@lightningjs/renderer 0.7.5 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +21 -4
  6. package/dist/src/core/CoreNode.js +145 -34
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +8 -2
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  86. package/dist/src/core/textures/ImageTexture.js +16 -2
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +1 -1
  89. package/dist/src/core/textures/Texture.js.map +1 -1
  90. package/dist/src/core/utils.d.ts +1 -1
  91. package/dist/src/main-api/RendererMain.d.ts +6 -0
  92. package/dist/src/main-api/RendererMain.js +1 -0
  93. package/dist/src/main-api/RendererMain.js.map +1 -1
  94. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  95. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  96. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +4 -0
  97. package/dist/src/render-drivers/main/MainOnlyNode.js +22 -0
  98. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  99. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  100. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  101. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  102. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  104. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  105. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  106. package/exports/core-api.ts +102 -102
  107. package/exports/main-api.ts +60 -60
  108. package/exports/utils.ts +41 -41
  109. package/package.json +1 -1
  110. package/scripts/please-use-pnpm.js +13 -13
  111. package/src/common/CommonTypes.ts +125 -113
  112. package/src/common/EventEmitter.ts +77 -77
  113. package/src/common/IAnimationController.ts +29 -29
  114. package/src/core/CoreExtension.ts +32 -32
  115. package/src/core/CoreNode.ts +1114 -955
  116. package/src/core/CoreShaderManager.ts +243 -243
  117. package/src/core/CoreTextNode.ts +399 -391
  118. package/src/core/CoreTextureManager.ts +337 -326
  119. package/src/core/Stage.ts +365 -354
  120. package/src/core/animations/AnimationManager.ts +38 -38
  121. package/src/core/animations/CoreAnimation.ts +181 -181
  122. package/src/core/animations/CoreAnimationController.ts +148 -148
  123. package/src/core/lib/ContextSpy.ts +41 -41
  124. package/src/core/lib/ImageWorker.ts +149 -135
  125. package/src/core/lib/Matrix3d.ts +290 -290
  126. package/src/core/lib/RenderCoords.ts +86 -0
  127. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  128. package/src/core/lib/textureCompression.ts +152 -152
  129. package/src/core/lib/utils.ts +250 -241
  130. package/src/core/platform.ts +46 -46
  131. package/src/core/renderers/CoreContextTexture.ts +30 -30
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +63 -63
  134. package/src/core/renderers/CoreShader.ts +41 -41
  135. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  136. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  137. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  138. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  139. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  145. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  146. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  147. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  148. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  149. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  150. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  151. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  152. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  154. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  155. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  156. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  157. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  158. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  159. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  160. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  161. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  162. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  163. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  164. package/src/core/text-rendering/TrFontManager.ts +170 -166
  165. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  166. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  169. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  170. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  171. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  172. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -778
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  187. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  188. package/src/core/textures/ColorTexture.ts +86 -86
  189. package/src/core/textures/ImageTexture.ts +154 -140
  190. package/src/core/textures/NoiseTexture.ts +96 -96
  191. package/src/core/textures/SubTexture.ts +143 -143
  192. package/src/core/textures/Texture.ts +224 -218
  193. package/src/core/utils.ts +224 -224
  194. package/src/env.d.ts +7 -7
  195. package/src/main-api/ICoreDriver.ts +66 -66
  196. package/src/main-api/INode.ts +499 -499
  197. package/src/main-api/Inspector.ts +439 -439
  198. package/src/main-api/RendererMain.ts +659 -652
  199. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  200. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  201. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  202. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  203. package/src/render-drivers/main/MainOnlyNode.ts +494 -466
  204. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  205. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  206. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  207. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  208. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  209. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  210. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  211. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  212. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  213. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  214. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  215. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  216. package/src/render-drivers/utils.ts +97 -97
  217. package/src/utils.ts +207 -207
  218. package/COPYING +0 -1
@@ -1,161 +1,161 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import {
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- WebGlCoreShader,
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- type DimensionsShaderProp,
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- } from '../WebGlCoreShader.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- /**
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- * Properties of the {@link RoundedRectangle} shader
