@jgengine/core 0.10.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (727) hide show
  1. package/CHANGELOG.md +39 -2
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/populationDirector.d.ts +103 -0
  21. package/dist/ai/populationDirector.js +190 -0
  22. package/dist/ai/pursuit.d.ts +56 -0
  23. package/dist/ai/pursuit.js +53 -0
  24. package/dist/ai/spawnDirector.d.ts +7 -2
  25. package/dist/ai/spawnDirector.js +18 -15
  26. package/dist/ai/spawnPoint.d.ts +3 -1
  27. package/dist/ai/spawnPoint.js +3 -1
  28. package/dist/ai/targetAcquisition.d.ts +84 -0
  29. package/dist/ai/targetAcquisition.js +92 -0
  30. package/dist/anim/easing.d.ts +19 -0
  31. package/dist/anim/easing.js +19 -0
  32. package/dist/anim/oscillator.d.ts +12 -0
  33. package/dist/anim/oscillator.js +25 -0
  34. package/dist/area/areaEffectField.d.ts +127 -0
  35. package/dist/area/areaEffectField.js +175 -0
  36. package/dist/area/stackPolicy.d.ts +47 -0
  37. package/dist/area/stackPolicy.js +99 -0
  38. package/dist/authoring.d.ts +2 -1
  39. package/dist/authoring.js +2 -1
  40. package/dist/board/laneBoard.d.ts +13 -0
  41. package/dist/board/laneBoard.js +13 -0
  42. package/dist/board/timelineBoard.d.ts +10 -0
  43. package/dist/board/timelineBoard.js +10 -0
  44. package/dist/combat/abilityKit.d.ts +18 -0
  45. package/dist/combat/abilityKit.js +24 -9
  46. package/dist/combat/animationState.d.ts +5 -0
  47. package/dist/combat/animationState.js +5 -0
  48. package/dist/combat/breakMeters.d.ts +10 -0
  49. package/dist/combat/breakMeters.js +10 -0
  50. package/dist/combat/castRunner.d.ts +5 -0
  51. package/dist/combat/castRunner.js +5 -0
  52. package/dist/combat/comboPoints.d.ts +5 -0
  53. package/dist/combat/comboPoints.js +5 -0
  54. package/dist/combat/comboString.d.ts +5 -0
  55. package/dist/combat/comboString.js +5 -0
  56. package/dist/combat/damageInterceptors.d.ts +192 -0
  57. package/dist/combat/damageInterceptors.js +251 -0
  58. package/dist/combat/damageMatchup.d.ts +68 -0
  59. package/dist/combat/damageMatchup.js +42 -0
  60. package/dist/combat/damageResolution.d.ts +63 -0
  61. package/dist/combat/damageResolution.js +50 -0
  62. package/dist/combat/death.d.ts +7 -1
  63. package/dist/combat/death.js +5 -0
  64. package/dist/combat/deathReason.d.ts +14 -0
  65. package/dist/combat/deathReason.js +1 -0
  66. package/dist/combat/defensiveWindow.d.ts +5 -0
  67. package/dist/combat/defensiveWindow.js +5 -0
  68. package/dist/combat/dotField.d.ts +5 -1
  69. package/dist/combat/dotField.js +5 -1
  70. package/dist/combat/downed.d.ts +5 -0
  71. package/dist/combat/downed.js +5 -0
  72. package/dist/combat/effects.d.ts +5 -0
  73. package/dist/combat/effects.js +5 -0
  74. package/dist/combat/encounterSequence.d.ts +258 -0
  75. package/dist/combat/encounterSequence.js +426 -0
  76. package/dist/combat/hitReaction.d.ts +57 -1
  77. package/dist/combat/hitReaction.js +45 -5
  78. package/dist/combat/magazine.d.ts +54 -0
  79. package/dist/combat/magazine.js +96 -0
  80. package/dist/combat/projectiles.d.ts +5 -0
  81. package/dist/combat/projectiles.js +32 -14
  82. package/dist/combat/receivedDamage.d.ts +117 -0
  83. package/dist/combat/receivedDamage.js +92 -0
  84. package/dist/combat/regenShield.d.ts +5 -1
  85. package/dist/combat/regenShield.js +5 -1
  86. package/dist/combat/renderCues.d.ts +51 -0
  87. package/dist/combat/renderCues.js +44 -0
  88. package/dist/combat/resourcePool.d.ts +5 -0
  89. package/dist/combat/resourcePool.js +5 -0
  90. package/dist/combat/rewardAllocation.d.ts +121 -0
  91. package/dist/combat/rewardAllocation.js +251 -0
  92. package/dist/combat/shotOrigin.d.ts +18 -1
  93. package/dist/combat/shotOrigin.js +39 -0
  94. package/dist/combat/statusApplication.d.ts +96 -0
  95. package/dist/combat/statusApplication.js +81 -0
  96. package/dist/combat/telegraph.d.ts +11 -2
  97. package/dist/combat/telegraph.js +11 -2
  98. package/dist/combat/thresholdCrossings.d.ts +85 -0
  99. package/dist/combat/thresholdCrossings.js +116 -0
  100. package/dist/combat.d.ts +35 -0
  101. package/dist/combat.js +35 -0
  102. package/dist/commands/commandRegistry.d.ts +11 -0
  103. package/dist/commands/commandRegistry.js +9 -2
  104. package/dist/crafting/crop.d.ts +18 -0
  105. package/dist/crafting/crop.js +18 -0
  106. package/dist/crafting/production.d.ts +5 -0
  107. package/dist/crafting/production.js +5 -0
  108. package/dist/devtools/controls.d.ts +38 -0
  109. package/dist/devtools/controls.js +181 -0
  110. package/dist/devtools/devtools.d.ts +5 -197
  111. package/dist/devtools/devtools.js +38 -774
  112. package/dist/devtools/discover.d.ts +32 -0
  113. package/dist/devtools/discover.js +240 -0
  114. package/dist/devtools/fallbackSeams.d.ts +50 -0
  115. package/dist/devtools/fallbackSeams.js +111 -0
  116. package/dist/devtools/frame.d.ts +15 -0
  117. package/dist/devtools/frame.js +247 -0
  118. package/dist/devtools/logs.d.ts +15 -0
  119. package/dist/devtools/logs.js +86 -0
  120. package/dist/devtools/overrides.d.ts +16 -0
  121. package/dist/devtools/overrides.js +66 -0
  122. package/dist/devtools/rewriteTunables.d.ts +17 -0
  123. package/dist/devtools/rewriteTunables.js +276 -0
  124. package/dist/devtools/saveEndpoint.d.ts +46 -0
  125. package/dist/devtools/saveEndpoint.js +48 -0
  126. package/dist/devtools/transformTunables.d.ts +3 -0
  127. package/dist/devtools/transformTunables.js +3 -0
  128. package/dist/devtools/tunableSchema.d.ts +31 -0
  129. package/dist/devtools/tunableSchema.js +31 -0
  130. package/dist/devtools/types.d.ts +212 -0
  131. package/dist/devtools/types.js +1 -0
  132. package/dist/economy/auctionBook.d.ts +122 -0
  133. package/dist/economy/auctionBook.js +213 -0
  134. package/dist/economy/currency.d.ts +12 -1
  135. package/dist/economy/currency.js +12 -1
  136. package/dist/economy/listingBook.d.ts +91 -0
  137. package/dist/economy/listingBook.js +144 -0
  138. package/dist/economy/priceHistory.d.ts +44 -0
  139. package/dist/economy/priceHistory.js +89 -0
  140. package/dist/economy/resourceLedger.d.ts +222 -0
  141. package/dist/economy/resourceLedger.js +353 -0
  142. package/dist/economy/sharedWallet.d.ts +14 -0
  143. package/dist/economy/sharedWallet.js +14 -0
  144. package/dist/economy/techTree.d.ts +12 -0
  145. package/dist/economy/techTree.js +12 -0
  146. package/dist/economy/unlockPoints.d.ts +92 -0
  147. package/dist/economy/unlockPoints.js +103 -0
  148. package/dist/economy/wallet.d.ts +26 -2
  149. package/dist/economy/wallet.js +35 -6
  150. package/dist/editor/commandApply.d.ts +5 -0
