@lightningjs/renderer 0.7.2 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.js +21 -21
  15. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  16. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  17. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  18. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  19. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  25. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  26. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  27. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  28. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  31. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  32. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  33. package/dist/src/main-api/Inspector.d.ts +6 -0
  34. package/dist/src/main-api/Inspector.js +105 -19
  35. package/dist/src/main-api/Inspector.js.map +1 -1
  36. package/dist/src/main-api/RendererMain.d.ts +12 -0
  37. package/dist/src/main-api/RendererMain.js +19 -1
  38. package/dist/src/main-api/RendererMain.js.map +1 -1
  39. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  40. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  41. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  42. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  43. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  44. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  45. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  46. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  47. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  48. package/exports/core-api.ts +102 -102
  49. package/exports/main-api.ts +60 -60
  50. package/exports/utils.ts +41 -41
  51. package/package.json +5 -3
  52. package/scripts/please-use-pnpm.js +13 -0
  53. package/src/common/CommonTypes.ts +113 -105
  54. package/src/common/EventEmitter.ts +77 -77
  55. package/src/common/IAnimationController.ts +29 -29
  56. package/src/core/CoreExtension.ts +32 -32
  57. package/src/core/CoreNode.ts +926 -926
  58. package/src/core/CoreShaderManager.ts +243 -243
  59. package/src/core/CoreTextNode.ts +391 -391
  60. package/src/core/CoreTextureManager.ts +326 -326
  61. package/src/core/Stage.ts +354 -342
  62. package/src/core/animations/AnimationManager.ts +38 -38
  63. package/src/core/animations/CoreAnimation.ts +181 -177
  64. package/src/core/animations/CoreAnimationController.ts +148 -117
  65. package/src/core/lib/ContextSpy.ts +41 -41
  66. package/src/core/lib/ImageWorker.ts +124 -124
  67. package/src/core/lib/Matrix3d.ts +290 -290
  68. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  69. package/src/core/lib/textureCompression.ts +152 -152
  70. package/src/core/lib/utils.ts +241 -241
  71. package/src/core/platform.ts +46 -46
  72. package/src/core/renderers/CoreContextTexture.ts +30 -30
  73. package/src/core/renderers/CoreRenderOp.ts +22 -22
  74. package/src/core/renderers/CoreRenderer.ts +63 -63
  75. package/src/core/renderers/CoreShader.ts +41 -41
  76. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  77. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -231
  78. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  79. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  80. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  81. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  82. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  83. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  84. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  85. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  86. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  87. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  88. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  89. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  90. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  92. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  95. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  96. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  97. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  98. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  104. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  105. package/src/core/text-rendering/TrFontManager.ts +96 -96
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  110. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  111. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  129. package/src/core/textures/ColorTexture.ts +86 -86
  130. package/src/core/textures/ImageTexture.ts +133 -133
  131. package/src/core/textures/NoiseTexture.ts +96 -96
  132. package/src/core/textures/SubTexture.ts +143 -143
  133. package/src/core/textures/Texture.ts +218 -218
  134. package/src/core/utils.ts +224 -224
  135. package/src/env.d.ts +7 -7
  136. package/src/main-api/ICoreDriver.ts +66 -61
  137. package/src/main-api/INode.ts +470 -470
  138. package/src/main-api/Inspector.ts +432 -0
  139. package/src/main-api/RendererMain.ts +649 -610
  140. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  141. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  142. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  143. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  144. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  145. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  146. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  147. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  148. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  149. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  150. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  151. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  152. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  153. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  154. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  155. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  156. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  157. package/src/render-drivers/utils.ts +57 -57
  158. package/src/utils.ts +207 -207
  159. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  160. package/dist/src/core/lib/WebGlContext.js +0 -640
  161. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  162. package/dist/src/core/scene/Scene.d.ts +0 -59
  163. package/dist/src/core/scene/Scene.js +0 -106
  164. package/dist/src/core/scene/Scene.js.map +0 -1
  165. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  166. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  167. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  168. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  169. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  170. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  171. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,520 +1,520 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import {
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- assertTruthy,
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- createWebGLContext,
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- hasOwn,
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- mergeColorAlphaPremultiplied,
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- } from '../../../utils.js';
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- import { CoreRenderer, type QuadOptions } from '../CoreRenderer.js';
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- import { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { CoreContextTexture } from '../CoreContextTexture.js';
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- import {
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- createIndexBuffer,
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- type CoreWebGlParameters,
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- type CoreWebGlExtensions,
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- getWebGlParameters,
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- getWebGlExtensions,
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- } from './internal/RendererUtils.js';
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- import { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import { Texture } from '../../textures/Texture.js';
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- import { ColorTexture } from '../../textures/ColorTexture.js';
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- import type { Stage } from '../../Stage.js';
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- import { SubTexture } from '../../textures/SubTexture.js';
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- import { WebGlCoreCtxSubTexture } from './WebGlCoreCtxSubTexture.js';
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- import type {
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- CoreTextureManager,
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- TextureOptions,
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- } from '../../CoreTextureManager.js';
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- import { CoreShaderManager } from '../../CoreShaderManager.js';
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- import type { CoreShader } from '../CoreShader.js';
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- import { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- compareRect,
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- getNormalizedRgbaComponents,
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- type Rect,
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- type RectWithValid,
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- } from '../../lib/utils.js';
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { WebGlCoreShader } from './WebGlCoreShader.js';
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- import { RoundedRectangle } from './shaders/RoundedRectangle.js';
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- import { ContextSpy } from '../../lib/ContextSpy.js';
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- import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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-
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- const WORDS_PER_QUAD = 24;
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- const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
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-
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- export interface WebGlCoreRendererOptions {
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- stage: Stage;
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- canvas: HTMLCanvasElement | OffscreenCanvas;
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- pixelRatio: number;
