@jjlmoya/utils-hardware 1.3.0 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -1
- package/src/category/i18n/de.ts +106 -0
- package/src/category/i18n/id.ts +106 -0
- package/src/category/i18n/it.ts +106 -0
- package/src/category/i18n/ja.ts +106 -0
- package/src/category/i18n/ko.ts +106 -0
- package/src/category/i18n/nl.ts +106 -0
- package/src/category/i18n/pl.ts +106 -0
- package/src/category/i18n/pt.ts +106 -0
- package/src/category/i18n/ru.ts +106 -0
- package/src/category/i18n/sv.ts +106 -0
- package/src/category/i18n/tr.ts +106 -0
- package/src/category/i18n/zh.ts +106 -0
- package/src/category/index.ts +13 -1
- package/src/tests/category_validation.test.ts +73 -0
- package/src/tests/faq_count.test.ts +1 -1
- package/src/tests/i18n_coverage.test.ts +36 -0
- package/src/tests/locale_completeness.test.ts +1 -1
- package/src/tests/slug_language_code_format.test.ts +23 -0
- package/src/tests/slug_uniqueness.test.ts +81 -0
- package/src/tests/title_quality.test.ts +1 -1
- package/src/tool/batteryHealthEstimator/i18n/de.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/id.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/it.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/ja.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/ko.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/nl.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/pl.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/pt.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/ru.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/sv.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/tr.ts +158 -0
- package/src/tool/batteryHealthEstimator/i18n/zh.ts +158 -0
- package/src/tool/batteryHealthEstimator/index.ts +15 -7
- package/src/tool/deadPixelTest/i18n/de.ts +218 -0
- package/src/tool/deadPixelTest/i18n/id.ts +218 -0
- package/src/tool/deadPixelTest/i18n/it.ts +218 -0
- package/src/tool/deadPixelTest/i18n/ja.ts +218 -0
- package/src/tool/deadPixelTest/i18n/ko.ts +218 -0
- package/src/tool/deadPixelTest/i18n/nl.ts +218 -0
- package/src/tool/deadPixelTest/i18n/pl.ts +218 -0
- package/src/tool/deadPixelTest/i18n/pt.ts +218 -0
- package/src/tool/deadPixelTest/i18n/ru.ts +218 -0
- package/src/tool/deadPixelTest/i18n/sv.ts +218 -0
- package/src/tool/deadPixelTest/i18n/tr.ts +218 -0
- package/src/tool/deadPixelTest/i18n/zh.ts +217 -0
- package/src/tool/deadPixelTest/index.ts +15 -7
- package/src/tool/gamepadTest/i18n/de.ts +186 -0
- package/src/tool/gamepadTest/i18n/id.ts +186 -0
- package/src/tool/gamepadTest/i18n/it.ts +186 -0
- package/src/tool/gamepadTest/i18n/ja.ts +186 -0
- package/src/tool/gamepadTest/i18n/ko.ts +186 -0
- package/src/tool/gamepadTest/i18n/nl.ts +186 -0
- package/src/tool/gamepadTest/i18n/pl.ts +186 -0
- package/src/tool/gamepadTest/i18n/pt.ts +186 -0
- package/src/tool/gamepadTest/i18n/ru.ts +186 -0
- package/src/tool/gamepadTest/i18n/sv.ts +186 -0
- package/src/tool/gamepadTest/i18n/tr.ts +186 -0
- package/src/tool/gamepadTest/i18n/zh.ts +186 -0
- package/src/tool/gamepadTest/index.ts +15 -7
- package/src/tool/gamepadVibrationTester/i18n/de.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/id.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/it.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/ja.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/ko.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/nl.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/pl.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/pt.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/ru.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/sv.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/tr.ts +155 -0
- package/src/tool/gamepadVibrationTester/i18n/zh.ts +155 -0
- package/src/tool/gamepadVibrationTester/index.ts +15 -7
- package/src/tool/keyboardTest/i18n/de.ts +146 -0
- package/src/tool/keyboardTest/i18n/id.ts +146 -0
- package/src/tool/keyboardTest/i18n/it.ts +146 -0
- package/src/tool/keyboardTest/i18n/ja.ts +146 -0
- package/src/tool/keyboardTest/i18n/ko.ts +146 -0
- package/src/tool/keyboardTest/i18n/nl.ts +146 -0
- package/src/tool/keyboardTest/i18n/pl.ts +146 -0
- package/src/tool/keyboardTest/i18n/pt.ts +146 -0
- package/src/tool/keyboardTest/i18n/ru.ts +146 -0
- package/src/tool/keyboardTest/i18n/sv.ts +146 -0
- package/src/tool/keyboardTest/i18n/tr.ts +146 -0
- package/src/tool/keyboardTest/i18n/zh.ts +146 -0
- package/src/tool/keyboardTest/index.ts +15 -7
- package/src/tool/mousePollingTest/i18n/de.ts +135 -0
- package/src/tool/mousePollingTest/i18n/id.ts +135 -0
- package/src/tool/mousePollingTest/i18n/it.ts +135 -0
- package/src/tool/mousePollingTest/i18n/ja.ts +135 -0
- package/src/tool/mousePollingTest/i18n/ko.ts +135 -0
- package/src/tool/mousePollingTest/i18n/nl.ts +135 -0
- package/src/tool/mousePollingTest/i18n/pl.ts +135 -0
- package/src/tool/mousePollingTest/i18n/pt.ts +135 -0
- package/src/tool/mousePollingTest/i18n/ru.ts +135 -0
- package/src/tool/mousePollingTest/i18n/sv.ts +135 -0
- package/src/tool/mousePollingTest/i18n/tr.ts +135 -0
- package/src/tool/mousePollingTest/i18n/zh.ts +135 -0
- package/src/tool/mousePollingTest/index.ts +15 -7
- package/src/tool/toneGenerator/i18n/de.ts +146 -0
- package/src/tool/toneGenerator/i18n/id.ts +146 -0
- package/src/tool/toneGenerator/i18n/it.ts +146 -0
- package/src/tool/toneGenerator/i18n/ja.ts +146 -0
- package/src/tool/toneGenerator/i18n/ko.ts +146 -0
- package/src/tool/toneGenerator/i18n/nl.ts +146 -0
- package/src/tool/toneGenerator/i18n/pl.ts +146 -0
- package/src/tool/toneGenerator/i18n/pt.ts +146 -0
- package/src/tool/toneGenerator/i18n/ru.ts +146 -0
- package/src/tool/toneGenerator/i18n/sv.ts +146 -0
- package/src/tool/toneGenerator/i18n/tr.ts +146 -0
- package/src/tool/toneGenerator/i18n/zh.ts +146 -0
