@jgengine/core 0.10.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -2
- package/LICENSE +203 -661
- package/README.md +1 -1
- package/dist/ai/crowd.d.ts +55 -0
- package/dist/ai/crowd.js +114 -0
- package/dist/ai/flock.d.ts +5 -2
- package/dist/ai/flock.js +5 -2
- package/dist/ai/groupAssist.d.ts +1 -0
- package/dist/ai/groupAssist.js +1 -0
- package/dist/ai/heatSystem.d.ts +76 -0
- package/dist/ai/heatSystem.js +97 -0
- package/dist/ai/interestScheduler.d.ts +107 -0
- package/dist/ai/interestScheduler.js +118 -0
- package/dist/ai/jobBoard.d.ts +1 -0
- package/dist/ai/jobBoard.js +1 -0
- package/dist/ai/laneSelect.d.ts +5 -2
- package/dist/ai/laneSelect.js +5 -2
- package/dist/ai/mobBrain.d.ts +1 -0
- package/dist/ai/mobBrain.js +1 -0
- package/dist/ai/populationDirector.d.ts +103 -0
- package/dist/ai/populationDirector.js +190 -0
- package/dist/ai/pursuit.d.ts +56 -0
- package/dist/ai/pursuit.js +53 -0
- package/dist/ai/spawnDirector.d.ts +7 -2
- package/dist/ai/spawnDirector.js +18 -15
- package/dist/ai/spawnPoint.d.ts +3 -1
- package/dist/ai/spawnPoint.js +3 -1
- package/dist/ai/targetAcquisition.d.ts +84 -0
- package/dist/ai/targetAcquisition.js +92 -0
- package/dist/anim/easing.d.ts +19 -0
- package/dist/anim/easing.js +19 -0
- package/dist/anim/oscillator.d.ts +12 -0
- package/dist/anim/oscillator.js +25 -0
- package/dist/area/areaEffectField.d.ts +127 -0
- package/dist/area/areaEffectField.js +175 -0
- package/dist/area/stackPolicy.d.ts +47 -0
- package/dist/area/stackPolicy.js +99 -0
- package/dist/authoring.d.ts +2 -1
- package/dist/authoring.js +2 -1
- package/dist/board/laneBoard.d.ts +13 -0
- package/dist/board/laneBoard.js +13 -0
- package/dist/board/timelineBoard.d.ts +10 -0
- package/dist/board/timelineBoard.js +10 -0
- package/dist/combat/abilityKit.d.ts +18 -0
- package/dist/combat/abilityKit.js +24 -9
- package/dist/combat/animationState.d.ts +5 -0
- package/dist/combat/animationState.js +5 -0
- package/dist/combat/breakMeters.d.ts +10 -0
- package/dist/combat/breakMeters.js +10 -0
- package/dist/combat/castRunner.d.ts +5 -0
- package/dist/combat/castRunner.js +5 -0
- package/dist/combat/comboPoints.d.ts +5 -0
- package/dist/combat/comboPoints.js +5 -0
- package/dist/combat/comboString.d.ts +5 -0
- package/dist/combat/comboString.js +5 -0
- package/dist/combat/damageInterceptors.d.ts +192 -0
- package/dist/combat/damageInterceptors.js +251 -0
- package/dist/combat/damageMatchup.d.ts +68 -0
- package/dist/combat/damageMatchup.js +42 -0
- package/dist/combat/damageResolution.d.ts +63 -0
- package/dist/combat/damageResolution.js +50 -0
- package/dist/combat/death.d.ts +7 -1
- package/dist/combat/death.js +5 -0
- package/dist/combat/deathReason.d.ts +14 -0
- package/dist/combat/deathReason.js +1 -0
- package/dist/combat/defensiveWindow.d.ts +5 -0
- package/dist/combat/defensiveWindow.js +5 -0
- package/dist/combat/dotField.d.ts +5 -1
- package/dist/combat/dotField.js +5 -1
- package/dist/combat/downed.d.ts +5 -0
- package/dist/combat/downed.js +5 -0
- package/dist/combat/effects.d.ts +5 -0
- package/dist/combat/effects.js +5 -0
- package/dist/combat/encounterSequence.d.ts +258 -0
- package/dist/combat/encounterSequence.js +426 -0
- package/dist/combat/hitReaction.d.ts +57 -1
- package/dist/combat/hitReaction.js +45 -5
- package/dist/combat/magazine.d.ts +54 -0
- package/dist/combat/magazine.js +96 -0
- package/dist/combat/projectiles.d.ts +5 -0
- package/dist/combat/projectiles.js +32 -14
- package/dist/combat/receivedDamage.d.ts +117 -0
- package/dist/combat/receivedDamage.js +92 -0
- package/dist/combat/regenShield.d.ts +5 -1
- package/dist/combat/regenShield.js +5 -1
- package/dist/combat/renderCues.d.ts +51 -0
- package/dist/combat/renderCues.js +44 -0
- package/dist/combat/resourcePool.d.ts +5 -0
- package/dist/combat/resourcePool.js +5 -0
- package/dist/combat/rewardAllocation.d.ts +121 -0
- package/dist/combat/rewardAllocation.js +251 -0
- package/dist/combat/shotOrigin.d.ts +18 -1
- package/dist/combat/shotOrigin.js +39 -0
- package/dist/combat/statusApplication.d.ts +96 -0
- package/dist/combat/statusApplication.js +81 -0
- package/dist/combat/telegraph.d.ts +11 -2
- package/dist/combat/telegraph.js +11 -2
- package/dist/combat/thresholdCrossings.d.ts +85 -0
- package/dist/combat/thresholdCrossings.js +116 -0
- package/dist/combat.d.ts +35 -0
- package/dist/combat.js +35 -0
- package/dist/commands/commandRegistry.d.ts +11 -0
- package/dist/commands/commandRegistry.js +9 -2
- package/dist/crafting/crop.d.ts +18 -0
- package/dist/crafting/crop.js +18 -0
- package/dist/crafting/production.d.ts +5 -0
- package/dist/crafting/production.js +5 -0
- package/dist/devtools/controls.d.ts +38 -0
- package/dist/devtools/controls.js +181 -0
- package/dist/devtools/devtools.d.ts +5 -197
- package/dist/devtools/devtools.js +38 -774
- package/dist/devtools/discover.d.ts +32 -0
- package/dist/devtools/discover.js +240 -0
- package/dist/devtools/fallbackSeams.d.ts +50 -0
- package/dist/devtools/fallbackSeams.js +111 -0
- package/dist/devtools/frame.d.ts +15 -0
- package/dist/devtools/frame.js +247 -0
- package/dist/devtools/logs.d.ts +15 -0
- package/dist/devtools/logs.js +86 -0
- package/dist/devtools/overrides.d.ts +16 -0
- package/dist/devtools/overrides.js +66 -0
- package/dist/devtools/rewriteTunables.d.ts +17 -0
- package/dist/devtools/rewriteTunables.js +276 -0
- package/dist/devtools/saveEndpoint.d.ts +46 -0
- package/dist/devtools/saveEndpoint.js +48 -0
- package/dist/devtools/transformTunables.d.ts +3 -0
- package/dist/devtools/transformTunables.js +3 -0
- package/dist/devtools/tunableSchema.d.ts +31 -0
- package/dist/devtools/tunableSchema.js +31 -0
- package/dist/devtools/types.d.ts +212 -0
- package/dist/devtools/types.js +1 -0
- package/dist/economy/auctionBook.d.ts +122 -0
- package/dist/economy/auctionBook.js +213 -0
- package/dist/economy/currency.d.ts +12 -1
- package/dist/economy/currency.js +12 -1
- package/dist/economy/listingBook.d.ts +91 -0
- package/dist/economy/listingBook.js +144 -0
- package/dist/economy/priceHistory.d.ts +44 -0
- package/dist/economy/priceHistory.js +89 -0
- package/dist/economy/resourceLedger.d.ts +222 -0
- package/dist/economy/resourceLedger.js +353 -0
- package/dist/economy/sharedWallet.d.ts +14 -0
- package/dist/economy/sharedWallet.js +14 -0
