@lightningjs/renderer 2.12.1 → 2.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +10 -0
  6. package/dist/src/core/CoreNode.js +90 -14
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  9. package/dist/src/core/CoreTextureManager.js +92 -105
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +4 -2
  12. package/dist/src/core/Stage.js +23 -7
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  15. package/dist/src/core/TextureMemoryManager.js +75 -17
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +13 -11
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  21. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  22. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  23. package/dist/src/core/platform.js +3 -3
  24. package/dist/src/core/platform.js.map +1 -1
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  41. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  45. package/dist/src/core/textures/ImageTexture.js +10 -16
  46. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  47. package/dist/src/main-api/Inspector.js +16 -2
  48. package/dist/src/main-api/Inspector.js.map +1 -1
  49. package/dist/src/main-api/Renderer.d.ts +27 -1
  50. package/dist/src/main-api/Renderer.js +8 -3
  51. package/dist/src/main-api/Renderer.js.map +1 -1
  52. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  53. package/exports/canvas.ts +39 -39
  54. package/exports/index.ts +89 -89
  55. package/exports/inspector.ts +24 -24
  56. package/exports/utils.ts +44 -44
  57. package/exports/webgl.ts +38 -38
  58. package/package.json +1 -2
  59. package/scripts/please-use-pnpm.js +13 -13
  60. package/src/common/CommonTypes.ts +146 -146
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +92 -92
  63. package/src/common/IEventEmitter.ts +28 -28
  64. package/src/core/CoreNode.test.ts +202 -199
  65. package/src/core/CoreNode.ts +2455 -2341
  66. package/src/core/CoreShaderManager.ts +292 -292
  67. package/src/core/CoreTextNode.ts +455 -455
  68. package/src/core/CoreTextureManager.ts +597 -596
  69. package/src/core/Stage.ts +743 -722
  70. package/src/core/TextureMemoryManager.ts +395 -314
  71. package/src/core/animations/AnimationManager.ts +38 -38
  72. package/src/core/animations/CoreAnimation.ts +340 -340
  73. package/src/core/animations/CoreAnimationController.ts +157 -157
  74. package/src/core/lib/ContextSpy.ts +41 -41
  75. package/src/core/lib/ImageWorker.ts +279 -271
  76. package/src/core/lib/Matrix3d.ts +244 -244
  77. package/src/core/lib/RenderCoords.ts +86 -86
  78. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  79. package/src/core/lib/textureCompression.ts +152 -152
  80. package/src/core/lib/textureSvg.ts +78 -78
  81. package/src/core/lib/utils.ts +310 -310
  82. package/src/core/lib/validateImageBitmap.ts +76 -0
  83. package/src/core/platform.ts +63 -61
  84. package/src/core/renderers/CoreContextTexture.ts +43 -43
  85. package/src/core/renderers/CoreRenderOp.ts +22 -22
  86. package/src/core/renderers/CoreRenderer.ts +115 -115
  87. package/src/core/renderers/CoreShader.ts +41 -41
  88. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  89. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  90. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  91. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  92. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  93. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  94. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  95. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -303
  96. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  97. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  98. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  99. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  100. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  101. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  102. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  103. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  104. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  105. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  106. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  107. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  108. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  109. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  110. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  111. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  112. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  113. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  114. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  115. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  116. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  117. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  118. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  119. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  120. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  121. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  122. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  123. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  124. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  125. package/src/core/text-rendering/TrFontManager.ts +183 -183
  126. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  127. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  128. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  129. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  130. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  131. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  132. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  133. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  134. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  139. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  140. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  149. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  150. package/src/core/textures/ColorTexture.ts +102 -102
  151. package/src/core/textures/ImageTexture.ts +376 -382
  152. package/src/core/textures/NoiseTexture.ts +104 -104
  153. package/src/core/textures/RenderTexture.ts +85 -85
  154. package/src/core/textures/SubTexture.ts +205 -205