- package/src/tool/toneGenerator/index.ts +15 -7
- package/src/types.ts +1 -1
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { ToolLocaleContent } from '../../../types';
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import type { TestRatonUI } from '../ui';
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const slug = 'maus-polling-rate-test-online';
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const title = 'Online Maus Polling Rate Test';
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const description =
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'Überprüfen Sie die echten Hz Ihrer Maus. Verifizieren Sie mit unserem professionellen Tool, ob Ihre Gaming-Maus mit 1000Hz oder mehr arbeitet.';
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const faqData = [
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{
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question: 'Was ist die Polling Rate einer Maus?',
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answer:
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'Es ist die Frequenz, mit der die Maus ihre Position an den Computer meldet, gemessen in Hz. Eine Polling Rate von 1000Hz bedeutet, dass die Maus alle 1 Millisekunde Daten sendet, was eine viel flüssigere Bewegung ermöglicht.',
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},
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{
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question: 'Warum erreicht mein Test nicht konstant 1000Hz?',
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answer:
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'Der Browser kann die Polling Rate nur messen, wenn sich die Maus bewegt. Wenn Sie sie langsam bewegen oder Ihre CPU stark ausgelastet ist, kann die Messung schwanken. Bewegen Sie die Maus in schnellen Kreisen, um den echten Spitzenwert zu erhalten.',
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},
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{
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question: 'Ist es besser, die höchstmögliche Polling Rate zu haben?',
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answer:
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'Im Allgemeinen ja für Gaming (1000Hz oder mehr), da dies den Lag reduziert. Extrem hohe Raten (4000Hz oder 8000Hz) verbrauchen jedoch viele CPU-Ressourcen und nicht alle Spiele sind dafür optimiert.',
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},
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{
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question: 'Wie beeinflusst die Bildwiederholrate des Monitors die Maus?',
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answer:
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'Wenn Sie einen 144Hz- oder 240Hz-Monitor haben, lässt eine niedrige Polling Rate (125Hz) den Zeiger ruckelig aussehen. Für hochfrequente Monitore ist es wichtig, mindestens 500Hz oder 1000Hz zu verwenden.',
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},
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];
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const howToData = [
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{
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name: 'Testbereich vorbereiten',
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text: 'Platzieren Sie den Cursor innerhalb der Erfassungszone des Tools.',
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},
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{
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name: 'Maus schnell bewegen',
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text: 'Machen Sie schnelle, weite Kreisbewegungen. Das Tool berechnet die Intervalle zwischen den von der Hardware gesendeten Mousemove-Ereignissen.',
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},
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{
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name: 'Stabilitätsgraph beobachten',
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text: 'Prüfen Sie, ob die Hz-Linie konstant ist oder plötzliche Einbrüche aufweist, was auf Interferenzen bei Funkmäusen oder CPU-Probleme hindeuten könnte.',
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},
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{
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name: 'Reaktionszeit analysieren',
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text: 'Überprüfen Sie die durchschnittliche Verzögerung in Millisekunden. Eine gute Gaming-Maus sollte bei einer durchschnittlichen Latenz von fast 1ms bleiben.',
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},
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];
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const faqSchema: WithContext<FAQPage> = {
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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mainEntity: faqData.map((item) => ({
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'@type': 'Question',
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name: item.question,
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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name: title,
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description,
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step: howToData.map((step, i) => ({
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'@type': 'HowToStep',
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position: i + 1,
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name: step.name,
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text: step.text,
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})),
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};
