@lightningjs/renderer 0.7.2 → 0.7.3

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Files changed (188) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.js +21 -21
  15. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  16. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  17. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  18. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  19. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  25. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  26. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  27. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  28. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  31. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  32. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  33. package/dist/src/main-api/Inspector.d.ts +6 -0
  34. package/dist/src/main-api/Inspector.js +105 -19
  35. package/dist/src/main-api/Inspector.js.map +1 -1
  36. package/dist/src/main-api/RendererMain.d.ts +12 -0
  37. package/dist/src/main-api/RendererMain.js +19 -1
  38. package/dist/src/main-api/RendererMain.js.map +1 -1
  39. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  40. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  41. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  42. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  43. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  44. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  45. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  46. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  47. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  48. package/exports/core-api.ts +102 -102
  49. package/exports/main-api.ts +60 -60
  50. package/exports/utils.ts +41 -41
  51. package/package.json +5 -3
  52. package/scripts/please-use-pnpm.js +13 -0
  53. package/src/common/CommonTypes.ts +113 -105
  54. package/src/common/EventEmitter.ts +77 -77
  55. package/src/common/IAnimationController.ts +29 -29
  56. package/src/core/CoreExtension.ts +32 -32
  57. package/src/core/CoreNode.ts +926 -926
  58. package/src/core/CoreShaderManager.ts +243 -243
  59. package/src/core/CoreTextNode.ts +391 -391
  60. package/src/core/CoreTextureManager.ts +326 -326
  61. package/src/core/Stage.ts +354 -342
  62. package/src/core/animations/AnimationManager.ts +38 -38
  63. package/src/core/animations/CoreAnimation.ts +181 -177
  64. package/src/core/animations/CoreAnimationController.ts +148 -117
  65. package/src/core/lib/ContextSpy.ts +41 -41
  66. package/src/core/lib/ImageWorker.ts +124 -124
  67. package/src/core/lib/Matrix3d.ts +290 -290
  68. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  69. package/src/core/lib/textureCompression.ts +152 -152
  70. package/src/core/lib/utils.ts +241 -241
  71. package/src/core/platform.ts +46 -46
  72. package/src/core/renderers/CoreContextTexture.ts +30 -30
  73. package/src/core/renderers/CoreRenderOp.ts +22 -22
  74. package/src/core/renderers/CoreRenderer.ts +63 -63
  75. package/src/core/renderers/CoreShader.ts +41 -41
  76. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  77. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -231
  78. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  79. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  80. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  81. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  82. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  83. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  84. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  85. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  86. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  87. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  88. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  89. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  90. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  92. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  95. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  96. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  97. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  98. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  104. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  105. package/src/core/text-rendering/TrFontManager.ts +96 -96
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  110. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  111. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  129. package/src/core/textures/ColorTexture.ts +86 -86
  130. package/src/core/textures/ImageTexture.ts +133 -133
  131. package/src/core/textures/NoiseTexture.ts +96 -96
  132. package/src/core/textures/SubTexture.ts +143 -143
  133. package/src/core/textures/Texture.ts +218 -218
  134. package/src/core/utils.ts +224 -224
  135. package/src/env.d.ts +7 -7
  136. package/src/main-api/ICoreDriver.ts +66 -61
  137. package/src/main-api/INode.ts +470 -470
  138. package/src/main-api/Inspector.ts +432 -0
  139. package/src/main-api/RendererMain.ts +649 -610
  140. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  141. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  142. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  143. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  144. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  145. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  146. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  147. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  148. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  149. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  150. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  151. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  152. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  153. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  154. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  155. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  156. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  157. package/src/render-drivers/utils.ts +57 -57
  158. package/src/utils.ts +207 -207
  159. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  160. package/dist/src/core/lib/WebGlContext.js +0 -640
  161. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  162. package/dist/src/core/scene/Scene.d.ts +0 -59
  163. package/dist/src/core/scene/Scene.js +0 -106
  164. package/dist/src/core/scene/Scene.js.map +0 -1
  165. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  166. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  167. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  168. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  169. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  170. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  171. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -90,56 +90,56 @@ export class SdfShader extends WebGlCoreShader {
90
90
  };
91
91
  }
92
92
  static shaderSources = {
93
- vertex: `
94
- // an attribute is an input (in) to a vertex shader.
