@lightningjs/renderer 0.7.5 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +21 -4
  6. package/dist/src/core/CoreNode.js +145 -34
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +8 -2
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  86. package/dist/src/core/textures/ImageTexture.js +16 -2
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +1 -1
  89. package/dist/src/core/textures/Texture.js.map +1 -1
  90. package/dist/src/core/utils.d.ts +1 -1
  91. package/dist/src/main-api/RendererMain.d.ts +6 -0
  92. package/dist/src/main-api/RendererMain.js +1 -0
  93. package/dist/src/main-api/RendererMain.js.map +1 -1
  94. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  95. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  96. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +4 -0
  97. package/dist/src/render-drivers/main/MainOnlyNode.js +22 -0
  98. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  99. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  100. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  101. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  102. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  104. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  105. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  106. package/exports/core-api.ts +102 -102
  107. package/exports/main-api.ts +60 -60
  108. package/exports/utils.ts +41 -41
  109. package/package.json +1 -1
  110. package/scripts/please-use-pnpm.js +13 -13
  111. package/src/common/CommonTypes.ts +125 -113
  112. package/src/common/EventEmitter.ts +77 -77
  113. package/src/common/IAnimationController.ts +29 -29
  114. package/src/core/CoreExtension.ts +32 -32
  115. package/src/core/CoreNode.ts +1114 -955
  116. package/src/core/CoreShaderManager.ts +243 -243
  117. package/src/core/CoreTextNode.ts +399 -391
  118. package/src/core/CoreTextureManager.ts +337 -326
  119. package/src/core/Stage.ts +365 -354
  120. package/src/core/animations/AnimationManager.ts +38 -38
  121. package/src/core/animations/CoreAnimation.ts +181 -181
  122. package/src/core/animations/CoreAnimationController.ts +148 -148
  123. package/src/core/lib/ContextSpy.ts +41 -41
  124. package/src/core/lib/ImageWorker.ts +149 -135
  125. package/src/core/lib/Matrix3d.ts +290 -290
  126. package/src/core/lib/RenderCoords.ts +86 -0
  127. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  128. package/src/core/lib/textureCompression.ts +152 -152
  129. package/src/core/lib/utils.ts +250 -241
  130. package/src/core/platform.ts +46 -46
  131. package/src/core/renderers/CoreContextTexture.ts +30 -30
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +63 -63
  134. package/src/core/renderers/CoreShader.ts +41 -41
  135. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  136. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  137. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  138. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  139. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  145. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  146. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  147. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  148. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  149. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  150. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  151. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  152. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  154. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  155. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  156. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  157. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  158. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  159. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  160. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  161. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  162. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  163. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  164. package/src/core/text-rendering/TrFontManager.ts +170 -166
  165. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  166. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  169. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  170. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  171. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  172. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -778
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  187. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  188. package/src/core/textures/ColorTexture.ts +86 -86
  189. package/src/core/textures/ImageTexture.ts +154 -140
  190. package/src/core/textures/NoiseTexture.ts +96 -96
  191. package/src/core/textures/SubTexture.ts +143 -143
  192. package/src/core/textures/Texture.ts +224 -218
  193. package/src/core/utils.ts +224 -224
  194. package/src/env.d.ts +7 -7
  195. package/src/main-api/ICoreDriver.ts +66 -66
  196. package/src/main-api/INode.ts +499 -499
  197. package/src/main-api/Inspector.ts +439 -439
  198. package/src/main-api/RendererMain.ts +659 -652
  199. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  200. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  201. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  202. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  203. package/src/render-drivers/main/MainOnlyNode.ts +494 -466
  204. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  205. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  206. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  207. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  208. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  209. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  210. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  211. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  212. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  213. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  214. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  215. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  216. package/src/render-drivers/utils.ts +97 -97
  217. package/src/utils.ts +207 -207
  218. package/COPYING +0 -1
@@ -1,337 +1,337 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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- import { isWebGl2 } from './internal/WebGlUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $alpha?: number;
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- }
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-
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- export abstract class WebGlCoreShader extends CoreShader {
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- protected boundBufferCollection: BufferCollection | null = null;
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- protected buffersBound = false;
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- protected program: WebGLProgram;
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- /**
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- * Vertex Array Object
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- *
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- * @remarks
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- * Used by WebGL2 Only
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- */
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- protected vao: WebGLVertexArrayObject | undefined;
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- protected renderer: WebGlCoreRenderer;
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- protected glw: WebGlContextWrapper;
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- protected attributeBuffers: Record<string, WebGLBuffer>;
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- protected attributeLocations: Record<string, number>;
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- protected attributeNames: string[];
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- protected uniformLocations: Record<string, WebGLUniformLocation>;
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- protected uniformTypes: Record<string, keyof UniformMethodMap>;
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- readonly supportsIndexedTextures: boolean;
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-
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- constructor(options: ShaderOptions) {
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- super();
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- const renderer = (this.renderer = options.renderer);
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- const glw = (this.glw = this.renderer.glw);
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- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
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-
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- // Check that extensions are supported
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- const webGl2 = glw.isWebGl2();
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- const requiredExtensions =
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- (webGl2 && options.webgl2Extensions) ||
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- (!webGl2 && options.webgl1Extensions) ||
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- [];
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- const glVersion = webGl2 ? '2.0' : '1.0';
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- requiredExtensions.forEach((extensionName) => {
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- if (!glw.getExtension(extensionName)) {
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- throw new Error(
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- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
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- );
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- }
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- });
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-
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- // Gather shader sources
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- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
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- // the extra copy of them to save memory.
