@lightningjs/renderer 0.7.5 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +21 -4
  6. package/dist/src/core/CoreNode.js +145 -34
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +8 -2
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  86. package/dist/src/core/textures/ImageTexture.js +16 -2
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +1 -1
  89. package/dist/src/core/textures/Texture.js.map +1 -1
  90. package/dist/src/core/utils.d.ts +1 -1
  91. package/dist/src/main-api/RendererMain.d.ts +6 -0
  92. package/dist/src/main-api/RendererMain.js +1 -0
  93. package/dist/src/main-api/RendererMain.js.map +1 -1
  94. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  95. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  96. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +4 -0
  97. package/dist/src/render-drivers/main/MainOnlyNode.js +22 -0
  98. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  99. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  100. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  101. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  102. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  104. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  105. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  106. package/exports/core-api.ts +102 -102
  107. package/exports/main-api.ts +60 -60
  108. package/exports/utils.ts +41 -41
  109. package/package.json +1 -1
  110. package/scripts/please-use-pnpm.js +13 -13
  111. package/src/common/CommonTypes.ts +125 -113
  112. package/src/common/EventEmitter.ts +77 -77
  113. package/src/common/IAnimationController.ts +29 -29
  114. package/src/core/CoreExtension.ts +32 -32
  115. package/src/core/CoreNode.ts +1114 -955
  116. package/src/core/CoreShaderManager.ts +243 -243
  117. package/src/core/CoreTextNode.ts +399 -391
  118. package/src/core/CoreTextureManager.ts +337 -326
  119. package/src/core/Stage.ts +365 -354
  120. package/src/core/animations/AnimationManager.ts +38 -38
  121. package/src/core/animations/CoreAnimation.ts +181 -181
  122. package/src/core/animations/CoreAnimationController.ts +148 -148
  123. package/src/core/lib/ContextSpy.ts +41 -41
  124. package/src/core/lib/ImageWorker.ts +149 -135
  125. package/src/core/lib/Matrix3d.ts +290 -290
  126. package/src/core/lib/RenderCoords.ts +86 -0
  127. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  128. package/src/core/lib/textureCompression.ts +152 -152
  129. package/src/core/lib/utils.ts +250 -241
  130. package/src/core/platform.ts +46 -46
  131. package/src/core/renderers/CoreContextTexture.ts +30 -30
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +63 -63
  134. package/src/core/renderers/CoreShader.ts +41 -41
  135. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  136. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  137. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  138. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  139. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  145. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  146. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  147. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  148. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  149. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  150. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  151. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  152. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  154. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  155. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  156. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  157. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  158. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  159. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  160. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  161. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  162. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  163. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  164. package/src/core/text-rendering/TrFontManager.ts +170 -166
  165. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  166. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  169. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  170. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  171. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  172. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -778
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  187. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  188. package/src/core/textures/ColorTexture.ts +86 -86
  189. package/src/core/textures/ImageTexture.ts +154 -140
  190. package/src/core/textures/NoiseTexture.ts +96 -96
  191. package/src/core/textures/SubTexture.ts +143 -143
  192. package/src/core/textures/Texture.ts +224 -218
  193. package/src/core/utils.ts +224 -224
  194. package/src/env.d.ts +7 -7
  195. package/src/main-api/ICoreDriver.ts +66 -66
  196. package/src/main-api/INode.ts +499 -499
  197. package/src/main-api/Inspector.ts +439 -439
  198. package/src/main-api/RendererMain.ts +659 -652
  199. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  200. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  201. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  202. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  203. package/src/render-drivers/main/MainOnlyNode.ts +494 -466
  204. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  205. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  206. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  207. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  208. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  209. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  210. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  211. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  212. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  213. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  214. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  215. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  216. package/src/render-drivers/utils.ts +97 -97
  217. package/src/utils.ts +207 -207
  218. package/COPYING +0 -1
@@ -1,474 +1,474 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import type { ExtractProps } from '../../../CoreTextureManager.js';
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import {
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- WebGlCoreShader,
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- type DimensionsShaderProp,
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- type AlphaShaderProp,
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- } from '../WebGlCoreShader.js';
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- import type { UniformInfo } from '../internal/ShaderUtils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import { ShaderEffect } from './effects/ShaderEffect.js';
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- import type { EffectMap } from '../../../CoreShaderManager.js';
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- import memize from 'memize';
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-
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- /**
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- * Allows the `keyof EffectMap` to be mapped over and form an discriminated
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- * union of all the EffectDescs structures individually.
