@jjlmoya/utils-hardware 1.3.0 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -1
- package/src/category/i18n/de.ts +106 -0
- package/src/category/i18n/id.ts +106 -0
- package/src/category/i18n/it.ts +106 -0
- package/src/category/i18n/ja.ts +106 -0
- package/src/category/i18n/ko.ts +106 -0
- package/src/category/i18n/nl.ts +106 -0
- package/src/category/i18n/pl.ts +106 -0
- package/src/category/i18n/pt.ts +106 -0
- package/src/category/i18n/ru.ts +106 -0
- package/src/category/i18n/sv.ts +106 -0
- package/src/category/i18n/tr.ts +106 -0
- package/src/category/i18n/zh.ts +106 -0
- package/src/category/index.ts +13 -1
- package/src/tests/category_validation.test.ts +73 -0
- package/src/tests/faq_count.test.ts +1 -1
- package/src/tests/i18n_coverage.test.ts +36 -0
- package/src/tests/locale_completeness.test.ts +1 -1
- package/src/tests/slug_language_code_format.test.ts +23 -0
- package/src/tests/slug_uniqueness.test.ts +81 -0
- package/src/tests/title_quality.test.ts +1 -1
- package/src/tool/batteryHealthEstimator/i18n/de.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/id.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/it.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/ja.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/ko.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/nl.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/pl.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/pt.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/ru.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/sv.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/tr.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/zh.ts +158 -0
- package/src/tool/batteryHealthEstimator/index.ts +15 -7
- package/src/tool/deadPixelTest/i18n/de.ts +218 -0
- package/src/tool/deadPixelTest/i18n/id.ts +218 -0
- package/src/tool/deadPixelTest/i18n/it.ts +218 -0
- package/src/tool/deadPixelTest/i18n/ja.ts +218 -0
- package/src/tool/deadPixelTest/i18n/ko.ts +218 -0
- package/src/tool/deadPixelTest/i18n/nl.ts +218 -0
- package/src/tool/deadPixelTest/i18n/pl.ts +218 -0
- package/src/tool/deadPixelTest/i18n/pt.ts +218 -0
- package/src/tool/deadPixelTest/i18n/ru.ts +218 -0
- package/src/tool/deadPixelTest/i18n/sv.ts +218 -0
- package/src/tool/deadPixelTest/i18n/tr.ts +218 -0
- package/src/tool/deadPixelTest/i18n/zh.ts +217 -0
- package/src/tool/deadPixelTest/index.ts +15 -7
- package/src/tool/gamepadTest/i18n/de.ts +186 -0
- package/src/tool/gamepadTest/i18n/id.ts +186 -0
- package/src/tool/gamepadTest/i18n/it.ts +186 -0
- package/src/tool/gamepadTest/i18n/ja.ts +186 -0
- package/src/tool/gamepadTest/i18n/ko.ts +186 -0
- package/src/tool/gamepadTest/i18n/nl.ts +186 -0
- package/src/tool/gamepadTest/i18n/pl.ts +186 -0
- package/src/tool/gamepadTest/i18n/pt.ts +186 -0
- package/src/tool/gamepadTest/i18n/ru.ts +186 -0
- package/src/tool/gamepadTest/i18n/sv.ts +186 -0
- package/src/tool/gamepadTest/i18n/tr.ts +186 -0
- package/src/tool/gamepadTest/i18n/zh.ts +186 -0
- package/src/tool/gamepadTest/index.ts +15 -7
- package/src/tool/gamepadVibrationTester/i18n/de.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/id.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/it.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/ja.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/ko.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/nl.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/pl.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/pt.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/ru.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/sv.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/tr.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/zh.ts +155 -0
- package/src/tool/gamepadVibrationTester/index.ts +15 -7
- package/src/tool/keyboardTest/i18n/de.ts +146 -0
- package/src/tool/keyboardTest/i18n/id.ts +146 -0
- package/src/tool/keyboardTest/i18n/it.ts +146 -0
- package/src/tool/keyboardTest/i18n/ja.ts +146 -0
- package/src/tool/keyboardTest/i18n/ko.ts +146 -0
- package/src/tool/keyboardTest/i18n/nl.ts +146 -0
- package/src/tool/keyboardTest/i18n/pl.ts +146 -0
- package/src/tool/keyboardTest/i18n/pt.ts +146 -0
- package/src/tool/keyboardTest/i18n/ru.ts +146 -0
- package/src/tool/keyboardTest/i18n/sv.ts +146 -0
- package/src/tool/keyboardTest/i18n/tr.ts +146 -0
- package/src/tool/keyboardTest/i18n/zh.ts +146 -0
- package/src/tool/keyboardTest/index.ts +15 -7
- package/src/tool/mousePollingTest/i18n/de.ts +135 -0
- package/src/tool/mousePollingTest/i18n/id.ts +135 -0
- package/src/tool/mousePollingTest/i18n/it.ts +135 -0
- package/src/tool/mousePollingTest/i18n/ja.ts +135 -0
- package/src/tool/mousePollingTest/i18n/ko.ts +135 -0
- package/src/tool/mousePollingTest/i18n/nl.ts +135 -0
- package/src/tool/mousePollingTest/i18n/pl.ts +135 -0
- package/src/tool/mousePollingTest/i18n/pt.ts +135 -0
- package/src/tool/mousePollingTest/i18n/ru.ts +135 -0
- package/src/tool/mousePollingTest/i18n/sv.ts +135 -0
- package/src/tool/mousePollingTest/i18n/tr.ts +135 -0
- package/src/tool/mousePollingTest/i18n/zh.ts +135 -0
- package/src/tool/mousePollingTest/index.ts +15 -7
- package/src/tool/toneGenerator/i18n/de.ts +146 -0
- package/src/tool/toneGenerator/i18n/id.ts +146 -0
- package/src/tool/toneGenerator/i18n/it.ts +146 -0
- package/src/tool/toneGenerator/i18n/ja.ts +146 -0
- package/src/tool/toneGenerator/i18n/ko.ts +146 -0
- package/src/tool/toneGenerator/i18n/nl.ts +146 -0
- package/src/tool/toneGenerator/i18n/pl.ts +146 -0
- package/src/tool/toneGenerator/i18n/pt.ts +146 -0
- package/src/tool/toneGenerator/i18n/ru.ts +146 -0
- package/src/tool/toneGenerator/i18n/sv.ts +146 -0
- package/src/tool/toneGenerator/i18n/tr.ts +146 -0
- package/src/tool/toneGenerator/i18n/zh.ts +146 -0
- package/src/tool/toneGenerator/index.ts +15 -7
- package/src/types.ts +1 -1
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { ToolLocaleContent } from '../../../types';
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import type { ToneGeneratorUI } from '../ui';
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const slug = 'tone-frequency-generator';
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const title = '온라인 톤 및 주파수 생성기';
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const description =
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'사인파, 사각파, 삼각파, 톱니파를 생성합니다. 20Hz에서 20kHz까지의 주파수로 스피커, 헤드폰 또는 서브우퍼를 테스트하세요.';
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const faqData = [
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{
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question: '주파수 생성기는 무엇에 사용되나요?',
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answer:
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'스피커와 헤드폰의 주파수 응답 테스트, 가구의 원치 않는 공진 감지, 청력 범위의 빈틈 찾기, 또는 노치 요법(notch therapy)을 통한 이명 완화 등에 사용됩니다.',