  151. package/dist/editor/commandApply.js +755 -0
  152. package/dist/editor/commands.d.ts +235 -7
  153. package/dist/editor/commands.js +82 -124
  154. package/dist/editor/directives.d.ts +94 -0
  155. package/dist/editor/directives.js +206 -0
  156. package/dist/editor/document.d.ts +194 -13
  157. package/dist/editor/document.js +1166 -19
  158. package/dist/editor/entityCatalog.d.ts +42 -0
  159. package/dist/editor/entityCatalog.js +101 -0
  160. package/dist/editor/environment.d.ts +74 -0
  161. package/dist/editor/environment.js +169 -0
  162. package/dist/editor/grid.d.ts +229 -0
  163. package/dist/editor/grid.js +366 -0
  164. package/dist/editor/gridAdapters.d.ts +80 -0
  165. package/dist/editor/gridAdapters.js +134 -0
  166. package/dist/editor/index.d.ts +98 -6
  167. package/dist/editor/index.js +13 -2
  168. package/dist/editor/liveSync.d.ts +127 -0
  169. package/dist/editor/liveSync.js +249 -0
  170. package/dist/editor/minimap.d.ts +31 -0
  171. package/dist/editor/minimap.js +73 -0
  172. package/dist/editor/runtimeInspector.d.ts +88 -0
  173. package/dist/editor/runtimeInspector.js +239 -0
  174. package/dist/editor/streamer.d.ts +66 -0
  175. package/dist/editor/streamer.js +68 -0
  176. package/dist/editor/types.d.ts +250 -1
  177. package/dist/editor/world.d.ts +136 -0
  178. package/dist/editor/world.js +303 -0
  179. package/dist/faction/reputation.d.ts +5 -0
  180. package/dist/faction/reputation.js +5 -0
  181. package/dist/format/distance.d.ts +17 -0
  182. package/dist/format/distance.js +18 -0
  183. package/dist/format/duration.d.ts +27 -0
  184. package/dist/format/duration.js +45 -0
  185. package/dist/format/speed.d.ts +17 -0
  186. package/dist/format/speed.js +25 -0
  187. package/dist/game/breeding.d.ts +161 -0
  188. package/dist/game/breeding.js +181 -0
  189. package/dist/game/cameraConfig.d.ts +451 -0
  190. package/dist/game/cameraConfig.js +1 -0
  191. package/dist/game/connectedPlayers.d.ts +6 -4
  192. package/dist/game/connectedPlayers.js +2 -2
  193. package/dist/game/cosmetics.d.ts +9 -0
  194. package/dist/game/cosmetics.js +16 -0
  195. package/dist/game/defineGame.d.ts +110 -5
  196. package/dist/game/defineGame.js +49 -4
  197. package/dist/game/defineSystem.d.ts +90 -0
  198. package/dist/game/defineSystem.js +47 -0
  199. package/dist/game/dialogue.d.ts +33 -0
  200. package/dist/game/dialogue.js +21 -0
  201. package/dist/game/events.d.ts +63 -13
  202. package/dist/game/events.js +5 -0
  203. package/dist/game/feed.d.ts +33 -0
  204. package/dist/game/feed.js +35 -2
  205. package/dist/game/gamePhase.d.ts +11 -0
  206. package/dist/game/gamePhase.js +16 -0
  207. package/dist/game/leaderboard.d.ts +5 -0
  208. package/dist/game/leaderboard.js +5 -0
  209. package/dist/game/loadout.d.ts +5 -0
  210. package/dist/game/loadout.js +5 -0
  211. package/dist/game/lootFilter.d.ts +2 -0
  212. package/dist/game/lootFilter.js +2 -0
  213. package/dist/game/lootPipeline.d.ts +164 -0
  214. package/dist/game/lootPipeline.js +216 -0
  215. package/dist/game/lootTable.d.ts +19 -2
  216. package/dist/game/lootTable.js +15 -5
  217. package/dist/game/objectives.d.ts +43 -0
  218. package/dist/game/objectives.js +36 -0
  219. package/dist/game/paramLayers.d.ts +148 -0
  220. package/dist/game/paramLayers.js +185 -0
  221. package/dist/game/ping.d.ts +5 -0
  222. package/dist/game/ping.js +5 -0
  223. package/dist/game/playableGame.d.ts +116 -432
  224. package/dist/game/playableGame.js +1 -1
  225. package/dist/game/progression.d.ts +35 -0
  226. package/dist/game/progression.js +19 -0
  227. package/dist/game/quest.d.ts +8 -0
  228. package/dist/game/quest.js +30 -3
  229. package/dist/game/race.d.ts +141 -0
  230. package/dist/game/race.js +169 -0
  231. package/dist/game/recordBook.d.ts +3 -1
  232. package/dist/game/recordBook.js +4 -1
  233. package/dist/game/ruleSelection.d.ts +75 -0
  234. package/dist/game/ruleSelection.js +127 -0
  235. package/dist/game/runDraft.d.ts +5 -0
  236. package/dist/game/runDraft.js +5 -0
  237. package/dist/game/saveStore.d.ts +111 -0
  238. package/dist/game/saveStore.js +312 -0
  239. package/dist/game/snapshotHistory.d.ts +67 -0
  240. package/dist/game/snapshotHistory.js +95 -0
  241. package/dist/game/social.d.ts +38 -1
  242. package/dist/game/social.js +71 -0
  243. package/dist/game/spawnPoints.d.ts +5 -0
  244. package/dist/game/spawnPoints.js +5 -0
  245. package/dist/game/systemRuntime.d.ts +50 -0
  246. package/dist/game/systemRuntime.js +157 -0
  247. package/dist/game/systemSchedule.d.ts +72 -0
  248. package/dist/game/systemSchedule.js +242 -0
  249. package/dist/game/toasts.d.ts +43 -0
  250. package/dist/game/toasts.js +44 -0
  251. package/dist/game/trade.d.ts +10 -0
  252. package/dist/game/trade.js +10 -0
  253. package/dist/game/tribe.d.ts +184 -0
  254. package/dist/game/tribe.js +432 -0
  255. package/dist/game/unlocks.d.ts +8 -0
  256. package/dist/game/unlocks.js +16 -0
  257. package/dist/game/vfxInstance.d.ts +138 -0
  258. package/dist/game/vfxInstance.js +96 -0
  259. package/dist/game/worldItem.d.ts +17 -4
  260. package/dist/game/worldItem.js +17 -4
  261. package/dist/gameplay.d.ts +93 -0
  262. package/dist/gameplay.js +93 -0
  263. package/dist/index.d.ts +5 -14
  264. package/dist/index.js +5 -14
  265. package/dist/input/actionBindings.d.ts +23 -6
  266. package/dist/input/actionBindings.js +23 -6
  267. package/dist/input/axisInput.d.ts +7 -2
  268. package/dist/input/axisInput.js +7 -2
  269. package/dist/input/controlGroups.d.ts +67 -0
  270. package/dist/input/controlGroups.js +41 -0
  271. package/dist/input/touchScheme.d.ts +82 -6
  272. package/dist/input/touchScheme.js +123 -10
  273. package/dist/interaction/lockpick.d.ts +61 -0
  274. package/dist/interaction/lockpick.js +168 -0
  275. package/dist/interaction/proximityPrompt.d.ts +2 -0
  276. package/dist/interaction/proximityPrompt.js +2 -0
  277. package/dist/interaction/qte.d.ts +5 -0
  278. package/dist/interaction/qte.js +5 -0
  279. package/dist/interaction/skillCheck.d.ts +5 -0
  280. package/dist/interaction/skillCheck.js +5 -0
  281. package/dist/inventory/encumbrance.d.ts +69 -0
  282. package/dist/inventory/encumbrance.js +68 -0
  283. package/dist/inventory/inventoryModel.d.ts +12 -0
  284. package/dist/inventory/inventoryModel.js +12 -0
  285. package/dist/inventory/shapedGrid.d.ts +16 -0
  286. package/dist/inventory/shapedGrid.js +16 -0
  287. package/dist/inventory/slotModel.d.ts +10 -0
  288. package/dist/inventory/slotModel.js +10 -0
