@lightningjs/renderer 0.7.2 → 0.7.3

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Files changed (188) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.js +21 -21
  15. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  16. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  17. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  18. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  19. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  22. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  25. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  26. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  27. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  28. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  30. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  31. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  32. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  33. package/dist/src/main-api/Inspector.d.ts +6 -0
  34. package/dist/src/main-api/Inspector.js +105 -19
  35. package/dist/src/main-api/Inspector.js.map +1 -1
  36. package/dist/src/main-api/RendererMain.d.ts +12 -0
  37. package/dist/src/main-api/RendererMain.js +19 -1
  38. package/dist/src/main-api/RendererMain.js.map +1 -1
  39. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  40. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  41. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  42. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  43. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  44. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  45. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  46. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  47. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  48. package/exports/core-api.ts +102 -102
  49. package/exports/main-api.ts +60 -60
  50. package/exports/utils.ts +41 -41
  51. package/package.json +5 -3
  52. package/scripts/please-use-pnpm.js +13 -0
  53. package/src/common/CommonTypes.ts +113 -105
  54. package/src/common/EventEmitter.ts +77 -77
  55. package/src/common/IAnimationController.ts +29 -29
  56. package/src/core/CoreExtension.ts +32 -32
  57. package/src/core/CoreNode.ts +926 -926
  58. package/src/core/CoreShaderManager.ts +243 -243
  59. package/src/core/CoreTextNode.ts +391 -391
  60. package/src/core/CoreTextureManager.ts +326 -326
  61. package/src/core/Stage.ts +354 -342
  62. package/src/core/animations/AnimationManager.ts +38 -38
  63. package/src/core/animations/CoreAnimation.ts +181 -177
  64. package/src/core/animations/CoreAnimationController.ts +148 -117
  65. package/src/core/lib/ContextSpy.ts +41 -41
  66. package/src/core/lib/ImageWorker.ts +124 -124
  67. package/src/core/lib/Matrix3d.ts +290 -290
  68. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  69. package/src/core/lib/textureCompression.ts +152 -152
  70. package/src/core/lib/utils.ts +241 -241
  71. package/src/core/platform.ts +46 -46
  72. package/src/core/renderers/CoreContextTexture.ts +30 -30
  73. package/src/core/renderers/CoreRenderOp.ts +22 -22
  74. package/src/core/renderers/CoreRenderer.ts +63 -63
  75. package/src/core/renderers/CoreShader.ts +41 -41
  76. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  77. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -231
  78. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  79. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  80. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  81. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  82. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  83. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  84. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  85. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  86. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  87. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  88. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  89. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  90. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  91. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  92. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  95. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  96. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  97. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  98. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  99. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  100. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  101. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  102. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  103. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  104. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  105. package/src/core/text-rendering/TrFontManager.ts +96 -96
  106. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  107. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  108. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  109. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  110. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  111. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  112. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  113. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  128. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  129. package/src/core/textures/ColorTexture.ts +86 -86
  130. package/src/core/textures/ImageTexture.ts +133 -133
  131. package/src/core/textures/NoiseTexture.ts +96 -96
  132. package/src/core/textures/SubTexture.ts +143 -143
  133. package/src/core/textures/Texture.ts +218 -218
  134. package/src/core/utils.ts +224 -224
  135. package/src/env.d.ts +7 -7
  136. package/src/main-api/ICoreDriver.ts +66 -61
  137. package/src/main-api/INode.ts +470 -470
  138. package/src/main-api/Inspector.ts +432 -0
  139. package/src/main-api/RendererMain.ts +649 -610
  140. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  141. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  142. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  143. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  144. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  145. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  146. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  147. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  148. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  149. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  150. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  151. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  152. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  153. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  154. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  155. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  156. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  157. package/src/render-drivers/utils.ts +57 -57
  158. package/src/utils.ts +207 -207
  159. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  160. package/dist/src/core/lib/WebGlContext.js +0 -640
  161. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  162. package/dist/src/core/scene/Scene.d.ts +0 -59
  163. package/dist/src/core/scene/Scene.js +0 -106
  164. package/dist/src/core/scene/Scene.js.map +0 -1
  165. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  166. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  167. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  168. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  169. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  170. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  171. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,135 +1,135 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import {
20
- ShaderEffect,
21
- type DefaultEffectProps,
22
- type ShaderEffectUniforms,
23
- } from './ShaderEffect.js';
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-
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- /**
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- * Properties of the {@link FadeOutEffect}
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- *
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- */
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- export interface FadeOutEffectProps extends DefaultEffectProps {
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- /**
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- * Fade around the edges of the node
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- *
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- * @remarks
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- * You can input an array with a length of up to four or a number.