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},
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{
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question: '사인파와 사각파의 차이는 무엇인가요?',
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answer:
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'사인파는 고조파가 없는 순수한 음(부드럽고 둥근 소리)입니다. 사각파는 홀수 고조파가 풍부하며 훨씬 더 공격적이거나 디지털적인 소리가 납니다. 삼각파는 그 중간 단계로 오디오 합성에 유용합니다.',
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},
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{
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question: '이 도구로 스피커를 손상시킬 수 있나요?',
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answer:
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'네, 극한의 주파수(특히 30Hz 미만의 저음 또는 15kHz 이상의 고음)에서 매우 높은 볼륨을 사용하면 손상될 수 있습니다. 항상 낮은 시스템 볼륨에서 시작하여 점진적으로 높이세요.',
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},
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{
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question: '인간의 가청 범위는 어떻게 되나요?',
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answer:
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'이론적으로는 20Hz에서 20,000Hz(20kHz) 사이입니다. 하지만 나이가 들면서 15kHz 이상의 음을 듣는 능력이 떨어지는 것은 정상입니다. 이 테스트는 개인의 가청 상한선을 확인하는 데 도움이 됩니다.',
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},
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];
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const howToData = [
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{
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name: '파형 유형 선택',
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text: '수행하려는 테스트 유형에 따라 사인파(순음), 사각파, 삼각파 또는 톱니파 중에서 선택하세요.',
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},
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{
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name: '주파수 조정',
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text: '슬라이더를 움직여 가청 스펙트럼을 탐색하세요. 60Hz, 440Hz 또는 1kHz 단축키를 사용하여 기준 주파수에 빠르게 액세스할 수 있습니다.',
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},
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{
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name: '볼륨 조절',
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text: '재생 버튼을 누르기 전에 스피커 볼륨이 낮은지 확인하세요. 도구에서 직접 게인(gain)을 조정할 수 있습니다.',
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},
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{
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name: '응답 분석',
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text: '소리가 왜곡되거나 들리지 않는 지점이 있는지 확인하세요. 이는 오디오 하드웨어의 물리적 한계를 나타냅니다.',
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},
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];
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const faqSchema: WithContext<FAQPage> = {
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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mainEntity: faqData.map((item) => ({
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'@type': 'Question',
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name: item.question,
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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name: title,
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description,
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step: howToData.map((step, i) => ({
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'@type': 'HowToStep',
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position: i + 1,
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name: step.name,
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text: step.text,
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})),
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};
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const appSchema: WithContext<SoftwareApplication> = {
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilityApplication',
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operatingSystem: 'All',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'ko',
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};
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export const content: ToolLocaleContent<ToneGeneratorUI> = {
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slug,
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title,
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description,
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faqTitle: '자주 묻는 질문',
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faq: faqData,
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bibliographyTitle: '참조',
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bibliography: [
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{
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name: 'MDN Web Docs — Web Audio API',
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url: 'https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API',
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},
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{
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name: 'ISO 226:2023 — Equal-loudness contours',
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url: 'https://www.iso.org/standard/83117.html',
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},
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],
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howTo: howToData,
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schemas: [faqSchema, howToSchema, appSchema],
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seo: [
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{ type: 'title', text: '주파수와 음파에 대한 모든 것', level: 2 },
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{
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type: 'paragraph',
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html: '소리는 움직이는 순수한 물리 현상입니다. 이 도구를 사용하면 가슴으로 느낄 수 있는 깊은 저음부터 동물만이 감지할 수 있는 초음파 고음까지 오디오 파형을 실시간으로 조작할 수 있습니다.',
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},
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{ type: 'title', text: '인간 가청 범위와 노인성 난청', level: 3 },
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{
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type: 'paragraph',
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html: '건강한 사람의 귀는 <strong>20Hz에서 20kHz</strong> 사이의 소리를 감지합니다. 나이가 들면서 상한선이 낮아지며, 50세 이상의 성인 대부분은 12kHz 이상의 소리를 듣지 못합니다. "모스키토 음"으로 알려진 17.4kHz 톤은 일반적으로 청소년들만 통과할 수 있는 고전적인 테스트입니다.',
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},