  155. package/src/core/textures/Texture.ts +337 -337
  156. package/src/core/utils.ts +227 -227
  157. package/src/env.d.ts +7 -7
  158. package/src/main-api/DynamicShaderController.ts +104 -104
  159. package/src/main-api/INode.ts +101 -101
  160. package/src/main-api/Inspector.ts +522 -505
  161. package/src/main-api/Renderer.ts +751 -720
  162. package/src/main-api/ShaderController.ts +80 -80
  163. package/src/main-api/utils.ts +45 -45
  164. package/src/utils.ts +248 -248
  165. package/dist/exports/core-api.d.ts +0 -74
  166. package/dist/exports/core-api.js +0 -96
  167. package/dist/exports/core-api.js.map +0 -1
  168. package/dist/exports/main-api.d.ts +0 -30
  169. package/dist/exports/main-api.js +0 -45
  170. package/dist/exports/main-api.js.map +0 -1
  171. package/dist/src/core/CoreExtension.d.ts +0 -12
  172. package/dist/src/core/CoreExtension.js +0 -29
  173. package/dist/src/core/CoreExtension.js.map +0 -1
  174. package/dist/src/core/CoreStuff.d.ts +0 -1
  175. package/dist/src/core/CoreStuff.js +0 -138
  176. package/dist/src/core/CoreStuff.js.map +0 -1
  177. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  178. package/dist/src/core/CoreTexturizer.js +0 -47
  179. package/dist/src/core/CoreTexturizer.js.map +0 -1
  180. package/dist/src/core/LngNode.d.ts +0 -736
  181. package/dist/src/core/LngNode.js +0 -1174
  182. package/dist/src/core/LngNode.js.map +0 -1
  183. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  184. package/dist/src/core/Matrix2DContext.js +0 -45
  185. package/dist/src/core/Matrix2DContext.js.map +0 -1
  186. package/dist/src/core/ShaderNode.d.ts +0 -10
  187. package/dist/src/core/ShaderNode.js +0 -30
  188. package/dist/src/core/ShaderNode.js.map +0 -1
  189. package/dist/src/core/TextNode.d.ts +0 -103
  190. package/dist/src/core/TextNode.js +0 -331
  191. package/dist/src/core/TextNode.js.map +0 -1
  192. package/dist/src/core/lib/Coords.d.ts +0 -14
  193. package/dist/src/core/lib/Coords.js +0 -55
  194. package/dist/src/core/lib/Coords.js.map +0 -1
  195. package/dist/src/core/lib/glm/common.d.ts +0 -162
  196. package/dist/src/core/lib/glm/common.js +0 -81
  197. package/dist/src/core/lib/glm/common.js.map +0 -1
  198. package/dist/src/core/lib/glm/index.d.ts +0 -11
  199. package/dist/src/core/lib/glm/index.js +0 -30
  200. package/dist/src/core/lib/glm/index.js.map +0 -1
  201. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  202. package/dist/src/core/lib/glm/mat2.js +0 -396
  203. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  204. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  205. package/dist/src/core/lib/glm/mat2d.js +0 -442
  206. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  207. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  208. package/dist/src/core/lib/glm/mat3.js +0 -680
  209. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  210. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  211. package/dist/src/core/lib/glm/mat4.js +0 -1802
  212. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  213. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  214. package/dist/src/core/lib/glm/quat.js +0 -693
  215. package/dist/src/core/lib/glm/quat.js.map +0 -1
  216. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  217. package/dist/src/core/lib/glm/quat2.js +0 -754
  218. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  219. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  220. package/dist/src/core/lib/glm/vec2.js +0 -569
  221. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  222. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  223. package/dist/src/core/lib/glm/vec3.js +0 -720
  224. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  225. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  226. package/dist/src/core/lib/glm/vec4.js +0 -608
  227. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  228. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  229. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  230. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  231. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  232. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  233. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  234. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  235. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  236. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  237. package/dist/src/core/scene/Scene.d.ts +0 -59
  238. package/dist/src/core/scene/Scene.js +0 -106
  239. package/dist/src/core/scene/Scene.js.map +0 -1
  240. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  241. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  242. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  243. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  244. package/dist/src/main-api/ICoreDriver.js +0 -20
  245. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  246. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  247. package/dist/src/main-api/IRenderDriver.js +0 -20
  248. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  249. package/dist/src/main-api/IShaderController.d.ts +0 -14
  250. package/dist/src/main-api/IShaderController.js +0 -30
  251. package/dist/src/main-api/IShaderController.js.map +0 -1
  252. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  253. package/dist/src/main-api/IShaderNode.js +0 -19
  254. package/dist/src/main-api/IShaderNode.js.map +0 -1
  255. package/dist/src/main-api/RendererMain.d.ts +0 -375
  256. package/dist/src/main-api/RendererMain.js +0 -365
  257. package/dist/src/main-api/RendererMain.js.map +0 -1