95
- // It will receive data from a buffer
96
- attribute vec2 a_position;
97
- attribute vec2 a_textureCoordinate;
98
-
99
- uniform vec2 u_resolution;
100
- uniform mat3 u_transform;
101
- uniform float u_scrollY;
102
- uniform float u_pixelRatio;
103
- uniform float u_size;
104
-
105
- varying vec2 v_texcoord;
106
-
107
- void main() {
108
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
- v_texcoord = a_textureCoordinate;
112
- }
93
+ vertex: `
94
+ // an attribute is an input (in) to a vertex shader.
95
+ // It will receive data from a buffer
96
+ attribute vec2 a_position;
97
+ attribute vec2 a_textureCoordinate;
98
+
99
+ uniform vec2 u_resolution;
100
+ uniform mat3 u_transform;
101
+ uniform float u_scrollY;
102
+ uniform float u_pixelRatio;
103
+ uniform float u_size;
104
+
105
+ varying vec2 v_texcoord;
106
+
107
+ void main() {
108
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
+ v_texcoord = a_textureCoordinate;
112
+ }
113
113
  `,
114
- fragment: `
115
- precision highp float;
116
-
117
- uniform vec4 u_color;
118
- uniform sampler2D u_texture;
119
- uniform float u_distanceRange;
120
- uniform float u_pixelRatio;
121
- uniform int u_debug;
122
-
123
- varying vec2 v_texcoord;
124
-
125
- float median(float r, float g, float b) {
126
- return max(min(r, g), min(max(r, g), b));
127
- }
128
-
129
- void main() {
130
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
- if (u_debug == 1) {
132
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
- return;
134
- }
135
- float scaledDistRange = u_distanceRange * u_pixelRatio;
136
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
-
139
- // Build the final color.
140
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
- }
114
+ fragment: `
115
+ precision highp float;
116
+
117
+ uniform vec4 u_color;
118
+ uniform sampler2D u_texture;
119
+ uniform float u_distanceRange;
120
+ uniform float u_pixelRatio;
121
+ uniform int u_debug;
122
+
123
+ varying vec2 v_texcoord;
124
+
125
+ float median(float r, float g, float b) {
126
+ return max(min(r, g), min(max(r, g), b));
127
+ }
128
+
129
+ void main() {
130
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
+ if (u_debug == 1) {
132
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
+ return;
134
+ }
135
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
136
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
+
139
+ // Build the final color.
140
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
+ }
143
143
  `,
144
144
  };
145
145
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,12 +46,12 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
52
52
  `;
53
- static onColorize = `
54
- return color;
53
+ static onColorize = `
54
+ return color;
55
55
  `;
56
56
  }
57
57
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -53,48 +53,48 @@ export class FadeOutEffect extends ShaderEffect {
53
53
  fade: props.fade ?? 10,
54
54
  };
55
55
  }
56
- static onColorize = `
57
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
58
- vec2 pos1;
59
- vec2 pos2;
60
- vec2 d;
61
- float c;
62
- vec4 result = maskColor;
63
-
64
-
65
- if(fade[0] > 0.0) {
66
- pos1 = vec2(point.x, point.y);
67
- pos2 = vec2(point.x, point.y + fade[0]);
68
- d = pos2 - pos1;
69
- c = dot(pos1, d) / dot(d, d);
70
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
71
- }
72
-
73
- if(fade[1] > 0.0) {
74
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
75
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
76
- d = pos1 - pos2;
77
- c = dot(pos2, d) / dot(d, d);
78
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
79
- }
80
-
81
- if(fade[2] > 0.0) {
82
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
83
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
84
- d = pos1 - pos2;
85
- c = dot(pos2, d) / dot(d, d);
86
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
87
- }
88
-
89
- if(fade[3] > 0.0) {
90
- pos1 = vec2(point.x, point.y);
91
- pos2 = vec2(point.x + fade[3], point.y);
92
- d = pos2 - pos1;
93
- c = dot(pos1, d) / dot(d, d);
94
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
95
- }
96
-
97
- return result;
56
+ static onColorize = `
57
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
58
+ vec2 pos1;
59
+ vec2 pos2;
60
+ vec2 d;
