@jgengine/core 0.10.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (727) hide show
  1. package/CHANGELOG.md +39 -2
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/populationDirector.d.ts +103 -0
  21. package/dist/ai/populationDirector.js +190 -0
  22. package/dist/ai/pursuit.d.ts +56 -0
  23. package/dist/ai/pursuit.js +53 -0
  24. package/dist/ai/spawnDirector.d.ts +7 -2
  25. package/dist/ai/spawnDirector.js +18 -15
  26. package/dist/ai/spawnPoint.d.ts +3 -1
  27. package/dist/ai/spawnPoint.js +3 -1
  28. package/dist/ai/targetAcquisition.d.ts +84 -0
  29. package/dist/ai/targetAcquisition.js +92 -0
  30. package/dist/anim/easing.d.ts +19 -0
  31. package/dist/anim/easing.js +19 -0
  32. package/dist/anim/oscillator.d.ts +12 -0
  33. package/dist/anim/oscillator.js +25 -0
  34. package/dist/area/areaEffectField.d.ts +127 -0
  35. package/dist/area/areaEffectField.js +175 -0
  36. package/dist/area/stackPolicy.d.ts +47 -0
  37. package/dist/area/stackPolicy.js +99 -0
  38. package/dist/authoring.d.ts +2 -1
  39. package/dist/authoring.js +2 -1
  40. package/dist/board/laneBoard.d.ts +13 -0
  41. package/dist/board/laneBoard.js +13 -0
  42. package/dist/board/timelineBoard.d.ts +10 -0
  43. package/dist/board/timelineBoard.js +10 -0
  44. package/dist/combat/abilityKit.d.ts +18 -0
  45. package/dist/combat/abilityKit.js +24 -9
  46. package/dist/combat/animationState.d.ts +5 -0
  47. package/dist/combat/animationState.js +5 -0
  48. package/dist/combat/breakMeters.d.ts +10 -0
  49. package/dist/combat/breakMeters.js +10 -0
  50. package/dist/combat/castRunner.d.ts +5 -0
  51. package/dist/combat/castRunner.js +5 -0
  52. package/dist/combat/comboPoints.d.ts +5 -0
  53. package/dist/combat/comboPoints.js +5 -0
  54. package/dist/combat/comboString.d.ts +5 -0
  55. package/dist/combat/comboString.js +5 -0
  56. package/dist/combat/damageInterceptors.d.ts +192 -0
  57. package/dist/combat/damageInterceptors.js +251 -0
  58. package/dist/combat/damageMatchup.d.ts +68 -0
  59. package/dist/combat/damageMatchup.js +42 -0
  60. package/dist/combat/damageResolution.d.ts +63 -0
  61. package/dist/combat/damageResolution.js +50 -0
  62. package/dist/combat/death.d.ts +7 -1
  63. package/dist/combat/death.js +5 -0
  64. package/dist/combat/deathReason.d.ts +14 -0
  65. package/dist/combat/deathReason.js +1 -0
  66. package/dist/combat/defensiveWindow.d.ts +5 -0
  67. package/dist/combat/defensiveWindow.js +5 -0
  68. package/dist/combat/dotField.d.ts +5 -1
  69. package/dist/combat/dotField.js +5 -1
  70. package/dist/combat/downed.d.ts +5 -0
  71. package/dist/combat/downed.js +5 -0
  72. package/dist/combat/effects.d.ts +5 -0
  73. package/dist/combat/effects.js +5 -0
  74. package/dist/combat/encounterSequence.d.ts +258 -0
  75. package/dist/combat/encounterSequence.js +426 -0
  76. package/dist/combat/hitReaction.d.ts +57 -1
  77. package/dist/combat/hitReaction.js +45 -5
  78. package/dist/combat/magazine.d.ts +54 -0
  79. package/dist/combat/magazine.js +96 -0
  80. package/dist/combat/projectiles.d.ts +5 -0
  81. package/dist/combat/projectiles.js +32 -14
  82. package/dist/combat/receivedDamage.d.ts +117 -0
  83. package/dist/combat/receivedDamage.js +92 -0
  84. package/dist/combat/regenShield.d.ts +5 -1
  85. package/dist/combat/regenShield.js +5 -1
  86. package/dist/combat/renderCues.d.ts +51 -0
  87. package/dist/combat/renderCues.js +44 -0
  88. package/dist/combat/resourcePool.d.ts +5 -0
  89. package/dist/combat/resourcePool.js +5 -0
  90. package/dist/combat/rewardAllocation.d.ts +121 -0
  91. package/dist/combat/rewardAllocation.js +251 -0
  92. package/dist/combat/shotOrigin.d.ts +18 -1
  93. package/dist/combat/shotOrigin.js +39 -0
  94. package/dist/combat/statusApplication.d.ts +96 -0
  95. package/dist/combat/statusApplication.js +81 -0
  96. package/dist/combat/telegraph.d.ts +11 -2
  97. package/dist/combat/telegraph.js +11 -2
  98. package/dist/combat/thresholdCrossings.d.ts +85 -0
  99. package/dist/combat/thresholdCrossings.js +116 -0
  100. package/dist/combat.d.ts +35 -0
  101. package/dist/combat.js +35 -0
  102. package/dist/commands/commandRegistry.d.ts +11 -0
  103. package/dist/commands/commandRegistry.js +9 -2
  104. package/dist/crafting/crop.d.ts +18 -0
  105. package/dist/crafting/crop.js +18 -0
  106. package/dist/crafting/production.d.ts +5 -0
  107. package/dist/crafting/production.js +5 -0
