@jgengine/core 0.10.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (727) hide show
  1. package/CHANGELOG.md +39 -2
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/populationDirector.d.ts +103 -0
  21. package/dist/ai/populationDirector.js +190 -0
  22. package/dist/ai/pursuit.d.ts +56 -0
  23. package/dist/ai/pursuit.js +53 -0
  24. package/dist/ai/spawnDirector.d.ts +7 -2
  25. package/dist/ai/spawnDirector.js +18 -15
  26. package/dist/ai/spawnPoint.d.ts +3 -1
  27. package/dist/ai/spawnPoint.js +3 -1
  28. package/dist/ai/targetAcquisition.d.ts +84 -0
  29. package/dist/ai/targetAcquisition.js +92 -0
  30. package/dist/anim/easing.d.ts +19 -0
  31. package/dist/anim/easing.js +19 -0
  32. package/dist/anim/oscillator.d.ts +12 -0
  33. package/dist/anim/oscillator.js +25 -0
  34. package/dist/area/areaEffectField.d.ts +127 -0
  35. package/dist/area/areaEffectField.js +175 -0
  36. package/dist/area/stackPolicy.d.ts +47 -0
  37. package/dist/area/stackPolicy.js +99 -0
  38. package/dist/authoring.d.ts +2 -1
  39. package/dist/authoring.js +2 -1
  40. package/dist/board/laneBoard.d.ts +13 -0
  41. package/dist/board/laneBoard.js +13 -0
  42. package/dist/board/timelineBoard.d.ts +10 -0
  43. package/dist/board/timelineBoard.js +10 -0
  44. package/dist/combat/abilityKit.d.ts +18 -0
  45. package/dist/combat/abilityKit.js +24 -9
  46. package/dist/combat/animationState.d.ts +5 -0
  47. package/dist/combat/animationState.js +5 -0
  48. package/dist/combat/breakMeters.d.ts +10 -0
  49. package/dist/combat/breakMeters.js +10 -0
  50. package/dist/combat/castRunner.d.ts +5 -0
  51. package/dist/combat/castRunner.js +5 -0
  52. package/dist/combat/comboPoints.d.ts +5 -0
  53. package/dist/combat/comboPoints.js +5 -0
  54. package/dist/combat/comboString.d.ts +5 -0
  55. package/dist/combat/comboString.js +5 -0
  56. package/dist/combat/damageInterceptors.d.ts +192 -0
  57. package/dist/combat/damageInterceptors.js +251 -0
  58. package/dist/combat/damageMatchup.d.ts +68 -0
  59. package/dist/combat/damageMatchup.js +42 -0
  60. package/dist/combat/damageResolution.d.ts +63 -0
  61. package/dist/combat/damageResolution.js +50 -0
  62. package/dist/combat/death.d.ts +7 -1
  63. package/dist/combat/death.js +5 -0
  64. package/dist/combat/deathReason.d.ts +14 -0
  65. package/dist/combat/deathReason.js +1 -0
  66. package/dist/combat/defensiveWindow.d.ts +5 -0
  67. package/dist/combat/defensiveWindow.js +5 -0
  68. package/dist/combat/dotField.d.ts +5 -1
  69. package/dist/combat/dotField.js +5 -1
  70. package/dist/combat/downed.d.ts +5 -0
  71. package/dist/combat/downed.js +5 -0
  72. package/dist/combat/effects.d.ts +5 -0
  73. package/dist/combat/effects.js +5 -0
  74. package/dist/combat/encounterSequence.d.ts +258 -0
  75. package/dist/combat/encounterSequence.js +426 -0
  76. package/dist/combat/hitReaction.d.ts +57 -1
  77. package/dist/combat/hitReaction.js +45 -5
  78. package/dist/combat/magazine.d.ts +54 -0
  79. package/dist/combat/magazine.js +96 -0
  80. package/dist/combat/projectiles.d.ts +5 -0
  81. package/dist/combat/projectiles.js +32 -14
  82. package/dist/combat/receivedDamage.d.ts +117 -0
  83. package/dist/combat/receivedDamage.js +92 -0
  84. package/dist/combat/regenShield.d.ts +5 -1
  85. package/dist/combat/regenShield.js +5 -1
  86. package/dist/combat/renderCues.d.ts +51 -0
  87. package/dist/combat/renderCues.js +44 -0
  88. package/dist/combat/resourcePool.d.ts +5 -0
  89. package/dist/combat/resourcePool.js +5 -0
  90. package/dist/combat/rewardAllocation.d.ts +121 -0
  91. package/dist/combat/rewardAllocation.js +251 -0
  92. package/dist/combat/shotOrigin.d.ts +18 -1
  93. package/dist/combat/shotOrigin.js +39 -0
  94. package/dist/combat/statusApplication.d.ts +96 -0
  95. package/dist/combat/statusApplication.js +81 -0
  96. package/dist/combat/telegraph.d.ts +11 -2
  97. package/dist/combat/telegraph.js +11 -2
  98. package/dist/combat/thresholdCrossings.d.ts +85 -0
  99. package/dist/combat/thresholdCrossings.js +116 -0
  100. package/dist/combat.d.ts +35 -0
  101. package/dist/combat.js +35 -0
  102. package/dist/commands/commandRegistry.d.ts +11 -0