61
+ float c;
62
+ vec4 result = maskColor;
63
+
64
+
65
+ if(fade[0] > 0.0) {
66
+ pos1 = vec2(point.x, point.y);
67
+ pos2 = vec2(point.x, point.y + fade[0]);
68
+ d = pos2 - pos1;
69
+ c = dot(pos1, d) / dot(d, d);
70
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
71
+ }
72
+
73
+ if(fade[1] > 0.0) {
74
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
75
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
76
+ d = pos1 - pos2;
77
+ c = dot(pos2, d) / dot(d, d);
78
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
79
+ }
80
+
81
+ if(fade[2] > 0.0) {
82
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
83
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
84
+ d = pos1 - pos2;
85
+ c = dot(pos2, d) / dot(d, d);
86
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
87
+ }
88
+
89
+ if(fade[3] > 0.0) {
90
+ pos1 = vec2(point.x, point.y);
91
+ pos2 = vec2(point.x + fade[3], point.y);
92
+ d = pos2 - pos1;
93
+ c = dot(pos1, d) / dot(d, d);
94
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
95
+ }
96
+
97
+ return result;
98
98
  `;
99
99
  }
100
100
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -48,54 +48,54 @@ export class GlitchEffect extends ShaderEffect {
48
48
  },
49
49
  };
50
50
  static methods = {
51
- rand: `
52
- float function(vec2 p, float time) {
53
- float t = floor(time * 20.) / 10.;
54
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
55
- }
51
+ rand: `
52
+ float function(vec2 p, float time) {
53
+ float t = floor(time * 20.) / 10.;
54
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
55
+ }
56
56
  `,
57
- noise: `
58
- float function(vec2 uv, float blockiness, float time) {
59
- vec2 lv = fract(uv);
60
- vec2 id = floor(uv);
61
-
62
- float n1 = rand(id, time);
63
- float n2 = rand(id+vec2(1,0), time);
64
- float n3 = rand(id+vec2(0,1), time);
65
- float n4 = rand(id+vec2(1,1), time);
66
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
67
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
68
- }
57
+ noise: `
58
+ float function(vec2 uv, float blockiness, float time) {
59
+ vec2 lv = fract(uv);
60
+ vec2 id = floor(uv);
61
+
62
+ float n1 = rand(id, time);
63
+ float n2 = rand(id+vec2(1,0), time);
64
+ float n3 = rand(id+vec2(0,1), time);
65
+ float n4 = rand(id+vec2(1,1), time);
66
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
67
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
68
+ }
69
69
  `,
70
- fbm: `
71
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
72
- float val = 0.0;
73
- float amp = 0.5;
74
- const int MAX_ITERATIONS = 10;
75
-
76
- for(int i = 0; i < MAX_ITERATIONS; i++) {
77
- if(i >= count) {break;}
78
- val += amp * noise(uv, blockiness, time);
79
- amp *= 0.5;
80
- uv *= complexity;
81
- }
82
- return val;
83
- }
70
+ fbm: `
71
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
72
+ float val = 0.0;
73
+ float amp = 0.5;
74
+ const int MAX_ITERATIONS = 10;
75
+
76
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
77
+ if(i >= count) {break;}
78
+ val += amp * noise(uv, blockiness, time);
79
+ amp *= 0.5;
80
+ uv *= complexity;
81
+ }
82
+ return val;
83
+ }
84
84
  `,
85
85
  };
86
- static onColorize = `
87
- vec2 uv = v_textureCoordinate.xy;
88
- float aspect = u_dimensions.x / u_dimensions.y;
89
- vec2 a = vec2(uv.x * aspect , uv.y);
90
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
91
-
92
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
93
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
94
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
95
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
96
-
97
- vec3 f = vec3(colR, colG, colB);
98
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
86
+ static onColorize = `
87
+ vec2 uv = v_textureCoordinate.xy;
88
+ float aspect = u_dimensions.x / u_dimensions.y;
89
+ vec2 a = vec2(uv.x * aspect , uv.y);
90
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
91
+
92
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
93
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
94
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
95
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
96
+
97
+ vec3 f = vec3(colR, colG, colB);
98
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
99
99