  108. package/dist/devtools/controls.d.ts +38 -0
  109. package/dist/devtools/controls.js +181 -0
  110. package/dist/devtools/devtools.d.ts +5 -197
  111. package/dist/devtools/devtools.js +38 -774
  112. package/dist/devtools/discover.d.ts +32 -0
  113. package/dist/devtools/discover.js +240 -0
  114. package/dist/devtools/fallbackSeams.d.ts +50 -0
  115. package/dist/devtools/fallbackSeams.js +111 -0
  116. package/dist/devtools/frame.d.ts +15 -0
  117. package/dist/devtools/frame.js +247 -0
  118. package/dist/devtools/logs.d.ts +15 -0
  119. package/dist/devtools/logs.js +86 -0
  120. package/dist/devtools/overrides.d.ts +16 -0
  121. package/dist/devtools/overrides.js +66 -0
  122. package/dist/devtools/rewriteTunables.d.ts +17 -0
  123. package/dist/devtools/rewriteTunables.js +276 -0
  124. package/dist/devtools/saveEndpoint.d.ts +46 -0
  125. package/dist/devtools/saveEndpoint.js +48 -0
  126. package/dist/devtools/transformTunables.d.ts +3 -0
  127. package/dist/devtools/transformTunables.js +3 -0
  128. package/dist/devtools/tunableSchema.d.ts +31 -0
  129. package/dist/devtools/tunableSchema.js +31 -0
  130. package/dist/devtools/types.d.ts +212 -0
  131. package/dist/devtools/types.js +1 -0
  132. package/dist/economy/auctionBook.d.ts +122 -0
  133. package/dist/economy/auctionBook.js +213 -0
  134. package/dist/economy/currency.d.ts +12 -1
  135. package/dist/economy/currency.js +12 -1
  136. package/dist/economy/listingBook.d.ts +91 -0
  137. package/dist/economy/listingBook.js +144 -0
  138. package/dist/economy/priceHistory.d.ts +44 -0
  139. package/dist/economy/priceHistory.js +89 -0
  140. package/dist/economy/resourceLedger.d.ts +222 -0
  141. package/dist/economy/resourceLedger.js +353 -0
  142. package/dist/economy/sharedWallet.d.ts +14 -0
  143. package/dist/economy/sharedWallet.js +14 -0
  144. package/dist/economy/techTree.d.ts +12 -0
  145. package/dist/economy/techTree.js +12 -0
  146. package/dist/economy/unlockPoints.d.ts +92 -0
  147. package/dist/economy/unlockPoints.js +103 -0
  148. package/dist/economy/wallet.d.ts +26 -2
  149. package/dist/economy/wallet.js +35 -6
  150. package/dist/editor/commandApply.d.ts +5 -0
  151. package/dist/editor/commandApply.js +755 -0
  152. package/dist/editor/commands.d.ts +235 -7
  153. package/dist/editor/commands.js +82 -124
  154. package/dist/editor/directives.d.ts +94 -0
  155. package/dist/editor/directives.js +206 -0
  156. package/dist/editor/document.d.ts +194 -13
  157. package/dist/editor/document.js +1166 -19
  158. package/dist/editor/entityCatalog.d.ts +42 -0
  159. package/dist/editor/entityCatalog.js +101 -0
  160. package/dist/editor/environment.d.ts +74 -0
  161. package/dist/editor/environment.js +169 -0
  162. package/dist/editor/grid.d.ts +229 -0
  163. package/dist/editor/grid.js +366 -0
  164. package/dist/editor/gridAdapters.d.ts +80 -0
  165. package/dist/editor/gridAdapters.js +134 -0
  166. package/dist/editor/index.d.ts +98 -6
  167. package/dist/editor/index.js +13 -2
  168. package/dist/editor/liveSync.d.ts +127 -0
  169. package/dist/editor/liveSync.js +249 -0
  170. package/dist/editor/minimap.d.ts +31 -0
  171. package/dist/editor/minimap.js +73 -0
  172. package/dist/editor/runtimeInspector.d.ts +88 -0
  173. package/dist/editor/runtimeInspector.js +239 -0
  174. package/dist/editor/streamer.d.ts +66 -0
  175. package/dist/editor/streamer.js +68 -0
  176. package/dist/editor/types.d.ts +250 -1
  177. package/dist/editor/world.d.ts +136 -0
  178. package/dist/editor/world.js +303 -0
  179. package/dist/faction/reputation.d.ts +5 -0
  180. package/dist/faction/reputation.js +5 -0
  181. package/dist/format/distance.d.ts +17 -0
  182. package/dist/format/distance.js +18 -0
  183. package/dist/format/duration.d.ts +27 -0
  184. package/dist/format/duration.js +45 -0
  185. package/dist/format/speed.d.ts +17 -0
  186. package/dist/format/speed.js +25 -0
  187. package/dist/game/breeding.d.ts +161 -0
  188. package/dist/game/breeding.js +181 -0
  189. package/dist/game/cameraConfig.d.ts +451 -0
  190. package/dist/game/cameraConfig.js +1 -0
  191. package/dist/game/connectedPlayers.d.ts +6 -4
  192. package/dist/game/connectedPlayers.js +2 -2
  193. package/dist/game/cosmetics.d.ts +9 -0
  194. package/dist/game/cosmetics.js +16 -0
  195. package/dist/game/defineGame.d.ts +110 -5
  196. package/dist/game/defineGame.js +49 -4
  197. package/dist/game/defineSystem.d.ts +90 -0