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const appSchema: WithContext<SoftwareApplication> = {
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilityApplication',
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operatingSystem: 'All',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'de',
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};
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export const content: ToolLocaleContent<TestRatonUI> = {
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slug,
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title,
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description,
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faqTitle: 'Häufig gestellte Fragen',
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faq: faqData,
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bibliographyTitle: 'Referenzen',
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bibliography: [
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{
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name: 'Gamepad Polling Rate — Logitech',
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url: 'https://www.logitechg.com/en-us/innovation/delta-zero.html',
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},
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{
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name: 'USB HID Polling Rate — USB Implementers Forum',
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url: 'https://www.usb.org/hid',
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},
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],
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howTo: howToData,
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schemas: [faqSchema, howToSchema, appSchema],
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seo: [
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{ type: 'title', text: 'Der ultimative Leitfaden zur Polling Rate', level: 2 },
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{
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type: 'paragraph',
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html: 'Wenn Sie Ihre Maus physisch auf dem Mauspad bewegen, muss diese analoge Bewegung in digitale Signale übersetzt werden, die Ihr Computer versteht. Die <strong>Polling Rate</strong> ist die Frequenz, mit der die Maus ihre Position an den PC "meldet". Sie wird in Hertz (Hz) gemessen.',
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},
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{ type: 'title', text: 'Polling Rate Stufen und ihre Verwendung', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>125 Hz</strong> — Die Maus meldet alle 8 Millisekunden. Gut für die Büroarbeit, fühlt sich aber auf 144Hz-Monitoren ruckelig an. <strong>1000 Hz</strong> — Der Goldstandard für Gaming: meldet jede Millisekunde (1 ms). Flüssige Bewegung ohne spürbare Verzögerung. <strong>8000 Hz</strong> — Modernste Technologie (Razer, Logitech). Meldet alle 0,125 ms, erfordert aber eine starke CPU.',
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},
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{ type: 'title', text: 'Warum schwanken meine Hz?', level: 3 },
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{
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type: 'paragraph',
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html: 'Völlig normal. Die meisten modernen Mäuse haben eine dynamische Polling Rate, um Energie zu sparen. Wenn Sie die Maus langsam bewegen, sendet sie weniger Berichte, da weniger neue Daten vorhanden sind. Nur schnelle, kontinuierliche Bewegungen bringen den Sensor an seinen echten Spitzenwert.',
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},
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{ type: 'title', text: 'Polling Rate vs. DPI: Die große Verwechslung', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>DPI (Dots Per Inch)</strong> ist die Empfindlichkeit: wie viele Pixel sich der Cursor pro Zoll physischer Bewegung bewegt. <strong>Hz (Polling Rate)</strong> ist die Aktualisierungsfrequenz: wie flüssig und zeitnah diese Bewegung gemeldet wird. Beide Parameter sind unabhängig und ergänzen sich.',
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},
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],
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ui: {
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badge: 'Maus-Test',
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title: 'Polling Rate Checker',
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description: 'Bewegen Sie die Maus in schnellen Kreisen, um die Hz zu messen.',
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labelAvg: 'Durchschnitt',
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labelPeak: 'Spitze',
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placeholder: 'Maus hier bewegen',
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},
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};
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { ToolLocaleContent } from '../../../types';
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import type { TestRatonUI } from '../ui';
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const slug = 'tes-mouse-polling-rate-online';
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const title = 'Tes Mouse Polling Rate Online';
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const description =
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'Periksa Hz asli mouse Anda. Verifikasi apakah mouse gaming Anda bekerja pada 1000Hz atau lebih dengan alat profesional kami.';
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const faqData = [
