@lightningjs/renderer 0.7.5 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +21 -4
  6. package/dist/src/core/CoreNode.js +145 -34
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +8 -2
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  86. package/dist/src/core/textures/ImageTexture.js +16 -2
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +1 -1
  89. package/dist/src/core/textures/Texture.js.map +1 -1
  90. package/dist/src/core/utils.d.ts +1 -1
  91. package/dist/src/main-api/RendererMain.d.ts +6 -0
  92. package/dist/src/main-api/RendererMain.js +1 -0
  93. package/dist/src/main-api/RendererMain.js.map +1 -1
  94. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  95. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  96. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +4 -0
  97. package/dist/src/render-drivers/main/MainOnlyNode.js +22 -0
  98. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  99. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  100. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  101. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  102. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  104. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  105. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  106. package/exports/core-api.ts +102 -102
  107. package/exports/main-api.ts +60 -60
  108. package/exports/utils.ts +41 -41
  109. package/package.json +1 -1
  110. package/scripts/please-use-pnpm.js +13 -13
  111. package/src/common/CommonTypes.ts +125 -113
  112. package/src/common/EventEmitter.ts +77 -77
  113. package/src/common/IAnimationController.ts +29 -29
  114. package/src/core/CoreExtension.ts +32 -32
  115. package/src/core/CoreNode.ts +1114 -955
  116. package/src/core/CoreShaderManager.ts +243 -243
  117. package/src/core/CoreTextNode.ts +399 -391
  118. package/src/core/CoreTextureManager.ts +337 -326
  119. package/src/core/Stage.ts +365 -354
  120. package/src/core/animations/AnimationManager.ts +38 -38
  121. package/src/core/animations/CoreAnimation.ts +181 -181
  122. package/src/core/animations/CoreAnimationController.ts +148 -148
  123. package/src/core/lib/ContextSpy.ts +41 -41
  124. package/src/core/lib/ImageWorker.ts +149 -135
  125. package/src/core/lib/Matrix3d.ts +290 -290
  126. package/src/core/lib/RenderCoords.ts +86 -0
  127. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  128. package/src/core/lib/textureCompression.ts +152 -152
  129. package/src/core/lib/utils.ts +250 -241
  130. package/src/core/platform.ts +46 -46
  131. package/src/core/renderers/CoreContextTexture.ts +30 -30
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +63 -63
  134. package/src/core/renderers/CoreShader.ts +41 -41
  135. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  136. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  137. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  138. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  139. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  145. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  146. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  147. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  148. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  149. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  150. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  151. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  152. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  154. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  155. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  156. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  157. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  158. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  159. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  160. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  161. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  162. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  163. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  164. package/src/core/text-rendering/TrFontManager.ts +170 -166
  165. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  166. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  169. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  170. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  171. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  172. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -778
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  187. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  188. package/src/core/textures/ColorTexture.ts +86 -86
  189. package/src/core/textures/ImageTexture.ts +154 -140
  190. package/src/core/textures/NoiseTexture.ts +96 -96
  191. package/src/core/textures/SubTexture.ts +143 -143
  192. package/src/core/textures/Texture.ts +224 -218
  193. package/src/core/utils.ts +224 -224
  194. package/src/env.d.ts +7 -7
  195. package/src/main-api/ICoreDriver.ts +66 -66
  196. package/src/main-api/INode.ts +499 -499
  197. package/src/main-api/Inspector.ts +439 -439
  198. package/src/main-api/RendererMain.ts +659 -652
  199. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  200. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  201. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  202. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  203. package/src/render-drivers/main/MainOnlyNode.ts +494 -466
  204. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  205. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  206. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  207. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  208. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  209. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  210. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  211. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  212. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  213. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  214. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  215. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  216. package/src/render-drivers/utils.ts +97 -97
  217. package/src/utils.ts +207 -207
  218. package/COPYING +0 -1
@@ -1,955 +1,1114 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { assertTruthy, mergeColorAlphaPremultiplied } from '../utils.js';
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- import type { ShaderMap } from './CoreShaderManager.js';
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- import type {
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- ExtractProps,
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- TextureMap,
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- TextureOptions,
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- } from './CoreTextureManager.js';
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- import type { CoreRenderer } from './renderers/CoreRenderer.js';
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- import type { CoreShader } from './renderers/CoreShader.js';
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- import type { Stage } from './Stage.js';
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- import type {
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- Texture,
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- TextureFailedEventHandler,
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- TextureLoadedEventHandler,
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- } from './textures/Texture.js';
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- import type {
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- NodeTextureFailedPayload,
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- NodeTextureLoadedPayload,
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- } from '../common/CommonTypes.js';
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- import { EventEmitter } from '../common/EventEmitter.js';
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- import { copyRect, intersectRect, type RectWithValid } from './lib/utils.js';
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- import { Matrix3d } from './lib/Matrix3d.js';
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-
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- export interface CoreNodeProps {
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- id: number;
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- // External facing properties whose defaults are determined by
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- // RendererMain's resolveNodeDefaults() method
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- x: number;
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- y: number;
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- width: number;
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- height: number;
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- alpha: number;
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- clipping: boolean;
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- color: number;
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- colorTop: number;
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- colorBottom: number;
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- colorLeft: number;
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- colorRight: number;
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- colorTl: number;
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- colorTr: number;
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- colorBl: number;
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- colorBr: number;
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- parent: CoreNode | null;
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- zIndex: number;
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- texture: Texture | null;
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- textureOptions: TextureOptions | null;
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- shader: CoreShader | null;
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- shaderProps: Record<string, unknown> | null;
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- zIndexLocked: number;
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- scaleX: number;
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- scaleY: number;
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- mount: number;
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- mountX: number;
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- mountY: number;
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- pivot: number;
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- pivotX: number;
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- pivotY: number;
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- rotation: number;
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- }
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-
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- type ICoreNode = Omit<
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- CoreNodeProps,
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- 'texture' | 'textureOptions' | 'shader' | 'shaderProps'
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- >;
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-
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- enum UpdateType {
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- /**
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- * Child updates
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- */
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- Children = 1,
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-
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- /**
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- * Scale/Rotate transform update
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- */
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- ScaleRotate = 2,
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-
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- /**
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- * Translate transform update (x/y/width/height/pivot/mount)
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- */
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- Local = 4,
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-
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- /**
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- * Global transform update
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- */
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- Global = 8,
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-
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- /**
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- * Clipping rect update
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- */
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- Clipping = 16,
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-
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- /**
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- * Calculated ZIndex update
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- */
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- CalculatedZIndex = 32,
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-
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- /**
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- * Z-Index Sorted Children update
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- */
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- ZIndexSortedChildren = 64,
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-
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- /**
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- * Premultiplied Colors
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- */
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- PremultipliedColors = 128,
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-
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- /**
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- * World Alpha
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- *
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- * @remarks
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- * World Alpha = Parent World Alpha * Alpha
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- */
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- WorldAlpha = 256,
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-
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- /**
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- * None
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- */
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- None = 0,
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-
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- /**
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- * All
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- */
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- All = 511,
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- }
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-
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- export class CoreNode extends EventEmitter implements ICoreNode {
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- readonly children: CoreNode[] = [];
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- protected props: Required<CoreNodeProps>;
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-
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- public updateType = UpdateType.All;
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- public globalTransform?: Matrix3d;
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- public scaleRotateTransform?: Matrix3d;
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- public localTransform?: Matrix3d;
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- public clippingRect: RectWithValid = {
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- x: 0,
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- y: 0,
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- width: 0,
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- height: 0,
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- valid: false,
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- };
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- public isRenderable = false;
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- public worldAlpha = 1;
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- public premultipliedColorTl = 0;
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- public premultipliedColorTr = 0;
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- public premultipliedColorBl = 0;
165
- public premultipliedColorBr = 0;
166
- public calcZIndex = 0;
167
-
168
- private isComplex = false;
169
-
170
- constructor(protected stage: Stage, props: CoreNodeProps) {
171
- super();
172
- this.props = {
173
- ...props,
174
- parent: null,
175
- };
176
- // Allow for parent to be processed appropriately
177
- this.parent = props.parent;
178
- this.updateScaleRotateTransform();
179
- }
180
-
181
- //#region Textures
182
- loadTexture<Type extends keyof TextureMap>(
183
- textureType: Type,
184
- props: ExtractProps<TextureMap[Type]>,
185
- options: TextureOptions | null = null,
186
- ): void {
187
- // First unload any existing texture
188
- if (this.props.texture) {
189
- this.unloadTexture();
190
- }
191
- const { txManager } = this.stage;
192
- const texture = txManager.loadTexture(textureType, props, options);
193
-
194
- this.props.texture = texture;
195
- this.props.textureOptions = options;
196
- this.checkIsRenderable();
197
-
198
- // If texture is already loaded / failed, trigger loaded event manually
199
- // so that users get a consistent event experience.