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- txManager: CoreTextureManager;
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- shManager: CoreShaderManager;
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- clearColor: number;
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- bufferMemory: number;
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- contextSpy: ContextSpy | null;
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- }
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-
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- interface CoreWebGlSystem {
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- parameters: CoreWebGlParameters;
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- extensions: CoreWebGlExtensions;
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- }
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-
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- export class WebGlCoreRenderer extends CoreRenderer {
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- //// WebGL Native Context and Data
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- glw: WebGlContextWrapper;
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- system: CoreWebGlSystem;
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-
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- //// Core Managers
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- txManager: CoreTextureManager;
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- shManager: CoreShaderManager;
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-
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- //// Options
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- options: Required<WebGlCoreRendererOptions>;
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-
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- //// Persistent data
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- quadBuffer: ArrayBuffer = new ArrayBuffer(1024 * 1024 * 4);
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- fQuadBuffer: Float32Array = new Float32Array(this.quadBuffer);
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- uiQuadBuffer: Uint32Array = new Uint32Array(this.quadBuffer);
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- renderOps: WebGlCoreRenderOp[] = [];
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-
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- //// Render Op / Buffer Filling State
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- curBufferIdx = 0;
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- curRenderOp: WebGlCoreRenderOp | null = null;
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- renderables: Array<QuadOptions | WebGlCoreRenderOp> = [];
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-
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- //// Default Shader
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- defaultShader: WebGlCoreShader;
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- quadBufferCollection: BufferCollection;
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-
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- /**
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- * White pixel texture used by default when no texture is specified.
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- */
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- defaultTexture: Texture;
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-
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- constructor(options: WebGlCoreRendererOptions) {
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- super(options.stage);
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- const { canvas, clearColor, bufferMemory } = options;
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- this.options = options;
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- this.txManager = options.txManager;
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- this.shManager = options.shManager;
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- this.defaultTexture = new ColorTexture(this.txManager);
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- // When the default texture is loaded, request a render in case the
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- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
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- this.defaultTexture.once('loaded', () => {
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- this.stage.requestRender();
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- });
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-
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- const gl = createWebGLContext(canvas, options.contextSpy);
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- const glw = (this.glw = new WebGlContextWrapper(gl));
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-
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- const color = getNormalizedRgbaComponents(clearColor);
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- glw.viewport(0, 0, canvas.width, canvas.height);
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- glw.clearColor(color[0]!, color[1]!, color[2]!, color[3]!);
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- glw.setBlend(true);
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- glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
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-
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- createIndexBuffer(glw, bufferMemory);
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-
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- this.system = {
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- parameters: getWebGlParameters(this.glw),
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- extensions: getWebGlExtensions(this.glw),
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- };
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- this.shManager.renderer = this;
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- this.defaultShader = this.shManager.loadShader('DefaultShader').shader;
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- const quadBuffer = glw.createBuffer();
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- assertTruthy(quadBuffer);
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- const stride = 6 * Float32Array.BYTES_PER_ELEMENT;
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- this.quadBufferCollection = new BufferCollection([
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- {
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- buffer: quadBuffer,
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- attributes: {
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- a_position: {
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- name: 'a_position',
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- size: 2, // 2 components per iteration
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- type: glw.FLOAT, // the data is 32bit floats
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- normalized: false, // don't normalize the data
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- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
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- offset: 0, // start at the beginning of the buffer
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- },
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- a_textureCoordinate: {
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- name: 'a_textureCoordinate',
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- size: 2,
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- type: glw.FLOAT,
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- normalized: false,
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- stride,
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- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
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- },
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- a_color: {
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- name: 'a_color',
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- size: 4,
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- type: glw.UNSIGNED_BYTE,
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- normalized: true,
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- stride,
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- offset: 4 * Float32Array.BYTES_PER_ELEMENT,
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- },
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- a_textureIndex: {
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- name: 'a_textureIndex',
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- size: 1,
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- type: glw.FLOAT,
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- normalized: false,
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- stride,
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- offset: 5 * Float32Array.BYTES_PER_ELEMENT,
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- },
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- },
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- },
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- ]);
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- }
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-
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- reset() {
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- const { glw } = this;
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- this.curBufferIdx = 0;
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- this.curRenderOp = null;
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- this.renderOps.length = 0;
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- glw.setScissorTest(false);
192
- glw.clear();
193
- }
194
-
195
- override getShaderManager(): CoreShaderManager {
196
- return this.shManager;
197
- }
198
-
199
- override createCtxTexture(textureSource: Texture): CoreContextTexture {
200
- if (textureSource instanceof SubTexture) {
201
- return new WebGlCoreCtxSubTexture(this.glw, textureSource);
202
- }
203
- return new WebGlCoreCtxTexture(this.glw, textureSource);
204
- }
205
-
206
- /**
207
- * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
208
- *
209
- * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
210
- * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
211
- * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
212
- * If a new render operation is needed, it creates one and updates the current render operation.