  289. package/dist/item/durability.d.ts +5 -0
  290. package/dist/item/durability.js +6 -3
  291. package/dist/item/itemIdentity.d.ts +171 -0
  292. package/dist/item/itemIdentity.js +138 -0
  293. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  294. package/dist/item/itemInstanceRegistry.js +34 -0
  295. package/dist/item/itemgen.d.ts +163 -0
  296. package/dist/item/itemgen.js +151 -0
  297. package/dist/item/modularItem.d.ts +5 -0
  298. package/dist/item/modularItem.js +5 -0
  299. package/dist/item/use.d.ts +5 -0
  300. package/dist/item/use.js +5 -0
  301. package/dist/item/useBehavior.d.ts +142 -0
  302. package/dist/item/useBehavior.js +105 -0
  303. package/dist/item/weapon.d.ts +5 -0
  304. package/dist/item/weapon.js +5 -0
  305. package/dist/math/scalar.d.ts +25 -0
  306. package/dist/math/scalar.js +47 -0
  307. package/dist/meta/changelog.d.ts +4 -1
  308. package/dist/meta/changelog.js +39 -2
  309. package/dist/movement/avoidance.d.ts +45 -0
  310. package/dist/movement/avoidance.js +123 -0
  311. package/dist/movement/cameraRig.d.ts +8 -0
  312. package/dist/movement/cameraRig.js +8 -0
  313. package/dist/movement/dash.d.ts +11 -0
  314. package/dist/movement/dash.js +11 -0
  315. package/dist/movement/formation.d.ts +135 -0
  316. package/dist/movement/formation.js +194 -0
  317. package/dist/movement/glideModel.d.ts +5 -0
  318. package/dist/movement/glideModel.js +5 -0
  319. package/dist/movement/grappleSwing.d.ts +5 -0
  320. package/dist/movement/grappleSwing.js +5 -0
  321. package/dist/movement/leaderTrail.d.ts +5 -0
  322. package/dist/movement/leaderTrail.js +5 -0
  323. package/dist/movement/movementModel.d.ts +50 -9
  324. package/dist/movement/movementModel.js +75 -29
  325. package/dist/movement/playerMovement.js +167 -12
  326. package/dist/movement/poseState.d.ts +13 -0
  327. package/dist/movement/poseState.js +16 -0
  328. package/dist/movement/steering.d.ts +8 -0
  329. package/dist/movement/steering.js +18 -0
  330. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  331. package/dist/multiplayer/combatSnapshot.js +16 -8
  332. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  333. package/dist/multiplayer/lagCompensation.js +5 -0
  334. package/dist/multiplayer/presenceModel.d.ts +11 -1
  335. package/dist/multiplayer/presenceModel.js +17 -1
  336. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  337. package/dist/multiplayer/simultaneousCommit.js +3 -0
  338. package/dist/multiplayer.d.ts +11 -0
  339. package/dist/multiplayer.js +11 -0
  340. package/dist/nav/pathFollow.d.ts +57 -0
  341. package/dist/nav/pathFollow.js +109 -0
  342. package/dist/orders/orderKinds.d.ts +156 -0
  343. package/dist/orders/orderKinds.js +197 -0
  344. package/dist/orders/orderQueue.d.ts +208 -0
  345. package/dist/orders/orderQueue.js +211 -0
  346. package/dist/physics/drivableVehicle.d.ts +31 -0
  347. package/dist/physics/drivableVehicle.js +16 -0
  348. package/dist/physics/flightDynamics.d.ts +82 -0
  349. package/dist/physics/flightDynamics.js +165 -0
  350. package/dist/physics/gravityField.d.ts +25 -0
  351. package/dist/physics/gravityField.js +41 -0
  352. package/dist/physics/kinematicVehicle.d.ts +108 -1
  353. package/dist/physics/kinematicVehicle.js +212 -15
  354. package/dist/physics/physicsWorld.d.ts +50 -12
  355. package/dist/physics/physicsWorld.js +120 -122
  356. package/dist/physics/radialImpulse.d.ts +25 -0
  357. package/dist/physics/radialImpulse.js +27 -0
  358. package/dist/physics/vehicleObstacles.d.ts +44 -0
  359. package/dist/physics/vehicleObstacles.js +115 -0
  360. package/dist/procedural.d.ts +3 -0
  361. package/dist/procedural.js +3 -0
  362. package/dist/progression/statGraph.d.ts +116 -0
  363. package/dist/progression/statGraph.js +318 -0
  364. package/dist/puzzle/cellGrid.d.ts +9 -0
  365. package/dist/puzzle/cellGrid.js +9 -0
  366. package/dist/puzzle/fallingPiece.d.ts +9 -0
  367. package/dist/puzzle/fallingPiece.js +9 -0
  368. package/dist/puzzle/nonogram.d.ts +39 -0
  369. package/dist/puzzle/nonogram.js +136 -0
  370. package/dist/random/nameGen.d.ts +5 -0
  371. package/dist/random/nameGen.js +5 -0
  372. package/dist/random/pick.d.ts +8 -0
  373. package/dist/random/pick.js +31 -0
  374. package/dist/random/rng.d.ts +26 -1
  375. package/dist/random/rng.js +32 -9
  376. package/dist/random/seedLink.d.ts +4 -0
  377. package/dist/random/seedLink.js +4 -0
  378. package/dist/relation/keyedValues.d.ts +54 -0
  379. package/dist/relation/keyedValues.js +115 -0
  380. package/dist/relation/thresholds.d.ts +62 -0
  381. package/dist/relation/thresholds.js +62 -0
  382. package/dist/render/color.d.ts +12 -0
  383. package/dist/render/color.js +26 -0
  384. package/dist/render/lookPreset.d.ts +41 -0
  385. package/dist/render/lookPreset.js +29 -0
  386. package/dist/render/postProcessing.d.ts +20 -0
  387. package/dist/render/postProcessing.js +21 -1
  388. package/dist/rules/predicate.d.ts +53 -0
  389. package/dist/rules/predicate.js +64 -0
  390. package/dist/rules/ruleEffects.d.ts +38 -0
  391. package/dist/rules/ruleEffects.js +37 -0
  392. package/dist/rules/triggeredRules.d.ts +160 -0
  393. package/dist/rules/triggeredRules.js +241 -0
  394. package/dist/runtime/adapter.d.ts +55 -3
  395. package/dist/runtime/adapter.js +57 -1
  396. package/dist/runtime/cameraDirector.d.ts +1 -0
  397. package/dist/runtime/cameraDirector.js +1 -0
  398. package/dist/runtime/commandRunner.d.ts +1 -0
  399. package/dist/runtime/commandRunner.js +1 -0
  400. package/dist/runtime/context/combat.d.ts +51 -0
  401. package/dist/runtime/context/combat.js +130 -0
  402. package/dist/runtime/context/combatFx.d.ts +23 -0
  403. package/dist/runtime/context/combatFx.js +161 -0
  404. package/dist/runtime/context/deathLoot.d.ts +30 -0
  405. package/dist/runtime/context/deathLoot.js +39 -0
  406. package/dist/runtime/context/player.d.ts +48 -0
  407. package/dist/runtime/context/player.js +125 -0
  408. package/dist/runtime/context/registries.d.ts +13 -0
  409. package/dist/runtime/context/registries.js +84 -0
  410. package/dist/runtime/context/scene.d.ts +59 -0
  411. package/dist/runtime/context/scene.js +291 -0
  412. package/dist/runtime/context/snapshotCodecs.d.ts +12 -0
  413. package/dist/runtime/context/snapshotCodecs.js +26 -0
  414. package/dist/runtime/context/worldItems.d.ts +21 -0
  415. package/dist/runtime/context/worldItems.js +37 -0
  416. package/dist/runtime/descriptors/baseline.d.ts +48 -0
  417. package/dist/runtime/descriptors/baseline.js +157 -0
  418. package/dist/runtime/descriptors/features.d.ts +79 -0