  103. package/dist/commands/commandRegistry.js +9 -2
  104. package/dist/crafting/crop.d.ts +18 -0
  105. package/dist/crafting/crop.js +18 -0
  106. package/dist/crafting/production.d.ts +5 -0
  107. package/dist/crafting/production.js +5 -0
  108. package/dist/devtools/controls.d.ts +38 -0
  109. package/dist/devtools/controls.js +181 -0
  110. package/dist/devtools/devtools.d.ts +5 -197
  111. package/dist/devtools/devtools.js +38 -774
  112. package/dist/devtools/discover.d.ts +32 -0
  113. package/dist/devtools/discover.js +240 -0
  114. package/dist/devtools/fallbackSeams.d.ts +50 -0
  115. package/dist/devtools/fallbackSeams.js +111 -0
  116. package/dist/devtools/frame.d.ts +15 -0
  117. package/dist/devtools/frame.js +247 -0
  118. package/dist/devtools/logs.d.ts +15 -0
  119. package/dist/devtools/logs.js +86 -0
  120. package/dist/devtools/overrides.d.ts +16 -0
  121. package/dist/devtools/overrides.js +66 -0
  122. package/dist/devtools/rewriteTunables.d.ts +17 -0
  123. package/dist/devtools/rewriteTunables.js +276 -0
  124. package/dist/devtools/saveEndpoint.d.ts +46 -0
  125. package/dist/devtools/saveEndpoint.js +48 -0
  126. package/dist/devtools/transformTunables.d.ts +3 -0
  127. package/dist/devtools/transformTunables.js +3 -0
  128. package/dist/devtools/tunableSchema.d.ts +31 -0
  129. package/dist/devtools/tunableSchema.js +31 -0
  130. package/dist/devtools/types.d.ts +212 -0
  131. package/dist/devtools/types.js +1 -0
  132. package/dist/economy/auctionBook.d.ts +122 -0
  133. package/dist/economy/auctionBook.js +213 -0
  134. package/dist/economy/currency.d.ts +12 -1
  135. package/dist/economy/currency.js +12 -1
  136. package/dist/economy/listingBook.d.ts +91 -0
  137. package/dist/economy/listingBook.js +144 -0
  138. package/dist/economy/priceHistory.d.ts +44 -0
  139. package/dist/economy/priceHistory.js +89 -0
  140. package/dist/economy/resourceLedger.d.ts +222 -0
  141. package/dist/economy/resourceLedger.js +353 -0
  142. package/dist/economy/sharedWallet.d.ts +14 -0
  143. package/dist/economy/sharedWallet.js +14 -0
  144. package/dist/economy/techTree.d.ts +12 -0
  145. package/dist/economy/techTree.js +12 -0
  146. package/dist/economy/unlockPoints.d.ts +92 -0
  147. package/dist/economy/unlockPoints.js +103 -0
  148. package/dist/economy/wallet.d.ts +26 -2
  149. package/dist/economy/wallet.js +35 -6
  150. package/dist/editor/commandApply.d.ts +5 -0
  151. package/dist/editor/commandApply.js +755 -0
  152. package/dist/editor/commands.d.ts +235 -7
  153. package/dist/editor/commands.js +82 -124
  154. package/dist/editor/directives.d.ts +94 -0
  155. package/dist/editor/directives.js +206 -0
  156. package/dist/editor/document.d.ts +194 -13
  157. package/dist/editor/document.js +1166 -19
  158. package/dist/editor/entityCatalog.d.ts +42 -0
  159. package/dist/editor/entityCatalog.js +101 -0
  160. package/dist/editor/environment.d.ts +74 -0
  161. package/dist/editor/environment.js +169 -0
  162. package/dist/editor/grid.d.ts +229 -0
  163. package/dist/editor/grid.js +366 -0
  164. package/dist/editor/gridAdapters.d.ts +80 -0
  165. package/dist/editor/gridAdapters.js +134 -0
  166. package/dist/editor/index.d.ts +98 -6
  167. package/dist/editor/index.js +13 -2
  168. package/dist/editor/liveSync.d.ts +127 -0
  169. package/dist/editor/liveSync.js +249 -0
  170. package/dist/editor/minimap.d.ts +31 -0
  171. package/dist/editor/minimap.js +73 -0
  172. package/dist/editor/runtimeInspector.d.ts +88 -0
  173. package/dist/editor/runtimeInspector.js +239 -0
  174. package/dist/editor/streamer.d.ts +66 -0
  175. package/dist/editor/streamer.js +68 -0
  176. package/dist/editor/types.d.ts +250 -1
  177. package/dist/editor/world.d.ts +136 -0
  178. package/dist/editor/world.js +303 -0
  179. package/dist/faction/reputation.d.ts +5 -0
  180. package/dist/faction/reputation.js +5 -0
  181. package/dist/format/distance.d.ts +17 -0
  182. package/dist/format/distance.js +18 -0
  183. package/dist/format/duration.d.ts +27 -0
  184. package/dist/format/duration.js +45 -0
  185. package/dist/format/speed.d.ts +17 -0
  186. package/dist/format/speed.js +25 -0
  187. package/dist/game/breeding.d.ts +161 -0