213
- * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
214
- *
215
- * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
216
- * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
217
- */
218
- addQuad(params: QuadOptions) {
219
- const { fQuadBuffer, uiQuadBuffer } = this;
220
- const {
221
- width,
222
- height,
223
- colorTl,
224
- colorTr,
225
- colorBl,
226
- colorBr,
227
- textureOptions,
228
- shader,
229
- shaderProps,
230
- alpha,
231
- clippingRect,
232
- tx,
233
- ty,
234
- ta,
235
- tb,
236
- tc,
237
- td,
238
- } = params;
239
- let { texture } = params;
240
-
241
- /**
242
- * If the shader props contain any automatic properties, update it with the
243
- * current dimensions that will be used to render the quad.
244
- */
245
- if (shaderProps && hasOwn(shaderProps, '$dimensions')) {
246
- const dimensions = shaderProps.$dimensions as Dimensions;
247
- // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
248
- dimensions.width = width;
249
- dimensions.height = height;
250
- }
251
-
252
- texture = texture ?? this.defaultTexture;
253
- assertTruthy(texture instanceof Texture, 'Invalid texture type');
254
-
255
- let { curBufferIdx: bufferIdx, curRenderOp } = this;
256
- const targetDims = {
257
- width,
258
- height,
259
- // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
260
- };
261
- const targetShader = shader || this.defaultShader;
262
- assertTruthy(targetShader instanceof WebGlCoreShader);
263
- if (curRenderOp) {
264
- // If the current render op is not the same shader, create a new one
265
- // If the current render op's shader props are not compatible with the
266
- // the new shader props, create a new one render op.
267
- if (
268
- curRenderOp.shader !== targetShader ||
269
- !compareRect(curRenderOp.clippingRect, clippingRect) ||
270
- (curRenderOp.shader !== this.defaultShader &&
271
- (!shaderProps ||
272
- !curRenderOp.shader.canBatchShaderProps(
273
- curRenderOp.shaderProps,
274
- shaderProps,
275
- )))
276
- ) {
277
- curRenderOp = null;
278
- }
279
- }
280
- assertTruthy(targetShader instanceof WebGlCoreShader);
281
-
282
- // eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-explicit-any
283
- if (!curRenderOp) {
284
- // eslint-disable-next-line @typescript-eslint/no-unsafe-argument
285
- this.newRenderOp(
286
- targetShader,
287
- shaderProps as any,
288
- alpha,
289
- targetDims,
290
- clippingRect,
291
- bufferIdx,
292
- );
293
- curRenderOp = this.curRenderOp;
294
- assertTruthy(curRenderOp);
295
- }
296
-
297
- const flipX = textureOptions?.flipX ?? false;
298
- const flipY = textureOptions?.flipY ?? false;
299
-
300
- let texCoordX1 = 0;
301
- let texCoordY1 = 0;
302
- let texCoordX2 = 1;
303
- let texCoordY2 = 1;
304
-
305
- if (texture instanceof SubTexture) {
306
- const { x: tx, y: ty, width: tw, height: th } = texture.props;
307
- const { width: parentW = 0, height: parentH = 0 } = texture.parentTexture
308
- .dimensions || { width: 0, height: 0 };
309
- texCoordX1 = tx / parentW;
310
- texCoordX2 = texCoordX1 + tw / parentW;
311
- texCoordY1 = ty / parentH;
312
- texCoordY2 = texCoordY1 + th / parentH;
313
- texture = texture.parentTexture;
314
- }
315
-
316
- // Flip texture coordinates if dictated by texture options
317
- if (flipX) {
318
- [texCoordX1, texCoordX2] = [texCoordX2, texCoordX1];
319
- }
320
- if (flipY) {
321
- [texCoordY1, texCoordY2] = [texCoordY2, texCoordY1];
322
- }
323
-
324
- const { txManager } = this.stage;
325
- const ctxTexture = txManager.getCtxTexture(texture);
326
- assertTruthy(ctxTexture instanceof WebGlCoreCtxTexture);
327
- const textureIdx = this.addTexture(ctxTexture, bufferIdx);
328
- curRenderOp = this.curRenderOp;
329
- assertTruthy(curRenderOp);
330
-
331
- // render quad advanced
332
- if (tb !== 0 || tc !== 0) {
333
- // Upper-Left
334
- fQuadBuffer[bufferIdx++] = tx; // vertexX
335
- fQuadBuffer[bufferIdx++] = ty; // vertexY
336
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
337
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
338
- uiQuadBuffer[bufferIdx++] = colorTl; // color
339
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
340
-
341
- // Upper-Right
342
- fQuadBuffer[bufferIdx++] = tx + width * ta;
343
- fQuadBuffer[bufferIdx++] = ty + width * tc;
344
- fQuadBuffer[bufferIdx++] = texCoordX2;
345
- fQuadBuffer[bufferIdx++] = texCoordY1;
346
- uiQuadBuffer[bufferIdx++] = colorTr;
347
- fQuadBuffer[bufferIdx++] = textureIdx;
348
-
349
- // Lower-Left
350
- fQuadBuffer[bufferIdx++] = tx + height * tb;
