@lightningjs/renderer 2.12.1 → 2.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +10 -0
  6. package/dist/src/core/CoreNode.js +90 -14
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  9. package/dist/src/core/CoreTextureManager.js +92 -105
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +4 -2
  12. package/dist/src/core/Stage.js +23 -7
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  15. package/dist/src/core/TextureMemoryManager.js +75 -17
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +13 -11
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  21. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  22. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  23. package/dist/src/core/platform.js +3 -3
  24. package/dist/src/core/platform.js.map +1 -1
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  41. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  45. package/dist/src/core/textures/ImageTexture.js +10 -16
  46. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  47. package/dist/src/main-api/Inspector.js +16 -2
  48. package/dist/src/main-api/Inspector.js.map +1 -1
  49. package/dist/src/main-api/Renderer.d.ts +27 -1
  50. package/dist/src/main-api/Renderer.js +8 -3
  51. package/dist/src/main-api/Renderer.js.map +1 -1
  52. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  53. package/exports/canvas.ts +39 -39
  54. package/exports/index.ts +89 -89
  55. package/exports/inspector.ts +24 -24
  56. package/exports/utils.ts +44 -44
  57. package/exports/webgl.ts +38 -38
  58. package/package.json +1 -2
  59. package/scripts/please-use-pnpm.js +13 -13
  60. package/src/common/CommonTypes.ts +146 -146
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +92 -92
  63. package/src/common/IEventEmitter.ts +28 -28
  64. package/src/core/CoreNode.test.ts +202 -199
  65. package/src/core/CoreNode.ts +2455 -2341
  66. package/src/core/CoreShaderManager.ts +292 -292
  67. package/src/core/CoreTextNode.ts +455 -455
  68. package/src/core/CoreTextureManager.ts +597 -596
  69. package/src/core/Stage.ts +743 -722
  70. package/src/core/TextureMemoryManager.ts +395 -314
  71. package/src/core/animations/AnimationManager.ts +38 -38
  72. package/src/core/animations/CoreAnimation.ts +340 -340
  73. package/src/core/animations/CoreAnimationController.ts +157 -157
  74. package/src/core/lib/ContextSpy.ts +41 -41
  75. package/src/core/lib/ImageWorker.ts +279 -271
  76. package/src/core/lib/Matrix3d.ts +244 -244
  77. package/src/core/lib/RenderCoords.ts +86 -86
  78. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  79. package/src/core/lib/textureCompression.ts +152 -152
  80. package/src/core/lib/textureSvg.ts +78 -78
  81. package/src/core/lib/utils.ts +310 -310
  82. package/src/core/lib/validateImageBitmap.ts +76 -0
  83. package/src/core/platform.ts +63 -61
  84. package/src/core/renderers/CoreContextTexture.ts +43 -43
  85. package/src/core/renderers/CoreRenderOp.ts +22 -22
  86. package/src/core/renderers/CoreRenderer.ts +115 -115
  87. package/src/core/renderers/CoreShader.ts +41 -41
  88. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  89. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  90. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  91. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  92. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  93. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  94. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  95. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -303
  96. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  97. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  98. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  99. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  100. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  101. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  102. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  103. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  104. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  105. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  106. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  107. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  108. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  109. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  110. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  111. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  112. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  113. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  114. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  115. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  116. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  117. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  118. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  119. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  120. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  121. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  122. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  123. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  124. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  125. package/src/core/text-rendering/TrFontManager.ts +183 -183
  126. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  127. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  128. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  129. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  130. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  131. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  132. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  133. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  134. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  139. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  140. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  149. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  150. package/src/core/textures/ColorTexture.ts +102 -102
  151. package/src/core/textures/ImageTexture.ts +376 -382
  152. package/src/core/textures/NoiseTexture.ts +104 -104
  153. package/src/core/textures/RenderTexture.ts +85 -85
  154. package/src/core/textures/SubTexture.ts +205 -205
  155. package/src/core/textures/Texture.ts +337 -337
  156. package/src/core/utils.ts +227 -227
  157. package/src/env.d.ts +7 -7
  158. package/src/main-api/DynamicShaderController.ts +104 -104
  159. package/src/main-api/INode.ts +101 -101
  160. package/src/main-api/Inspector.ts +522 -505
  161. package/src/main-api/Renderer.ts +751 -720
  162. package/src/main-api/ShaderController.ts +80 -80
  163. package/src/main-api/utils.ts +45 -45
  164. package/src/utils.ts +248 -248
  165. package/dist/exports/core-api.d.ts +0 -74
  166. package/dist/exports/core-api.js +0 -96
  167. package/dist/exports/core-api.js.map +0 -1
  168. package/dist/exports/main-api.d.ts +0 -30
  169. package/dist/exports/main-api.js +0 -45
  170. package/dist/exports/main-api.js.map +0 -1
  171. package/dist/src/core/CoreExtension.d.ts +0 -12
  172. package/dist/src/core/CoreExtension.js +0 -29
  173. package/dist/src/core/CoreExtension.js.map +0 -1
  174. package/dist/src/core/CoreStuff.d.ts +0 -1
  175. package/dist/src/core/CoreStuff.js +0 -138
  176. package/dist/src/core/CoreStuff.js.map +0 -1
  177. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  178. package/dist/src/core/CoreTexturizer.js +0 -47
  179. package/dist/src/core/CoreTexturizer.js.map +0 -1
  180. package/dist/src/core/LngNode.d.ts +0 -736
  181. package/dist/src/core/LngNode.js +0 -1174
  182. package/dist/src/core/LngNode.js.map +0 -1
  183. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  184. package/dist/src/core/Matrix2DContext.js +0 -45
  185. package/dist/src/core/Matrix2DContext.js.map +0 -1
  186. package/dist/src/core/ShaderNode.d.ts +0 -10
  187. package/dist/src/core/ShaderNode.js +0 -30
  188. package/dist/src/core/ShaderNode.js.map +0 -1
  189. package/dist/src/core/TextNode.d.ts +0 -103
  190. package/dist/src/core/TextNode.js +0 -331
  191. package/dist/src/core/TextNode.js.map +0 -1
  192. package/dist/src/core/lib/Coords.d.ts +0 -14
  193. package/dist/src/core/lib/Coords.js +0 -55
  194. package/dist/src/core/lib/Coords.js.map +0 -1
  195. package/dist/src/core/lib/glm/common.d.ts +0 -162
  196. package/dist/src/core/lib/glm/common.js +0 -81
  197. package/dist/src/core/lib/glm/common.js.map +0 -1
  198. package/dist/src/core/lib/glm/index.d.ts +0 -11
  199. package/dist/src/core/lib/glm/index.js +0 -30
  200. package/dist/src/core/lib/glm/index.js.map +0 -1
  201. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  202. package/dist/src/core/lib/glm/mat2.js +0 -396
  203. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  204. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  205. package/dist/src/core/lib/glm/mat2d.js +0 -442
  206. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  207. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  208. package/dist/src/core/lib/glm/mat3.js +0 -680
  209. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  210. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  211. package/dist/src/core/lib/glm/mat4.js +0 -1802
  212. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  213. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  214. package/dist/src/core/lib/glm/quat.js +0 -693
  215. package/dist/src/core/lib/glm/quat.js.map +0 -1
  216. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  217. package/dist/src/core/lib/glm/quat2.js +0 -754
  218. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  219. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  220. package/dist/src/core/lib/glm/vec2.js +0 -569
  221. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  222. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  223. package/dist/src/core/lib/glm/vec3.js +0 -720