- package/dist/economy/techTree.d.ts +12 -0
- package/dist/economy/techTree.js +12 -0
- package/dist/economy/unlockPoints.d.ts +92 -0
- package/dist/economy/unlockPoints.js +103 -0
- package/dist/economy/wallet.d.ts +26 -2
- package/dist/economy/wallet.js +35 -6
- package/dist/editor/commandApply.d.ts +5 -0
- package/dist/editor/commandApply.js +755 -0
- package/dist/editor/commands.d.ts +235 -7
- package/dist/editor/commands.js +82 -124
- package/dist/editor/directives.d.ts +94 -0
- package/dist/editor/directives.js +206 -0
- package/dist/editor/document.d.ts +194 -13
- package/dist/editor/document.js +1166 -19
- package/dist/editor/entityCatalog.d.ts +42 -0
- package/dist/editor/entityCatalog.js +101 -0
- package/dist/editor/environment.d.ts +74 -0
- package/dist/editor/environment.js +169 -0
- package/dist/editor/grid.d.ts +229 -0
- package/dist/editor/grid.js +366 -0
- package/dist/editor/gridAdapters.d.ts +80 -0
- package/dist/editor/gridAdapters.js +134 -0
- package/dist/editor/index.d.ts +98 -6
- package/dist/editor/index.js +13 -2
- package/dist/editor/liveSync.d.ts +127 -0
- package/dist/editor/liveSync.js +249 -0
- package/dist/editor/minimap.d.ts +31 -0
- package/dist/editor/minimap.js +73 -0
- package/dist/editor/runtimeInspector.d.ts +88 -0
- package/dist/editor/runtimeInspector.js +239 -0
- package/dist/editor/streamer.d.ts +66 -0
- package/dist/editor/streamer.js +68 -0
- package/dist/editor/types.d.ts +250 -1
- package/dist/editor/world.d.ts +136 -0
- package/dist/editor/world.js +303 -0
- package/dist/faction/reputation.d.ts +5 -0
- package/dist/faction/reputation.js +5 -0
- package/dist/format/distance.d.ts +17 -0
- package/dist/format/distance.js +18 -0
- package/dist/format/duration.d.ts +27 -0
- package/dist/format/duration.js +45 -0
- package/dist/format/speed.d.ts +17 -0
- package/dist/format/speed.js +25 -0
- package/dist/game/breeding.d.ts +161 -0
- package/dist/game/breeding.js +181 -0
- package/dist/game/cameraConfig.d.ts +451 -0
- package/dist/game/cameraConfig.js +1 -0
- package/dist/game/connectedPlayers.d.ts +6 -4
- package/dist/game/connectedPlayers.js +2 -2
- package/dist/game/cosmetics.d.ts +9 -0
- package/dist/game/cosmetics.js +16 -0
- package/dist/game/defineGame.d.ts +110 -5
- package/dist/game/defineGame.js +49 -4
- package/dist/game/defineSystem.d.ts +90 -0
- package/dist/game/defineSystem.js +47 -0
- package/dist/game/dialogue.d.ts +33 -0
- package/dist/game/dialogue.js +21 -0
- package/dist/game/events.d.ts +63 -13
- package/dist/game/events.js +5 -0
- package/dist/game/feed.d.ts +33 -0
- package/dist/game/feed.js +35 -2
- package/dist/game/gamePhase.d.ts +11 -0
- package/dist/game/gamePhase.js +16 -0
- package/dist/game/leaderboard.d.ts +5 -0
- package/dist/game/leaderboard.js +5 -0
- package/dist/game/loadout.d.ts +5 -0
- package/dist/game/loadout.js +5 -0
- package/dist/game/lootFilter.d.ts +2 -0
- package/dist/game/lootFilter.js +2 -0
- package/dist/game/lootPipeline.d.ts +164 -0
- package/dist/game/lootPipeline.js +216 -0
- package/dist/game/lootTable.d.ts +19 -2
- package/dist/game/lootTable.js +15 -5
- package/dist/game/objectives.d.ts +43 -0
- package/dist/game/objectives.js +36 -0
- package/dist/game/paramLayers.d.ts +148 -0
- package/dist/game/paramLayers.js +185 -0
- package/dist/game/ping.d.ts +5 -0
- package/dist/game/ping.js +5 -0
- package/dist/game/playableGame.d.ts +116 -432
- package/dist/game/playableGame.js +1 -1
- package/dist/game/progression.d.ts +35 -0
- package/dist/game/progression.js +19 -0
- package/dist/game/quest.d.ts +8 -0
- package/dist/game/quest.js +30 -3
- package/dist/game/race.d.ts +141 -0
- package/dist/game/race.js +169 -0
- package/dist/game/recordBook.d.ts +3 -1
- package/dist/game/recordBook.js +4 -1
- package/dist/game/ruleSelection.d.ts +75 -0
- package/dist/game/ruleSelection.js +127 -0
- package/dist/game/runDraft.d.ts +5 -0
- package/dist/game/runDraft.js +5 -0
- package/dist/game/saveStore.d.ts +111 -0
- package/dist/game/saveStore.js +312 -0
- package/dist/game/snapshotHistory.d.ts +67 -0
- package/dist/game/snapshotHistory.js +95 -0
- package/dist/game/social.d.ts +38 -1
- package/dist/game/social.js +71 -0
- package/dist/game/spawnPoints.d.ts +5 -0
- package/dist/game/spawnPoints.js +5 -0
- package/dist/game/systemRuntime.d.ts +50 -0
- package/dist/game/systemRuntime.js +157 -0
- package/dist/game/systemSchedule.d.ts +72 -0
- package/dist/game/systemSchedule.js +242 -0
- package/dist/game/toasts.d.ts +43 -0
- package/dist/game/toasts.js +44 -0
- package/dist/game/trade.d.ts +10 -0
- package/dist/game/trade.js +10 -0
- package/dist/game/tribe.d.ts +184 -0
- package/dist/game/tribe.js +432 -0
- package/dist/game/unlocks.d.ts +8 -0
- package/dist/game/unlocks.js +16 -0
- package/dist/game/vfxInstance.d.ts +138 -0
- package/dist/game/vfxInstance.js +96 -0
- package/dist/game/worldItem.d.ts +17 -4
- package/dist/game/worldItem.js +17 -4
- package/dist/gameplay.d.ts +93 -0
- package/dist/gameplay.js +93 -0
- package/dist/index.d.ts +5 -14
- package/dist/index.js +5 -14
- package/dist/input/actionBindings.d.ts +23 -6
- package/dist/input/actionBindings.js +23 -6
- package/dist/input/axisInput.d.ts +7 -2
- package/dist/input/axisInput.js +7 -2
- package/dist/input/controlGroups.d.ts +67 -0
- package/dist/input/controlGroups.js +41 -0
- package/dist/input/touchScheme.d.ts +82 -6
- package/dist/input/touchScheme.js +123 -10
- package/dist/interaction/lockpick.d.ts +61 -0
- package/dist/interaction/lockpick.js +168 -0
- package/dist/interaction/proximityPrompt.d.ts +2 -0
- package/dist/interaction/proximityPrompt.js +2 -0
- package/dist/interaction/qte.d.ts +5 -0
- package/dist/interaction/qte.js +5 -0
- package/dist/interaction/skillCheck.d.ts +5 -0
- package/dist/interaction/skillCheck.js +5 -0
- package/dist/inventory/encumbrance.d.ts +69 -0
- package/dist/inventory/encumbrance.js +68 -0
- package/dist/inventory/inventoryModel.d.ts +12 -0
- package/dist/inventory/inventoryModel.js +12 -0
- package/dist/inventory/shapedGrid.d.ts +16 -0
- package/dist/inventory/shapedGrid.js +16 -0
- package/dist/inventory/slotModel.d.ts +10 -0
- package/dist/inventory/slotModel.js +10 -0
- package/dist/item/durability.d.ts +5 -0
- package/dist/item/durability.js +6 -3
- package/dist/item/itemIdentity.d.ts +171 -0
