@lightningjs/renderer 0.7.2 → 0.7.3

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Files changed (188) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.js +21 -21
  15. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  16. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  17. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  18. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  19. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  25. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  26. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  27. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  28. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  31. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  32. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  33. package/dist/src/main-api/Inspector.d.ts +6 -0
  34. package/dist/src/main-api/Inspector.js +105 -19
  35. package/dist/src/main-api/Inspector.js.map +1 -1
  36. package/dist/src/main-api/RendererMain.d.ts +12 -0
  37. package/dist/src/main-api/RendererMain.js +19 -1
  38. package/dist/src/main-api/RendererMain.js.map +1 -1
  39. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  40. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  41. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  42. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  43. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  44. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  45. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  46. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  47. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  48. package/exports/core-api.ts +102 -102
  49. package/exports/main-api.ts +60 -60
  50. package/exports/utils.ts +41 -41
  51. package/package.json +5 -3
  52. package/scripts/please-use-pnpm.js +13 -0
  53. package/src/common/CommonTypes.ts +113 -105
  54. package/src/common/EventEmitter.ts +77 -77
  55. package/src/common/IAnimationController.ts +29 -29
  56. package/src/core/CoreExtension.ts +32 -32
  57. package/src/core/CoreNode.ts +926 -926
  58. package/src/core/CoreShaderManager.ts +243 -243
  59. package/src/core/CoreTextNode.ts +391 -391
  60. package/src/core/CoreTextureManager.ts +326 -326
  61. package/src/core/Stage.ts +354 -342
  62. package/src/core/animations/AnimationManager.ts +38 -38
  63. package/src/core/animations/CoreAnimation.ts +181 -177
  64. package/src/core/animations/CoreAnimationController.ts +148 -117
  65. package/src/core/lib/ContextSpy.ts +41 -41
  66. package/src/core/lib/ImageWorker.ts +124 -124
  67. package/src/core/lib/Matrix3d.ts +290 -290
  68. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  69. package/src/core/lib/textureCompression.ts +152 -152
  70. package/src/core/lib/utils.ts +241 -241
  71. package/src/core/platform.ts +46 -46
  72. package/src/core/renderers/CoreContextTexture.ts +30 -30
  73. package/src/core/renderers/CoreRenderOp.ts +22 -22
  74. package/src/core/renderers/CoreRenderer.ts +63 -63
  75. package/src/core/renderers/CoreShader.ts +41 -41
  76. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  77. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -231
  78. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  79. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  80. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  81. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  82. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  83. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  84. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  85. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  86. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  87. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  88. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  89. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  90. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  92. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  95. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  96. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  97. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  98. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  104. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  105. package/src/core/text-rendering/TrFontManager.ts +96 -96
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  110. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  111. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  129. package/src/core/textures/ColorTexture.ts +86 -86
  130. package/src/core/textures/ImageTexture.ts +133 -133
  131. package/src/core/textures/NoiseTexture.ts +96 -96
  132. package/src/core/textures/SubTexture.ts +143 -143
  133. package/src/core/textures/Texture.ts +218 -218
  134. package/src/core/utils.ts +224 -224
  135. package/src/env.d.ts +7 -7
  136. package/src/main-api/ICoreDriver.ts +66 -61
  137. package/src/main-api/INode.ts +470 -470
  138. package/src/main-api/Inspector.ts +432 -0
  139. package/src/main-api/RendererMain.ts +649 -610