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- *
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- * array length 4:
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- * [top, right, bottom, left]
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- *
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- * array length 2:
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- * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
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- *
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- * array length 3:
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- * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
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- *
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- * number:
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- * 30 -> [30, 30, 30, 30]
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- *
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- * @default 10
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- */
50
- fade?: number | number[];
51
- }
52
-
53
- export class FadeOutEffect extends ShaderEffect {
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- static z$__type__Props: FadeOutEffectProps;
55
- override readonly name = 'fadeOut';
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-
57
- static override getEffectKey(): string {
58
- return `fadeOut`;
59
- }
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-
61
- static override uniforms: ShaderEffectUniforms = {
62
- fade: {
63
- value: 0,
64
- method: 'uniform4fv',
65
- type: 'vec4',
66
- validator: (value: number | number[]) => {
67
- let r = value;
68
- if (Array.isArray(r)) {
69
- if (r.length === 2) {
70
- r = [r[0], r[1], r[0], r[1]] as number[];
71
- } else if (r.length === 3) {
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- r = [r[0], r[1], r[2], r[0]] as number[];
73
- } else if (r.length !== 4) {
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- r = [r[0], r[0], r[0], r[0]] as number[];
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- }
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- } else if (typeof r === 'number') {
77
- r = [r, r, r, r];
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- }
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- return r;
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- },
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- },
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- };
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-
84
- static override resolveDefaults(
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- props: FadeOutEffectProps,
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- ): Required<FadeOutEffectProps> {
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- return {
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- fade: props.fade ?? 10,
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- };
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- }
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-
92
- static override onColorize = `
93
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
94
- vec2 pos1;
95
- vec2 pos2;
96
- vec2 d;
97
- float c;
98
- vec4 result = maskColor;
99
-
100
-
101
- if(fade[0] > 0.0) {
102
- pos1 = vec2(point.x, point.y);
103
- pos2 = vec2(point.x, point.y + fade[0]);
104
- d = pos2 - pos1;
105
- c = dot(pos1, d) / dot(d, d);
106
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
- }
108
-
109
- if(fade[1] > 0.0) {
110
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
111
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
112
- d = pos1 - pos2;
113
- c = dot(pos2, d) / dot(d, d);
114
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
- }
116
-
117
- if(fade[2] > 0.0) {
118
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
119
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
120
- d = pos1 - pos2;
121
- c = dot(pos2, d) / dot(d, d);
122
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
- }
124
-
125
- if(fade[3] > 0.0) {
126
- pos1 = vec2(point.x, point.y);
127
- pos2 = vec2(point.x + fade[3], point.y);
128
- d = pos2 - pos1;
129
- c = dot(pos1, d) / dot(d, d);
130
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
131
- }
132
-
133
- return result;
134
- `;
135
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import {
20
+ ShaderEffect,
21
+ type DefaultEffectProps,
22
+ type ShaderEffectUniforms,
23
+ } from './ShaderEffect.js';
24
+
25
+ /**
26
+ * Properties of the {@link FadeOutEffect}
27
+ *
28
+ */
29
+ export interface FadeOutEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Fade around the edges of the node
32
+ *
33
+ * @remarks
34
+ * You can input an array with a length of up to four or a number.