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- *
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- * @remarks
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- * When used like the following:
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- * ```
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- * MapEffectDescs<keyof EffectMap>[]
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- * ```
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- * The resultant type will be a discriminated union like so:
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- * ```
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- * (
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- * {
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- * type: 'radius',
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- * props?: {
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- * radius?: number | number[];
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- * }
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- * } |
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- * {
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- * type: 'border',
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- * props?: {
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- * width?: number;
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- * color?: number;
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- * }
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- * } |
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- * // ...
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- * )[]
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- * ```
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- * Which means TypeScript will now base its type checking on the `type` field
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- * and will know exactly what the `props` field should be based on the `type`
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- * field.
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- */
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- type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap
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- ? SpecificEffectDesc<T>
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- : never;
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-
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- type EffectDesc = MapEffectDescs<keyof EffectMap>;
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-
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- export interface DynamicShaderProps
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- extends DimensionsShaderProp,
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- AlphaShaderProp {
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- effects?: EffectDesc[];
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- }
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-
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- export interface SpecificEffectDesc<
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- FxType extends keyof EffectMap = keyof EffectMap,
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- > {
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- type: FxType;
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- props?: ExtractProps<EffectMap[FxType]>;
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- }
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-
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- const effectCache = new Map<string, EffectDesc[]>();
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- const getResolvedEffect = (
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- effects: EffectDesc[] | undefined,
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- effectContructors: Partial<EffectMap> | undefined,
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- ): EffectDesc[] => {
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- const key = JSON.stringify(effects);
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- if (effectCache.has(key)) {
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- return effectCache.get(key)!;
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- }
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-
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- const value = (effects ?? []).map((effect) => ({