  140. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  141. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  142. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  143. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  144. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  145. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  146. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  147. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  148. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  149. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  150. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  151. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  152. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  153. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  154. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  155. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  156. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  157. package/src/render-drivers/utils.ts +57 -57
  158. package/src/utils.ts +207 -207
  159. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  160. package/dist/src/core/lib/WebGlContext.js +0 -640
  161. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  162. package/dist/src/core/scene/Scene.d.ts +0 -59
  163. package/dist/src/core/scene/Scene.js +0 -106
  164. package/dist/src/core/scene/Scene.js.map +0 -1
  165. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  166. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  167. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  168. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  169. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  170. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  171. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,161 +1,161 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
18
- */
19
-
20
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
- import {
22
- WebGlCoreShader,
23
- type DimensionsShaderProp,
24
- } from '../WebGlCoreShader.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- /**
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- * Properties of the {@link RoundedRectangle} shader
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- */
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- export interface RoundedRectangleProps extends DimensionsShaderProp {
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- /**
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- * Corner radius, in pixels, to cut out of the corners
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- *
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- * @defaultValue 10
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- */
37
- radius?: number;
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- }
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-
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- /**
41
- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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- * as defined by the specified corner {@link RoundedRectangleProps.radius}
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- */
44
- export class RoundedRectangle extends WebGlCoreShader {
45
- constructor(renderer: WebGlCoreRenderer) {
46
- super({
47
- renderer,
48
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
49
- uniforms: [
50
- { name: 'u_resolution', uniform: 'uniform2fv' },
51
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
52
- { name: 'u_texture', uniform: 'uniform2f' },
53
- { name: 'u_dimensions', uniform: 'uniform2fv' },
54
- { name: 'u_radius', uniform: 'uniform1f' },
55
- ],
56
- });
57
- }
58
-
59
- static z$__type__Props: RoundedRectangleProps;
60
-
61
- static override resolveDefaults(
62
- props: RoundedRectangleProps,
63
- ): Required<RoundedRectangleProps> {
64
- return {
65
- radius: props.radius || 10,
66
- $dimensions: {
67
- width: 0,
68
- height: 0,
69
- },
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- };
71
- }
72
-
73
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
74
- const { glw } = this;
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- glw.activeTexture(0);
76
- glw.bindTexture(textures[0]!.ctxTexture);
77
- }
78
-
79
- protected override bindProps(props: Required<RoundedRectangleProps>): void {
80
- this.setUniform('u_radius', props.radius);
81
- }
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-
83
- override canBatchShaderProps(
84
- propsA: Required<RoundedRectangleProps>,
85
- propsB: Required<RoundedRectangleProps>,
86
- ): boolean {
87
- return (
88
- propsA.radius === propsB.radius &&
89
- propsA.$dimensions.width === propsB.$dimensions.width &&
90
- propsA.$dimensions.height === propsB.$dimensions.height
91
- );
92
- }
93
-
94
- static override shaderSources: ShaderProgramSources = {
95
- vertex: `
96
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
98
- # else
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- precision mediump float;
100
- # endif
101
-
102
- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
108
- uniform vec2 u_resolution;
109
- uniform float u_pixelRatio;
110
-
111
- varying vec4 v_color;
112
- varying vec2 v_textureCoordinate;
113
-
114
- void main() {
115
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
116
- vec2 zero_two = normalized * 2.0;
117
- vec2 clip_space = zero_two - 1.0;
118
-
119
- // pass to fragment
120
- v_color = a_color;
121
- v_textureCoordinate = a_textureCoordinate;
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-
123
- // flip y
124
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
125
- }
126
- `,
127
- fragment: `