  198. package/dist/game/defineSystem.js +47 -0
  199. package/dist/game/dialogue.d.ts +33 -0
  200. package/dist/game/dialogue.js +21 -0
  201. package/dist/game/events.d.ts +63 -13
  202. package/dist/game/events.js +5 -0
  203. package/dist/game/feed.d.ts +33 -0
  204. package/dist/game/feed.js +35 -2
  205. package/dist/game/gamePhase.d.ts +11 -0
  206. package/dist/game/gamePhase.js +16 -0
  207. package/dist/game/leaderboard.d.ts +5 -0
  208. package/dist/game/leaderboard.js +5 -0
  209. package/dist/game/loadout.d.ts +5 -0
  210. package/dist/game/loadout.js +5 -0
  211. package/dist/game/lootFilter.d.ts +2 -0
  212. package/dist/game/lootFilter.js +2 -0
  213. package/dist/game/lootPipeline.d.ts +164 -0
  214. package/dist/game/lootPipeline.js +216 -0
  215. package/dist/game/lootTable.d.ts +19 -2
  216. package/dist/game/lootTable.js +15 -5
  217. package/dist/game/objectives.d.ts +43 -0
  218. package/dist/game/objectives.js +36 -0
  219. package/dist/game/paramLayers.d.ts +148 -0
  220. package/dist/game/paramLayers.js +185 -0
  221. package/dist/game/ping.d.ts +5 -0
  222. package/dist/game/ping.js +5 -0
  223. package/dist/game/playableGame.d.ts +116 -432
  224. package/dist/game/playableGame.js +1 -1
  225. package/dist/game/progression.d.ts +35 -0
  226. package/dist/game/progression.js +19 -0
  227. package/dist/game/quest.d.ts +8 -0
  228. package/dist/game/quest.js +30 -3
  229. package/dist/game/race.d.ts +141 -0
  230. package/dist/game/race.js +169 -0
  231. package/dist/game/recordBook.d.ts +3 -1
  232. package/dist/game/recordBook.js +4 -1
  233. package/dist/game/ruleSelection.d.ts +75 -0
  234. package/dist/game/ruleSelection.js +127 -0
  235. package/dist/game/runDraft.d.ts +5 -0
  236. package/dist/game/runDraft.js +5 -0
  237. package/dist/game/saveStore.d.ts +111 -0
  238. package/dist/game/saveStore.js +312 -0
  239. package/dist/game/snapshotHistory.d.ts +67 -0
  240. package/dist/game/snapshotHistory.js +95 -0
  241. package/dist/game/social.d.ts +38 -1
  242. package/dist/game/social.js +71 -0
  243. package/dist/game/spawnPoints.d.ts +5 -0
  244. package/dist/game/spawnPoints.js +5 -0
  245. package/dist/game/systemRuntime.d.ts +50 -0
  246. package/dist/game/systemRuntime.js +157 -0
  247. package/dist/game/systemSchedule.d.ts +72 -0
  248. package/dist/game/systemSchedule.js +242 -0
  249. package/dist/game/toasts.d.ts +43 -0
  250. package/dist/game/toasts.js +44 -0
  251. package/dist/game/trade.d.ts +10 -0
  252. package/dist/game/trade.js +10 -0
  253. package/dist/game/tribe.d.ts +184 -0
  254. package/dist/game/tribe.js +432 -0
  255. package/dist/game/unlocks.d.ts +8 -0
  256. package/dist/game/unlocks.js +16 -0
  257. package/dist/game/vfxInstance.d.ts +138 -0
  258. package/dist/game/vfxInstance.js +96 -0
  259. package/dist/game/worldItem.d.ts +17 -4
  260. package/dist/game/worldItem.js +17 -4
  261. package/dist/gameplay.d.ts +93 -0
  262. package/dist/gameplay.js +93 -0
  263. package/dist/index.d.ts +5 -14
  264. package/dist/index.js +5 -14
  265. package/dist/input/actionBindings.d.ts +23 -6
  266. package/dist/input/actionBindings.js +23 -6
  267. package/dist/input/axisInput.d.ts +7 -2
  268. package/dist/input/axisInput.js +7 -2
  269. package/dist/input/controlGroups.d.ts +67 -0
  270. package/dist/input/controlGroups.js +41 -0
  271. package/dist/input/touchScheme.d.ts +82 -6
  272. package/dist/input/touchScheme.js +123 -10
  273. package/dist/interaction/lockpick.d.ts +61 -0
  274. package/dist/interaction/lockpick.js +168 -0
  275. package/dist/interaction/proximityPrompt.d.ts +2 -0
  276. package/dist/interaction/proximityPrompt.js +2 -0
  277. package/dist/interaction/qte.d.ts +5 -0
  278. package/dist/interaction/qte.js +5 -0
  279. package/dist/interaction/skillCheck.d.ts +5 -0
  280. package/dist/interaction/skillCheck.js +5 -0
  281. package/dist/inventory/encumbrance.d.ts +69 -0
  282. package/dist/inventory/encumbrance.js +68 -0
  283. package/dist/inventory/inventoryModel.d.ts +12 -0
  284. package/dist/inventory/inventoryModel.js +12 -0
  285. package/dist/inventory/shapedGrid.d.ts +16 -0
  286. package/dist/inventory/shapedGrid.js +16 -0
  287. package/dist/inventory/slotModel.d.ts +10 -0
  288. package/dist/inventory/slotModel.js +10 -0
  289. package/dist/item/durability.d.ts +5 -0
  290. package/dist/item/durability.js +6 -3
  291. package/dist/item/itemIdentity.d.ts +171 -0