  `;
100
100
  }
101
101
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map
@@ -87,24 +87,24 @@ export class LinearGradientEffect extends ShaderEffect {
87
87
  },
88
88
  };
89
89
  static methods = {
90
- fromLinear: `
91
- vec4 function(vec4 linearRGB) {
92
- vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
93
- vec4 lower = linearRGB * vec4(12.92);
94
- return mix(higher, lower, 1.0);
95
- }
90
+ fromLinear: `
91
+ vec4 function(vec4 linearRGB) {
92
+ vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
93
+ vec4 lower = linearRGB * vec4(12.92);
94
+ return mix(higher, lower, 1.0);
95
+ }
96
96
  `,
97
- toLinear: `
98
- vec4 function(vec4 sRGB) {
99
- vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
100
- vec4 lower = sRGB/vec4(12.92);
101
- return mix(higher, lower, 1.0);
102
- }
97
+ toLinear: `
98
+ vec4 function(vec4 sRGB) {
99
+ vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
100
+ vec4 lower = sRGB/vec4(12.92);
101
+ return mix(higher, lower, 1.0);
102
+ }
103
103
  `,
104
- calcPoint: `
105
- vec2 function(float d, float angle) {
106
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
107
- }
104
+ calcPoint: `
105
+ vec2 function(float d, float angle) {
106
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
107
+ }
108
108
  `,
109
109
  };
110
110
  static ColorLoop = (amount) => {
@@ -116,21 +116,21 @@ export class LinearGradientEffect extends ShaderEffect {
116
116
  };
117
117
  static onColorize = (props) => {
118
118
  const colors = props.colors.length || 1;
119
- return `
120
- float a = angle - (PI / 180.0 * 90.0);
121
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
122
- vec2 f = $calcPoint(lineDist * 0.5, a);
123
- vec2 t = $calcPoint(lineDist * 0.5, a + PI);
124
- vec2 gradVec = t - f;
125
- float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
126
-
127
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
128
- vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
129
- for(int i = 1; i < ${colors}-1; i++) {
130
- stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
131
- colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
132
- }
133
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
119
+ return `
120
+ float a = angle - (PI / 180.0 * 90.0);
121
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
122
+ vec2 f = $calcPoint(lineDist * 0.5, a);
123
+ vec2 t = $calcPoint(lineDist * 0.5, a + PI);
124
+ vec2 gradVec = t - f;
125
+ float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
126
+
127
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
128
+ vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
129
+ for(int i = 1; i < ${colors}-1; i++) {
130
+ stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
131
+ colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
132
+ }
133
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
134
134
  `;
135
135
  };
136
136
  }
@@ -97,19 +97,19 @@ export class RadialGradientEffect extends ShaderEffect {
97
97
  };
98
98
  static onColorize = (props) => {
99
99
  const colors = props.colors.length || 1;
100
- return `
101
- vec2 point = v_textureCoordinate.xy * u_dimensions;
102
- vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
103
-
104
- float dist = length((point - projection) / vec2(width, height));
105
-
106
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
107
- vec4 colorOut = mix(colors[0], colors[1], stopCalc);
108
- for(int i = 1; i < ${colors}-1; i++) {
109
- stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
110
- colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
111
- }
112
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
100
+ return `
101
+ vec2 point = v_textureCoordinate.xy * u_dimensions;
102
+ vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
103
+
104
+ float dist = length((point - projection) / vec2(width, height));
105
+
106
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
107
+ vec4 colorOut = mix(colors[0], colors[1], stopCalc);
108
+ for(int i = 1; i < ${colors}-1; i++) {
109
+ stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
110
+ colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
111
+ }
112
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
113
113
  `;
114
114
  };
115
115
  }