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{ type: 'title', text: '파형 유형 및 용도', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>사인파:</strong> 고조파가 없는 순음으로, 의료용 청력 테스트 및 악기 보정에 사용됩니다. <strong>사각파:</strong> 홀수 고조파가 풍부하며 레트로 8비트 게임기 같은 소리가 납니다. <strong>톱니파:</strong> 모든 고조파를 포함하며 전자 음악 신시사이저의 기초가 됩니다. <strong>삼각파:</strong> 사인파와 사각파의 중간 지점으로, 사각파보다 부드럽지만 사인파보다 풍부한 배음을 갖습니다.',
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},
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{ type: 'title', text: '스피커 테스트 및 진동 청소', level: 3 },
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{
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type: 'paragraph',
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html: '최대 볼륨에서 사각파나 톱니파 형태의 저주파 음(일반적으로 <strong>165Hz</strong>)을 재생하면 스피커 진동판이 강하게 진동하여 그릴에 맺힌 물방울을 기계적으로 밀어냅니다. 매우 높은 주파수를 최대 볼륨으로 장시간 재생하지 마세요. 소리가 들리지 않더라도 그 에너지가 장비의 트위터를 손상시킬 수 있습니다.',
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},
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],
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ui: {
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badge: '오디오 생성기',
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title: '톤 생성기',
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description: '오디오 테스트를 위한 순수 주파수를 생성합니다.',
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freqLabel: '주파수',
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preset60: '60Hz',
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preset440: '440Hz',
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preset1k: '1kHz',
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rangeMin: '20Hz (서브 저음)',
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rangeMax: '20kHz (초음파)',
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waveLabel: '파형',
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waveSine: '사인파',
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waveSquare: '사각파',
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waveSawtooth: '톱니파',
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waveTriangle: '삼각파',
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volLabel: '볼륨',
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btnPlay: '톤 재생',
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import type { ToneGeneratorUI } from '../ui';
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const slug = 'toon-frequentie-generator-online';
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const title = 'Online Toon en Frequentiegenerator';
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const description =
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'Genereer sinus-, blok-, driehoek- en zaagtandgolven. Test je luidsprekers, koptelefoon of subwoofer met frequenties van 20Hz tot 20kHz.';
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const faqData = [
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{
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question: 'Waarvoor wordt een frequentiegenerator gebruikt?',
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answer:
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'Het wordt gebruikt om de frequentierespons van luidsprekers en koptelefoons te testen, ongewenste resonanties in meubels te detecteren, gaten in je gehoorbereik te vinden, of zelfs te helpen bij het kalmeren van tinnitus via notch-therapie.',
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},
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{
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question: 'Wat is het verschil tussen een sinusgolf en een blokgolf?',
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answer:
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'Een sinusgolf is een zuivere toon zonder boventonen (glad en rond). Een blokgolf is rijk aan oneven boventonen en klinkt veel agressiever of digitaal. De driehoeksgolf zit er tussenin, nuttig voor audiosynthese.',
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},
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{
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question: 'Kan ik mijn luidsprekers beschadigen met deze tool?',
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answer:
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'Ja, als je zeer hoge volumes gebruikt bij extreme frequenties (vooral bassen onder 30Hz of hoge tonen boven 15kHz). Begin altijd met een laag systeemvolume en verhoog dit geleidelijk.',
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},
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{
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question: 'Wat is het menselijk gehoorbereik?',
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answer:
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'In theorie 20Hz tot 20.000Hz (20kHz). Met de leeftijd is het echter normaal om het vermogen te verliezen om tonen boven 15kHz te horen. Deze test kan je helpen je persoonlijke bovengrens te verifiëren.',
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},
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];
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const howToData = [
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{
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name: 'Selecteer de golfvorm',
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text: 'Kies tussen Sinus (zuiver), Blok, Driehoek of Zaagtand, afhankelijk van het type test dat je wilt uitvoeren.',
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},
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{
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name: 'Pas de frequentie aan',
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text: 'Verschuif de regelaar om door het hoorbare spectrum te navigeren. Gebruik de sneltoetsen voor 60Hz, 440Hz of 1kHz om snel toegang te krijgen tot referentiefrequenties.',
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},
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{
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name: 'Controleer het volume',
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text: 'Zorg ervoor dat het volume van je luidsprekers laag staat voordat je op Play drukt. Je kunt de gain direct in de tool aanpassen.',
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},
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{
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name: 'Analyseer de respons',
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text: 'Luister naar mogelijke vervormingen of momenten waarop het geluid verdwijnt. Dit geeft de fysieke limieten van je audiohardware aan.',
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},
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const faqSchema: WithContext<FAQPage> = {
