@lightningjs/renderer 0.7.2 → 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +221 -221
- package/dist/src/common/CommonTypes.d.ts +7 -0
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +4 -0
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/animations/CoreAnimation.js +3 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -1
- package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
- package/dist/src/core/animations/CoreAnimationController.js +26 -0
- package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.js +21 -21
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/main-api/ICoreDriver.d.ts +2 -1
- package/dist/src/main-api/Inspector.d.ts +6 -0
- package/dist/src/main-api/Inspector.js +105 -19
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/RendererMain.d.ts +12 -0
- package/dist/src/main-api/RendererMain.js +19 -1
- package/dist/src/main-api/RendererMain.js.map +1 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/core-api.ts +102 -102
- package/exports/main-api.ts +60 -60
- package/exports/utils.ts +41 -41
- package/package.json +5 -3
- package/scripts/please-use-pnpm.js +13 -0
- package/src/common/CommonTypes.ts +113 -105
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +29 -29
- package/src/core/CoreExtension.ts +32 -32
- package/src/core/CoreNode.ts +926 -926
- package/src/core/CoreShaderManager.ts +243 -243
- package/src/core/CoreTextNode.ts +391 -391
- package/src/core/CoreTextureManager.ts +326 -326
- package/src/core/Stage.ts +354 -342
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +181 -177
- package/src/core/animations/CoreAnimationController.ts +148 -117
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +124 -124
- package/src/core/lib/Matrix3d.ts +290 -290
- package/src/core/lib/WebGlContextWrapper.ts +992 -992
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/utils.ts +241 -241
- package/src/core/platform.ts +46 -46
- package/src/core/renderers/CoreContextTexture.ts +30 -30
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +63 -63
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -231
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
- package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
- package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
- package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
- package/src/core/text-rendering/TrFontManager.ts +96 -96
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
- package/src/core/textures/ColorTexture.ts +86 -86
- package/src/core/textures/ImageTexture.ts +133 -133
- package/src/core/textures/NoiseTexture.ts +96 -96
- package/src/core/textures/SubTexture.ts +143 -143
- package/src/core/textures/Texture.ts +218 -218
- package/src/core/utils.ts +224 -224
- package/src/env.d.ts +7 -7
- package/src/main-api/ICoreDriver.ts +66 -61
- package/src/main-api/INode.ts +470 -470
- package/src/main-api/Inspector.ts +432 -0
- package/src/main-api/RendererMain.ts +649 -610
- package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
- package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
- package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
- package/src/render-drivers/main/MainCoreDriver.ts +148 -133
- package/src/render-drivers/main/MainOnlyNode.ts +453 -453
- package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
- package/src/render-drivers/threadx/NodeStruct.ts +300 -300
- package/src/render-drivers/threadx/SharedNode.ts +97 -97
- package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
- package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
- package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
- package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
- package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
- package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
- package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
- package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
- package/src/render-drivers/threadx/worker/renderer.ts +151 -151
- package/src/render-drivers/utils.ts +57 -57
- package/src/utils.ts +207 -207
- package/dist/src/core/lib/WebGlContext.d.ts +0 -414
- package/dist/src/core/lib/WebGlContext.js +0 -640
- package/dist/src/core/lib/WebGlContext.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
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@@ -90,56 +90,56 @@ export class SdfShader extends WebGlCoreShader {
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};
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}
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static shaderSources = {
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vertex: `
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoordinate;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
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v_texcoord = a_textureCoordinate;
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}
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vertex: `
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoordinate;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
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v_texcoord = a_textureCoordinate;
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}
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`,
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fragment: `
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precision highp float;
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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}
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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if (u_debug == 1) {
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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return;
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}
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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}
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fragment: `
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precision highp float;
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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if (u_debug == 1) {
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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return;
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}
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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// Build the final color.