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{
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question: 'Apa itu Polling Rate pada mouse?',
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answer:
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'Ini adalah frekuensi di mana mouse melaporkan posisinya ke komputer, diukur dalam Hz. Polling rate 1000Hz berarti mouse mengirimkan data setiap 1 milidetik, memberikan gerakan yang jauh lebih mulus.',
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},
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{
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question: 'Mengapa tes saya tidak mencapai 1000Hz secara konstan?',
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answer:
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'Browser hanya dapat mengukur polling rate saat mouse sedang bergerak. Jika Anda menggerakkannya perlahan atau CPU Anda sangat sibuk, pengukurannya mungkin berfluktuasi. Gerakkan mouse dalam lingkaran cepat untuk mendapatkan puncak maksimum yang sebenarnya.',
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},
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{
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question: 'Apakah lebih baik memiliki polling rate setinggi mungkin?',
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answer:
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'Umumnya ya untuk gaming (1000Hz atau lebih), karena mengurangi lag. Namun, rate yang sangat tinggi (4000Hz atau 8000Hz) memakan banyak sumber daya CPU dan tidak semua game dioptimalkan untuk itu.',
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},
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{
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question: 'Bagaimana refresh rate monitor memengaruhi mouse?',
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answer:
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'Jika Anda memiliki monitor 144Hz atau 240Hz, polling rate yang rendah (125Hz) akan membuat penunjuk terlihat patah-patah. Untuk monitor frekuensi tinggi, sangat penting untuk menggunakan setidaknya 500Hz atau 1000Hz.',
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},
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];
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const howToData = [
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{
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name: 'Siapkan area pengujian',
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text: 'Tempatkan kursor di dalam zona penangkapan alat.',
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},
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{
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name: 'Gerakkan mouse dengan cepat',
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text: 'Lakukan gerakan melingkar yang cepat dan lebar. Alat ini akan menghitung interval antara setiap kejadian mousemove yang dikirim oleh perangkat keras.',
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},
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{
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name: 'Amati grafik stabilitas',
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text: 'Periksa apakah garis Hz konstan atau mengalami penurunan tiba-tiba, yang bisa mengindikasikan gangguan pada mouse nirkabel atau masalah CPU.',
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},
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{
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name: 'Analisis waktu respons',
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text: 'Periksa rata-rata Delay dalam milidetik. Mouse gaming yang baik harus tetap dekat dengan latensi rata-rata 1ms.',
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},
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'@type': 'FAQPage',
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mainEntity: faqData.map((item) => ({
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'@type': 'Question',
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name: item.question,
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@type': 'HowTo',
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name: title,
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description,
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step: howToData.map((step, i) => ({
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position: i + 1,
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})),
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};
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilityApplication',
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operatingSystem: 'All',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'id',
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};
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export const content: ToolLocaleContent<TestRatonUI> = {
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slug,
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title,
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description,
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faqTitle: 'Pertanyaan yang Sering Diajukan',
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faq: faqData,
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bibliographyTitle: 'Referensi',
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bibliography: [
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{
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name: 'Gamepad Polling Rate — Logitech',
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url: 'https://www.logitechg.com/en-us/innovation/delta-zero.html',