  292. package/dist/item/itemIdentity.js +138 -0
  293. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  294. package/dist/item/itemInstanceRegistry.js +34 -0
  295. package/dist/item/itemgen.d.ts +163 -0
  296. package/dist/item/itemgen.js +151 -0
  297. package/dist/item/modularItem.d.ts +5 -0
  298. package/dist/item/modularItem.js +5 -0
  299. package/dist/item/use.d.ts +5 -0
  300. package/dist/item/use.js +5 -0
  301. package/dist/item/useBehavior.d.ts +142 -0
  302. package/dist/item/useBehavior.js +105 -0
  303. package/dist/item/weapon.d.ts +5 -0
  304. package/dist/item/weapon.js +5 -0
  305. package/dist/math/scalar.d.ts +25 -0
  306. package/dist/math/scalar.js +47 -0
  307. package/dist/meta/changelog.d.ts +4 -1
  308. package/dist/meta/changelog.js +39 -2
  309. package/dist/movement/avoidance.d.ts +45 -0
  310. package/dist/movement/avoidance.js +123 -0
  311. package/dist/movement/cameraRig.d.ts +8 -0
  312. package/dist/movement/cameraRig.js +8 -0
  313. package/dist/movement/dash.d.ts +11 -0
  314. package/dist/movement/dash.js +11 -0
  315. package/dist/movement/formation.d.ts +135 -0
  316. package/dist/movement/formation.js +194 -0
  317. package/dist/movement/glideModel.d.ts +5 -0
  318. package/dist/movement/glideModel.js +5 -0
  319. package/dist/movement/grappleSwing.d.ts +5 -0
  320. package/dist/movement/grappleSwing.js +5 -0
  321. package/dist/movement/leaderTrail.d.ts +5 -0
  322. package/dist/movement/leaderTrail.js +5 -0
  323. package/dist/movement/movementModel.d.ts +50 -9
  324. package/dist/movement/movementModel.js +75 -29
  325. package/dist/movement/playerMovement.js +167 -12
  326. package/dist/movement/poseState.d.ts +13 -0
  327. package/dist/movement/poseState.js +16 -0
  328. package/dist/movement/steering.d.ts +8 -0
  329. package/dist/movement/steering.js +18 -0
  330. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  331. package/dist/multiplayer/combatSnapshot.js +16 -8
  332. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  333. package/dist/multiplayer/lagCompensation.js +5 -0
  334. package/dist/multiplayer/presenceModel.d.ts +11 -1
  335. package/dist/multiplayer/presenceModel.js +17 -1
  336. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  337. package/dist/multiplayer/simultaneousCommit.js +3 -0
  338. package/dist/multiplayer.d.ts +11 -0
  339. package/dist/multiplayer.js +11 -0
  340. package/dist/nav/pathFollow.d.ts +57 -0
  341. package/dist/nav/pathFollow.js +109 -0
  342. package/dist/orders/orderKinds.d.ts +156 -0
  343. package/dist/orders/orderKinds.js +197 -0
  344. package/dist/orders/orderQueue.d.ts +208 -0
  345. package/dist/orders/orderQueue.js +211 -0
  346. package/dist/physics/drivableVehicle.d.ts +31 -0
  347. package/dist/physics/drivableVehicle.js +16 -0
  348. package/dist/physics/flightDynamics.d.ts +82 -0
  349. package/dist/physics/flightDynamics.js +165 -0
  350. package/dist/physics/gravityField.d.ts +25 -0
  351. package/dist/physics/gravityField.js +41 -0
  352. package/dist/physics/kinematicVehicle.d.ts +108 -1
  353. package/dist/physics/kinematicVehicle.js +212 -15
  354. package/dist/physics/physicsWorld.d.ts +50 -12
  355. package/dist/physics/physicsWorld.js +120 -122
  356. package/dist/physics/radialImpulse.d.ts +25 -0
  357. package/dist/physics/radialImpulse.js +27 -0
  358. package/dist/physics/vehicleObstacles.d.ts +44 -0
  359. package/dist/physics/vehicleObstacles.js +115 -0
  360. package/dist/procedural.d.ts +3 -0
  361. package/dist/procedural.js +3 -0
  362. package/dist/progression/statGraph.d.ts +116 -0
  363. package/dist/progression/statGraph.js +318 -0
  364. package/dist/puzzle/cellGrid.d.ts +9 -0
  365. package/dist/puzzle/cellGrid.js +9 -0
  366. package/dist/puzzle/fallingPiece.d.ts +9 -0
  367. package/dist/puzzle/fallingPiece.js +9 -0
  368. package/dist/puzzle/nonogram.d.ts +39 -0
  369. package/dist/puzzle/nonogram.js +136 -0
  370. package/dist/random/nameGen.d.ts +5 -0
  371. package/dist/random/nameGen.js +5 -0
  372. package/dist/random/pick.d.ts +8 -0
  373. package/dist/random/pick.js +31 -0
  374. package/dist/random/rng.d.ts +26 -1
  375. package/dist/random/rng.js +32 -9
  376. package/dist/random/seedLink.d.ts +4 -0
  377. package/dist/random/seedLink.js +4 -0
  378. package/dist/relation/keyedValues.d.ts +54 -0
  379. package/dist/relation/keyedValues.js +115 -0