  258. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  259. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  260. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  261. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  262. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  263. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  264. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  265. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  266. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  267. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  268. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  269. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  270. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  271. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  272. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  273. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  274. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  275. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  276. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  277. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  278. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  279. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  280. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  281. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  282. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  283. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  284. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  285. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  286. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  287. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  288. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  289. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  290. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  291. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  292. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  293. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  294. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  295. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  296. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  297. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  298. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  299. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  300. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  301. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  302. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  303. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  304. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  305. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  306. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  307. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  308. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  309. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  310. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  311. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  312. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  313. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  314. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  315. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  316. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  317. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  318. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  319. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  320. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  321. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  322. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  323. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  324. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  325. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  326. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  327. package/dist/src/render-drivers/utils.d.ts +0 -12
  328. package/dist/src/render-drivers/utils.js +0 -69
  329. package/dist/src/render-drivers/utils.js.map +0 -1
@@ -1,314 +1,395 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2024 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { isProductionEnvironment } from '../utils.js';
20
- import { getTimeStamp } from './platform.js';
21
- import type { Stage } from './Stage.js';
22
- import type { Texture } from './textures/Texture.js';
23
- import { bytesToMb } from './utils.js';
24
-
25
- export interface TextureMemoryManagerSettings {
26
- /**
27
- * Critical Threshold (in bytes)
28
- *
29
- * @remarks
30
- * When the amount of memory used by textures exceeds this threshold,
31
- * the Renderer will immediately trigger a Texture Cleanup towards the
32
- * Target Threshold Level.
33
- *
34
- * When set to `0`, the Texture Memory Manager is disabled.
35
- *
36
- * @defaultValue `124e6` (118 MB)
37
- */
38
- criticalThreshold: number;
39
-
40
- /**
41
- * Target Threshold Level (as fraction of Critical Threshold)
42
- *
43
- * @remarks
44
- * This value is the fractional level of the Critical Threshold that the
45
- * Texture Memory Manager will attempt to maintain by cleaning up textures.
46
- * The Texture Memory Manager will attempt to keep the memory usage below
47
- * this level by freeing up non-renderable textures.
48
- *
49
- * Valid Range: 0.0 - 1.0
50
- *
51
- * @defaultValue `0.5`
52
- */
53
- targetThresholdLevel: number;
54
-
55
- /**
56
- * Interval between Texture Cleanups (in milliseconds)
57
- *
58
- * @remarks
59
- * Texture Memory Manager will perform a Texture Cleanup no more
60
- * frequently than this interval generally when the scene becomes idle.
61
- *
62
- * @defaultValue `30,000` (30 seconds)
63
- */
64
- cleanupInterval: number;
65
-
66
- /**
67
- * Whether or not to log debug information
68
- *
69
- * @defaultValue `false`
70
- */
71
- debugLogging: boolean;
72
-
73
- /**
74
- * Baseline memory allocation for the Texture Memory Manager
75
- *
76
- * @remarks
77
- * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
78
- * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
79
- *
80
- * @defaultValue `25e6` (25 MB)
81
- */
82
- baselineMemoryAllocation: number;
83
- }
84
-
85
- export interface MemoryInfo {
86
- criticalThreshold: number;
87
- targetThreshold: number;
88
- renderableMemUsed: number;
89
- memUsed: number;
90
- renderableTexturesLoaded: number;
91
- loadedTextures: number;
92
- baselineMemoryAllocation: number;
93
- }
94
-
95
- /**
96
- * LRU (Least Recently Used) style memory manager for textures
97
- *
98
- * @remarks
99
- * This class is responsible for managing the memory usage of textures
100
- * in the Renderer. It keeps track of the memory used by each texture
101
- * and triggers a cleanup when the memory usage exceeds a critical
102
- * threshold (`criticalThreshold`).