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},
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{
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name: 'USB HID Polling Rate — USB Implementers Forum',
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url: 'https://www.usb.org/hid',
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},
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],
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howTo: howToData,
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schemas: [faqSchema, howToSchema, appSchema],
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seo: [
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{ type: 'title', text: 'Panduan Definitif tentang Polling Rate', level: 2 },
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{
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type: 'paragraph',
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html: 'Saat Anda menggerakkan mouse secara fisik di atas mousepad, gerakan analog tersebut harus diterjemahkan menjadi sinyal digital yang dipahami komputer Anda. <strong>Polling Rate</strong> adalah frekuensi di mana mouse "melaporkan" posisinya ke PC. Ini diukur dalam Hertz (Hz).',
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},
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{ type: 'title', text: 'Tingkat Polling Rate dan Kegunaannya', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>125 Hz</strong> — Mouse melapor setiap 8 milidetik. Baik untuk penggunaan kantor tetapi terasa patah-patah pada monitor 144Hz. <strong>1000 Hz</strong> — Standar emas gaming: melapor setiap 1 ms. Gerakan mulus tanpa lag yang terasa. <strong>8000 Hz</strong> — Teknologi mutakhir (Razer, Logitech). Melapor setiap 0,125 ms tetapi membutuhkan CPU yang kuat.',
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},
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{ type: 'title', text: 'Mengapa Hz saya Berfluktuasi?', level: 3 },
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{
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type: 'paragraph',
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html: 'Sangat normal. Sebagian besar mouse modern memiliki polling rate dinamis untuk menghemat daya. Jika Anda menggerakkan mouse secara perlahan, ia mengirimkan lebih sedikit laporan karena datanya lebih sedikit. Hanya gerakan cepat dan terus-menerus yang mendorong sensor ke puncak maksimum yang sebenarnya.',
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},
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{ type: 'title', text: 'Polling Rate vs DPI: Kebingungan Besar', level: 3 },
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{
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type: 'paragraph',
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html: '<strong>DPI (Dots Per Inch)</strong> adalah sensitivitas: berapa banyak piksel yang digerakkan kursor per inci gerakan fisik. <strong>Hz (Polling Rate)</strong> adalah frekuensi pembaruan: seberapa mulus dan tepat waktu gerakan tersebut dilaporkan. Kedua parameter tersebut independen dan saling melengkapi.',
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},
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],
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ui: {
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badge: 'Tes Mouse',
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title: 'Pemeriksa Polling Rate',
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description: 'Gerakkan mouse dalam lingkaran cepat untuk mengukur Hz.',
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labelAvg: 'Rata-rata',
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labelPeak: 'Puncak',
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placeholder: 'Gerakkan mouse di sini',
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},
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};
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { ToolLocaleContent } from '../../../types';
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import type { TestRatonUI } from '../ui';
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const slug = 'test-polling-rate-mouse-online';
|
|
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|
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const title = 'Test Polling Rate Mouse Online';
|
|
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|
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const description =
|
|
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|
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'Controlla gli Hz reali del tuo mouse. Verifica se il tuo mouse da gaming funziona a 1000Hz o più con il nostro strumento professionale.';
|
|
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|
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|
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const faqData = [
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{
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question: "Cos'è la Polling Rate di un mouse?",
|
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answer:
|
|
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|
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"È la frequenza con cui il mouse comunica la sua posizione al computer, misurata in Hz. Una polling rate di 1000Hz significa che il mouse invia dati ogni 1 millisecondo, garantendo un movimento molto più fluido.",
|
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},
|
|
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{
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|
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question: 'Perché il mio test non raggiunge costantemente i 1000Hz?',
|