351
- fQuadBuffer[bufferIdx++] = ty + height * td;
352
- fQuadBuffer[bufferIdx++] = texCoordX1;
353
- fQuadBuffer[bufferIdx++] = texCoordY2;
354
- uiQuadBuffer[bufferIdx++] = colorBl;
355
- fQuadBuffer[bufferIdx++] = textureIdx;
356
-
357
- // Lower-Right
358
- fQuadBuffer[bufferIdx++] = tx + width * ta + height * tb;
359
- fQuadBuffer[bufferIdx++] = ty + width * tc + height * td;
360
- fQuadBuffer[bufferIdx++] = texCoordX2;
361
- fQuadBuffer[bufferIdx++] = texCoordY2;
362
- uiQuadBuffer[bufferIdx++] = colorBr;
363
- fQuadBuffer[bufferIdx++] = textureIdx;
364
- } else {
365
- // Calculate the right corner of the quad
366
- // multiplied by the scale
367
- const rightCornerX = tx + width * ta;
368
- const rightCornerY = ty + height * td;
369
-
370
- // Upper-Left
371
- fQuadBuffer[bufferIdx++] = tx; // vertexX
372
- fQuadBuffer[bufferIdx++] = ty; // vertexY
373
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
374
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
375
- uiQuadBuffer[bufferIdx++] = colorTl; // color
376
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
377
-
378
- // Upper-Right
379
- fQuadBuffer[bufferIdx++] = rightCornerX;
380
- fQuadBuffer[bufferIdx++] = ty;
381
- fQuadBuffer[bufferIdx++] = texCoordX2;
382
- fQuadBuffer[bufferIdx++] = texCoordY1;
383
- uiQuadBuffer[bufferIdx++] = colorTr;
384
- fQuadBuffer[bufferIdx++] = textureIdx;
385
-
386
- // Lower-Left
387
- fQuadBuffer[bufferIdx++] = tx;
388
- fQuadBuffer[bufferIdx++] = rightCornerY;
389
- fQuadBuffer[bufferIdx++] = texCoordX1;
390
- fQuadBuffer[bufferIdx++] = texCoordY2;
391
- uiQuadBuffer[bufferIdx++] = colorBl;
392
- fQuadBuffer[bufferIdx++] = textureIdx;
393
-
394
- // Lower-Right
395
- fQuadBuffer[bufferIdx++] = rightCornerX;
396
- fQuadBuffer[bufferIdx++] = rightCornerY;
397
- fQuadBuffer[bufferIdx++] = texCoordX2;
398
- fQuadBuffer[bufferIdx++] = texCoordY2;
399
- uiQuadBuffer[bufferIdx++] = colorBr;
400
- fQuadBuffer[bufferIdx++] = textureIdx;
401
- }
402
-
403
- // Update the length of the current render op
404
- curRenderOp.length += WORDS_PER_QUAD;
405
- curRenderOp.numQuads++;
406
- this.curBufferIdx = bufferIdx;
407
- }
408
-
409
- /**
410
- * Replace the existing RenderOp with a new one that uses the specified Shader
411
- * and starts at the specified buffer index.
412
- *
413
- * @param shader
414
- * @param bufferIdx
415
- */
416
- private newRenderOp(
417
- shader: WebGlCoreShader,
418
- shaderProps: Record<string, unknown>,
419
- alpha: number,
420
- dimensions: Dimensions,
421
- clippingRect: RectWithValid,
422
- bufferIdx: number,
423
- ) {
424
- const curRenderOp = new WebGlCoreRenderOp(
425
- this.glw,
426
- this.options,
427
- this.quadBufferCollection,
428
- shader,
429
- shaderProps,
430
- alpha,
431
- clippingRect,
432
- dimensions,
433
- bufferIdx,
434
- 0, // Z-Index is only used for explictly added Render Ops
435
- );
436
- this.curRenderOp = curRenderOp;
437
- this.renderOps.push(curRenderOp);
438
- }
439
-
440
- /**
441
- * Add a texture to the current RenderOp. If the texture cannot be added to the
442
- * current RenderOp, a new RenderOp will be created and the texture will be added
443
- * to that one.
444
- *
445
- * If the texture cannot be added to the new RenderOp, an error will be thrown.
446
- *
447
- * @param texture
448
- * @param bufferIdx
449
- * @param recursive
450
- * @returns Assigned Texture Index of the texture in the render op
451
- */
452
- private addTexture(
453
- texture: WebGlCoreCtxTexture,
454
- bufferIdx: number,
455
- recursive?: boolean,
456
- ): number {
457
- const { curRenderOp } = this;
458
- assertTruthy(curRenderOp);
459
- const textureIdx = curRenderOp.addTexture(texture);
460
- // TODO: Refactor to be more DRY
461
- if (textureIdx === 0xffffffff) {
462
- if (recursive) {
463
- throw new Error('Unable to add texture to render op');
464
- }
465
-
466
- const { shader, shaderProps, dimensions, clippingRect, alpha } =
467
- curRenderOp;
468
- this.newRenderOp(
469
- shader,
470
- shaderProps,
471
- alpha,
472
- dimensions,
473
- clippingRect,
474
- bufferIdx,
475
- );
476
- return this.addTexture(texture, bufferIdx, true);
477
- }
478
- return textureIdx;
479
- }
480
-
481
- /**
482
- * add RenderOp to the render pipeline
483
- */
484
- addRenderOp(renderable: WebGlCoreRenderOp) {
485
- this.renderOps.push(renderable);
486
- this.curRenderOp = null;
487
- }
488
-
489
- /**
490
- * Render the current set of RenderOps to render to the specified surface.