103
- *
104
- * The cleanup process will free up non-renderable textures until the
105
- * memory usage is below a target threshold (`targetThresholdLevel`).
106
- *
107
- * The memory manager's clean up process will also be triggered when the
108
- * scene is idle for a certain amount of time (`cleanupInterval`).
109
- */
110
- export class TextureMemoryManager {
111
- private memUsed = 0;
112
- private loadedTextures: Map<Texture, number> = new Map();
113
- private orphanedTextures: Texture[] = [];
114
- private criticalThreshold: number;
115
- private targetThreshold: number;
116
- private cleanupInterval: number;
117
- private debugLogging: boolean;
118
- private lastCleanupTime = 0;
119
- private baselineMemoryAllocation: number;
120
- public criticalCleanupRequested = false;
121
- /**
122
- * The current frame time in milliseconds
123
- *
124
- * @remarks
125
- * This is used to determine when to perform Idle Texture Cleanups.
126
- *
127
- * Set by stage via `updateFrameTime` method.
128
- */
129
- public frameTime = 0;
130
-
131
- constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
132
- const { criticalThreshold } = settings;
133
- this.criticalThreshold = Math.round(criticalThreshold);
134
- const targetFraction = Math.max(
135
- 0,
136
- Math.min(1, settings.targetThresholdLevel),
137
- );
138
- this.targetThreshold = Math.round(criticalThreshold * targetFraction);
139
- this.cleanupInterval = settings.cleanupInterval;
140
- this.debugLogging = settings.debugLogging;
141
- this.baselineMemoryAllocation = Math.round(
142
- settings.baselineMemoryAllocation,
143
- );
144
- this.memUsed = Math.round(settings.baselineMemoryAllocation);
145
-
146
- if (settings.debugLogging) {
147
- let lastMemUse = 0;
148
- setInterval(() => {
149
- if (lastMemUse !== this.memUsed) {
150
- lastMemUse = this.memUsed;
151
- console.log(
152
- `[TextureMemoryManager] Memory used: ${bytesToMb(
153
- this.memUsed,
154
- )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
155
- (this.memUsed / this.criticalThreshold) *
156
- 100
157
- ).toFixed(1)}%)`,
158
- );
159
- }
160
- }, 1000);
161
- }
162
-
163
- // If the threshold is 0, we disable the memory manager by replacing the
164
- // setTextureMemUse method with a no-op function.
165
- if (criticalThreshold === 0) {
166
- this.setTextureMemUse = () => {};
167
- }
168
- }
169
-
170
- /**
171
- * Add a texture to the orphaned textures list
172
- *
173
- * @param texture - The texture to add to the orphaned textures list
174
- */
175
- addToOrphanedTextures(texture: Texture) {
176
- // if the texture is already in the orphaned textures list add it at the end
177
- if (this.orphanedTextures.includes(texture)) {
178
- this.removeFromOrphanedTextures(texture);
179
- }
180
-
181
- // If the texture can be cleaned up, add it to the orphaned textures list
182
- if (texture.preventCleanup === false) {
183
- this.orphanedTextures.push(texture);
184
- }
185
- }
186
-
187
- /**
188
- * Remove a texture from the orphaned textures list
189
- *
190
- * @param texture - The texture to remove from the orphaned textures list
191
- */
192
- removeFromOrphanedTextures(texture: Texture) {
193
- const index = this.orphanedTextures.indexOf(texture);
194
- if (index !== -1) {
195
- this.orphanedTextures.splice(index, 1);
196
- }
197
- }
198
-
199
- /**
200
- * Set the memory usage of a texture
201
- *
202
- * @param texture - The texture to set memory usage for
203
- * @param byteSize - The size of the texture in bytes
204
- */
205
- setTextureMemUse(texture: Texture, byteSize: number) {
206
- if (this.loadedTextures.has(texture)) {
207
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
208
- this.memUsed -= this.loadedTextures.get(texture)!;
209
- }