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answer:
|
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'Il browser può misurare la polling rate solo quando il mouse è in movimento. Se lo muovi lentamente o la tua CPU è molto occupata, la misurazione può variare. Muovi il mouse in cerchi veloci per ottenere il picco massimo reale.',
|
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},
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{
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question: 'È meglio avere la polling rate più alta possibile?',
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answer:
|
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'In genere sì per il gaming (1000Hz o più), poiché riduce il lag. Tuttavia, frequenze estremamente alte (4000Hz o 8000Hz) consumano molte risorse della CPU e non tutti i giochi sono ottimizzati per esse.',
|
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},
|
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|
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{
|
|
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|
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question: "In che modo la frequenza di aggiornamento del monitor influisce sul mouse?",
|
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answer:
|
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|
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'Se hai un monitor a 144Hz o 240Hz, una polling rate bassa (125Hz) farà apparire il puntatore a scatti. Per i monitor ad alta frequenza, è essenziale utilizzare almeno 500Hz o 1000Hz.',
|
|
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},
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];
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|
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const howToData = [
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|
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{
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|
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name: 'Prepara l\'area di test',
|
|
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text: 'Posiziona il cursore all\'interno della zona di cattura dello strumento.',
|
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|
+
},
|
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|
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{
|
|
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|
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name: 'Muovi il mouse velocemente',
|
|
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|
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text: 'Fai movimenti circolari veloci e ampi. Lo strumento calcolerà gli intervalli tra ogni evento di spostamento del mouse inviato dall\'hardware.',
|
|
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|
+
},
|
|
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|
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{
|
|
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|
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name: 'Osserva il grafico di stabilità',
|
|
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|
+
text: 'Controlla se la linea degli Hz è costante o presenta cali improvvisi, che potrebbero indicare interferenze nei mouse wireless o problemi della CPU.',
|
|
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|
+
},
|
|
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|
+
{
|
|
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|
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name: 'Analizza il tempo di risposta',
|
|
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|
+
text: 'Controlla il ritardo medio in millisecondi. Un buon mouse da gaming dovrebbe mantenere una latenza media vicina a 1ms.',
|
|
49
|
+
},
|
|
50
|
+
];
|
|
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|
+
|
|
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|
+
const faqSchema: WithContext<FAQPage> = {
|
|
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|
+
'@context': 'https://schema.org',
|
|
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|
+
'@type': 'FAQPage',
|
|
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|
+
mainEntity: faqData.map((item) => ({
|
|
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|
+
'@type': 'Question',
|
|
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|
+
name: item.question,
|
|
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|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
|
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|
+
})),
|
|
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|
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};
|
|
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|
+
|
|
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|
+
const howToSchema: WithContext<HowTo> = {
|
|
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|
+
'@context': 'https://schema.org',
|
|
64
|
+
'@type': 'HowTo',
|
|
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|
+
name: title,
|
|
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|
+
description,
|
|
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|
+
step: howToData.map((step, i) => ({
|
|
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|
+
'@type': 'HowToStep',
|
|
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|
+
position: i + 1,
|
|
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|
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name: step.name,
|
|
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|
+
text: step.text,
|
|
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|
+
})),
|
|
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|
+
};
|
|