  188. package/dist/game/breeding.js +181 -0
  189. package/dist/game/cameraConfig.d.ts +451 -0
  190. package/dist/game/cameraConfig.js +1 -0
  191. package/dist/game/connectedPlayers.d.ts +6 -4
  192. package/dist/game/connectedPlayers.js +2 -2
  193. package/dist/game/cosmetics.d.ts +9 -0
  194. package/dist/game/cosmetics.js +16 -0
  195. package/dist/game/defineGame.d.ts +110 -5
  196. package/dist/game/defineGame.js +49 -4
  197. package/dist/game/defineSystem.d.ts +90 -0
  198. package/dist/game/defineSystem.js +47 -0
  199. package/dist/game/dialogue.d.ts +33 -0
  200. package/dist/game/dialogue.js +21 -0
  201. package/dist/game/events.d.ts +63 -13
  202. package/dist/game/events.js +5 -0
  203. package/dist/game/feed.d.ts +33 -0
  204. package/dist/game/feed.js +35 -2
  205. package/dist/game/gamePhase.d.ts +11 -0
  206. package/dist/game/gamePhase.js +16 -0
  207. package/dist/game/leaderboard.d.ts +5 -0
  208. package/dist/game/leaderboard.js +5 -0
  209. package/dist/game/loadout.d.ts +5 -0
  210. package/dist/game/loadout.js +5 -0
  211. package/dist/game/lootFilter.d.ts +2 -0
  212. package/dist/game/lootFilter.js +2 -0
  213. package/dist/game/lootPipeline.d.ts +164 -0
  214. package/dist/game/lootPipeline.js +216 -0
  215. package/dist/game/lootTable.d.ts +19 -2
  216. package/dist/game/lootTable.js +15 -5
  217. package/dist/game/objectives.d.ts +43 -0
  218. package/dist/game/objectives.js +36 -0
  219. package/dist/game/paramLayers.d.ts +148 -0
  220. package/dist/game/paramLayers.js +185 -0
  221. package/dist/game/ping.d.ts +5 -0
  222. package/dist/game/ping.js +5 -0
  223. package/dist/game/playableGame.d.ts +116 -432
  224. package/dist/game/playableGame.js +1 -1
  225. package/dist/game/progression.d.ts +35 -0
  226. package/dist/game/progression.js +19 -0
  227. package/dist/game/quest.d.ts +8 -0
  228. package/dist/game/quest.js +30 -3
  229. package/dist/game/race.d.ts +141 -0
  230. package/dist/game/race.js +169 -0
  231. package/dist/game/recordBook.d.ts +3 -1
  232. package/dist/game/recordBook.js +4 -1
  233. package/dist/game/ruleSelection.d.ts +75 -0
  234. package/dist/game/ruleSelection.js +127 -0
  235. package/dist/game/runDraft.d.ts +5 -0
  236. package/dist/game/runDraft.js +5 -0
  237. package/dist/game/saveStore.d.ts +111 -0
  238. package/dist/game/saveStore.js +312 -0
  239. package/dist/game/snapshotHistory.d.ts +67 -0
  240. package/dist/game/snapshotHistory.js +95 -0
  241. package/dist/game/social.d.ts +38 -1
  242. package/dist/game/social.js +71 -0
  243. package/dist/game/spawnPoints.d.ts +5 -0
  244. package/dist/game/spawnPoints.js +5 -0
  245. package/dist/game/systemRuntime.d.ts +50 -0
  246. package/dist/game/systemRuntime.js +157 -0
  247. package/dist/game/systemSchedule.d.ts +72 -0
  248. package/dist/game/systemSchedule.js +242 -0
  249. package/dist/game/toasts.d.ts +43 -0
  250. package/dist/game/toasts.js +44 -0
  251. package/dist/game/trade.d.ts +10 -0
  252. package/dist/game/trade.js +10 -0
  253. package/dist/game/tribe.d.ts +184 -0
  254. package/dist/game/tribe.js +432 -0
  255. package/dist/game/unlocks.d.ts +8 -0
  256. package/dist/game/unlocks.js +16 -0
  257. package/dist/game/vfxInstance.d.ts +138 -0
  258. package/dist/game/vfxInstance.js +96 -0
  259. package/dist/game/worldItem.d.ts +17 -4
  260. package/dist/game/worldItem.js +17 -4
  261. package/dist/gameplay.d.ts +93 -0
  262. package/dist/gameplay.js +93 -0
  263. package/dist/index.d.ts +5 -14
  264. package/dist/index.js +5 -14
  265. package/dist/input/actionBindings.d.ts +23 -6
  266. package/dist/input/actionBindings.js +23 -6
  267. package/dist/input/axisInput.d.ts +7 -2
  268. package/dist/input/axisInput.js +7 -2
  269. package/dist/input/controlGroups.d.ts +67 -0
  270. package/dist/input/controlGroups.js +41 -0
  271. package/dist/input/touchScheme.d.ts +82 -6
  272. package/dist/input/touchScheme.js +123 -10
  273. package/dist/interaction/lockpick.d.ts +61 -0
  274. package/dist/interaction/lockpick.js +168 -0
  275. package/dist/interaction/proximityPrompt.d.ts +2 -0
  276. package/dist/interaction/proximityPrompt.js +2 -0
  277. package/dist/interaction/qte.d.ts +5 -0