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- type: effect.type,
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- props: effectContructors![effect.type]!.resolveDefaults(
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- (effect.props || {}) as any,
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- ),
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- })) as EffectDesc[];
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-
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- effectCache.set(key, value);
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- return value;
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- };
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-
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- export class DynamicShader extends WebGlCoreShader {
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- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
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-
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- constructor(
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- renderer: WebGlCoreRenderer,
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- props: DynamicShaderProps,
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- effectContructors: Partial<EffectMap>,
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- ) {
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- const shader = DynamicShader.createShader(props, effectContructors);
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- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2fv' },
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- { name: 'u_dimensions', uniform: 'uniform2fv' },
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- { name: 'u_alpha', uniform: 'uniform1f' },
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- ...shader.uniforms,
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- ],
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- shaderSources: {
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- vertex: shader.vertex,
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- fragment: shader.fragment,
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- },
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- });
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-
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- this.effects = shader.effects as Array<
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- InstanceType<EffectMap[keyof EffectMap]>
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- >;
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-
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- this.calculateProps = memize(this.calculateProps.bind(this));
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- }
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- private calculateProps(effects: EffectDesc[]) {
144
- const regEffects = this.renderer.shManager.getRegisteredEffects();
145
- const results: { name: string; value: unknown }[] = [];
146
- effects?.forEach((eff, index) => {
147
- const effect = this.effects[index]!;
148
- const fxClass = regEffects[effect.name as keyof EffectMap]!;
149
- const props = eff.props ?? {};
150
- const uniInfo = effect.uniformInfo;
151
- Object.keys(props).forEach((p) => {
152
- const fxProp = fxClass.uniforms[p]!;
153
- const propInfo = uniInfo[p]!;
154
- let value = fxProp.validator
155
- ? fxProp.validator(props[p], props)
156
- : props[p];
157
- if (Array.isArray(value)) {
158
- value = new Float32Array(value);
159
- }
160
- results.push({ name: propInfo.name, value });
161
- });
162
- });
163
- return results;
164
- }
165
-
166
- protected override bindProps(props: Required<DynamicShaderProps>): void {
167
- const results = this.calculateProps(props.effects);
168
- results.forEach((r) => {
169
- this.setUniform(r.name, r.value);
170
- });
171
- }
172
-
173
- static createShader(
174
- props: DynamicShaderProps,
175
- effectContructors: Partial<EffectMap>,
176
- ) {
177
- //counts duplicate effects
178
- const effectNameCount: Record<string, number> = {};
179
- const methods: Record<string, string> = {};
180
-
181
- let declareUniforms = '';
182
- const uniforms: UniformInfo[] = [];
183
-
184
- const uFx: Record<string, unknown>[] = [];
185
-
186
- const effects = props.effects!.map((effect) => {