- package/dist/item/itemIdentity.js +138 -0
- package/dist/item/itemInstanceRegistry.d.ts +32 -0
- package/dist/item/itemInstanceRegistry.js +34 -0
- package/dist/item/itemgen.d.ts +163 -0
- package/dist/item/itemgen.js +151 -0
- package/dist/item/modularItem.d.ts +5 -0
- package/dist/item/modularItem.js +5 -0
- package/dist/item/use.d.ts +5 -0
- package/dist/item/use.js +5 -0
- package/dist/item/useBehavior.d.ts +142 -0
- package/dist/item/useBehavior.js +105 -0
- package/dist/item/weapon.d.ts +5 -0
- package/dist/item/weapon.js +5 -0
- package/dist/math/scalar.d.ts +25 -0
- package/dist/math/scalar.js +47 -0
- package/dist/meta/changelog.d.ts +4 -1
- package/dist/meta/changelog.js +39 -2
- package/dist/movement/avoidance.d.ts +45 -0
- package/dist/movement/avoidance.js +123 -0
- package/dist/movement/cameraRig.d.ts +8 -0
- package/dist/movement/cameraRig.js +8 -0
- package/dist/movement/dash.d.ts +11 -0
- package/dist/movement/dash.js +11 -0
- package/dist/movement/formation.d.ts +135 -0
- package/dist/movement/formation.js +194 -0
- package/dist/movement/glideModel.d.ts +5 -0
- package/dist/movement/glideModel.js +5 -0
- package/dist/movement/grappleSwing.d.ts +5 -0
- package/dist/movement/grappleSwing.js +5 -0
- package/dist/movement/leaderTrail.d.ts +5 -0
- package/dist/movement/leaderTrail.js +5 -0
- package/dist/movement/movementModel.d.ts +50 -9
- package/dist/movement/movementModel.js +75 -29
- package/dist/movement/playerMovement.js +167 -12
- package/dist/movement/poseState.d.ts +13 -0
- package/dist/movement/poseState.js +16 -0
- package/dist/movement/steering.d.ts +8 -0
- package/dist/movement/steering.js +18 -0
- package/dist/multiplayer/combatSnapshot.d.ts +3 -0
- package/dist/multiplayer/combatSnapshot.js +16 -8
- package/dist/multiplayer/lagCompensation.d.ts +5 -0
- package/dist/multiplayer/lagCompensation.js +5 -0
- package/dist/multiplayer/presenceModel.d.ts +11 -1
- package/dist/multiplayer/presenceModel.js +17 -1
- package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
- package/dist/multiplayer/simultaneousCommit.js +3 -0
- package/dist/multiplayer.d.ts +11 -0
- package/dist/multiplayer.js +11 -0
- package/dist/nav/pathFollow.d.ts +57 -0
- package/dist/nav/pathFollow.js +109 -0
- package/dist/orders/orderKinds.d.ts +156 -0
- package/dist/orders/orderKinds.js +197 -0
- package/dist/orders/orderQueue.d.ts +208 -0
- package/dist/orders/orderQueue.js +211 -0
- package/dist/physics/drivableVehicle.d.ts +31 -0
- package/dist/physics/drivableVehicle.js +16 -0
- package/dist/physics/flightDynamics.d.ts +82 -0
- package/dist/physics/flightDynamics.js +165 -0
- package/dist/physics/gravityField.d.ts +25 -0
- package/dist/physics/gravityField.js +41 -0
- package/dist/physics/kinematicVehicle.d.ts +108 -1
- package/dist/physics/kinematicVehicle.js +212 -15
- package/dist/physics/physicsWorld.d.ts +50 -12
- package/dist/physics/physicsWorld.js +120 -122
- package/dist/physics/radialImpulse.d.ts +25 -0
- package/dist/physics/radialImpulse.js +27 -0
- package/dist/physics/vehicleObstacles.d.ts +44 -0
- package/dist/physics/vehicleObstacles.js +115 -0
- package/dist/procedural.d.ts +3 -0
- package/dist/procedural.js +3 -0
- package/dist/progression/statGraph.d.ts +116 -0
- package/dist/progression/statGraph.js +318 -0
- package/dist/puzzle/cellGrid.d.ts +9 -0
- package/dist/puzzle/cellGrid.js +9 -0
- package/dist/puzzle/fallingPiece.d.ts +9 -0
- package/dist/puzzle/fallingPiece.js +9 -0
- package/dist/puzzle/nonogram.d.ts +39 -0
- package/dist/puzzle/nonogram.js +136 -0
- package/dist/random/nameGen.d.ts +5 -0
- package/dist/random/nameGen.js +5 -0
- package/dist/random/pick.d.ts +8 -0
- package/dist/random/pick.js +31 -0
- package/dist/random/rng.d.ts +26 -1
- package/dist/random/rng.js +32 -9
- package/dist/random/seedLink.d.ts +4 -0
- package/dist/random/seedLink.js +4 -0
- package/dist/relation/keyedValues.d.ts +54 -0
- package/dist/relation/keyedValues.js +115 -0
- package/dist/relation/thresholds.d.ts +62 -0
- package/dist/relation/thresholds.js +62 -0
- package/dist/render/color.d.ts +12 -0
- package/dist/render/color.js +26 -0
- package/dist/render/lookPreset.d.ts +41 -0
- package/dist/render/lookPreset.js +29 -0
- package/dist/render/postProcessing.d.ts +20 -0
- package/dist/render/postProcessing.js +21 -1
- package/dist/rules/predicate.d.ts +53 -0
- package/dist/rules/predicate.js +64 -0
- package/dist/rules/ruleEffects.d.ts +38 -0
- package/dist/rules/ruleEffects.js +37 -0
- package/dist/rules/triggeredRules.d.ts +160 -0
- package/dist/rules/triggeredRules.js +241 -0
- package/dist/runtime/adapter.d.ts +55 -3
- package/dist/runtime/adapter.js +57 -1
- package/dist/runtime/cameraDirector.d.ts +1 -0
- package/dist/runtime/cameraDirector.js +1 -0
- package/dist/runtime/commandRunner.d.ts +1 -0
- package/dist/runtime/commandRunner.js +1 -0
- package/dist/runtime/context/combat.d.ts +51 -0
- package/dist/runtime/context/combat.js +130 -0
- package/dist/runtime/context/combatFx.d.ts +23 -0
- package/dist/runtime/context/combatFx.js +161 -0
- package/dist/runtime/context/deathLoot.d.ts +30 -0
- package/dist/runtime/context/deathLoot.js +39 -0
- package/dist/runtime/context/player.d.ts +48 -0
- package/dist/runtime/context/player.js +125 -0
- package/dist/runtime/context/registries.d.ts +13 -0
- package/dist/runtime/context/registries.js +84 -0
- package/dist/runtime/context/scene.d.ts +59 -0
- package/dist/runtime/context/scene.js +291 -0
- package/dist/runtime/context/snapshotCodecs.d.ts +12 -0
- package/dist/runtime/context/snapshotCodecs.js +26 -0
- package/dist/runtime/context/worldItems.d.ts +21 -0
- package/dist/runtime/context/worldItems.js +37 -0
- package/dist/runtime/descriptors/baseline.d.ts +48 -0
- package/dist/runtime/descriptors/baseline.js +157 -0
- package/dist/runtime/descriptors/features.d.ts +79 -0
- package/dist/runtime/descriptors/features.js +299 -0
- package/dist/runtime/gameContext.d.ts +2 -327
- package/dist/runtime/gameContext.js +273 -778
- package/dist/runtime/gameContextTypes.d.ts +467 -0
- package/dist/runtime/gameContextTypes.js +1 -0
- package/dist/runtime/gameRuntime.d.ts +1 -0
- package/dist/runtime/gameRuntime.js +1 -0
- package/dist/runtime/headlessRunner.d.ts +62 -0
- package/dist/runtime/headlessRunner.js +45 -0