  419. package/dist/runtime/descriptors/features.js +299 -0
  420. package/dist/runtime/gameContext.d.ts +2 -327
  421. package/dist/runtime/gameContext.js +273 -778
  422. package/dist/runtime/gameContextTypes.d.ts +467 -0
  423. package/dist/runtime/gameContextTypes.js +1 -0
  424. package/dist/runtime/gameRuntime.d.ts +1 -0
  425. package/dist/runtime/gameRuntime.js +1 -0
  426. package/dist/runtime/headlessRunner.d.ts +62 -0
  427. package/dist/runtime/headlessRunner.js +45 -0
  428. package/dist/runtime/hostPersistence.d.ts +12 -0
  429. package/dist/runtime/hostPersistence.js +12 -0
  430. package/dist/runtime/hostPolicy.d.ts +51 -0
  431. package/dist/runtime/hostPolicy.js +68 -0
  432. package/dist/runtime/hostedGameRunner.d.ts +11 -4
  433. package/dist/runtime/hostedGameRunner.js +27 -3
  434. package/dist/runtime/hostedWorldSession.d.ts +15 -5
  435. package/dist/runtime/hostedWorldSession.js +12 -4
  436. package/dist/runtime/inputSnapshot.d.ts +8 -3
  437. package/dist/runtime/inputSnapshot.js +6 -2
  438. package/dist/runtime/motionIntents.d.ts +11 -2
  439. package/dist/runtime/motionIntents.js +16 -2
  440. package/dist/runtime/perContext.d.ts +15 -0
  441. package/dist/runtime/perContext.js +21 -0
  442. package/dist/runtime/runtimeSave.d.ts +79 -0
  443. package/dist/runtime/runtimeSave.js +105 -0
  444. package/dist/runtime/save.d.ts +4 -0
  445. package/dist/runtime/save.js +4 -0
  446. package/dist/runtime/snapshot.d.ts +7 -0
  447. package/dist/runtime/snapshot.js +7 -0
  448. package/dist/runtime/visibility.d.ts +2 -1
  449. package/dist/runtime/visibility.js +2 -1
  450. package/dist/runtime/worldChannel.d.ts +7 -3
  451. package/dist/runtime/worldChannel.js +51 -6
  452. package/dist/runtime/worldMirror.d.ts +14 -2
  453. package/dist/runtime/worldMirror.js +15 -2
  454. package/dist/runtime/worldProjection.d.ts +47 -0
  455. package/dist/runtime/worldProjection.js +52 -0
  456. package/dist/runtime/worldReplication.d.ts +30 -7
  457. package/dist/runtime/worldReplication.js +41 -9
  458. package/dist/runtime/worldSnapshot.d.ts +42 -3
  459. package/dist/runtime/worldSnapshot.js +34 -7
  460. package/dist/scene/assetCatalog.d.ts +26 -0
  461. package/dist/scene/assetCatalog.js +4 -0
  462. package/dist/scene/assetDiagnostics.d.ts +69 -0
  463. package/dist/scene/assetDiagnostics.js +110 -0
  464. package/dist/scene/assetGenerator.d.ts +65 -0
  465. package/dist/scene/assetGenerator.js +64 -0
  466. package/dist/scene/assetSpace.d.ts +137 -0
  467. package/dist/scene/assetSpace.js +257 -0
  468. package/dist/scene/authoredTriggers.d.ts +219 -0
  469. package/dist/scene/authoredTriggers.js +454 -0
  470. package/dist/scene/behaviorRuntime.d.ts +75 -0
  471. package/dist/scene/behaviorRuntime.js +217 -0
  472. package/dist/scene/behaviors.d.ts +14 -2
  473. package/dist/scene/behaviors.js +7 -2
  474. package/dist/scene/bodyBind.d.ts +60 -0
  475. package/dist/scene/bodyBind.js +51 -0
  476. package/dist/scene/builtinSceneKinds.d.ts +5 -0
  477. package/dist/scene/builtinSceneKinds.js +67 -0
  478. package/dist/scene/colliders.d.ts +71 -1
  479. package/dist/scene/colliders.js +145 -1
  480. package/dist/scene/collisionMesh.d.ts +94 -0
  481. package/dist/scene/collisionMesh.js +699 -0
  482. package/dist/scene/companion.d.ts +147 -0
  483. package/dist/scene/companion.js +193 -0
  484. package/dist/scene/entityStats.d.ts +18 -11
  485. package/dist/scene/entityStats.js +21 -16
  486. package/dist/scene/entityStore.d.ts +12 -1
  487. package/dist/scene/entityStore.js +15 -0
  488. package/dist/scene/facing.d.ts +18 -0
  489. package/dist/scene/facing.js +26 -0
  490. package/dist/scene/modelSockets.d.ts +33 -0
  491. package/dist/scene/modelSockets.js +29 -0
  492. package/dist/scene/objectQuery.d.ts +2 -0
  493. package/dist/scene/objectQuery.js +2 -0
  494. package/dist/scene/objectStore.d.ts +4 -0
  495. package/dist/scene/objectStore.js +6 -0
  496. package/dist/scene/possession.d.ts +8 -0
  497. package/dist/scene/possession.js +14 -0
  498. package/dist/scene/roster.d.ts +3 -0
  499. package/dist/scene/roster.js +12 -0
  500. package/dist/scene/sceneKinds.d.ts +256 -0
  501. package/dist/scene/sceneKinds.js +218 -0
  502. package/dist/scene/sceneOwnership.d.ts +169 -0
  503. package/dist/scene/sceneOwnership.js +179 -0
  504. package/dist/scene/sceneRaycast.js +15 -0
  505. package/dist/scene/selectionBookmarks.d.ts +93 -0
  506. package/dist/scene/selectionBookmarks.js +122 -0
  507. package/dist/scene/vehicleSeat.d.ts +68 -0
  508. package/dist/scene/vehicleSeat.js +59 -0
  509. package/dist/sensor/concealment.d.ts +3 -0
  510. package/dist/sensor/concealment.js +3 -0
  511. package/dist/sensor/freezeMonitor.d.ts +1 -0
  512. package/dist/sensor/freezeMonitor.js +1 -0
  513. package/dist/sensor/frustumSensor.d.ts +7 -3
  514. package/dist/sensor/frustumSensor.js +7 -3
  515. package/dist/sensor/hiddenStateProbe.d.ts +5 -2
  516. package/dist/sensor/hiddenStateProbe.js +5 -2
  517. package/dist/sensor/recordingBuffer.d.ts +2 -1
  518. package/dist/sensor/recordingBuffer.js +2 -1
  519. package/dist/sensor/replayLoop.d.ts +6 -2
  520. package/dist/sensor/replayLoop.js +6 -2
  521. package/dist/sensor/revealQuery.d.ts +2 -1
  522. package/dist/sensor/revealQuery.js +2 -1
  523. package/dist/sensor/visionCone.d.ts +10 -3
  524. package/dist/sensor/visionCone.js +10 -3
  525. package/dist/session/contestedChannel.d.ts +1 -0
  526. package/dist/session/contestedChannel.js +1 -0
  527. package/dist/session/extraction.d.ts +1 -0
  528. package/dist/session/extraction.js +1 -0
  529. package/dist/session/roles.d.ts +6 -0
  530. package/dist/session/roles.js +6 -0
  531. package/dist/session/roundState.d.ts +8 -0
  532. package/dist/session/roundState.js +2 -0
  533. package/dist/settings/settingsModel.d.ts +1 -0
  534. package/dist/settings/settingsModel.js +1 -0
  535. package/dist/stats/accumulatorMeter.d.ts +6 -0
  536. package/dist/stats/accumulatorMeter.js +6 -0
  537. package/dist/stats/eventMeter.d.ts +5 -0
  538. package/dist/stats/eventMeter.js +5 -0
  539. package/dist/stats/rollCheck.d.ts +5 -0
  540. package/dist/stats/rollCheck.js +5 -0
  541. package/dist/stats/spawnLevelStats.d.ts +110 -0
  542. package/dist/stats/spawnLevelStats.js +140 -0
  543. package/dist/stats/statModifiers.d.ts +5 -0
  544. package/dist/stats/statModifiers.js +5 -0
  545. package/dist/stats/statPool.d.ts +70 -0
  546. package/dist/stats/statPool.js +59 -0
  547. package/dist/store/changeSignal.d.ts +3 -0
  548. package/dist/store/changeSignal.js +2 -0