200
- // We do this in a microtask to allow listeners to be attached in the same
201
- // synchronous task after calling loadTexture()
202
- queueMicrotask(() => {
203
- if (texture.state === 'loaded') {
204
- this.onTextureLoaded(texture, texture.dimensions!);
205
- } else if (texture.state === 'failed') {
206
- this.onTextureFailed(texture, texture.error!);
207
- }
208
- texture.on('loaded', this.onTextureLoaded);
209
- texture.on('failed', this.onTextureFailed);
210
- });
211
- }
212
-
213
- unloadTexture(): void {
214
- if (this.props.texture) {
215
- this.props.texture.off('loaded', this.onTextureLoaded);
216
- this.props.texture.off('failed', this.onTextureFailed);
217
- }
218
- this.props.texture = null;
219
- this.props.textureOptions = null;
220
- this.checkIsRenderable();
221
- }
222
-
223
- private onTextureLoaded: TextureLoadedEventHandler = (target, dimensions) => {
224
- // Texture was loaded. In case the RAF loop has already stopped, we request
225
- // a render to ensure the texture is rendered.
226
- this.stage.requestRender();
227
- this.emit('loaded', {
228
- type: 'texture',
229
- dimensions,
230
- } satisfies NodeTextureLoadedPayload);
231
- };
232
-
233
- private onTextureFailed: TextureFailedEventHandler = (target, error) => {
234
- this.emit('failed', {
235
- type: 'texture',
236
- error,
237
- } satisfies NodeTextureFailedPayload);
238
- };
239
- //#endregion Textures
240
-
241
- loadShader<Type extends keyof ShaderMap>(
242
- shaderType: Type,
243
- props: ExtractProps<ShaderMap[Type]>,
244
- ): void {
245
- const shManager = this.stage.renderer.getShaderManager();
246
- assertTruthy(shManager);
247
- const { shader, props: p } = shManager.loadShader(shaderType, props);
248
- this.props.shader = shader;
249
- this.props.shaderProps = p;
250
- this.checkIsRenderable();
251
- }
252
-
253
- /**
254
- * Change types types is used to determine the scope of the changes being applied
255
- *
256
- * @remarks
257
- * See {@link UpdateType} for more information on each type
258
- *
259
- * @param type
260
- */
261
- setUpdateType(type: UpdateType): void {
262
- this.updateType |= type;
263
-
264
- // If we're updating this node at all, we need to inform the parent
265
- // (and all ancestors) that their children need updating as well
266
- const parent = this.props.parent;
267
- if (parent && !(parent.updateType & UpdateType.Children)) {
268
- parent.setUpdateType(UpdateType.Children);
269
- }
270
- }
271
-
272
- sortChildren() {
273
- this.children.sort((a, b) => a.calcZIndex - b.calcZIndex);
274
- }
275
-
276
- updateScaleRotateTransform() {
277
- this.scaleRotateTransform = Matrix3d.rotate(
278
- this.props.rotation,
279
- this.scaleRotateTransform,
280
- ).scale(this.props.scaleX, this.props.scaleY);
281
- }
282
-
283
- updateLocalTransform() {
284
- assertTruthy(this.scaleRotateTransform);
285
- const pivotTranslateX = this.props.pivotX * this.props.width;
286
- const pivotTranslateY = this.props.pivotY * this.props.height;
287
- const mountTranslateX = this.props.mountX * this.props.width;
288
- const mountTranslateY = this.props.mountY * this.props.height;
289
-
290
- this.localTransform = Matrix3d.translate(
291
- pivotTranslateX - mountTranslateX + this.props.x,
292
- pivotTranslateY - mountTranslateY + this.props.y,
293
- this.localTransform,
294
- )
295
- .multiply(this.scaleRotateTransform)
296
- .translate(-pivotTranslateX, -pivotTranslateY);
297
- this.setUpdateType(UpdateType.Global);
298
- }
299
-
300
- /**
301
- * @todo: test for correct calculation flag
302
- * @param delta
303
- */
304
- update(delta: number, parentClippingRect: RectWithValid): void {
305
- if (this.updateType & UpdateType.ScaleRotate) {
306
- this.updateScaleRotateTransform();
307
- this.setUpdateType(UpdateType.Local);
308
- }
309
-
310
- if (this.updateType & UpdateType.Local) {
311
- this.updateLocalTransform();
312
- this.setUpdateType(UpdateType.Global);
313
- }
314
-
315
- const parent = this.props.parent;
316
- let childUpdateType = UpdateType.None;
317
- if (this.updateType & UpdateType.Global) {
318
- assertTruthy(this.localTransform);
319
- this.globalTransform = Matrix3d.copy(
320
- parent?.globalTransform || this.localTransform,
321
- this.globalTransform,
322
- );
323
-
324
- if (parent) {
325
- this.globalTransform.multiply(this.localTransform);
326
- }
327
-
328
- this.setUpdateType(UpdateType.Clipping | UpdateType.Children);
329
- childUpdateType |= UpdateType.Global;
330
- }
331
-
332
- if (this.updateType & UpdateType.Clipping) {
333
- this.calculateClippingRect(parentClippingRect);
334
- this.checkIsRenderable();
335
- this.setUpdateType(UpdateType.Children);
336
- childUpdateType |= UpdateType.Clipping;
337
- }
338
-
339
- if (this.updateType & UpdateType.WorldAlpha) {
340
- if (parent) {
341
- this.worldAlpha = parent.worldAlpha * this.props.alpha;
342
- } else {
343
- this.worldAlpha = this.props.alpha;
344
- }
345
- this.setUpdateType(UpdateType.Children | UpdateType.PremultipliedColors);
346
- childUpdateType |= UpdateType.WorldAlpha;
347
- }
348
-
349
- if (this.updateType & UpdateType.PremultipliedColors) {
350
- this.premultipliedColorTl = mergeColorAlphaPremultiplied(
351
- this.props.colorTl,
352
- this.worldAlpha,
353
- true,
354
- );
355
-
356
- // If all the colors are the same just sent them all to the same value
357
- if (
358
- this.props.colorTl === this.props.colorTr &&
359
- this.props.colorBl === this.props.colorBr &&
360
- this.props.colorTl === this.props.colorBl
361
- ) {
362
- this.premultipliedColorTr =
363
- this.premultipliedColorBl =
364
- this.premultipliedColorBr =
365
- this.premultipliedColorTl;
366
- } else {
367
- this.premultipliedColorTr = mergeColorAlphaPremultiplied(
368
- this.props.colorTr,
369
- this.worldAlpha,
370
- true,
371
- );
372
- this.premultipliedColorBl = mergeColorAlphaPremultiplied(
373
- this.props.colorBl,
374
- this.worldAlpha,
375
- true,
376
- );
377
- this.premultipliedColorBr = mergeColorAlphaPremultiplied(
378
- this.props.colorBr,
379
- this.worldAlpha,
380
- true,
381
- );
382
- }
383
- this.checkIsRenderable();
384
- this.setUpdateType(UpdateType.Children);
385
- childUpdateType |= UpdateType.PremultipliedColors;
386
- }
387
-
388
- // No need to update zIndex if there is no parent
389
- if (parent && this.updateType & UpdateType.CalculatedZIndex) {
390
- this.calculateZIndex();
391
- // Tell parent to re-sort children
392
- parent.setUpdateType(UpdateType.ZIndexSortedChildren);
393
- }
394
-
395
- if (this.updateType & UpdateType.Children && this.children.length) {
396
- this.children.forEach((child) => {
397
- // Trigger the depenedent update types on the child
398
- child.setUpdateType(childUpdateType);
399
- // If child has no updates, skip
400
- if (child.updateType === 0) {
401
- return;
402
- }
403
- child.update(delta, this.clippingRect);
404
- });
405
- }
406
-
407
- // Sorting children MUST happen after children have been updated so
408
- // that they have the oppotunity to update their calculated zIndex.
409
- if (this.updateType & UpdateType.ZIndexSortedChildren) {
410
- // reorder z-index
411
- this.sortChildren();
412
- }
413
-
414
- // reset update type
415
- this.updateType = 0;
416
- }
417
-
418
- // This function checks if the current node is renderable based on certain properties.
419
- // It returns true if any of the specified properties are truthy or if any color property is not 0, otherwise it returns false.
420
- checkIsRenderable(): boolean {
421
- if (this.props.texture) {
422
- return (this.isRenderable = true);
423
- }
424
-
425
- if (!this.props.width || !this.props.height) {
426
- return (this.isRenderable = false);
427
- }
428
-
429
- if (this.props.shader) {
430
- return (this.isRenderable = true);
431
- }
432
-
433
- if (this.props.clipping) {
434
- return (this.isRenderable = true);
435
- }
436
-
437
- if (this.props.color !== 0) {
438
- return (this.isRenderable = true);
439
- }
440
-
441
- // Consider removing these checks and just using the color property check above.