187
- const baseClass = effectContructors[effect.type]!;
188
- const key = baseClass.getEffectKey(effect.props || {});
189
-
190
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
191
-
192
- const nr = effectNameCount[key]!;
193
-
194
- if (nr === 1) {
195
- uFx.push({ key, type: effect.type, props: effect.props });
196
- }
197
-
198
- //initialize new effect class;
199
- const fxClass = new baseClass({
200
- ref: `${key}${nr === 1 ? '' : nr}`,
201
- target: key,
202
- props: effect.props,
203
- }) as ShaderEffect;
204
-
205
- declareUniforms += fxClass.declaredUniforms;
206
- uniforms.push(...Object.values(fxClass.uniformInfo));
207
- return fxClass;
208
- });
209
-
210
- //build source
211
- let effectMethods = '';
212
-
213
- uFx?.forEach((fx) => {
214
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
215
- const fxProps = fxClass.resolveDefaults(
216
- (fx.props ?? {}) as Record<string, unknown>,
217
- );
218
-
219
- const remap: Record<string, string>[] = [];
220
- for (const m in fxClass.methods) {
221
- let cm = m;
222
- const fxMethod = fxClass.methods[m]!;
223
- if (methods[m] && methods[m] !== fxMethod) {
224
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
225
- }
226
- methods[cm] = fxMethod.replace('function', cm);
227
- remap.push({ m, cm });
228
- }
229
-
230
- let onShaderMask =
231
- fxClass.onShaderMask instanceof Function
232
- ? fxClass.onShaderMask(fxProps)
233
- : fxClass.onShaderMask;
234
-
235
- let onColorize =
236
- fxClass.onColorize instanceof Function
237
- ? fxClass.onColorize(fxProps)
238
- : fxClass.onColorize;
239
-
240
- let onEffectMask =
241
- fxClass.onEffectMask instanceof Function
242
- ? fxClass.onEffectMask(fxProps)
243
- : fxClass.onEffectMask;
244
-
245
- remap.forEach((r) => {
246
- const { m, cm } = r;
247
- const reg = new RegExp(`\\$${m!}`, 'g');
248
- if (onShaderMask) {
249
- onShaderMask = onShaderMask.replace(reg, cm!);
250
- }
251
- if (onColorize) {
252
- onColorize = onColorize.replace(reg, cm!);
253
- }
254
- if (onEffectMask) {
255
- onEffectMask = onEffectMask.replace(reg, cm!);
256
- }
257
- });
258
-
259
- const methodParameters = fxClass.getMethodParameters(
260
- fxClass.uniforms,
261
- fxProps,
262
- );
263
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
264
- if (onShaderMask) {
265
- effectMethods += `
266
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
267
- ${onShaderMask}
268
- }
269
- `;
270
- }
271
- if (onColorize) {
272
- effectMethods += `
273
- vec4 fx_${
274
- fx.key as string
275
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
276
- ${onColorize}
277
- }
278
- `;
279
- }
280
-
281
- if (onEffectMask) {
282
- effectMethods += `
283
- vec4 fx_${
284
- fx.key as string
285
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
286
- ${onEffectMask}
287
- }
288
- `;
289
- }
290
- });
291
-
292
- let sharedMethods = '';
293
- for (const m in methods) {
294
- sharedMethods += methods[m];
295
- }
296
-
297
- //fill main functions
298
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
299
- let drawEffects = `
300
-
301
- `;
302
- for (let i = 0; i < effects.length; i++) {
303
- const current = effects[i]!;
304
- const pm =
305
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
306
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
307
-
308
- if (currentClass.onShaderMask) {
309
- drawEffects += `
310
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
311
- `;
312
- }
313
- if (currentClass.onColorize) {
314
- drawEffects += `
315
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
316
- `;
317
- }
318
- if (currentClass.onEffectMask) {
319
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
320
- }
321
-
322
- const next = effects[i + 1]!;
323
- if (
324
- next === undefined ||
325
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
326
- ) {
327
- drawEffects += `
328
- shaderColor = ${currentMask};
329
- `;
330
- }
331
- }
332
-
333
- return {
334
- effects,
335
- uniforms,
336
- fragment: DynamicShader.fragment(
337
- declareUniforms,
338
- sharedMethods,
339
- effectMethods,
340
- drawEffects,
341
- ),
342
- vertex: DynamicShader.vertex(),
343
- };
344
- }
345
-
346
- static resolveMethodDuplicate(
347
- key: string,
348
- effectMethod: string,
349
- methodCollection: Record<string, string>,
350
- increment = 0,
351
- ): string {
352
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
353
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
