@jgengine/core 0.10.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -2
- package/LICENSE +203 -661
- package/README.md +1 -1
- package/dist/ai/crowd.d.ts +55 -0
- package/dist/ai/crowd.js +114 -0
- package/dist/ai/flock.d.ts +5 -2
- package/dist/ai/flock.js +5 -2
- package/dist/ai/groupAssist.d.ts +1 -0
- package/dist/ai/groupAssist.js +1 -0
- package/dist/ai/heatSystem.d.ts +76 -0
- package/dist/ai/heatSystem.js +97 -0
- package/dist/ai/interestScheduler.d.ts +107 -0
- package/dist/ai/interestScheduler.js +118 -0
- package/dist/ai/jobBoard.d.ts +1 -0
- package/dist/ai/jobBoard.js +1 -0
- package/dist/ai/laneSelect.d.ts +5 -2
- package/dist/ai/laneSelect.js +5 -2
- package/dist/ai/mobBrain.d.ts +1 -0
- package/dist/ai/mobBrain.js +1 -0
- package/dist/ai/populationDirector.d.ts +103 -0
- package/dist/ai/populationDirector.js +190 -0
- package/dist/ai/pursuit.d.ts +56 -0
- package/dist/ai/pursuit.js +53 -0
- package/dist/ai/spawnDirector.d.ts +7 -2
- package/dist/ai/spawnDirector.js +18 -15
- package/dist/ai/spawnPoint.d.ts +3 -1
- package/dist/ai/spawnPoint.js +3 -1
- package/dist/ai/targetAcquisition.d.ts +84 -0
- package/dist/ai/targetAcquisition.js +92 -0
- package/dist/anim/easing.d.ts +19 -0
- package/dist/anim/easing.js +19 -0
- package/dist/anim/oscillator.d.ts +12 -0
- package/dist/anim/oscillator.js +25 -0
- package/dist/area/areaEffectField.d.ts +127 -0
- package/dist/area/areaEffectField.js +175 -0
- package/dist/area/stackPolicy.d.ts +47 -0
- package/dist/area/stackPolicy.js +99 -0
- package/dist/authoring.d.ts +2 -1
- package/dist/authoring.js +2 -1
- package/dist/board/laneBoard.d.ts +13 -0
- package/dist/board/laneBoard.js +13 -0
- package/dist/board/timelineBoard.d.ts +10 -0
- package/dist/board/timelineBoard.js +10 -0
- package/dist/combat/abilityKit.d.ts +18 -0
- package/dist/combat/abilityKit.js +24 -9
- package/dist/combat/animationState.d.ts +5 -0
- package/dist/combat/animationState.js +5 -0
- package/dist/combat/breakMeters.d.ts +10 -0
- package/dist/combat/breakMeters.js +10 -0
- package/dist/combat/castRunner.d.ts +5 -0
- package/dist/combat/castRunner.js +5 -0
- package/dist/combat/comboPoints.d.ts +5 -0
- package/dist/combat/comboPoints.js +5 -0
- package/dist/combat/comboString.d.ts +5 -0
- package/dist/combat/comboString.js +5 -0
- package/dist/combat/damageInterceptors.d.ts +192 -0
- package/dist/combat/damageInterceptors.js +251 -0
- package/dist/combat/damageMatchup.d.ts +68 -0
- package/dist/combat/damageMatchup.js +42 -0
- package/dist/combat/damageResolution.d.ts +63 -0
- package/dist/combat/damageResolution.js +50 -0
- package/dist/combat/death.d.ts +7 -1
- package/dist/combat/death.js +5 -0
- package/dist/combat/deathReason.d.ts +14 -0
- package/dist/combat/deathReason.js +1 -0
- package/dist/combat/defensiveWindow.d.ts +5 -0
- package/dist/combat/defensiveWindow.js +5 -0
- package/dist/combat/dotField.d.ts +5 -1
- package/dist/combat/dotField.js +5 -1
- package/dist/combat/downed.d.ts +5 -0
- package/dist/combat/downed.js +5 -0
- package/dist/combat/effects.d.ts +5 -0
- package/dist/combat/effects.js +5 -0
- package/dist/combat/encounterSequence.d.ts +258 -0
- package/dist/combat/encounterSequence.js +426 -0
- package/dist/combat/hitReaction.d.ts +57 -1
- package/dist/combat/hitReaction.js +45 -5
- package/dist/combat/magazine.d.ts +54 -0
- package/dist/combat/magazine.js +96 -0
- package/dist/combat/projectiles.d.ts +5 -0
- package/dist/combat/projectiles.js +32 -14
- package/dist/combat/receivedDamage.d.ts +117 -0
- package/dist/combat/receivedDamage.js +92 -0
- package/dist/combat/regenShield.d.ts +5 -1
- package/dist/combat/regenShield.js +5 -1
- package/dist/combat/renderCues.d.ts +51 -0
- package/dist/combat/renderCues.js +44 -0
- package/dist/combat/resourcePool.d.ts +5 -0
- package/dist/combat/resourcePool.js +5 -0
- package/dist/combat/rewardAllocation.d.ts +121 -0
- package/dist/combat/rewardAllocation.js +251 -0
- package/dist/combat/shotOrigin.d.ts +18 -1
- package/dist/combat/shotOrigin.js +39 -0
- package/dist/combat/statusApplication.d.ts +96 -0
- package/dist/combat/statusApplication.js +81 -0
- package/dist/combat/telegraph.d.ts +11 -2
- package/dist/combat/telegraph.js +11 -2
- package/dist/combat/thresholdCrossings.d.ts +85 -0
- package/dist/combat/thresholdCrossings.js +116 -0
- package/dist/combat.d.ts +35 -0
- package/dist/combat.js +35 -0
- package/dist/commands/commandRegistry.d.ts +11 -0
- package/dist/commands/commandRegistry.js +9 -2
- package/dist/crafting/crop.d.ts +18 -0
- package/dist/crafting/crop.js +18 -0
- package/dist/crafting/production.d.ts +5 -0
- package/dist/crafting/production.js +5 -0
- package/dist/devtools/controls.d.ts +38 -0
- package/dist/devtools/controls.js +181 -0
- package/dist/devtools/devtools.d.ts +5 -197
- package/dist/devtools/devtools.js +38 -774
- package/dist/devtools/discover.d.ts +32 -0
- package/dist/devtools/discover.js +240 -0
- package/dist/devtools/fallbackSeams.d.ts +50 -0
- package/dist/devtools/fallbackSeams.js +111 -0
- package/dist/devtools/frame.d.ts +15 -0
- package/dist/devtools/frame.js +247 -0
- package/dist/devtools/logs.d.ts +15 -0
- package/dist/devtools/logs.js +86 -0
- package/dist/devtools/overrides.d.ts +16 -0
- package/dist/devtools/overrides.js +66 -0
- package/dist/devtools/rewriteTunables.d.ts +17 -0
- package/dist/devtools/rewriteTunables.js +276 -0
- package/dist/devtools/saveEndpoint.d.ts +46 -0
- package/dist/devtools/saveEndpoint.js +48 -0
- package/dist/devtools/transformTunables.d.ts +3 -0
- package/dist/devtools/transformTunables.js +3 -0
- package/dist/devtools/tunableSchema.d.ts +31 -0
- package/dist/devtools/tunableSchema.js +31 -0
- package/dist/devtools/types.d.ts +212 -0
- package/dist/devtools/types.js +1 -0
- package/dist/economy/auctionBook.d.ts +122 -0
- package/dist/economy/auctionBook.js +213 -0
- package/dist/economy/currency.d.ts +12 -1
- package/dist/economy/currency.js +12 -1
- package/dist/economy/listingBook.d.ts +91 -0
- package/dist/economy/listingBook.js +144 -0
- package/dist/economy/priceHistory.d.ts +44 -0
- package/dist/economy/priceHistory.js +89 -0
- package/dist/economy/resourceLedger.d.ts +222 -0
- package/dist/economy/resourceLedger.js +353 -0
- package/dist/economy/sharedWallet.d.ts +14 -0
- package/dist/economy/sharedWallet.js +14 -0
- package/dist/economy/techTree.d.ts +12 -0
- package/dist/economy/techTree.js +12 -0
- package/dist/economy/unlockPoints.d.ts +92 -0
- package/dist/economy/unlockPoints.js +103 -0
- package/dist/economy/wallet.d.ts +26 -2
- package/dist/economy/wallet.js +35 -6
- package/dist/editor/commandApply.d.ts +5 -0
- package/dist/editor/commandApply.js +755 -0
- package/dist/editor/commands.d.ts +235 -7
- package/dist/editor/commands.js +82 -124
- package/dist/editor/directives.d.ts +94 -0
- package/dist/editor/directives.js +206 -0
- package/dist/editor/document.d.ts +194 -13
- package/dist/editor/document.js +1166 -19
- package/dist/editor/entityCatalog.d.ts +42 -0
- package/dist/editor/entityCatalog.js +101 -0
- package/dist/editor/environment.d.ts +74 -0
- package/dist/editor/environment.js +169 -0
- package/dist/editor/grid.d.ts +229 -0
- package/dist/editor/grid.js +366 -0
- package/dist/editor/gridAdapters.d.ts +80 -0
- package/dist/editor/gridAdapters.js +134 -0
- package/dist/editor/index.d.ts +98 -6
- package/dist/editor/index.js +13 -2
- package/dist/editor/liveSync.d.ts +127 -0