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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mainEntity: faqData.map((item) => ({
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'@type': 'Question',
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name: item.question,
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@type': 'HowTo',
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name: title,
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description,
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step: howToData.map((step, i) => ({
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position: i + 1,
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name: step.name,
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text: step.text,
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})),
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};
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const appSchema: WithContext<SoftwareApplication> = {
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilityApplication',
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operatingSystem: 'All',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'nl',
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};
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export const content: ToolLocaleContent<ToneGeneratorUI> = {
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slug,
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title,
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description,
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faqTitle: 'Veelgestelde Vragen',
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faq: faqData,
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bibliographyTitle: 'Referenties',
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bibliography: [
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{
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name: 'MDN Web Docs — Web Audio API',
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url: 'https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API',
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},
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{
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name: 'ISO 226:2023 — Equal-loudness contours',
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url: 'https://www.iso.org/standard/83117.html',
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},
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],
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howTo: howToData,
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schemas: [faqSchema, howToSchema, appSchema],
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seo: [
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{ type: 'title', text: 'Alles over Frequenties en Geluidsgolven', level: 2 },
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{
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type: 'paragraph',
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html: 'Geluid is pure fysica in beweging. Met deze tool kun je geluidsgolven in real-time manipuleren, van de diepste bas die je in je borst kunt voelen tot de ultrasone hoge tonen die alleen dieren kunnen waarnemen.',
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},
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{ type: 'title', text: 'Menselijk Gehoorbereik en Presbyacusis', level: 3 },
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{
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type: 'paragraph',
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html: 'Een gezond menselijk oor neemt geluiden waar tussen <strong>20Hz en 20kHz</strong>. Met de leeftijd daalt de bovengrens: de meeste volwassenen boven de 50 kunnen tonen boven 12kHz niet meer horen. De 17,4kHz toon, bekend als de "muggentaltoon", is een klassieke test die meestal alleen tieners kunnen doorstaan.',
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},
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{ type: 'title', text: 'Golfvormen en hun Gebruik', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>Sinus:</strong> zuivere toon zonder boventonen, gebruikt bij medische gehoortesten en instrumentkalibratie. <strong>Blok:</strong> rijk aan oneven boventonen, klinkt als retro 8-bit consoles. <strong>Zaagtand:</strong> bevat alle boventonen, de basis van synthesizers voor elektronische muziek. <strong>Driehoek:</strong> middelpunt tussen sinus en blok — gladder dan blok maar met meer harmonische inhoud dan sinus.',
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},
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{ type: 'title', text: 'Luidsprekertest en Reiniging door Vibratie', level: 3 },
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{
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type: 'paragraph',
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html: 'Een laagfrequente golf (meestal <strong>165Hz</strong>) op maximaal volume met een blok- of zaagtandvorm dwingt het luidsprekerconus om hevig te trillen, waardoor waterdruppels die in het rooster gevangen zitten mechanisch worden uitgestoten. Speel extreem hoge frequenties niet gedurende lange perioden op maximaal volume af: zelfs als je ze niet kunt horen, kan de energie de tweeters van je apparatuur beschadigen.',
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},
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],
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ui: {
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badge: 'Audiogenerator',
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title: 'Toongenerator',
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description: 'Genereer zuivere frequenties voor audiotests.',
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freqLabel: 'Frequentie',
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preset60: '60Hz',
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preset440: '440Hz',
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preset1k: '1kHz',
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rangeMin: '20Hz (Sub-bass)',
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rangeMax: '20kHz (Ultrasoon)',
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waveLabel: 'Golfvorm',
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waveSine: 'Sinus',
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waveSquare: 'Blok',
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waveSawtooth: 'Zaagtand',
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waveTriangle: 'Driehoek',
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volLabel: 'Volume',
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btnPlay: 'SPEEL TOON AF',