442
- // Maybe add a forceRender prop for nodes that should always render.
443
- if (this.props.colorTop !== 0) {
444
- return (this.isRenderable = true);
445
- }
446
-
447
- if (this.props.colorBottom !== 0) {
448
- return (this.isRenderable = true);
449
- }
450
-
451
- if (this.props.colorLeft !== 0) {
452
- return (this.isRenderable = true);
453
- }
454
-
455
- if (this.props.colorRight !== 0) {
456
- return (this.isRenderable = true);
457
- }
458
-
459
- if (this.props.colorTl !== 0) {
460
- return (this.isRenderable = true);
461
- }
462
-
463
- if (this.props.colorTr !== 0) {
464
- return (this.isRenderable = true);
465
- }
466
-
467
- if (this.props.colorBl !== 0) {
468
- return (this.isRenderable = true);
469
- }
470
-
471
- if (this.props.colorBr !== 0) {
472
- return (this.isRenderable = true);
473
- }
474
-
475
- return (this.isRenderable = false);
476
- }
477
-
478
- /**
479
- * This function calculates the clipping rectangle for a node.
480
- *
481
- * The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions.
482
- * If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
483
- *
484
- * Finally, the node's parentClippingRect and clippingRect properties are updated.
485
- */
486
- calculateClippingRect(parentClippingRect: RectWithValid) {
487
- assertTruthy(this.globalTransform);
488
- const { clippingRect, props, globalTransform: gt } = this;
489
- const { clipping } = props;
490
-
491
- const isRotated = gt.tb !== 0 || gt.tc !== 0;
492
-
493
- if (clipping && !isRotated) {
494
- clippingRect.x = gt.tx;
495
- clippingRect.y = gt.ty;
496
- clippingRect.width = this.width * gt.ta;
497
- clippingRect.height = this.height * gt.td;
498
- clippingRect.valid = true;
499
- } else {
500
- clippingRect.valid = false;
501
- }
502
-
503
- if (parentClippingRect.valid && clippingRect.valid) {
504
- // Intersect parent clipping rect with node clipping rect
505
- intersectRect(parentClippingRect, clippingRect, clippingRect);
506
- } else if (parentClippingRect.valid) {
507
- // Copy parent clipping rect
508
- copyRect(parentClippingRect, clippingRect);
509
- clippingRect.valid = true;
510
- }
511
- }
512
-
513
- calculateZIndex(): void {
514
- const props = this.props;
515
- const z = props.zIndex || 0;
516
- const p = props.parent?.zIndex || 0;
517
-
518
- let zIndex = z;
519
- if (props.parent?.zIndexLocked) {
520
- zIndex = z < p ? z : p;
521
- }
522
- this.calcZIndex = zIndex;
523
- }
524
-
525
- /**
526
- * Destroy the node and cleanup all resources
527
- */
528
- destroy(): void {
529
- // destroy children
530
- for (let i = 0; i < this.children.length; i++) {
531
- this.children[i]?.destroy();
532
- }
533
-
534
- this.children.length = 0;
535
- this.unloadTexture();
536
-
537
- this.isRenderable = false;
538
- this.clippingRect.valid = false;
539
-
540
- delete this.globalTransform;
541
- delete this.scaleRotateTransform;
542
- delete this.localTransform;
543
-
544
- this.props.texture = null;
545
- this.props.shader = null;
546
-
547
- if (this.parent && !(this.parent.updateType & UpdateType.Children)) {
548
- this.parent.setUpdateType(UpdateType.Children);
549
- }
550
-
551
- this.parent = null;
552
- }
553
-
554
- renderQuads(renderer: CoreRenderer): void {
555
- const { width, height, texture, textureOptions, shader, shaderProps } =
556
- this.props;
557
- const {
558
- premultipliedColorTl,
559
- premultipliedColorTr,
560
- premultipliedColorBl,
561
- premultipliedColorBr,
562
- } = this;
563
-
564
- const { zIndex, worldAlpha, globalTransform: gt, clippingRect } = this;
565
-
566
- assertTruthy(gt);
567
-
568
- // add to list of renderables to be sorted before rendering
569
- renderer.addQuad({
570
- width,
571
- height,
572
- colorTl: premultipliedColorTl,
573
- colorTr: premultipliedColorTr,
574
- colorBl: premultipliedColorBl,
575
- colorBr: premultipliedColorBr,
576
- texture,
577
- textureOptions,
578
- zIndex,
579
- shader,
580
- shaderProps,
581
- alpha: worldAlpha,
582
- clippingRect,
583
- tx: gt.tx,
584
- ty: gt.ty,
585
- ta: gt.ta,
586
- tb: gt.tb,
587
- tc: gt.tc,
588
- td: gt.td,
589
- });
590
-
591
- // Calculate absolute X and Y based on all ancestors
592
- // renderer.addQuad(absX, absY, w, h, color, texture, textureOptions, zIndex);
593
- }
594
-
595
- //#region Properties
596
- get id(): number {
597
- return this.props.id;
598
- }
599
-
600
- get x(): number {
601
- return this.props.x;
602
- }
603
-
604
- set x(value: number) {
605
- if (this.props.x !== value) {
606
- this.props.x = value;
607
- this.setUpdateType(UpdateType.Local);
608
- }
609
- }
610
-
611
- get absX(): number {
612
- return (
613
- this.props.x +
614
- (this.props.parent?.absX || this.props.parent?.globalTransform?.tx || 0)
615
- );
616
- }
617
-
618
- get absY(): number {
619
- return this.props.y + (this.props.parent?.absY ?? 0);
620
- }
621
-
622
- get y(): number {
623
- return this.props.y;
624
- }
625
-
626
- set y(value: number) {
627
- if (this.props.y !== value) {
628
- this.props.y = value;
629
- this.setUpdateType(UpdateType.Local);
630
- }
631
- }
632
-
633
- get width(): number {
634
- return this.props.width;
635
- }
636
-
637
- set width(value: number) {
638
- if (this.props.width !== value) {
639
- this.props.width = value;
640
- this.setUpdateType(UpdateType.Local);
641
- }
642
- }
643
-
644
- get height(): number {
645
- return this.props.height;
646
- }
647
-
648
- set height(value: number) {
649
- if (this.props.height !== value) {
650
- this.props.height = value;
651
- this.setUpdateType(UpdateType.Local);
652
- }
653
- }
654
-
655
- get scale(): number {
656
- // The CoreNode `scale` property is only used by Animations.
657
- // Unlike INode, `null` should never be possibility for Animations.
658
- return this.scaleX;
659
- }
660
-
661
- set scale(value: number) {
662
- // The CoreNode `scale` property is only used by Animations.
663
- // Unlike INode, `null` should never be possibility for Animations.