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- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
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- // the source code
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- const shaderSources =
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- options.shaderSources ||
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- (this.constructor as typeof WebGlCoreShader).shaderSources;
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- if (!shaderSources) {
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- throw new Error(
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- `Shader "${this.constructor.name}" is missing shaderSources.`,
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- );
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- } else if (webGl2 && shaderSources?.webGl2) {
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- shaderSources.fragment = shaderSources.webGl2.fragment;
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- shaderSources.vertex = shaderSources.webGl2.vertex;
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- delete shaderSources.webGl2;
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- }
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-
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- const textureUnits =
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- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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-
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- const vertexSource =
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- shaderSources.vertex instanceof Function
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- ? shaderSources.vertex(textureUnits)
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- : shaderSources.vertex;
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-
135
- const fragmentSource =
136
- shaderSources.fragment instanceof Function
137
- ? shaderSources.fragment(textureUnits)
138
- : shaderSources.fragment;
139
-
140
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
- const fragmentShader = createShader(
142
- glw,
143
- glw.FRAGMENT_SHADER,
144
- fragmentSource,
145
- );
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error();
148
- }
149
-
150
- const program = createProgram(glw, vertexShader, fragmentShader);
151
- if (!program) {
152
- throw new Error();
153
- }
154
- this.program = program;
155
-
156
- if (webGl2) {
157
- const vao = glw.createVertexArray();
158
- if (!vao) {
159
- throw new Error();
160
- }
161
- this.vao = vao;
162
-
163
- glw.bindVertexArray(this.vao);
164
- }
165
-
166
- this.attributeLocations = {} as Record<string, number>;
167
- this.attributeBuffers = {} as Record<string, number>;
168
- this.attributeNames = [];
169
-
170
- [...options.attributes].forEach((attributeName) => {
171
- const location = glw.getAttribLocation(this.program, attributeName);
172
- if (location < 0) {
173
- throw new Error(
174
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
- );
176
- }
177
- const buffer = glw.createBuffer();
178
- if (!buffer) {
179
- throw new Error(
180
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
- );
182
- }
183
-
184
- this.attributeLocations[attributeName] = location;
185
- this.attributeBuffers[attributeName] = buffer;
186
- this.attributeNames.push(attributeName);
187
- });
188
-
189
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
- options.uniforms.forEach((uniform: UniformInfo) => {
192
- const location = glw.getUniformLocation(this.program, uniform.name);
193
- this.uniformTypes[uniform.name] = uniform.uniform;
194
- if (!location) {
195
- console.warn(
196
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
- );
198
- return;
199
- }
200
- this.uniformLocations[uniform.name] = location;
201
- });
202
- }
203
-
204
- private bindBufferAttribute(
205
- location: number,
206
- buffer: WebGLBuffer,
207
- attribute: AttributeInfo,
208
- ) {
209
- const { glw } = this;
210
- glw.enableVertexAttribArray(location);
211
-
212
- glw.vertexAttribPointer(
213
- buffer,
214
- location,
215
- attribute.size,
216
- attribute.type,
217
- attribute.normalized,
218
- attribute.stride,
219
- attribute.offset,
220
- );
221
- }
222
-
223
- disableAttribute(location: number) {
224
- this.glw.disableVertexAttribArray(location);
225
- }
226
-
227
- disableAttributes() {
228
- for (const loc in this.attributeLocations) {
229
- this.disableAttribute(this.attributeLocations[loc] as number);
230
- }
231
- this.boundBufferCollection = null;
232
- }
233
-
234
- /**
235
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
- * to reduce the number of draw calls.