128
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
129
- precision highp float;
130
- # else
131
- precision mediump float;
132
- # endif
133
-
134
- uniform vec2 u_resolution;
135
- uniform vec2 u_dimensions;
136
- uniform float u_radius;
137
- uniform sampler2D u_texture;
138
-
139
- varying vec4 v_color;
140
- varying vec2 v_textureCoordinate;
141
-
142
- float boxDist(vec2 p, vec2 size, float radius){
143
- size -= vec2(radius);
144
- vec2 d = abs(p) - size;
145
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
146
- }
147
-
148
- float fillMask(float dist) {
149
- return clamp(-dist, 0.0, 1.0);
150
- }
151
-
152
- void main() {
153
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
154
- vec2 halfDimensions = u_dimensions * 0.5;
155
-
156
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
157
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
158
- }
159
- `,
160
- };
161
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import {
22
+ WebGlCoreShader,
23
+ type DimensionsShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
26
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
27
+
28
+ /**
29
+ * Properties of the {@link RoundedRectangle} shader
30
+ */
31
+ export interface RoundedRectangleProps extends DimensionsShaderProp {
32
+ /**
33
+ * Corner radius, in pixels, to cut out of the corners
34
+ *
35
+ * @defaultValue 10
36
+ */
37
+ radius?: number;
38
+ }
39
+
40
+ /**
41
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
42
+ * as defined by the specified corner {@link RoundedRectangleProps.radius}
43
+ */
44
+ export class RoundedRectangle extends WebGlCoreShader {
45
+ constructor(renderer: WebGlCoreRenderer) {
46
+ super({
47
+ renderer,
48
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
49
+ uniforms: [
50
+ { name: 'u_resolution', uniform: 'uniform2fv' },
51
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
52
+ { name: 'u_texture', uniform: 'uniform2f' },
53
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
54
+ { name: 'u_radius', uniform: 'uniform1f' },
55
+ ],
56
+ });
57
+ }
58
+
59
+ static z$__type__Props: RoundedRectangleProps;
60
+
61
+ static override resolveDefaults(
62
+ props: RoundedRectangleProps,
63
+ ): Required<RoundedRectangleProps> {
64
+ return {
65
+ radius: props.radius || 10,
66
+ $dimensions: {
67
+ width: 0,
68
+ height: 0,
69
+ },
70
+ };
71
+ }
72
+
73
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
74
+ const { glw } = this;
75
+ glw.activeTexture(0);
76
+ glw.bindTexture(textures[0]!.ctxTexture);
77
+ }
78
+
79
+ protected override bindProps(props: Required<RoundedRectangleProps>): void {
80
+ this.setUniform('u_radius', props.radius);
81
+ }
82
+
83
+ override canBatchShaderProps(
84
+ propsA: Required<RoundedRectangleProps>,
85
+ propsB: Required<RoundedRectangleProps>,
86
+ ): boolean {
87
+ return (
88
+ propsA.radius === propsB.radius &&
89
+ propsA.$dimensions.width === propsB.$dimensions.width &&
90
+ propsA.$dimensions.height === propsB.$dimensions.height
91
+ );
92
+ }
93
+
94
+ static override shaderSources: ShaderProgramSources = {
95
+ vertex: `
96
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
97
+ precision highp float;
98
+ # else
99
+ precision mediump float;
100
+ # endif
101
+
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+ attribute vec4 a_color;
105
+ attribute float a_textureIndex;
106
+ attribute float a_depth;
107
+
108
+ uniform vec2 u_resolution;
109
+ uniform float u_pixelRatio;
110
+
111
+ varying vec4 v_color;
112
+ varying vec2 v_textureCoordinate;
113
+
114
+ void main() {
115
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
116
+ vec2 zero_two = normalized * 2.0;
117
+ vec2 clip_space = zero_two - 1.0;
118
+
119
+ // pass to fragment
120
+ v_color = a_color;
121
+ v_textureCoordinate = a_textureCoordinate;
122
+
123
+ // flip y
124
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
125
+ }
126
+ `,
127
+ fragment: `
128
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
129
+ precision highp float;
130
+ # else
131
+ precision mediump float;
132
+ # endif
133
+
134
+ uniform vec2 u_resolution;
135
+ uniform vec2 u_dimensions;
136
+ uniform float u_radius;
137
+ uniform sampler2D u_texture;
138
+
139
+ varying vec4 v_color;
140
+ varying vec2 v_textureCoordinate;
141
+
142
+ float boxDist(vec2 p, vec2 size, float radius){
143
+ size -= vec2(radius);
144
+ vec2 d = abs(p) - size;
145
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
146
+ }
147
+
148
+ float fillMask(float dist) {
149
+ return clamp(-dist, 0.0, 1.0);
150
+ }
151
+
152
+ void main() {
153
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
154
+ vec2 halfDimensions = u_dimensions * 0.5;
155
+
156
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
157
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
158
+ }
159
+ `,
160
+ };
161
+ }
@@ -1,174 +1,174 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
-
25
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
-
27
- declare module '../../../CoreShaderManager.js' {
28
- interface ShaderMap {
29
- SdfShader: typeof SdfShader;
30
- }
31
- }
32
-
33
- /**
34
- * Properties of the {@link SdfShader}
35
- */
36
- export interface SdfShaderProps {
37
- transform?: Float32Array;
38
- scrollY?: number;
39
- /**
40
- * Color in RGBA format
41
- *
42
- * @remarks
43
- * Color channels must NOT be premultiplied by alpha for best blending results.
