@lightningjs/renderer 0.7.5 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +21 -4
  6. package/dist/src/core/CoreNode.js +145 -34
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +8 -2
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  86. package/dist/src/core/textures/ImageTexture.js +16 -2
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +1 -1
  89. package/dist/src/core/textures/Texture.js.map +1 -1
  90. package/dist/src/core/utils.d.ts +1 -1
  91. package/dist/src/main-api/RendererMain.d.ts +6 -0
  92. package/dist/src/main-api/RendererMain.js +1 -0
  93. package/dist/src/main-api/RendererMain.js.map +1 -1
  94. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  95. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  96. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +4 -0
  97. package/dist/src/render-drivers/main/MainOnlyNode.js +22 -0
  98. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  99. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  100. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  101. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  102. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  104. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  105. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  106. package/exports/core-api.ts +102 -102
  107. package/exports/main-api.ts +60 -60
  108. package/exports/utils.ts +41 -41
  109. package/package.json +1 -1
  110. package/scripts/please-use-pnpm.js +13 -13
  111. package/src/common/CommonTypes.ts +125 -113
  112. package/src/common/EventEmitter.ts +77 -77
  113. package/src/common/IAnimationController.ts +29 -29
  114. package/src/core/CoreExtension.ts +32 -32
  115. package/src/core/CoreNode.ts +1114 -955
  116. package/src/core/CoreShaderManager.ts +243 -243
  117. package/src/core/CoreTextNode.ts +399 -391
  118. package/src/core/CoreTextureManager.ts +337 -326
  119. package/src/core/Stage.ts +365 -354
  120. package/src/core/animations/AnimationManager.ts +38 -38
  121. package/src/core/animations/CoreAnimation.ts +181 -181
  122. package/src/core/animations/CoreAnimationController.ts +148 -148
  123. package/src/core/lib/ContextSpy.ts +41 -41
  124. package/src/core/lib/ImageWorker.ts +149 -135
  125. package/src/core/lib/Matrix3d.ts +290 -290
  126. package/src/core/lib/RenderCoords.ts +86 -0
  127. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  128. package/src/core/lib/textureCompression.ts +152 -152
  129. package/src/core/lib/utils.ts +250 -241
  130. package/src/core/platform.ts +46 -46
  131. package/src/core/renderers/CoreContextTexture.ts +30 -30
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +63 -63
  134. package/src/core/renderers/CoreShader.ts +41 -41
  135. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  136. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  137. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  138. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  139. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  145. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  146. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  147. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  148. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  149. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  150. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  151. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  152. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  154. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  155. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  156. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  157. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  158. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  159. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  160. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  161. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  162. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  163. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  164. package/src/core/text-rendering/TrFontManager.ts +170 -166
  165. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  166. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  169. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  170. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  171. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  172. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -778
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  187. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  188. package/src/core/textures/ColorTexture.ts +86 -86
  189. package/src/core/textures/ImageTexture.ts +154 -140
  190. package/src/core/textures/NoiseTexture.ts +96 -96
  191. package/src/core/textures/SubTexture.ts +143 -143
  192. package/src/core/textures/Texture.ts +224 -218
  193. package/src/core/utils.ts +224 -224
  194. package/src/env.d.ts +7 -7
  195. package/src/main-api/ICoreDriver.ts +66 -66
  196. package/src/main-api/INode.ts +499 -499
  197. package/src/main-api/Inspector.ts +439 -439
  198. package/src/main-api/RendererMain.ts +659 -652