  224. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  225. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  226. package/dist/src/core/lib/glm/vec4.js +0 -608
  227. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  228. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  229. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  230. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  231. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  232. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  233. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  234. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  235. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  236. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  237. package/dist/src/core/scene/Scene.d.ts +0 -59
  238. package/dist/src/core/scene/Scene.js +0 -106
  239. package/dist/src/core/scene/Scene.js.map +0 -1
  240. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  241. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  242. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  243. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  244. package/dist/src/main-api/ICoreDriver.js +0 -20
  245. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  246. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  247. package/dist/src/main-api/IRenderDriver.js +0 -20
  248. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  249. package/dist/src/main-api/IShaderController.d.ts +0 -14
  250. package/dist/src/main-api/IShaderController.js +0 -30
  251. package/dist/src/main-api/IShaderController.js.map +0 -1
  252. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  253. package/dist/src/main-api/IShaderNode.js +0 -19
  254. package/dist/src/main-api/IShaderNode.js.map +0 -1
  255. package/dist/src/main-api/RendererMain.d.ts +0 -375
  256. package/dist/src/main-api/RendererMain.js +0 -365
  257. package/dist/src/main-api/RendererMain.js.map +0 -1
  258. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  259. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  260. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  261. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  262. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  263. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  264. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  265. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  266. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  267. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  268. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  269. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  270. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  271. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  272. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  273. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  274. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  275. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  276. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  277. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  278. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  279. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  280. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  281. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  282. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  283. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  284. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  285. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  286. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  287. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  288. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  289. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  290. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  291. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  292. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  293. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  294. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  295. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  296. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  297. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  298. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  299. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  300. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  301. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  302. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  303. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  304. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  305. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  306. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  307. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  308. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  309. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  310. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  311. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  312. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  313. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  314. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  315. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  316. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  317. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  318. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  319. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  320. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  321. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  322. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  323. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  324. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  325. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  326. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  327. package/dist/src/render-drivers/utils.d.ts +0 -12
  328. package/dist/src/render-drivers/utils.js +0 -69
  329. package/dist/src/render-drivers/utils.js.map +0 -1
package/src/core/Stage.ts CHANGED
@@ -1,722 +1,743 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- CoreNode,
24
- CoreNodeRenderState,
25
- type CoreNodeProps,
26
- } from './CoreNode.js';
27
- import { CoreTextureManager } from './CoreTextureManager.js';
28
- import { TrFontManager } from './text-rendering/TrFontManager.js';
29
- import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
- import {
31
- TextRenderer,
32
- type TextRendererMap,
33
- type TrProps,
34
- } from './text-rendering/renderers/TextRenderer.js';
35
-
36
- import { EventEmitter } from '../common/EventEmitter.js';
37
- import { ContextSpy } from './lib/ContextSpy.js';
38
- import type {
39
- FpsUpdatePayload,
40
- FrameTickPayload,
41
- QuadsUpdatePayload,
42
- } from '../common/CommonTypes.js';
43
- import {
44
- TextureMemoryManager,
45
- type TextureMemoryManagerSettings,
46
- } from './TextureMemoryManager.js';
47
- import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
48
- import { CoreRenderer } from './renderers/CoreRenderer.js';
49
- import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
50
- import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
51
- import type { BaseShaderController } from '../main-api/ShaderController.js';
52
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
53
- import { santizeCustomDataMap } from '../main-api/utils.js';
54
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
55
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
56
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
57
- import type { Texture } from './textures/Texture.js';
58
- import { ColorTexture } from './textures/ColorTexture.js';
59
-
60
- export interface StageOptions {
61
- appWidth: number;
62
- appHeight: number;
63
- textureMemory: TextureMemoryManagerSettings;
64
- boundsMargin: number | [number, number, number, number];
65
- deviceLogicalPixelRatio: number;
66
- devicePhysicalPixelRatio: number;
67
- canvas: HTMLCanvasElement | OffscreenCanvas;
68
- clearColor: number;
69
- fpsUpdateInterval: number;
70
- enableContextSpy: boolean;
71
- forceWebGL2: boolean;
72
- numImageWorkers: number;
73
- renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
74
- eventBus: EventEmitter;
75
- quadBufferSize: number;
76
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
77
- inspector: boolean;
78
- strictBounds: boolean;
79
- textureProcessingTimeLimit: number;
80
- }
81
-
82
- export type StageFpsUpdateHandler = (
83
- stage: Stage,
84
- fpsData: FpsUpdatePayload,
85
- ) => void;
86
-
87
- export type StageFrameTickHandler = (
88
- stage: Stage,
89
- frameTickData: FrameTickPayload,
90
- ) => void;
91
-
92
- const bufferMemory = 2e6;
93
- const autoStart = true;
94
-
95
- export class Stage {
96
- /// Module Instances
97
- public readonly animationManager: AnimationManager;
98
- public readonly txManager: CoreTextureManager;
99
- public readonly txMemManager: TextureMemoryManager;
100
- public readonly fontManager: TrFontManager;
101
- public readonly textRenderers: Partial<TextRendererMap>;
102
- public readonly shManager: CoreShaderManager;
103
- public readonly renderer: CoreRenderer;
104
- public readonly root: CoreNode;
105
- public readonly boundsMargin: [number, number, number, number];
106
- public readonly defShaderCtr: BaseShaderController;
107
- public readonly strictBound: Bound;
108
- public readonly preloadBound: Bound;
109
- public readonly strictBounds: boolean;
110
- public readonly defaultTexture: Texture | null = null;
111
-
112
- /**
113
- * Renderer Event Bus for the Stage to emit events onto
114
- *
115
- * @remarks
116
- * In reality this is just the RendererMain instance, which is an EventEmitter.
117
- * this allows us to directly emit events from the Stage to RendererMain
118
- * without having to set up forwarding handlers.