  380. package/dist/relation/thresholds.d.ts +62 -0
  381. package/dist/relation/thresholds.js +62 -0
  382. package/dist/render/color.d.ts +12 -0
  383. package/dist/render/color.js +26 -0
  384. package/dist/render/lookPreset.d.ts +41 -0
  385. package/dist/render/lookPreset.js +29 -0
  386. package/dist/render/postProcessing.d.ts +20 -0
  387. package/dist/render/postProcessing.js +21 -1
  388. package/dist/rules/predicate.d.ts +53 -0
  389. package/dist/rules/predicate.js +64 -0
  390. package/dist/rules/ruleEffects.d.ts +38 -0
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@@ -1,4 +1,7 @@
1
- import type { BiomeBand, EnvironmentWorldFeature, TerrainDetailConfig, TerrainEnvironmentConfig, TerrainEnvironmentDescriptor, TerrainIslandDescriptor, TerrainMaterial, WorldBounds, WorldFeature } from "./features.js";
1
+ import type { BiomeBand, EnvironmentWorldFeature, TerrainDetailConfig, TerrainEnvironmentConfig, TerrainEnvironmentDescriptor, TerrainIslandDescriptor, TerrainMaterial, TerrainMaterialMaps, WorldBounds, WorldFeature } from "./features.js";
2
+ import type { AvoidZone } from "./geometry.js";
3
+ import { type TerrainPathProfile } from "./pathTerrain.js";
4
+ import type { TerraformSnapshot } from "./terraform.js";
2
5
  /** A surface normal vector at a terrain sample point. */
3
6
  export type TerrainNormal = readonly [number, number, number];
4
7
  /** A sampleable ground surface: height and normal at any x/z, with optional bounds and water level. */
@@ -8,7 +11,9 @@ export interface TerrainField {
8
11
  readonly bounds?: WorldBounds;
9
12
  readonly waterLevel?: number;
10
13
  }
11
- /** Smoothly interpolated 2D value noise in `[-1, 1]` for the given seed. */
14
+ /** Smoothly interpolated 2D value noise in `[-1, 1]` for the given seed.
15
+ * @internal
16
+ */
12
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  export declare function valueNoise(x: number, z: number, seed: number): number;
13
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  /** Octave settings for {@link fractalNoise}: frequency, layering, and optional ridged shaping. */
14
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  export interface FractalNoiseConfig {
@@ -19,13 +24,20 @@ export interface FractalNoiseConfig {
19
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  persistence: number;
20
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  ridged: boolean;
21
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  }
22
- /** Layers `valueNoise` octaves per `config` into a single normalized noise sample. */
27
+ /** Layers `valueNoise` octaves per `config` into a single normalized noise sample.
28
+ * @internal
29
+ */
23
30
  export declare function fractalNoise(x: number, z: number, config: FractalNoiseConfig): number;
31
+ /** @internal */
24
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  export declare function seedFrom(value: string | number | undefined, fallback: number): number;
25
- /** Derives a `TerrainField.sampleNormal` from a height sampler via finite-difference gradients. */
33
+ /** Derives a `TerrainField.sampleNormal` from a height sampler via finite-difference gradients.
34
+ * @internal
35
+ */
26
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  export declare function withNormal(sampleHeight: (x: number, z: number) => number): TerrainField["sampleNormal"];
27
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  export declare const FLAT_FIELD: TerrainField;
28
- /** A flat, zero-height `TerrainField` for arenas with no elevation. */
38
+ /** A flat, zero-height `TerrainField` for arenas with no elevation.
39
+ * @internal
40
+ */
29
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  export declare function flatField(): TerrainField;
30
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  /** Configuration for {@link noiseField}: seed, amplitude, and fractal noise shaping. */
31
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  export interface NoiseFieldConfig {
@@ -40,7 +52,9 @@ export interface NoiseFieldConfig {
40
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  bounds?: WorldBounds;
41
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  waterLevel?: number;
42
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  }
43
- /** Builds a `TerrainField` whose height is fractal noise shaped by `config`. */
55
+ /** Builds a `TerrainField` whose height is fractal noise shaped by `config`.