491
- *
492
- * TODO: 'screen' is the only supported surface at the moment.
493
- *
494
- * @param surface
495
- */
496
- render(surface: 'screen' | CoreContextTexture = 'screen'): void {
497
- const { glw, quadBuffer } = this;
498
-
499
- const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
500
-
501
- const buffer = this.quadBufferCollection.getBuffer('a_position') ?? null;
502
- glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
503
-
504
- const doLog = false; // idx++ % 100 === 0;
505
- if (doLog) {
506
- console.log('renderOps', this.renderOps.length);
507
- }
508
- this.renderOps.forEach((renderOp, i) => {
509
- if (doLog) {
510
- console.log('renderOp', i, renderOp.numQuads);
511
- }
512
- renderOp.draw();
513
- });
514
-
515
- // clean up
516
- this.renderables = [];
517
- }
518
- }
519
-
520
- const idx = 0;
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import {
21
+ assertTruthy,
22
+ createWebGLContext,
23
+ hasOwn,
24
+ mergeColorAlphaPremultiplied,
25
+ } from '../../../utils.js';
26
+ import { CoreRenderer, type QuadOptions } from '../CoreRenderer.js';
27
+ import { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
28
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
29
+ import {
30
+ createIndexBuffer,
31
+ type CoreWebGlParameters,
32
+ type CoreWebGlExtensions,
33
+ getWebGlParameters,
34
+ getWebGlExtensions,
35
+ } from './internal/RendererUtils.js';
36
+ import { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
37
+ import { Texture } from '../../textures/Texture.js';
38
+ import { ColorTexture } from '../../textures/ColorTexture.js';
39
+ import type { Stage } from '../../Stage.js';
40
+ import { SubTexture } from '../../textures/SubTexture.js';
41
+ import { WebGlCoreCtxSubTexture } from './WebGlCoreCtxSubTexture.js';
42
+ import type {
43
+ CoreTextureManager,
44
+ TextureOptions,
45
+ } from '../../CoreTextureManager.js';
46
+ import { CoreShaderManager } from '../../CoreShaderManager.js';
47
+ import type { CoreShader } from '../CoreShader.js';
48
+ import { BufferCollection } from './internal/BufferCollection.js';
49
+ import {
50
+ compareRect,
51
+ getNormalizedRgbaComponents,
52
+ type Rect,
53
+ type RectWithValid,
54
+ } from '../../lib/utils.js';
55
+ import type { Dimensions } from '../../../common/CommonTypes.js';
56
+ import { WebGlCoreShader } from './WebGlCoreShader.js';
57
+ import { RoundedRectangle } from './shaders/RoundedRectangle.js';
58
+ import { ContextSpy } from '../../lib/ContextSpy.js';
59
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
60
+
61
+ const WORDS_PER_QUAD = 24;
62
+ const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
63
+
64
+ export interface WebGlCoreRendererOptions {
65
+ stage: Stage;
66
+ canvas: HTMLCanvasElement | OffscreenCanvas;
67
+ pixelRatio: number;
68
+ txManager: CoreTextureManager;
69
+ shManager: CoreShaderManager;
70
+ clearColor: number;
71
+ bufferMemory: number;
72
+ contextSpy: ContextSpy | null;
73
+ }
74
+
75
+ interface CoreWebGlSystem {
76
+ parameters: CoreWebGlParameters;
77
+ extensions: CoreWebGlExtensions;
78
+ }
79
+
80
+ export class WebGlCoreRenderer extends CoreRenderer {
81
+ //// WebGL Native Context and Data
82
+ glw: WebGlContextWrapper;
83
+ system: CoreWebGlSystem;
84
+
85
+ //// Core Managers
86
+ txManager: CoreTextureManager;
87
+ shManager: CoreShaderManager;
88
+
89
+ //// Options
90
+ options: Required<WebGlCoreRendererOptions>;
91
+
92
+ //// Persistent data
93
+ quadBuffer: ArrayBuffer = new ArrayBuffer(1024 * 1024 * 4);
94
+ fQuadBuffer: Float32Array = new Float32Array(this.quadBuffer);
95
+ uiQuadBuffer: Uint32Array = new Uint32Array(this.quadBuffer);
96
+ renderOps: WebGlCoreRenderOp[] = [];
97
+
98
+ //// Render Op / Buffer Filling State
99
+ curBufferIdx = 0;
100
+ curRenderOp: WebGlCoreRenderOp | null = null;
101
+ renderables: Array<QuadOptions | WebGlCoreRenderOp> = [];
102
+
103
+ //// Default Shader
104
+ defaultShader: WebGlCoreShader;
105
+ quadBufferCollection: BufferCollection;
106
+
107
+ /**
108
+ * White pixel texture used by default when no texture is specified.