119
- */
120
- public readonly eventBus: EventEmitter;
121
-
122
- /// State
123
- deltaTime = 0;
124
- lastFrameTime = 0;
125
- currentFrameTime = 0;
126
- private fpsNumFrames = 0;
127
- private fpsElapsedTime = 0;
128
- private numQuadsRendered = 0;
129
- private renderRequested = false;
130
- private frameEventQueue: [name: string, payload: unknown][] = [];
131
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
132
- {};
133
-
134
- /// Debug data
135
- contextSpy: ContextSpy | null = null;
136
-
137
- /**
138
- * Stage constructor
139
- */
140
- constructor(readonly options: StageOptions) {
141
- const {
142
- canvas,
143
- clearColor,
144
- appWidth,
145
- appHeight,
146
- boundsMargin,
147
- enableContextSpy,
148
- forceWebGL2,
149
- numImageWorkers,
150
- textureMemory,
151
- renderEngine,
152
- fontEngines,
153
- } = options;
154
-
155
- this.eventBus = options.eventBus;
156
- this.txManager = new CoreTextureManager(this, numImageWorkers);
157
-
158
- // Wait for the Texture Manager to initialize
159
- // once it does, request a render
160
- this.txManager.on('initialized', () => {
161
- this.requestRender();
162
- });
163
-
164
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
165
- this.shManager = new CoreShaderManager();
166
- this.animationManager = new AnimationManager();
167
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
168
- this.strictBounds = options.strictBounds;
169
-
170
- let bm = [0, 0, 0, 0] as [number, number, number, number];
171
- if (boundsMargin) {
172
- bm = Array.isArray(boundsMargin)
173
- ? boundsMargin
174
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
175
- }
176
- this.boundsMargin = bm;
177
-
178
- // precalculate our viewport bounds
179
- this.strictBound = createBound(0, 0, appWidth, appHeight);
180
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
181
-
182
- const rendererOptions: CoreRendererOptions = {
183
- stage: this,
184
- canvas,
185
- pixelRatio:
186
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
187
- clearColor: clearColor ?? 0xff000000,
188
- bufferMemory,
189
- txManager: this.txManager,
190
- txMemManager: this.txMemManager,
191
- shManager: this.shManager,
192
- contextSpy: this.contextSpy,
193
- forceWebGL2,
194
- };
195
-
196
- this.renderer = new renderEngine(rendererOptions);
197
- const renderMode = this.renderer.mode || 'webgl';
198
-
199
- this.createDefaultTexture();
200
- this.defShaderCtr = this.renderer.getDefShaderCtr();
201
- setPremultiplyMode(renderMode);
202
-
203
- // Must do this after renderer is created
204
- this.txManager.renderer = this.renderer;
205
-
206
- // Create text renderers
207
- this.textRenderers = {};
208
- fontEngines.forEach((fontEngineConstructor) => {
209
- const fontEngineInstance = new fontEngineConstructor(this);
210
- const className = fontEngineInstance.type;
211
-
212
- if (className === 'sdf' && renderMode === 'canvas') {
213
- console.warn(
214
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
215
- );
216
- return;
217
- }
218
-
219
- if (fontEngineInstance instanceof TextRenderer) {
220
- if (className === 'canvas') {
221
- this.textRenderers['canvas'] =
222
- fontEngineInstance as CanvasTextRenderer;
223
- } else if (className === 'sdf') {
224
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
225
- }
226
- }
227
- });
228
-
229
- if (Object.keys(this.textRenderers).length === 0) {
230
- console.warn('No text renderers available. Your text will not render.');
231
- }
232
-
233
- this.fontManager = new TrFontManager(this.textRenderers);
234
-
235
- // create root node
236
- const rootNode = new CoreNode(this, {
237
- x: 0,
238
- y: 0,
239
- width: appWidth,
240
- height: appHeight,
241
- alpha: 1,
242
- autosize: false,
243
- clipping: false,
244
- color: 0x00000000,
245
- colorTop: 0x00000000,
246
- colorBottom: 0x00000000,
247
- colorLeft: 0x00000000,
248
- colorRight: 0x00000000,
249
- colorTl: 0x00000000,
250
- colorTr: 0x00000000,
251
- colorBl: 0x00000000,
252
- colorBr: 0x00000000,
253
- zIndex: 0,
254
- zIndexLocked: 0,
255
- scaleX: 1,
256
- scaleY: 1,
257
- mountX: 0,
258
- mountY: 0,
259
- mount: 0,
260
- pivot: 0.5,
261
- pivotX: 0.5,
262
- pivotY: 0.5,
263
- rotation: 0,
264
- parent: null,
265
- texture: null,
266
- textureOptions: {},
267
- shader: this.defShaderCtr,
268
- rtt: false,
269
- src: null,
270
- scale: 1,
271
- preventCleanup: false,
272
- strictBounds: this.strictBounds,
273
- });
274
-
275
- this.root = rootNode;
276
-
277
- // execute platform start loop
278
- if (autoStart) {
279
- startLoop(this);
280
- }
281
- }
282
-
283
- setClearColor(color: number) {
284
- this.renderer.updateClearColor(color);
285
- this.renderRequested = true;
286
- }
287
-
288
- updateFrameTime() {
289
- const newFrameTime = getTimeStamp();
290
- this.lastFrameTime = this.currentFrameTime;
291
- this.currentFrameTime = newFrameTime;
292
- this.deltaTime = !this.lastFrameTime
293
- ? 100 / 6
294
- : newFrameTime - this.lastFrameTime;
295
- this.txManager.frameTime = newFrameTime;
296
- this.txMemManager.frameTime = newFrameTime;
297
-
298
- // This event is emitted at the beginning of the frame (before any updates
299
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
300
- this.eventBus.emit('frameTick', {
301
- time: this.currentFrameTime,
302
- delta: this.deltaTime,
303
- });
304
- }
305
-
306
- /**
307
- * Create default PixelTexture
308
- */
309
- createDefaultTexture() {
310
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
311
- 'ColorTexture',
312
- {
313
- color: 0xffffffff,
314
- },
315
- );
316
-
317
- assertTruthy(this.defaultTexture instanceof ColorTexture);
318
-
319
- this.txManager.loadTexture(this.defaultTexture, true);
320
-
321
- // Mark the default texture as ALWAYS renderable
322
- // This prevents it from ever being cleaned up.
323
- // Fixes https://github.com/lightning-js/renderer/issues/262
324
- this.defaultTexture.setRenderableOwner(this, true);
325
-
326
- // When the default texture is loaded, request a render in case the
327
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
328
- this.defaultTexture.once('loaded', () => {
329
- this.requestRender();
330
- });
331
- }
332
-
333
- /**
334
- * Update animations
335
- */
336
- updateAnimations() {
337
- const { animationManager } = this;
338
- if (!this.root) {
339
- return;
340
- }
341
- // step animation
342
- animationManager.update(this.deltaTime);
343
- }
344
-
345
- /**
346
- * Check if the scene has updates
347
- */
348
- hasSceneUpdates() {
349
- return (
350
- !!this.root.updateType ||
351
- this.renderRequested ||
352
- this.txManager.hasUpdates()
353
- );
354
- }
355
-
356
- /**
357
- * Start a new frame draw
358
- */
359
- drawFrame() {
360
- const { renderer, renderRequested } = this;
361
- assertTruthy(renderer);
362
-
363
- // Update tree if needed
364
- if (this.root.updateType !== 0) {
365
- this.root.update(this.deltaTime, this.root.clippingRect);
366
- }
367
-
368
- // Process some textures
369
- this.txManager.processSome(this.options.textureProcessingTimeLimit);
370
-
371
- // Reset render operations and clear the canvas
372
- renderer.reset();
373
-
374
- // Check if we need to cleanup textures
375
- if (this.txMemManager.criticalCleanupRequested) {
376
- this.txMemManager.cleanup();
377
- }
378
-
379
- // If we have RTT nodes draw them first
380
- // So we can use them as textures in the main scene
381
- if (renderer.rttNodes.length > 0) {
382
- renderer.renderRTTNodes();
383
- }
384
-
385
- // Fill quads buffer
386
- this.addQuads(this.root);
387
-
388
- // Perform render pass
389
- renderer?.render();
390
-
391
- this.calculateFps();
392
- this.calculateQuads();
393
-
394
- // Reset renderRequested flag if it was set
395
- if (renderRequested) {
396
- this.renderRequested = false;
397
- }
398
- }
399
-
400
- /**
401
- * Queue an event to be emitted after the current/next frame is rendered
402
- *
403
- * @remarks
404
- * When we are operating in the context of the render loop, we may want to
405
- * emit events that are related to the current frame. However, we generally do
406
- * NOT want to emit events directly in the middle of the render loop, since
407
- * this could enable event handlers to modify the scene graph and cause
408
- * unexpected behavior. Instead, we queue up events to be emitted and then
409
- * flush the queue after the frame has been rendered.