  278. package/dist/interaction/qte.js +5 -0
  279. package/dist/interaction/skillCheck.d.ts +5 -0
  280. package/dist/interaction/skillCheck.js +5 -0
  281. package/dist/inventory/encumbrance.d.ts +69 -0
  282. package/dist/inventory/encumbrance.js +68 -0
  283. package/dist/inventory/inventoryModel.d.ts +12 -0
  284. package/dist/inventory/inventoryModel.js +12 -0
  285. package/dist/inventory/shapedGrid.d.ts +16 -0
  286. package/dist/inventory/shapedGrid.js +16 -0
  287. package/dist/inventory/slotModel.d.ts +10 -0
  288. package/dist/inventory/slotModel.js +10 -0
  289. package/dist/item/durability.d.ts +5 -0
  290. package/dist/item/durability.js +6 -3
  291. package/dist/item/itemIdentity.d.ts +171 -0
  292. package/dist/item/itemIdentity.js +138 -0
  293. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  294. package/dist/item/itemInstanceRegistry.js +34 -0
  295. package/dist/item/itemgen.d.ts +163 -0
  296. package/dist/item/itemgen.js +151 -0
  297. package/dist/item/modularItem.d.ts +5 -0
  298. package/dist/item/modularItem.js +5 -0
  299. package/dist/item/use.d.ts +5 -0
  300. package/dist/item/use.js +5 -0
  301. package/dist/item/useBehavior.d.ts +142 -0
  302. package/dist/item/useBehavior.js +105 -0
  303. package/dist/item/weapon.d.ts +5 -0
  304. package/dist/item/weapon.js +5 -0
  305. package/dist/math/scalar.d.ts +25 -0
  306. package/dist/math/scalar.js +47 -0
  307. package/dist/meta/changelog.d.ts +4 -1
  308. package/dist/meta/changelog.js +39 -2
  309. package/dist/movement/avoidance.d.ts +45 -0
  310. package/dist/movement/avoidance.js +123 -0
  311. package/dist/movement/cameraRig.d.ts +8 -0
  312. package/dist/movement/cameraRig.js +8 -0
  313. package/dist/movement/dash.d.ts +11 -0
  314. package/dist/movement/dash.js +11 -0
  315. package/dist/movement/formation.d.ts +135 -0
  316. package/dist/movement/formation.js +194 -0
  317. package/dist/movement/glideModel.d.ts +5 -0
  318. package/dist/movement/glideModel.js +5 -0
  319. package/dist/movement/grappleSwing.d.ts +5 -0
  320. package/dist/movement/grappleSwing.js +5 -0
  321. package/dist/movement/leaderTrail.d.ts +5 -0
  322. package/dist/movement/leaderTrail.js +5 -0
  323. package/dist/movement/movementModel.d.ts +50 -9
  324. package/dist/movement/movementModel.js +75 -29
  325. package/dist/movement/playerMovement.js +167 -12
  326. package/dist/movement/poseState.d.ts +13 -0
  327. package/dist/movement/poseState.js +16 -0
  328. package/dist/movement/steering.d.ts +8 -0
  329. package/dist/movement/steering.js +18 -0
  330. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  331. package/dist/multiplayer/combatSnapshot.js +16 -8
  332. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  333. package/dist/multiplayer/lagCompensation.js +5 -0
  334. package/dist/multiplayer/presenceModel.d.ts +11 -1
  335. package/dist/multiplayer/presenceModel.js +17 -1
  336. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  337. package/dist/multiplayer/simultaneousCommit.js +3 -0
  338. package/dist/multiplayer.d.ts +11 -0
  339. package/dist/multiplayer.js +11 -0
  340. package/dist/nav/pathFollow.d.ts +57 -0
  341. package/dist/nav/pathFollow.js +109 -0
  342. package/dist/orders/orderKinds.d.ts +156 -0
  343. package/dist/orders/orderKinds.js +197 -0
  344. package/dist/orders/orderQueue.d.ts +208 -0
  345. package/dist/orders/orderQueue.js +211 -0
  346. package/dist/physics/drivableVehicle.d.ts +31 -0
  347. package/dist/physics/drivableVehicle.js +16 -0
  348. package/dist/physics/flightDynamics.d.ts +82 -0
  349. package/dist/physics/flightDynamics.js +165 -0
  350. package/dist/physics/gravityField.d.ts +25 -0
  351. package/dist/physics/gravityField.js +41 -0
  352. package/dist/physics/kinematicVehicle.d.ts +108 -1
  353. package/dist/physics/kinematicVehicle.js +212 -15
  354. package/dist/physics/physicsWorld.d.ts +50 -12
  355. package/dist/physics/physicsWorld.js +120 -122
  356. package/dist/physics/radialImpulse.d.ts +25 -0
  357. package/dist/physics/radialImpulse.js +27 -0
  358. package/dist/physics/vehicleObstacles.d.ts +44 -0
  359. package/dist/physics/vehicleObstacles.js +115 -0
  360. package/dist/procedural.d.ts +3 -0