56
+ * @internal
57
+ */
44
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  export declare function noiseField(config?: NoiseFieldConfig): TerrainField;
45
59
  export interface RollingFieldConfig {
46
60
  seed?: string | number;
@@ -48,16 +62,22 @@ export interface RollingFieldConfig {
48
62
  frequency?: number;
49
63
  bounds?: WorldBounds;
50
64
  }
65
+ /** @internal */
51
66
  export declare function rollingField(config?: RollingFieldConfig): TerrainField;
52
67
  export interface ArenaFieldConfig {
53
68
  seed?: string | number;
54
69
  bounds?: WorldBounds;
55
70
  }
56
71
  export declare const ARENA_WATER_LEVEL = -0.9;
57
- /** Builds a `TerrainField` with a flat spawn plateau, rolling hills, and a basin, for combat arenas. */
72
+ /** Builds a `TerrainField` with a flat spawn plateau, rolling hills, and a basin, for combat arenas.
73
+ * @internal
74
+ */
58
75
  export declare function arenaField(config?: ArenaFieldConfig): TerrainField;
76
+ /** @internal */
59
77
  export declare function groundFieldFor(world?: WorldFeature): TerrainField;
60
- /** Whether a world declares real terrain (base heightfield or islands) rather than a flat plane — gates terrain-floor sampling in the movement controllers. */
78
+ /** Whether a world declares real terrain (base heightfield or islands) rather than a flat plane — gates terrain-floor sampling in the movement controllers.
79
+ * @internal
80
+ */
61
81
  export declare function hasEnvironmentTerrain(world: WorldFeature | undefined): boolean;
62
82
  /** Ground height between islands when no base terrain exists — deep enough to read as a fall into the void, finite so physics stays sane. */
63
83
  export declare const ISLAND_VOID_HEIGHT = -256;
@@ -65,9 +85,28 @@ export declare const ISLAND_VOID_HEIGHT = -256;
65
85
  * Composes a base terrain and any number of bounded islands into one world field: inside an island's
66
86
  * rect the island's own field (sampled in island-local coordinates) wins, elsewhere the base terrain
67
87
  * answers, and with no base the gap is `ISLAND_VOID_HEIGHT` void. Later islands win overlaps.
68
- */
88
+ * @internal
89
+ */
69
90
  export declare function composeIslandFields(base: TerrainField | null, islands: readonly TerrainIslandDescriptor[], voidHeight?: number): TerrainField;
70
- /** The full ground field for an environment world: base `terrain` composed with any `islands`. */
91
+ /**
92
+ * Layers an authored sculpt snapshot's offsets over a base field — the editor-to-runtime ground seam.
93
+ * @internal — reached through `environment({ sculpt })`; not called directly by games.
94
+ */
95
+ export declare function sculptedField(base: TerrainField, snapshot: TerraformSnapshot): TerrainField;
96
+ /**
97
+ * Levels a base field toward each clearance zone's center height within its radius (feathered) — so
98
+ * spawns, plots, and paths sit on flat ground even when a mound is nearby. The strongest overlapping
99
+ * zone wins. Pairs with scatter's avoid: one clearance zone both flattens ground and repels foliage.
100
+ * @internal — reached through `environment({ clearings })`; not called directly by games.
101
+ */
102
+ export declare function flattenFieldAround(base: TerrainField, zones: readonly AvoidZone[]): TerrainField;
103
+ /**
104
+ * The full ground field for an environment world: base `terrain` composed with any `islands`, then
105
+ * any authored `sculpt` snapshot, then any `clearings` flattened on top — so an editor-sculpted
106
+ * heightfield drives both the rendered mesh and player collision, and gameplay spots stay level,
107
+ * through the one seam every consumer already reads.
108
+ * @internal
109
+ */
71
110
  export declare function resolveEnvironmentField(feature: EnvironmentWorldFeature): TerrainField;
72
111
  export interface TerrainSlopeSample {
73
112
  /** Unit XZ direction pointing downhill; `[0, 0]` on level ground. */
@@ -75,13 +114,61 @@ export interface TerrainSlopeSample {
75
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  /** Rise over run (tan of the slope angle); `0` on level ground. */
76
115
  steepness: number;
77
116
  }
78
- /** Local slope from the field's normal — the input for gravity-roll, ski acceleration, and slide checks (#284.6). */
117
+ /** Local slope from the field's normal — the input for gravity-roll, ski acceleration, and slide checks (#284.6).
118
+ * @internal
119
+ */
79
120
  export declare function sampleSlope(field: TerrainField, x: number, z: number): TerrainSlopeSample;
80
121
  /**
81
122
  * Downhill force/acceleration from the local slope: direction × sin(slope angle) × `scale`.
82
123
  * Add it to any integrator's XZ velocity each tick (`scale` ≈ gravity for a free-rolling body).