210
-
211
- if (byteSize === 0) {
212
- this.loadedTextures.delete(texture);
213
- return;
214
- } else {
215
- this.memUsed += byteSize;
216
- this.loadedTextures.set(texture, byteSize);
217
- }
218
-
219
- if (this.memUsed > this.criticalThreshold) {
220
- this.criticalCleanupRequested = true;
221
- }
222
- }
223
-
224
- checkCleanup() {
225
- return (
226
- this.criticalCleanupRequested ||
227
- (this.memUsed > this.targetThreshold &&
228
- this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
229
- );
230
- }
231
-
232
- cleanup() {
233
- const critical = this.criticalCleanupRequested;
234
- this.lastCleanupTime = this.frameTime;
235
- this.criticalCleanupRequested = false;
236
-
237
- if (critical === true) {
238
- this.stage.queueFrameEvent('criticalCleanup', {
239
- memUsed: this.memUsed,
240
- criticalThreshold: this.criticalThreshold,
241
- });
242
- }
243
-
244
- if (this.debugLogging) {
245
- console.log(
246
- `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}`,
247
- );
248
- }
249
-
250
- // Free non-renderable textures until we reach the target threshold
251
- const memTarget = this.targetThreshold;
252
- const txManager = this.stage.txManager;
253
- const timestamp = getTimeStamp();
254
-
255
- while (
256
- this.memUsed >= memTarget &&
257
- this.orphanedTextures.length > 0 &&
258
- // if it a non-critical cleanup, we will only cleanup for 10ms
259
- (critical || getTimeStamp() - timestamp < 10)
260
- ) {
261
- const texture = this.orphanedTextures.shift()!;
262
-
263
- if (texture.renderable === true) {
264
- // If the texture is renderable, we can't free it up
265
- continue;
266
- }
267
-
268
- texture.free();
269
- txManager.removeTextureFromCache(texture);
270
- }
271
-
272
- if (this.memUsed >= this.criticalThreshold) {
273
- this.stage.queueFrameEvent('criticalCleanupFailed', {
274
- memUsed: this.memUsed,
275
- criticalThreshold: this.criticalThreshold,
276
- });
277
-
278
- if (this.debugLogging === true || isProductionEnvironment() === false) {
279
- console.warn(
280
- `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
281
- );
282
- }
283
- }
284
- }
285
-
286
- /**
287
- * Get the current texture memory usage information
288
- *
289
- * @remarks
290
- * This method is for debugging purposes and returns information about the
291
- * current memory usage of the textures in the Renderer.
292
- */
293
- getMemoryInfo(): MemoryInfo {
294
- let renderableTexturesLoaded = 0;
295
- const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
296
- (acc, texture) => {
297
- renderableTexturesLoaded += texture.renderable ? 1 : 0;
298
- return (
299
- acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
300
- );
301
- },
302
- 0,
303
- );
304
- return {
305
- criticalThreshold: this.criticalThreshold,
306
- targetThreshold: this.targetThreshold,
307
- renderableMemUsed,
308
- memUsed: this.memUsed,
309
- renderableTexturesLoaded,
310
- loadedTextures: this.loadedTextures.size,
311
- baselineMemoryAllocation: this.baselineMemoryAllocation,
312
- };
313
- }
314
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { isProductionEnvironment } from '../utils.js';
20
+ import { getTimeStamp } from './platform.js';
21
+ import type { Stage } from './Stage.js';
22
+ import { TextureType, type Texture } from './textures/Texture.js';
23
+ import { bytesToMb } from './utils.js';
24
+
25
+ export interface TextureMemoryManagerSettings {
26
+ /**
27
+ * Critical Threshold (in bytes)
28
+ *
29
+ * @remarks
30
+ * When the amount of memory used by textures exceeds this threshold,
31
+ * the Renderer will immediately trigger a Texture Cleanup towards the
32
+ * Target Threshold Level.
33
+ *
34
+ * When set to `0`, the Texture Memory Manager is disabled.