  549. package/dist/store/defineKeyedStore.d.ts +38 -0
  550. package/dist/store/defineKeyedStore.js +42 -0
  551. package/dist/store/defineStore.d.ts +33 -0
  552. package/dist/store/defineStore.js +35 -0
  553. package/dist/store/observableKeyedStore.d.ts +7 -0
  554. package/dist/store/observableKeyedStore.js +35 -2
  555. package/dist/survival/decayMeter.d.ts +55 -0
  556. package/dist/survival/decayMeter.js +130 -57
  557. package/dist/survival/moodle.d.ts +2 -0
  558. package/dist/survival/regionHealth.d.ts +6 -0
  559. package/dist/survival/regionHealth.js +6 -3
  560. package/dist/tactics/fallingGrid.d.ts +4 -2
  561. package/dist/tactics/fallingGrid.js +4 -2
  562. package/dist/tactics/predictiveQuery.d.ts +3 -0
  563. package/dist/tactics/predictiveQuery.js +3 -0
  564. package/dist/tactics/snapshot.d.ts +2 -0
  565. package/dist/tactics/snapshot.js +2 -0
  566. package/dist/tactics/surface.d.ts +1 -0
  567. package/dist/tactics/surface.js +1 -0
  568. package/dist/tactics/tacticalGrid.d.ts +1 -0
  569. package/dist/tactics/tacticalGrid.js +1 -0
  570. package/dist/time/beatClock.d.ts +14 -4
  571. package/dist/time/beatClock.js +14 -4
  572. package/dist/time/calendarClock.d.ts +3 -0
  573. package/dist/time/calendarClock.js +3 -0
  574. package/dist/time/idleProgress.d.ts +4 -0
  575. package/dist/time/idleProgress.js +4 -0
  576. package/dist/time/simClock.d.ts +2 -0
  577. package/dist/time/simClock.js +20 -5
  578. package/dist/ui/actionModel.d.ts +110 -0
  579. package/dist/ui/actionModel.js +159 -0
  580. package/dist/ui/gameLayout.d.ts +30 -11
  581. package/dist/ui/gameLayout.js +30 -11
  582. package/dist/ui/hudDocument.d.ts +114 -0
  583. package/dist/ui/hudDocument.js +220 -0
  584. package/dist/ui/hudLayout.d.ts +38 -1
  585. package/dist/ui/hudLayout.js +220 -17
  586. package/dist/ui/selectionModel.d.ts +92 -0
  587. package/dist/ui/selectionModel.js +88 -0
  588. package/dist/ui/tooltipModel.d.ts +63 -0
  589. package/dist/ui/tooltipModel.js +82 -0
  590. package/dist/ui.d.ts +15 -0
  591. package/dist/ui.js +15 -0
  592. package/dist/visibility/bounds.d.ts +8 -1
  593. package/dist/visibility/bounds.js +8 -1
  594. package/dist/visibility/frustum.d.ts +12 -3
  595. package/dist/visibility/frustum.js +12 -3
  596. package/dist/work/jobQueue.d.ts +201 -0
  597. package/dist/work/jobQueue.js +253 -0
  598. package/dist/work/unitTraining.d.ts +58 -0
  599. package/dist/work/unitTraining.js +52 -0
  600. package/dist/world/authoredEntities.d.ts +29 -0
  601. package/dist/world/authoredEntities.js +29 -0
  602. package/dist/world/authoredObjects.d.ts +72 -0
  603. package/dist/world/authoredObjects.js +81 -0
  604. package/dist/world/authoredSpawn.d.ts +39 -0
  605. package/dist/world/authoredSpawn.js +37 -0
  606. package/dist/world/buildSockets.d.ts +152 -0
  607. package/dist/world/buildSockets.js +188 -0
  608. package/dist/world/buildingGenerator.d.ts +18 -0
  609. package/dist/world/buildingGenerator.js +62 -0
  610. package/dist/world/buildings.d.ts +5 -0
  611. package/dist/world/buildings.js +5 -0
  612. package/dist/world/catenary.d.ts +22 -0
  613. package/dist/world/catenary.js +69 -0
  614. package/dist/world/cityBlocks.d.ts +152 -0
  615. package/dist/world/cityBlocks.js +670 -0
  616. package/dist/world/cityContent.d.ts +77 -0
  617. package/dist/world/cityContent.js +261 -0
  618. package/dist/world/cityGeometry.d.ts +114 -0
  619. package/dist/world/cityGeometry.js +573 -0
  620. package/dist/world/cityKind.d.ts +314 -0
  621. package/dist/world/cityKind.js +1578 -0
  622. package/dist/world/features.d.ts +133 -10
  623. package/dist/world/features.js +66 -6
  624. package/dist/world/footprintGrid.d.ts +59 -0
  625. package/dist/world/footprintGrid.js +141 -0
  626. package/dist/world/geometry.d.ts +64 -0
  627. package/dist/world/geometry.js +94 -0
  628. package/dist/world/grassKind.d.ts +51 -0
  629. package/dist/world/grassKind.js +101 -0
  630. package/dist/world/markers.d.ts +50 -4
  631. package/dist/world/markers.js +49 -0
  632. package/dist/world/massing.js +1 -1
  633. package/dist/world/minimapBake.d.ts +78 -0
  634. package/dist/world/minimapBake.js +208 -0
  635. package/dist/world/minimapTrack.d.ts +17 -0
  636. package/dist/world/minimapTrack.js +22 -0
  637. package/dist/world/pathInstances.d.ts +27 -0
  638. package/dist/world/pathInstances.js +27 -0
  639. package/dist/world/pathNetwork.d.ts +159 -0
  640. package/dist/world/pathNetwork.js +684 -0
  641. package/dist/world/pathTerrain.d.ts +80 -0
  642. package/dist/world/pathTerrain.js +142 -0
  643. package/dist/world/place.d.ts +166 -0
  644. package/dist/world/place.js +96 -0
  645. package/dist/world/placeAsset.d.ts +81 -0
  646. package/dist/world/placeAsset.js +79 -0
  647. package/dist/world/placement.d.ts +4 -0
  648. package/dist/world/placement.js +4 -0
  649. package/dist/world/placementController.d.ts +6 -0
  650. package/dist/world/placementController.js +6 -0
  651. package/dist/world/poleLineKind.d.ts +40 -0
  652. package/dist/world/poleLineKind.js +97 -0
  653. package/dist/world/polyline.d.ts +34 -0
  654. package/dist/world/polyline.js +88 -0
  655. package/dist/world/resourceNode.d.ts +109 -0
  656. package/dist/world/resourceNode.js +140 -0
  657. package/dist/world/roads.d.ts +8 -0
  658. package/dist/world/roads.js +38 -0
  659. package/dist/world/scatter.js +2 -20
  660. package/dist/world/scatterRegion.d.ts +164 -0
  661. package/dist/world/scatterRegion.js +409 -0
  662. package/dist/world/sceneShapes.d.ts +43 -0
  663. package/dist/world/sceneShapes.js +1 -0
  664. package/dist/world/segment.d.ts +27 -0
  665. package/dist/world/segment.js +43 -0
  666. package/dist/world/soilKind.d.ts +48 -0
  667. package/dist/world/soilKind.js +92 -0
  668. package/dist/world/spatialSample.d.ts +241 -0
  669. package/dist/world/spatialSample.js +465 -0
  670. package/dist/world/streets.d.ts +29 -0
  671. package/dist/world/streets.js +55 -0
  672. package/dist/world/terraform.d.ts +213 -1
  673. package/dist/world/terraform.js +627 -22
  674. package/dist/world/terrain.d.ts +164 -20
  675. package/dist/world/terrain.js +325 -41
  676. package/dist/world/terrainGuides.d.ts +182 -0
  677. package/dist/world/terrainGuides.js +343 -0
  678. package/dist/world/vec2.d.ts +81 -0
  679. package/dist/world/vec2.js +128 -0
  680. package/dist/world/vec3.d.ts +49 -0
  681. package/dist/world/vec3.js +76 -0
  682. package/dist/world/vegetation.d.ts +71 -0
  683. package/dist/world/vegetation.js +151 -0
  684. package/dist/world/visibilityField.d.ts +154 -0