664
- this.scaleX = value;
665
- this.scaleY = value;
666
- }
667
-
668
- get scaleX(): number {
669
- return this.props.scaleX;
670
- }
671
-
672
- set scaleX(value: number) {
673
- if (this.props.scaleX !== value) {
674
- this.props.scaleX = value;
675
- this.setUpdateType(UpdateType.ScaleRotate);
676
- }
677
- }
678
-
679
- get scaleY(): number {
680
- return this.props.scaleY;
681
- }
682
-
683
- set scaleY(value: number) {
684
- if (this.props.scaleY !== value) {
685
- this.props.scaleY = value;
686
- this.setUpdateType(UpdateType.ScaleRotate);
687
- }
688
- }
689
-
690
- get mount(): number {
691
- return this.props.mount;
692
- }
693
-
694
- set mount(value: number) {
695
- if (this.props.mountX !== value || this.props.mountY !== value) {
696
- this.props.mountX = value;
697
- this.props.mountY = value;
698
- this.props.mount = value;
699
- this.setUpdateType(UpdateType.Local);
700
- }
701
- }
702
-
703
- get mountX(): number {
704
- return this.props.mountX;
705
- }
706
-
707
- set mountX(value: number) {
708
- if (this.props.mountX !== value) {
709
- this.props.mountX = value;
710
- this.setUpdateType(UpdateType.Local);
711
- }
712
- }
713
-
714
- get mountY(): number {
715
- return this.props.mountY;
716
- }
717
-
718
- set mountY(value: number) {
719
- if (this.props.mountY !== value) {
720
- this.props.mountY = value;
721
- this.setUpdateType(UpdateType.Local);
722
- }
723
- }
724
-
725
- get pivot(): number {
726
- return this.props.pivot;
727
- }
728
-
729
- set pivot(value: number) {
730
- if (this.props.pivotX !== value || this.props.pivotY !== value) {
731
- this.props.pivotX = value;
732
- this.props.pivotY = value;
733
- this.props.pivot = value;
734
- this.setUpdateType(UpdateType.Local);
735
- }
736
- }
737
-
738
- get pivotX(): number {
739
- return this.props.pivotX;
740
- }
741
-
742
- set pivotX(value: number) {
743
- if (this.props.pivotX !== value) {
744
- this.props.pivotX = value;
745
- this.setUpdateType(UpdateType.Local);
746
- }
747
- }
748
-
749
- get pivotY(): number {
750
- return this.props.pivotY;
751
- }
752
-
753
- set pivotY(value: number) {
754
- if (this.props.pivotY !== value) {
755
- this.props.pivotY = value;
756
- this.setUpdateType(UpdateType.Local);
757
- }
758
- }
759
-
760
- get rotation(): number {
761
- return this.props.rotation;
762
- }
763
-
764
- set rotation(value: number) {
765
- if (this.props.rotation !== value) {
766
- this.props.rotation = value;
767
- this.setUpdateType(UpdateType.ScaleRotate);
768
- }
769
- }
770
-
771
- get alpha(): number {
772
- return this.props.alpha;
773
- }
774
-
775
- set alpha(value: number) {
776
- this.props.alpha = value;
777
- this.setUpdateType(UpdateType.PremultipliedColors | UpdateType.WorldAlpha);
778
- }
779
-
780
- get clipping(): boolean {
781
- return this.props.clipping;
782
- }
783
-
784
- set clipping(value: boolean) {
785
- this.props.clipping = value;
786
- this.setUpdateType(UpdateType.Clipping);
787
- }
788
-
789
- get color(): number {
790
- return this.props.color;
791
- }
792
-
793
- set color(value: number) {
794
- if (
795
- this.props.colorTl !== value ||
796
- this.props.colorTr !== value ||
797
- this.props.colorBl !== value ||
798
- this.props.colorBr !== value
799
- ) {
800
- this.colorTl = value;
801
- this.colorTr = value;
802
- this.colorBl = value;
803
- this.colorBr = value;
804
- }
805
- this.props.color = value;
806
-
807
- this.setUpdateType(UpdateType.PremultipliedColors);
808
- }
809
-
810
- get colorTop(): number {
811
- return this.props.colorTop;
812
- }
813
-
814
- set colorTop(value: number) {
815
- if (this.props.colorTl !== value || this.props.colorTr !== value) {
816
- this.colorTl = value;
817
- this.colorTr = value;
818
- }
819
- this.props.colorTop = value;
820
- this.setUpdateType(UpdateType.PremultipliedColors);
821
- }
822
-
823
- get colorBottom(): number {
824
- return this.props.colorBottom;
825
- }
826
-
827
- set colorBottom(value: number) {
828
- if (this.props.colorBl !== value || this.props.colorBr !== value) {
829
- this.colorBl = value;
830
- this.colorBr = value;
831
- }
832
- this.props.colorBottom = value;
833
- this.setUpdateType(UpdateType.PremultipliedColors);
834
- }
835
-
836
- get colorLeft(): number {
837
- return this.props.colorLeft;
838
- }
839
-
840
- set colorLeft(value: number) {
841
- if (this.props.colorTl !== value || this.props.colorBl !== value) {
842
- this.colorTl = value;
843
- this.colorBl = value;
844
- }
845
- this.props.colorLeft = value;
846
- this.setUpdateType(UpdateType.PremultipliedColors);
847
- }
848
-
849
- get colorRight(): number {
850
- return this.props.colorRight;
851
- }
852
-
853
- set colorRight(value: number) {
854
- if (this.props.colorTr !== value || this.props.colorBr !== value) {
855
- this.colorTr = value;
856
- this.colorBr = value;
857
- }
858
- this.props.colorRight = value;
859
- this.setUpdateType(UpdateType.PremultipliedColors);
860
- }
861
-
862
- get colorTl(): number {
863
- return this.props.colorTl;
864
- }
865
-
866
- set colorTl(value: number) {
867
- this.props.colorTl = value;
868
- this.setUpdateType(UpdateType.PremultipliedColors);
869
- }
870
-
871
- get colorTr(): number {
872
- return this.props.colorTr;
873
- }
874
-
875
- set colorTr(value: number) {
876
- this.props.colorTr = value;
877
- this.setUpdateType(UpdateType.PremultipliedColors);
878
- }
879
-
880
- get colorBl(): number {
881
- return this.props.colorBl;
882
- }
883
-
884
- set colorBl(value: number) {
885
- this.props.colorBl = value;
886
- this.setUpdateType(UpdateType.PremultipliedColors);
887
- }
888
-
889
- get colorBr(): number {
890
- return this.props.colorBr;
891
- }
892
-
893
- set colorBr(value: number) {
894
- this.props.colorBr = value;
895
- this.setUpdateType(UpdateType.PremultipliedColors);
896
- }
897
-
898
- // we're only interested in parent zIndex to test
899
- // if we should use node zIndex is higher then parent zIndex
900
- get zIndexLocked(): number {
901
- return this.props.zIndexLocked || 0;
902
- }
903
-
904
- set zIndexLocked(value: number) {
905
- this.props.zIndexLocked = value;
906
- this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
907
- this.children.forEach((child) => {
908
- child.setUpdateType(UpdateType.CalculatedZIndex);
909
- });
910
- }
911
-
912
- get zIndex(): number {
913
- return this.props.zIndex;
914
- }
915
-
916
- set zIndex(value: number) {
917
- this.props.zIndex = value;
918
- this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
919
- this.children.forEach((child) => {
920
- child.setUpdateType(UpdateType.CalculatedZIndex);
921
- });
922
- }
923
-
924
- get parent(): CoreNode | null {
925
- return this.props.parent;
926
- }
927
-
928
- set parent(newParent: CoreNode | null) {
929
- const oldParent = this.props.parent;
930
- if (oldParent === newParent) {
931
- return;
932
- }
933
- this.props.parent = newParent;
934
- if (oldParent) {
935
- const index = oldParent.children.indexOf(this);
936
- assertTruthy(
937
- index !== -1,
938
- "CoreNode.parent: Node not found in old parent's children!",
939
- );
940
- oldParent.children.splice(index, 1);
941
- }
942
- if (newParent) {
943
- newParent.children.push(this);
944
- // Since this node has a new parent, to be safe, have it do a full update.
945
- this.setUpdateType(UpdateType.All);
946
- // Tell parent that it's children need to be updated and sorted.