  361. package/dist/procedural.js +3 -0
  362. package/dist/progression/statGraph.d.ts +116 -0
  363. package/dist/progression/statGraph.js +318 -0
  364. package/dist/puzzle/cellGrid.d.ts +9 -0
  365. package/dist/puzzle/cellGrid.js +9 -0
  366. package/dist/puzzle/fallingPiece.d.ts +9 -0
  367. package/dist/puzzle/fallingPiece.js +9 -0
  368. package/dist/puzzle/nonogram.d.ts +39 -0
  369. package/dist/puzzle/nonogram.js +136 -0
  370. package/dist/random/nameGen.d.ts +5 -0
  371. package/dist/random/nameGen.js +5 -0
  372. package/dist/random/pick.d.ts +8 -0
  373. package/dist/random/pick.js +31 -0
  374. package/dist/random/rng.d.ts +26 -1
  375. package/dist/random/rng.js +32 -9
  376. package/dist/random/seedLink.d.ts +4 -0
  377. package/dist/random/seedLink.js +4 -0
  378. package/dist/relation/keyedValues.d.ts +54 -0
  379. package/dist/relation/keyedValues.js +115 -0
  380. package/dist/relation/thresholds.d.ts +62 -0
  381. package/dist/relation/thresholds.js +62 -0
  382. package/dist/render/color.d.ts +12 -0
  383. package/dist/render/color.js +26 -0
  384. package/dist/render/lookPreset.d.ts +41 -0
  385. package/dist/render/lookPreset.js +29 -0
  386. package/dist/render/postProcessing.d.ts +20 -0
  387. package/dist/render/postProcessing.js +21 -1
  388. package/dist/rules/predicate.d.ts +53 -0
  389. package/dist/rules/predicate.js +64 -0
  390. package/dist/rules/ruleEffects.d.ts +38 -0
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  392. package/dist/rules/triggeredRules.d.ts +160 -0
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@@ -19,11 +19,22 @@ export type TechCheck = {
19
19
  } | ({
20
20
  ok: false;
21
21
  } & TechRejection);
22
+ /** @internal */
22
23
  export declare function techPrerequisitesMet(state: TechState, node: TechNodeDef): boolean;
24
+ /** @internal */
23
25
  export declare function missingPrerequisites(state: TechState, node: TechNodeDef): string[];
26
+ /** @internal */
24
27
  export declare function canUnlockTech(defs: readonly TechNodeDef[], state: TechState, id: string): TechCheck;
28
+ /** @internal */
25
29
  export declare function grantTech(state: TechState, node: TechNodeDef): string[];
30
+ /**
31
+ * Research/tech nodes gated by prerequisites that unlock recipes and capabilities as they are granted.
32
+ *
33
+ * @capability tech-tree research nodes with prerequisites that unlock recipes
34
+ * @internal
35
+ */
26
36
  export declare function availableTech(defs: readonly TechNodeDef[], state: TechState): TechNodeDef[];
37
+ /** @internal */
27
38
  export declare function unlockedRecipes(defs: readonly TechNodeDef[], state: TechState): string[];
28
39
  export interface TechTree {
29
40
  has(userId: string, id: string): boolean;
@@ -37,4 +48,5 @@ export interface TechTree {
37
48
  snapshot(userId: string): string[];
38
49
  hydrate(userId: string, ids: string[]): void;
39
50
  }
51
+ /** @internal */
40
52
  export declare function createTechTree(defs?: readonly TechNodeDef[]): TechTree;
@@ -1,11 +1,14 @@
1
1
  import { createUnlocks, grantUnlock, hasUnlock, unlockTree } from "../game/unlocks.js";
2
+ /** @internal */
2
3
  export function techPrerequisitesMet(state, node) {
3
4
  const requires = node.requires ?? [];
4
5
  return requires.every((id) => hasUnlock(state, id));
5
6
  }
7
+ /** @internal */
6
8
  export function missingPrerequisites(state, node) {
7
9
  return (node.requires ?? []).filter((id) => !hasUnlock(state, id));
8
10
  }
11
+ /** @internal */
9
12
  export function canUnlockTech(defs, state, id) {
10
13
  const node = defs.find((n) => n.id === id);
11
14
  if (node === undefined)
@@ -17,15 +20,23 @@ export function canUnlockTech(defs, state, id) {
17
20
  return { ok: false, reason: "missing-prerequisites", missing };
18
21
  return { ok: true };
19
22
  }
23
+ /** @internal */
20
24
  export function grantTech(state, node) {
21
25
  let next = grantUnlock(state, node.id);
22
26
  for (const extra of node.grants ?? [])
23
27
  next = grantUnlock(next, extra);
24
28
  return next;
25
29
  }
30
+ /**
31
+ * Research/tech nodes gated by prerequisites that unlock recipes and capabilities as they are granted.