- package/dist/editor/liveSync.js +249 -0
- package/dist/editor/minimap.d.ts +31 -0
- package/dist/editor/minimap.js +73 -0
- package/dist/editor/runtimeInspector.d.ts +88 -0
- package/dist/editor/runtimeInspector.js +239 -0
- package/dist/editor/streamer.d.ts +66 -0
- package/dist/editor/streamer.js +68 -0
- package/dist/editor/types.d.ts +250 -1
- package/dist/editor/world.d.ts +136 -0
- package/dist/editor/world.js +303 -0
- package/dist/faction/reputation.d.ts +5 -0
- package/dist/faction/reputation.js +5 -0
- package/dist/format/distance.d.ts +17 -0
- package/dist/format/distance.js +18 -0
- package/dist/format/duration.d.ts +27 -0
- package/dist/format/duration.js +45 -0
- package/dist/format/speed.d.ts +17 -0
- package/dist/format/speed.js +25 -0
- package/dist/game/breeding.d.ts +161 -0
- package/dist/game/breeding.js +181 -0
- package/dist/game/cameraConfig.d.ts +451 -0
- package/dist/game/cameraConfig.js +1 -0
- package/dist/game/connectedPlayers.d.ts +6 -4
- package/dist/game/connectedPlayers.js +2 -2
- package/dist/game/cosmetics.d.ts +9 -0
- package/dist/game/cosmetics.js +16 -0
- package/dist/game/defineGame.d.ts +110 -5
- package/dist/game/defineGame.js +49 -4
- package/dist/game/defineSystem.d.ts +90 -0
- package/dist/game/defineSystem.js +47 -0
- package/dist/game/dialogue.d.ts +33 -0
- package/dist/game/dialogue.js +21 -0
- package/dist/game/events.d.ts +63 -13
- package/dist/game/events.js +5 -0
- package/dist/game/feed.d.ts +33 -0
- package/dist/game/feed.js +35 -2
- package/dist/game/gamePhase.d.ts +11 -0
- package/dist/game/gamePhase.js +16 -0
- package/dist/game/leaderboard.d.ts +5 -0
- package/dist/game/leaderboard.js +5 -0
- package/dist/game/loadout.d.ts +5 -0
- package/dist/game/loadout.js +5 -0
- package/dist/game/lootFilter.d.ts +2 -0
- package/dist/game/lootFilter.js +2 -0
- package/dist/game/lootPipeline.d.ts +164 -0
- package/dist/game/lootPipeline.js +216 -0
- package/dist/game/lootTable.d.ts +19 -2
- package/dist/game/lootTable.js +15 -5
- package/dist/game/objectives.d.ts +43 -0
- package/dist/game/objectives.js +36 -0
- package/dist/game/paramLayers.d.ts +148 -0
- package/dist/game/paramLayers.js +185 -0
- package/dist/game/ping.d.ts +5 -0
- package/dist/game/ping.js +5 -0
- package/dist/game/playableGame.d.ts +116 -432
- package/dist/game/playableGame.js +1 -1
- package/dist/game/progression.d.ts +35 -0
- package/dist/game/progression.js +19 -0
- package/dist/game/quest.d.ts +8 -0
- package/dist/game/quest.js +30 -3
- package/dist/game/race.d.ts +141 -0
- package/dist/game/race.js +169 -0
- package/dist/game/recordBook.d.ts +3 -1
- package/dist/game/recordBook.js +4 -1
- package/dist/game/ruleSelection.d.ts +75 -0
- package/dist/game/ruleSelection.js +127 -0
- package/dist/game/runDraft.d.ts +5 -0
- package/dist/game/runDraft.js +5 -0
- package/dist/game/saveStore.d.ts +111 -0
- package/dist/game/saveStore.js +312 -0
- package/dist/game/snapshotHistory.d.ts +67 -0
- package/dist/game/snapshotHistory.js +95 -0
- package/dist/game/social.d.ts +38 -1
- package/dist/game/social.js +71 -0
- package/dist/game/spawnPoints.d.ts +5 -0
- package/dist/game/spawnPoints.js +5 -0
- package/dist/game/systemRuntime.d.ts +50 -0
- package/dist/game/systemRuntime.js +157 -0
- package/dist/game/systemSchedule.d.ts +72 -0
- package/dist/game/systemSchedule.js +242 -0
- package/dist/game/toasts.d.ts +43 -0
- package/dist/game/toasts.js +44 -0
- package/dist/game/trade.d.ts +10 -0
- package/dist/game/trade.js +10 -0
- package/dist/game/tribe.d.ts +184 -0
- package/dist/game/tribe.js +432 -0
- package/dist/game/unlocks.d.ts +8 -0
- package/dist/game/unlocks.js +16 -0
- package/dist/game/vfxInstance.d.ts +138 -0
- package/dist/game/vfxInstance.js +96 -0
- package/dist/game/worldItem.d.ts +17 -4
- package/dist/game/worldItem.js +17 -4
- package/dist/gameplay.d.ts +93 -0
- package/dist/gameplay.js +93 -0
- package/dist/index.d.ts +5 -14
- package/dist/index.js +5 -14
- package/dist/input/actionBindings.d.ts +23 -6
- package/dist/input/actionBindings.js +23 -6
- package/dist/input/axisInput.d.ts +7 -2
- package/dist/input/axisInput.js +7 -2
- package/dist/input/controlGroups.d.ts +67 -0
- package/dist/input/controlGroups.js +41 -0
- package/dist/input/touchScheme.d.ts +82 -6
- package/dist/input/touchScheme.js +123 -10
- package/dist/interaction/lockpick.d.ts +61 -0
- package/dist/interaction/lockpick.js +168 -0
- package/dist/interaction/proximityPrompt.d.ts +2 -0
- package/dist/interaction/proximityPrompt.js +2 -0
- package/dist/interaction/qte.d.ts +5 -0
- package/dist/interaction/qte.js +5 -0
- package/dist/interaction/skillCheck.d.ts +5 -0
- package/dist/interaction/skillCheck.js +5 -0
- package/dist/inventory/encumbrance.d.ts +69 -0
- package/dist/inventory/encumbrance.js +68 -0
- package/dist/inventory/inventoryModel.d.ts +12 -0
- package/dist/inventory/inventoryModel.js +12 -0
- package/dist/inventory/shapedGrid.d.ts +16 -0
- package/dist/inventory/shapedGrid.js +16 -0
- package/dist/inventory/slotModel.d.ts +10 -0
- package/dist/inventory/slotModel.js +10 -0
- package/dist/item/durability.d.ts +5 -0
- package/dist/item/durability.js +6 -3
- package/dist/item/itemIdentity.d.ts +171 -0
- package/dist/item/itemIdentity.js +138 -0
- package/dist/item/itemInstanceRegistry.d.ts +32 -0
- package/dist/item/itemInstanceRegistry.js +34 -0
- package/dist/item/itemgen.d.ts +163 -0
- package/dist/item/itemgen.js +151 -0
- package/dist/item/modularItem.d.ts +5 -0
- package/dist/item/modularItem.js +5 -0
- package/dist/item/use.d.ts +5 -0
- package/dist/item/use.js +5 -0
- package/dist/item/useBehavior.d.ts +142 -0
- package/dist/item/useBehavior.js +105 -0
- package/dist/item/weapon.d.ts +5 -0
- package/dist/item/weapon.js +5 -0
- package/dist/math/scalar.d.ts +25 -0
- package/dist/math/scalar.js +47 -0
- package/dist/meta/changelog.d.ts +4 -1
- package/dist/meta/changelog.js +39 -2
- package/dist/movement/avoidance.d.ts +45 -0
- package/dist/movement/avoidance.js +123 -0
- package/dist/movement/cameraRig.d.ts +8 -0
- package/dist/movement/cameraRig.js +8 -0
- package/dist/movement/dash.d.ts +11 -0
- package/dist/movement/dash.js +11 -0
- package/dist/movement/formation.d.ts +135 -0
- package/dist/movement/formation.js +194 -0
- package/dist/movement/glideModel.d.ts +5 -0
- package/dist/movement/glideModel.js +5 -0
- package/dist/movement/grappleSwing.d.ts +5 -0
- package/dist/movement/grappleSwing.js +5 -0
- package/dist/movement/leaderTrail.d.ts +5 -0
- package/dist/movement/leaderTrail.js +5 -0
- package/dist/movement/movementModel.d.ts +50 -9
- package/dist/movement/movementModel.js +75 -29
- package/dist/movement/playerMovement.js +167 -12
- package/dist/movement/poseState.d.ts +13 -0
- package/dist/movement/poseState.js +16 -0
- package/dist/movement/steering.d.ts +8 -0
- package/dist/movement/steering.js +18 -0
- package/dist/multiplayer/combatSnapshot.d.ts +3 -0
- package/dist/multiplayer/combatSnapshot.js +16 -8
- package/dist/multiplayer/lagCompensation.d.ts +5 -0
- package/dist/multiplayer/lagCompensation.js +5 -0
- package/dist/multiplayer/presenceModel.d.ts +11 -1
- package/dist/multiplayer/presenceModel.js +17 -1
- package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
- package/dist/multiplayer/simultaneousCommit.js +3 -0
- package/dist/multiplayer.d.ts +11 -0
- package/dist/multiplayer.js +11 -0