947
- newParent.setUpdateType(
948
- UpdateType.Children | UpdateType.ZIndexSortedChildren,
949
- );
950
- }
951
-
952
- this.updateScaleRotateTransform();
953
- }
954
- //#endregion Properties
955
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { assertTruthy, mergeColorAlphaPremultiplied } from '../utils.js';
21
+ import type { ShaderMap } from './CoreShaderManager.js';
22
+ import type {
23
+ ExtractProps,
24
+ TextureMap,
25
+ TextureOptions,
26
+ } from './CoreTextureManager.js';
27
+ import type { CoreRenderer } from './renderers/CoreRenderer.js';
28
+ import type { CoreShader } from './renderers/CoreShader.js';
29
+ import type { Stage } from './Stage.js';
30
+ import type {
31
+ Texture,
32
+ TextureFailedEventHandler,
33
+ TextureLoadedEventHandler,
34
+ } from './textures/Texture.js';
35
+ import type {
36
+ NodeTextureFailedPayload,
37
+ NodeTextureLoadedPayload,
38
+ } from '../common/CommonTypes.js';
39
+ import { EventEmitter } from '../common/EventEmitter.js';
40
+ import {
41
+ copyRect,
42
+ intersectRect,
43
+ type Bound,
44
+ type RectWithValid,
45
+ createBound,
46
+ boundInsideBound,
47
+ } from './lib/utils.js';
48
+ import { Matrix3d } from './lib/Matrix3d.js';
49
+ import { RenderCoords } from './lib/RenderCoords.js';
50
+
51
+ export enum CoreNodeRenderState {
52
+ Init = 0,
53
+ OutOfBounds = 2,
54
+ InBounds = 4,
55
+ InViewport = 8,
56
+ }
57
+
58
+ const CoreNodeRenderStateMap: Map<CoreNodeRenderState, string> = new Map();
59
+ CoreNodeRenderStateMap.set(CoreNodeRenderState.Init, 'init');
60
+ CoreNodeRenderStateMap.set(CoreNodeRenderState.OutOfBounds, 'outOfBounds');
61
+ CoreNodeRenderStateMap.set(CoreNodeRenderState.InBounds, 'inBounds');
62
+ CoreNodeRenderStateMap.set(CoreNodeRenderState.InViewport, 'inViewport');
63
+
64
+ export interface CoreNodeProps {
65
+ id: number;
66
+ // External facing properties whose defaults are determined by
67
+ // RendererMain's resolveNodeDefaults() method
68
+ x: number;
69
+ y: number;
70
+ width: number;
71
+ height: number;
72
+ alpha: number;
73
+ clipping: boolean;
74
+ color: number;
75
+ colorTop: number;
76
+ colorBottom: number;
77
+ colorLeft: number;
78
+ colorRight: number;
79
+ colorTl: number;
80
+ colorTr: number;
81
+ colorBl: number;
82
+ colorBr: number;
83
+ parent: CoreNode | null;
84
+ zIndex: number;
85
+ texture: Texture | null;
86
+ textureOptions: TextureOptions | null;
87
+ shader: CoreShader | null;
88
+ shaderProps: Record<string, unknown> | null;
89
+ zIndexLocked: number;
90
+ scaleX: number;
91
+ scaleY: number;
92
+ mount: number;
93
+ mountX: number;
94
+ mountY: number;
95
+ pivot: number;
96
+ pivotX: number;
97
+ pivotY: number;
98
+ rotation: number;
99
+ }
100
+
101
+ type ICoreNode = Omit<
102
+ CoreNodeProps,
103
+ 'texture' | 'textureOptions' | 'shader' | 'shaderProps'
104
+ >;
105
+
106
+ export enum UpdateType {
107
+ /**
108
+ * Child updates
109
+ */
110
+ Children = 1,
111
+
112
+ /**
113
+ * Scale/Rotate transform update
114
+ */
115
+ ScaleRotate = 2,
116
+
117
+ /**
118
+ * Translate transform update (x/y/width/height/pivot/mount)
119
+ */
120
+ Local = 4,
121
+
122
+ /**
123
+ * Global transform update
124
+ */
125
+ Global = 8,
126
+
127
+ /**
128
+ * Clipping rect update
129
+ */
130
+ Clipping = 16,
131
+
132
+ /**
133
+ * Calculated ZIndex update
134
+ */
135
+ CalculatedZIndex = 32,
136
+
137
+ /**
138
+ * Z-Index Sorted Children update
139
+ */
140
+ ZIndexSortedChildren = 64,
141
+
142
+ /**
143
+ * Premultiplied Colors
144
+ */
145
+ PremultipliedColors = 128,
146
+
147
+ /**
148
+ * World Alpha
149
+ *
150
+ * @remarks
151
+ * World Alpha = Parent World Alpha * Alpha
152
+ */
153
+ WorldAlpha = 256,
154
+
155
+ /**
156
+ * None
157
+ */
158
+ None = 0,
159
+
160
+ /**
161
+ * All
162
+ */
163
+ All = 511,
164
+ }
165
+
166
+ export class CoreNode extends EventEmitter implements ICoreNode {
167
+ readonly children: CoreNode[] = [];
168
+ protected props: Required<CoreNodeProps>;
169
+
170
+ public updateType = UpdateType.All;
171
+
172
+ public globalTransform?: Matrix3d;
173
+ public scaleRotateTransform?: Matrix3d;
174
+ public localTransform?: Matrix3d;
175
+ public renderCoords?: RenderCoords;
176
+ public renderBound?: Bound;
177
+ public strictBound?: Bound;
178
+ public preloadBound?: Bound;
179
+ public clippingRect: RectWithValid = {
180
+ x: 0,
181
+ y: 0,
182
+ width: 0,
183
+ height: 0,
184
+ valid: false,
185
+ };
186
+ public isRenderable = false;
187
+ public renderState: CoreNodeRenderState = CoreNodeRenderState.Init;
188
+
189
+ public worldAlpha = 1;
190
+ public premultipliedColorTl = 0;
191
+ public premultipliedColorTr = 0;
192
+ public premultipliedColorBl = 0;
193
+ public premultipliedColorBr = 0;
194
+ public calcZIndex = 0;
195
+
196
+ constructor(protected stage: Stage, props: CoreNodeProps) {
197
+ super();
198
+ this.props = {
199
+ ...props,
200
+ parent: null,
201
+ };
202
+ // Allow for parent to be processed appropriately
203
+ this.parent = props.parent;
204
+ this.updateScaleRotateTransform();
205
+ }
206
+
207
+ //#region Textures
208
+ loadTexture<Type extends keyof TextureMap>(
209
+ textureType: Type,
210
+ props: ExtractProps<TextureMap[Type]>,
211
+ options: TextureOptions | null = null,
212
+ ): void {
213
+ // First unload any existing texture
214
+ if (this.props.texture) {
215
+ this.unloadTexture();
216
+ }
217
+ const { txManager } = this.stage;
218
+ const texture = txManager.loadTexture(textureType, props, options);
219
+
220
+ this.props.texture = texture;
221
+ this.props.textureOptions = options;
222
+ this.updateIsRenderable();
223
+
224
+ // If texture is already loaded / failed, trigger loaded event manually
225
+ // so that users get a consistent event experience.
226
+ // We do this in a microtask to allow listeners to be attached in the same
227
+ // synchronous task after calling loadTexture()
228
+ queueMicrotask(() => {
229
+ if (texture.state === 'loaded') {
230
+ this.onTextureLoaded(texture, texture.dimensions!);
231
+ } else if (texture.state === 'failed') {
232
+ this.onTextureFailed(texture, texture.error!);
233
+ }
234
+ texture.on('loaded', this.onTextureLoaded);
235
+ texture.on('failed', this.onTextureFailed);
236
+ });
237
+ }
238
+
239
+ unloadTexture(): void {
240
+ if (this.props.texture) {
241
+ this.props.texture.off('loaded', this.onTextureLoaded);
242
+ this.props.texture.off('failed', this.onTextureFailed);
243
+ }
244
+ this.props.texture = null;
245
+ this.props.textureOptions = null;
246
+ this.updateIsRenderable();
247
+ }
248
+
249
+ private onTextureLoaded: TextureLoadedEventHandler = (target, dimensions) => {
250
+ // Texture was loaded. In case the RAF loop has already stopped, we request
251
+ // a render to ensure the texture is rendered.
252
+ this.stage.requestRender();
253
+ this.emit('loaded', {
254
+ type: 'texture',
255
+ dimensions,
256
+ } satisfies NodeTextureLoadedPayload);
257
+ };
258
+
259
+ private onTextureFailed: TextureFailedEventHandler = (target, error) => {
260
+ this.emit('failed', {
261
+ type: 'texture',
262
+ error,
263
+ } satisfies NodeTextureFailedPayload);
264
+ };
265
+ //#endregion Textures
266
+
267
+ loadShader<Type extends keyof ShaderMap>(
268
+ shaderType: Type,
269
+ props: ExtractProps<ShaderMap[Type]>,
270
+ ): void {
271
+ const shManager = this.stage.renderer.getShaderManager();
272
+ assertTruthy(shManager);
273
+ const { shader, props: p } = shManager.loadShader(shaderType, props);
274
+ this.props.shader = shader;
275
+ this.props.shaderProps = p;
276
+ this.updateIsRenderable();
277
+ }
278
+
279
+ /**
280
+ * Change types types is used to determine the scope of the changes being applied
281
+ *
282
+ * @remarks
283
+ * See {@link UpdateType} for more information on each type
284
+ *
285
+ * @param type
286
+ */
287
+ setUpdateType(type: UpdateType): void {
288
+ this.updateType |= type;
289
+
290
+ // If we're updating this node at all, we need to inform the parent
291
+ // (and all ancestors) that their children need updating as well
292
+ const parent = this.props.parent;
293
+ if (parent && !(parent.updateType & UpdateType.Children)) {