- package/dist/runtime/hostPersistence.d.ts +12 -0
- package/dist/runtime/hostPersistence.js +12 -0
- package/dist/runtime/hostPolicy.d.ts +51 -0
- package/dist/runtime/hostPolicy.js +68 -0
- package/dist/runtime/hostedGameRunner.d.ts +11 -4
- package/dist/runtime/hostedGameRunner.js +27 -3
- package/dist/runtime/hostedWorldSession.d.ts +15 -5
- package/dist/runtime/hostedWorldSession.js +12 -4
- package/dist/runtime/inputSnapshot.d.ts +8 -3
- package/dist/runtime/inputSnapshot.js +6 -2
- package/dist/runtime/motionIntents.d.ts +11 -2
- package/dist/runtime/motionIntents.js +16 -2
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- package/dist/runtime/runtimeSave.js +105 -0
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- package/dist/runtime/save.js +4 -0
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- package/dist/runtime/worldChannel.js +51 -6
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- package/dist/runtime/worldMirror.js +15 -2
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- package/dist/scene/assetSpace.js +257 -0
- package/dist/scene/authoredTriggers.d.ts +219 -0
- package/dist/scene/authoredTriggers.js +454 -0
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- package/dist/scene/behaviors.js +7 -2
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- package/dist/scene/bodyBind.js +51 -0
- package/dist/scene/builtinSceneKinds.d.ts +5 -0
- package/dist/scene/builtinSceneKinds.js +67 -0
- package/dist/scene/colliders.d.ts +71 -1
- package/dist/scene/colliders.js +145 -1
- package/dist/scene/collisionMesh.d.ts +94 -0
- package/dist/scene/collisionMesh.js +699 -0
- package/dist/scene/companion.d.ts +147 -0
- package/dist/scene/companion.js +193 -0
- package/dist/scene/entityStats.d.ts +18 -11
- package/dist/scene/entityStats.js +21 -16
- package/dist/scene/entityStore.d.ts +12 -1
- package/dist/scene/entityStore.js +15 -0
- package/dist/scene/facing.d.ts +18 -0
- package/dist/scene/facing.js +26 -0
- package/dist/scene/modelSockets.d.ts +33 -0
- package/dist/scene/modelSockets.js +29 -0
- package/dist/scene/objectQuery.d.ts +2 -0
- package/dist/scene/objectQuery.js +2 -0
- package/dist/scene/objectStore.d.ts +4 -0
- package/dist/scene/objectStore.js +6 -0
- package/dist/scene/possession.d.ts +8 -0
- package/dist/scene/possession.js +14 -0
- package/dist/scene/roster.d.ts +3 -0
- package/dist/scene/roster.js +12 -0
- package/dist/scene/sceneKinds.d.ts +256 -0
- package/dist/scene/sceneKinds.js +218 -0
- package/dist/scene/sceneOwnership.d.ts +169 -0
- package/dist/scene/sceneOwnership.js +179 -0
- package/dist/scene/sceneRaycast.js +15 -0
- package/dist/scene/selectionBookmarks.d.ts +93 -0
- package/dist/scene/selectionBookmarks.js +122 -0
- package/dist/scene/vehicleSeat.d.ts +68 -0
- package/dist/scene/vehicleSeat.js +59 -0
- package/dist/sensor/concealment.d.ts +3 -0
- package/dist/sensor/concealment.js +3 -0
- package/dist/sensor/freezeMonitor.d.ts +1 -0
- package/dist/sensor/freezeMonitor.js +1 -0
- package/dist/sensor/frustumSensor.d.ts +7 -3
- package/dist/sensor/frustumSensor.js +7 -3
- package/dist/sensor/hiddenStateProbe.d.ts +5 -2
- package/dist/sensor/hiddenStateProbe.js +5 -2
- package/dist/sensor/recordingBuffer.d.ts +2 -1
- package/dist/sensor/recordingBuffer.js +2 -1
- package/dist/sensor/replayLoop.d.ts +6 -2
- package/dist/sensor/replayLoop.js +6 -2
- package/dist/sensor/revealQuery.d.ts +2 -1
- package/dist/sensor/revealQuery.js +2 -1
- package/dist/sensor/visionCone.d.ts +10 -3
- package/dist/sensor/visionCone.js +10 -3
- package/dist/session/contestedChannel.d.ts +1 -0
- package/dist/session/contestedChannel.js +1 -0
- package/dist/session/extraction.d.ts +1 -0
- package/dist/session/extraction.js +1 -0
- package/dist/session/roles.d.ts +6 -0
- package/dist/session/roles.js +6 -0
- package/dist/session/roundState.d.ts +8 -0
- package/dist/session/roundState.js +2 -0
- package/dist/settings/settingsModel.d.ts +1 -0
- package/dist/settings/settingsModel.js +1 -0
- package/dist/stats/accumulatorMeter.d.ts +6 -0
- package/dist/stats/accumulatorMeter.js +6 -0
- package/dist/stats/eventMeter.d.ts +5 -0
- package/dist/stats/eventMeter.js +5 -0
- package/dist/stats/rollCheck.d.ts +5 -0
- package/dist/stats/rollCheck.js +5 -0
- package/dist/stats/spawnLevelStats.d.ts +110 -0
- package/dist/stats/spawnLevelStats.js +140 -0
- package/dist/stats/statModifiers.d.ts +5 -0
- package/dist/stats/statModifiers.js +5 -0
- package/dist/stats/statPool.d.ts +70 -0
- package/dist/stats/statPool.js +59 -0
- package/dist/store/changeSignal.d.ts +3 -0
- package/dist/store/changeSignal.js +2 -0
- package/dist/store/defineKeyedStore.d.ts +38 -0
- package/dist/store/defineKeyedStore.js +42 -0
- package/dist/store/defineStore.d.ts +33 -0
- package/dist/store/defineStore.js +35 -0
- package/dist/store/observableKeyedStore.d.ts +7 -0
- package/dist/store/observableKeyedStore.js +35 -2
- package/dist/survival/decayMeter.d.ts +55 -0
- package/dist/survival/decayMeter.js +130 -57
- package/dist/survival/moodle.d.ts +2 -0
- package/dist/survival/regionHealth.d.ts +6 -0
- package/dist/survival/regionHealth.js +6 -3
- package/dist/tactics/fallingGrid.d.ts +4 -2
- package/dist/tactics/fallingGrid.js +4 -2
- package/dist/tactics/predictiveQuery.d.ts +3 -0
- package/dist/tactics/predictiveQuery.js +3 -0
- package/dist/tactics/snapshot.d.ts +2 -0
- package/dist/tactics/snapshot.js +2 -0
- package/dist/tactics/surface.d.ts +1 -0
- package/dist/tactics/surface.js +1 -0
- package/dist/tactics/tacticalGrid.d.ts +1 -0
- package/dist/tactics/tacticalGrid.js +1 -0
- package/dist/time/beatClock.d.ts +14 -4
- package/dist/time/beatClock.js +14 -4
- package/dist/time/calendarClock.d.ts +3 -0
- package/dist/time/calendarClock.js +3 -0
- package/dist/time/idleProgress.d.ts +4 -0
- package/dist/time/idleProgress.js +4 -0
- package/dist/time/simClock.d.ts +2 -0
- package/dist/time/simClock.js +20 -5
- package/dist/ui/actionModel.d.ts +110 -0
- package/dist/ui/actionModel.js +159 -0
- package/dist/ui/gameLayout.d.ts +30 -11
- package/dist/ui/gameLayout.js +30 -11
- package/dist/ui/hudDocument.d.ts +114 -0
- package/dist/ui/hudDocument.js +220 -0
- package/dist/ui/hudLayout.d.ts +38 -1
- package/dist/ui/hudLayout.js +220 -17
- package/dist/ui/selectionModel.d.ts +92 -0