  685. package/dist/world/visibilityField.js +271 -0
  686. package/dist/world/volumetricClouds.d.ts +52 -0
  687. package/dist/world/volumetricClouds.js +43 -0
  688. package/dist/world/walls.d.ts +9 -0
  689. package/dist/world/walls.js +9 -0
  690. package/dist/world/waterKind.d.ts +55 -0
  691. package/dist/world/waterKind.js +99 -0
  692. package/dist/world.d.ts +141 -0
  693. package/dist/world.js +141 -0
  694. package/package.json +32 -8
  695. package/skills/game-design/SKILL.md +28 -0
  696. package/skills/game-design/agents/openai.yaml +4 -0
  697. package/skills/game-design/references/application-playbook.md +170 -0
  698. package/skills/game-design/references/field-guide.md +288 -0
  699. package/skills/jgengine/SKILL.md +54 -0
  700. package/skills/jgengine/api.md +527 -0
  701. package/skills/jgengine/capabilities.md +131 -0
  702. package/skills/jgengine/recipes/minimal-game.md +88 -0
  703. package/skills/jgengine-combat/SKILL.md +38 -0
  704. package/skills/jgengine-combat/api.md +585 -0
  705. package/skills/jgengine-combat/capabilities.md +213 -0
  706. package/skills/jgengine-combat/recipes/portable-stat-pools.md +122 -0
  707. package/skills/jgengine-combat/reference.md +108 -0
  708. package/skills/jgengine-gameplay/SKILL.md +39 -0
  709. package/skills/jgengine-gameplay/api.md +1920 -0
  710. package/skills/jgengine-gameplay/capabilities.md +454 -0
  711. package/skills/jgengine-gameplay/reference-systems.md +56 -0
  712. package/skills/jgengine-world/SKILL.md +51 -0
  713. package/skills/jgengine-world/api.md +3056 -0
  714. package/skills/jgengine-world/capabilities.md +476 -0
  715. package/skills/jgengine-world/recipes/commanding-entities.md +128 -0
  716. package/skills/jgengine-world/reference.md +261 -0
  717. package/dist/cartridge/runtime.d.ts +0 -15
  718. package/dist/cartridge/runtime.js +0 -556
  719. package/dist/cartridge/spec.d.ts +0 -188
  720. package/dist/cartridge/spec.js +0 -19
  721. package/dist/cartridge/validate.d.ts +0 -2
  722. package/dist/cartridge/validate.js +0 -78
  723. package/dist/store/engineStore.d.ts +0 -22
  724. package/dist/store/engineStore.js +0 -50
  725. package/dist/store/features.d.ts +0 -10
  726. package/dist/store/features.js +0 -23
  727. package/llms.txt +0 -5389
@@ -0,0 +1,206 @@
1
+ import { scatter } from "../world/scatter.js";
2
+ import { pointInPolygon, polygonBounds } from "../world/scatterRegion.js";
3
+ function hash(text) {
4
+ let h = 2166136261 >>> 0;
5
+ for (let i = 0; i < text.length; i += 1) {
6
+ h ^= text.charCodeAt(i);
7
+ h = Math.imul(h, 16777619);
8
+ }
9
+ return (h >>> 0) / 4294967296;
10
+ }
11
+ /**
12
+ * Resolves the footprint a directive fills: an explicit `area`, else the footprint of the named
13
+ * `region` — a scatter/closed path (as a clip polygon) or a volume (its XZ AABB). Null when neither
14
+ * is present or the region id does not resolve.
15
+ * @capability world-directives resolve a directive's region footprint from the scene document
16
+ */
17
+ export function resolveDirectiveFootprint(doc, directive) {
18
+ if (directive.area !== undefined) {
19
+ const { min, max } = directive.area;
20
+ return { area: { minX: min[0], minZ: min[1], maxX: max[0], maxZ: max[1] } };
21
+ }
22
+ if (directive.region === undefined)
23
+ return null;
24
+ const path = doc.paths.find((p) => p.id === directive.region);
25
+ if (path !== undefined && path.points.length >= 3) {
26
+ const polygon = path.points.map((point) => [point.x, point.z]);
27
+ const area = polygonBounds(polygon);
28
+ if (area === null)
29
+ return null;
30
+ return { area, polygon };
31
+ }
32
+ const volume = doc.volumes.find((v) => v.id === directive.region);
33
+ if (volume !== undefined) {
34
+ const half = volume.halfExtents !== undefined
35
+ ? { x: volume.halfExtents.x, z: volume.halfExtents.z }
36
+ : volume.radius !== undefined
37
+ ? { x: volume.radius, z: volume.radius }
38
+ : null;
39
+ if (half === null)
40
+ return null;
41
+ return {
42
+ area: {
43
+ minX: volume.center.x - half.x,
44
+ minZ: volume.center.z - half.z,
45
+ maxX: volume.center.x + half.x,
46
+ maxZ: volume.center.z + half.z,
47
+ },
48
+ };
49
+ }
50
+ return null;
51
+ }
52
+ function scatterSeed(directive) {
53
+ return `${directive.id}:${directive.seed ?? directive.id}`;
54
+ }
55
+ /**
56
+ * Materializes a scatter directive into deterministic catalog-prop placements across its footprint,
57
+ * clipped to the region polygon when one is present. Per-instance scale and yaw derive from the
58
+ * directive id + seed + point index, so ids are stable across re-materializes.
59
+ * @capability world-directives materialize a scatter directive into placements
60
+ */
61
+ export function materializeScatterDirective(directive, footprint) {
62
+ if (directive.density <= 0)
63
+ return [];
64
+ const seed = scatterSeed(directive);
65
+ const points = scatter({
66
+ area: footprint.area,
67
+ density: directive.density,
68
+ minDistance: directive.minSpacing ?? 0,
69
+ jitter: directive.jitter ?? 1,
70
+ seed,
71
+ });
72
+ const minScale = directive.minScale ?? 1;
73
+ const maxScale = directive.maxScale ?? 1;
74
+ const minYaw = directive.minYaw ?? 0;
75
+ const maxYaw = directive.maxYaw ?? Math.PI * 2;
76
+ const out = [];
77
+ for (const point of points) {
78
+ if (footprint.polygon !== undefined && !pointInPolygon([point.x, point.z], footprint.polygon))
79
+ continue;
80
+ const scaleRoll = hash(`${seed}:scale:${point.index}`);
81
+ const yawRoll = hash(`${seed}:yaw:${point.index}`);
82
+ out.push({
83
+ id: `${directive.id}#${point.index}`,
84
+ directiveId: directive.id,
85
+ kind: "scatter",
86
+ asset: directive.asset,
87
+ x: point.x,
88
+ z: point.z,
89
+ y: 0,
90
+ rotationY: minYaw + (maxYaw - minYaw) * yawRoll,
91
+ scale: minScale + (maxScale - minScale) * scaleRoll,
92
+ });
93
+ }
94
+ return out;
95
+ }
96
+ function pickSpecies(available, roll) {
97
+ const total = available.reduce((sum, s) => sum + Math.max(0, s.weight ?? 1), 0);
98
+ if (total <= 0)
99
+ return available[0];
100
+ let acc = roll * total;
101
+ for (const species of available) {
102
+ acc -= Math.max(0, species.weight ?? 1);
103
+ if (acc <= 0)
104
+ return species;
105
+ }
106
+ return available[available.length - 1];
107
+ }
108
+ /**
109
+ * Materializes a population directive into deterministic mob spawn placements: at most `cap` of each
110
+ * weighted species, distributed across the footprint. Each placement carries a stable id and its
111
+ * species id in `asset`, ready to feed `ctx.scene.entity.spawn` / `ai/populationDirector`.