- package/dist/nav/pathFollow.d.ts +57 -0
- package/dist/nav/pathFollow.js +109 -0
- package/dist/orders/orderKinds.d.ts +156 -0
- package/dist/orders/orderKinds.js +197 -0
- package/dist/orders/orderQueue.d.ts +208 -0
- package/dist/orders/orderQueue.js +211 -0
- package/dist/physics/drivableVehicle.d.ts +31 -0
- package/dist/physics/drivableVehicle.js +16 -0
- package/dist/physics/flightDynamics.d.ts +82 -0
- package/dist/physics/flightDynamics.js +165 -0
- package/dist/physics/gravityField.d.ts +25 -0
- package/dist/physics/gravityField.js +41 -0
- package/dist/physics/kinematicVehicle.d.ts +108 -1
- package/dist/physics/kinematicVehicle.js +212 -15
- package/dist/physics/physicsWorld.d.ts +50 -12
- package/dist/physics/physicsWorld.js +120 -122
- package/dist/physics/radialImpulse.d.ts +25 -0
- package/dist/physics/radialImpulse.js +27 -0
- package/dist/physics/vehicleObstacles.d.ts +44 -0
- package/dist/physics/vehicleObstacles.js +115 -0
- package/dist/procedural.d.ts +3 -0
- package/dist/procedural.js +3 -0
- package/dist/progression/statGraph.d.ts +116 -0
- package/dist/progression/statGraph.js +318 -0
- package/dist/puzzle/cellGrid.d.ts +9 -0
- package/dist/puzzle/cellGrid.js +9 -0
- package/dist/puzzle/fallingPiece.d.ts +9 -0
- package/dist/puzzle/fallingPiece.js +9 -0
- package/dist/puzzle/nonogram.d.ts +39 -0
- package/dist/puzzle/nonogram.js +136 -0
- package/dist/random/nameGen.d.ts +5 -0
- package/dist/random/nameGen.js +5 -0
- package/dist/random/pick.d.ts +8 -0
- package/dist/random/pick.js +31 -0
- package/dist/random/rng.d.ts +26 -1
- package/dist/random/rng.js +32 -9
- package/dist/random/seedLink.d.ts +4 -0
- package/dist/random/seedLink.js +4 -0
- package/dist/relation/keyedValues.d.ts +54 -0
- package/dist/relation/keyedValues.js +115 -0
- package/dist/relation/thresholds.d.ts +62 -0
- package/dist/relation/thresholds.js +62 -0
- package/dist/render/color.d.ts +12 -0
- package/dist/render/color.js +26 -0
- package/dist/render/lookPreset.d.ts +41 -0
- package/dist/render/lookPreset.js +29 -0
- package/dist/render/postProcessing.d.ts +20 -0
- package/dist/render/postProcessing.js +21 -1
- package/dist/rules/predicate.d.ts +53 -0
- package/dist/rules/predicate.js +64 -0
- package/dist/rules/ruleEffects.d.ts +38 -0
- package/dist/rules/ruleEffects.js +37 -0
- package/dist/rules/triggeredRules.d.ts +160 -0
- package/dist/rules/triggeredRules.js +241 -0
- package/dist/runtime/adapter.d.ts +55 -3
- package/dist/runtime/adapter.js +57 -1
- package/dist/runtime/cameraDirector.d.ts +1 -0
- package/dist/runtime/cameraDirector.js +1 -0
- package/dist/runtime/commandRunner.d.ts +1 -0
- package/dist/runtime/commandRunner.js +1 -0
- package/dist/runtime/context/combat.d.ts +51 -0
- package/dist/runtime/context/combat.js +130 -0
- package/dist/runtime/context/combatFx.d.ts +23 -0
- package/dist/runtime/context/combatFx.js +161 -0
- package/dist/runtime/context/deathLoot.d.ts +30 -0
- package/dist/runtime/context/deathLoot.js +39 -0
- package/dist/runtime/context/player.d.ts +48 -0
- package/dist/runtime/context/player.js +125 -0
- package/dist/runtime/context/registries.d.ts +13 -0
- package/dist/runtime/context/registries.js +84 -0
- package/dist/runtime/context/scene.d.ts +59 -0
- package/dist/runtime/context/scene.js +291 -0
- package/dist/runtime/context/snapshotCodecs.d.ts +12 -0
- package/dist/runtime/context/snapshotCodecs.js +26 -0
- package/dist/runtime/context/worldItems.d.ts +21 -0
- package/dist/runtime/context/worldItems.js +37 -0
- package/dist/runtime/descriptors/baseline.d.ts +48 -0
- package/dist/runtime/descriptors/baseline.js +157 -0
- package/dist/runtime/descriptors/features.d.ts +79 -0
- package/dist/runtime/descriptors/features.js +299 -0
- package/dist/runtime/gameContext.d.ts +2 -327
- package/dist/runtime/gameContext.js +273 -778
- package/dist/runtime/gameContextTypes.d.ts +467 -0
- package/dist/runtime/gameContextTypes.js +1 -0
- package/dist/runtime/gameRuntime.d.ts +1 -0
- package/dist/runtime/gameRuntime.js +1 -0
- package/dist/runtime/headlessRunner.d.ts +62 -0
- package/dist/runtime/headlessRunner.js +45 -0
- package/dist/runtime/hostPersistence.d.ts +12 -0
- package/dist/runtime/hostPersistence.js +12 -0
- package/dist/runtime/hostPolicy.d.ts +51 -0
- package/dist/runtime/hostPolicy.js +68 -0
- package/dist/runtime/hostedGameRunner.d.ts +11 -4
- package/dist/runtime/hostedGameRunner.js +27 -3
- package/dist/runtime/hostedWorldSession.d.ts +15 -5
- package/dist/runtime/hostedWorldSession.js +12 -4
- package/dist/runtime/inputSnapshot.d.ts +8 -3
- package/dist/runtime/inputSnapshot.js +6 -2
- package/dist/runtime/motionIntents.d.ts +11 -2
- package/dist/runtime/motionIntents.js +16 -2
- package/dist/runtime/perContext.d.ts +15 -0
- package/dist/runtime/perContext.js +21 -0
- package/dist/runtime/runtimeSave.d.ts +79 -0
- package/dist/runtime/runtimeSave.js +105 -0
- package/dist/runtime/save.d.ts +4 -0
- package/dist/runtime/save.js +4 -0
- package/dist/runtime/snapshot.d.ts +7 -0
- package/dist/runtime/snapshot.js +7 -0
- package/dist/runtime/visibility.d.ts +2 -1
- package/dist/runtime/visibility.js +2 -1
- package/dist/runtime/worldChannel.d.ts +7 -3
- package/dist/runtime/worldChannel.js +51 -6
- package/dist/runtime/worldMirror.d.ts +14 -2
- package/dist/runtime/worldMirror.js +15 -2
- package/dist/runtime/worldProjection.d.ts +47 -0
- package/dist/runtime/worldProjection.js +52 -0
- package/dist/runtime/worldReplication.d.ts +30 -7
- package/dist/runtime/worldReplication.js +41 -9
- package/dist/runtime/worldSnapshot.d.ts +42 -3
- package/dist/runtime/worldSnapshot.js +34 -7
- package/dist/scene/assetCatalog.d.ts +26 -0
- package/dist/scene/assetCatalog.js +4 -0
- package/dist/scene/assetDiagnostics.d.ts +69 -0
- package/dist/scene/assetDiagnostics.js +110 -0
- package/dist/scene/assetGenerator.d.ts +65 -0
- package/dist/scene/assetGenerator.js +64 -0
- package/dist/scene/assetSpace.d.ts +137 -0
- package/dist/scene/assetSpace.js +257 -0
- package/dist/scene/authoredTriggers.d.ts +219 -0
- package/dist/scene/authoredTriggers.js +454 -0
- package/dist/scene/behaviorRuntime.d.ts +75 -0
- package/dist/scene/behaviorRuntime.js +217 -0
- package/dist/scene/behaviors.d.ts +14 -2
- package/dist/scene/behaviors.js +7 -2
- package/dist/scene/bodyBind.d.ts +60 -0
- package/dist/scene/bodyBind.js +51 -0
- package/dist/scene/builtinSceneKinds.d.ts +5 -0
- package/dist/scene/builtinSceneKinds.js +67 -0
- package/dist/scene/colliders.d.ts +71 -1
- package/dist/scene/colliders.js +145 -1
- package/dist/scene/collisionMesh.d.ts +94 -0
- package/dist/scene/collisionMesh.js +699 -0
- package/dist/scene/companion.d.ts +147 -0
- package/dist/scene/companion.js +193 -0
- package/dist/scene/entityStats.d.ts +18 -11
- package/dist/scene/entityStats.js +21 -16
- package/dist/scene/entityStore.d.ts +12 -1
- package/dist/scene/entityStore.js +15 -0
- package/dist/scene/facing.d.ts +18 -0
- package/dist/scene/facing.js +26 -0
- package/dist/scene/modelSockets.d.ts +33 -0
- package/dist/scene/modelSockets.js +29 -0
- package/dist/scene/objectQuery.d.ts +2 -0
- package/dist/scene/objectQuery.js +2 -0
- package/dist/scene/objectStore.d.ts +4 -0
- package/dist/scene/objectStore.js +6 -0
- package/dist/scene/possession.d.ts +8 -0
- package/dist/scene/possession.js +14 -0
- package/dist/scene/roster.d.ts +3 -0
- package/dist/scene/roster.js +12 -0