410
- *
411
- * @param name
412
- * @param data
413
- */
414
- queueFrameEvent(name: string, data: unknown) {
415
- this.frameEventQueue.push([name, data]);
416
- }
417
-
418
- /**
419
- * Emit all queued frame events
420
- *
421
- * @remarks
422
- * This method should be called after the frame has been rendered to emit
423
- * all events that were queued during the frame.
424
- *
425
- * See {@link queueFrameEvent} for more information.
426
- */
427
- flushFrameEvents() {
428
- for (const [name, data] of this.frameEventQueue) {
429
- this.eventBus.emit(name, data);
430
- }
431
- this.frameEventQueue = [];
432
- }
433
-
434
- calculateFps() {
435
- // If there's an FPS update interval, emit the FPS update event
436
- // when the specified interval has elapsed.
437
- const { fpsUpdateInterval } = this.options;
438
- if (fpsUpdateInterval) {
439
- this.fpsNumFrames++;
440
- this.fpsElapsedTime += this.deltaTime;
441
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
442
- const fps = Math.round(
443
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
444
- );
445
- this.fpsNumFrames = 0;
446
- this.fpsElapsedTime = 0;
447
- this.queueFrameEvent('fpsUpdate', {
448
- fps,
449
- contextSpyData: this.contextSpy?.getData() ?? null,
450
- } satisfies FpsUpdatePayload);
451
- this.contextSpy?.reset();
452
- }
453
- }
454
- }
455
-
456
- calculateQuads() {
457
- const quads = this.renderer.getQuadCount();
458
- if (quads && quads !== this.numQuadsRendered) {
459
- this.numQuadsRendered = quads;
460
- this.queueFrameEvent('quadsUpdate', {
461
- quads,
462
- } satisfies QuadsUpdatePayload);
463
- }
464
- }
465
-
466
- addQuads(node: CoreNode) {
467
- assertTruthy(this.renderer);
468
-
469
- // If the node is renderable and has a loaded texture, render it
470
- if (node.isRenderable === true) {
471
- node.renderQuads(this.renderer);
472
- }
473
-
474
- for (let i = 0; i < node.children.length; i++) {
475
- const child = node.children[i];
476
-
477
- if (child === undefined) {
478
- continue;
479
- }
480
-
481
- if (
482
- child.worldAlpha === 0 ||
483
- (child.strictBounds === true &&
484
- child.renderState === CoreNodeRenderState.OutOfBounds)
485
- ) {
486
- continue;
487
- }
488
-
489
- this.addQuads(child);
490
- }
491
- }
492
-
493
- /**
494
- * Request a render pass without forcing an update
495
- */
496
- requestRender() {
497
- this.renderRequested = true;
498
- }
499
-
500
- /**
501
- * Given a font name, and possible renderer override, return the best compatible text renderer.
502
- *
503
- * @remarks
504
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
505
- *
506
- * @param fontFamily
507
- * @param textRendererOverride
508
- * @returns
509
- */
510
- resolveTextRenderer(
511
- trProps: TrProps,
512
- textRendererOverride: keyof TextRendererMap | null = null,
513
- ): TextRenderer | null {
514
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
515
- trProps.fontWeight
516
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
517
-
518
- // check our resolve cache first
519
- if (this.fontResolveMap[fontCacheString] !== undefined) {
520
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
521
- }
522
-
523
- // Resolve the text renderer
524
- let rendererId = textRendererOverride;
525
- let overrideFallback = false;
526
-
527
- // Check if the override is valid (if one is provided)
528
- if (rendererId) {
529
- const possibleRenderer = this.textRenderers[rendererId];
530
- if (!possibleRenderer) {
531
- console.warn(`Text renderer override '${rendererId}' not found.`);
532
- rendererId = null;
533
- overrideFallback = true;
534
- } else if (!possibleRenderer.canRenderFont(trProps)) {
535
- console.warn(
536
- `Cannot use override text renderer '${rendererId}' for font`,
537
- trProps,
538
- );
539
- rendererId = null;
540
- overrideFallback = true;
541
- }
542
- }
543
-
544
- if (!rendererId) {
545
- // Iterate through the text renderers and find the first one that can render the font
546
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
547
- if (tr.canRenderFont(trProps)) {
548
- rendererId = trId as keyof TextRendererMap;
549
- break;
550
- }
551
- }
552
- if (!rendererId && this.textRenderers.canvas !== undefined) {
553
- // If no renderer can be found, use the canvas renderer
554
- rendererId = 'canvas';
555
- }
556
- }
557
-
558
- if (overrideFallback) {
559
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
560
- }
561
-
562
- if (!rendererId) {
563
- // silently fail if no renderer can be found, the error is already created
564
- // at the constructor level
565
- return null;
566
- }
567
-
568
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
569
- const resolvedTextRenderer = this.textRenderers[rendererId];
570
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
571
-
572
- // cache the resolved renderer for future use with these trProps
573
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
574
-
575
- // Need to explicitly cast to TextRenderer because TS doesn't like
576
- // the covariant state argument in the setter method map
577
- return resolvedTextRenderer as unknown as TextRenderer;
578
- }
579
-
580
- /**
581
- * Create a shader controller instance
582
- *
583
- * @param type
584
- * @param props
585
- * @returns
586
- */
587
- createShaderCtr(
588
- type: keyof ShaderMap,
589
- props: Record<string, unknown>,
590
- ): BaseShaderController {
591
- return this.shManager.loadShader(type, props);
592
- }
593
-
594
- createNode(props: Partial<CoreNodeProps>) {
595
- const resolvedProps = this.resolveNodeDefaults(props);
596
- return new CoreNode(this, resolvedProps);
597
- }
598
-
599
- createTextNode(props: Partial<CoreTextNodeProps>) {
600
- const fontSize = props.fontSize ?? 16;
601
- const resolvedProps = {
602
- ...this.resolveNodeDefaults(props),
603
- text: props.text ?? '',
604
- textRendererOverride: props.textRendererOverride ?? null,
605
- fontSize,
606
- fontFamily: props.fontFamily ?? 'sans-serif',
607
- fontStyle: props.fontStyle ?? 'normal',
608
- fontWeight: props.fontWeight ?? 'normal',
609
- fontStretch: props.fontStretch ?? 'normal',
610
- textAlign: props.textAlign ?? 'left',
611
- contain: props.contain ?? 'none',
612
- scrollable: props.scrollable ?? false,
613
- scrollY: props.scrollY ?? 0,
614
- offsetY: props.offsetY ?? 0,
615
- letterSpacing: props.letterSpacing ?? 0,
616
- lineHeight: props.lineHeight, // `undefined` is a valid value
617
- maxLines: props.maxLines ?? 0,
618
- textBaseline: props.textBaseline ?? 'alphabetic',
619
- verticalAlign: props.verticalAlign ?? 'middle',
620
- overflowSuffix: props.overflowSuffix ?? '...',
621
- debug: props.debug ?? {},
622
- shaderProps: null,
623
- };
624
-
625
- const resolvedTextRenderer = this.resolveTextRenderer(
626
- resolvedProps,
627
- props.textRendererOverride,
628
- );
629
-
630
- if (!resolvedTextRenderer) {
631
- throw new Error(
632
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
633
- );
634
- }
635
-
636
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
637
- }
638
-
639
- /**
640
- * Resolves the default property values for a Node
641
- *
642
- * @remarks
643
- * This method is used internally by the RendererMain to resolve the default
644
- * property values for a Node. It is exposed publicly so that it can be used
645
- * by Core Driver implementations.