- package/dist/ui/selectionModel.js +88 -0
- package/dist/ui/tooltipModel.d.ts +63 -0
- package/dist/ui/tooltipModel.js +82 -0
- package/dist/ui.d.ts +15 -0
- package/dist/ui.js +15 -0
- package/dist/visibility/bounds.d.ts +8 -1
- package/dist/visibility/bounds.js +8 -1
- package/dist/visibility/frustum.d.ts +12 -3
- package/dist/visibility/frustum.js +12 -3
- package/dist/work/jobQueue.d.ts +201 -0
- package/dist/work/jobQueue.js +253 -0
- package/dist/work/unitTraining.d.ts +58 -0
- package/dist/work/unitTraining.js +52 -0
- package/dist/world/authoredEntities.d.ts +29 -0
- package/dist/world/authoredEntities.js +29 -0
- package/dist/world/authoredObjects.d.ts +72 -0
- package/dist/world/authoredObjects.js +81 -0
- package/dist/world/authoredSpawn.d.ts +39 -0
- package/dist/world/authoredSpawn.js +37 -0
- package/dist/world/buildSockets.d.ts +152 -0
- package/dist/world/buildSockets.js +188 -0
- package/dist/world/buildingGenerator.d.ts +18 -0
- package/dist/world/buildingGenerator.js +62 -0
- package/dist/world/buildings.d.ts +5 -0
- package/dist/world/buildings.js +5 -0
- package/dist/world/catenary.d.ts +22 -0
- package/dist/world/catenary.js +69 -0
- package/dist/world/cityBlocks.d.ts +152 -0
- package/dist/world/cityBlocks.js +670 -0
- package/dist/world/cityContent.d.ts +77 -0
- package/dist/world/cityContent.js +261 -0
- package/dist/world/cityGeometry.d.ts +114 -0
- package/dist/world/cityGeometry.js +573 -0
- package/dist/world/cityKind.d.ts +314 -0
- package/dist/world/cityKind.js +1578 -0
- package/dist/world/features.d.ts +133 -10
- package/dist/world/features.js +66 -6
- package/dist/world/footprintGrid.d.ts +59 -0
- package/dist/world/footprintGrid.js +141 -0
- package/dist/world/geometry.d.ts +64 -0
- package/dist/world/geometry.js +94 -0
- package/dist/world/grassKind.d.ts +51 -0
- package/dist/world/grassKind.js +101 -0
- package/dist/world/markers.d.ts +50 -4
- package/dist/world/markers.js +49 -0
- package/dist/world/massing.js +1 -1
- package/dist/world/minimapBake.d.ts +78 -0
- package/dist/world/minimapBake.js +208 -0
- package/dist/world/minimapTrack.d.ts +17 -0
- package/dist/world/minimapTrack.js +22 -0
- package/dist/world/pathInstances.d.ts +27 -0
- package/dist/world/pathInstances.js +27 -0
- package/dist/world/pathNetwork.d.ts +159 -0
- package/dist/world/pathNetwork.js +684 -0
- package/dist/world/pathTerrain.d.ts +80 -0
- package/dist/world/pathTerrain.js +142 -0
- package/dist/world/place.d.ts +166 -0
- package/dist/world/place.js +96 -0
- package/dist/world/placeAsset.d.ts +81 -0
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- package/dist/world/placement.js +4 -0
- package/dist/world/placementController.d.ts +6 -0
- package/dist/world/placementController.js +6 -0
- package/dist/world/poleLineKind.d.ts +40 -0
- package/dist/world/poleLineKind.js +97 -0
- package/dist/world/polyline.d.ts +34 -0
- package/dist/world/polyline.js +88 -0
- package/dist/world/resourceNode.d.ts +109 -0
- package/dist/world/resourceNode.js +140 -0
- package/dist/world/roads.d.ts +8 -0
- package/dist/world/roads.js +38 -0
- package/dist/world/scatter.js +2 -20
- package/dist/world/scatterRegion.d.ts +164 -0
- package/dist/world/scatterRegion.js +409 -0
- package/dist/world/sceneShapes.d.ts +43 -0
- package/dist/world/sceneShapes.js +1 -0
- package/dist/world/segment.d.ts +27 -0
- package/dist/world/segment.js +43 -0
- package/dist/world/soilKind.d.ts +48 -0
- package/dist/world/soilKind.js +92 -0
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- package/dist/world/spatialSample.js +465 -0
- package/dist/world/streets.d.ts +29 -0
- package/dist/world/streets.js +55 -0
- package/dist/world/terraform.d.ts +213 -1
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- package/dist/world/terrain.d.ts +164 -20
- package/dist/world/terrain.js +325 -41
- package/dist/world/terrainGuides.d.ts +182 -0
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- package/dist/world/vec2.d.ts +81 -0
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- package/dist/world/waterKind.d.ts +55 -0
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- package/skills/game-design/references/application-playbook.md +170 -0
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- package/skills/jgengine/api.md +527 -0
- package/skills/jgengine/capabilities.md +131 -0
- package/skills/jgengine/recipes/minimal-game.md +88 -0
- package/skills/jgengine-combat/SKILL.md +38 -0
- package/skills/jgengine-combat/api.md +585 -0
- package/skills/jgengine-combat/capabilities.md +213 -0
- package/skills/jgengine-combat/recipes/portable-stat-pools.md +122 -0
- package/skills/jgengine-combat/reference.md +108 -0
- package/skills/jgengine-gameplay/SKILL.md +39 -0
- package/skills/jgengine-gameplay/api.md +1920 -0
- package/skills/jgengine-gameplay/capabilities.md +454 -0
- package/skills/jgengine-gameplay/reference-systems.md +56 -0
- package/skills/jgengine-world/SKILL.md +51 -0
- package/skills/jgengine-world/api.md +3056 -0
- package/skills/jgengine-world/capabilities.md +476 -0
- package/skills/jgengine-world/recipes/commanding-entities.md +128 -0
- package/skills/jgengine-world/reference.md +261 -0
- package/dist/cartridge/runtime.d.ts +0 -15
- package/dist/cartridge/runtime.js +0 -556
- package/dist/cartridge/spec.d.ts +0 -188
- package/dist/cartridge/spec.js +0 -19
- package/dist/cartridge/validate.d.ts +0 -2
- package/dist/cartridge/validate.js +0 -78
- package/dist/store/engineStore.d.ts +0 -22
- package/dist/store/engineStore.js +0 -50
- package/dist/store/features.d.ts +0 -10
- package/dist/store/features.js +0 -23
- package/llms.txt +0 -5389
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import { resolveHitReaction } from "../../combat/hitReaction.js";
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import { pointInTelegraph } from "../../combat/telegraph.js";
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/** @internal */
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export function createCombatFx(d) {
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const { entities, events, time } = d;
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function emitFloatText(input) {
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const position = input.position ??