- package/dist/scene/sceneKinds.d.ts +256 -0
- package/dist/scene/sceneKinds.js +218 -0
- package/dist/scene/sceneOwnership.d.ts +169 -0
- package/dist/scene/sceneOwnership.js +179 -0
- package/dist/scene/sceneRaycast.js +15 -0
- package/dist/scene/selectionBookmarks.d.ts +93 -0
- package/dist/scene/selectionBookmarks.js +122 -0
- package/dist/scene/vehicleSeat.d.ts +68 -0
- package/dist/scene/vehicleSeat.js +59 -0
- package/dist/sensor/concealment.d.ts +3 -0
- package/dist/sensor/concealment.js +3 -0
- package/dist/sensor/freezeMonitor.d.ts +1 -0
- package/dist/sensor/freezeMonitor.js +1 -0
- package/dist/sensor/frustumSensor.d.ts +7 -3
- package/dist/sensor/frustumSensor.js +7 -3
- package/dist/sensor/hiddenStateProbe.d.ts +5 -2
- package/dist/sensor/hiddenStateProbe.js +5 -2
- package/dist/sensor/recordingBuffer.d.ts +2 -1
- package/dist/sensor/recordingBuffer.js +2 -1
- package/dist/sensor/replayLoop.d.ts +6 -2
- package/dist/sensor/replayLoop.js +6 -2
- package/dist/sensor/revealQuery.d.ts +2 -1
- package/dist/sensor/revealQuery.js +2 -1
- package/dist/sensor/visionCone.d.ts +10 -3
- package/dist/sensor/visionCone.js +10 -3
- package/dist/session/contestedChannel.d.ts +1 -0
- package/dist/session/contestedChannel.js +1 -0
- package/dist/session/extraction.d.ts +1 -0
- package/dist/session/extraction.js +1 -0
- package/dist/session/roles.d.ts +6 -0
- package/dist/session/roles.js +6 -0
- package/dist/session/roundState.d.ts +8 -0
- package/dist/session/roundState.js +2 -0
- package/dist/settings/settingsModel.d.ts +1 -0
- package/dist/settings/settingsModel.js +1 -0
- package/dist/stats/accumulatorMeter.d.ts +6 -0
- package/dist/stats/accumulatorMeter.js +6 -0
- package/dist/stats/eventMeter.d.ts +5 -0
- package/dist/stats/eventMeter.js +5 -0
- package/dist/stats/rollCheck.d.ts +5 -0
- package/dist/stats/rollCheck.js +5 -0
- package/dist/stats/spawnLevelStats.d.ts +110 -0
- package/dist/stats/spawnLevelStats.js +140 -0
- package/dist/stats/statModifiers.d.ts +5 -0
- package/dist/stats/statModifiers.js +5 -0
- package/dist/stats/statPool.d.ts +70 -0
- package/dist/stats/statPool.js +59 -0
- package/dist/store/changeSignal.d.ts +3 -0
- package/dist/store/changeSignal.js +2 -0
- package/dist/store/defineKeyedStore.d.ts +38 -0
- package/dist/store/defineKeyedStore.js +42 -0
- package/dist/store/defineStore.d.ts +33 -0
- package/dist/store/defineStore.js +35 -0
- package/dist/store/observableKeyedStore.d.ts +7 -0
- package/dist/store/observableKeyedStore.js +35 -2
- package/dist/survival/decayMeter.d.ts +55 -0
- package/dist/survival/decayMeter.js +130 -57
- package/dist/survival/moodle.d.ts +2 -0
- package/dist/survival/regionHealth.d.ts +6 -0
- package/dist/survival/regionHealth.js +6 -3
- package/dist/tactics/fallingGrid.d.ts +4 -2
- package/dist/tactics/fallingGrid.js +4 -2
- package/dist/tactics/predictiveQuery.d.ts +3 -0
- package/dist/tactics/predictiveQuery.js +3 -0
- package/dist/tactics/snapshot.d.ts +2 -0
- package/dist/tactics/snapshot.js +2 -0
- package/dist/tactics/surface.d.ts +1 -0
- package/dist/tactics/surface.js +1 -0
- package/dist/tactics/tacticalGrid.d.ts +1 -0
- package/dist/tactics/tacticalGrid.js +1 -0
- package/dist/time/beatClock.d.ts +14 -4
- package/dist/time/beatClock.js +14 -4
- package/dist/time/calendarClock.d.ts +3 -0
- package/dist/time/calendarClock.js +3 -0
- package/dist/time/idleProgress.d.ts +4 -0
- package/dist/time/idleProgress.js +4 -0
- package/dist/time/simClock.d.ts +2 -0
- package/dist/time/simClock.js +20 -5
- package/dist/ui/actionModel.d.ts +110 -0
- package/dist/ui/actionModel.js +159 -0
- package/dist/ui/gameLayout.d.ts +30 -11
- package/dist/ui/gameLayout.js +30 -11
- package/dist/ui/hudDocument.d.ts +114 -0
- package/dist/ui/hudDocument.js +220 -0
- package/dist/ui/hudLayout.d.ts +38 -1
- package/dist/ui/hudLayout.js +220 -17
- package/dist/ui/selectionModel.d.ts +92 -0
- package/dist/ui/selectionModel.js +88 -0
- package/dist/ui/tooltipModel.d.ts +63 -0
- package/dist/ui/tooltipModel.js +82 -0
- package/dist/ui.d.ts +15 -0
- package/dist/ui.js +15 -0
- package/dist/visibility/bounds.d.ts +8 -1
- package/dist/visibility/bounds.js +8 -1
- package/dist/visibility/frustum.d.ts +12 -3
- package/dist/visibility/frustum.js +12 -3
- package/dist/work/jobQueue.d.ts +201 -0
- package/dist/work/jobQueue.js +253 -0
- package/dist/work/unitTraining.d.ts +58 -0
- package/dist/work/unitTraining.js +52 -0
- package/dist/world/authoredEntities.d.ts +29 -0
- package/dist/world/authoredEntities.js +29 -0
- package/dist/world/authoredObjects.d.ts +72 -0
- package/dist/world/authoredObjects.js +81 -0
- package/dist/world/authoredSpawn.d.ts +39 -0
- package/dist/world/authoredSpawn.js +37 -0
- package/dist/world/buildSockets.d.ts +152 -0
- package/dist/world/buildSockets.js +188 -0
- package/dist/world/buildingGenerator.d.ts +18 -0
- package/dist/world/buildingGenerator.js +62 -0
- package/dist/world/buildings.d.ts +5 -0
- package/dist/world/buildings.js +5 -0
- package/dist/world/catenary.d.ts +22 -0
- package/dist/world/catenary.js +69 -0
- package/dist/world/cityBlocks.d.ts +152 -0
- package/dist/world/cityBlocks.js +670 -0
- package/dist/world/cityContent.d.ts +77 -0
- package/dist/world/cityContent.js +261 -0
- package/dist/world/cityGeometry.d.ts +114 -0
- package/dist/world/cityGeometry.js +573 -0
- package/dist/world/cityKind.d.ts +314 -0
- package/dist/world/cityKind.js +1578 -0
- package/dist/world/features.d.ts +133 -10
- package/dist/world/features.js +66 -6
- package/dist/world/footprintGrid.d.ts +59 -0
- package/dist/world/footprintGrid.js +141 -0
- package/dist/world/geometry.d.ts +64 -0
- package/dist/world/geometry.js +94 -0
- package/dist/world/grassKind.d.ts +51 -0
- package/dist/world/grassKind.js +101 -0
- package/dist/world/markers.d.ts +50 -4
- package/dist/world/markers.js +49 -0
- package/dist/world/massing.js +1 -1
- package/dist/world/minimapBake.d.ts +78 -0
- package/dist/world/minimapBake.js +208 -0
- package/dist/world/minimapTrack.d.ts +17 -0
- package/dist/world/minimapTrack.js +22 -0
- package/dist/world/pathInstances.d.ts +27 -0
- package/dist/world/pathInstances.js +27 -0
- package/dist/world/pathNetwork.d.ts +159 -0
- package/dist/world/pathNetwork.js +684 -0
- package/dist/world/pathTerrain.d.ts +80 -0
- package/dist/world/pathTerrain.js +142 -0
- package/dist/world/place.d.ts +166 -0
- package/dist/world/place.js +96 -0
- package/dist/world/placeAsset.d.ts +81 -0
- package/dist/world/placeAsset.js +79 -0
- package/dist/world/placement.d.ts +4 -0
- package/dist/world/placement.js +4 -0
- package/dist/world/placementController.d.ts +6 -0
- package/dist/world/placementController.js +6 -0
- package/dist/world/poleLineKind.d.ts +40 -0
- package/dist/world/poleLineKind.js +97 -0
- package/dist/world/polyline.d.ts +34 -0
- package/dist/world/polyline.js +88 -0
- package/dist/world/resourceNode.d.ts +109 -0
- package/dist/world/resourceNode.js +140 -0
- package/dist/world/roads.d.ts +8 -0
- package/dist/world/roads.js +38 -0
- package/dist/world/scatter.js +2 -20
- package/dist/world/scatterRegion.d.ts +164 -0
- package/dist/world/scatterRegion.js +409 -0
- package/dist/world/sceneShapes.d.ts +43 -0
- package/dist/world/sceneShapes.js +1 -0
- package/dist/world/segment.d.ts +27 -0
- package/dist/world/segment.js +43 -0
- package/dist/world/soilKind.d.ts +48 -0
- package/dist/world/soilKind.js +92 -0