83
- */
124
+ * @internal
125
+ */
84
126
  export declare function slopeForce(field: TerrainField, x: number, z: number, scale?: number): readonly [number, number];
127
+ /** XZ region a {@link raycastHeightField} march is clipped to. */
128
+ export interface HeightFieldRayBounds {
129
+ minX: number;
130
+ minZ: number;
131
+ maxX: number;
132
+ maxZ: number;
133
+ }
134
+ /** Tuning for {@link raycastHeightField}: march resolution and refinement depth. */
135
+ export interface HeightFieldRaycastOptions {
136
+ /** XZ region to march within; the ray is clipped to it before any sampling. */
137
+ bounds: HeightFieldRayBounds;
138
+ /**
139
+ * March step in world units. Use about half the field's cell size — features narrower than one
140
+ * step can be skipped. Defaults to 1/256 of the larger bounds span, clamped to `[0.25, 4]`.
141
+ */
142
+ step?: number;
143
+ /** Bisection iterations refining the crossing once found (default 8 ≈ step/256 precision). */
144
+ refine?: number;
145
+ /** Stop marching past this ray distance (default: the full bounds crossing). */
146
+ maxDistance?: number;
147
+ /**
148
+ * Hard cap on march samples (default 4096). Bounds the work for rays the XZ slab cannot clip —
149
+ * a near-vertical ray inside bounds has an enormous slab crossing, and an upward ray never
150
+ * meets the surface at all; the cap turns both into a prompt miss instead of a stall.
151
+ */
152
+ maxSteps?: number;
153
+ }
154
+ /** Where a {@link raycastHeightField} march crossed the surface. */
155
+ export interface HeightFieldRayHit {
156
+ x: number;
157
+ y: number;
158
+ z: number;
159
+ /** Ray-parameter distance from the origin to the hit (direction is normalized internally). */
160
+ distance: number;
161
+ }
162
+ /**
163
+ * Intersects a ray with a `sampleHeight` field by fixed-step raymarching plus bisection — the
164
+ * O(steps) editor/gameplay picking seam that replaces brute-force triangle raycasts against a
165
+ * tessellated ground mesh (tens of thousands of triangle tests per pick on a sculpt-sized grid).
166
+ * The ray is clipped to `bounds` on XZ first, marched at `step`, and the first above→below
167
+ * crossing is bisected. An origin already under the surface hits immediately at entry. Returns
168
+ * null when the clipped ray never crosses the surface.
169
+ * @capability terrain-raycast pick a point on a heightfield along a camera/pointer ray
170
+ */
171
+ export declare function raycastHeightField(sampleHeight: (x: number, z: number) => number, origin: readonly [number, number, number], direction: readonly [number, number, number], options: HeightFieldRaycastOptions): HeightFieldRayHit | null;
85
172
  export interface TerrainPalette {
86
173
  low: string;
87
174
  high: string;
@@ -89,25 +176,65 @@ export interface TerrainPalette {
89
176
  }
90
177
  export declare const DEFAULT_TERRAIN_MATERIAL: TerrainMaterial;
91
178
  export declare const TERRAIN_MATERIAL_PALETTES: Record<TerrainMaterial, TerrainPalette>;
179
+ /** A resolved {@link TerrainDetailMaterialConfig} — `repeat`/`strength` filled with defaults, `maps` passed through. */
180
+ export interface ResolvedTerrainDetailMaterial {
181
+ maps: TerrainMaterialMaps;
182
+ repeat: number;
183
+ strength: number;
184
+ }
92
185
  /** A {@link TerrainDetailConfig} with every field resolved to a concrete value — the shape the shell's detail material consumes. */
93
- export type ResolvedTerrainDetail = Required<Omit<TerrainDetailConfig, "waterLevel">> & {
186
+ export type ResolvedTerrainDetail = Required<Omit<TerrainDetailConfig, "waterLevel" | "material">> & {
94
187
  waterLevel: number;
188
+ material?: ResolvedTerrainDetailMaterial;
95
189
  };
96
- /** Fill a `TerrainDetailConfig` with defaults; `waterLevel` falls back to the terrain's own water level. */
190
+ /** Fill a `TerrainDetailConfig` with defaults; `waterLevel` falls back to the terrain's own water level.
191
+ * @internal
192
+ */
97
193
  export declare function resolveTerrainDetail(config: TerrainDetailConfig, terrainWaterLevel?: number): ResolvedTerrainDetail;
194
+ /** @internal */
98
195
  export declare function resolveTerrainPalette(descriptor?: Pick<TerrainEnvironmentConfig, "material" | "colors">): TerrainPalette;
99
196
  /**
100
197
  * Per-z palette sampler over a descriptor's `biomeBands` — ordered zones that cross-fade their
101
198
  * ground palette across a `fade`-wide window centered on the midpoint z between adjacent centers.
102
199
  * Below the first / above the last band clamps to that band's palette. Returns `fallback` when no
103
200
  * bands are declared. Pure math, unit-testable independent of rendering.