44
- */
45
- color?: number;
46
- size?: number;
47
- distanceRange?: number;
48
- debug?: boolean;
49
- }
50
- /**
51
- * SdfShader supports multi-channel and single-channel signed distance field textures.
52
- *
53
- * @remarks
54
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
- * directly. Instead create a Text Node and assign a SDF font family to it.
56
- *
57
- * @internalRemarks
58
- * The only thing this shader does to support multi-channel SDFs is to
59
- * add a median function to the fragment shader. If this one function call
60
- * ends up being a performance bottleneck we can always look at ways to
61
- * remove it.
62
- */
63
- export class SdfShader extends WebGlCoreShader {
64
- constructor(renderer: WebGlCoreRenderer) {
65
- super({
66
- renderer,
67
- attributes: ['a_position', 'a_textureCoordinate'],
68
- uniforms: [
69
- { name: 'u_resolution', uniform: 'uniform2fv' },
70
- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
- { name: 'u_scrollY', uniform: 'uniform1f' },
72
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
- { name: 'u_texture', uniform: 'uniform2f' },
74
- { name: 'u_color', uniform: 'uniform4fv' },
75
- { name: 'u_size', uniform: 'uniform1f' },
76
- { name: 'u_distanceRange', uniform: 'uniform1f' },
77
- { name: 'u_debug', uniform: 'uniform1i' },
78
- ],
79
- });
80
- }
81
-
82
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
83
- const { glw } = this;
84
- glw.activeTexture(0);
85
- glw.bindTexture(textures[0]!.ctxTexture);
86
- }
87
-
88
- protected override bindProps(props: SdfShaderProps): void {
89
- const resolvedProps = SdfShader.resolveDefaults(props);
90
- for (const key in resolvedProps) {
91
- if (key === 'transform') {
92
- this.setUniform('u_transform', false, resolvedProps[key]);
93
- } else if (key === 'scrollY') {
94
- this.setUniform('u_scrollY', resolvedProps[key]);
95
- } else if (key === 'color') {
96
- const components = getNormalizedRgbaComponents(resolvedProps.color);
97
- this.setUniform('u_color', components);
98
- } else if (key === 'size') {
99
- this.setUniform('u_size', resolvedProps[key]);
100
- } else if (key === 'distanceRange') {
101
- this.setUniform('u_distanceRange', resolvedProps[key]);
102
- } else if (key === 'debug') {
103
- this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
104
- }
105
- }
106
- }
107
-
108
- static override resolveDefaults(
109
- props: SdfShaderProps = {},
110
- ): Required<SdfShaderProps> {
111
- return {
112
- transform: props.transform ?? IDENTITY_MATRIX_3x3,
113
- scrollY: props.scrollY ?? 0,
114
- color: props.color ?? 0xffffffff,
115
- size: props.size ?? 16,
116
- distanceRange: props.distanceRange ?? 1.0,
117
- debug: props.debug ?? false,
118
- };
119
- }
120
-
121
- static override shaderSources: ShaderProgramSources = {
122
- vertex: `
123
- // an attribute is an input (in) to a vertex shader.