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btnStop: 'STOP',
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},
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};
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { ToolLocaleContent } from '../../../types';
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import type { ToneGeneratorUI } from '../ui';
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const slug = 'generator-tonow-czestotliwosci-online';
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const title = 'Online Generator Tonów i Częstotliwości';
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const description =
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'Generuj fale sinusoidalne, prostokątne, trójkątne i piłokształtne. Testuj głośniki, słuchawki lub subwoofer częstotliwościami od 20Hz do 20kHz.';
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const faqData = [
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{
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question: 'Do czego służy generator częstotliwości?',
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answer:
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'Służy do testowania pasma przenoszenia głośników i słuchawek, wykrywania niepożądanych rezonansów w meblach, znajdowania luk w zakresie słuchu, a nawet pomocy w łagodzeniu szumów usznych poprzez terapię notch.',
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},
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{
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question: 'Czym różni się fala sinusoidalna od prostokątnej?',
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answer:
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'Fala sinusoidalna to czysty ton bez składowych harmonicznych (gładki i zaokrąglony). Fala prostokątna jest bogata w nieparzyste harmoniczne i brzmi znacznie bardziej agresywnie lub cyfrowo. Fala trójkątna znajduje się pomiędzy nimi, przydatna w syntezie dźwięku.',
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},
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{
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question: 'Czy mogę uszkodzić głośniki tym narzędziem?',
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answer:
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'Tak, jeśli używasz bardzo wysokiej głośności przy ekstremalnych częstotliwościach (zwłaszcza basów poniżej 30Hz lub sopranów powyżej 15kHz). Zawsze zaczynaj od niskiej głośności systemowej i zwiększaj ją stopniowo.',
|
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},
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{
|
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|
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question: 'Jaki jest zakres słuchu człowieka?',
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|
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answer:
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|
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'Teoretycznie od 20Hz do 20 000Hz (20kHz). Jednak z wiekiem normalna jest utrata zdolności słyszenia powyżej 15kHz. Ten test może pomóc Ci zweryfikować Twoją osobistą górną granicę.',
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},
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];
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const howToData = [
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{
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name: 'Wybierz rodzaj fali',
|
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|
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text: 'Wybierz między falą sinusoidalną (czystą), prostokątną, trójkątną lub piłokształtną w zależności od rodzaju testu, który chcesz przeprowadzić.',
|
|
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|
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},
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|
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{
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|
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name: 'Dostosuj częstotliwość',
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|
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text: 'Przesuń suwak, aby poruszać się po spektrum słyszalnym. Użyj skrótów 60Hz, 440Hz lub 1kHz, aby szybko uzyskać dostęp do częstotliwości odniesienia.',
|
|
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|
+
},
|
|
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|
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{
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|
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|
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name: 'Kontroluj głośność',
|
|
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|
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text: 'Upewnij się, że głośność głośników jest niska przed naciśnięciem Play. Możesz dostosować wzmocnienie bezpośrednio w narzędziu.',
|
|
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|
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},
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|
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{
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|
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name: 'Analizuj odpowiedź',
|
|
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|
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text: 'Nasłuchuj ewentualnych zniekształceń lub momentów, w których dźwięk znika. Wskaże to fizyczne limity Twojego sprzętu audio.',
|
|
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|
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},
|
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|
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];
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|
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|
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|
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const faqSchema: WithContext<FAQPage> = {
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|
+
'@context': 'https://schema.org',
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|
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'@type': 'FAQPage',
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|
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mainEntity: faqData.map((item) => ({
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|
+
'@type': 'Question',
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|
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name: item.question,
|
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|
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