237
- *
238
- * @remarks
239
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
- * calls into a single draw call.
241
- *
242
- * By default, this returns false (meaning no batching is allowed), but can be
243
- * overridden by child classes to provide more efficient batching.
244
- *
245
- * @param propsA
246
- * @param propsB
247
- * @returns
248
- */
249
- canBatchShaderProps(
250
- propsA: Record<string, unknown>,
251
- propsB: Record<string, unknown>,
252
- ): boolean {
253
- return false;
254
- }
255
-
256
- bindRenderOp(
257
- renderOp: WebGlCoreRenderOp,
258
- props: Record<string, unknown> | null,
259
- ) {
260
- this.bindBufferCollection(renderOp.buffers);
261
- if (renderOp.textures.length > 0) {
262
- this.bindTextures(renderOp.textures);
263
- }
264
- const { glw } = renderOp;
265
- // Bind standard automatic uniforms
266
- this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
- this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
- if (props) {
269
- // Bind optional automatic uniforms
270
- // These are only bound if their keys are present in the props.
271
- if (hasOwn(props, '$dimensions')) {
272
- let dimensions = props.$dimensions as Dimensions | null;
273
- if (!dimensions) {
274
- dimensions = renderOp.dimensions;
275
- }
276
- this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
- }
278
- if (hasOwn(props, '$alpha')) {
279
- let alpha = props.$alpha as number | null;
280
- if (!alpha) {
281
- alpha = renderOp.alpha;
282
- }
283
- this.setUniform('u_alpha', alpha);
284
- }
285
- this.bindProps(props);
286
- }
287
- }
288
-
289
- setUniform(name: string, ...value: any[]): void {
290
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
- this.glw.setUniform(
292
- this.uniformTypes[name]!,
293
- this.uniformLocations[name]!,
294
- ...(value as any),
295
- );
296
- }
297
-
298
- bindBufferCollection(buffer: BufferCollection) {
299
- if (this.boundBufferCollection === buffer) {
300
- return;
301
- }
302
- for (const attributeName in this.attributeLocations) {
303
- const resolvedBuffer = buffer.getBuffer(attributeName);
304
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
- assertTruthy(resolvedInfo);
307
- this.bindBufferAttribute(
308
- this.attributeLocations[attributeName]!,
309
- resolvedBuffer,
310
- resolvedInfo,
311
- );
312
- }
313
- this.boundBufferCollection = buffer;
314
- }
315
-
316
- protected override bindProps(props: Record<string, unknown>) {
317
- // Implement in child class
318
- }
319
-
320
- bindTextures(textures: WebGlCoreCtxTexture[]) {
321
- // no defaults
322
- }
323
-
324
- override attach(): void {
325
- this.glw.useProgram(this.program);
326
- this.glw.useProgram(this.program);
327
- if (this.glw.isWebGl2() && this.vao) {
328
- this.glw.bindVertexArray(this.vao);
329
- }
330
- }
331
-
332
- override detach(): void {
333
- this.disableAttributes();
334
- }
335
-
336
- protected static shaderSources?: ShaderProgramSources;
337
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+ import { isWebGl2 } from './internal/WebGlUtils.js';
38
+
39
+ /**
40
+ * Automatic shader prop for the dimensions of the Node being rendered
41
+ *
42
+ * @remarks
43
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
44
+ * should extend this interface from their Prop interface type.
45
+ */
46
+ export interface DimensionsShaderProp {
47
+ /**
48
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
49
+ *
50
+ * @remarks
51
+ * DO NOT SET THIS. It is set automatically by the renderer.
52
+ * Any values set here will be ignored.
53
+ */
54
+ $dimensions?: Dimensions;
55
+ }
56
+
57
+ export interface AlphaShaderProp {
58
+ /**
59
+ * Alpha of the Node being rendered (Auto-set by the renderer)
60
+ *
61
+ * @remarks
62
+ * DO NOT SET THIS. It is set automatically by the renderer.
