uniforms: ShaderEffectUniforms = {
65
+ width: {
66
+ value: 0,
67
+ method: 'uniform1f',
68
+ type: 'float',
69
+ },
70
+ color: {
71
+ value: 0xffffffff,
72
+ updateProgramValue: updateShaderEffectColor,
73
+ method: 'uniform4fv',
74
+ type: 'vec4',
75
+ },
76
+ };
77
+
78
+ static override methods: Record<string, string> = {
79
+ fillMask: `
80
+ float function(float dist) {
81
+ return clamp(-dist, 0.0, 1.0);
82
+ }
83
+ `,
84
+ rectDist: `
85
+ float function(vec2 p, vec2 size) {
86
+ vec2 d = abs(p) - size;
87
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
+ }
89
+ `,
90
+ };
91
+
92
+ static override onEffectMask = `
93
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
+ return mix(shaderColor, maskColor, $fillMask(mask));
96
+ `;
97
+
98
+ static override onColorize = `
99
+ return color;
100
+ `;
101
+ }