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|
+
})),
|
|
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|
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};
|
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|
+
|
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|
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const howToSchema: WithContext<HowTo> = {
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|
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'@context': 'https://schema.org',
|
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|
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'@type': 'HowTo',
|
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|
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name: title,
|
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description,
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|
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step: howToData.map((step, i) => ({
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|
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'@type': 'HowToStep',
|
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|
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position: i + 1,
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|
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name: step.name,
|
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|
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text: step.text,
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|
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|
+
})),
|
|
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|
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};
|
|
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|
+
|
|
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|
+
const appSchema: WithContext<SoftwareApplication> = {
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|
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|
+
'@context': 'https://schema.org',
|
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|
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'@type': 'SoftwareApplication',
|
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|
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name: title,
|
|
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|
+
description,
|
|
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|
+
applicationCategory: 'UtilityApplication',
|
|
81
|
+
operatingSystem: 'All',
|
|
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|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
83
|
+
inLanguage: 'pl',
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
export const content: ToolLocaleContent<ToneGeneratorUI> = {
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87
|
+
slug,
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|
+
title,
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|
+
description,
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|
+
faqTitle: 'Często Zadawane Pytania',
|
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91
|
+
faq: faqData,
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|
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|
+
bibliographyTitle: 'Referencje',
|
|
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|
+
bibliography: [
|
|
94
|
+
{
|
|
95
|
+
name: 'MDN Web Docs — Web Audio API',
|
|
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|
+
url: 'https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API',
|
|
97
|
+
},
|
|
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|
+
{
|
|
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|
+
name: 'ISO 226:2023 — Equal-loudness contours',
|
|
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|
+
url: 'https://www.iso.org/standard/83117.html',
|
|
101
|
+
},
|
|
102
|
+
],
|
|
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|
+
howTo: howToData,
|
|
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|
+
schemas: [faqSchema, howToSchema, appSchema],
|
|
105
|
+
seo: [
|
|
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|
+
{ type: 'title', text: 'Wszystko o Częstotliwościach i Falach Dźwiękowych', level: 2 },
|
|
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|
+
{
|
|
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|
+
type: 'paragraph',
|
|
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|
+
html: 'Dźwięk to czysta fizyka w ruchu. To narzędzie pozwala manipulować falami dźwiękowymi w czasie rzeczywistym, od najgłębszych basów, które możesz poczuć w klatce piersiowej, po ultradźwiękowe wysokie tony, które dostrzegają tylko zwierzęta.',
|
|
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|
+
},
|
|
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|
+
{ type: 'title', text: 'Zakres Słuchu Człowieka i Presbycusis', level: 3 },
|
|
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|
+
{
|
|
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|
+
type: 'paragraph',
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html: 'Zdrowe ludzkie ucho dostrzega dźwięki między <strong>20Hz a 20kHz</strong>. Z wiekiem górna granica spada: większość dorosłych powyżej 50 roku życia nie słyszy powyżej 12kHz. Ton 17,4kHz, znany jako „mosquito tone”, to klasyczny test, który zazwyczaj przechodzą tylko nastolatkowie.',
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},
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{ type: 'title', text: 'Rodzaje Fal i ich Zastosowanie', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>Sinusoidalna:</strong> czysty ton bez harmonicznych, używany w medycznych badaniach słuchu i kalibracji instrumentów. <strong>Prostokątna:</strong> bogata w nieparzyste harmoniczne, brzmi jak retro konsole 8-bitowe. <strong>Piłokształtna:</strong> zawiera wszystkie harmoniczne, podstawa syntezatorów muzyki elektronicznej. <strong>Trójkątna:</strong> punkt pośredni między sinusoidalną a prostokątną — gładsza niż prostokątna, ale z większą zawartością harmonicznych niż sinusoidalna.',
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},
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{ type: 'title', text: 'Testowanie Głośników i Czyszczenie Wibracyjne', level: 3 },
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{
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type: 'paragraph',
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html: 'Fala o niskiej częstotliwości (zazwyczaj <strong>165Hz</strong>) przy maksymalnej głośności o kształcie prostokątnym lub piłokształtnym zmusza membranę głośnika do gwałtownych wibracji, mechanicznie wypychając krople wody uwięzione w siatce. Nie odtwarzaj ekstremalnie wysokich częstotliwości przy maksymalnej głośności przez dłuższy czas: nawet jeśli ich nie słyszysz, energia może uszkodzić głośniki wysokotonowe w Twoim sprzęcie.',