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if (position === undefined)
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return;
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const text = input.text ?? (input.amount === undefined ? "" : String(Math.round(input.amount)));
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const event = {
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position: [position[0], position[1], position[2]],
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text,
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kind: input.kind ?? "info",
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};
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if (input.instanceId !== undefined)
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event.instanceId = input.instanceId;
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if (input.amount !== undefined)
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event.amount = input.amount;
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event.hitType = input.hitType;
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event.crit = input.crit;
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event.scale = input.scale;
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events.emit("entity.floatText", event);
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}
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const vfxDefaultDurationMs = {
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projectile: 380,
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beam: 260,
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nova: 520,
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glow: 700,
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spark: 240,
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};
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let vfxSeq = 0;
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function resolveVfxPoint(ref) {
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return undefined;
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if (typeof ref === "string") {
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const entity = entities.get(ref);
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return undefined;
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return [entity.position[0], entity.position[1], entity.position[2]];
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}
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return [ref[0], ref[1], ref[2]];
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}
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function emitVfx(input) {
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const to = resolveVfxPoint(input.to);
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const from = resolveVfxPoint(input.from) ?? to;
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if (from === undefined)
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return;
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const event = {
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id: vfxSeq++,
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kind: input.kind,
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color: input.color,
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from,
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durationMs: input.durationMs ?? vfxDefaultDurationMs[input.kind],
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};
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if (to !== undefined)
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event.to = to;
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if (input.radius !== undefined)
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event.radius = input.radius;
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events.emit("combat.vfx", event);
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}
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let telegraphSeq = 0;
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function fireTelegraph(input) {
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const id = telegraphSeq++;
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const telegraphEvent = {
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id,
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shape: input.shape,
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position: [input.at[0], input.at[1], input.at[2]],
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windupMs: input.windupMs,
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kind: input.kind ?? "danger",
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};
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if (input.dir !== undefined)
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telegraphEvent.dir = input.dir;
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events.emit("combat.telegraph", telegraphEvent);
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const cancelVisual = () => events.emit("combat.telegraphCancelled", { id });
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const bound = input.effect;
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if (bound === undefined)
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return cancelVisual;
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const config = { shape: input.shape, at: input.at, windupMs: input.windupMs };
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if (input.dir !== undefined)
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config.dir = input.dir;
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const cancelEffect = time.after(input.windupMs / 1000, () => {
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const targets = entities.list().filter((entity) => pointInTelegraph(config, entity.position));
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for (const target of targets) {
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applyEffectAndFloat({
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from: input.from,
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to: target.id,
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effect: bound.effect,
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...(bound.via === undefined ? {} : { via: bound.via }),
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});
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}
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});
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return () => {
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cancelEffect();
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cancelVisual();
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};
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}
|
|
104
|
+
function applyHitReaction(input) {
|
|
105
|
+
const attacker = entities.get(input.from);
|
|
106
|
+
const target = entities.get(input.to);
|
|
107
|
+
if (target === null)
|
|
108
|
+
return null;
|
|
109
|
+
const attackerPos = attacker?.position ?? target.position;
|
|
110
|
+
const reaction = resolveHitReaction(input.config, {
|
|
111
|
+
attackerPos,
|
|
112
|
+
targetPos: target.position,
|
|
113
|
+
...(input.power === undefined ? {} : { power: input.power }),
|
|
114
|
+
});
|
|
115
|
+
entities.setPose(input.to, {
|
|
116
|
+
position: [
|
|
117
|
+
target.position[0] + reaction.impulse[0],
|
|
118
|
+
target.position[1] + reaction.impulse[1],
|
|
119
|
+
target.position[2] + reaction.impulse[2],
|
|
120
|
+
],
|
|
121
|
+
rotationY: target.rotationY,
|
|
122
|
+
});
|
|
123
|
+
const reactionEvent = {
|
|
124
|
+
instanceId: input.to,
|
|
125
|
+
position: [target.position[0], target.position[1], target.position[2]],
|
|
126
|
+
hitstopMs: reaction.hitstopMs,
|
|
127
|
+
};
|
|
128
|
+
if (reaction.shake !== null)
|
|
129
|
+
reactionEvent.shake = reaction.shake;
|
|
130
|
+
if (reaction.trauma !== null)
|
|
131
|
+
reactionEvent.trauma = reaction.trauma;
|
|
132
|
+
events.emit("combat.hitReaction", reactionEvent);
|
|
133
|
+
return reaction;
|
|
134
|
+
}
|
|
135
|
+
function applyEffectAndFloat(input) {
|
|
136
|
+
const positionsBefore = new Map();
|
|
137
|
+
for (const entity of entities.list())
|
|
138
|
+
positionsBefore.set(entity.id, entity.position);
|
|
139
|
+
const results = d.applyEffect(input);
|
|
140
|
+
for (const result of results) {
|
|
141
|
+
let total = 0;
|
|
142
|
+
for (const delta of result.applied)
|
|
143
|
+
total += delta.delta;
|
|
144
|
+
if (total === 0)
|
|
145
|
+
continue;
|
|
146
|
+
const position = entities.get(result.instanceId)?.position ?? positionsBefore.get(result.instanceId);
|
|
147
|
+
if (position === undefined)
|
|
148
|
+
continue;
|
|
149
|
+
const magnitude = Math.abs(total);
|
|
150
|
+
emitFloatText({
|
|
151
|
+
instanceId: result.instanceId,
|
|
152
|
+
position: [position[0], position[1], position[2]],
|
|
153
|
+
text: String(Math.round(magnitude)),
|
|
154
|
+
kind: total < 0 ? "damage" : "heal",
|
|
155
|
+
amount: magnitude,
|
|
156
|
+
});
|
|
157
|
+
}
|
|
158
|
+
return results;
|
|
159
|
+
}
|
|
160
|
+
return { emitFloatText, emitVfx, fireTelegraph, applyHitReaction, applyEffectAndFloat };
|
|
161
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { type EffectDeathContext, type OnDeathSpec } from "../../combat/death.js";
|
|
2
|
+
import type { Drop } from "../../game/lootTable.js";
|
|
3
|
+
import { type WorldItemSpawnInput } from "../../game/worldItem.js";
|
|
4
|
+
import type { GameContextContent } from "../gameContext.js";
|
|
5
|
+
/** @internal Inputs for routing a resolved lethal kill into bag grants and/or ground-item spawns. */
|
|
6
|
+
export interface LethalLootInput {
|
|
7
|
+
/** Drops produced by the death system's resolution (already rolled). */
|
|
8
|
+
drops: readonly Drop[];
|
|
9
|
+
/** True when the killer is the local/host player this context is resolving loot for. */
|
|
10
|
+
grantToLocalPlayer: boolean;
|
|
11
|
+
/** Catalog `onDeath` for the dying entity (drop mode + scatter). */
|
|
12
|
+
onDeath: OnDeathSpec | undefined;
|
|
13
|
+
/** World position of the dying entity — required for `dropMode: "world"`. */
|
|
14
|
+
position: readonly [number, number, number] | undefined;
|
|
15
|
+
/** Catalog id of the dying entity — used as loot source tag when present. */
|
|
16
|
+
catalogId: string | undefined;
|
|
17
|
+
content: GameContextContent;
|
|
18
|
+
spawnWorldItem: (input: WorldItemSpawnInput) => void;
|
|
19
|
+
grantToPlayer: (userId: string, drops: Drop[], source?: string) => void;
|
|
20
|
+
localUserId: string;
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Pure death→loot policy: when a kill yields drops for the local player, either scatter them as
|
|
24
|
+
* world items (`dropMode: "world"`) or grant straight into bags. Extracted from `createGameContext`
|
|
25
|
+
* so combat install stays free of nested loot branching.
|
|
26
|
+
* @internal
|
|
27
|
+
*/
|
|
28
|
+
export declare function applyLethalLoot(input: LethalLootInput): void;
|
|
29
|
+
/** @internal Build the grant-to-local-player flag from a lethal effect context + local user id. */
|
|
30
|
+
export declare function isLocalPlayerKill(lethalCtx: EffectDeathContext, localUserId: string): boolean;
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { deathReasonFromEffect, normalizeOnDeath, } from "../../combat/death.js";
|
|
2
|
+
import { DEFAULT_RARITY, resolveDeathDrops, } from "../../game/worldItem.js";
|
|
3
|
+
/**
|
|
4
|
+
* Pure death→loot policy: when a kill yields drops for the local player, either scatter them as
|
|
5
|
+
* world items (`dropMode: "world"`) or grant straight into bags. Extracted from `createGameContext`
|
|
6
|
+
* so combat install stays free of nested loot branching.