63
+ * Any values set here will be ignored.
64
+ */
65
+ $alpha?: number;
66
+ }
67
+
68
+ export abstract class WebGlCoreShader extends CoreShader {
69
+ protected boundBufferCollection: BufferCollection | null = null;
70
+ protected buffersBound = false;
71
+ protected program: WebGLProgram;
72
+ /**
73
+ * Vertex Array Object
74
+ *
75
+ * @remarks
76
+ * Used by WebGL2 Only
77
+ */
78
+ protected vao: WebGLVertexArrayObject | undefined;
79
+ protected renderer: WebGlCoreRenderer;
80
+ protected glw: WebGlContextWrapper;
81
+ protected attributeBuffers: Record<string, WebGLBuffer>;
82
+ protected attributeLocations: Record<string, number>;
83
+ protected attributeNames: string[];
84
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
85
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
86
+ readonly supportsIndexedTextures: boolean;
87
+
88
+ constructor(options: ShaderOptions) {
89
+ super();
90
+ const renderer = (this.renderer = options.renderer);
91
+ const glw = (this.glw = this.renderer.glw);
92
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
93
+
94
+ // Check that extensions are supported
95
+ const webGl2 = glw.isWebGl2();
96
+ const requiredExtensions =
97
+ (webGl2 && options.webgl2Extensions) ||
98
+ (!webGl2 && options.webgl1Extensions) ||
99
+ [];
100
+ const glVersion = webGl2 ? '2.0' : '1.0';
101
+ requiredExtensions.forEach((extensionName) => {
102
+ if (!glw.getExtension(extensionName)) {
103
+ throw new Error(
104
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
105
+ );
106
+ }
107
+ });
108
+
109
+ // Gather shader sources
110
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
111
+ // the extra copy of them to save memory.
112
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
113
+ // the source code
114
+ const shaderSources =
115
+ options.shaderSources ||
116
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
117
+ if (!shaderSources) {
118
+ throw new Error(
119
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
120
+ );
121
+ } else if (webGl2 && shaderSources?.webGl2) {
122
+ shaderSources.fragment = shaderSources.webGl2.fragment;
123
+ shaderSources.vertex = shaderSources.webGl2.vertex;
124
+ delete shaderSources.webGl2;
125
+ }
126
+
127
+ const textureUnits =
128
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
129
+
130
+ const vertexSource =
131
+ shaderSources.vertex instanceof Function
132
+ ? shaderSources.vertex(textureUnits)
133
+ : shaderSources.vertex;
134
+
135
+ const fragmentSource =
136
+ shaderSources.fragment instanceof Function
137
+ ? shaderSources.fragment(textureUnits)
138
+ : shaderSources.fragment;
139
+
140
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
+ const fragmentShader = createShader(
142
+ glw,
143
+ glw.FRAGMENT_SHADER,
144
+ fragmentSource,
145
+ );
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error();
148
+ }
149
+
150
+ const program = createProgram(glw, vertexShader, fragmentShader);
151
+ if (!program) {
152
+ throw new Error();
153
+ }
154
+ this.program = program;
155
+
156
+ if (webGl2) {
157
+ const vao = glw.createVertexArray();
158
+ if (!vao) {
159
+ throw new Error();
160
+ }
161
+ this.vao = vao;
162
+
163
+ glw.bindVertexArray(this.vao);
164
+ }
165
+
166
+ this.attributeLocations = {} as Record<string, number>;
167
+ this.attributeBuffers = {} as Record<string, number>;
168
+ this.attributeNames = [];
169
+
170
+ [...options.attributes].forEach((attributeName) => {
171
+ const location = glw.getAttribLocation(this.program, attributeName);
172
+ if (location < 0) {
173
+ throw new Error(
174
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
+ );
176
+ }
177
+ const buffer = glw.createBuffer();
178
+ if (!buffer) {
179
+ throw new Error(
180
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
+ );
182
+ }
183
+
184
+ this.attributeLocations[attributeName] = location;
185
+ this.attributeBuffers[attributeName] = buffer;
186
+ this.attributeNames.push(attributeName);
187
+ });
188
+
189
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
+ options.uniforms.forEach((uniform: UniformInfo) => {
192
+ const location = glw.getUniformLocation(this.program, uniform.name);
193
+ this.uniformTypes[uniform.name] = uniform.uniform;
194
+ if (!location) {
195
+ console.warn(
196
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
+ );
198
+ return;
199
+ }
200
+ this.uniformLocations[uniform.name] = location;
201
+ });
202
+ }
203
+
204
+ private bindBufferAttribute(
205
+ location: number,
206
+ buffer: WebGLBuffer,
207
+ attribute: AttributeInfo,
208
+ ) {
209
+ const { glw } = this;
210
+ glw.enableVertexAttribArray(location);
211
+
212
+ glw.vertexAttribPointer(
213
+ buffer,
214
+ location,
215
+ attribute.size,
216
+ attribute.type,
217
+ attribute.normalized,
218
+ attribute.stride,
219
+ attribute.offset,
220
+ );
221
+ }
222
+
223
+ disableAttribute(location: number) {
224
+ this.glw.disableVertexAttribArray(location);
225
+ }
226
+
227
+ disableAttributes() {
228
+ for (const loc in this.attributeLocations) {
229
+ this.disableAttribute(this.attributeLocations[loc] as number);
230
+ }
231
+ this.boundBufferCollection = null;
232
+ }
233
+
234
+ /**
235
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
+ * to reduce the number of draw calls.