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|
+
|
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|
+
const appSchema: WithContext<SoftwareApplication> = {
|
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|
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'@context': 'https://schema.org',
|
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|
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'@type': 'SoftwareApplication',
|
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|
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name: title,
|
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|
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description,
|
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|
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applicationCategory: 'UtilityApplication',
|
|
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|
+
operatingSystem: 'All',
|
|
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|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
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|
+
inLanguage: 'it',
|
|
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|
+
};
|
|
85
|
+
|
|
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|
+
export const content: ToolLocaleContent<TestRatonUI> = {
|
|
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|
+
slug,
|
|
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|
+
title,
|
|
89
|
+
description,
|
|
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|
+
faqTitle: 'Domande Frequenti',
|
|
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|
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faq: faqData,
|
|
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|
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bibliographyTitle: 'Riferimenti',
|
|
93
|
+
bibliography: [
|
|
94
|
+
{
|
|
95
|
+
name: 'Gamepad Polling Rate — Logitech',
|
|
96
|
+
url: 'https://www.logitechg.com/en-us/innovation/delta-zero.html',
|
|
97
|
+
},
|
|
98
|
+
{
|
|
99
|
+
name: 'USB HID Polling Rate — USB Implementers Forum',
|
|
100
|
+
url: 'https://www.usb.org/hid',
|
|
101
|
+
},
|
|
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|
+
],
|
|
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|
+
howTo: howToData,
|
|
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|
+
schemas: [faqSchema, howToSchema, appSchema],
|
|
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|
+
seo: [
|
|
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|
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{ type: 'title', text: 'Guida definitiva alla Polling Rate', level: 2 },
|
|
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|
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{
|
|
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|
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type: 'paragraph',
|
|
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|
+
html: 'Quando muovi fisicamente il mouse sul tappetino, quel movimento analogico deve essere tradotto in segnali digitali comprensibili dal tuo computer. La <strong>Polling Rate</strong> è la frequenza con cui il mouse "comunica" la sua posizione al PC. Si misura in Hertz (Hz).',
|
|
110
|
+
},
|
|
111
|
+
{ type: 'title', text: 'Livelli di Polling Rate e loro utilizzi', level: 3 },
|
|
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|
+
{
|
|
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|
+
type: 'paragraph',
|
|
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|
+
html: '<strong>125 Hz</strong> — Il mouse comunica ogni 8 millisecondi. Va bene per l\'ufficio ma appare a scatti sui monitor a 144Hz. <strong>1000 Hz</strong> — Lo standard d\'oro per il gaming: comunica ogni 1 ms. Movimento fluido senza ritardi percettibili. <strong>8000 Hz</strong> — Tecnologia all\'avanguardia (Razer, Logitech). Comunica ogni 0,125 ms ma richiede una CPU potente.',
|
|
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|
+
},
|
|
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|
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{ type: 'title', text: 'Perché i miei Hz fluttuano?', level: 3 },
|
|
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|
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{
|
|
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|
+
type: 'paragraph',
|
|
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|
+
html: 'Completamente normale. La maggior parte dei mouse moderni ha una polling rate dinamica per risparmiare energia. Se muovi il mouse lentamente, invia meno comunicazioni perché ci sono meno nuovi dati. Solo i movimenti veloci e continui portano il sensore al suo picco massimo reale.',
|
|
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|
+
},
|
|
121
|
+
{ type: 'title', text: 'Polling Rate vs DPI: La grande confusione', level: 3 },
|
|
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|
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{
|
|
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|
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type: 'paragraph',
|
|
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|
+
html: 'Il <strong>DPI (Dots Per Inch)</strong> è la sensibilità: quanti pixel muove il cursore per pollice di movimento fisico. La <strong>Hz (Polling Rate)</strong> è la frequenza di aggiornamento: quanto fluidamente e tempestivamente quel movimento viene comunicato. Entrambi i parametri sono indipendenti e complementari.',
|
|
125
|
+
},
|
|
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|
+
],
|
|
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|
+
ui: {
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|
+
badge: 'Test Mouse',
|
|
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|
+
title: 'Controllo Polling Rate',