104
- */
201
+ * @internal
202
+ */
105
203
  export declare function createBiomeBandSampler(bands: readonly BiomeBand[], fallback: TerrainPalette): (z: number) => TerrainPalette;
204
+ /** A concrete fog look — the shape `createBiomeFogSampler` resolves per z from a band's `fog` over the base fog. */
205
+ export interface BiomeFogValue {
206
+ color: string;
207
+ near: number;
208
+ far: number;
209
+ density: number;
210
+ }
211
+ /**
212
+ * Per-z fog sampler over a descriptor's `biomeBands` — cross-fades each band's `fog` (unset fields
213
+ * falling through to `fallback`) across the same `fade` window as the ground sampler, so fog color and
214
+ * range track the camera's z. Bands with no `fog` resolve to `fallback`. Pure math, unit-testable.
215
+ * @internal
216
+ */
217
+ export declare function createBiomeFogSampler(bands: readonly BiomeBand[], fallback: BiomeFogValue): (z: number) => BiomeFogValue;
218
+ /** A concrete sky look — the shape `createBiomeSkySampler` resolves per z from a band's `sky` over the base sky. */
219
+ export interface BiomeSkyValue {
220
+ horizonColor: string;
221
+ zenithColor: string;
222
+ sunIntensity: number;
223
+ ambientIntensity: number;
224
+ }
225
+ /**
226
+ * Per-z sky sampler over a descriptor's `biomeBands` — cross-fades each band's `sky` (unset fields
227
+ * falling through to `fallback`) across the same `fade` window as the ground sampler, so horizon/zenith
228
+ * colors and sun/ambient intensity track the camera's z. Bands with no `sky` resolve to `fallback`.
229
+ * @internal
230
+ */
231
+ export declare function createBiomeSkySampler(bands: readonly BiomeBand[], fallback: BiomeSkyValue): (z: number) => BiomeSkyValue;
106
232
  /**
107
233
  * Per-position palette sampler over the descriptor's base `material`/`colors` plus its z-ordered
108
234
  * `biomeBands` (painted first) and radial `materialRegions` (painted over) — the multi-biome coloring
109
235
  * seam. Regions paint fully inside `radius` and blend back across `falloff`; later regions win overlaps.
110
- */
236
+ * @internal
237
+ */
111
238
  export declare function createTerrainPaletteSampler(descriptor: Pick<TerrainEnvironmentConfig, "material" | "colors" | "materialRegions" | "biomeBands">): (x: number, z: number) => TerrainPalette;
112
239
  export interface HeightMapFieldConfig {
113
240
  columns: number;
@@ -118,10 +245,23 @@ export interface HeightMapFieldConfig {
118
245
  baseHeight?: number;
119
246
  waterLevel?: number;
120
247
  }
248
+ /** @internal */
121
249
  export declare function heightMapField(config: HeightMapFieldConfig): TerrainField;
122
- /** Resolves a `TerrainEnvironmentDescriptor` into a concrete `TerrainField`, applying flatten masks. */
250
+ /** Resolves a `TerrainEnvironmentDescriptor` into a concrete `TerrainField`, applying flatten masks.
251
+ * @internal
252
+ */
123
253
  export declare function resolveTerrainField(descriptor?: TerrainEnvironmentDescriptor): TerrainField;
124
- /** Returns `position` with `y` replaced by the field's ground height (plus `offset`) at its `x`/`z`. */
254
+ /**
255
+ * Composes authored path profiles onto a field — the shared seam that turns a scene road/river/ramp path
256
+ * into flattened, graded, carved, or retained ground. Applies after `flatten` masks in `resolveTerrainField`
257
+ * so a corridor grades over already-leveled pads; call it directly to layer profiles onto any field a game
258
+ * builds by hand. Returns the field unchanged when no profile is given.
259
+ * @capability path-terrain apply flatten/grade/carve/retaining path profiles to a terrain field
260
+ */
261
+ export declare function applyPathProfiles(field: TerrainField, profiles: readonly TerrainPathProfile[]): TerrainField;
262
+ /** Returns `position` with `y` replaced by the field's ground height (plus `offset`) at its `x`/`z`.
263
+ * @internal
264
+ */
125
265
  export declare function snapToGround(field: TerrainField, position: readonly [number, number, number], offset?: number): [number, number, number];
126
266
  export interface GroundSnapTarget {
127
267
  position: readonly [number, number, number];
@@ -132,10 +272,14 @@ export interface GroundSnapEntityStore {
132
272
  position?: readonly [number, number, number];
133
273
  }): boolean;
134
274
  }
135
- /** Ground-snaps an already-spawned entity in place; returns false when `id` is unknown. */
275
+ /** Ground-snaps an already-spawned entity in place; returns false when `id` is unknown.
276
+ * @internal
277
+ */
136
278
  export declare function snapEntityToGround(entities: GroundSnapEntityStore, id: string, field: TerrainField, offset?: number): boolean;
137
279
  export declare const DEFAULT_MAX_WALK_SLOPE = 0.6;
138
- /** Zeroes out a movement step's x or z component where it would climb steeper than `maxSlope`. */
280
+ /** Zeroes out a movement step's x or z component where it would climb steeper than `maxSlope`.
281
+ * @internal
282
+ */
139
283
  export declare function resolveGroundStep(field: TerrainField, x: number, z: number, stepX: number, stepZ: number, maxSlope?: number): {
140
284
  stepX: number;
141
285
  stepZ: number;