32
+ *
33
+ * @capability tech-tree research nodes with prerequisites that unlock recipes
34
+ * @internal
35
+ */
26
36
  export function availableTech(defs, state) {
27
37
  return defs.filter((node) => !hasUnlock(state, node.id) && techPrerequisitesMet(state, node));
28
38
  }
39
+ /** @internal */
29
40
  export function unlockedRecipes(defs, state) {
30
41
  const recipes = [];
31
42
  for (const node of defs) {
@@ -34,6 +45,7 @@ export function unlockedRecipes(defs, state) {
34
45
  }
35
46
  return recipes;
36
47
  }
48
+ /** @internal */
37
49
  export function createTechTree(defs = []) {
38
50
  const nodes = new Map();
39
51
  for (const def of defs)
@@ -0,0 +1,92 @@
1
+ import { type Curve } from "../game/progression.js";
2
+ /**
3
+ * Plain, JSON-serializable snapshot of a point pool. `earned` is the lifetime total ever
4
+ * banked; every committed unlock lives in `unlocked` as `id → cost paid`. `spent` and
5
+ * `available` are always derived (`spent = Σ unlocked`, `available = earned − spent`) so the
6
+ * two can never drift out of sync across a serialize/hydrate round-trip.
7
+ */
8
+ export interface UnlockPointsState {
9
+ /** Total points ever granted; unaffected by spending, refunds, or respec. */
10
+ earned: number;
11
+ /** Committed unlocks as `unlockId → cost paid`. Sums to the currently spent total. */
12
+ unlocked: Readonly<Record<string, number>>;
13
+ }
14
+ /** Options for {@link UnlockPoints.spend}. */
15
+ export interface SpendOptions {
16
+ /**
17
+ * Injected prerequisite gate, checked before any points are deducted. Return `false` to
18
+ * reject with `"missing-prerequisites"`. Compose with `economy/techTree` without coupling —
19
+ * e.g. `{ requires: () => techTree.canUnlock(userId, id).ok }` — or any game-defined rule.
20
+ */
21
+ requires?: () => boolean;
22
+ }
23
+ /** Why a {@link UnlockPoints.spend} was refused; the pool is left untouched on any rejection. */
24
+ export type SpendRejection = "invalid-cost" | "already-unlocked" | "missing-prerequisites" | "insufficient-points";
25
+ /** Result of {@link UnlockPoints.spend}: the new `available` balance on success, else a reason. */
26
+ export type SpendResult = {
27
+ ok: true;
28
+ available: number;
29
+ } | {
30
+ ok: false;
31
+ reason: SpendRejection;
32
+ };
33
+ /** Configuration for {@link createUnlockPoints}. */
34
+ export interface UnlockPointsConfig {
35
+ /**
36
+ * Points granted for *reaching* a level, evaluated by {@link UnlockPoints.grantForLevel} and
37
+ * summed across gained levels by {@link UnlockPoints.grantOnLevelUp}. Non-uniform curves are
38
+ * fine (front-loaded, milestone `steps`, etc.). Defaults to one point per level.
39
+ */
40
+ perLevel?: Curve;
41
+ /** Points banked before any leveling — a starting unlock budget. Default `0`. */
42
+ start?: number;
43
+ /** Rehydrate from a prior {@link UnlockPoints.snapshot}. */
44
+ state?: UnlockPointsState;
45
+ }
46
+ /**
47
+ * A spendable unlock-point economy: a pool you earn (per level or by direct grant) and spend to
48
+ * unlock nodes, with per-unlock refunds and a full respec.
49
+ */
50
+ export interface UnlockPoints {
51
+ /** Unspent points on hand (`earned − spent`). */
52
+ available(): number;
53
+ /** Lifetime points ever granted; never reduced by spending or respec. */
54
+ earned(): number;
55
+ /** Points currently committed to unlocks (`Σ` of every unlock cost). */
56
+ spent(): number;
57
+ /** Bank an arbitrary point grant (quest reward, difficulty bonus). Non-positive/non-finite is ignored. */
58
+ grant(amount: number): void;
59
+ /** Bank the `perLevel` grant for reaching `level`; returns the amount actually added. */
60
+ grantForLevel(level: number): number;
61
+ /** Bank grants for every level in `(fromLevel, toLevel]`; returns the total added. */
62
+ grantOnLevelUp(fromLevel: number, toLevel: number): number;
63
+ /** True when `available() >= cost`. */
64
+ canAfford(cost: number): boolean;
65
+ /** Deduct `cost` and record `unlockId`, unless rejected (see {@link SpendResult}). */
66
+ spend(unlockId: string, cost: number, opts?: SpendOptions): SpendResult;
67
+ /** True once `unlockId` has been spent on and not refunded. */
68
+ isUnlocked(id: string): boolean;
69
+ /** Points paid for `id`, or `0` if it is not unlocked. */
70
+ costOf(id: string): number;
71
+ /** Every currently unlocked id, in insertion order. */
72
+ unlockedIds(): string[];
73
+ /** Refund a single unlock, returning its cost to `available`. Returns `false` if not unlocked. */
74
+ refund(unlockId: string): boolean;
75
+ /** Mindwipe: refund every unlock and clear the recorded set, keeping `earned`. Returns points refunded. */
76
+ respec(): number;
77
+ /** Plain serializable snapshot; safe to `JSON.stringify` and later {@link hydrate}. */
78
+ snapshot(): UnlockPointsState;
79
+ /** Replace all state from a prior {@link snapshot}, discarding invalid entries. */
80
+ hydrate(state: UnlockPointsState): void;
81
+ }
82
+ /**
83
+ * Spendable unlock-point economy — the seam between leveling and a tech tree. Points are earned
84
+ * per level (via a configurable, possibly non-uniform grant curve) or granted directly, then
85
+ * spent to unlock nodes; spending can defer prerequisite checks to an injected predicate so it
86
+ * composes with `economy/techTree` (or any gate) without depending on it. Individual unlocks
87
+ * refund, and `respec` fully refunds a build while preserving lifetime earned points. All state
88
+ * is plain and JSON round-trips.