|
|
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|
+
description: 'Muovi il mouse in cerchi veloci per misurare gli Hz.',
|
|
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|
+
labelAvg: 'Media',
|
|
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|
+
labelPeak: 'Picco',
|
|
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|
+
placeholder: 'Muovi il mouse qui',
|
|
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|
+
},
|
|
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|
+
};
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
|
|
2
|
+
import type { ToolLocaleContent } from '../../../types';
|
|
3
|
+
import type { TestRatonUI } from '../ui';
|
|
4
|
+
|
|
5
|
+
const slug = 'mouse-polling-rate-test';
|
|
6
|
+
const title = 'オンライン・マウス・ポーリングレートテスト';
|
|
7
|
+
const description =
|
|
8
|
+
'マウスの実際のHz(ヘルツ)を確認します。当社のプロフェッショナル・ツールを使用して、ゲーミングマウスが1000Hz以上で動作しているか検証できます。';
|
|
9
|
+
|
|
10
|
+
const faqData = [
|
|
11
|
+
{
|
|
12
|
+
question: 'マウスのポーリングレートとは何ですか?',
|
|
13
|
+
answer:
|
|
14
|
+
'マウスがその位置をコンピュータに報告する頻度のことで、Hz(ヘルツ)単位で測定されます。ポーリングレートが1000Hzの場合、マウスは1ミリ秒ごとにデータを送信し、よりスムーズな動きを提供します。',
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
question: 'テストの結果が常に1000Hzに達しないのはなぜですか?',
|
|
18
|
+
answer:
|
|
19
|
+
'ブラウザはマウスが動いている間のみポーリングレートを測定できます。ゆっくり動かしたり、CPU負荷が高い場合は数値が変動することがあります。実際の最大値を確認するには、マウスを素早く円を描くように動かしてください。',
|
|
20
|
+
},
|
|
21
|
+
{
|
|
22
|
+
question: 'ポーリングレートは高ければ高いほど良いのですか?',
|
|
23
|
+
answer:
|
|
24
|
+
'一般的に、ゲーム用途(1000Hz以上)では遅延が軽減されるため推奨されます。ただし、極端に高いレート(4000Hzや8000Hz)はCPUリソースを大量に消費し、すべてのゲームが最適化されているわけではありません。',
|
|
25
|
+
},
|
|
26
|
+
{
|
|
27
|
+
question: 'モニターのリフレッシュレートはマウスにどう影響しますか?',
|
|
28
|
+
answer:
|
|
29
|
+
'144Hzや240Hzのモニターを使用している場合、低いポーリングレート(125Hz)ではポインターの動きがカクついて見えます。高リフレッシュレートのモニターでは、少なくとも500Hzまたは1000Hzを使用することが不可欠です。',
|
|
30
|
+
},
|
|
31
|
+
];
|
|
32
|
+
|
|
33
|
+
const howToData = [
|
|
34
|
+
{
|
|
35
|
+
name: 'テストエリアを準備する',
|
|
36
|
+
text: 'ツールのキャプチャゾーン内にカーソルを置きます。',
|
|
37
|
+
},
|
|
38
|
+
{
|
|
39
|
+
name: 'マウスを素早く動かす',
|
|
40
|
+
text: '素早く大きく円を描くように動かしてください。ツールがハードウェアから送信される各mousemoveイベント間の間隔を計算します。',
|
|
41
|
+
},
|
|
42
|
+
{
|
|
43
|
+
name: '安定性グラフを確認する',
|
|
44
|
+
text: 'Hzのラインが一定か、あるいは急激な低下がないか確認してください。低下がある場合は、ワイヤレスマウスの干渉やCPUの問題が考えられます。',
|
|
45
|
+
},
|
|
46
|
+
{
|
|
47
|
+
name: '応答時間を分析する',
|
|
48
|
+
text: 'ミリ秒単位の平均ディレイを確認します。優れたゲーミングマウスであれば、平均レイテンシは1msに近い数値を維持するはずです。',
|
|
49
|
+
},
|
|
50
|
+
];
|
|
51
|
+
|
|
52
|
+
const faqSchema: WithContext<FAQPage> = {
|
|
53
|
+
'@context': 'https://schema.org',
|
|
54
|
+
'@type': 'FAQPage',
|
|
55
|
+
mainEntity: faqData.map((item) => ({
|
|
56
|
+
'@type': 'Question',
|
|
57
|
+
name: item.question,
|
|
58
|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
|
59
|
+
})),
|
|
60
|
+
};
|
|
61
|
+
|
|
62
|
+
const howToSchema: WithContext<HowTo> = {
|
|
63
|
+
'@context': 'https://schema.org',
|
|
64
|
+
'@type': 'HowTo',
|
|
65
|
+
name: title,
|
|
66
|
+
description,
|
|
67
|
+
step: howToData.map((step, i) => ({
|
|
68
|
+
'@type': 'HowToStep',
|
|
69
|
+
position: i + 1,
|
|
70
|
+
name: step.name,
|
|
71
|
+
text: step.text,
|
|
72
|
+
})),
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
const appSchema: WithContext<SoftwareApplication> = {
|
|
76
|
+
'@context': 'https://schema.org',
|
|
77
|
+
'@type': 'SoftwareApplication',
|
|
78
|
+
name: title,
|
|
79
|
+
description,
|
|
80
|
+
applicationCategory: 'UtilityApplication',
|
|
81
|
+
operatingSystem: 'All',
|
|
82
|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
83
|
+
inLanguage: 'ja',
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
export const content: ToolLocaleContent<TestRatonUI> = {
|
|
87
|
+
slug,
|
|
88
|
+
title,
|
|
89
|
+
description,
|
|
90
|
+
faqTitle: 'よくある質問',
|
|
91
|
+
faq: faqData,
|
|
92
|
+
bibliographyTitle: 'リファレンス',
|
|
93
|
+
bibliography: [
|
|
94
|
+
{
|
|
95
|
+
name: 'Gamepad Polling Rate — Logitech',
|
|
96
|
+
url: 'https://www.logitechg.com/en-us/innovation/delta-zero.html',
|
|
97
|
+
},
|
|
98
|
+
{
|
|
99
|
+
name: 'USB HID Polling Rate — USB Implementers Forum',
|
|
100
|
+
url: 'https://www.usb.org/hid',
|
|
101
|
+
},
|
|
102
|
+
],
|
|
103
|
+
howTo: howToData,
|
|
104
|
+
schemas: [faqSchema, howToSchema, appSchema],
|
|
105
|
+
seo: [
|
|
106
|
+
{ type: 'title', text: 'ポーリングレート完全ガイド', level: 2 },
|
|
107
|
+
{
|
|
108
|
+
type: 'paragraph',
|
|
109
|
+
html: 'マウスパッドの上でマウスを物理的に動かすとき、そのアナログな動きはコンピュータが理解できるデジタル信号に変換される必要があります。<strong>ポーリングレート</strong>とは、マウスがPCにその位置を「報告」する頻度のことです。Hz(ヘルツ)で測定されます。',
|
|
110
|
+
},
|
|
111
|
+
{ type: 'title', text: 'ポーリングレートの種類と用途', level: 3 },
|
|
112
|
+
{
|
|
113
|
+
type: 'paragraph',
|
|
114
|
+
html: '<strong>125 Hz</strong> — 8ミリ秒ごとに報告。一般事務用途には十分ですが、144Hzモニターでは動きが荒く感じられます。<strong>1000 Hz</strong> — ゲーミングの標準:1ミリ秒ごとに報告。感知できる遅延のないスムーズな動き。<strong>8000 Hz</strong> — 最新技術(Razer、Logitechなど)。0.125ミリ秒ごとに報告しますが、ハイスペックなCPUが必要です。',
|
|
115
|
+
},
|
|
116
|
+
{ type: 'title', text: 'Hzが変動するのはなぜですか?', level: 3 },
|
|
117
|
+
{
|
|
118
|
+
type: 'paragraph',
|
|
119
|
+
html: '完全に正常な動作です。最新のマウスの多くは、電力を節約するために動的なポーリングレートを採用しています。ゆっくり動かすと、新しいデータが少ないため報告回数も減ります。素早く継続的な動きだけが、センサーを実際の最大値まで引き上げます。',
|
|
120
|
+
},
|
|
121
|
+
{ type: 'title', text: 'ポーリングレートとDPI:よくある混同', level: 3 },
|
|
122
|
+
{
|
|
123
|
+
type: 'paragraph',
|
|
124
|
+
html: '<strong>DPI (Dots Per Inch)</strong>は感度(解像度)です:マウスを1インチ動したときにカーソルが何ピクセル動くかを表します。<strong>Hz (ポーリングレート)</strong>は更新頻度です:その動きがどれだけスムーズでタイムリーに報告されるかを表します。これら2つのパラメータはそれぞれ独立しており、補完し合う関係にあります。',
|
|
125
|
+
},
|
|
126
|
+
],
|
|
127
|
+
ui: {
|
|
128
|
+
badge: 'マウステスト',
|
|
129
|
+
title: 'ポーリングレート・チェッカー',
|
|
130
|
+
description: 'マウスを素早く円状に動かしてHzを測定します。',
|
|
131
|
+
labelAvg: '平均',
|
|
132
|
+
labelPeak: '最大',
|
|
133
|
+
placeholder: 'ここでマウスを動かしてください',
|
|
134
|
+
},
|
|
135
|
+
};
|