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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}
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`,
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};
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}
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static methods = {
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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static onEffectMask = `
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vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
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float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
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return mix(shaderColor, maskColor, $fillMask(mask));
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static onEffectMask = `
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vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
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float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
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return mix(shaderColor, maskColor, $fillMask(mask));
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`;
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static onColorize = `
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return color;
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static onColorize = `
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return color;
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//# sourceMappingURL=BorderBottomEffect.js.map
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@@ -46,12 +46,12 @@ export class BorderEffect extends ShaderEffect {
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type: 'vec4',
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},
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};
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static onEffectMask = `
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float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
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return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
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static onEffectMask = `
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float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
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return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
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`;
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static onColorize = `
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return color;
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static onColorize = `
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return color;
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`;
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}
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//# sourceMappingURL=BorderEffect.js.map
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@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
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},
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};
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static methods = {
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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`,
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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`,
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};
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static onEffectMask = `
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vec2 pos = vec2(width * 0.5, 0.0);
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float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
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-
return mix(shaderColor, maskColor, $fillMask(mask));
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static onEffectMask = `
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+
vec2 pos = vec2(width * 0.5, 0.0);
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+
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
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return mix(shaderColor, maskColor, $fillMask(mask));
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`;
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static onColorize = `
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-
return color;
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static onColorize = `
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return color;
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`;
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}
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//# sourceMappingURL=BorderLeftEffect.js.map
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@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
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},
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};
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static methods = {
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fillMask: `
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-
float function(float dist) {