646
- *
647
- * @param props
648
- * @returns
649
- */
650
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
651
- const color = props.color ?? 0xffffffff;
652
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
653
- const colorTr =
654
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
655
- const colorBl =
656
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
657
- const colorBr =
658
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
659
-
660
- let data = {};
661
- if (this.options.inspector === true) {
662
- data = santizeCustomDataMap(props.data ?? {});
663
- }
664
-
665
- return {
666
- x: props.x ?? 0,
667
- y: props.y ?? 0,
668
- width: props.width ?? 0,
669
- height: props.height ?? 0,
670
- alpha: props.alpha ?? 1,
671
- autosize: props.autosize ?? false,
672
- clipping: props.clipping ?? false,
673
- color,
674
- colorTop: props.colorTop ?? color,
675
- colorBottom: props.colorBottom ?? color,
676
- colorLeft: props.colorLeft ?? color,
677
- colorRight: props.colorRight ?? color,
678
- colorBl,
679
- colorBr,
680
- colorTl,
681
- colorTr,
682
- zIndex: props.zIndex ?? 0,
683
- zIndexLocked: props.zIndexLocked ?? 0,
684
- parent: props.parent ?? null,
685
- texture: props.texture ?? null,
686
- textureOptions: props.textureOptions ?? {},
687
- shader: props.shader ?? this.defShaderCtr,
688
- // Since setting the `src` will trigger a texture load, we need to set it after
689
- // we set the texture. Otherwise, problems happen.
690
- src: props.src ?? null,
691
- srcHeight: props.srcHeight,
692
- srcWidth: props.srcWidth,
693
- srcX: props.srcX,
694
- srcY: props.srcY,
695
- scale: props.scale ?? null,
696
- scaleX: props.scaleX ?? props.scale ?? 1,
697
- scaleY: props.scaleY ?? props.scale ?? 1,
698
- mount: props.mount ?? 0,
699
- mountX: props.mountX ?? props.mount ?? 0,
700
- mountY: props.mountY ?? props.mount ?? 0,
701
- pivot: props.pivot ?? 0.5,
702
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
703
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
704
- rotation: props.rotation ?? 0,
705
- rtt: props.rtt ?? false,
706
- data: data,
707
- preventCleanup: props.preventCleanup ?? false,
708
- imageType: props.imageType,
709
- strictBounds: props.strictBounds ?? this.strictBounds,
710
- };
711
- }
712
-
713
- /**
714
- * Cleanup Orphaned Textures
715
- *
716
- * @remarks
717
- * This method is used to cleanup orphaned textures that are no longer in use.
718
- */
719
- cleanup() {
720
- this.txMemManager.cleanup();
721
- }
722
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { startLoop, getTimeStamp } from './platform.js';
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ UpdateType,
24
+ CoreNode,
25
+ CoreNodeRenderState,
26
+ type CoreNodeProps,
27
+ } from './CoreNode.js';
28
+ import { CoreTextureManager } from './CoreTextureManager.js';
29
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
30
+ import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
31
+ import {
32
+ TextRenderer,
33
+ type TextRendererMap,
34
+ type TrProps,
35
+ } from './text-rendering/renderers/TextRenderer.js';
36
+
37
+ import { EventEmitter } from '../common/EventEmitter.js';
38
+ import { ContextSpy } from './lib/ContextSpy.js';
39
+ import type {
40
+ FpsUpdatePayload,
41
+ FrameTickPayload,
42
+ QuadsUpdatePayload,
43
+ } from '../common/CommonTypes.js';
44
+ import {
45
+ TextureMemoryManager,
46
+ type TextureMemoryManagerSettings,
47
+ } from './TextureMemoryManager.js';
48
+ import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
49
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
50
+ import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
51
+ import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
52
+ import type { BaseShaderController } from '../main-api/ShaderController.js';
53
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
54
+ import { santizeCustomDataMap } from '../main-api/utils.js';
55
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
56
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
57
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
58
+ import type { Texture } from './textures/Texture.js';
59
+ import { ColorTexture } from './textures/ColorTexture.js';
60
+
61
+ export interface StageOptions {
62
+ appWidth: number;
63
+ appHeight: number;
64
+ textureMemory: TextureMemoryManagerSettings;
65
+ boundsMargin: number | [number, number, number, number];
66
+ deviceLogicalPixelRatio: number;
67
+ devicePhysicalPixelRatio: number;
68
+ canvas: HTMLCanvasElement | OffscreenCanvas;
69
+ clearColor: number;
70
+ fpsUpdateInterval: number;
71
+ enableContextSpy: boolean;
72
+ forceWebGL2: boolean;
73
+ numImageWorkers: number;
74
+ renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
75
+ eventBus: EventEmitter;
76
+ quadBufferSize: number;
77
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
78
+ inspector: boolean;
79
+ strictBounds: boolean;
80
+ textureProcessingTimeLimit: number;
81
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
82
+ }
83
+
84
+ export type StageFpsUpdateHandler = (
85
+ stage: Stage,
86
+ fpsData: FpsUpdatePayload,
87
+ ) => void;
88
+
89
+ export type StageFrameTickHandler = (
90
+ stage: Stage,
91
+ frameTickData: FrameTickPayload,
92
+ ) => void;
93
+
94
+ const bufferMemory = 2e6;
95
+ const autoStart = true;
96
+
97
+ export class Stage {
98
+ /// Module Instances
99
+ public readonly animationManager: AnimationManager;
100
+ public readonly txManager: CoreTextureManager;
101
+ public readonly txMemManager: TextureMemoryManager;
102
+ public readonly fontManager: TrFontManager;
103
+ public readonly textRenderers: Partial<TextRendererMap>;
104
+ public readonly shManager: CoreShaderManager;
105
+ public readonly renderer: CoreRenderer;
106
+ public readonly root: CoreNode;
107
+ public boundsMargin: [number, number, number, number];
108
+ public readonly defShaderCtr: BaseShaderController;
109
+ public readonly strictBound: Bound;
110
+ public readonly preloadBound: Bound;
111
+ public readonly strictBounds: boolean;
112
+ public readonly defaultTexture: Texture | null = null;
113
+
114
+ /**
115
+ * Renderer Event Bus for the Stage to emit events onto
116
+ *
117
+ * @remarks
118
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
119
+ * this allows us to directly emit events from the Stage to RendererMain
120
+ * without having to set up forwarding handlers.