354
- return this.resolveMethodDuplicate(
355
- key,
356
- effectMethod,
357
- methodCollection,
358
- ++increment,
359
- );
360
- }
361
- return m;
362
- }
363
-
364
- static override resolveDefaults(
365
- props: DynamicShaderProps,
366
- effectContructors?: Partial<EffectMap>,
367
- ): Required<DynamicShaderProps> {
368
- return {
369
- effects: getResolvedEffect(props.effects, effectContructors),
370
- $dimensions: {
371
- width: 0,
372
- height: 0,
373
- },
374
- $alpha: 0,
375
- };
376
- }
377
-
378
- static override makeCacheKey(
379
- props: DynamicShaderProps,
380
- effectContructors?: Partial<EffectMap>,
381
- ): string {
382
- let fx = '';
383
- props.effects?.forEach((effect) => {
384
- const baseClass = effectContructors![effect.type]!;
385
- const key = baseClass.getEffectKey(effect.props || {});
386
- fx += `,${key}`;
387
- });
388
- return `DynamicShader${fx}`;
389
- }
390
-
391
- static z$__type__Props: DynamicShaderProps;
392
-
393
- static vertex = () => `
394
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
395
- precision highp float;
396
- # else
397
- precision mediump float;
398
- # endif
399
-
400
- attribute vec2 a_textureCoordinate;
401
- attribute vec2 a_position;
402
- attribute vec4 a_color;
403
- attribute float a_textureIndex;
404
-
405
- uniform vec2 u_resolution;
406
- uniform float u_pixelRatio;
407
-
408
- varying vec4 v_color;
409
- varying vec2 v_textureCoordinate;
410
- varying float v_textureIndex;
411
-
412
- void main(){
413
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
414
- vec2 zero_two = normalized * 2.0;
415
- vec2 clip_space = zero_two - 1.0;
416
-
417
- // pass to fragment
418
- v_color = a_color;
419
- v_textureCoordinate = a_textureCoordinate;
420
- v_textureIndex = a_textureIndex;
421
-
422
- // flip y
423
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
424
- }
425
- `;
426
-
427
- static fragment = (
428
- uniforms: string,
429
- methods: string,
430
- effectMethods: string,
431
- drawEffects: string,
432
- ) => `
433
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
434
- precision highp float;
435
- # else
436
- precision mediump float;
437
- # endif
438
-
439
- #define PI 3.14159265359
440
-
441
- uniform vec2 u_resolution;
442
- uniform vec2 u_dimensions;
443
- uniform float u_alpha;
444
- uniform float u_radius;
445
- uniform sampler2D u_texture;
446
- uniform float u_pixelRatio;
447
-
448
- ${uniforms}
449
-
450
- varying vec4 v_color;
451
- varying vec2 v_textureCoordinate;
452
-
453
- ${methods}
454
-
455
- ${effectMethods}
456
-
457
- void main() {
458
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
459
- vec2 d = abs(p) - (u_dimensions) * 0.5;
460
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
461
-
462
- vec4 shaderColor = vec4(0.0);
463
- float shaderMask = lng_DefaultMask;
464
-
465
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
466
-
467
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
468
-
469
- ${drawEffects}
470
-
471
- gl_FragColor = shaderColor * u_alpha;
472
- }
473
- `;
474
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { ExtractProps } from '../../../CoreTextureManager.js';
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import {
22
+ WebGlCoreShader,
23
+ type DimensionsShaderProp,
24
+ type AlphaShaderProp,
25
+ } from '../WebGlCoreShader.js';
26
+ import type { UniformInfo } from '../internal/ShaderUtils.js';
27
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
28
+ import { ShaderEffect } from './effects/ShaderEffect.js';
29
+ import type { EffectMap } from '../../../CoreShaderManager.js';
30
+ import memize from 'memize';
31
+
32
+ /**
33
+ * Allows the `keyof EffectMap` to be mapped over and form an discriminated
34
+ * union of all the EffectDescs structures individually.
35
+ *
36
+ * @remarks
37
+ * When used like the following:
38
+ * ```
39
+ * MapEffectDescs<keyof EffectMap>[]
40
+ * ```
41
+ * The resultant type will be a discriminated union like so:
42
+ * ```
43
+ * (
44
+ * {
45
+ * type: 'radius',
46
+ * props?: {
47
+ * radius?: number | number[];
48
+ * }
49
+ * } |
50
+ * {
51
+ * type: 'border',
52
+ * props?: {
53
+ * width?: number;
54
+ * color?: number;
55
+ * }
56
+ * } |
57
+ * // ...
58
+ * )[]
59
+ * ```
60
+ * Which means TypeScript will now base its type checking on the `type` field
61
+ * and will know exactly what the `props` field should be based on the `type`
62
+ * field.