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-
return clamp(-dist, 0.0, 1.0);
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-
}
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+
fillMask: `
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+
float function(float dist) {
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+
return clamp(-dist, 0.0, 1.0);
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+
}
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`,
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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-
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
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-
}
|
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+
rectDist: `
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+
float function(vec2 p, vec2 size) {
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+
vec2 d = abs(p) - size;
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+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
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+
}
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`,
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};
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-
static onEffectMask = `
|
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63
|
-
vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
|
|
64
|
-
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
|
|
65
|
-
return mix(shaderColor, maskColor, $fillMask(mask));
|
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+
static onEffectMask = `
|
|
63
|
+
vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
|
|
64
|
+
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
|
|
65
|
+
return mix(shaderColor, maskColor, $fillMask(mask));
|
|
66
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|
`;
|
|
67
|
-
static onColorize = `
|
|
68
|
-
return color;
|
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67
|
+
static onColorize = `
|
|
68
|
+
return color;
|
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|
`;
|
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}
|
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//# sourceMappingURL=BorderRightEffect.js.map
|
|
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
|
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47
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|
},
|
|
48
48
|
};
|
|
49
49
|
static methods = {
|
|
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|
-
fillMask: `
|
|
51
|
-
float function(float dist) {
|
|
52
|
-
return clamp(-dist, 0.0, 1.0);
|
|
53
|
-
}
|
|
50
|
+
fillMask: `
|
|
51
|
+
float function(float dist) {
|
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52
|
+
return clamp(-dist, 0.0, 1.0);
|
|
53
|
+
}
|
|
54
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|
`,
|
|
55
|
-
rectDist: `
|
|
56
|
-
float function(vec2 p, vec2 size) {
|
|
57
|
-
vec2 d = abs(p) - size;
|
|
58
|
-
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
59
|
-
}
|
|
55
|
+
rectDist: `
|
|
56
|
+
float function(vec2 p, vec2 size) {
|
|
57
|
+
vec2 d = abs(p) - size;
|
|
58
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
59
|
+
}
|
|
60
60
|
`,
|
|
61
61
|
};
|
|
62
|
-
static onEffectMask = `
|
|
63
|
-
vec2 pos = vec2(0.0, width * 0.5);
|
|
64
|
-
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
|
|
65
|
-
return mix(shaderColor, maskColor, $fillMask(mask));
|
|
62
|
+
static onEffectMask = `
|
|
63
|
+
vec2 pos = vec2(0.0, width * 0.5);
|
|
64
|
+
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
|
|
65
|
+
return mix(shaderColor, maskColor, $fillMask(mask));
|
|
66
66
|
`;
|
|
67
|
-
static onColorize = `
|
|
68
|
-
return color;
|
|
67
|
+
static onColorize = `
|
|
68
|
+
return color;
|
|
69
69
|
`;
|
|
70
70
|
}
|
|
71
71
|
//# sourceMappingURL=BorderTopEffect.js.map
|
|
@@ -53,48 +53,48 @@ export class FadeOutEffect extends ShaderEffect {
|
|
|
53
53
|
fade: props.fade ?? 10,
|
|
54
54
|
};
|
|
55
55
|
}
|
|
56
|
-
static onColorize = `
|
|
57
|
-
vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
|
|
58
|
-
vec2 pos1;
|
|
59
|
-
vec2 pos2;
|
|
60
|
-
vec2 d;
|
|
61
|
-
float c;
|
|
62
|
-
vec4 result = maskColor;
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
if(fade[0] > 0.0) {
|
|
66
|
-
pos1 = vec2(point.x, point.y);
|
|
67
|
-
pos2 = vec2(point.x, point.y + fade[0]);
|
|
68
|
-
d = pos2 - pos1;
|
|
69
|
-
c = dot(pos1, d) / dot(d, d);
|
|
70
|
-
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
if(fade[1] > 0.0) {
|
|
74
|
-
pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
|
|
75
|
-
pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
|
|
76
|
-
d = pos1 - pos2;
|
|
77
|
-
c = dot(pos2, d) / dot(d, d);
|
|
78
|
-
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
if(fade[2] > 0.0) {
|
|
82
|
-
pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
|
|
83
|
-
pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
|
|
84
|
-
d = pos1 - pos2;
|
|
85
|
-
c = dot(pos2, d) / dot(d, d);
|
|
86
|
-
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
if(fade[3] > 0.0) {
|
|
90
|
-
pos1 = vec2(point.x, point.y);
|
|
91
|
-
pos2 = vec2(point.x + fade[3], point.y);
|
|
92
|
-
d = pos2 - pos1;
|
|
93
|
-
c = dot(pos1, d) / dot(d, d);
|
|
94
|
-
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
return result;
|
|
56
|
+