35
+ *
36
+ * @defaultValue `124e6` (118 MB)
37
+ */
38
+ criticalThreshold: number;
39
+
40
+ /**
41
+ * Target Threshold Level (as fraction of Critical Threshold)
42
+ *
43
+ * @remarks
44
+ * This value is the fractional level of the Critical Threshold that the
45
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
46
+ * The Texture Memory Manager will attempt to keep the memory usage below
47
+ * this level by freeing up non-renderable textures.
48
+ *
49
+ * Valid Range: 0.0 - 1.0
50
+ *
51
+ * @defaultValue `0.5`
52
+ */
53
+ targetThresholdLevel: number;
54
+
55
+ /**
56
+ * Interval between non-aggressive Texture Cleanups (in milliseconds)
57
+ *
58
+ * @remarks
59
+ * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
60
+ * frequently than this interval when the scene becomes idle.
61
+ *
62
+ * @defaultValue `5,000` (5 seconds)
63
+ */
64
+ cleanupInterval: number;
65
+
66
+ /**
67
+ * Whether or not to log debug information
68
+ *
69
+ * @defaultValue `false`
70
+ */
71
+ debugLogging: boolean;
72
+
73
+ /**
74
+ * Baseline memory allocation for the Texture Memory Manager
75
+ *
76
+ * @remarks
77
+ * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
78
+ * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
79
+ *
80
+ * @defaultValue `25e6` (25 MB)
81
+ */
82
+ baselineMemoryAllocation: number;
83
+
84
+ /**
85
+ * Do not exceed critical threshold
86
+ *
87
+ * @defaultValue `false`
88
+ */
89
+ doNotExceedCriticalThreshold: boolean;
90
+ }
91
+
92
+ export interface MemoryInfo {
93
+ criticalThreshold: number;
94
+ targetThreshold: number;
95
+ renderableMemUsed: number;
96
+ memUsed: number;
97
+ renderableTexturesLoaded: number;
98
+ loadedTextures: number;
99
+ baselineMemoryAllocation: number;
100
+ }
101
+
102
+ /**
103
+ * LRU (Least Recently Used) style memory manager for textures
104
+ *
105
+ * @remarks
106
+ * This class is responsible for managing the memory usage of textures
107
+ * in the Renderer. It keeps track of the memory used by each texture
108
+ * and triggers a cleanup when the memory usage exceeds a critical
109
+ * threshold (`criticalThreshold`).
110
+ *
111
+ * The cleanup process will free up non-renderable textures until the
112
+ * memory usage is below a target threshold (`targetThresholdLevel`).
113
+ *
114
+ * The memory manager's clean up process will also be triggered when the
115
+ * scene is idle for a certain amount of time (`cleanupInterval`).
116
+ */
117
+ export class TextureMemoryManager {
118
+ private memUsed = 0;
119
+ private loadedTextures: Map<Texture, number> = new Map();
120
+ private orphanedTextures: Texture[] = [];
121
+ private criticalThreshold: number;
122
+ private targetThreshold: number;
123
+ private cleanupInterval: number;
124
+ private debugLogging: boolean;
125
+ private lastCleanupTime = 0;
126
+ private baselineMemoryAllocation: number;
127
+
128
+ public criticalCleanupRequested = false;
129
+ public doNotExceedCriticalThreshold: boolean;
130
+
131
+ /**
132
+ * The current frame time in milliseconds
133
+ *
134
+ * @remarks
135
+ * This is used to determine when to perform Idle Texture Cleanups.
136
+ *
137
+ * Set by stage via `updateFrameTime` method.