63
+ */
64
+ type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap
65
+ ? SpecificEffectDesc<T>
66
+ : never;
67
+
68
+ type EffectDesc = MapEffectDescs<keyof EffectMap>;
69
+
70
+ export interface DynamicShaderProps
71
+ extends DimensionsShaderProp,
72
+ AlphaShaderProp {
73
+ effects?: EffectDesc[];
74
+ }
75
+
76
+ export interface SpecificEffectDesc<
77
+ FxType extends keyof EffectMap = keyof EffectMap,
78
+ > {
79
+ type: FxType;
80
+ props?: ExtractProps<EffectMap[FxType]>;
81
+ }
82
+
83
+ const effectCache = new Map<string, EffectDesc[]>();
84
+ const getResolvedEffect = (
85
+ effects: EffectDesc[] | undefined,
86
+ effectContructors: Partial<EffectMap> | undefined,
87
+ ): EffectDesc[] => {
88
+ const key = JSON.stringify(effects);
89
+ if (effectCache.has(key)) {
90
+ return effectCache.get(key)!;
91
+ }
92
+
93
+ const value = (effects ?? []).map((effect) => ({
94
+ type: effect.type,
95
+ props: effectContructors![effect.type]!.resolveDefaults(
96
+ (effect.props || {}) as any,
97
+ ),
98
+ })) as EffectDesc[];
99
+
100
+ effectCache.set(key, value);
101
+ return value;
102
+ };
103
+
104
+ export class DynamicShader extends WebGlCoreShader {
105
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
106
+
107
+ constructor(
108
+ renderer: WebGlCoreRenderer,
109
+ props: DynamicShaderProps,
110
+ effectContructors: Partial<EffectMap>,
111
+ ) {
112
+ const shader = DynamicShader.createShader(props, effectContructors);
113
+ super({
114
+ renderer,
115
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
116
+ uniforms: [
117
+ { name: 'u_resolution', uniform: 'uniform2fv' },
118
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
119
+ { name: 'u_texture', uniform: 'uniform2fv' },
120
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
121
+ { name: 'u_alpha', uniform: 'uniform1f' },
122
+ ...shader.uniforms,
123
+ ],
124
+ shaderSources: {
125
+ vertex: shader.vertex,
126
+ fragment: shader.fragment,
127
+ },
128
+ });
129
+
130
+ this.effects = shader.effects as Array<
131
+ InstanceType<EffectMap[keyof EffectMap]>
132
+ >;
133
+
134
+ this.calculateProps = memize(this.calculateProps.bind(this));
135
+ }
136
+
137
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
138
+ const { glw } = this;
139
+ glw.activeTexture(0);
140
+ glw.bindTexture(textures[0]!.ctxTexture);
141
+ }
142
+
143
+ private calculateProps(effects: EffectDesc[]) {
144
+ const regEffects = this.renderer.shManager.getRegisteredEffects();
145
+ const results: { name: string; value: unknown }[] = [];
146
+ effects?.forEach((eff, index) => {
147
+ const effect = this.effects[index]!;
148
+ const fxClass = regEffects[effect.name as keyof EffectMap]!;
149
+ const props = eff.props ?? {};
150
+ const uniInfo = effect.uniformInfo;
151
+ Object.keys(props).forEach((p) => {
152
+ const fxProp = fxClass.uniforms[p]!;
153
+ const propInfo = uniInfo[p]!;
154
+ let value = fxProp.validator
155
+ ? fxProp.validator(props[p], props)
156
+ : props[p];
157
+ if (Array.isArray(value)) {
158
+ value = new Float32Array(value);
159
+ }
160
+ results.push({ name: propInfo.name, value });
161
+ });
162
+ });
163
+ return results;
164
+ }
165
+
166
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
167
+ const results = this.calculateProps(props.effects);
168
+ results.forEach((r) => {
169
+ this.setUniform(r.name, r.value);
170
+ });
171
+ }
172
+
173
+ static createShader(
174
+ props: DynamicShaderProps,
175
+ effectContructors: Partial<EffectMap>,
176
+ ) {
177
+ //counts duplicate effects
178
+ const effectNameCount: Record<string, number> = {};
179
+ const methods: Record<string, string> = {};
180
+
181
+ let declareUniforms = '';
182
+ const uniforms: UniformInfo[] = [];
183
+
184
+ const uFx: Record<string, unknown>[] = [];
185