237
+ *
238
+ * @remarks
239
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
+ * calls into a single draw call.
241
+ *
242
+ * By default, this returns false (meaning no batching is allowed), but can be
243
+ * overridden by child classes to provide more efficient batching.
244
+ *
245
+ * @param propsA
246
+ * @param propsB
247
+ * @returns
248
+ */
249
+ canBatchShaderProps(
250
+ propsA: Record<string, unknown>,
251
+ propsB: Record<string, unknown>,
252
+ ): boolean {
253
+ return false;
254
+ }
255
+
256
+ bindRenderOp(
257
+ renderOp: WebGlCoreRenderOp,
258
+ props: Record<string, unknown> | null,
259
+ ) {
260
+ this.bindBufferCollection(renderOp.buffers);
261
+ if (renderOp.textures.length > 0) {
262
+ this.bindTextures(renderOp.textures);
263
+ }
264
+ const { glw } = renderOp;
265
+ // Bind standard automatic uniforms
266
+ this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
+ this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
+ if (props) {
269
+ // Bind optional automatic uniforms
270
+ // These are only bound if their keys are present in the props.
271
+ if (hasOwn(props, '$dimensions')) {
272
+ let dimensions = props.$dimensions as Dimensions | null;
273
+ if (!dimensions) {
274
+ dimensions = renderOp.dimensions;
275
+ }
276
+ this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
+ }
278
+ if (hasOwn(props, '$alpha')) {
279
+ let alpha = props.$alpha as number | null;
280
+ if (!alpha) {
281
+ alpha = renderOp.alpha;
282
+ }
283
+ this.setUniform('u_alpha', alpha);
284
+ }
285
+ this.bindProps(props);
286
+ }
287
+ }
288
+
289
+ setUniform(name: string, ...value: any[]): void {
290
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
+ this.glw.setUniform(
292
+ this.uniformTypes[name]!,
293
+ this.uniformLocations[name]!,
294
+ ...(value as any),
295
+ );
296
+ }
297
+
298
+ bindBufferCollection(buffer: BufferCollection) {
299
+ if (this.boundBufferCollection === buffer) {
300
+ return;
301
+ }
302
+ for (const attributeName in this.attributeLocations) {
303
+ const resolvedBuffer = buffer.getBuffer(attributeName);
304
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
+ assertTruthy(resolvedInfo);
307
+ this.bindBufferAttribute(
308
+ this.attributeLocations[attributeName]!,
309
+ resolvedBuffer,
310
+ resolvedInfo,
311
+ );
312
+ }
313
+ this.boundBufferCollection = buffer;
314
+ }
315
+
316
+ protected override bindProps(props: Record<string, unknown>) {
317
+ // Implement in child class
318
+ }
319
+
320
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
321
+ // no defaults
322
+ }
323
+
324
+ override attach(): void {
325
+ this.glw.useProgram(this.program);
326
+ this.glw.useProgram(this.program);
327
+ if (this.glw.isWebGl2() && this.vao) {
328
+ this.glw.bindVertexArray(this.vao);
329
+ }
330
+ }
331
+
332
+ override detach(): void {
333
+ this.disableAttributes();
334
+ }
335
+
336
+ protected static shaderSources?: ShaderProgramSources;
337
+ }