124
- // It will receive data from a buffer
125
- attribute vec2 a_position;
126
- attribute vec2 a_textureCoordinate;
127
-
128
- uniform vec2 u_resolution;
129
- uniform mat3 u_transform;
130
- uniform float u_scrollY;
131
- uniform float u_pixelRatio;
132
- uniform float u_size;
133
-
134
- varying vec2 v_texcoord;
135
-
136
- void main() {
137
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
138
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
139
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
140
- v_texcoord = a_textureCoordinate;
141
- }
142
- `,
143
- fragment: `
144
- precision highp float;
145
-
146
- uniform vec4 u_color;
147
- uniform sampler2D u_texture;
148
- uniform float u_distanceRange;
149
- uniform float u_pixelRatio;
150
- uniform int u_debug;
151
-
152
- varying vec2 v_texcoord;
153
-
154
- float median(float r, float g, float b) {
155
- return max(min(r, g), min(max(r, g), b));
156
- }
157
-
158
- void main() {
159
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
160
- if (u_debug == 1) {
161
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
162
- return;
163
- }
164
- float scaledDistRange = u_distanceRange * u_pixelRatio;
165
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
166
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
167
-
168
- // Build the final color.
169
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
170
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
171
- }
172
- `,
173
- };
174
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
83
+ const { glw } = this;
84
+ glw.activeTexture(0);
85
+ glw.bindTexture(textures[0]!.ctxTexture);
86
+ }
87
+
88
+ protected override bindProps(props: SdfShaderProps): void {
89
+ const resolvedProps = SdfShader.resolveDefaults(props);
90
+ for (const key in resolvedProps) {
91
+ if (key === 'transform') {
92
+ this.setUniform('u_transform', false, resolvedProps[key]);
93
+ } else if (key === 'scrollY') {
94
+ this.setUniform('u_scrollY', resolvedProps[key]);
95
+ } else if (key === 'color') {
96
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
97
+ this.setUniform('u_color', components);
98
+ } else if (key === 'size') {
99
+ this.setUniform('u_size', resolvedProps[key]);
100
+ } else if (key === 'distanceRange') {
101
+ this.setUniform('u_distanceRange', resolvedProps[key]);
102
+ } else if (key === 'debug') {
103
+ this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
104
+ }
105
+ }
106
+ }
107
+
108
+ static override resolveDefaults(
109
+ props: SdfShaderProps = {},
110
+ ): Required<SdfShaderProps> {
111
+ return {
112
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
113
+ scrollY: props.scrollY ?? 0,
114
+ color: props.color ?? 0xffffffff,
115
+ size: props.size ?? 16,
116
+ distanceRange: props.distanceRange ?? 1.0,
117
+ debug: props.debug ?? false,
118
+ };
119
+ }
120
+
121
+ static override shaderSources: ShaderProgramSources = {
122
+ vertex: `
123
+ // an attribute is an input (in) to a vertex shader.
124
+ // It will receive data from a buffer
125
+ attribute vec2 a_position;
126
+ attribute vec2 a_textureCoordinate;
127
+
128
+ uniform vec2 u_resolution;
129
+ uniform mat3 u_transform;
130
+ uniform float u_scrollY;
131
+ uniform float u_pixelRatio;
132
+ uniform float u_size;
133
+
134
+ varying vec2 v_texcoord;
135
+
136
+ void main() {
137
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
138
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
139
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
140
+ v_texcoord = a_textureCoordinate;
141
+ }
142
+ `,
143
+ fragment: `
144
+ precision highp float;
145
+
146
+ uniform vec4 u_color;
147
+ uniform sampler2D u_texture;
148
+ uniform float u_distanceRange;
149
+ uniform float u_pixelRatio;
150
+ uniform int u_debug;
151
+
152
+ varying vec2 v_texcoord;
153
+
154
+ float median(float r, float g, float b) {
155
+ return max(min(r, g), min(max(r, g), b));
156
+ }
157
+
158
+ void main() {
159
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
160
+ if (u_debug == 1) {
161
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
162
+ return;
163
+ }
164
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
165
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
166
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
167
+
168
+ // Build the final color.
169
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
170
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
171
+ }
172
+ `,
173
+ };
174
+ }