- package/dist/world/spatialSample.d.ts +241 -0
- package/dist/world/spatialSample.js +465 -0
- package/dist/world/streets.d.ts +29 -0
- package/dist/world/streets.js +55 -0
- package/dist/world/terraform.d.ts +213 -1
- package/dist/world/terraform.js +627 -22
- package/dist/world/terrain.d.ts +164 -20
- package/dist/world/terrain.js +325 -41
- package/dist/world/terrainGuides.d.ts +182 -0
- package/dist/world/terrainGuides.js +343 -0
- package/dist/world/vec2.d.ts +81 -0
- package/dist/world/vec2.js +128 -0
- package/dist/world/vec3.d.ts +49 -0
- package/dist/world/vec3.js +76 -0
- package/dist/world/vegetation.d.ts +71 -0
- package/dist/world/vegetation.js +151 -0
- package/dist/world/visibilityField.d.ts +154 -0
- package/dist/world/visibilityField.js +271 -0
- package/dist/world/volumetricClouds.d.ts +52 -0
- package/dist/world/volumetricClouds.js +43 -0
- package/dist/world/walls.d.ts +9 -0
- package/dist/world/walls.js +9 -0
- package/dist/world/waterKind.d.ts +55 -0
- package/dist/world/waterKind.js +99 -0
- package/dist/world.d.ts +141 -0
- package/dist/world.js +141 -0
- package/package.json +32 -8
- package/skills/game-design/SKILL.md +28 -0
- package/skills/game-design/agents/openai.yaml +4 -0
- package/skills/game-design/references/application-playbook.md +170 -0
- package/skills/game-design/references/field-guide.md +288 -0
- package/skills/jgengine/SKILL.md +54 -0
- package/skills/jgengine/api.md +527 -0
- package/skills/jgengine/capabilities.md +131 -0
- package/skills/jgengine/recipes/minimal-game.md +88 -0
- package/skills/jgengine-combat/SKILL.md +38 -0
- package/skills/jgengine-combat/api.md +585 -0
- package/skills/jgengine-combat/capabilities.md +213 -0
- package/skills/jgengine-combat/recipes/portable-stat-pools.md +122 -0
- package/skills/jgengine-combat/reference.md +108 -0
- package/skills/jgengine-gameplay/SKILL.md +39 -0
- package/skills/jgengine-gameplay/api.md +1920 -0
- package/skills/jgengine-gameplay/capabilities.md +454 -0
- package/skills/jgengine-gameplay/reference-systems.md +56 -0
- package/skills/jgengine-world/SKILL.md +51 -0
- package/skills/jgengine-world/api.md +3056 -0
- package/skills/jgengine-world/capabilities.md +476 -0
- package/skills/jgengine-world/recipes/commanding-entities.md +128 -0
- package/skills/jgengine-world/reference.md +261 -0
- package/dist/cartridge/runtime.d.ts +0 -15
- package/dist/cartridge/runtime.js +0 -556
- package/dist/cartridge/spec.d.ts +0 -188
- package/dist/cartridge/spec.js +0 -19
- package/dist/cartridge/validate.d.ts +0 -2
- package/dist/cartridge/validate.js +0 -78
- package/dist/store/engineStore.d.ts +0 -22
- package/dist/store/engineStore.js +0 -50
- package/dist/store/features.d.ts +0 -10
- package/dist/store/features.js +0 -23
- package/llms.txt +0 -5389
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import { createBodyBind } from "../../scene/bodyBind.js";
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import { fittedEntityColliders, fittedObjectColliders, scaledEntityColliders, scaledObjectColliders, } from "../../scene/colliders.js";
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import { raycastObjects, raycastObjectsAll } from "../../scene/objectQuery.js";
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import { createObjectStore, objectVisualScale } from "../../scene/objectStore.js";
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import { createSceneRaycast, } from "../../scene/sceneRaycast.js";
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import { createTargeting } from "../../scene/targeting.js";
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import { notifyAfter } from "../../store/changeSignal.js";
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export function createSceneSubsystem(d) {
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const { content, signalNotify, ground, events, time, occluder } = d;
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const entities = createEntityStore();
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const objects = createObjectStore();
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entities.subscribe(signalNotify);
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function ensureInstanceStats(instanceId) {
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statsByInstance.set(instanceId, map);
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function catalogEntry(instanceId) {
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function catalogObject(instanceId) {
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let spatialGeneration = 0;
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let candidateIdsDirty = true;
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const spatial = createSpatialApi({
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candidates: refreshCandidateIds,
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grid: { cellSize: 8 },
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getVersion: () => spatialGeneration,
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entities.subscribe(() => {
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const entityColliders = new Map();
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const objectColliders = new Map();
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const fittedEntityByKind = new Map();
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const fittedObjectByCatalogId = new Map();
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function fittedEntitySetFor(kind) {
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fittedEntityByKind.set(kind, fitted);
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function entityCollidersOf(instanceId) {
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|
+
}
|
|
98
|
+
const scale = entry?.scale;
|
|
99
|
+
if (scale !== undefined && scale !== 1)
|
|
100
|
+
return scaledEntityColliders(scale);
|
|
101
|
+
return null;
|
|
102
|
+
}
|
|
103
|
+
function entityVisualScaleOf(instanceId) {
|
|
104
|
+
return catalogEntry(instanceId)?.scale ?? 1;
|
|
105
|
+
}
|
|
106
|
+
function objectCollidersOf(instanceId) {
|
|
107
|
+
const override = objectColliders.get(instanceId);
|
|
108
|
+
if (override !== undefined)
|
|
109
|
+
return override;
|
|
110
|
+
const catalog = catalogObject(instanceId);
|
|
111
|
+
if (catalog?.colliders !== undefined)
|
|
112
|
+
return catalog.colliders;
|
|
113
|
+
if (catalog?.halfExtents !== undefined)
|
|
114
|
+
return null;
|
|
115
|
+
const object = objects.get(instanceId);
|
|
116
|
+
if (object === null)
|
|
117
|
+
return null;
|
|
118
|
+
const fitted = fittedObjectSetFor(object.catalogId);
|
|
119
|
+
if (fitted !== null)
|
|
120
|
+
return fitted;
|
|
121
|
+
if (object.visual?.scale === undefined)
|
|
122
|
+
return null;
|
|
123
|
+
return scaledObjectColliders(objectVisualScale(object.visual));
|
|
124
|
+
}
|
|
125
|
+
const targeting = notifyAfter(createTargeting({
|
|
126
|
+
candidates: () => [...refreshCandidateIds()],
|
|
127
|
+
classify(_fromId, toId) {
|
|
128
|
+
const role = catalogEntry(toId)?.role;
|
|
129
|
+
return role === "enemy" || role === "hostile" ? "hostile" : "friendly";
|
|
130
|
+
},
|
|
131
|
+
distance: (fromId, toId) => spatial.distance(fromId, toId),
|
|
132
|
+
}), ["setTarget", "cycleTarget"], signalNotify);
|
|
133
|
+
const combatSpatial = {