121
+ */
122
+ public readonly eventBus: EventEmitter;
123
+
124
+ /// State
125
+ deltaTime = 0;
126
+ lastFrameTime = 0;
127
+ currentFrameTime = 0;
128
+ private fpsNumFrames = 0;
129
+ private fpsElapsedTime = 0;
130
+ private numQuadsRendered = 0;
131
+ private renderRequested = false;
132
+ private frameEventQueue: [name: string, payload: unknown][] = [];
133
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
+ {};
135
+
136
+ /// Debug data
137
+ contextSpy: ContextSpy | null = null;
138
+
139
+ /**
140
+ * Stage constructor
141
+ */
142
+ constructor(readonly options: StageOptions) {
143
+ const {
144
+ canvas,
145
+ clearColor,
146
+ appWidth,
147
+ appHeight,
148
+ boundsMargin,
149
+ enableContextSpy,
150
+ forceWebGL2,
151
+ numImageWorkers,
152
+ textureMemory,
153
+ renderEngine,
154
+ fontEngines,
155
+ createImageBitmapSupport,
156
+ } = options;
157
+
158
+ this.eventBus = options.eventBus;
159
+ this.txManager = new CoreTextureManager(this, {
160
+ numImageWorkers,
161
+ createImageBitmapSupport,
162
+ });
163
+
164
+ // Wait for the Texture Manager to initialize
165
+ // once it does, request a render
166
+ this.txManager.on('initialized', () => {
167
+ this.requestRender();
168
+ });
169
+
170
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
171
+ this.shManager = new CoreShaderManager();
172
+ this.animationManager = new AnimationManager();
173
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
174
+ this.strictBounds = options.strictBounds;
175
+
176
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
177
+ if (boundsMargin) {
178
+ bm = Array.isArray(boundsMargin)
179
+ ? boundsMargin
180
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
181
+ }
182
+ this.boundsMargin = bm;
183
+
184
+ // precalculate our viewport bounds
185
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
186
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
187
+
188
+ const rendererOptions: CoreRendererOptions = {
189
+ stage: this,
190
+ canvas,
191
+ pixelRatio:
192
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
193
+ clearColor: clearColor ?? 0xff000000,
194
+ bufferMemory,
195
+ txManager: this.txManager,
196
+ txMemManager: this.txMemManager,
197
+ shManager: this.shManager,
198
+ contextSpy: this.contextSpy,
199
+ forceWebGL2,
200
+ };
201
+
202
+ this.renderer = new renderEngine(rendererOptions);
203
+ const renderMode = this.renderer.mode || 'webgl';
204
+
205
+ this.createDefaultTexture();
206
+ this.defShaderCtr = this.renderer.getDefShaderCtr();
207
+ setPremultiplyMode(renderMode);
208
+
209
+ // Must do this after renderer is created
210
+ this.txManager.renderer = this.renderer;
211
+
212
+ // Create text renderers
213
+ this.textRenderers = {};
214
+ fontEngines.forEach((fontEngineConstructor) => {
215
+ const fontEngineInstance = new fontEngineConstructor(this);
216
+ const className = fontEngineInstance.type;
217
+
218
+ if (className === 'sdf' && renderMode === 'canvas') {
219
+ console.warn(
220
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
221
+ );
222
+ return;
223
+ }
224
+
225
+ if (fontEngineInstance instanceof TextRenderer) {
226
+ if (className === 'canvas') {
227
+ this.textRenderers['canvas'] =
228
+ fontEngineInstance as CanvasTextRenderer;
229
+ } else if (className === 'sdf') {
230
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
231
+ }
232
+ }
233
+ });
234
+
235
+ if (Object.keys(this.textRenderers).length === 0) {
236
+ console.warn('No text renderers available. Your text will not render.');
237
+ }
238
+
239
+ this.fontManager = new TrFontManager(this.textRenderers);
240
+
241
+ // create root node
242
+ const rootNode = new CoreNode(this, {
243
+ x: 0,
244
+ y: 0,
245
+ width: appWidth,
246
+ height: appHeight,
247
+ alpha: 1,
248
+ autosize: false,
249
+ boundsMargin: null,
250
+ clipping: false,
251
+ color: 0x00000000,
252
+ colorTop: 0x00000000,
253
+ colorBottom: 0x00000000,
254
+ colorLeft: 0x00000000,
255
+ colorRight: 0x00000000,
256
+ colorTl: 0x00000000,
257
+ colorTr: 0x00000000,
258
+ colorBl: 0x00000000,
259
+ colorBr: 0x00000000,
260
+ zIndex: 0,
261
+ zIndexLocked: 0,
262
+ scaleX: 1,
263
+ scaleY: 1,
264
+ mountX: 0,
265
+ mountY: 0,
266
+ mount: 0,
267
+ pivot: 0.5,
268
+ pivotX: 0.5,
269
+ pivotY: 0.5,
270
+ rotation: 0,
271
+ parent: null,
272
+ texture: null,
273
+ textureOptions: {},
274
+ shader: this.defShaderCtr,
275
+ rtt: false,
276
+ src: null,
277
+ scale: 1,
278
+ preventCleanup: false,
279
+ strictBounds: this.strictBounds,
280
+ });
281
+
282
+ this.root = rootNode;
283
+
284
+ // execute platform start loop
285
+ if (autoStart) {
286
+ startLoop(this);
287
+ }
288
+ }
289
+
290
+ setClearColor(color: number) {
291
+ this.renderer.updateClearColor(color);
292
+ this.renderRequested = true;
293
+ }
294
+
295
+ updateFrameTime() {
296
+ const newFrameTime = getTimeStamp();
297
+ this.lastFrameTime = this.currentFrameTime;
298
+ this.currentFrameTime = newFrameTime;
299
+ this.deltaTime = !this.lastFrameTime
300
+ ? 100 / 6
301
+ : newFrameTime - this.lastFrameTime;
302
+ this.txManager.frameTime = newFrameTime;
303
+ this.txMemManager.frameTime = newFrameTime;
304
+
305
+ // This event is emitted at the beginning of the frame (before any updates
306
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
307
+ this.eventBus.emit('frameTick', {
308
+ time: this.currentFrameTime,
309
+ delta: this.deltaTime,
310
+ });
311
+ }
312
+
313
+ /**
314
+ * Create default PixelTexture
315
+ */
316
+ createDefaultTexture() {
317
+ console.log('Creating default texture');
318
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
319
+ 'ColorTexture',
320
+ {
321
+ color: 0xffffffff,
322
+ },
323
+ );
324
+
325
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
326
+ this.txManager.loadTexture(this.defaultTexture, true);
327
+
328
+ // Mark the default texture as ALWAYS renderable
329
+ // This prevents it from ever being cleaned up.