109
+ */
110
+ defaultTexture: Texture;
111
+
112
+ constructor(options: WebGlCoreRendererOptions) {
113
+ super(options.stage);
114
+ const { canvas, clearColor, bufferMemory } = options;
115
+ this.options = options;
116
+ this.txManager = options.txManager;
117
+ this.shManager = options.shManager;
118
+ this.defaultTexture = new ColorTexture(this.txManager);
119
+ // When the default texture is loaded, request a render in case the
120
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
121
+ this.defaultTexture.once('loaded', () => {
122
+ this.stage.requestRender();
123
+ });
124
+
125
+ const gl = createWebGLContext(canvas, options.contextSpy);
126
+ const glw = (this.glw = new WebGlContextWrapper(gl));
127
+
128
+ const color = getNormalizedRgbaComponents(clearColor);
129
+ glw.viewport(0, 0, canvas.width, canvas.height);
130
+ glw.clearColor(color[0]!, color[1]!, color[2]!, color[3]!);
131
+ glw.setBlend(true);
132
+ glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
133
+
134
+ createIndexBuffer(glw, bufferMemory);
135
+
136
+ this.system = {
137
+ parameters: getWebGlParameters(this.glw),
138
+ extensions: getWebGlExtensions(this.glw),
139
+ };
140
+ this.shManager.renderer = this;
141
+ this.defaultShader = this.shManager.loadShader('DefaultShader').shader;
142
+ const quadBuffer = glw.createBuffer();
143
+ assertTruthy(quadBuffer);
144
+ const stride = 6 * Float32Array.BYTES_PER_ELEMENT;
145
+ this.quadBufferCollection = new BufferCollection([
146
+ {
147
+ buffer: quadBuffer,
148
+ attributes: {
149
+ a_position: {
150
+ name: 'a_position',
151
+ size: 2, // 2 components per iteration
152
+ type: glw.FLOAT, // the data is 32bit floats
153
+ normalized: false, // don't normalize the data
154
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
155
+ offset: 0, // start at the beginning of the buffer
156
+ },
157
+ a_textureCoordinate: {
158
+ name: 'a_textureCoordinate',
159
+ size: 2,
160
+ type: glw.FLOAT,
161
+ normalized: false,
162
+ stride,
163
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
164
+ },
165
+ a_color: {
166
+ name: 'a_color',
167
+ size: 4,
168
+ type: glw.UNSIGNED_BYTE,
169
+ normalized: true,
170
+ stride,
171
+ offset: 4 * Float32Array.BYTES_PER_ELEMENT,
172
+ },
173
+ a_textureIndex: {
174
+ name: 'a_textureIndex',
175
+ size: 1,
176
+ type: glw.FLOAT,
177
+ normalized: false,
178
+ stride,
179
+ offset: 5 * Float32Array.BYTES_PER_ELEMENT,
180
+ },
181
+ },
182
+ },
183
+ ]);
184
+ }
185
+
186
+ reset() {
187
+ const { glw } = this;
188
+ this.curBufferIdx = 0;
189
+ this.curRenderOp = null;
190
+ this.renderOps.length = 0;
191
+ glw.setScissorTest(false);
192
+ glw.clear();
193
+ }
194
+
195
+ override getShaderManager(): CoreShaderManager {
196
+ return this.shManager;
197
+ }
198
+
199
+ override createCtxTexture(textureSource: Texture): CoreContextTexture {
200
+ if (textureSource instanceof SubTexture) {
201
+ return new WebGlCoreCtxSubTexture(this.glw, textureSource);
202
+ }
203
+ return new WebGlCoreCtxTexture(this.glw, textureSource);
204
+ }
205
+
206
+ /**
207
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
208
+ *
209
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
210
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
211
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
212
+ * If a new render operation is needed, it creates one and updates the current render operation.
213
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
214
+ *
215
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
216
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
217
+ */
218
+ addQuad(params: QuadOptions) {
219
+ const { fQuadBuffer, uiQuadBuffer } = this;
220
+ const {
221
+ width,
222
+ height,
223
+ colorTl,
224
+ colorTr,
225
+ colorBl,
226
+ colorBr,
227
+ textureOptions,
228
+ shader,
229
+ shaderProps,
230
+ alpha,
231
+ clippingRect,
232
+ tx,
233
+ ty,
234
+ ta,
235
+ tb,
236
+ tc,
237
+ td,
238
+ } = params;
239
+ let { texture } = params;
240
+
241
+ /**
242
+ * If the shader props contain any automatic properties, update it with the
243
+ * current dimensions that will be used to render the quad.
244
+ */
245
+ if (shaderProps && hasOwn(shaderProps, '$dimensions')) {
246
+ const dimensions = shaderProps.$dimensions as Dimensions;
247
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
248
+ dimensions.width = width;
249
+ dimensions.height = height;
250
+ }
251
+
252
+ texture = texture ?? this.defaultTexture;
253
+ assertTruthy(texture instanceof Texture, 'Invalid texture type');
254
+
255
+ let { curBufferIdx: bufferIdx, curRenderOp } = this;
256
+ const targetDims = {
257
+ width,
258
+ height,
259
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
260
+ };
261
+ const targetShader = shader || this.defaultShader;
262
+ assertTruthy(targetShader instanceof WebGlCoreShader);
263
+ if (curRenderOp) {
264
+ // If the current render op is not the same shader, create a new one
265
+ // If the current render op's shader props are not compatible with the
266
+ // the new shader props, create a new one render op.