138
+ */
139
+ public frameTime = 0;
140
+
141
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
142
+ const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
143
+ this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
144
+ this.criticalThreshold = Math.round(criticalThreshold);
145
+ const targetFraction = Math.max(
146
+ 0,
147
+ Math.min(1, settings.targetThresholdLevel),
148
+ );
149
+ this.cleanupInterval = settings.cleanupInterval;
150
+ this.debugLogging = settings.debugLogging;
151
+ this.baselineMemoryAllocation = Math.round(
152
+ settings.baselineMemoryAllocation,
153
+ );
154
+ this.targetThreshold = Math.max(
155
+ Math.round(criticalThreshold * targetFraction),
156
+ this.baselineMemoryAllocation,
157
+ );
158
+ this.memUsed = Math.round(settings.baselineMemoryAllocation);
159
+
160
+ if (settings.debugLogging) {
161
+ let lastMemUse = 0;
162
+ setInterval(() => {
163
+ if (lastMemUse !== this.memUsed) {
164
+ lastMemUse = this.memUsed;
165
+ console.log(
166
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
167
+ this.memUsed,
168
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
169
+ (this.memUsed / this.criticalThreshold) *
170
+ 100
171
+ ).toFixed(1)}%)`,
172
+ );
173
+ }
174
+ }, 1000);
175
+ }
176
+
177
+ // If the threshold is 0, we disable the memory manager by replacing the
178
+ // setTextureMemUse method with a no-op function.
179
+ if (criticalThreshold === 0) {
180
+ this.setTextureMemUse = () => {};
181
+ }
182
+ }
183
+
184
+ /**
185
+ * Add a texture to the orphaned textures list
186
+ *
187
+ * @param texture - The texture to add to the orphaned textures list
188
+ */
189
+ addToOrphanedTextures(texture: Texture) {
190
+ // if the texture is already in the orphaned textures list add it at the end
191
+ if (this.orphanedTextures.includes(texture)) {
192
+ this.removeFromOrphanedTextures(texture);
193
+ }
194
+
195
+ // If the texture can be cleaned up, add it to the orphaned textures list
196
+ if (texture.preventCleanup === false) {
197
+ this.orphanedTextures.push(texture);
198
+ }
199
+ }
200
+
201
+ /**
202
+ * Remove a texture from the orphaned textures list
203
+ *
204
+ * @param texture - The texture to remove from the orphaned textures list
205
+ */
206
+ removeFromOrphanedTextures(texture: Texture) {
207
+ const index = this.orphanedTextures.indexOf(texture);
208
+ if (index !== -1) {
209
+ this.orphanedTextures.splice(index, 1);
210
+ }
211
+ }
212
+
213
+ /**
214
+ * Set the memory usage of a texture
215
+ *
216
+ * @param texture - The texture to set memory usage for
217
+ * @param byteSize - The size of the texture in bytes
218
+ */
219
+ setTextureMemUse(texture: Texture, byteSize: number) {
220
+ if (this.loadedTextures.has(texture)) {
221
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
222
+ this.memUsed -= this.loadedTextures.get(texture)!;
223
+ }
224
+
225
+ if (byteSize === 0) {
226
+ this.loadedTextures.delete(texture);
227
+ return;
228
+ } else {
229
+ this.memUsed += byteSize;
230
+ this.loadedTextures.set(texture, byteSize);
231
+ }
232
+
233
+ if (this.memUsed > this.criticalThreshold) {
234
+ this.criticalCleanupRequested = true;
235
+ }
236
+ }
237
+
238
+ checkCleanup() {
239
+ return (
240
+ this.criticalCleanupRequested ||
241
+ (this.memUsed > this.targetThreshold &&
242
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
243
+ );
244
+ }
245
+
246
+ checkCriticalCleanup() {
247
+ return this.memUsed > this.criticalThreshold;
248
+ }
249
+
250
+ cleanupQuick(critical: boolean) {
251
+ // Free non-renderable textures until we reach the target threshold
252
+ const memTarget = this.targetThreshold;
253
+ const txManager = this.stage.txManager;
254
+ const timestamp = getTimeStamp();
255
+
256
+ while (
257
+ this.memUsed >= memTarget &&
258
+ this.orphanedTextures.length > 0 &&
259
+ (critical || getTimeStamp() - timestamp < 10)
260
+ ) {
261