|
|
134
|
+
inRadius: (center, radius) => spatial.inRadius(center, radius),
|
|
135
|
+
hasLineOfSight: (from, to) => {
|
|
136
|
+
if (typeof from === "string")
|
|
137
|
+
return spatial.hasLineOfSight(from, to);
|
|
138
|
+
const toPos = entities.get(to)?.position;
|
|
139
|
+
if (toPos === undefined)
|
|
140
|
+
return false;
|
|
141
|
+
if (occluder === undefined)
|
|
142
|
+
return true;
|
|
143
|
+
return !occluder(from, toPos);
|
|
144
|
+
},
|
|
145
|
+
positionOf: (instanceId) => entities.get(instanceId)?.position,
|
|
146
|
+
};
|
|
147
|
+
const sceneRaycast = createSceneRaycast({
|
|
148
|
+
entities: {
|
|
149
|
+
list: () => entities.list().map((entity) => ({
|
|
150
|
+
id: entity.id,
|
|
151
|
+
position: entity.position,
|
|
152
|
+
rotationY: entity.rotationY,
|
|
153
|
+
name: entity.name,
|
|
154
|
+
})),
|
|
155
|
+
collidersOf: entityCollidersOf,
|
|
156
|
+
inRadius: (center, radius) => spatial.inRadius(center, radius),
|
|
157
|
+
get: (id) => {
|
|
158
|
+
const entity = entities.get(id);
|
|
159
|
+
if (entity === null)
|
|
160
|
+
return null;
|
|
161
|
+
return { id: entity.id, position: entity.position, rotationY: entity.rotationY, name: entity.name };
|
|
162
|
+
},
|
|
163
|
+
},
|
|
164
|
+
objects: {
|
|
165
|
+
list: () => objects.list(),
|
|
166
|
+
inBox: (min, max) => objects.inBox(min, max),
|
|
167
|
+
collidersOf: objectCollidersOf,
|
|
168
|
+
halfExtentsOf: (catalogId) => content.objectById?.(catalogId)?.halfExtents ?? null,
|
|
169
|
+
},
|
|
170
|
+
terrain: ground,
|
|
171
|
+
});
|
|
172
|
+
const forms = notifyAfter(createForms({ entities, time, events }), ["shapeshift", "revert"], signalNotify);
|
|
173
|
+
const paintLayer = notifyAfter(createPaintLayer(), ["paint", "clear"], signalNotify);
|
|
174
|
+
let onAfterSpawn = () => { };
|
|
175
|
+
let onAfterDespawn = () => { };
|
|
176
|
+
function spawnEntity(name, spawnOptions) {
|
|
177
|
+
const entry = content.entityById?.(name);
|
|
178
|
+
const walkSpeed = spawnOptions?.movement?.walkSpeed ?? entry?.movement?.walkSpeed;
|
|
179
|
+
const options = walkSpeed === undefined
|
|
180
|
+
? spawnOptions
|
|
181
|
+
: { ...spawnOptions, movement: { ...spawnOptions?.movement, walkSpeed } };
|
|
182
|
+
const instanceId = entities.spawn(name, options);
|
|
183
|
+
onAfterSpawn(instanceId);
|
|
184
|
+
statsByInstance.set(instanceId, entry?.stats === undefined ? {} : seedStatValues(entry.stats));
|
|
185
|
+
return instanceId;
|
|
186
|
+
}
|
|
187
|
+
function despawnEntity(instanceId) {
|
|
188
|
+
const existed = entities.despawn(instanceId);
|
|
189
|
+
statsByInstance.delete(instanceId);
|
|
190
|
+
targeting.clearAll(instanceId);
|
|
191
|
+
entityColliders.delete(instanceId);
|
|
192
|
+
onAfterDespawn(instanceId);
|
|
193
|
+
return existed;
|
|
194
|
+
}
|
|
195
|
+
function moveEntityTowardCommit(instanceId, target, options) {
|
|
196
|
+
const next = spatial.moveToward(instanceId, target, options);
|
|
197
|
+
if (next === null)
|
|
198
|
+
return null;
|
|
199
|
+
const current = entities.get(instanceId);
|
|
200
|
+
if (current === null)
|
|
201
|
+
return null;
|
|
202
|
+
let rotationY = current.rotationY;
|
|
203
|
+
if (options.face === true) {
|
|
204
|
+
const dx = next[0] - current.position[0];
|
|
205
|
+
const dz = next[2] - current.position[2];
|
|
206
|
+
if (Math.hypot(dx, dz) > 1e-9)
|
|
207
|
+
rotationY = Math.atan2(dx, dz);
|
|
208
|
+
}
|
|
209
|
+
entities.setPose(instanceId, { position: next, rotationY });
|
|
210
|
+
return next;
|
|
211
|
+
}
|
|
212
|
+
function resetAllToSpawn(filter) {
|
|
213
|
+
let count = 0;
|
|
214
|
+
for (const entity of entities.list()) {
|
|
215
|
+
if (filter !== undefined && !filter(entity))
|
|
216
|
+
continue;
|
|
217
|
+
if (entities.resetToSpawn(entity.id))
|
|
218
|
+
count += 1;
|
|
219
|
+
}
|
|
220
|
+
return count;
|
|
221
|
+
}
|
|
222
|
+
const bodyBinds = new Map();
|
|
223
|
+
function bind(key) {
|
|
224
|
+
const existing = bodyBinds.get(key);
|
|
225
|
+
if (existing !== undefined)
|
|
226
|
+
return existing;
|
|
227
|
+
const created = createBodyBind({
|
|
228
|
+
has: (id) => entities.get(id) !== null,
|
|
229
|
+
spawn: spawnEntity,
|
|
230
|
+
despawn: despawnEntity,
|
|
231
|
+
setPose: entities.setPose,
|
|
232
|
+
update: entities.update,
|
|
233
|
+
});
|
|
234
|
+
bodyBinds.set(key, created);
|
|
235
|
+
return created;
|
|
236
|
+
}
|
|
237
|
+
const objectSelection = notifyAfter(createSelectionSet(), ["add", "remove", "toggle", "replace", "clear"], signalNotify);
|
|
238
|
+
const sceneObjects = {
|
|
239
|
+
...objects,
|
|
240
|
+
remove(instanceId) {
|
|
241
|
+
const existed = objects.remove(instanceId);
|
|
242
|
+
if (existed)
|
|
243
|
+
objectSelection.remove(instanceId);
|
|
244
|
+
return existed;
|
|
245
|
+
},
|
|
246
|
+
catalog: (instanceId) => catalogObject(instanceId) ?? null,
|
|
247
|
+
raycast: (input) => raycastObjects(objects, input),
|
|
248
|
+
raycastAll: (input) => raycastObjectsAll(objects, input),
|
|
249
|
+
setColliders(instanceId, colliders) {
|
|
250
|
+
if (colliders === null)
|
|
251
|
+
objectColliders.delete(instanceId);
|
|
252
|
+
else
|
|
253
|
+
objectColliders.set(instanceId, colliders);
|
|
254
|
+
signalNotify();
|
|
255
|
+
},
|
|
256
|
+
collidersOf: objectCollidersOf,
|
|
257
|
+
selection: objectSelection,
|
|
258
|
+
};
|
|
259
|
+
return {
|
|
260
|
+
entities,
|
|
261
|
+
objects,
|
|
262
|
+
statsByInstance,
|
|
263
|
+
entityStats,
|
|
264
|
+
ensureInstanceStats,
|
|
265
|
+
catalogEntry,
|
|
266
|
+
catalogObject,
|
|
267
|
+
spatial,
|
|
268
|
+
combatSpatial,
|
|
269
|
+
sceneRaycast,
|
|
270
|
+
targeting,
|
|
271
|
+
entityColliders,
|
|
272
|
+
objectColliders,
|
|
273
|
+
entityCollidersOf,
|
|
274
|
+
objectCollidersOf,
|
|
275
|
+
entityVisualScaleOf,
|
|
276
|
+
forms,
|
|
277
|
+
paintLayer,
|
|
278
|
+
spawnEntity,
|
|
279
|
+
despawnEntity,
|
|
280
|
+
moveEntityTowardCommit,
|
|
281
|
+
resetAllToSpawn,
|
|
282
|
+
bind,
|
|
283
|
+
sceneObjects,
|
|
284
|
+
setOnAfterSpawn(fn) {
|
|
285
|
+
onAfterSpawn = fn;
|
|
286
|
+
},
|
|
287
|
+
setOnAfterDespawn(fn) {
|
|
288
|
+
onAfterDespawn = fn;
|
|
289
|
+
},
|
|
290
|
+
};
|
|
291
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shallow wire codecs for {@link SnapshotModule.decode} — reject obviously wrong shapes so hydrate
|
|
3
|
+
* never receives bare casts of garbage. Fail soft (return `null`); deeper field validation stays with
|
|
4
|
+
* each subsystem's hydrate.
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
/** @internal Reject non-arrays; return a typed array or null. */
|
|
8
|
+
export declare function decodeArray<T = unknown>(raw: unknown): T[] | null;
|
|
9
|
+
/** @internal Reject non-plain objects; return a typed record or null. */
|
|
10
|
+
export declare function decodeRecord<T = unknown>(raw: unknown): Record<string, T> | null;
|
|
11
|
+
/** @internal Reject non-[string, T][] entry lists; return entries or null. */
|
|
12
|
+
export declare function decodeEntries<T = unknown>(raw: unknown): readonly (readonly [string, T])[] | null;
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shallow wire codecs for {@link SnapshotModule.decode} — reject obviously wrong shapes so hydrate
|
|
3
|
+
* never receives bare casts of garbage. Fail soft (return `null`); deeper field validation stays with
|
|
4
|
+
* each subsystem's hydrate.