+
186
+ const effects = props.effects!.map((effect) => {
187
+ const baseClass = effectContructors[effect.type]!;
188
+ const key = baseClass.getEffectKey(effect.props || {});
189
+
190
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
191
+
192
+ const nr = effectNameCount[key]!;
193
+
194
+ if (nr === 1) {
195
+ uFx.push({ key, type: effect.type, props: effect.props });
196
+ }
197
+
198
+ //initialize new effect class;
199
+ const fxClass = new baseClass({
200
+ ref: `${key}${nr === 1 ? '' : nr}`,
201
+ target: key,
202
+ props: effect.props,
203
+ }) as ShaderEffect;
204
+
205
+ declareUniforms += fxClass.declaredUniforms;
206
+ uniforms.push(...Object.values(fxClass.uniformInfo));
207
+ return fxClass;
208
+ });
209
+
210
+ //build source
211
+ let effectMethods = '';
212
+
213
+ uFx?.forEach((fx) => {
214
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
215
+ const fxProps = fxClass.resolveDefaults(
216
+ (fx.props ?? {}) as Record<string, unknown>,
217
+ );
218
+
219
+ const remap: Record<string, string>[] = [];
220
+ for (const m in fxClass.methods) {
221
+ let cm = m;
222
+ const fxMethod = fxClass.methods[m]!;
223
+ if (methods[m] && methods[m] !== fxMethod) {
224
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
225
+ }
226
+ methods[cm] = fxMethod.replace('function', cm);
227
+ remap.push({ m, cm });
228
+ }
229
+
230
+ let onShaderMask =
231
+ fxClass.onShaderMask instanceof Function
232
+ ? fxClass.onShaderMask(fxProps)
233
+ : fxClass.onShaderMask;
234
+
235
+ let onColorize =
236
+ fxClass.onColorize instanceof Function
237
+ ? fxClass.onColorize(fxProps)
238
+ : fxClass.onColorize;
239
+
240
+ let onEffectMask =
241
+ fxClass.onEffectMask instanceof Function
242
+ ? fxClass.onEffectMask(fxProps)
243
+ : fxClass.onEffectMask;
244
+
245
+ remap.forEach((r) => {
246
+ const { m, cm } = r;
247
+ const reg = new RegExp(`\\$${m!}`, 'g');
248
+ if (onShaderMask) {
249
+ onShaderMask = onShaderMask.replace(reg, cm!);
250
+ }
251
+ if (onColorize) {
252
+ onColorize = onColorize.replace(reg, cm!);
253
+ }
254
+ if (onEffectMask) {
255
+ onEffectMask = onEffectMask.replace(reg, cm!);
256
+ }
257
+ });
258
+
259
+ const methodParameters = fxClass.getMethodParameters(
260
+ fxClass.uniforms,
261
+ fxProps,
262
+ );
263
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
264
+ if (onShaderMask) {
265
+ effectMethods += `
266
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
267
+ ${onShaderMask}
268
+ }
269
+ `;
270
+ }
271
+ if (onColorize) {
272
+ effectMethods += `
273
+ vec4 fx_${
274
+ fx.key as string
275
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
276
+ ${onColorize}
277
+ }
278
+ `;
279
+ }
280
+
281
+ if (onEffectMask) {
282
+ effectMethods += `
283
+ vec4 fx_${
284
+ fx.key as string
285
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
286
+ ${onEffectMask}
287
+ }
288
+ `;
289
+ }
290
+ });
291
+
292
+ let sharedMethods = '';
293
+ for (const m in methods) {
294
+ sharedMethods += methods[m];
295
+ }
296
+
297
+ //fill main functions
298
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
299
+ let drawEffects = `
300
+
301
+ `;
302
+ for (let i = 0; i < effects.length; i++) {
303
+ const current = effects[i]!;
304
+ const pm =
305
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
306
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
307
+
308
+ if (currentClass.onShaderMask) {
309
+ drawEffects += `
310
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
311
+ `;
312
+ }
313
+ if (currentClass.onColorize) {
314
+ drawEffects += `
315
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
316
+ `;
317
+ }
318
+ if (currentClass.onEffectMask) {
319
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
320
+ }
321
+
322
+ const next = effects[i + 1]!;
323