294
+ parent.setUpdateType(UpdateType.Children);
295
+ }
296
+ }
297
+
298
+ sortChildren() {
299
+ this.children.sort((a, b) => a.calcZIndex - b.calcZIndex);
300
+ }
301
+
302
+ updateScaleRotateTransform() {
303
+ this.scaleRotateTransform = Matrix3d.rotate(
304
+ this.props.rotation,
305
+ this.scaleRotateTransform,
306
+ ).scale(this.props.scaleX, this.props.scaleY);
307
+ }
308
+
309
+ updateLocalTransform() {
310
+ assertTruthy(this.scaleRotateTransform);
311
+ const pivotTranslateX = this.props.pivotX * this.props.width;
312
+ const pivotTranslateY = this.props.pivotY * this.props.height;
313
+ const mountTranslateX = this.props.mountX * this.props.width;
314
+ const mountTranslateY = this.props.mountY * this.props.height;
315
+
316
+ this.localTransform = Matrix3d.translate(
317
+ pivotTranslateX - mountTranslateX + this.props.x,
318
+ pivotTranslateY - mountTranslateY + this.props.y,
319
+ this.localTransform,
320
+ )
321
+ .multiply(this.scaleRotateTransform)
322
+ .translate(-pivotTranslateX, -pivotTranslateY);
323
+
324
+ this.setUpdateType(UpdateType.Global);
325
+ }
326
+
327
+ /**
328
+ * @todo: test for correct calculation flag
329
+ * @param delta
330
+ */
331
+ update(delta: number, parentClippingRect: RectWithValid): void {
332
+ if (this.updateType & UpdateType.ScaleRotate) {
333
+ this.updateScaleRotateTransform();
334
+ this.setUpdateType(UpdateType.Local);
335
+ }
336
+
337
+ if (this.updateType & UpdateType.Local) {
338
+ this.updateLocalTransform();
339
+ this.setUpdateType(UpdateType.Global);
340
+ }
341
+
342
+ const parent = this.props.parent;
343
+ let childUpdateType = UpdateType.None;
344
+ if (this.updateType & UpdateType.Global) {
345
+ assertTruthy(this.localTransform);
346
+ this.globalTransform = Matrix3d.copy(
347
+ parent?.globalTransform || this.localTransform,
348
+ this.globalTransform,
349
+ );
350
+
351
+ if (parent) {
352
+ this.globalTransform.multiply(this.localTransform);
353
+ }
354
+ this.calculateRenderCoords();
355
+ this.updateBoundingRect();
356
+ this.updateRenderState();
357
+ this.setUpdateType(UpdateType.Clipping | UpdateType.Children);
358
+ childUpdateType |= UpdateType.Global;
359
+ }
360
+
361
+ if (this.updateType & UpdateType.Clipping) {
362
+ this.calculateClippingRect(parentClippingRect);
363
+ this.setUpdateType(UpdateType.Children);
364
+ childUpdateType |= UpdateType.Clipping;
365
+ }
366
+
367
+ if (this.updateType & UpdateType.WorldAlpha) {
368
+ if (parent) {
369
+ this.worldAlpha = parent.worldAlpha * this.props.alpha;
370
+ } else {
371
+ this.worldAlpha = this.props.alpha;
372
+ }
373
+ this.setUpdateType(UpdateType.Children | UpdateType.PremultipliedColors);
374
+ childUpdateType |= UpdateType.WorldAlpha;
375
+ }
376
+
377
+ if (this.updateType & UpdateType.PremultipliedColors) {
378
+ this.premultipliedColorTl = mergeColorAlphaPremultiplied(
379
+ this.props.colorTl,
380
+ this.worldAlpha,
381
+ true,
382
+ );
383
+
384
+ // If all the colors are the same just sent them all to the same value
385
+ if (
386
+ this.props.colorTl === this.props.colorTr &&
387
+ this.props.colorBl === this.props.colorBr &&
388
+ this.props.colorTl === this.props.colorBl
389
+ ) {
390
+ this.premultipliedColorTr =
391
+ this.premultipliedColorBl =
392
+ this.premultipliedColorBr =
393
+ this.premultipliedColorTl;
394
+ } else {
395
+ this.premultipliedColorTr = mergeColorAlphaPremultiplied(
396
+ this.props.colorTr,
397
+ this.worldAlpha,
398
+ true,
399
+ );
400
+ this.premultipliedColorBl = mergeColorAlphaPremultiplied(
401
+ this.props.colorBl,
402
+ this.worldAlpha,
403
+ true,
404
+ );
405
+ this.premultipliedColorBr = mergeColorAlphaPremultiplied(
406
+ this.props.colorBr,
407
+ this.worldAlpha,
408
+ true,
409
+ );
410
+ }
411
+ this.updateIsRenderable();
412
+ this.setUpdateType(UpdateType.Children);
413
+ childUpdateType |= UpdateType.PremultipliedColors;
414
+ }
415
+
416
+ // No need to update zIndex if there is no parent
417
+ if (parent && this.updateType & UpdateType.CalculatedZIndex) {
418
+ this.calculateZIndex();
419
+ // Tell parent to re-sort children
420
+ parent.setUpdateType(UpdateType.ZIndexSortedChildren);
421
+ }
422
+
423
+ if (this.updateType & UpdateType.Children && this.children.length) {
424
+ this.children.forEach((child) => {
425
+ // Trigger the depenedent update types on the child
426
+ child.setUpdateType(childUpdateType);
427
+ // If child has no updates, skip
428
+ if (child.updateType === 0) {
429
+ return;
430
+ }
431
+ child.update(delta, this.clippingRect);
432
+ });
433
+ }
434
+
435
+ // Sorting children MUST happen after children have been updated so
436
+ // that they have the oppotunity to update their calculated zIndex.
437
+ if (this.updateType & UpdateType.ZIndexSortedChildren) {
438
+ // reorder z-index
439
+ this.sortChildren();
440
+ }
441
+
442
+ // reset update type
443
+ this.updateType = 0;
444
+ }
445
+
446
+ //check if CoreNode is renderable based on props
447
+ checkRenderProps(): boolean {
448
+ if (this.props.texture) {
449
+ return true;
450
+ }
451
+
452
+ if (!this.props.width || !this.props.height) {
453
+ return false;
454
+ }
455
+
456
+ if (this.props.shader) {
457
+ return true;
458
+ }
459
+
460
+ if (this.props.clipping) {
461
+ return true;
462
+ }
463
+
464
+ if (this.props.color !== 0) {
465
+ return true;
466
+ }
467
+
468
+ // Consider removing these checks and just using the color property check above.
469
+ // Maybe add a forceRender prop for nodes that should always render.
470
+ if (this.props.colorTop !== 0) {
471
+ return true;
472
+ }
473
+
474
+ if (this.props.colorBottom !== 0) {
475
+ return true;
476
+ }
477
+
478
+ if (this.props.colorLeft !== 0) {
479
+ return true;
480
+ }
481
+
482
+ if (this.props.colorRight !== 0) {
483
+ return true;
484
+ }
485
+
486
+ if (this.props.colorTl !== 0) {
487
+ return true;
488
+ }
489
+
490
+ if (this.props.colorTr !== 0) {
491
+ return true;
492
+ }
493
+
494
+ if (this.props.colorBl !== 0) {
495
+ return true;
496
+ }
497
+
498
+ if (this.props.colorBr !== 0) {
499
+ return true;
500
+ }
501
+ return false;
502
+ }
503
+
504
+ checkRenderBounds(): CoreNodeRenderState {
505
+ assertTruthy(this.clippingRect);
506
+ assertTruthy(this.renderBound);
507
+ const rectW = this.clippingRect.width || this.stage.root.width;
508
+ const rectH = this.clippingRect.height || this.stage.root.height;
509
+ this.strictBound = createBound(
510
+ this.clippingRect.x,
511
+ this.clippingRect.y,
512
+ rectW,
513
+ rectH,
514
+ this.strictBound,
515
+ );
516
+
517
+ const renderM = this.stage.boundsMargin;
518
+ this.preloadBound = createBound(
519
+ this.clippingRect.x - renderM[3],
520
+ this.clippingRect.y - renderM[0],
521
+ this.clippingRect.x + rectW + renderM[1],
522
+ this.clippingRect.y + rectH + renderM[2],
523
+ this.preloadBound,
524
+ );
525
+
526
+ if (boundInsideBound(this.renderBound, this.strictBound)) {
527
+ return CoreNodeRenderState.InViewport;
528
+ }
529
+
530
+ if (boundInsideBound(this.renderBound, this.preloadBound)) {
531
+ return CoreNodeRenderState.InBounds;
532
+ }
533
+ return CoreNodeRenderState.OutOfBounds;
534
+ }
535
+
536
+ updateRenderState() {
537
+ const renderState = this.checkRenderBounds();
538
+ if (renderState !== this.renderState) {
539
+ const previous = this.renderState;
540
+ this.renderState = renderState;
541
+ if (previous === CoreNodeRenderState.InViewport) {
542
+ this.emit('outOfViewPort', {
543
+ previous,
544
+ current: renderState,
545
+ });
546
+ }
547
+ const event = CoreNodeRenderStateMap.get(renderState);
548
+ assertTruthy(event);
549
+ this.emit(event, {
550
+ previous,
551
+ current: renderState,
552
+ });
553
+ }
554
+ this.updateIsRenderable();
555
+ }
556
+
557
+ setRenderState(state: CoreNodeRenderState) {
558
+ if (state !== this.renderState) {
559
+ this.renderState = state;
560
+ this.emit(CoreNodeRenderState[state]);
561
+ }
562
+ }
563
+
564
+ // This function checks if the current node is renderable based on certain properties.
565
+ // It returns true if any of the specified properties are truthy or if any color property is not 0, otherwise it returns false.