35
+ *
36
+ * array length 4:
37
+ * [top, right, bottom, left]
38
+ *
39
+ * array length 2:
40
+ * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
41
+ *
42
+ * array length 3:
43
+ * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
44
+ *
45
+ * number:
46
+ * 30 -> [30, 30, 30, 30]
47
+ *
48
+ * @default 10
49
+ */
50
+ fade?: number | number[];
51
+ }
52
+
53
+ export class FadeOutEffect extends ShaderEffect {
54
+ static z$__type__Props: FadeOutEffectProps;
55
+ override readonly name = 'fadeOut';
56
+
57
+ static override getEffectKey(): string {
58
+ return `fadeOut`;
59
+ }
60
+
61
+ static override uniforms: ShaderEffectUniforms = {
62
+ fade: {
63
+ value: 0,
64
+ method: 'uniform4fv',
65
+ type: 'vec4',
66
+ validator: (value: number | number[]) => {
67
+ let r = value;
68
+ if (Array.isArray(r)) {
69
+ if (r.length === 2) {
70
+ r = [r[0], r[1], r[0], r[1]] as number[];
71
+ } else if (r.length === 3) {
72
+ r = [r[0], r[1], r[2], r[0]] as number[];
73
+ } else if (r.length !== 4) {
74
+ r = [r[0], r[0], r[0], r[0]] as number[];
75
+ }
76
+ } else if (typeof r === 'number') {
77
+ r = [r, r, r, r];
78
+ }
79
+ return r;
80
+ },
81
+ },
82
+ };
83
+
84
+ static override resolveDefaults(
85
+ props: FadeOutEffectProps,
86
+ ): Required<FadeOutEffectProps> {
87
+ return {
88
+ fade: props.fade ?? 10,
89
+ };
90
+ }
91
+
92
+ static override onColorize = `
93
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
94
+ vec2 pos1;
95
+ vec2 pos2;
96
+ vec2 d;
97
+ float c;
98
+ vec4 result = maskColor;
99
+
100
+
101
+ if(fade[0] > 0.0) {
102
+ pos1 = vec2(point.x, point.y);
103
+ pos2 = vec2(point.x, point.y + fade[0]);
104
+ d = pos2 - pos1;
105
+ c = dot(pos1, d) / dot(d, d);
106
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
+ }
108
+
109
+ if(fade[1] > 0.0) {
110
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
111
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
112
+ d = pos1 - pos2;
113
+ c = dot(pos2, d) / dot(d, d);
114
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
+ }
116
+
117
+ if(fade[2] > 0.0) {
118
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
119
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
120
+ d = pos1 - pos2;
121
+ c = dot(pos2, d) / dot(d, d);
122
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
+ }
124
+
125
+ if(fade[3] > 0.0) {
126
+ pos1 = vec2(point.x, point.y);
127
+ pos2 = vec2(point.x + fade[3], point.y);
128
+ d = pos2 - pos1;
129
+ c = dot(pos1, d) / dot(d, d);
130
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
131
+ }
132
+
133
+ return result;
134
+ `;
135
+ }
@@ -1,145 +1,145 @@
1
- import {
2
- ShaderEffect,
3
- type DefaultEffectProps,
4
- type ShaderEffectUniforms,
5
- } from './ShaderEffect.js';
6
-
7
- export interface GlitchEffectProps extends DefaultEffectProps {
8
- /**
9
- * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
- *
11
- * @default 0.2
12
- */
13
- amplitude?: number;
14
- /**
15
- * Narrowness of the horizontal shift
16
- *
17
- * @default 4.0
18
- */
19
- narrowness?: number;
20
- /**
21
- * Blockiness of the horizontal shift
22
- *
23
- * @default 2.0
24
- */
25
- blockiness?: number;
26
- /**
27
- * Minimzer of the horizontal shift
28
- *
29
- * @default 8.0
30
- */
31
- minimizer?: number;
32
- /**
33
- * Used for the time loop of the horizontal shift