267
+ if (
268
+ curRenderOp.shader !== targetShader ||
269
+ !compareRect(curRenderOp.clippingRect, clippingRect) ||
270
+ (curRenderOp.shader !== this.defaultShader &&
271
+ (!shaderProps ||
272
+ !curRenderOp.shader.canBatchShaderProps(
273
+ curRenderOp.shaderProps,
274
+ shaderProps,
275
+ )))
276
+ ) {
277
+ curRenderOp = null;
278
+ }
279
+ }
280
+ assertTruthy(targetShader instanceof WebGlCoreShader);
281
+
282
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-explicit-any
283
+ if (!curRenderOp) {
284
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-argument
285
+ this.newRenderOp(
286
+ targetShader,
287
+ shaderProps as any,
288
+ alpha,
289
+ targetDims,
290
+ clippingRect,
291
+ bufferIdx,
292
+ );
293
+ curRenderOp = this.curRenderOp;
294
+ assertTruthy(curRenderOp);
295
+ }
296
+
297
+ const flipX = textureOptions?.flipX ?? false;
298
+ const flipY = textureOptions?.flipY ?? false;
299
+
300
+ let texCoordX1 = 0;
301
+ let texCoordY1 = 0;
302
+ let texCoordX2 = 1;
303
+ let texCoordY2 = 1;
304
+
305
+ if (texture instanceof SubTexture) {
306
+ const { x: tx, y: ty, width: tw, height: th } = texture.props;
307
+ const { width: parentW = 0, height: parentH = 0 } = texture.parentTexture
308
+ .dimensions || { width: 0, height: 0 };
309
+ texCoordX1 = tx / parentW;
310
+ texCoordX2 = texCoordX1 + tw / parentW;
311
+ texCoordY1 = ty / parentH;
312
+ texCoordY2 = texCoordY1 + th / parentH;
313
+ texture = texture.parentTexture;
314
+ }
315
+
316
+ // Flip texture coordinates if dictated by texture options
317
+ if (flipX) {
318
+ [texCoordX1, texCoordX2] = [texCoordX2, texCoordX1];
319
+ }
320
+ if (flipY) {
321
+ [texCoordY1, texCoordY2] = [texCoordY2, texCoordY1];
322
+ }
323
+
324
+ const { txManager } = this.stage;
325
+ const ctxTexture = txManager.getCtxTexture(texture);
326
+ assertTruthy(ctxTexture instanceof WebGlCoreCtxTexture);
327
+ const textureIdx = this.addTexture(ctxTexture, bufferIdx);
328
+ curRenderOp = this.curRenderOp;
329
+ assertTruthy(curRenderOp);
330
+
331
+ // render quad advanced
332
+ if (tb !== 0 || tc !== 0) {
333
+ // Upper-Left
334
+ fQuadBuffer[bufferIdx++] = tx; // vertexX
335
+ fQuadBuffer[bufferIdx++] = ty; // vertexY
336
+ fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
337
+ fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
338
+ uiQuadBuffer[bufferIdx++] = colorTl; // color
339
+ fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
340
+
341
+ // Upper-Right
342
+ fQuadBuffer[bufferIdx++] = tx + width * ta;
343
+ fQuadBuffer[bufferIdx++] = ty + width * tc;
344
+ fQuadBuffer[bufferIdx++] = texCoordX2;
345
+ fQuadBuffer[bufferIdx++] = texCoordY1;
346
+ uiQuadBuffer[bufferIdx++] = colorTr;
347
+ fQuadBuffer[bufferIdx++] = textureIdx;
348
+
349
+ // Lower-Left
350
+ fQuadBuffer[bufferIdx++] = tx + height * tb;
351
+ fQuadBuffer[bufferIdx++] = ty + height * td;
352
+ fQuadBuffer[bufferIdx++] = texCoordX1;
353
+ fQuadBuffer[bufferIdx++] = texCoordY2;
354
+ uiQuadBuffer[bufferIdx++] = colorBl;
355
+ fQuadBuffer[bufferIdx++] = textureIdx;
356
+
357
+ // Lower-Right
358
+ fQuadBuffer[bufferIdx++] = tx + width * ta + height * tb;
359
+ fQuadBuffer[bufferIdx++] = ty + width * tc + height * td;
360
+ fQuadBuffer[bufferIdx++] = texCoordX2;
361
+ fQuadBuffer[bufferIdx++] = texCoordY2;
362
+ uiQuadBuffer[bufferIdx++] = colorBr;
363
+ fQuadBuffer[bufferIdx++] = textureIdx;
364
+ } else {
365
+ // Calculate the right corner of the quad
366
+ // multiplied by the scale
367
+ const rightCornerX = tx + width * ta;
368
+ const rightCornerY = ty + height * td;
369
+
370
+ // Upper-Left
371
+ fQuadBuffer[bufferIdx++] = tx; // vertexX
372
+ fQuadBuffer[bufferIdx++] = ty; // vertexY
373
+ fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
374
+ fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
375
+ uiQuadBuffer[bufferIdx++] = colorTl; // color
376
+ fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
377
+
378
+ // Upper-Right
379
+ fQuadBuffer[bufferIdx++] = rightCornerX;
380
+ fQuadBuffer[bufferIdx++] = ty;
381
+ fQuadBuffer[bufferIdx++] = texCoordX2;