|
|
7
|
+
* @internal
|
|
8
|
+
*/
|
|
9
|
+
export function applyLethalLoot(input) {
|
|
10
|
+
if (input.drops.length === 0 || !input.grantToLocalPlayer)
|
|
11
|
+
return;
|
|
12
|
+
const normalizedOnDeath = normalizeOnDeath(input.onDeath);
|
|
13
|
+
if (normalizedOnDeath.dropMode === "world" && input.position !== undefined) {
|
|
14
|
+
const resolved = resolveDeathDrops([...input.drops], {
|
|
15
|
+
mode: "world",
|
|
16
|
+
origin: input.position,
|
|
17
|
+
resolveRarity: (itemId) => input.content.itemById?.(itemId)?.rarity ?? DEFAULT_RARITY,
|
|
18
|
+
resolveBaseType: (itemId) => input.content.itemById?.(itemId)?.baseType ?? itemId,
|
|
19
|
+
scatter: normalizedOnDeath.scatter,
|
|
20
|
+
...(input.catalogId !== undefined ? { source: input.catalogId } : {}),
|
|
21
|
+
});
|
|
22
|
+
for (const spawn of resolved.worldSpawns)
|
|
23
|
+
input.spawnWorldItem(spawn);
|
|
24
|
+
if (resolved.grants.length > 0) {
|
|
25
|
+
input.grantToPlayer(input.localUserId, resolved.grants, input.catalogId);
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
else {
|
|
29
|
+
input.grantToPlayer(input.localUserId, [...input.drops], input.catalogId);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
/** @internal Build the grant-to-local-player flag from a lethal effect context + local user id. */
|
|
33
|
+
export function isLocalPlayerKill(lethalCtx, localUserId) {
|
|
34
|
+
const reason = deathReasonFromEffect({
|
|
35
|
+
...lethalCtx,
|
|
36
|
+
userIdOf: (id) => (id === localUserId ? localUserId : undefined),
|
|
37
|
+
});
|
|
38
|
+
return reason.kind === "player_kill" && reason.killerUserId === localUserId;
|
|
39
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import { type WalletState } from "../../economy/wallet.js";
|
|
2
|
+
import type { GameFeatures } from "../../game/defineGame.js";
|
|
3
|
+
import type { InventoryDeclaration } from "../../game/defineGame.js";
|
|
4
|
+
import type { GameEvents } from "../../game/events.js";
|
|
5
|
+
import { type Loadouts } from "../../game/loadout.js";
|
|
6
|
+
import { type InventoryLayout, type InventorySet } from "../../inventory/inventoryModel.js";
|
|
7
|
+
import { type PoseState } from "../../movement/poseState.js";
|
|
8
|
+
import { type Possession } from "../../scene/possession.js";
|
|
9
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
10
|
+
import { type StatValueMap } from "../../scene/entityStats.js";
|
|
11
|
+
import { type Stats } from "../../stats/statModifiers.js";
|
|
12
|
+
import { type MotionIntents } from "../motionIntents.js";
|
|
13
|
+
import type { GameContextEconomy, GameContextEntityEntry } from "../gameContext.js";
|
|
14
|
+
/** @internal Wiring player-owned state needs from the live context. */
|
|
15
|
+
export interface PlayerSubsystemDeps {
|
|
16
|
+
signalNotify: () => void;
|
|
17
|
+
inventoryDeclarations: Record<string, InventoryDeclaration>;
|
|
18
|
+
entities: EntityStore;
|
|
19
|
+
events: GameEvents;
|
|
20
|
+
catalogEntry: (instanceId: string) => GameContextEntityEntry | null | undefined;
|
|
21
|
+
ensureInstanceStats: (instanceId: string) => StatValueMap;
|
|
22
|
+
/** Reads another feature after descriptor install (loadout → unlocks). */
|
|
23
|
+
feature: <T>(key: keyof GameFeatures) => T | undefined;
|
|
24
|
+
}
|
|
25
|
+
/** @internal Inventory, wallets, pose, motion, loadout — per-player state surfaces. */
|
|
26
|
+
export interface PlayerSubsystem {
|
|
27
|
+
inventoryIds: readonly string[];
|
|
28
|
+
inventoryByUser: ReadonlyMap<string, InventorySet<string>>;
|
|
29
|
+
inventoryFor: (userId: string) => InventorySet<string>;
|
|
30
|
+
layouts: Record<string, InventoryLayout>;
|
|
31
|
+
wallets: Map<string, WalletState>;
|
|
32
|
+
walletOf: (userId: string) => WalletState;
|
|
33
|
+
economy: GameContextEconomy;
|
|
34
|
+
putIntoAnyInventory: (userId: string, itemId: string, count: number) => void;
|
|
35
|
+
playerStatsFor: (userId: string) => Stats<string>;
|
|
36
|
+
pose: PoseState;
|
|
37
|
+
possession: Possession;
|
|
38
|
+
motionByUser: ReadonlyMap<string, MotionIntents>;
|
|
39
|
+
motionFor: (userId: string) => MotionIntents;
|
|
40
|
+
loadouts: Loadouts;
|
|
41
|
+
seedUserPool: (userId: string, statId: string, pool: {
|
|
42
|
+
current: number;
|
|
43
|
+
max?: number;
|
|
44
|
+
min?: number;
|
|
45
|
+
}) => void;
|
|
46
|
+
}
|
|
47
|
+
/** @internal */
|
|
48
|
+
export declare function createPlayerSubsystem(d: PlayerSubsystemDeps): PlayerSubsystem;
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
import { balance as walletBalance, charge as walletCharge, createEmptyWallet, grant as walletGrant, isOverdrawn as walletIsOverdrawn, } from "../../economy/wallet.js";
|
|
2
|
+
import { createLoadouts } from "../../game/loadout.js";
|
|
3
|
+
import { createInventorySet, putItem, } from "../../inventory/inventoryModel.js";
|
|
4
|
+
import { createPoseState } from "../../movement/poseState.js";
|
|
5
|
+
import { createPossession } from "../../scene/possession.js";
|
|
6
|
+
import { setStatValue } from "../../scene/entityStats.js";
|
|
7
|
+
import { createStats } from "../../stats/statModifiers.js";
|
|
8
|
+
import { notifyAfter } from "../../store/changeSignal.js";
|
|
9
|
+
import { createMotionIntents } from "../motionIntents.js";
|
|
10
|
+
/** @internal */
|
|
11
|
+
export function createPlayerSubsystem(d) {
|
|
12
|
+
const { signalNotify, entities, events, catalogEntry, ensureInstanceStats, feature } = d;
|
|
13
|
+
const playerStatsByUser = new Map();
|
|
14
|
+
function playerStatsFor(userId) {
|
|
15
|
+
let stats = playerStatsByUser.get(userId);
|
|
16
|
+
if (stats === undefined) {
|
|
17
|
+
stats = createStats({});
|
|
18
|
+
playerStatsByUser.set(userId, stats);
|
|
19
|
+
}
|
|
20
|
+
return stats;
|
|
21
|
+
}
|
|
22
|
+
const pose = createPoseState((instanceId) => catalogEntry(instanceId)?.movement);
|
|
23
|
+
const possession = notifyAfter(createPossession({ entities, events }), ["possess", "own", "disown"], signalNotify);
|
|
24
|
+
const inventoryDeclarations = d.inventoryDeclarations;
|
|
25
|
+
const inventoryIds = Object.keys(inventoryDeclarations);
|
|
26
|
+
const layouts = {};
|
|
27
|
+
for (const [inventoryId, declaration] of Object.entries(inventoryDeclarations)) {
|
|
28
|
+
layouts[inventoryId] = { slots: declaration.slots, accepts: declaration.accepts };
|
|
29
|
+
}
|
|
30
|
+
const traits = Object.values(inventoryDeclarations).find((declaration) => declaration.traits !== undefined)
|
|
31
|
+
?.traits ?? { stackLimit: () => Number.POSITIVE_INFINITY };
|
|
32
|
+
const inventoryByUser = new Map();
|
|
33
|
+
function inventoryFor(userId) {
|
|
34
|
+
let set = inventoryByUser.get(userId);
|
|
35
|
+
if (set === undefined) {
|
|
36
|
+
set = notifyAfter(createInventorySet(layouts, traits), ["put", "take", "move", "replaceState"], signalNotify);
|
|
37
|
+