  199. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  200. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  201. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  202. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  203. package/src/render-drivers/main/MainOnlyNode.ts +494 -466
  204. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  205. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  206. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  207. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  208. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  209. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  210. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  211. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  212. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  213. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  214. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  215. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  216. package/src/render-drivers/utils.ts +97 -97
  217. package/src/utils.ts +207 -207
  218. package/COPYING +0 -1
@@ -59,70 +59,70 @@ export class RoundedRectangle extends WebGlCoreShader {
59
59
  propsA.$dimensions.height === propsB.$dimensions.height);
60
60
  }
61
61
  static shaderSources = {
62
- vertex: `
63
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
64
- precision highp float;
65
- # else
66
- precision mediump float;
67
- # endif
68
-
69
- attribute vec2 a_position;
70
- attribute vec2 a_textureCoordinate;
71
- attribute vec4 a_color;
72
- attribute float a_textureIndex;
73
- attribute float a_depth;
74
-
75
- uniform vec2 u_resolution;
76
- uniform float u_pixelRatio;
77
-
78
- varying vec4 v_color;
79
- varying vec2 v_textureCoordinate;
80
-
81
- void main() {
82
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
83
- vec2 zero_two = normalized * 2.0;
84
- vec2 clip_space = zero_two - 1.0;
85
-
86
- // pass to fragment
87
- v_color = a_color;
88
- v_textureCoordinate = a_textureCoordinate;
89
-
90
- // flip y
91
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
92
- }
62
+ vertex: `
63
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
64
+ precision highp float;
65
+ # else
66
+ precision mediump float;
67
+ # endif
68
+
69
+ attribute vec2 a_position;
70
+ attribute vec2 a_textureCoordinate;
71
+ attribute vec4 a_color;
72
+ attribute float a_textureIndex;
73
+ attribute float a_depth;
74
+
75
+ uniform vec2 u_resolution;
76
+ uniform float u_pixelRatio;
77
+
78
+ varying vec4 v_color;
79
+ varying vec2 v_textureCoordinate;
80
+
81
+ void main() {
82
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
83
+ vec2 zero_two = normalized * 2.0;
84
+ vec2 clip_space = zero_two - 1.0;
85
+
86
+ // pass to fragment
87
+ v_color = a_color;
88
+ v_textureCoordinate = a_textureCoordinate;
89
+
90
+ // flip y
91
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
92
+ }
93
93
  `,
94
- fragment: `
95
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
-
101
- uniform vec2 u_resolution;
102
- uniform vec2 u_dimensions;
103
- uniform float u_radius;
104
- uniform sampler2D u_texture;
105
-
106
- varying vec4 v_color;
107
- varying vec2 v_textureCoordinate;
108
-
109
- float boxDist(vec2 p, vec2 size, float radius){
110
- size -= vec2(radius);
111
- vec2 d = abs(p) - size;
112
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
113
- }
114
-
115
- float fillMask(float dist) {
116
- return clamp(-dist, 0.0, 1.0);
117
- }
118
-
119
- void main() {
120
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
121
- vec2 halfDimensions = u_dimensions * 0.5;
122
-
123
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
124
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
125
- }
94
+ fragment: `
95
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+
101
+ uniform vec2 u_resolution;
102
+ uniform vec2 u_dimensions;
103
+ uniform float u_radius;
104
+ uniform sampler2D u_texture;
105
+
106
+ varying vec4 v_color;
107
+ varying vec2 v_textureCoordinate;
108
+
109
+ float boxDist(vec2 p, vec2 size, float radius){
110
+ size -= vec2(radius);
111
+ vec2 d = abs(p) - size;
112
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
113
+ }
114
+
115
+ float fillMask(float dist) {
116
+ return clamp(-dist, 0.0, 1.0);
117
+ }
118
+
119
+ void main() {
120
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
121
+ vec2 halfDimensions = u_dimensions * 0.5;
122
+
123
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
124
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
125
+ }
126
126
  `,
127
127
  };
128
128
  }
@@ -90,56 +90,56 @@ export class SdfShader extends WebGlCoreShader {
90
90
  };
91
91
  }
92
92
  static shaderSources = {
93
- vertex: `
94
- // an attribute is an input (in) to a vertex shader.
95
- // It will receive data from a buffer
96
- attribute vec2 a_position;
97
- attribute vec2 a_textureCoordinate;
98
-
99
- uniform vec2 u_resolution;
100
- uniform mat3 u_transform;
101
- uniform float u_scrollY;
102
- uniform float u_pixelRatio;
103
- uniform float u_size;
104
-
105
- varying vec2 v_texcoord;
106
-
107
- void main() {
108
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
- v_texcoord = a_textureCoordinate;
112
- }
93
+ vertex: `
94
+ // an attribute is an input (in) to a vertex shader.