static onColorize = `
|
|
57
|
+
vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
|
|
58
|
+
vec2 pos1;
|
|
59
|
+
vec2 pos2;
|
|
60
|
+
vec2 d;
|
|
61
|
+
float c;
|
|
62
|
+
vec4 result = maskColor;
|
|
63
|
+
|
|
64
|
+
|
|
65
|
+
if(fade[0] > 0.0) {
|
|
66
|
+
pos1 = vec2(point.x, point.y);
|
|
67
|
+
pos2 = vec2(point.x, point.y + fade[0]);
|
|
68
|
+
d = pos2 - pos1;
|
|
69
|
+
c = dot(pos1, d) / dot(d, d);
|
|
70
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
if(fade[1] > 0.0) {
|
|
74
|
+
pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
|
|
75
|
+
pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
|
|
76
|
+
d = pos1 - pos2;
|
|
77
|
+
c = dot(pos2, d) / dot(d, d);
|
|
78
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
if(fade[2] > 0.0) {
|
|
82
|
+
pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
|
|
83
|
+
pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
|
|
84
|
+
d = pos1 - pos2;
|
|
85
|
+
c = dot(pos2, d) / dot(d, d);
|
|
86
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
if(fade[3] > 0.0) {
|
|
90
|
+
pos1 = vec2(point.x, point.y);
|
|
91
|
+
pos2 = vec2(point.x + fade[3], point.y);
|
|
92
|
+
d = pos2 - pos1;
|
|
93
|
+
c = dot(pos1, d) / dot(d, d);
|
|
94
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
return result;
|
|
98
98
|
`;
|
|
99
99
|
}
|
|
100
100
|
//# sourceMappingURL=FadeOutEffect.js.map
|
|
@@ -48,54 +48,54 @@ export class GlitchEffect extends ShaderEffect {
|
|
|
48
48
|
},
|
|
49
49
|
};
|
|
50
50
|
static methods = {
|
|
51
|
-
rand: `
|
|
52
|
-
float function(vec2 p, float time) {
|
|
53
|
-
float t = floor(time * 20.) / 10.;
|
|
54
|
-
return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
|
|
55
|
-
}
|
|
51
|
+
rand: `
|
|
52
|
+
float function(vec2 p, float time) {
|
|
53
|
+
float t = floor(time * 20.) / 10.;
|
|
54
|
+
return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
|
|
55
|
+
}
|
|
56
56
|
`,
|
|
57
|
-
noise: `
|
|
58
|
-
float function(vec2 uv, float blockiness, float time) {
|
|
59
|
-
vec2 lv = fract(uv);
|
|
60
|
-
vec2 id = floor(uv);
|
|
61
|
-
|
|
62
|
-
float n1 = rand(id, time);
|
|
63
|
-
float n2 = rand(id+vec2(1,0), time);
|
|
64
|
-
float n3 = rand(id+vec2(0,1), time);
|
|
65
|
-
float n4 = rand(id+vec2(1,1), time);
|
|
66
|
-
vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
|
|
67
|
-
return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
|
|
68
|
-
}
|
|
57
|
+
noise: `
|
|
58
|
+
float function(vec2 uv, float blockiness, float time) {
|
|
59
|
+
vec2 lv = fract(uv);
|
|
60
|
+
vec2 id = floor(uv);
|
|
61
|
+
|
|
62
|
+
float n1 = rand(id, time);
|
|
63
|
+
float n2 = rand(id+vec2(1,0), time);
|
|
64
|
+
float n3 = rand(id+vec2(0,1), time);
|
|
65
|
+
float n4 = rand(id+vec2(1,1), time);
|
|
66
|
+
vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
|
|
67
|
+
return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
|
|
68
|
+
}
|
|
69
69
|
`,
|
|
70
|
-
fbm: `
|
|
71
|
-
float function(vec2 uv, int count, float blockiness, float complexity, float time) {
|
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72
|
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float val = 0.0;
|
|
73
|
-
float amp = 0.5;
|
|
74
|
-
const int MAX_ITERATIONS = 10;
|
|
75
|
-
|
|
76
|
-
for(int i = 0; i < MAX_ITERATIONS; i++) {
|
|
77
|
-
if(i >= count) {break;}
|
|
78
|
-
val += amp * noise(uv, blockiness, time);
|
|
79
|
-
amp *= 0.5;
|
|
80
|
-
uv *= complexity;
|
|
81
|
-
}
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|
82
|
-
return val;
|
|
83
|
-
}
|
|
70
|
+
fbm: `
|
|
71
|
+
float function(vec2 uv, int count, float blockiness, float complexity, float time) {
|
|
72
|
+
float val = 0.0;
|
|
73
|
+
float amp = 0.5;
|
|
74
|
+
const int MAX_ITERATIONS = 10;
|
|
75
|
+
|
|
76
|
+
for(int i = 0; i < MAX_ITERATIONS; i++) {
|
|
77
|
+
if(i >= count) {break;}
|
|
78
|
+
val += amp * noise(uv, blockiness, time);
|
|
79
|
+
amp *= 0.5;
|
|
80
|
+
uv *= complexity;
|
|
81
|
+
}
|
|
82
|
+
return val;
|
|
83
|
+
}
|
|
84
84
|
`,
|
|
85
85
|
};
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|
86
|
-
static onColorize = `
|
|
87
|
-
vec2 uv = v_textureCoordinate.xy;
|
|
88
|
-
float aspect = u_dimensions.x / u_dimensions.y;
|
|
89
|
-
vec2 a = vec2(uv.x * aspect , uv.y);
|
|
90
|
-
vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
|
|
91
|
-
|
|
92
|
-
float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
|
|
93
|
-
float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
|
|
94
|
-
float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
|
|
95
|
-
float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
|
|
96
|
-
|
|
97
|
-
vec3 f = vec3(colR, colG, colB);
|
|
98
|
-
return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
|
|
86
|
+
static onColorize = `
|
|
87
|
+
vec2 uv = v_textureCoordinate.xy;
|
|
88
|
+
float aspect = u_dimensions.x / u_dimensions.y;
|
|
89
|
+
vec2 a = vec2(uv.x * aspect , uv.y);
|
|
90
|
+
vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
|
|
91
|
+
|
|
92
|
+
float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
|
|
93
|
+
float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
|
|
94
|
+
float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
|
|
95
|
+
float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
|
|
96
|
+
|
|
97
|
+
vec3 f = vec3(colR, colG, colB);
|
|
98
|
+
return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