34
- *
35
- * @default Date.now()
36
- */
37
- time?: number;
38
- }
39
-
40
- /**
41
- * Renders a Glitch effect using the incoming texture
42
- */
43
- export class GlitchEffect extends ShaderEffect {
44
- static z$__type__Props: GlitchEffectProps;
45
- override readonly name = 'glitch';
46
-
47
- static override getEffectKey(props: GlitchEffectProps): string {
48
- return `glitch`;
49
- }
50
-
51
- static override resolveDefaults(
52
- props: GlitchEffectProps,
53
- ): Required<GlitchEffectProps> {
54
- return {
55
- amplitude: props.amplitude ?? 0.2,
56
- narrowness: props.narrowness ?? 4.0,
57
- blockiness: props.blockiness ?? 2.0,
58
- minimizer: props.minimizer ?? 8.0,
59
- time: props.time ?? Date.now(),
60
- };
61
- }
62
-
63
- static override uniforms: ShaderEffectUniforms = {
64
- amplitude: {
65
- value: 0,
66
- method: 'uniform1f',
67
- type: 'float',
68
- },
69
- narrowness: {
70
- value: 0,
71
- method: 'uniform1f',
72
- type: 'float',
73
- },
74
- blockiness: {
75
- value: 0,
76
- method: 'uniform1f',
77
- type: 'float',
78
- },
79
- minimizer: {
80
- value: 0,
81
- method: 'uniform1f',
82
- type: 'float',
83
- },
84
- time: {
85
- value: 0,
86
- method: 'uniform1f',
87
- validator: (value: number) => {
88
- return (Date.now() - value) % 1000;
89
- },
90
- type: 'float',
91
- },
92
- };
93
-
94
- static override methods: Record<string, string> = {
95
- rand: `
96
- float function(vec2 p, float time) {
97
- float t = floor(time * 20.) / 10.;
98
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
99
- }
100
- `,
101
- noise: `
102
- float function(vec2 uv, float blockiness, float time) {
103
- vec2 lv = fract(uv);
104
- vec2 id = floor(uv);
105
-
106
- float n1 = rand(id, time);
107
- float n2 = rand(id+vec2(1,0), time);
108
- float n3 = rand(id+vec2(0,1), time);
109
- float n4 = rand(id+vec2(1,1), time);
110
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
111
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
112
- }
113
- `,
114
- fbm: `
115
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
116
- float val = 0.0;
117
- float amp = 0.5;
118
- const int MAX_ITERATIONS = 10;
119
-
120
- for(int i = 0; i < MAX_ITERATIONS; i++) {
121
- if(i >= count) {break;}
122
- val += amp * noise(uv, blockiness, time);
123
- amp *= 0.5;
124
- uv *= complexity;
125
- }
126
- return val;
127
- }
128
- `,
129
- };
130
-
131
- static override onColorize = `
132
- vec2 uv = v_textureCoordinate.xy;
133
- float aspect = u_dimensions.x / u_dimensions.y;
134
- vec2 a = vec2(uv.x * aspect , uv.y);
135
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
136
-
137
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
138
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
139
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
140
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
141
-
142
- vec3 f = vec3(colR, colG, colB);
143
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
144
- `;
145
- }
1
+ import {
2
+ ShaderEffect,
3
+ type DefaultEffectProps,
4
+ type ShaderEffectUniforms,
5
+ } from './ShaderEffect.js';
6
+
7
+ export interface GlitchEffectProps extends DefaultEffectProps {
8
+ /**
9
+ * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
+ *
11
+ * @default 0.2
12
+ */
13
+ amplitude?: number;
14
+ /**
15
+ * Narrowness of the horizontal shift