95
+ // It will receive data from a buffer
96
+ attribute vec2 a_position;
97
+ attribute vec2 a_textureCoordinate;
98
+
99
+ uniform vec2 u_resolution;
100
+ uniform mat3 u_transform;
101
+ uniform float u_scrollY;
102
+ uniform float u_pixelRatio;
103
+ uniform float u_size;
104
+
105
+ varying vec2 v_texcoord;
106
+
107
+ void main() {
108
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
+ v_texcoord = a_textureCoordinate;
112
+ }
113
113
  `,
114
- fragment: `
115
- precision highp float;
116
-
117
- uniform vec4 u_color;
118
- uniform sampler2D u_texture;
119
- uniform float u_distanceRange;
120
- uniform float u_pixelRatio;
121
- uniform int u_debug;
122
-
123
- varying vec2 v_texcoord;
124
-
125
- float median(float r, float g, float b) {
126
- return max(min(r, g), min(max(r, g), b));
127
- }
128
-
129
- void main() {
130
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
- if (u_debug == 1) {
132
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
- return;
134
- }
135
- float scaledDistRange = u_distanceRange * u_pixelRatio;
136
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
-
139
- // Build the final color.
140
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
- }
114
+ fragment: `
115
+ precision highp float;
116
+
117
+ uniform vec4 u_color;
118
+ uniform sampler2D u_texture;
119
+ uniform float u_distanceRange;
120
+ uniform float u_pixelRatio;
121
+ uniform int u_debug;
122
+
123
+ varying vec2 v_texcoord;
124
+
125
+ float median(float r, float g, float b) {
126
+ return max(min(r, g), min(max(r, g), b));
127
+ }
128
+
129
+ void main() {
130
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
+ if (u_debug == 1) {
132
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
+ return;
134
+ }
135
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
136
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
+
139
+ // Build the final color.
140
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
+ }
143
143
  `,
144
144
  };
145
145
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,12 +46,12 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
52
52
  `;
53
- static onColorize = `
54
- return color;
53
+ static onColorize = `
54
+ return color;
55
55
  `;
56
56
  }
57
57
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -53,48 +53,48 @@ export class FadeOutEffect extends ShaderEffect {
53
53
  fade: props.fade ?? 10,
54
54
  };
55
55
  }
56
- static onColorize = `
57
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
58
- vec2 pos1;
59
- vec2 pos2;
60
- vec2 d;
61
- float c;
62
- vec4 result = maskColor;
63
-
64
-
65
- if(fade[0] > 0.0) {
66
- pos1 = vec2(point.x, point.y);
67
- pos2 = vec2(point.x, point.y + fade[0]);
68
- d = pos2 - pos1;
69
- c = dot(pos1, d) / dot(d, d);
70
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
71
- }
72
-
73
- if(fade[1] > 0.0) {
74
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
75
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
76
- d = pos1 - pos2;
77
- c = dot(pos2, d) / dot(d, d);
78
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
79
- }
80
-
81
- if(fade[2] > 0.0) {
82
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
83
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
84
- d = pos1 - pos2;
85
- c = dot(pos2, d) / dot(d, d);
86
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
87
- }
88
-
89
- if(fade[3] > 0.0) {
90
- pos1 = vec2(point.x, point.y);
91
- pos2 = vec2(point.x + fade[3], point.y);
92
- d = pos2 - pos1;
93
- c = dot(pos1, d) / dot(d, d);
94
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
95
- }
96
-
97
- return result;
56
+ static onColorize = `
57
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
58
+ vec2 pos1;
59
+ vec2 pos2;
60
+ vec2 d;
61
+ float c;
62
+ vec4 result = maskColor;
63
+
64
+
65
+ if(fade[0] > 0.0) {
66
+ pos1 = vec2(point.x, point.y);
67
+ pos2 = vec2(point.x, point.y + fade[0]);
68
+ d = pos2 - pos1;
69
+ c = dot(pos1, d) / dot(d, d);
70
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
71
+ }
72
+
73