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},
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ui: {
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badge: 'Generator Audio',
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title: 'Generator Tonów',
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description: 'Generuj czyste częstotliwości do testów audio.',
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freqLabel: 'Częstotliwość',
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preset60: '60Hz',
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preset440: '440Hz',
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preset1k: '1kHz',
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rangeMin: '20Hz (Sub-bas)',
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rangeMax: '20kHz (Ultradźwięki)',
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waveLabel: 'Przebieg fali',
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waveSine: 'Sinusoidalny',
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waveSquare: 'Prostokątny',
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waveSawtooth: 'Piłokształtny',
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waveTriangle: 'Trójkątny',
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volLabel: 'Głośność',
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btnPlay: 'ODTWÓRZ TON',
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btnStop: 'STOP',
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},
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};
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { ToolLocaleContent } from '../../../types';
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import type { ToneGeneratorUI } from '../ui';
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const slug = 'gerador-tons-frequencia-online';
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const title = 'Gerador de Tons e Frequências Online';
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const description =
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'Gere ondas sinusoidais, quadradas, triangulares e dente de serra. Teste as suas colunas, auscultadores ou subwoofer com frequências de 20Hz a 20kHz.';
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const faqData = [
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{
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question: 'Para que serve um gerador de frequência?',
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answer:
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'É utilizado para testar a resposta de frequência de colunas e auscultadores, detetar ressonâncias indesejadas em móveis, encontrar falhas na sua audição ou até ajudar a acalmar o tinido através da terapia notch.',
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},
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{
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question: 'O que é uma onda sinusoidal versus uma onda quadrada?',
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answer:
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'Uma onda sinusoidal é um tom puro sem harmónicas (suave e redonda). Uma onda quadrada é rica em harmónicas ímpares e soa muito mais agressiva ou digital. A onda triangular situa-se no meio, sendo útil para síntese de áudio.',
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},
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{
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question: 'Posso danificar as minhas colunas com esta ferramenta?',
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answer:
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'Sim, se usar volumes muito altos em frequências extremas (especialmente graves abaixo de 30Hz ou agudos acima de 15kHz). Comece sempre com um volume de sistema baixo e aumente gradualmente.',
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},
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{
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question: 'Qual é o alcance da audição humana?',
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answer:
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'Teoricamente de 20Hz a 20.000Hz (20kHz). No entanto, com a idade é normal perder a capacidade de ouvir acima de 15kHz. Este teste pode ajudar a verificar o seu limite superior pessoal.',
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},
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];
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const howToData = [
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{
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name: 'Selecionar o tipo de forma de onda',
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text: 'Escolha entre Sinusoidal (pura), Quadrada, Triangular ou Dente de serra, dependendo do tipo de teste que deseja realizar.',
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},
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{
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name: 'Ajustar a frequência',
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text: 'Mova o cursor para navegar no espetro audível. Use os atalhos de 60Hz, 440Hz ou 1kHz para aceder rapidamente a frequências de referência.',
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},
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{
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name: 'Controlar o volume',
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text: 'Certifique-se de que o volume das suas colunas está baixo antes de premir Reproduzir. Pode ajustar o ganho diretamente na ferramenta.',
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},
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{
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name: 'Analisar a resposta',
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text: 'Preste atenção a possíveis distorções ou momentos em que o som desaparece. Isto indicará os limites físicos do seu hardware de áudio.',
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},
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];
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const faqSchema: WithContext<FAQPage> = {
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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mainEntity: faqData.map((item) => ({
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'@type': 'Question',
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name: item.question,
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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name: title,