89
+ *
90
+ * @capability unlock-points spendable point pool earned per level and spent to unlock nodes, with refund and respec
91
+ */
92
+ export declare function createUnlockPoints(config?: UnlockPointsConfig): UnlockPoints;
@@ -0,0 +1,103 @@
1
+ import { evalCurve } from "../game/progression.js";
2
+ const DEFAULT_PER_LEVEL = { kind: "const", value: 1 };
3
+ function sanitizeAmount(value) {
4
+ return Number.isFinite(value) && value > 0 ? value : 0;
5
+ }
6
+ /**
7
+ * Spendable unlock-point economy — the seam between leveling and a tech tree. Points are earned
8
+ * per level (via a configurable, possibly non-uniform grant curve) or granted directly, then
9
+ * spent to unlock nodes; spending can defer prerequisite checks to an injected predicate so it
10
+ * composes with `economy/techTree` (or any gate) without depending on it. Individual unlocks
11
+ * refund, and `respec` fully refunds a build while preserving lifetime earned points. All state
12
+ * is plain and JSON round-trips.
13
+ *
14
+ * @capability unlock-points spendable point pool earned per level and spent to unlock nodes, with refund and respec
15
+ */
16
+ export function createUnlockPoints(config = {}) {
17
+ const perLevel = config.perLevel ?? DEFAULT_PER_LEVEL;
18
+ const unlocked = new Map();
19
+ let earned = 0;
20
+ const load = (state) => {
21
+ unlocked.clear();
22
+ earned = sanitizeAmount(state.earned);
23
+ for (const [id, cost] of Object.entries(state.unlocked)) {
24
+ const paid = Number.isFinite(cost) && cost >= 0 ? cost : 0;
25
+ unlocked.set(id, paid);
26
+ }
27
+ };
28
+ if (config.state !== undefined) {
29
+ load(config.state);
30
+ }
31
+ else {
32
+ earned = sanitizeAmount(config.start ?? 0);
33
+ }
34
+ const spentTotal = () => {
35
+ let total = 0;
36
+ for (const cost of unlocked.values())
37
+ total += cost;
38
+ return total;
39
+ };
40
+ const availablePoints = () => earned - spentTotal();
41
+ const grantLevel = (level) => {
42
+ const amount = sanitizeAmount(evalCurve(perLevel, level));
43
+ earned += amount;
44
+ return amount;
45
+ };
46
+ return {
47
+ available: availablePoints,
48
+ earned: () => earned,
49
+ spent: spentTotal,
50
+ grant(amount) {
51
+ earned += sanitizeAmount(amount);
52
+ },
53
+ grantForLevel: grantLevel,
54
+ grantOnLevelUp(fromLevel, toLevel) {
55
+ let total = 0;
56
+ for (let level = fromLevel + 1; level <= toLevel; level += 1)
57
+ total += grantLevel(level);
58
+ return total;
59
+ },
60
+ canAfford(cost) {
61
+ return availablePoints() >= cost;
62
+ },
63
+ spend(unlockId, cost, opts) {
64
+ if (!Number.isFinite(cost) || cost < 0)
65
+ return { ok: false, reason: "invalid-cost" };
66
+ if (unlocked.has(unlockId))
67
+ return { ok: false, reason: "already-unlocked" };
68
+ if (opts?.requires !== undefined && !opts.requires()) {
69
+ return { ok: false, reason: "missing-prerequisites" };
70
+ }
71
+ if (availablePoints() < cost)
72
+ return { ok: false, reason: "insufficient-points" };
73
+ unlocked.set(unlockId, cost);
74
+ return { ok: true, available: availablePoints() };
75
+ },
76
+ isUnlocked(id) {
77
+ return unlocked.has(id);
78
+ },
79
+ costOf(id) {
80
+ return unlocked.get(id) ?? 0;
81
+ },
82
+ unlockedIds() {
83
+ return [...unlocked.keys()];
84
+ },
85
+ refund(unlockId) {
86
+ return unlocked.delete(unlockId);
87
+ },
88
+ respec() {
89
+ const refunded = spentTotal();
90
+ unlocked.clear();
91
+ return refunded;
92
+ },
93
+ snapshot() {
94
+ const map = {};
95
+ for (const [id, cost] of unlocked)
96
+ map[id] = cost;
97
+ return { earned, unlocked: map };
98
+ },
99
+ hydrate(state) {
100
+ load(state);
101
+ },
102
+ };
103
+ }
@@ -8,9 +8,33 @@ export type ChargeResult = {
8
8
  status: "rejected";
9
9
  reason: "insufficient-funds";
10
10
  };
11
+ /**
12
+ * Opt-in debt affordance for {@link charge}/{@link chargeAll}: `true` allows the balance to go
13
+ * arbitrarily negative, a number caps how far into the red it may go (the charge is rejected once
14
+ * `balance - amount` would fall below `-max`). Omitted (the default) keeps the strict no-debt rule.