+ if(fade[1] > 0.0) {
74
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
75
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
76
+ d = pos1 - pos2;
77
+ c = dot(pos2, d) / dot(d, d);
78
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
79
+ }
80
+
81
+ if(fade[2] > 0.0) {
82
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
83
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
84
+ d = pos1 - pos2;
85
+ c = dot(pos2, d) / dot(d, d);
86
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
87
+ }
88
+
89
+ if(fade[3] > 0.0) {
90
+ pos1 = vec2(point.x, point.y);
91
+ pos2 = vec2(point.x + fade[3], point.y);
92
+ d = pos2 - pos1;
93
+ c = dot(pos1, d) / dot(d, d);
94
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
95
+ }
96
+
97
+ return result;
98
98
  `;
99
99
  }
100
100
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -48,54 +48,54 @@ export class GlitchEffect extends ShaderEffect {
48
48
  },
49
49
  };
50
50
  static methods = {
51
- rand: `
52
- float function(vec2 p, float time) {
53
- float t = floor(time * 20.) / 10.;
54
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
55
- }
51
+ rand: `
52
+ float function(vec2 p, float time) {
53
+ float t = floor(time * 20.) / 10.;
54
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
55
+ }
56
56
  `,
57
- noise: `
58
- float function(vec2 uv, float blockiness, float time) {
59
- vec2 lv = fract(uv);
60
- vec2 id = floor(uv);
61
-
62
- float n1 = rand(id, time);
63
- float n2 = rand(id+vec2(1,0), time);
64
- float n3 = rand(id+vec2(0,1), time);
65
- float n4 = rand(id+vec2(1,1), time);
66
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
67
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
68
- }
57
+ noise: `
58
+ float function(vec2 uv, float blockiness, float time) {
59
+ vec2 lv = fract(uv);
60
+ vec2 id = floor(uv);
61
+
62
+ float n1 = rand(id, time);
63
+ float n2 = rand(id+vec2(1,0), time);
64
+ float n3 = rand(id+vec2(0,1), time);
65
+ float n4 = rand(id+vec2(1,1), time);
66
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
67
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
68
+ }
69
69
  `,
70
- fbm: `
71
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
72
- float val = 0.0;
73
- float amp = 0.5;
74
- const int MAX_ITERATIONS = 10;
75
-
76
- for(int i = 0; i < MAX_ITERATIONS; i++) {
77
- if(i >= count) {break;}
78
- val += amp * noise(uv, blockiness, time);
79
- amp *= 0.5;
80
- uv *= complexity;
81
- }
82
- return val;
83
- }
70
+ fbm: `
71
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
72
+ float val = 0.0;
73
+ float amp = 0.5;
74
+ const int MAX_ITERATIONS = 10;
75
+
76
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
77
+ if(i >= count) {break;}
78
+ val += amp * noise(uv, blockiness, time);
79
+ amp *= 0.5;
80
+ uv *= complexity;
81
+ }
82
+ return val;
83
+ }
84
84
  `,
85
85
  };
86
- static onColorize = `
87
- vec2 uv = v_textureCoordinate.xy;
88
- float aspect = u_dimensions.x / u_dimensions.y;
89
- vec2 a = vec2(uv.x * aspect , uv.y);
90
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
91
-
92
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
93
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
94
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
95
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
96
-
97
- vec3 f = vec3(colR, colG, colB);
98
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
86
+ static onColorize = `
87
+ vec2 uv = v_textureCoordinate.xy;
88
+ float aspect = u_dimensions.x / u_dimensions.y;
89
+ vec2 a = vec2(uv.x * aspect , uv.y);
90
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
91
+
92
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
93
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
94
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
95
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
96
+
97
+ vec3 f = vec3(colR, colG, colB);
98
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
99
99
  `;
100
100
  }
101
101
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map