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description,
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step: howToData.map((step, i) => ({
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'@type': 'HowToStep',
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position: i + 1,
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name: step.name,
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text: step.text,
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})),
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};
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const appSchema: WithContext<SoftwareApplication> = {
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilityApplication',
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operatingSystem: 'All',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'pt',
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};
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export const content: ToolLocaleContent<ToneGeneratorUI> = {
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slug,
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title,
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description,
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faqTitle: 'Perguntas Frequentes',
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faq: faqData,
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bibliographyTitle: 'Referências',
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bibliography: [
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{
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name: 'MDN Web Docs — Web Audio API',
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url: 'https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API',
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},
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{
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name: 'ISO 226:2023 — Equal-loudness contours',
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url: 'https://www.iso.org/standard/83117.html',
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},
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],
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howTo: howToData,
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schemas: [faqSchema, howToSchema, appSchema],
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seo: [
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{ type: 'title', text: 'Tudo Sobre Frequências e Ondas Sonoras', level: 2 },
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{
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type: 'paragraph',
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html: 'O som é pura física em movimento. Esta ferramenta permite manipular ondas sonoras em tempo real, desde os graves mais profundos que pode sentir no peito até aos agudos ultrassónicos que apenas os animais conseguem detetar.',
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},
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{ type: 'title', text: 'Alcance da Audição Humana e Presbiacusia', level: 3 },
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{
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type: 'paragraph',
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html: 'Um ouvido humano saudável deteta sons entre <strong>20Hz e 20kHz</strong>. Com a idade, o limite superior desce: a maioria dos adultos com mais de 50 anos não consegue ouvir acima de 12kHz. O tom de 17,4kHz, conhecido como "mosquito tone", é um teste clássico que normalmente apenas adolescentes conseguem passar.',
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},
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{ type: 'title', text: 'Tipos de Onda e Seus Usos', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>Sinusoidal:</strong> tom puro sem harmónicas, usado em testes de audição médicos e calibração de instrumentos. <strong>Quadrada:</strong> rica em harmónicas ímpares, soa como consolas retro de 8 bits. <strong>Dente de serra:</strong> contém todas as harmónicas, a base dos sintetizadores de música eletrónica. <strong>Triangular:</strong> ponto médio entre sinusoidal e quadrada — mais suave que a quadrada, mas com mais conteúdo harmónico que a sinusoidal.',
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},
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{ type: 'title', text: 'Teste de Colunas e Limpeza por Vibração', level: 3 },
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{
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type: 'paragraph',
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html: 'Uma onda de baixa frequência (normalmente <strong>165Hz</strong>) no volume máximo com forma quadrada ou dente de serra força o diafragma da coluna a vibrar violentamente, expelindo mecanicamente gotas de água presas na grelha. Não reproduza frequências extremamente altas no volume máximo por longos períodos: mesmo que não as consiga ouvir, a energia pode danificar os tweeters do seu equipamento.',
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},
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],
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ui: {
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badge: 'Gerador de Áudio',
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title: 'Gerador de Tons',
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description: 'Gere frequências puras para testes de áudio.',
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freqLabel: 'Frequência',
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preset60: '60Hz',
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preset440: '440Hz',
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preset1k: '1kHz',
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rangeMin: '20Hz (Sub-bass)',
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rangeMax: '20kHz (Ultrassom)',
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waveLabel: 'Forma de onda',
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waveSine: 'Sinusoidal',
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waveSquare: 'Quadrada',
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waveSawtooth: 'Dente de serra',
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waveTriangle: 'Triangular',
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volLabel: 'Volume',
|
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+
btnPlay: 'REPRODUZIR TOM',
|
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+
btnStop: 'STOP',
|
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|
+
},
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|
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};
|