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- */
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- export interface RoundedRectangleProps extends DimensionsShaderProp {
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- /**
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- * Corner radius, in pixels, to cut out of the corners
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- *
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- * @defaultValue 10
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- */
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- radius?: number;
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- }
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-
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- /**
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- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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- * as defined by the specified corner {@link RoundedRectangleProps.radius}
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- */
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- export class RoundedRectangle extends WebGlCoreShader {
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- constructor(renderer: WebGlCoreRenderer) {
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- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2f' },
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- { name: 'u_dimensions', uniform: 'uniform2fv' },
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- { name: 'u_radius', uniform: 'uniform1f' },
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- ],
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- });
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- }
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-
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- static z$__type__Props: RoundedRectangleProps;
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-
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- static override resolveDefaults(
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- props: RoundedRectangleProps,
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- ): Required<RoundedRectangleProps> {
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- return {
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- radius: props.radius || 10,
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- $dimensions: {
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- width: 0,
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- height: 0,
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- },
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- };
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- }
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- protected override bindProps(props: Required<RoundedRectangleProps>): void {
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- this.setUniform('u_radius', props.radius);
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- }
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-
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- override canBatchShaderProps(
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- propsA: Required<RoundedRectangleProps>,
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- propsB: Required<RoundedRectangleProps>,
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- ): boolean {
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- return (
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- propsA.radius === propsB.radius &&
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- propsA.$dimensions.width === propsB.$dimensions.width &&
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- propsA.$dimensions.height === propsB.$dimensions.height
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- );
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- }
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-
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- static override shaderSources: ShaderProgramSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- void main() {
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- vec2 normalized = a_position * u_pixelRatio / u_resolution;
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- vec2 zero_two = normalized * 2.0;
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- vec2 clip_space = zero_two - 1.0;
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-
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- // pass to fragment
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- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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-
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- // flip y
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- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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- }
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- `,
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- fragment: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- uniform vec2 u_resolution;
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- uniform vec2 u_dimensions;
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- uniform float u_radius;
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- uniform sampler2D u_texture;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- float boxDist(vec2 p, vec2 size, float radius){
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- size -= vec2(radius);
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- vec2 d = abs(p) - size;
145
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
146
- }
147
-
148
- float fillMask(float dist) {
149
- return clamp(-dist, 0.0, 1.0);
150
- }
151
-
152
- void main() {
153
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
154
- vec2 halfDimensions = u_dimensions * 0.5;
155
-
156
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
157
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
158
- }
159
- `,
160
- };
161
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import {
22
+ WebGlCoreShader,
23
+ type DimensionsShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
26
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
27
+
28
+ /**
29
+ * Properties of the {@link RoundedRectangle} shader
30
+ */
31
+ export interface RoundedRectangleProps extends DimensionsShaderProp {
32
+ /**
33
+ * Corner radius, in pixels, to cut out of the corners
34
+ *
35
+ * @defaultValue 10
36
+ */
37
+ radius?: number;
38
+ }
39
+
40
+ /**
41
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
42