382
+ fQuadBuffer[bufferIdx++] = texCoordY1;
383
+ uiQuadBuffer[bufferIdx++] = colorTr;
384
+ fQuadBuffer[bufferIdx++] = textureIdx;
385
+
386
+ // Lower-Left
387
+ fQuadBuffer[bufferIdx++] = tx;
388
+ fQuadBuffer[bufferIdx++] = rightCornerY;
389
+ fQuadBuffer[bufferIdx++] = texCoordX1;
390
+ fQuadBuffer[bufferIdx++] = texCoordY2;
391
+ uiQuadBuffer[bufferIdx++] = colorBl;
392
+ fQuadBuffer[bufferIdx++] = textureIdx;
393
+
394
+ // Lower-Right
395
+ fQuadBuffer[bufferIdx++] = rightCornerX;
396
+ fQuadBuffer[bufferIdx++] = rightCornerY;
397
+ fQuadBuffer[bufferIdx++] = texCoordX2;
398
+ fQuadBuffer[bufferIdx++] = texCoordY2;
399
+ uiQuadBuffer[bufferIdx++] = colorBr;
400
+ fQuadBuffer[bufferIdx++] = textureIdx;
401
+ }
402
+
403
+ // Update the length of the current render op
404
+ curRenderOp.length += WORDS_PER_QUAD;
405
+ curRenderOp.numQuads++;
406
+ this.curBufferIdx = bufferIdx;
407
+ }
408
+
409
+ /**
410
+ * Replace the existing RenderOp with a new one that uses the specified Shader
411
+ * and starts at the specified buffer index.
412
+ *
413
+ * @param shader
414
+ * @param bufferIdx
415
+ */
416
+ private newRenderOp(
417
+ shader: WebGlCoreShader,
418
+ shaderProps: Record<string, unknown>,
419
+ alpha: number,
420
+ dimensions: Dimensions,
421
+ clippingRect: RectWithValid,
422
+ bufferIdx: number,
423
+ ) {
424
+ const curRenderOp = new WebGlCoreRenderOp(
425
+ this.glw,
426
+ this.options,
427
+ this.quadBufferCollection,
428
+ shader,
429
+ shaderProps,
430
+ alpha,
431
+ clippingRect,
432
+ dimensions,
433
+ bufferIdx,
434
+ 0, // Z-Index is only used for explictly added Render Ops
435
+ );
436
+ this.curRenderOp = curRenderOp;
437
+ this.renderOps.push(curRenderOp);
438
+ }
439
+
440
+ /**
441
+ * Add a texture to the current RenderOp. If the texture cannot be added to the
442
+ * current RenderOp, a new RenderOp will be created and the texture will be added
443
+ * to that one.
444
+ *
445
+ * If the texture cannot be added to the new RenderOp, an error will be thrown.
446
+ *
447
+ * @param texture
448
+ * @param bufferIdx
449
+ * @param recursive
450
+ * @returns Assigned Texture Index of the texture in the render op
451
+ */
452
+ private addTexture(
453
+ texture: WebGlCoreCtxTexture,
454
+ bufferIdx: number,
455
+ recursive?: boolean,
456
+ ): number {
457
+ const { curRenderOp } = this;
458
+ assertTruthy(curRenderOp);
459
+ const textureIdx = curRenderOp.addTexture(texture);
460
+ // TODO: Refactor to be more DRY
461
+ if (textureIdx === 0xffffffff) {
462
+ if (recursive) {
463
+ throw new Error('Unable to add texture to render op');
464
+ }
465
+
466
+ const { shader, shaderProps, dimensions, clippingRect, alpha } =
467
+ curRenderOp;
468
+ this.newRenderOp(
469
+ shader,
470
+ shaderProps,
471
+ alpha,
472
+ dimensions,
473
+ clippingRect,
474
+ bufferIdx,
475
+ );
476
+ return this.addTexture(texture, bufferIdx, true);
477
+ }
478
+ return textureIdx;
479
+ }
480
+
481
+ /**
482
+ * add RenderOp to the render pipeline
483
+ */
484
+ addRenderOp(renderable: WebGlCoreRenderOp) {
485
+ this.renderOps.push(renderable);
486
+ this.curRenderOp = null;
487
+ }
488
+
489
+ /**
490
+ * Render the current set of RenderOps to render to the specified surface.
491
+ *
492
+ * TODO: 'screen' is the only supported surface at the moment.
493
+ *
494
+ * @param surface
495
+ */
496
+ render(surface: 'screen' | CoreContextTexture = 'screen'): void {
497
+ const { glw, quadBuffer } = this;
498
+
499
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
500
+
501
+ const buffer = this.quadBufferCollection.getBuffer('a_position') ?? null;
502
+ glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
503
+
504
+ const doLog = false; // idx++ % 100 === 0;
505
+ if (doLog) {
506
+ console.log('renderOps', this.renderOps.length);
507
+ }
508
+ this.renderOps.forEach((renderOp, i) => {
509
+ if (doLog) {
510
+ console.log('renderOp', i, renderOp.numQuads);
511
+ }
512
+ renderOp.draw();
513
+ });
514
+
515
+ // clean up
516
+ this.renderables = [];
517
+ }
518
+ }
519
+
520
+ const idx = 0;