+ if (
324
+ next === undefined ||
325
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
326
+ ) {
327
+ drawEffects += `
328
+ shaderColor = ${currentMask};
329
+ `;
330
+ }
331
+ }
332
+
333
+ return {
334
+ effects,
335
+ uniforms,
336
+ fragment: DynamicShader.fragment(
337
+ declareUniforms,
338
+ sharedMethods,
339
+ effectMethods,
340
+ drawEffects,
341
+ ),
342
+ vertex: DynamicShader.vertex(),
343
+ };
344
+ }
345
+
346
+ static resolveMethodDuplicate(
347
+ key: string,
348
+ effectMethod: string,
349
+ methodCollection: Record<string, string>,
350
+ increment = 0,
351
+ ): string {
352
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
353
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
354
+ return this.resolveMethodDuplicate(
355
+ key,
356
+ effectMethod,
357
+ methodCollection,
358
+ ++increment,
359
+ );
360
+ }
361
+ return m;
362
+ }
363
+
364
+ static override resolveDefaults(
365
+ props: DynamicShaderProps,
366
+ effectContructors?: Partial<EffectMap>,
367
+ ): Required<DynamicShaderProps> {
368
+ return {
369
+ effects: getResolvedEffect(props.effects, effectContructors),
370
+ $dimensions: {
371
+ width: 0,
372
+ height: 0,
373
+ },
374
+ $alpha: 0,
375
+ };
376
+ }
377
+
378
+ static override makeCacheKey(
379
+ props: DynamicShaderProps,
380
+ effectContructors?: Partial<EffectMap>,
381
+ ): string {
382
+ let fx = '';
383
+ props.effects?.forEach((effect) => {
384
+ const baseClass = effectContructors![effect.type]!;
385
+ const key = baseClass.getEffectKey(effect.props || {});
386
+ fx += `,${key}`;
387
+ });
388
+ return `DynamicShader${fx}`;
389
+ }
390
+
391
+ static z$__type__Props: DynamicShaderProps;
392
+
393
+ static vertex = () => `
394
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
395
+ precision highp float;
396
+ # else
397
+ precision mediump float;
398
+ # endif
399
+
400
+ attribute vec2 a_textureCoordinate;
401
+ attribute vec2 a_position;
402
+ attribute vec4 a_color;
403
+ attribute float a_textureIndex;
404
+
405
+ uniform vec2 u_resolution;
406
+ uniform float u_pixelRatio;
407
+
408
+ varying vec4 v_color;
409
+ varying vec2 v_textureCoordinate;
410
+ varying float v_textureIndex;
411
+
412
+ void main(){
413
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
414
+ vec2 zero_two = normalized * 2.0;
415
+ vec2 clip_space = zero_two - 1.0;
416
+
417
+ // pass to fragment
418
+ v_color = a_color;
419
+ v_textureCoordinate = a_textureCoordinate;
420
+ v_textureIndex = a_textureIndex;
421
+
422
+ // flip y
423
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
424
+ }
425
+ `;
426
+
427
+ static fragment = (
428
+ uniforms: string,
429
+ methods: string,
430
+ effectMethods: string,
431
+ drawEffects: string,
432
+ ) => `
433
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
434
+ precision highp float;
435
+ # else
436
+ precision mediump float;
437
+ # endif
438
+
439
+ #define PI 3.14159265359
440
+
441
+ uniform vec2 u_resolution;
442
+ uniform vec2 u_dimensions;
443
+ uniform float u_alpha;
444
+ uniform float u_radius;
445
+ uniform sampler2D u_texture;
446
+ uniform float u_pixelRatio;
447
+
448
+ ${uniforms}
449
+
450
+ varying vec4 v_color;
451
+ varying vec2 v_textureCoordinate;
452
+
453
+ ${methods}
454
+
455
+ ${effectMethods}
456
+
457
+ void main() {
458
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
459
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
460
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
461
+
462
+ vec4 shaderColor = vec4(0.0);
463
+ float shaderMask = lng_DefaultMask;
464
+
465
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
466
+
467
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
468
+
469
+ ${drawEffects}
470
+
471
+ gl_FragColor = shaderColor * u_alpha;
472
+ }
473
+ `;
474
+ }