+ * as defined by the specified corner {@link RoundedRectangleProps.radius}
43
+ */
44
+ export class RoundedRectangle extends WebGlCoreShader {
45
+ constructor(renderer: WebGlCoreRenderer) {
46
+ super({
47
+ renderer,
48
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
49
+ uniforms: [
50
+ { name: 'u_resolution', uniform: 'uniform2fv' },
51
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
52
+ { name: 'u_texture', uniform: 'uniform2f' },
53
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
54
+ { name: 'u_radius', uniform: 'uniform1f' },
55
+ ],
56
+ });
57
+ }
58
+
59
+ static z$__type__Props: RoundedRectangleProps;
60
+
61
+ static override resolveDefaults(
62
+ props: RoundedRectangleProps,
63
+ ): Required<RoundedRectangleProps> {
64
+ return {
65
+ radius: props.radius || 10,
66
+ $dimensions: {
67
+ width: 0,
68
+ height: 0,
69
+ },
70
+ };
71
+ }
72
+
73
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
74
+ const { glw } = this;
75
+ glw.activeTexture(0);
76
+ glw.bindTexture(textures[0]!.ctxTexture);
77
+ }
78
+
79
+ protected override bindProps(props: Required<RoundedRectangleProps>): void {
80
+ this.setUniform('u_radius', props.radius);
81
+ }
82
+
83
+ override canBatchShaderProps(
84
+ propsA: Required<RoundedRectangleProps>,
85
+ propsB: Required<RoundedRectangleProps>,
86
+ ): boolean {
87
+ return (
88
+ propsA.radius === propsB.radius &&
89
+ propsA.$dimensions.width === propsB.$dimensions.width &&
90
+ propsA.$dimensions.height === propsB.$dimensions.height
91
+ );
92
+ }
93
+
94
+ static override shaderSources: ShaderProgramSources = {
95
+ vertex: `
96
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
97
+ precision highp float;
98
+ # else
99
+ precision mediump float;
100
+ # endif
101
+
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+ attribute vec4 a_color;
105
+ attribute float a_textureIndex;
106
+ attribute float a_depth;
107
+
108
+ uniform vec2 u_resolution;
109
+ uniform float u_pixelRatio;
110
+
111
+ varying vec4 v_color;
112
+ varying vec2 v_textureCoordinate;
113
+
114
+ void main() {
115
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
116
+ vec2 zero_two = normalized * 2.0;
117
+ vec2 clip_space = zero_two - 1.0;
118
+
119
+ // pass to fragment
120
+ v_color = a_color;
121
+ v_textureCoordinate = a_textureCoordinate;
122
+
123
+ // flip y
124
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
125
+ }
126
+ `,
127
+ fragment: `
128
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
129
+ precision highp float;
130
+ # else
131
+ precision mediump float;
132
+ # endif
133
+
134
+ uniform vec2 u_resolution;
135
+ uniform vec2 u_dimensions;
136
+ uniform float u_radius;
137
+ uniform sampler2D u_texture;
138
+
139
+ varying vec4 v_color;
140
+ varying vec2 v_textureCoordinate;
141
+
142
+ float boxDist(vec2 p, vec2 size, float radius){
143
+ size -= vec2(radius);
144
+ vec2 d = abs(p) - size;
145
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
146
+ }
147
+
148
+ float fillMask(float dist) {
149
+ return clamp(-dist, 0.0, 1.0);
150
+ }
151
+
152
+ void main() {
153
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
154
+ vec2 halfDimensions = u_dimensions * 0.5;
155
+
156
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
157
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
158
+ }
159
+ `,
160
+ };
161
+ }
@@ -1,174 +1,174 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
-
25
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
-
27
- declare module '../../../CoreShaderManager.js' {
28
- interface ShaderMap {
29
- SdfShader: typeof SdfShader;
30
- }
31
- }
32
-
33
- /**
34
- * Properties of the {@link SdfShader}
35
- */
36
- export interface SdfShaderProps {
37
- transform?: Float32Array;
38
- scrollY?: number;
39
- /**
40
- * Color in RGBA format
41
- *
42
- * @remarks
43
- * Color channels must NOT be premultiplied by alpha for best blending results.
44
- */
45
- color?: number;
46
- size?: number;
47
- distanceRange?: number;
48
- debug?: boolean;
49
- }
50
- /**
51
- * SdfShader supports multi-channel and single-channel signed distance field textures.
52
- *
53
- * @remarks
54
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
- * directly. Instead create a Text Node and assign a SDF font family to it.
56
- *
57
- * @internalRemarks
58
- * The only thing this shader does to support multi-channel SDFs is to
59
- * add a median function to the fragment shader. If this one function call
60
- * ends up being a performance bottleneck we can always look at ways to
61
- * remove it.
62
- */
63
- export class SdfShader extends WebGlCoreShader {
64
- constructor(renderer: WebGlCoreRenderer) {
65
- super({
66
- renderer,
67
- attributes: ['a_position', 'a_textureCoordinate'],
68
- uniforms: [
69
- { name: 'u_resolution', uniform: 'uniform2fv' },
70
- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
- { name: 'u_scrollY', uniform: 'uniform1f' },
72
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
- { name: 'u_texture', uniform: 'uniform2f' },
74
- { name: 'u_color', uniform: 'uniform4fv' },
75
- { name: 'u_size', uniform: 'uniform1f' },
76
- { name: 'u_distanceRange', uniform: 'uniform1f' },
77
- { name: 'u_debug', uniform: 'uniform1i' },
78
- ],
79
- });
80
- }
81
-
82
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
83
- const { glw } = this;
84
- glw.activeTexture(0);
85
- glw.bindTexture(textures[0]!.ctxTexture);
86
- }
87
-
88
- protected override bindProps(props: SdfShaderProps): void {
89
- const resolvedProps = SdfShader.resolveDefaults(props);
90
- for (const key in resolvedProps) {
91
- if (key === 'transform') {
92
- this.setUniform('u_transform', false, resolvedProps[key]);
93
- } else if (key === 'scrollY') {
94
- this.setUniform('u_scrollY', resolvedProps[key]);
95
- } else if (key === 'color') {
96
- const components = getNormalizedRgbaComponents(resolvedProps.color);
97
- this.setUniform('u_color', components);
98
- } else if (key === 'size') {
99
- this.setUniform('u_size', resolvedProps[key]);
100
- } else if (key === 'distanceRange') {
101
- this.setUniform('u_distanceRange', resolvedProps[key]);
102
- } else if (key === 'debug') {
103
- this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
104
- }
105
- }
106
- }
107
-
108
- static override resolveDefaults(
109
- props: SdfShaderProps = {},
110
- ): Required<SdfShaderProps> {
111
- return {
112
- transform: props.transform ?? IDENTITY_MATRIX_3x3,
113
- scrollY: props.scrollY ?? 0,
114
- color: props.color ?? 0xffffffff,
115
- size: props.size ?? 16,
116
- distanceRange: props.distanceRange ?? 1.0,
117
- debug: props.debug ?? false,
118
- };
119
- }
120
-
121
- static override shaderSources: ShaderProgramSources = {
122
- vertex: `
123
- // an attribute is an input (in) to a vertex shader.