112
+ * @capability world-directives materialize a population directive into spawns
113
+ */
114
+ export function materializePopulationDirective(directive, footprint) {
115
+ const remaining = new Map();
116
+ for (const species of directive.species) {
117
+ remaining.set(species.id, Math.max(0, (remaining.get(species.id) ?? 0) + species.cap));
118
+ }
119
+ const total = [...remaining.values()].reduce((sum, cap) => sum + cap, 0);
120
+ if (total <= 0)
121
+ return [];
122
+ const seed = scatterSeed(directive);
123
+ const points = scatter({ area: footprint.area, count: total, minDistance: 0, seed });
124
+ const out = [];
125
+ for (const point of points) {
126
+ if (footprint.polygon !== undefined && !pointInPolygon([point.x, point.z], footprint.polygon))
127
+ continue;
128
+ const available = directive.species.filter((s) => (remaining.get(s.id) ?? 0) > 0);
129
+ if (available.length === 0)
130
+ break;
131
+ const picked = pickSpecies(available, hash(`${seed}:species:${point.index}`));
132
+ remaining.set(picked.id, (remaining.get(picked.id) ?? 0) - 1);
133
+ out.push({
134
+ id: `${directive.id}#${point.index}`,
135
+ directiveId: directive.id,
136
+ kind: "population",
137
+ asset: picked.id,
138
+ x: point.x,
139
+ z: point.z,
140
+ y: 0,
141
+ rotationY: hash(`${seed}:yaw:${point.index}`) * Math.PI * 2,
142
+ scale: 1,
143
+ });
144
+ }
145
+ return out;
146
+ }
147
+ /**
148
+ * Materializes one directive against a document, resolving its footprint first. Returns an empty
149
+ * list when the region does not resolve.
150
+ * @capability world-directives materialize one scene directive into instances
151
+ */
152
+ export function materializeDirective(doc, directive) {
153
+ const footprint = resolveDirectiveFootprint(doc, directive);
154
+ if (footprint === null)
155
+ return [];
156
+ return directive.kind === "scatter"
157
+ ? materializeScatterDirective(directive, footprint)
158
+ : materializePopulationDirective(directive, footprint);
159
+ }
160
+ /**
161
+ * Applies a directive overlay to its materialized instances: patched fields override, `deleted`
162
+ * drops the instance. Instances with no patch pass through untouched.
163
+ * @capability world-directives apply a sparse overlay over materialized directive instances
164
+ */
165
+ export function applyDirectiveOverlay(instances, overlay) {
166
+ const out = [];
167
+ for (const instance of instances) {
168
+ const patch = overlay.patches[instance.id];
169
+ if (patch === undefined) {
170
+ out.push(instance);
171
+ continue;
172
+ }
173
+ if (patch.deleted === true)
174
+ continue;
175
+ out.push({
176
+ ...instance,
177
+ x: patch.position?.x ?? instance.x,
178
+ z: patch.position?.z ?? instance.z,
179
+ y: patch.y ?? instance.y,
180
+ scale: patch.scale ?? instance.scale,
181
+ rotationY: patch.rotationY ?? instance.rotationY,
182
+ });
183
+ }
184
+ return out;
185
+ }
186
+ /**
187
+ * Materializes every directive on a document into one flat instance list, applying each directive's
188
+ * overlay (matched by `over` === directive id) as it goes. The bulk-content counterpart to
189
+ * `resolveAuthoredObjects` / `resolveScatter`: games and headless tests read the same list.
190
+ * @capability world-directives materialize all scene directives with their overlays
191
+ */
192
+ export function materializeDirectives(doc, overlays) {
193
+ const directives = doc.directives ?? [];
194
+ if (directives.length === 0)
195
+ return [];
196
+ const overlayByDirective = new Map((overlays ?? []).map((overlay) => [overlay.over, overlay]));
197
+ const out = [];
198
+ for (const directive of directives) {
199
+ let instances = materializeDirective(doc, directive);
200
+ const overlay = overlayByDirective.get(directive.id);
201
+ if (overlay !== undefined)
202
+ instances = applyDirectiveOverlay(instances, overlay);
203
+ out.push(...instances);
204
+ }
205
+ return out;
206
+ }
@@ -1,31 +1,212 @@
1
- import type { EditorDocument, EditorLayersInput, EditorMarker, EditorNote, EditorPath, EditorVolume } from "./types.js";
2
- /** Builds a fresh, empty editor document to start authoring a scene from scratch. */
1
+ import { type EditorGridLayer } from "./grid.js";
2
+ import type { EditorCatalogData, EditorCatalogDefinition, EditorCatalogEntry, EditorCollection, EditorDirective, EditorDocument, EditorEnvironment, EditorFragmentContent, EditorLayersInput, EditorMarker, EditorMinimapBake, EditorNote, EditorPath, EditorPrefab, EditorTerrain, EditorVolume } from "./types.js";
3
+ /** Spread-ready non-placeable fields preserved across document rebuilds. @internal */
4
+ export declare function editorDocumentExtras(doc: EditorDocument): {
5
+ prefabs: EditorPrefab[];
6
+ collections: EditorCollection[];
7
+ catalogs: EditorCatalogData[];
8
+ grids?: EditorGridLayer[];
9
+ terrain?: EditorTerrain;
10
+ ui?: EditorDocument["ui"];
11
+ directives?: EditorDirective[];
12
+ minimap?: EditorMinimapBake;
13
+ environment?: EditorEnvironment;
14
+ };
15
+ /** Builds a fresh, empty editor document to start authoring a scene from scratch.
16
+ * @internal
17
+ */
3
18
  export declare function createEmptyEditorDocument(): EditorDocument;
4
- /** Deep-copies an editor document so edits never mutate the source. */
19
+ /**
20
+ * Deep-copies an editor document so edits never mutate the source. The terrain snapshot is
21
+ * shared by reference: sculpt commands replace it wholesale (copy-on-write), never mutate it in
22
+ * place, so history snapshots stay cheap even on large heightfields.
23
+ * @internal
24
+ */
5
25
  export declare function cloneEditorDocument(doc: EditorDocument): EditorDocument;
6
- /** Resolves a game's `editorLayers` export — document, partial data, or factory — into a full document. */
26
+ /** Resolves a game's `editorLayers` export — document, partial data, or factory — into a full document.
27
+ * @internal
28
+ */
7
29
  export declare function normalizeEditorLayers(input: EditorLayersInput | undefined | null): EditorDocument;
8
- /** Combines multiple editor documents' markers, volumes, paths, and notes into one. */
30
+ /**
31
+ * Reserves `id` in `taken` and returns it unchanged when free; otherwise mints the next free
32
+ * `<id>_copy`/`<id>_copyN` suffix and reserves that instead. The one place object ids are made
33
+ * unique across a document's markers/volumes/paths/annotations as a single global namespace, so a
34
+ * merged-in or imported object can never silently shadow an existing object in another collection.
35
+ * @internal
36
+ */
37
+ export declare function ensureUniqueEditorId(id: string, taken: Set<string>): string;
38
+ /** Combines multiple editor documents' markers, volumes, paths, notes, prefabs, and collections
39
+ * into one, re-idding any placeable object whose id collides with one already merged in — across
40
+ * all four collections, since selection/parenting/removal treat those ids as one document-global
41
+ * namespace.
42
+ * @internal
43
+ */
9
44
  export declare function mergeEditorDocuments(...docs: readonly EditorDocument[]): EditorDocument;
10
- /** Looks up a marker by id in an editor document. */
45
+ /** Extracts the subset of a document matching the given ids — the clipboard fragment for copy/paste.
46
+ * @internal
47
+ */
48
+ export declare function extractEditorFragment(doc: EditorDocument, ids: readonly string[]): EditorDocument;
49
+ /** Counts every object in a document across markers, volumes, paths, and notes.
50
+ * @internal
51
+ */
52
+ export declare function editorDocumentSize(doc: EditorDocument): number;
53
+ /** Looks up a prefab by id in an editor document.
54
+ * @internal
55
+ */
56
+ export declare function findEditorPrefab(doc: EditorDocument, id: string): EditorPrefab | undefined;
57
+ /** Looks up a named collection / selection set by id in an editor document.
58
+ * @internal
59
+ */
60
+ export declare function findEditorCollection(doc: EditorDocument, id: string): EditorCollection | undefined;
61
+ /**
62
+ * Looks up a gameplay data catalog by id on the scene document.