330
+ // Fixes https://github.com/lightning-js/renderer/issues/262
331
+ this.defaultTexture.setRenderableOwner(this, true);
332
+
333
+ // When the default texture is loaded, request a render in case the
334
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
335
+ this.defaultTexture.once('loaded', () => {
336
+ this.requestRender();
337
+ });
338
+ }
339
+
340
+ /**
341
+ * Update animations
342
+ */
343
+ updateAnimations() {
344
+ const { animationManager } = this;
345
+ if (!this.root) {
346
+ return;
347
+ }
348
+ // step animation
349
+ animationManager.update(this.deltaTime);
350
+ }
351
+
352
+ /**
353
+ * Check if the scene has updates
354
+ */
355
+ hasSceneUpdates() {
356
+ return (
357
+ !!this.root.updateType ||
358
+ this.renderRequested ||
359
+ this.txManager.hasUpdates()
360
+ );
361
+ }
362
+
363
+ /**
364
+ * Start a new frame draw
365
+ */
366
+ drawFrame() {
367
+ const { renderer, renderRequested } = this;
368
+ assertTruthy(renderer);
369
+
370
+ // Update tree if needed
371
+ if (this.root.updateType !== 0) {
372
+ this.root.update(this.deltaTime, this.root.clippingRect);
373
+ }
374
+
375
+ // Process some textures
376
+ this.txManager.processSome(this.options.textureProcessingTimeLimit);
377
+
378
+ // Reset render operations and clear the canvas
379
+ renderer.reset();
380
+
381
+ // Check if we need to cleanup textures
382
+ if (this.txMemManager.criticalCleanupRequested === true) {
383
+ this.txMemManager.cleanup(false);
384
+
385
+ if (this.txMemManager.criticalCleanupRequested === true) {
386
+ // If we still need to cleanup, request another but aggressive cleanup
387
+ this.txMemManager.cleanup(true);
388
+ }
389
+ }
390
+
391
+ // If we have RTT nodes draw them first
392
+ // So we can use them as textures in the main scene
393
+ if (renderer.rttNodes.length > 0) {
394
+ renderer.renderRTTNodes();
395
+ }
396
+
397
+ // Fill quads buffer
398
+ this.addQuads(this.root);
399
+
400
+ // Perform render pass
401
+ renderer?.render();
402
+
403
+ this.calculateFps();
404
+ this.calculateQuads();
405
+
406
+ // Reset renderRequested flag if it was set
407
+ if (renderRequested) {
408
+ this.renderRequested = false;
409
+ }
410
+ }
411
+
412
+ /**
413
+ * Queue an event to be emitted after the current/next frame is rendered
414
+ *
415
+ * @remarks
416
+ * When we are operating in the context of the render loop, we may want to
417
+ * emit events that are related to the current frame. However, we generally do
418
+ * NOT want to emit events directly in the middle of the render loop, since
419
+ * this could enable event handlers to modify the scene graph and cause
420
+ * unexpected behavior. Instead, we queue up events to be emitted and then
421
+ * flush the queue after the frame has been rendered.
422
+ *
423
+ * @param name
424
+ * @param data
425
+ */
426
+ queueFrameEvent(name: string, data: unknown) {
427
+ this.frameEventQueue.push([name, data]);
428
+ }
429
+
430
+ /**
431
+ * Emit all queued frame events
432
+ *
433
+ * @remarks
434
+ * This method should be called after the frame has been rendered to emit
435
+ * all events that were queued during the frame.
436
+ *
437
+ * See {@link queueFrameEvent} for more information.
438
+ */
439
+ flushFrameEvents() {
440
+ for (const [name, data] of this.frameEventQueue) {
441
+ this.eventBus.emit(name, data);
442
+ }
443
+ this.frameEventQueue = [];
444
+ }
445
+
446
+ calculateFps() {
447
+ // If there's an FPS update interval, emit the FPS update event
448
+ // when the specified interval has elapsed.
449
+ const { fpsUpdateInterval } = this.options;
450
+ if (fpsUpdateInterval) {
451
+ this.fpsNumFrames++;
452
+ this.fpsElapsedTime += this.deltaTime;
453
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
454
+ const fps = Math.round(
455
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
456
+ );
457
+ this.fpsNumFrames = 0;
458
+ this.fpsElapsedTime = 0;
459
+ this.queueFrameEvent('fpsUpdate', {
460
+ fps,
461
+ contextSpyData: this.contextSpy?.getData() ?? null,
462
+ } satisfies FpsUpdatePayload);
463
+ this.contextSpy?.reset();
464
+ }
465
+ }
466
+ }
467
+
468
+ calculateQuads() {
469
+ const quads = this.renderer.getQuadCount();
470
+ if (quads && quads !== this.numQuadsRendered) {
471
+ this.numQuadsRendered = quads;
472
+ this.queueFrameEvent('quadsUpdate', {
473
+ quads,
474
+ } satisfies QuadsUpdatePayload);
475
+ }
476
+ }
477
+
478
+ addQuads(node: CoreNode) {
479
+ assertTruthy(this.renderer);
480
+
481
+ // If the node is renderable and has a loaded texture, render it
482
+ if (node.isRenderable === true) {
483
+ node.renderQuads(this.renderer);
484
+ }
485
+
486
+ for (let i = 0; i < node.children.length; i++) {
487
+ const child = node.children[i];
488
+
489
+ if (child === undefined) {
490
+ continue;
491
+ }
492
+
493
+ if (
494
+ child.worldAlpha === 0 ||
495
+ (child.strictBounds === true &&
496
+ child.renderState === CoreNodeRenderState.OutOfBounds)
497
+ ) {
498
+ continue;
499
+ }
500
+
501
+ this.addQuads(child);
502
+ }
503
+ }
504
+
505
+ /**
506
+ * Request a render pass without forcing an update
507
+ */
508
+ requestRender() {
509
+ this.renderRequested = true;
510
+ }
511
+
512
+ /**
513
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
514
+ *
515
+ * @remarks
516
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
517
+ *
518
+ * @param fontFamily
519
+ * @param textRendererOverride
520
+ * @returns
521
+ */
522
+ resolveTextRenderer(
523
+ trProps: TrProps,
524
+ textRendererOverride: keyof TextRendererMap | null = null,
525
+ ): TextRenderer | null {
526
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
527
+ trProps.fontWeight
528
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
529
+
530
+ // check our resolve cache first
531
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
532
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
533
+ }
534
+
535
+ // Resolve the text renderer
536
+ let rendererId = textRendererOverride;
537
+ let overrideFallback = false;
538
+
539
+ // Check if the override is valid (if one is provided)
540
+ if (rendererId) {
541
+ const possibleRenderer = this.textRenderers[rendererId];
542
+ if (!possibleRenderer) {
543
+ console.warn(`Text renderer override '${rendererId}' not found.`);
544
+ rendererId = null;
545
+ overrideFallback = true;
546
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
547
+ console.warn(
548