124
- // It will receive data from a buffer
125
- attribute vec2 a_position;
126
- attribute vec2 a_textureCoordinate;
127
-
128
- uniform vec2 u_resolution;
129
- uniform mat3 u_transform;
130
- uniform float u_scrollY;
131
- uniform float u_pixelRatio;
132
- uniform float u_size;
133
-
134
- varying vec2 v_texcoord;
135
-
136
- void main() {
137
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
138
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
139
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
140
- v_texcoord = a_textureCoordinate;
141
- }
142
- `,
143
- fragment: `
144
- precision highp float;
145
-
146
- uniform vec4 u_color;
147
- uniform sampler2D u_texture;
148
- uniform float u_distanceRange;
149
- uniform float u_pixelRatio;
150
- uniform int u_debug;
151
-
152
- varying vec2 v_texcoord;
153
-
154
- float median(float r, float g, float b) {
155
- return max(min(r, g), min(max(r, g), b));
156
- }
157
-
158
- void main() {
159
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
160
- if (u_debug == 1) {
161
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
162
- return;
163
- }
164
- float scaledDistRange = u_distanceRange * u_pixelRatio;
165
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
166
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
167
-
168
- // Build the final color.
169
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
170
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
171
- }
172
- `,
173
- };
174
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
83
+ const { glw } = this;
84
+ glw.activeTexture(0);
85
+ glw.bindTexture(textures[0]!.ctxTexture);
86
+ }
87
+
88
+ protected override bindProps(props: SdfShaderProps): void {
89
+ const resolvedProps = SdfShader.resolveDefaults(props);
90
+ for (const key in resolvedProps) {
91
+ if (key === 'transform') {
92
+ this.setUniform('u_transform', false, resolvedProps[key]);
93
+ } else if (key === 'scrollY') {
94
+ this.setUniform('u_scrollY', resolvedProps[key]);
95
+ } else if (key === 'color') {
96
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
97
+ this.setUniform('u_color', components);
98
+ } else if (key === 'size') {
99
+ this.setUniform('u_size', resolvedProps[key]);
100
+ } else if (key === 'distanceRange') {
101
+ this.setUniform('u_distanceRange', resolvedProps[key]);
102
+ } else if (key === 'debug') {
103
+ this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
104
+ }
105
+ }
106
+ }
107
+
108
+ static override resolveDefaults(
109
+ props: SdfShaderProps = {},
110
+ ): Required<SdfShaderProps> {
111
+ return {
112
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
113
+ scrollY: props.scrollY ?? 0,
114
+ color: props.color ?? 0xffffffff,
115
+ size: props.size ?? 16,
116
+ distanceRange: props.distanceRange ?? 1.0,
117
+ debug: props.debug ?? false,
118
+ };
119
+ }
120
+
121
+ static override shaderSources: ShaderProgramSources = {
122
+ vertex: `
123
+ // an attribute is an input (in) to a vertex shader.
124
+ // It will receive data from a buffer
125
+ attribute vec2 a_position;
126
+ attribute vec2 a_textureCoordinate;
127
+
128
+ uniform vec2 u_resolution;
129
+ uniform mat3 u_transform;
130
+ uniform float u_scrollY;
131
+ uniform float u_pixelRatio;
132
+ uniform float u_size;
133
+
134
+ varying vec2 v_texcoord;
135
+
136
+ void main() {
137
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
138
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
139
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
140
+ v_texcoord = a_textureCoordinate;
141
+ }
142
+ `,
143
+ fragment: `
144
+ precision highp float;
145
+
146
+ uniform vec4 u_color;
147
+ uniform sampler2D u_texture;
148
+ uniform float u_distanceRange;
149
+ uniform float u_pixelRatio;
150
+ uniform int u_debug;
151
+
152
+ varying vec2 v_texcoord;
153
+
154
+ float median(float r, float g, float b) {
155
+ return max(min(r, g), min(max(r, g), b));
156
+ }
157
+
158
+ void main() {
159
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
160
+ if (u_debug == 1) {
161
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
162
+ return;
163
+ }
164
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
165
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
166
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
167
+
168
+ // Build the final color.
169
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
170
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
171
+ }
172
+ `,
173
+ };
174
+ }