63
+ * @capability editor-catalogs Find a persisted catalog bag by id.
64
+ */
65
+ export declare function findEditorCatalog(doc: EditorDocument, id: string): EditorCatalogData | undefined;
66
+ /**
67
+ * Looks up one entry inside a gameplay data catalog.
68
+ * @capability editor-catalogs Find a catalog entry's meta bag by catalog + entry id.
69
+ */
70
+ export declare function findEditorCatalogEntry(doc: EditorDocument, catalogId: string, entryId: string): EditorCatalogEntry | undefined;
71
+ /**
72
+ * Seeds default catalog rows from game-exported definitions into a document: missing catalogs and
73
+ * missing entries are filled from the definition; existing document values win (overlay already applied).
74
+ * @capability editor-catalogs Seed scene-document catalogs from game-exported schemas.
75
+ */
76
+ export declare function seedEditorCatalogs(doc: EditorDocument, definitions: readonly EditorCatalogDefinition[]): EditorDocument;
77
+ /**
78
+ * True when an object carries a per-object `locked` flag (hierarchy lock toggle).
79
+ * Collection membership is checked separately by {@link isEditorObjectLocked}.
80
+ * @internal
81
+ */
82
+ export declare function isEditorObjectSelfLocked(doc: EditorDocument, id: string): boolean;
83
+ /**
84
+ * True when an object is a member of any locked collection (production group lock).
85
+ * @internal
86
+ */
87
+ export declare function isEditorObjectCollectionLocked(doc: EditorDocument, id: string): boolean;
88
+ /**
89
+ * True when an object id is locked for edit — either its own `locked` flag or membership in a
90
+ * locked collection. Blocks move/delete via session mutations.
91
+ * @internal
92
+ */
93
+ export declare function isEditorObjectLocked(doc: EditorDocument, id: string): boolean;
94
+ /**
95
+ * True when an object carries `hidden: true` — omitted from editor viewport overlays and picking
96
+ * while remaining in the hierarchy and document.
97
+ * @internal
98
+ */
99
+ export declare function isEditorObjectHidden(doc: EditorDocument, id: string): boolean;
100
+ /**
101
+ * Extracts the selected ids into a prefab fragment centered on their own bounds centroid, so the
102
+ * same prefab reinserts consistently regardless of where in the scene (or which game) it lands.
103
+ * @internal
104
+ */
105
+ export declare function createPrefabFragment(doc: EditorDocument, ids: readonly string[]): EditorFragmentContent;
106
+ /** Looks up a marker by id in an editor document.
107
+ * @internal
108
+ */
11
109
  export declare function findEditorMarker(doc: EditorDocument, id: string): EditorMarker | undefined;
12
- /** Looks up a volume by id in an editor document. */
110
+ /** Looks up a marker by id and throws when it is absent — for scene contracts where a
111
+ * missing marker is an authoring error to surface loudly, not a runtime branch to handle.
112
+ * @internal
113
+ */
114
+ export declare function requireEditorMarker(doc: EditorDocument, id: string): EditorMarker;
115
+ /** A marker's world position as an `[x, y, z]` tuple — the shared shape gameplay tables read.
116
+ * @internal
117
+ */
118
+ export declare function editorMarkerPosition(marker: EditorMarker): readonly [x: number, y: number, z: number];
119
+ /** A marker's ground position as an `[x, z]` tuple, dropping the vertical axis.
120
+ * @internal
121
+ */
122
+ export declare function editorMarkerXZ(marker: EditorMarker): readonly [x: number, z: number];
123
+ /** Looks up a volume by id in an editor document.
124
+ * @internal
125
+ */
13
126
  export declare function findEditorVolume(doc: EditorDocument, id: string): EditorVolume | undefined;
14
- /** Looks up a path by id in an editor document. */
127
+ /** Looks up a path by id in an editor document.
128
+ * @internal
129
+ */
15
130
  export declare function findEditorPath(doc: EditorDocument, id: string): EditorPath | undefined;
16
- /** Looks up an annotation note by id in an editor document. */
131
+ /** Looks up an annotation note by id in an editor document.
132
+ * @internal
133
+ */
17
134
  export declare function findEditorNote(doc: EditorDocument, id: string): EditorNote | undefined;
18
- /** Lists the distinct marker, volume, and path kinds authored in a document. */
135
+ /** Lists the distinct marker, volume, and path kinds authored in a document.
136
+ * @internal
137
+ */
19
138
  export declare function listEditorKinds(doc: EditorDocument): {
20
139
  markers: string[];
21
140
  volumes: string[];
22
141
  paths: string[];
23
142
  };
24
- /** Serializes an editor document to JSON text for saving or export. */
143
+ /** The id of an object's parent, or undefined when it is a root (or unknown).
144
+ * @internal
145
+ */
146
+ export declare function editorParentOf(doc: EditorDocument, id: string): string | undefined;
147
+ /** The direct child ids of an object (empty when it has none).
148
+ * @internal
149
+ */
150
+ export declare function editorChildren(doc: EditorDocument, parentId: string): string[];
151
+ /** Object ids with no parent (or whose parent no longer exists) — the roots of the hierarchy.
152
+ * @internal
153
+ */
154
+ export declare function editorRoots(doc: EditorDocument): string[];
155
+ /** Every descendant id of the given ids (children, grandchildren, …), excluding the inputs.
156
+ * @internal
157
+ */
158
+ export declare function collectDescendants(doc: EditorDocument, ids: Iterable<string>): Set<string>;
159
+ /** True when parenting `id` under `parentId` would form a cycle (or parent itself to itself).
160
+ * @internal
161
+ */
162
+ export declare function wouldCreateCycle(doc: EditorDocument, id: string, parentId: string | null): boolean;
163
+ /** Serializes an editor document to JSON text for saving or export.
164
+ * @internal
165
+ */
25
166
  export declare function exportEditorDocumentJson(doc: EditorDocument, pretty?: boolean): string;
26
- /** Parses JSON text back into a normalized editor document. */
167
+ /** One field-level failure surfaced while decoding an untrusted editor document, `path` pointing
168
+ * at the exact field that failed (e.g. `$.markers[2].position`).
169
+ * @internal
170
+ */
171
+ export interface EditorDocumentDiagnostic {
172
+ path: string;
173
+ message: string;
174
+ }
175
+ /** Result of {@link decodeEditorDocument}: a typed document, or every diagnostic collected while
176
+ * decoding it.
177
+ * @internal
178
+ */
179
+ export type DecodeEditorDocumentResult = {
180
+ ok: true;
181
+ document: EditorDocument;
182
+ } | {
183
+ ok: false;
184
+ errors: EditorDocumentDiagnostic[];
185
+ };
186
+ /**
187
+ * The authoritative decoder/migrator for an editor document arriving from outside this process
188
+ * (disk, network, an agent's `import_document` RPC): validates every field with a path-specific
189
+ * diagnostic on failure instead of trusting the shape, then migrates forward — routes any embedded
190
+ * terrain through {@link migrateTerrainSnapshot} and normalizes `version` to the one this build
191
+ * understands. Every other loader in this module funnels through here.
192
+ * @internal
193
+ */
194
+ export declare function decodeEditorDocument(raw: unknown): DecodeEditorDocumentResult;
195
+ /** Parses JSON text back into a normalized editor document, throwing a message that names every
196
+ * field that failed to decode when the shape is malformed.
197
+ * @internal
198
+ */
27
199
  export declare function importEditorDocumentJson(raw: string): EditorDocument;
28
- /** Computes the world-space min/max bounds spanning every object in a document, or null if empty. */
200
+ /**
201
+ * Applies a saved editor document on top of a game's derived layers: overlay objects replace
202
+ * same-id base objects and new overlay objects are appended, so editor saves win over source
203
+ * data until they are folded back in.
204
+ * @internal
205
+ */
206
+ export declare function applyEditorDocumentOverlay(base: EditorDocument, overlay: EditorDocument): EditorDocument;
207
+ /** Computes the world-space min/max bounds spanning every object in a document, or null if empty.
208
+ * @internal
209
+ */
29
210
  export declare function editorDocumentBounds(doc: EditorDocument): {
30
211
  min: {
31
212
  x: number;