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
/** @internal Reject non-arrays; return a typed array or null. */
|
|
8
|
+
export function decodeArray(raw) {
|
|
9
|
+
return Array.isArray(raw) ? raw : null;
|
|
10
|
+
}
|
|
11
|
+
/** @internal Reject non-plain objects; return a typed record or null. */
|
|
12
|
+
export function decodeRecord(raw) {
|
|
13
|
+
if (raw === null || typeof raw !== "object" || Array.isArray(raw))
|
|
14
|
+
return null;
|
|
15
|
+
return raw;
|
|
16
|
+
}
|
|
17
|
+
/** @internal Reject non-[string, T][] entry lists; return entries or null. */
|
|
18
|
+
export function decodeEntries(raw) {
|
|
19
|
+
if (!Array.isArray(raw))
|
|
20
|
+
return null;
|
|
21
|
+
for (const entry of raw) {
|
|
22
|
+
if (!Array.isArray(entry) || entry.length < 2 || typeof entry[0] !== "string")
|
|
23
|
+
return null;
|
|
24
|
+
}
|
|
25
|
+
return raw;
|
|
26
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { GameEvents } from "../../game/events.js";
|
|
2
|
+
import { type WorldItemRecord, type WorldItemSpawnInput, type WorldItemStore } from "../../game/worldItem.js";
|
|
3
|
+
import type { Drop } from "../../game/lootTable.js";
|
|
4
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
5
|
+
import type { WorldItemPickupResult } from "../gameContext.js";
|
|
6
|
+
/** @internal What the ground-item surface needs from the live context: entity spawn/despawn, the event bus, loot granting, and change notification. */
|
|
7
|
+
export interface WorldItemContextDeps {
|
|
8
|
+
entities: EntityStore;
|
|
9
|
+
events: GameEvents;
|
|
10
|
+
despawnEntity: (instanceId: string) => boolean;
|
|
11
|
+
grantToPlayer: (userId: string, drops: Drop[], source?: string) => void;
|
|
12
|
+
signalNotify: () => void;
|
|
13
|
+
}
|
|
14
|
+
/** @internal The `ctx.scene.worldItem` wiring: the reactive store plus the spawn/pickup verbs that emit `worldItem.*` events and route pickups through loot. */
|
|
15
|
+
export interface WorldItemContext {
|
|
16
|
+
worldItems: WorldItemStore;
|
|
17
|
+
spawnWorldItem(input: WorldItemSpawnInput): WorldItemRecord;
|
|
18
|
+
pickupWorldItem(instanceId: string, userId: string): WorldItemPickupResult;
|
|
19
|
+
}
|
|
20
|
+
/** @internal */
|
|
21
|
+
export declare function createWorldItemContext(d: WorldItemContextDeps): WorldItemContext;
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { createWorldItemStore, WORLD_ITEM_ENTITY_NAME, } from "../../game/worldItem.js";
|
|
2
|
+
import { notifyAfter } from "../../store/changeSignal.js";
|
|
3
|
+
/** @internal */
|
|
4
|
+
export function createWorldItemContext(d) {
|
|
5
|
+
const worldItems = notifyAfter(createWorldItemStore({
|
|
6
|
+
spawnEntity: (position) => d.entities.spawn(WORLD_ITEM_ENTITY_NAME, { position, role: "prop" }),
|
|
7
|
+
despawnEntity: d.despawnEntity,
|
|
8
|
+
resolvePosition: (instanceId) => d.entities.get(instanceId)?.position,
|
|
9
|
+
}), ["spawn", "take", "remove"], d.signalNotify);
|
|
10
|
+
function spawnWorldItem(input) {
|
|
11
|
+
const record = worldItems.spawn(input);
|
|
12
|
+
d.events.emit("worldItem.dropped", {
|
|
13
|
+
instanceId: record.instanceId,
|
|
14
|
+
itemId: record.itemId,
|
|
15
|
+
rarity: record.rarity,
|
|
16
|
+
count: record.count,
|
|
17
|
+
position: [input.position[0], input.position[1], input.position[2]],
|
|
18
|
+
...(record.source !== undefined ? { source: record.source } : {}),
|
|
19
|
+
});
|
|
20
|
+
return record;
|
|
21
|
+
}
|
|
22
|
+
function pickupWorldItem(instanceId, userId) {
|
|
23
|
+
const record = worldItems.take(instanceId);
|
|
24
|
+
if (record === null)
|
|
25
|
+
return { status: "rejected", reason: "not-found" };
|
|
26
|
+
d.grantToPlayer(userId, [{ item: record.itemId, count: record.count }], "worldItem.pickup");
|
|
27
|
+
d.events.emit("worldItem.picked_up", {
|
|
28
|
+
instanceId,
|
|
29
|
+
userId,
|
|
30
|
+
itemId: record.itemId,
|
|
31
|
+
rarity: record.rarity,
|
|
32
|
+
count: record.count,
|
|
33
|
+
});
|
|
34
|
+
return { status: "ok", record };
|
|
35
|
+
}
|
|
36
|
+
return { worldItems, spawnWorldItem, pickupWorldItem };
|
|
37
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import type { WalletState } from "../../economy/wallet.js";
|
|
2
|
+
import type { GameFeed } from "../../game/feed.js";
|
|
3
|
+
import type { InventorySet } from "../../inventory/inventoryModel.js";
|
|
4
|
+
import type { PoseState } from "../../movement/poseState.js";
|
|
5
|
+
import { type StatValueMap } from "../../scene/entityStats.js";
|
|
6
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
7
|
+
import type { Possession } from "../../scene/possession.js";
|
|
8
|
+
import type { ObservableKeyedStore } from "../../store/observableKeyedStore.js";
|
|
9
|
+
import type { SimClock } from "../../time/simClock.js";
|
|
10
|
+
import type { MotionIntents } from "../motionIntents.js";
|
|
11
|
+
import type { SnapshotModule } from "../worldSnapshot.js";
|
|
12
|
+
/** @internal The live always-on subsystems the baseline descriptors serialize — handed in by `createGameContext`. */
|
|
13
|
+
export interface BaselineDeps {
|
|
14
|
+
signalNotify: () => void;
|
|
15
|
+
entities: EntityStore;
|
|
16
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statsByInstance: Map<string, StatValueMap>;
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store: ObservableKeyedStore<unknown>;
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feed: GameFeed;
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inventoryIds: readonly string[];
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inventoryByUser: ReadonlyMap<string, InventorySet<string>>;
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inventoryFor: (userId: string) => InventorySet<string>;
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wallets: Map<string, WalletState>;
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time: SimClock;
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pose: PoseState;
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possession: Possession;
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motionByUser: ReadonlyMap<string, MotionIntents>;
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motionFor: (userId: string) => MotionIntents;
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}
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/** @internal What an always-on baseline descriptor contributes: a replication module, a save-only module, or both. */
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export interface BaselineBuild {
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/** Registered into the host→client replication set (`ctx.snapshot`/`ctx.hydrate`), and therefore also into the save set. */
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replicate?: SnapshotModule;
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/** Registered into the whole-world save-only set (`ctx.game.save`) — persisted but never sent to clients. */
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save?: SnapshotModule;
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}
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/**
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* Always-on counterpart to {@link featureDescriptors}: each baseline subsystem (entities, stats,
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* store, feed, inventory, economy, time, pose, possession, motion) owns its own serialization here
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* instead of `createGameContext` hand-maintaining two distant module arrays. Order is
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* load-bearing — it fixes the snapshot key order, so it must stay stable.
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* @internal
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*/
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export interface BaselineDescriptor {
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readonly key: string;
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create(deps: BaselineDeps): BaselineBuild;
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}
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/** @internal */
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export declare const baselineDescriptors: readonly BaselineDescriptor[];
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@@ -0,0 +1,157 @@
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import { hydrateEntityStats, snapshotEntityStats, } from "../../scene/entityStats.js";
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import { decodeArray, decodeEntries, decodeRecord } from "../context/snapshotCodecs.js";
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/** @internal */
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export const baselineDescriptors = [
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{
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key: "entities",
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create: (d) => ({
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replicate: {
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key: "entities",
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snapshot: () => d.entities.snapshot(),
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decode: (raw) => decodeArray(raw),
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hydrate: (data) => d.entities.hydrate(data),
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},
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}),
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},
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{
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key: "stats",
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create: (d) => ({
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replicate: {
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key: "stats",
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snapshot: () => snapshotEntityStats(d.statsByInstance),