+ const texture = this.orphanedTextures.shift();
262
+
263
+ if (texture === undefined) {
264
+ continue;
265
+ }
266
+
267
+ if (texture.renderable === true) {
268
+ // If the texture is renderable, we can't free it up
269
+ continue;
270
+ }
271
+
272
+ texture.free();
273
+ txManager.removeTextureFromCache(texture);
274
+ }
275
+ }
276
+
277
+ cleanupDeep(critical: boolean) {
278
+ // Free non-renderable textures until we reach the target threshold
279
+ const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
280
+ const txManager = this.stage.txManager;
281
+
282
+ // sort by renderability
283
+ const filteredAndSortedTextures: Texture[] = [];
284
+ const textures = [...this.loadedTextures.keys()];
285
+ for (let i = 0; i < textures.length; i++) {
286
+ const texture = textures[i];
287
+ if (texture === undefined) {
288
+ continue;
289
+ }
290
+
291
+ if (
292
+ texture.type === TextureType.image ||
293
+ texture.type === TextureType.noise ||
294
+ texture.type === TextureType.renderToTexture
295
+ ) {
296
+ if (texture.renderable === true) {
297
+ filteredAndSortedTextures.push(texture);
298
+ } else {
299
+ filteredAndSortedTextures.unshift(texture);
300
+ }
301
+ }
302
+ }
303
+
304
+ while (this.memUsed >= memTarget && filteredAndSortedTextures.length > 0) {
305
+ const texture = filteredAndSortedTextures.shift();
306
+ if (texture === undefined) {
307
+ continue;
308
+ }
309
+
310
+ if (texture.preventCleanup === true) {
311
+ continue;
312
+ }
313
+
314
+ if (texture.renderable === true) {
315
+ break;
316
+ }
317
+
318
+ texture.free();
319
+ this.removeFromOrphanedTextures(texture);
320
+ txManager.removeTextureFromCache(texture);
321
+ txManager.removeTextureFromQueue(texture);
322
+ }
323
+ }
324
+
325
+ cleanup(aggressive: boolean = false) {
326
+ const critical = this.criticalCleanupRequested;
327
+ this.lastCleanupTime = this.frameTime;
328
+
329
+ if (critical === true) {
330
+ this.stage.queueFrameEvent('criticalCleanup', {
331
+ memUsed: this.memUsed,
332
+ criticalThreshold: this.criticalThreshold,
333
+ });
334
+ }
335
+
336
+ if (this.debugLogging === true) {
337
+ console.log(
338
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
339
+ );
340
+ }
341
+
342
+ // try a quick cleanup first
343
+ this.cleanupQuick(critical);
344
+
345
+ // if we're still above the target threshold, do a deep cleanup
346
+ if (aggressive === true && this.memUsed >= this.criticalThreshold) {
347
+ this.cleanupDeep(critical);
348
+ }
349
+
350
+ if (this.memUsed >= this.criticalThreshold) {
351
+ this.stage.queueFrameEvent('criticalCleanupFailed', {
352
+ memUsed: this.memUsed,
353
+ criticalThreshold: this.criticalThreshold,
354
+ });
355
+
356
+ if (this.debugLogging === true || isProductionEnvironment() === false) {
357
+ console.warn(
358
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
359
+ );
360
+ }
361
+ } else {
362
+ this.criticalCleanupRequested = false;
363
+ }
364
+ }
365
+
366
+ /**
367
+ * Get the current texture memory usage information
368
+ *
369
+ * @remarks
370
+ * This method is for debugging purposes and returns information about the
371
+ * current memory usage of the textures in the Renderer.
372
+ */
373
+ getMemoryInfo(): MemoryInfo {
374
+ let renderableTexturesLoaded = 0;
375
+ const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
376
+ (acc, texture) => {
377
+ renderableTexturesLoaded += texture.renderable ? 1 : 0;
378
+ return (
379
+ acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
380
+ );
381
+ },
382
+ this.baselineMemoryAllocation,
383
+ );
384
+
385
+ return {
386
+ criticalThreshold: this.criticalThreshold,
387
+ targetThreshold: this.targetThreshold,
388
+ renderableMemUsed,
389
+ memUsed: this.memUsed,
390
+ renderableTexturesLoaded,
391
+ loadedTextures: this.loadedTextures.size,
392
+ baselineMemoryAllocation: this.baselineMemoryAllocation,
393
+ };
394
+ }
395
+ }