|
|
99
99
|
`;
|
|
100
100
|
}
|
|
101
101
|
//# sourceMappingURL=GlitchEffect.js.map
|
|
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
|
|
|
37
37
|
type: 'float',
|
|
38
38
|
},
|
|
39
39
|
};
|
|
40
|
-
static onColorize = `
|
|
41
|
-
float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
|
|
42
|
-
return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
|
|
40
|
+
static onColorize = `
|
|
41
|
+
float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
|
|
42
|
+
return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
|
|
43
43
|
`;
|
|
44
44
|
}
|
|
45
45
|
//# sourceMappingURL=GrayscaleEffect.js.map
|
|
@@ -87,24 +87,24 @@ export class LinearGradientEffect extends ShaderEffect {
|
|
|
87
87
|
},
|
|
88
88
|
};
|
|
89
89
|
static methods = {
|
|
90
|
-
fromLinear: `
|
|
91
|
-
vec4 function(vec4 linearRGB) {
|
|
92
|
-
vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
|
|
93
|
-
vec4 lower = linearRGB * vec4(12.92);
|
|
94
|
-
return mix(higher, lower, 1.0);
|
|
95
|
-
}
|
|
90
|
+
fromLinear: `
|
|
91
|
+
vec4 function(vec4 linearRGB) {
|
|
92
|
+
vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
|
|
93
|
+
vec4 lower = linearRGB * vec4(12.92);
|
|
94
|
+
return mix(higher, lower, 1.0);
|
|
95
|
+
}
|
|
96
96
|
`,
|
|
97
|
-
toLinear: `
|
|
98
|
-
vec4 function(vec4 sRGB) {
|
|
99
|
-
vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
|
|
100
|
-
vec4 lower = sRGB/vec4(12.92);
|
|
101
|
-
return mix(higher, lower, 1.0);
|
|
102
|
-
}
|
|
97
|
+
toLinear: `
|
|
98
|
+
vec4 function(vec4 sRGB) {
|
|
99
|
+
vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
|
|
100
|
+
vec4 lower = sRGB/vec4(12.92);
|
|
101
|
+
return mix(higher, lower, 1.0);
|
|
102
|
+
}
|
|
103
103
|
`,
|
|
104
|
-
calcPoint: `
|
|
105
|
-
vec2 function(float d, float angle) {
|
|
106
|
-
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
107
|
-
}
|
|
104
|
+
calcPoint: `
|
|
105
|
+
vec2 function(float d, float angle) {
|
|
106
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
107
|
+
}
|
|
108
108
|
`,
|
|
109
109
|
};
|
|
110
110
|
static ColorLoop = (amount) => {
|
|
@@ -116,21 +116,21 @@ export class LinearGradientEffect extends ShaderEffect {
|
|
|
116
116
|
};
|
|
117
117
|
static onColorize = (props) => {
|
|
118
118
|
const colors = props.colors.length || 1;
|
|
119
|
-
return `
|
|
120
|
-
float a = angle - (PI / 180.0 * 90.0);
|
|
121
|
-
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
122
|
-
vec2 f = $calcPoint(lineDist * 0.5, a);
|
|
123
|
-
vec2 t = $calcPoint(lineDist * 0.5, a + PI);
|
|
124
|
-
vec2 gradVec = t - f;
|
|
125
|
-
float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
126
|
-
|
|
127
|
-
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
128
|
-
vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
|
|
129
|
-
for(int i = 1; i < ${colors}-1; i++) {
|
|
130
|
-
stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
|
|
131
|
-
colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
|
|
132
|
-
}
|
|
133
|
-
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
119
|
+
return `
|
|
120
|
+
float a = angle - (PI / 180.0 * 90.0);
|
|
121
|
+
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
122
|
+
vec2 f = $calcPoint(lineDist * 0.5, a);
|
|
123
|
+
vec2 t = $calcPoint(lineDist * 0.5, a + PI);
|
|
124
|
+
vec2 gradVec = t - f;
|
|
125
|
+
float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
126
|
+
|
|
127
|
+
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
128
|
+
vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
|
|
129
|
+
for(int i = 1; i < ${colors}-1; i++) {
|
|
130
|
+
stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
|
|
131
|
+
colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
|
|
132
|
+
}
|
|
133
|
+
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
134
134
|
`;
|
|
135
135
|
};
|
|
136
136
|
}
|
|
@@ -97,19 +97,19 @@ export class RadialGradientEffect extends ShaderEffect {
|
|
|
97
97
|
};
|
|
98
98
|
static onColorize = (props) => {
|
|
99
99
|
const colors = props.colors.length || 1;
|
|
100
|
-
return `
|
|
101
|
-
vec2 point = v_textureCoordinate.xy * u_dimensions;
|
|
102
|
-
vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
|
|
103
|
-
|
|
104
|
-
float dist = length((point - projection) / vec2(width, height));
|
|
105
|
-
|
|
106
|
-
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
107
|
-
vec4 colorOut = mix(colors[0], colors[1], stopCalc);
|
|
108
|
-
for(int i = 1; i < ${colors}-1; i++) {
|
|
109
|
-
stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
|
|
110
|
-
colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
|
|
111
|
-
}
|
|
112
|
-
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
100
|
+
return `
|
|
101
|
+
vec2 point = v_textureCoordinate.xy * u_dimensions;
|
|
102
|
+
vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
|
|
103
|
+
|
|
104
|
+
float dist = length((point - projection) / vec2(width, height));
|
|
105
|
+
|
|
106
|
+
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
107
|
+
vec4 colorOut = mix(colors[0], colors[1], stopCalc);
|
|
108
|
+
for(int i = 1; i < ${colors}-1; i++) {
|
|
109
|
+
stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
|
|
110
|
+
colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
|
|
111
|
+
}
|
|
112
|
+
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
113
113
|
`;
|
|
114
114
|
};
|
|
115
115
|
}
|