15
+ */
16
+ export type Overdraft = boolean | {
17
+ max: number;
18
+ };
19
+ /** Options for {@link charge}/{@link chargeAll}: opt one call into overdraft debt via `overdraft`. */
20
+ export interface ChargeOptions {
21
+ overdraft?: Overdraft;
22
+ }
23
+ /**
24
+ * Hold per-currency balances with affordability checks and charge/grant operations.
25
+ *
26
+ * @capability wallet hold currency balances with charge and affordability checks
27
+ */
11
28
  export declare function createEmptyWallet(): WalletState;
12
29
  export declare function balance(state: WalletState, currency: string): number;
13
30
  export declare function grant(state: WalletState, currency: string, amount: number): WalletState;
14
- export declare function charge(state: WalletState, currency: string, amount: number): ChargeResult;
31
+ /**
32
+ * Deduct `amount`, rejecting when it would leave the balance negative unless `options.overdraft`
33
+ * opts into carrying debt (`true` unlimited, `{ max }` capped) — the strict same-tick affordability
34
+ * check stays the default with `options` omitted.
35
+ */
36
+ export declare function charge(state: WalletState, currency: string, amount: number, options?: ChargeOptions): ChargeResult;
37
+ /** True once `balance(state, currency)` has gone negative under an overdraft-enabled charge. */
38
+ export declare function isOverdrawn(state: WalletState, currency: string): boolean;
15
39
  export declare function canAfford(state: WalletState, costs: Readonly<Record<string, number>>): boolean;
16
- export declare function chargeAll(state: WalletState, costs: Readonly<Record<string, number>>): ChargeResult;
40
+ export declare function chargeAll(state: WalletState, costs: Readonly<Record<string, number>>, options?: ChargeOptions): ChargeResult;
@@ -1,3 +1,8 @@
1
+ /**
2
+ * Hold per-currency balances with affordability checks and charge/grant operations.
3
+ *
4
+ * @capability wallet hold currency balances with charge and affordability checks
5
+ */
1
6
  export function createEmptyWallet() {
2
7
  return { balances: {} };
3
8
  }
@@ -18,10 +23,25 @@ export function grant(state, currency, amount) {
18
23
  },
19
24
  };
20
25
  }
21
- export function charge(state, currency, amount) {
26
+ function withinOverdraft(nextBalance, overdraft) {
27
+ if (nextBalance >= 0)
28
+ return true;
29
+ if (overdraft === undefined || overdraft === false)
30
+ return false;
31
+ if (overdraft === true)
32
+ return true;
33
+ return nextBalance >= -overdraft.max;
34
+ }
35
+ /**
36
+ * Deduct `amount`, rejecting when it would leave the balance negative unless `options.overdraft`
37
+ * opts into carrying debt (`true` unlimited, `{ max }` capped) — the strict same-tick affordability
38
+ * check stays the default with `options` omitted.
39
+ */
40
+ export function charge(state, currency, amount, options) {
22
41
  assertValidAmount(amount);
23
42
  const current = balance(state, currency);
24
- if (current < amount) {
43
+ const next = current - amount;
44
+ if (!withinOverdraft(next, options?.overdraft)) {
25
45
  return { status: "rejected", reason: "insufficient-funds" };
26
46
  }
27
47
  return {
@@ -29,21 +49,30 @@ export function charge(state, currency, amount) {
29
49
  state: {
30
50
  balances: {
31
51
  ...state.balances,
32
- [currency]: current - amount,
52
+ [currency]: next,
33
53
  },
34
54
  },
35
55
  };
36
56
  }
57
+ /** True once `balance(state, currency)` has gone negative under an overdraft-enabled charge. */
58
+ export function isOverdrawn(state, currency) {
59
+ return balance(state, currency) < 0;
60
+ }
37
61
  export function canAfford(state, costs) {
38
62
  return Object.entries(costs).every(([currency, amount]) => balance(state, currency) >= amount);
39
63
  }
40
- export function chargeAll(state, costs) {
41
- if (!canAfford(state, costs)) {
64
+ export function chargeAll(state, costs, options) {
65
+ const overdraft = options?.overdraft;
66
+ if (overdraft === undefined && !canAfford(state, costs)) {
42
67
  return { status: "rejected", reason: "insufficient-funds" };
43
68
  }
44
69
  const balances = { ...state.balances };
45
70
  for (const [currency, amount] of Object.entries(costs)) {
46
- balances[currency] = balance(state, currency) - amount;
71
+ const next = balance(state, currency) - amount;
72
+ if (!withinOverdraft(next, overdraft)) {
73
+ return { status: "rejected", reason: "insufficient-funds" };
74
+ }
75
+ balances[currency] = next;
47
76
  }
48
77
  return { status: "ok", state: { balances } };
49
78
  }
@@ -0,0 +1,5 @@
1
+ import type { EditorCommand, EditorSessionState } from "./commands.js";
2
+ /** Apply a mutating editor command; returns null when the command type has no handler. @internal */
3
+ export declare function applyMutating(state: EditorSessionState, command: EditorCommand): EditorSessionState | null;
4
+ /** True when the command changes document structure (not select/undo/redo). @internal */
5
+ export declare function isStructural(command: EditorCommand): boolean;