566
+ updateIsRenderable() {
567
+ if (!this.checkRenderProps()) {
568
+ return (this.isRenderable = false);
569
+ }
570
+ this.isRenderable = this.renderState > CoreNodeRenderState.OutOfBounds;
571
+ }
572
+
573
+ calculateRenderCoords() {
574
+ const { width, height, globalTransform: transform } = this;
575
+ assertTruthy(transform);
576
+ const { tx, ty, ta, tb, tc, td } = transform;
577
+ if (tb === 0 && tc === 0) {
578
+ const minX = tx;
579
+ const maxX = tx + width * ta;
580
+
581
+ const minY = ty;
582
+ const maxY = ty + height * td;
583
+ this.renderCoords = RenderCoords.translate(
584
+ //top-left
585
+ minX,
586
+ minY,
587
+ //top-right
588
+ maxX,
589
+ minY,
590
+ //bottom-right
591
+ maxX,
592
+ maxY,
593
+ //bottom-left
594
+ minX,
595
+ maxY,
596
+ this.renderCoords,
597
+ );
598
+ } else {
599
+ this.renderCoords = RenderCoords.translate(
600
+ //top-left
601
+ tx,
602
+ ty,
603
+ //top-right
604
+ tx + width * ta,
605
+ ty + width * tc,
606
+ //bottom-right
607
+ tx + width * ta + height * tb,
608
+ ty + width * tc + height * td,
609
+ //bottom-left
610
+ tx + height * tb,
611
+ ty + height * td,
612
+ this.renderCoords,
613
+ );
614
+ }
615
+ }
616
+
617
+ updateBoundingRect() {
618
+ const { renderCoords, globalTransform: transform } = this;
619
+ assertTruthy(transform);
620
+ assertTruthy(renderCoords);
621
+
622
+ const { tb, tc } = transform;
623
+ const { x1, y1, x3, y3 } = renderCoords;
624
+ if (tb === 0 || tc === 0) {
625
+ this.renderBound = createBound(x1, y1, x3, y3, this.renderBound);
626
+ } else {
627
+ const { x2, x4, y2, y4 } = renderCoords;
628
+ this.renderBound = createBound(
629
+ Math.min(x1, x2, x3, x4),
630
+ Math.min(y1, y2, y3, y4),
631
+ Math.max(x1, x2, x3, x4),
632
+ Math.max(y1, y2, y3, y4),
633
+ this.renderBound,
634
+ );
635
+ }
636
+ }
637
+
638
+ /**
639
+ * This function calculates the clipping rectangle for a node.
640
+ *
641
+ * The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions.
642
+ * If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
643
+ *
644
+ * Finally, the node's parentClippingRect and clippingRect properties are updated.
645
+ */
646
+ calculateClippingRect(parentClippingRect: RectWithValid) {
647
+ assertTruthy(this.globalTransform);
648
+ const { clippingRect, props, globalTransform: gt } = this;
649
+ const { clipping } = props;
650
+
651
+ const isRotated = gt.tb !== 0 || gt.tc !== 0;
652
+
653
+ if (clipping && !isRotated) {
654
+ clippingRect.x = gt.tx;
655
+ clippingRect.y = gt.ty;
656
+ clippingRect.width = this.width * gt.ta;
657
+ clippingRect.height = this.height * gt.td;
658
+ clippingRect.valid = true;
659
+ } else {
660
+ clippingRect.valid = false;
661
+ }
662
+
663
+ if (parentClippingRect.valid && clippingRect.valid) {
664
+ // Intersect parent clipping rect with node clipping rect
665
+ intersectRect(parentClippingRect, clippingRect, clippingRect);
666
+ } else if (parentClippingRect.valid) {
667
+ // Copy parent clipping rect
668
+ copyRect(parentClippingRect, clippingRect);
669
+ clippingRect.valid = true;
670
+ }
671
+ }
672
+
673
+ calculateZIndex(): void {
674
+ const props = this.props;
675
+ const z = props.zIndex || 0;
676
+ const p = props.parent?.zIndex || 0;
677
+
678
+ let zIndex = z;
679
+ if (props.parent?.zIndexLocked) {
680
+ zIndex = z < p ? z : p;
681
+ }
682
+ this.calcZIndex = zIndex;
683
+ }
684
+
685
+ /**
686
+ * Destroy the node and cleanup all resources
687
+ */
688
+ destroy(): void {
689
+ this.unloadTexture();
690
+
691
+ this.clippingRect.valid = false;
692
+
693
+ this.isRenderable = false;
694
+
695
+ delete this.renderCoords;
696
+ delete this.renderBound;
697
+ delete this.strictBound;
698
+ delete this.preloadBound;
699
+ delete this.globalTransform;
700
+ delete this.scaleRotateTransform;
701
+ delete this.localTransform;
702
+
703
+ this.props.texture = null;
704
+ this.props.shader = null;
705
+
706
+ this.removeAllListeners();
707
+ this.parent = null;
708
+ }
709
+
710
+ renderQuads(renderer: CoreRenderer): void {
711
+ const { width, height, texture, textureOptions, shader, shaderProps } =
712
+ this.props;
713
+ const {
714
+ premultipliedColorTl,
715
+ premultipliedColorTr,
716
+ premultipliedColorBl,
717
+ premultipliedColorBr,
718
+ } = this;
719
+
720
+ const { zIndex, worldAlpha, globalTransform: gt, clippingRect } = this;
721
+
722
+ assertTruthy(gt);
723
+
724
+ // add to list of renderables to be sorted before rendering
725
+ renderer.addQuad({
726
+ width,
727
+ height,
728
+ colorTl: premultipliedColorTl,
729
+ colorTr: premultipliedColorTr,
730
+ colorBl: premultipliedColorBl,
731
+ colorBr: premultipliedColorBr,
732
+ texture,
733
+ textureOptions,
734
+ zIndex,
735
+ shader,
736
+ shaderProps,
737
+ alpha: worldAlpha,
738
+ clippingRect,
739
+ tx: gt.tx,
740
+ ty: gt.ty,
741
+ ta: gt.ta,
742
+ tb: gt.tb,
743
+ tc: gt.tc,
744
+ td: gt.td,
745
+ });
746
+
747
+ // Calculate absolute X and Y based on all ancestors
748
+ // renderer.addQuad(absX, absY, w, h, color, texture, textureOptions, zIndex);
749
+ }
750
+
751
+ //#region Properties
752
+ get id(): number {
753
+ return this.props.id;
754
+ }
755
+
756
+ get x(): number {
757
+ return this.props.x;
758
+ }
759
+
760
+ set x(value: number) {
761
+ if (this.props.x !== value) {
762
+ this.props.x = value;
763
+ this.setUpdateType(UpdateType.Local);
764
+ }
765
+ }
766
+
767
+ get absX(): number {
768
+ return (
769
+ this.props.x +
770
+ (this.props.parent?.absX || this.props.parent?.globalTransform?.tx || 0)
771
+ );
772
+ }
773
+
774
+ get absY(): number {
775
+ return this.props.y + (this.props.parent?.absY ?? 0);
776
+ }
777
+
778
+ get y(): number {
779
+ return this.props.y;
780
+ }
781
+
782
+ set y(value: number) {
783
+ if (this.props.y !== value) {
784
+ this.props.y = value;
785
+ this.setUpdateType(UpdateType.Local);
786
+ }
787
+ }
788
+
789
+ get width(): number {
790
+ return this.props.width;
791
+ }
792
+
793
+ set width(value: number) {
794
+ if (this.props.width !== value) {
795
+ this.props.width = value;
796
+ this.setUpdateType(UpdateType.Local);
797
+ }
798
+ }
799
+
800
+ get height(): number {
801
+ return this.props.height;
802
+ }
803
+
804
+ set height(value: number) {
805
+ if (this.props.height !== value) {
806
+ this.props.height = value;
807
+ this.setUpdateType(UpdateType.Local);
808
+ }
809
+ }
810
+
811
+ get scale(): number {
812
+ // The CoreNode `scale` property is only used by Animations.
813
+ // Unlike INode, `null` should never be possibility for Animations.
814
+ return this.scaleX;
815
+ }
816
+
817
+ set scale(value: number) {
818
+ // The CoreNode `scale` property is only used by Animations.
819
+ // Unlike INode, `null` should never be possibility for Animations.