16
+ *
17
+ * @default 4.0
18
+ */
19
+ narrowness?: number;
20
+ /**
21
+ * Blockiness of the horizontal shift
22
+ *
23
+ * @default 2.0
24
+ */
25
+ blockiness?: number;
26
+ /**
27
+ * Minimzer of the horizontal shift
28
+ *
29
+ * @default 8.0
30
+ */
31
+ minimizer?: number;
32
+ /**
33
+ * Used for the time loop of the horizontal shift
34
+ *
35
+ * @default Date.now()
36
+ */
37
+ time?: number;
38
+ }
39
+
40
+ /**
41
+ * Renders a Glitch effect using the incoming texture
42
+ */
43
+ export class GlitchEffect extends ShaderEffect {
44
+ static z$__type__Props: GlitchEffectProps;
45
+ override readonly name = 'glitch';
46
+
47
+ static override getEffectKey(props: GlitchEffectProps): string {
48
+ return `glitch`;
49
+ }
50
+
51
+ static override resolveDefaults(
52
+ props: GlitchEffectProps,
53
+ ): Required<GlitchEffectProps> {
54
+ return {
55
+ amplitude: props.amplitude ?? 0.2,
56
+ narrowness: props.narrowness ?? 4.0,
57
+ blockiness: props.blockiness ?? 2.0,
58
+ minimizer: props.minimizer ?? 8.0,
59
+ time: props.time ?? Date.now(),
60
+ };
61
+ }
62
+
63
+ static override uniforms: ShaderEffectUniforms = {
64
+ amplitude: {
65
+ value: 0,
66
+ method: 'uniform1f',
67
+ type: 'float',
68
+ },
69
+ narrowness: {
70
+ value: 0,
71
+ method: 'uniform1f',
72
+ type: 'float',
73
+ },
74
+ blockiness: {
75
+ value: 0,
76
+ method: 'uniform1f',
77
+ type: 'float',
78
+ },
79
+ minimizer: {
80
+ value: 0,
81
+ method: 'uniform1f',
82
+ type: 'float',
83
+ },
84
+ time: {
85
+ value: 0,
86
+ method: 'uniform1f',
87
+ validator: (value: number) => {
88
+ return (Date.now() - value) % 1000;
89
+ },
90
+ type: 'float',
91
+ },
92
+ };
93
+
94
+ static override methods: Record<string, string> = {
95
+ rand: `
96
+ float function(vec2 p, float time) {
97
+ float t = floor(time * 20.) / 10.;
98
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
99
+ }
100
+ `,
101
+ noise: `
102
+ float function(vec2 uv, float blockiness, float time) {
103
+ vec2 lv = fract(uv);
104
+ vec2 id = floor(uv);
105
+
106
+ float n1 = rand(id, time);
107
+ float n2 = rand(id+vec2(1,0), time);
108
+ float n3 = rand(id+vec2(0,1), time);
109
+ float n4 = rand(id+vec2(1,1), time);
110
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
111
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
112
+ }
113
+ `,
114
+ fbm: `
115
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
116
+ float val = 0.0;
117
+ float amp = 0.5;
118
+ const int MAX_ITERATIONS = 10;
119
+
120
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
121
+ if(i >= count) {break;}
122
+ val += amp * noise(uv, blockiness, time);
123
+ amp *= 0.5;
124
+ uv *= complexity;
125
+ }
126
+ return val;
127
+ }
128
+ `,
129
+ };
130
+
131
+ static override onColorize = `
132
+ vec2 uv = v_textureCoordinate.xy;
133
+ float aspect = u_dimensions.x / u_dimensions.y;
134
+ vec2 a = vec2(uv.x * aspect , uv.y);
135
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
136
+
137
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
138
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
139
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
140
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
141
+
142
+ vec3 f = vec3(colR, colG, colB);
143
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
144
+ `;
145
+ }