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decode: (raw) => decodeRecord(raw),
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hydrate: (data) => hydrateEntityStats(d.statsByInstance, data),
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},
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}),
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},
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{
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key: "store",
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create: (d) => ({
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replicate: {
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key: "store",
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snapshot: () => d.store.snapshot(),
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decode: (raw) => decodeEntries(raw),
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hydrate: (data) => d.store.hydrate(data),
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},
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}),
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},
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{
|
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key: "feed",
|
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+
create: (d) => ({
|
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replicate: {
|
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+
key: "feed",
|
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+
snapshot: () => d.feed.snapshot(),
|
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+
decode: (raw) => decodeRecord(raw),
|
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+
hydrate: (data) => d.feed.hydrate(data),
|
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+
},
|
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+
}),
|
|
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+
},
|
|
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{
|
|
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|
+
key: "inventory",
|
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+
create: (d) => ({
|
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|
+
replicate: {
|
|
53
|
+
key: "inventory",
|
|
54
|
+
snapshot: () => {
|
|
55
|
+
const byUser = {};
|
|
56
|
+
for (const [userId, set] of d.inventoryByUser) {
|
|
57
|
+
const states = {};
|
|
58
|
+
for (const inventoryId of d.inventoryIds)
|
|
59
|
+
states[inventoryId] = set.state(inventoryId);
|
|
60
|
+
byUser[userId] = states;
|
|
61
|
+
}
|
|
62
|
+
return byUser;
|
|
63
|
+
},
|
|
64
|
+
decode: (raw) => decodeRecord(raw),
|
|
65
|
+
hydrate: (data) => {
|
|
66
|
+
const byUser = data;
|
|
67
|
+
for (const [userId, states] of Object.entries(byUser)) {
|
|
68
|
+
const set = d.inventoryFor(userId);
|
|
69
|
+
for (const [inventoryId, state] of Object.entries(states))
|
|
70
|
+
set.replaceState(inventoryId, state);
|
|
71
|
+
}
|
|
72
|
+
},
|
|
73
|
+
},
|
|
74
|
+
}),
|
|
75
|
+
},
|
|
76
|
+
{
|
|
77
|
+
key: "economy",
|
|
78
|
+
create: (d) => ({
|
|
79
|
+
save: {
|
|
80
|
+
key: "economy",
|
|
81
|
+
snapshot: () => Object.fromEntries(d.wallets),
|
|
82
|
+
decode: (raw) => decodeRecord(raw),
|
|
83
|
+
hydrate: (data) => {
|
|
84
|
+
const wallets = data;
|
|
85
|
+
d.wallets.clear();
|
|
86
|
+
for (const [userId, state] of Object.entries(wallets)) {
|
|
87
|
+
d.wallets.set(userId, state);
|
|
88
|
+
}
|
|
89
|
+
d.signalNotify();
|
|
90
|
+
},
|
|
91
|
+
},
|
|
92
|
+
}),
|
|
93
|
+
},
|
|
94
|
+
{
|
|
95
|
+
key: "time",
|
|
96
|
+
create: (d) => ({
|
|
97
|
+
save: {
|
|
98
|
+
key: "time",
|
|
99
|
+
snapshot: () => d.time.snapshot(),
|
|
100
|
+
decode: (raw) => {
|
|
101
|
+
const rec = decodeRecord(raw);
|
|
102
|
+
return rec === null ? null : rec;
|
|
103
|
+
},
|
|
104
|
+
hydrate: (data) => d.time.hydrate(data),
|
|
105
|
+
},
|
|
106
|
+
}),
|
|
107
|
+
},
|
|
108
|
+
{
|
|
109
|
+
key: "pose",
|
|
110
|
+
create: (d) => ({
|
|
111
|
+
save: {
|
|
112
|
+
key: "pose",
|
|
113
|
+
snapshot: () => d.pose.snapshotAll(),
|
|
114
|
+
decode: (raw) => {
|
|
115
|
+
const rec = decodeRecord(raw);
|
|
116
|
+
return rec === null ? null : rec;
|
|
117
|
+
},
|
|
118
|
+
hydrate: (data) => d.pose.hydrateAll(data),
|
|
119
|
+
},
|
|
120
|
+
}),
|
|
121
|
+
},
|
|
122
|
+
{
|
|
123
|
+
key: "possession",
|
|
124
|
+
create: (d) => ({
|
|
125
|
+
save: {
|
|
126
|
+
key: "possession",
|
|
127
|
+
snapshot: () => d.possession.snapshotAll(),
|
|
128
|
+
decode: (raw) => {
|
|
129
|
+
const rec = decodeRecord(raw);
|
|
130
|
+
return rec === null ? null : rec;
|
|
131
|
+
},
|
|
132
|
+
hydrate: (data) => d.possession.hydrateAll(data),
|
|
133
|
+
},
|
|
134
|
+
}),
|
|
135
|
+
},
|
|
136
|
+
{
|
|
137
|
+
key: "motion",
|
|
138
|
+
create: (d) => ({
|
|
139
|
+
save: {
|
|
140
|
+
key: "motion",
|
|
141
|
+
snapshot: () => {
|
|
142
|
+
const out = {};
|
|
143
|
+
for (const [userId, queue] of d.motionByUser)
|
|
144
|
+
out[userId] = queue.snapshot();
|
|
145
|
+
return out;
|
|
146
|
+
},
|
|
147
|
+
decode: (raw) => decodeRecord(raw),
|
|
148
|
+
hydrate: (data) => {
|
|
149
|
+
const batches = data;
|
|
150
|
+
for (const [userId, batch] of Object.entries(batches)) {
|
|
151
|
+
d.motionFor(userId).hydrate(batch);
|
|
152
|
+
}
|
|
153
|
+
},
|
|
154
|
+
},
|
|
155
|
+
}),
|
|
156
|
+
},
|
|
157
|
+
];
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import type { CardPile, CardPileConfig } from "../../cards/cardPile.js";
|
|
2
|
+
import type { CommandRegistry } from "../../commands/commandRegistry.js";
|
|
3
|
+
import { type WalletState } from "../../economy/wallet.js";
|
|
4
|
+
import type { GameFeatures } from "../../game/defineGame.js";
|
|
5
|
+
import type { GameEvents } from "../../game/events.js";
|
|
6
|
+
import { type Social } from "../../game/social.js";
|
|
7
|
+
import type { InventoryLayout, InventorySet } from "../../inventory/inventoryModel.js";
|
|
8
|
+
import type { StatValueMap } from "../../scene/entityStats.js";
|
|
9
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
10
|
+
import type { SpatialApi } from "../../scene/spatial.js";
|
|
11
|
+
import type { ObservableKeyedStore } from "../../store/observableKeyedStore.js";
|
|
12
|
+
import type { SnapshotModule } from "../worldSnapshot.js";
|
|
13
|
+
import type { TurnLoop, TurnLoopConfig } from "../../turn/turnLoop.js";
|
|
14
|
+
import type { RaceState, RaceStateConfig } from "../../game/race.js";
|
|
15
|
+
import type { GameContext, GameContextContent, GameContextEconomy } from "../gameContext.js";
|
|
16
|
+
/**
|
|
17
|
+
* Shared wiring every optional-feature descriptor draws from — the live core subsystems (entities,
|
|
18
|
+
* spatial, economy, inventory) plus reactive plumbing (`signalNotify`) and a `feature` reader for the
|
|
19
|
+
* few features that reference another (quest reads unlocks). Handed to each {@link FeatureDescriptor}'s
|
|
20
|
+
* `create` so a new opt-in subsystem plugs into one registration, never a new `features.x ?` branch.
|
|
21
|
+
* @internal
|
|
22
|
+
*/
|
|
23
|
+
export interface FeatureDeps {
|
|
24
|
+
features: GameFeatures;
|
|
25
|
+
signalNotify: () => void;
|
|
26
|
+
events: GameEvents;
|
|
27
|
+
now: () => number;
|
|
28
|
+
entities: EntityStore;
|
|
29
|
+
spatial: SpatialApi;
|
|
30
|
+
store: ObservableKeyedStore<unknown>;
|
|
31
|
+
commandRegistry: CommandRegistry<GameContext>;
|
|
32
|
+
economy: GameContextEconomy;
|
|
33
|
+
content: GameContextContent;
|
|
34
|
+
activeUserId: () => string;
|
|
35
|
+
walletOf: (userId: string) => WalletState;
|
|
36
|
+
setWallet: (userId: string, state: WalletState) => void;
|
|
37
|
+
layouts: Record<string, InventoryLayout>;
|
|
38
|
+
inventoryFor: (userId: string) => InventorySet<string>;
|
|
39
|
+
ensureInstanceStats: (instanceId: string) => StatValueMap;
|
|
40
|
+
seedUserPool: (userId: string, statId: string, pool: {
|
|
41
|
+
current: number;
|
|
42
|
+
max?: number;
|
|
43
|
+
min?: number;
|
|
44
|
+
}) => void;
|
|
45
|
+
sharedSocial: () => Social;
|
|
46
|
+
pile: (id: string, config?: CardPileConfig) => CardPile;
|
|
47
|
+
loop: (id: string, config?: TurnLoopConfig) => TurnLoop;
|
|
48
|
+
cardPiles: ReadonlyMap<string, CardPile>;
|
|
49
|
+
turnLoops: ReadonlyMap<string, TurnLoop>;
|
|
50
|
+
raceState: (id: string, config?: RaceStateConfig) => RaceState;
|
|
51
|
+
feature: <T>(key: keyof GameFeatures) => T | undefined;
|
|
52
|
+
}
|
|
53
|
+
/** @internal What a descriptor produces: the `ctx`-facing value plus its optional replication/save modules. */
|
|
54
|
+
export interface FeatureBuild {
|
|
55
|
+
value: unknown;
|
|
56
|
+
/** Registered into the host→client replication set when present (`ctx.snapshot`/`ctx.hydrate`). */
|
|
57
|
+
replicate?: SnapshotModule;
|
|
58
|
+
/** Registered into the whole-world save-only set when present (`ctx.game.save`). */
|
|
59
|
+
save?: SnapshotModule;
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* One opt-in subsystem expressed as data: which `features` flag turns it on, how it wires itself from
|
|
63
|
+
* {@link FeatureDeps}, and whether it replicates or persists. `createGameContext` iterates the
|
|
64
|
+
* descriptor list instead of hand-wiring each `features.x ? create : undefined` branch — the seam a
|
|
65
|
+
* new feature extends through.
|
|
66
|
+
*
|
|
67
|
+
* Feature activation has **one path**: `definition.features` after `defineGame` has already
|
|
68
|
+
* OR-merged explicit `features: { quest: true }` sugar with system-implied flags via
|
|
69
|
+
* `mergeSystemFeatures`. Descriptors only call `enabled(features)` against that final map — never
|
|
70
|
+
* re-check systems or a second flag source.
|
|
71
|
+
* @internal
|
|
72
|
+
*/
|
|
73
|
+
export interface FeatureDescriptor {
|
|
74
|
+
readonly key: keyof GameFeatures;
|
|
75
|
+
enabled(features: GameFeatures): boolean;
|
|
76
|
+
create(deps: FeatureDeps): FeatureBuild;
|
|
77
|
+
}
|
|
78
|
+
/** @internal */
|
|
79
|
+
export declare const featureDescriptors: readonly FeatureDescriptor[];
|