820
+ this.scaleX = value;
821
+ this.scaleY = value;
822
+ }
823
+
824
+ get scaleX(): number {
825
+ return this.props.scaleX;
826
+ }
827
+
828
+ set scaleX(value: number) {
829
+ if (this.props.scaleX !== value) {
830
+ this.props.scaleX = value;
831
+ this.setUpdateType(UpdateType.ScaleRotate);
832
+ }
833
+ }
834
+
835
+ get scaleY(): number {
836
+ return this.props.scaleY;
837
+ }
838
+
839
+ set scaleY(value: number) {
840
+ if (this.props.scaleY !== value) {
841
+ this.props.scaleY = value;
842
+ this.setUpdateType(UpdateType.ScaleRotate);
843
+ }
844
+ }
845
+
846
+ get mount(): number {
847
+ return this.props.mount;
848
+ }
849
+
850
+ set mount(value: number) {
851
+ if (this.props.mountX !== value || this.props.mountY !== value) {
852
+ this.props.mountX = value;
853
+ this.props.mountY = value;
854
+ this.props.mount = value;
855
+ this.setUpdateType(UpdateType.Local);
856
+ }
857
+ }
858
+
859
+ get mountX(): number {
860
+ return this.props.mountX;
861
+ }
862
+
863
+ set mountX(value: number) {
864
+ if (this.props.mountX !== value) {
865
+ this.props.mountX = value;
866
+ this.setUpdateType(UpdateType.Local);
867
+ }
868
+ }
869
+
870
+ get mountY(): number {
871
+ return this.props.mountY;
872
+ }
873
+
874
+ set mountY(value: number) {
875
+ if (this.props.mountY !== value) {
876
+ this.props.mountY = value;
877
+ this.setUpdateType(UpdateType.Local);
878
+ }
879
+ }
880
+
881
+ get pivot(): number {
882
+ return this.props.pivot;
883
+ }
884
+
885
+ set pivot(value: number) {
886
+ if (this.props.pivotX !== value || this.props.pivotY !== value) {
887
+ this.props.pivotX = value;
888
+ this.props.pivotY = value;
889
+ this.props.pivot = value;
890
+ this.setUpdateType(UpdateType.Local);
891
+ }
892
+ }
893
+
894
+ get pivotX(): number {
895
+ return this.props.pivotX;
896
+ }
897
+
898
+ set pivotX(value: number) {
899
+ if (this.props.pivotX !== value) {
900
+ this.props.pivotX = value;
901
+ this.setUpdateType(UpdateType.Local);
902
+ }
903
+ }
904
+
905
+ get pivotY(): number {
906
+ return this.props.pivotY;
907
+ }
908
+
909
+ set pivotY(value: number) {
910
+ if (this.props.pivotY !== value) {
911
+ this.props.pivotY = value;
912
+ this.setUpdateType(UpdateType.Local);
913
+ }
914
+ }
915
+
916
+ get rotation(): number {
917
+ return this.props.rotation;
918
+ }
919
+
920
+ set rotation(value: number) {
921
+ if (this.props.rotation !== value) {
922
+ this.props.rotation = value;
923
+ this.setUpdateType(UpdateType.ScaleRotate);
924
+ }
925
+ }
926
+
927
+ get alpha(): number {
928
+ return this.props.alpha;
929
+ }
930
+
931
+ set alpha(value: number) {
932
+ this.props.alpha = value;
933
+ this.setUpdateType(UpdateType.PremultipliedColors | UpdateType.WorldAlpha);
934
+ }
935
+
936
+ get clipping(): boolean {
937
+ return this.props.clipping;
938
+ }
939
+
940
+ set clipping(value: boolean) {
941
+ this.props.clipping = value;
942
+ this.setUpdateType(UpdateType.Clipping);
943
+ }
944
+
945
+ get color(): number {
946
+ return this.props.color;
947
+ }
948
+
949
+ set color(value: number) {
950
+ if (
951
+ this.props.colorTl !== value ||
952
+ this.props.colorTr !== value ||
953
+ this.props.colorBl !== value ||
954
+ this.props.colorBr !== value
955
+ ) {
956
+ this.colorTl = value;
957
+ this.colorTr = value;
958
+ this.colorBl = value;
959
+ this.colorBr = value;
960
+ }
961
+ this.props.color = value;
962
+
963
+ this.setUpdateType(UpdateType.PremultipliedColors);
964
+ }
965
+
966
+ get colorTop(): number {
967
+ return this.props.colorTop;
968
+ }
969
+
970
+ set colorTop(value: number) {
971
+ if (this.props.colorTl !== value || this.props.colorTr !== value) {
972
+ this.colorTl = value;
973
+ this.colorTr = value;
974
+ }
975
+ this.props.colorTop = value;
976
+ this.setUpdateType(UpdateType.PremultipliedColors);
977
+ }
978
+
979
+ get colorBottom(): number {
980
+ return this.props.colorBottom;
981
+ }
982
+
983
+ set colorBottom(value: number) {
984
+ if (this.props.colorBl !== value || this.props.colorBr !== value) {
985
+ this.colorBl = value;
986
+ this.colorBr = value;
987
+ }
988
+ this.props.colorBottom = value;
989
+ this.setUpdateType(UpdateType.PremultipliedColors);
990
+ }
991
+
992
+ get colorLeft(): number {
993
+ return this.props.colorLeft;
994
+ }
995
+
996
+ set colorLeft(value: number) {
997
+ if (this.props.colorTl !== value || this.props.colorBl !== value) {
998
+ this.colorTl = value;
999
+ this.colorBl = value;
1000
+ }
1001
+ this.props.colorLeft = value;
1002
+ this.setUpdateType(UpdateType.PremultipliedColors);
1003
+ }
1004
+
1005
+ get colorRight(): number {
1006
+ return this.props.colorRight;
1007
+ }
1008
+
1009
+ set colorRight(value: number) {
1010
+ if (this.props.colorTr !== value || this.props.colorBr !== value) {
1011
+ this.colorTr = value;
1012
+ this.colorBr = value;
1013
+ }
1014
+ this.props.colorRight = value;
1015
+ this.setUpdateType(UpdateType.PremultipliedColors);
1016
+ }
1017
+
1018
+ get colorTl(): number {
1019
+ return this.props.colorTl;
1020
+ }
1021
+
1022
+ set colorTl(value: number) {
1023
+ this.props.colorTl = value;
1024
+ this.setUpdateType(UpdateType.PremultipliedColors);
1025
+ }
1026
+
1027
+ get colorTr(): number {
1028
+ return this.props.colorTr;
1029
+ }
1030
+
1031
+ set colorTr(value: number) {
1032
+ this.props.colorTr = value;
1033
+ this.setUpdateType(UpdateType.PremultipliedColors);
1034
+ }
1035
+
1036
+ get colorBl(): number {
1037
+ return this.props.colorBl;
1038
+ }
1039
+
1040
+ set colorBl(value: number) {
1041
+ this.props.colorBl = value;
1042
+ this.setUpdateType(UpdateType.PremultipliedColors);
1043
+ }
1044
+
1045
+ get colorBr(): number {
1046
+ return this.props.colorBr;
1047
+ }
1048
+
1049
+ set colorBr(value: number) {
1050
+ this.props.colorBr = value;
1051
+ this.setUpdateType(UpdateType.PremultipliedColors);
1052
+ }
1053
+
1054
+ // we're only interested in parent zIndex to test
1055
+ // if we should use node zIndex is higher then parent zIndex
1056
+ get zIndexLocked(): number {
1057
+ return this.props.zIndexLocked || 0;
1058
+ }
1059
+
1060
+ set zIndexLocked(value: number) {
1061
+ this.props.zIndexLocked = value;
1062
+ this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
1063
+ this.children.forEach((child) => {
1064
+ child.setUpdateType(UpdateType.CalculatedZIndex);
1065
+ });
1066
+ }
1067
+
1068
+ get zIndex(): number {
1069
+ return this.props.zIndex;
1070
+ }
1071
+
1072
+ set zIndex(value: number) {
1073
+ this.props.zIndex = value;
1074
+ this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
1075
+ this.children.forEach((child) => {
1076
+ child.setUpdateType(UpdateType.CalculatedZIndex);
1077
+ });
1078
+ }
1079
+
1080
+ get parent(): CoreNode | null {
1081
+ return this.props.parent;
1082
+ }
1083
+
1084
+ set parent(newParent: CoreNode | null) {
1085
+ const oldParent = this.props.parent;
1086
+ if (oldParent === newParent) {
1087
+ return;
1088
+ }
1089
+ this.props.parent = newParent;
1090
+ if (oldParent) {
1091
+ const index = oldParent.children.indexOf(this);
1092
+ assertTruthy(
1093
+ index !== -1,
1094
+ "CoreNode.parent: Node not found in old parent's children!",
1095
+ );
1096
+ oldParent.children.splice(index, 1);
1097
+ oldParent.setUpdateType(
1098
+ UpdateType.Children | UpdateType.ZIndexSortedChildren,
1099
+ );
1100
+ }
1101
+ if (newParent) {
1102
+ newParent.children.push(this);
1103
+ // Since this node has a new parent, to be safe, have it do a full update.
1104
+ this.setUpdateType(UpdateType.All);
1105
+ // Tell parent that it's children need to be updated and sorted.
1106
+ newParent.setUpdateType(
1107
+ UpdateType.Children | UpdateType.ZIndexSortedChildren,
1108
+ );
1109
+ }
1110
+
1111
+ this.updateScaleRotateTransform();
1112
+ }
1113
+ //#endregion Properties
1114
+ }