+ `Cannot use override text renderer '${rendererId}' for font`,
549
+ trProps,
550
+ );
551
+ rendererId = null;
552
+ overrideFallback = true;
553
+ }
554
+ }
555
+
556
+ if (!rendererId) {
557
+ // Iterate through the text renderers and find the first one that can render the font
558
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
559
+ if (tr.canRenderFont(trProps)) {
560
+ rendererId = trId as keyof TextRendererMap;
561
+ break;
562
+ }
563
+ }
564
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
565
+ // If no renderer can be found, use the canvas renderer
566
+ rendererId = 'canvas';
567
+ }
568
+ }
569
+
570
+ if (overrideFallback) {
571
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
572
+ }
573
+
574
+ if (!rendererId) {
575
+ // silently fail if no renderer can be found, the error is already created
576
+ // at the constructor level
577
+ return null;
578
+ }
579
+
580
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
581
+ const resolvedTextRenderer = this.textRenderers[rendererId];
582
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
583
+
584
+ // cache the resolved renderer for future use with these trProps
585
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
586
+
587
+ // Need to explicitly cast to TextRenderer because TS doesn't like
588
+ // the covariant state argument in the setter method map
589
+ return resolvedTextRenderer as unknown as TextRenderer;
590
+ }
591
+
592
+ /**
593
+ * Create a shader controller instance
594
+ *
595
+ * @param type
596
+ * @param props
597
+ * @returns
598
+ */
599
+ createShaderCtr(
600
+ type: keyof ShaderMap,
601
+ props: Record<string, unknown>,
602
+ ): BaseShaderController {
603
+ return this.shManager.loadShader(type, props);
604
+ }
605
+
606
+ createNode(props: Partial<CoreNodeProps>) {
607
+ const resolvedProps = this.resolveNodeDefaults(props);
608
+ return new CoreNode(this, resolvedProps);
609
+ }
610
+
611
+ createTextNode(props: Partial<CoreTextNodeProps>) {
612
+ const fontSize = props.fontSize ?? 16;
613
+ const resolvedProps = {
614
+ ...this.resolveNodeDefaults(props),
615
+ text: props.text ?? '',
616
+ textRendererOverride: props.textRendererOverride ?? null,
617
+ fontSize,
618
+ fontFamily: props.fontFamily ?? 'sans-serif',
619
+ fontStyle: props.fontStyle ?? 'normal',
620
+ fontWeight: props.fontWeight ?? 'normal',
621
+ fontStretch: props.fontStretch ?? 'normal',
622
+ textAlign: props.textAlign ?? 'left',
623
+ contain: props.contain ?? 'none',
624
+ scrollable: props.scrollable ?? false,
625
+ scrollY: props.scrollY ?? 0,
626
+ offsetY: props.offsetY ?? 0,
627
+ letterSpacing: props.letterSpacing ?? 0,
628
+ lineHeight: props.lineHeight, // `undefined` is a valid value
629
+ maxLines: props.maxLines ?? 0,
630
+ textBaseline: props.textBaseline ?? 'alphabetic',
631
+ verticalAlign: props.verticalAlign ?? 'middle',
632
+ overflowSuffix: props.overflowSuffix ?? '...',
633
+ debug: props.debug ?? {},
634
+ shaderProps: null,
635
+ };
636
+
637
+ const resolvedTextRenderer = this.resolveTextRenderer(
638
+ resolvedProps,
639
+ props.textRendererOverride,
640
+ );
641
+
642
+ if (!resolvedTextRenderer) {
643
+ throw new Error(
644
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
645
+ );
646
+ }
647
+
648
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
649
+ }
650
+
651
+ setBoundsMargin(value: number | [number, number, number, number]) {
652
+ this.boundsMargin = Array.isArray(value)
653
+ ? value
654
+ : [value, value, value, value];
655
+
656
+ this.root.setUpdateType(UpdateType.RenderBounds);
657
+ }
658
+
659
+ /**
660
+ * Resolves the default property values for a Node
661
+ *
662
+ * @remarks
663
+ * This method is used internally by the RendererMain to resolve the default
664
+ * property values for a Node. It is exposed publicly so that it can be used
665
+ * by Core Driver implementations.
666
+ *
667
+ * @param props
668
+ * @returns
669
+ */
670
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
671
+ const color = props.color ?? 0xffffffff;
672
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
673
+ const colorTr =
674
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
675
+ const colorBl =
676
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
677
+ const colorBr =
678
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
679
+
680
+ let data = {};
681
+ if (this.options.inspector === true) {
682
+ data = santizeCustomDataMap(props.data ?? {});
683
+ }
684
+
685
+ return {
686
+ x: props.x ?? 0,
687
+ y: props.y ?? 0,
688
+ width: props.width ?? 0,
689
+ height: props.height ?? 0,
690
+ alpha: props.alpha ?? 1,
691
+ autosize: props.autosize ?? false,
692
+ boundsMargin: props.boundsMargin ?? null,
693
+ clipping: props.clipping ?? false,
694
+ color,
695
+ colorTop: props.colorTop ?? color,
696
+ colorBottom: props.colorBottom ?? color,
697
+ colorLeft: props.colorLeft ?? color,
698
+ colorRight: props.colorRight ?? color,
699
+ colorBl,
700
+ colorBr,
701
+ colorTl,
702
+ colorTr,
703
+ zIndex: props.zIndex ?? 0,
704
+ zIndexLocked: props.zIndexLocked ?? 0,
705
+ parent: props.parent ?? null,
706
+ texture: props.texture ?? null,
707
+ textureOptions: props.textureOptions ?? {},
708
+ shader: props.shader ?? this.defShaderCtr,
709
+ // Since setting the `src` will trigger a texture load, we need to set it after
710
+ // we set the texture. Otherwise, problems happen.
711
+ src: props.src ?? null,
712
+ srcHeight: props.srcHeight,
713
+ srcWidth: props.srcWidth,
714
+ srcX: props.srcX,
715
+ srcY: props.srcY,
716
+ scale: props.scale ?? null,
717
+ scaleX: props.scaleX ?? props.scale ?? 1,
718
+ scaleY: props.scaleY ?? props.scale ?? 1,
719
+ mount: props.mount ?? 0,
720
+ mountX: props.mountX ?? props.mount ?? 0,
721
+ mountY: props.mountY ?? props.mount ?? 0,
722
+ pivot: props.pivot ?? 0.5,
723
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
724
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
725
+ rotation: props.rotation ?? 0,
726
+ rtt: props.rtt ?? false,
727
+ data: data,
728
+ preventCleanup: props.preventCleanup ?? false,
729
+ imageType: props.imageType,
730
+ strictBounds: props.strictBounds ?? this.strictBounds,
731
+ };
732
+ }
733
+
734
+ /**
735
+ * Cleanup Orphaned Textures
736
+ *
737
+ * @remarks
738
+ * This method is used to cleanup orphaned textures that are no longer in use.
739
+ */
740
+ cleanup(aggressive: boolean) {
741
+ this.txMemManager.cleanup(aggressive);
742
+ }
743
+ }