inventoryByUser.set(userId, set);
|
|
38
|
+
}
|
|
39
|
+
return set;
|
|
40
|
+
}
|
|
41
|
+
const wallets = new Map();
|
|
42
|
+
const walletOf = (userId) => wallets.get(userId) ?? createEmptyWallet();
|
|
43
|
+
const economy = {
|
|
44
|
+
balance: (userId, currencyId) => walletBalance(walletOf(userId), currencyId),
|
|
45
|
+
grant(userId, currencyId, amount) {
|
|
46
|
+
wallets.set(userId, walletGrant(walletOf(userId), currencyId, amount));
|
|
47
|
+
signalNotify();
|
|
48
|
+
},
|
|
49
|
+
charge(userId, currencyId, amount, options) {
|
|
50
|
+
const result = walletCharge(walletOf(userId), currencyId, amount, options);
|
|
51
|
+
if (result.status === "rejected")
|
|
52
|
+
return { reason: result.reason };
|
|
53
|
+
wallets.set(userId, result.state);
|
|
54
|
+
signalNotify();
|
|
55
|
+
return null;
|
|
56
|
+
},
|
|
57
|
+
isOverdrawn: (userId, currencyId) => walletIsOverdrawn(walletOf(userId), currencyId),
|
|
58
|
+
};
|
|
59
|
+
function putIntoAnyInventory(userId, itemId, count) {
|
|
60
|
+
const inventory = inventoryFor(userId);
|
|
61
|
+
for (const inventoryId of inventoryIds) {
|
|
62
|
+
if (inventory.put(inventoryId, itemId, count).status === "ok")
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
function seedUserPool(userId, statId, pool) {
|
|
67
|
+
const map = ensureInstanceStats(userId);
|
|
68
|
+
const next = setStatValue(map, statId, pool);
|
|
69
|
+
map[statId] = next[statId];
|
|
70
|
+
}
|
|
71
|
+
const loadouts = notifyAfter(createLoadouts({
|
|
72
|
+
inventory: {
|
|
73
|
+
begin(userId) {
|
|
74
|
+
const inventory = inventoryFor(userId);
|
|
75
|
+
const staged = new Map();
|
|
76
|
+
return {
|
|
77
|
+
put(inventoryId, itemId, count, slot) {
|
|
78
|
+
const layout = layouts[inventoryId];
|
|
79
|
+
if (layout === undefined)
|
|
80
|
+
return { reason: `unknown inventory "${inventoryId}"` };
|
|
81
|
+
const state = staged.get(inventoryId) ?? inventory.state(inventoryId);
|
|
82
|
+
const result = putItem(state, layout, traits, itemId, count, slot === undefined ? undefined : { slot });
|
|
83
|
+
if (result.status === "rejected")
|
|
84
|
+
return { reason: result.reason };
|
|
85
|
+
staged.set(inventoryId, result.state);
|
|
86
|
+
return null;
|
|
87
|
+
},
|
|
88
|
+
commit() {
|
|
89
|
+
for (const [inventoryId, state] of staged)
|
|
90
|
+
inventory.replaceState(inventoryId, state);
|
|
91
|
+
},
|
|
92
|
+
};
|
|
93
|
+
},
|
|
94
|
+
},
|
|
95
|
+
stats: { seed: seedUserPool },
|
|
96
|
+
economy: { grant: economy.grant },
|
|
97
|
+
unlocks: { grant: (userId, unlockId) => feature("unlocks")?.grant(userId, unlockId) },
|
|
98
|
+
}), ["applyLoadout"], signalNotify);
|
|
99
|
+
const motionByUser = new Map();
|
|
100
|
+
function motionFor(userId) {
|
|
101
|
+
let queue = motionByUser.get(userId);
|
|
102
|
+
if (queue === undefined) {
|
|
103
|
+
queue = createMotionIntents();
|
|
104
|
+
motionByUser.set(userId, queue);
|
|
105
|
+
}
|
|
106
|
+
return queue;
|
|
107
|
+
}
|
|
108
|
+
return {
|
|
109
|
+
inventoryIds,
|
|
110
|
+
inventoryByUser,
|
|
111
|
+
inventoryFor,
|
|
112
|
+
layouts,
|
|
113
|
+
wallets,
|
|
114
|
+
walletOf,
|
|
115
|
+
economy,
|
|
116
|
+
putIntoAnyInventory,
|
|
117
|
+
playerStatsFor,
|
|
118
|
+
pose,
|
|
119
|
+
possession,
|
|
120
|
+
motionByUser,
|
|
121
|
+
motionFor,
|
|
122
|
+
loadouts,
|
|
123
|
+
seedUserPool,
|
|
124
|
+
};
|
|
125
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { type CardPile, type CardPileConfig } from "../../cards/cardPile.js";
|
|
2
|
+
import { RaceState, type RaceStateConfig } from "../../game/race.js";
|
|
3
|
+
import { type TurnLoop, type TurnLoopConfig } from "../../turn/turnLoop.js";
|
|
4
|
+
/** @internal Lazily-created, id-keyed card-pile / turn-loop / race registries shared by `ctx.game.cards|turn|race` and their save modules. */
|
|
5
|
+
export interface ContextRegistries {
|
|
6
|
+
pile(id: string, config?: CardPileConfig): CardPile;
|
|
7
|
+
loop(id: string, config?: TurnLoopConfig): TurnLoop;
|
|
8
|
+
raceState(id: string, config?: RaceStateConfig): RaceState;
|
|
9
|
+
cardPiles: ReadonlyMap<string, CardPile>;
|
|
10
|
+
turnLoops: ReadonlyMap<string, TurnLoop>;
|
|
11
|
+
}
|
|
12
|
+
/** @internal */
|
|
13
|
+
export declare function createContextRegistries(signalNotify: () => void): ContextRegistries;
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { createCardPile } from "../../cards/cardPile.js";
|
|
2
|
+
import { RaceState } from "../../game/race.js";
|
|
3
|
+
import { notifyAfter } from "../../store/changeSignal.js";
|
|
4
|
+
import { createTurnLoop } from "../../turn/turnLoop.js";
|
|
5
|
+
/** @internal */
|
|
6
|
+
export function createContextRegistries(signalNotify) {
|
|
7
|
+
const cardPiles = new Map();
|
|
8
|
+
function pile(id, config) {
|
|
9
|
+
const existing = cardPiles.get(id);
|
|
10
|
+
if (existing !== undefined)
|
|
11
|
+
return existing;
|
|
12
|
+
if (config === undefined) {
|
|
13
|
+
throw new Error(`cardPile "${id}" has not been created yet; pass a config on first access`);
|
|
14
|
+
}
|
|
15
|
+
const created = notifyAfter(createCardPile(config), ["shuffle", "draw", "discard", "exhaust", "move", "reset"], signalNotify);
|
|
16
|
+
cardPiles.set(id, created);
|
|
17
|
+
return created;
|
|
18
|
+
}
|
|
19
|
+
const turnLoops = new Map();
|
|
20
|
+
function loop(id, config) {
|
|
21
|
+
const existing = turnLoops.get(id);
|
|
22
|
+
if (existing !== undefined)
|
|
23
|
+
return existing;
|
|
24
|
+
if (config === undefined) {
|
|
25
|
+
throw new Error(`turn loop "${id}" has not been created yet; pass a config on first access`);
|
|
26
|
+
}
|
|
27
|
+
const raw = createTurnLoop(config);
|
|
28
|
+
const wrappedCommit = notifyAfter(raw.commit, ["submit", "expected", "commit", "discard", "clear"], signalNotify);
|
|
29
|
+
const wrapped = {
|
|
30
|
+
...notifyAfter(raw, [
|
|
31
|
+
"setOrder",
|
|
32
|
+
"addParticipant",
|
|
33
|
+
"removeParticipant",
|
|
34
|
+
"advancePhase",
|
|
35
|
+
"advanceTurn",
|
|
36
|
+
"advanceRound",
|
|
37
|
+
"spend",
|
|
38
|
+
"gain",
|
|
39
|
+
"refill",
|
|
40
|
+
"restore",
|
|
41
|
+
], signalNotify),
|
|
42
|
+
commit: wrappedCommit,
|
|
43
|
+
};
|
|
44
|
+
turnLoops.set(id, wrapped);
|
|
45
|
+
return wrapped;
|
|
46
|
+
}
|
|
47
|
+
class NotifyingRaceState extends RaceState {
|
|
48
|
+
addRacer(racerId, startTime) {
|
|
49
|
+
super.addRacer(racerId, startTime);
|
|
50
|
+
signalNotify();
|
|
51
|
+
}
|
|
52
|
+
removeRacer(racerId) {
|
|
53
|
+
super.removeRacer(racerId);
|
|
54
|
+
signalNotify();
|
|
55
|
+
}
|
|
56
|
+
reset() {
|
|
57
|
+
super.reset();
|
|
58
|
+
signalNotify();
|
|
59
|
+
}
|
|
60
|
+
eliminate(racerId) {
|
|
61
|
+
super.eliminate(racerId);
|
|
62
|
+
signalNotify();
|
|
63
|
+
}
|
|
64
|
+
update(now, positions) {
|
|
65
|
+
const raceEvents = super.update(now, positions);
|
|
66
|
+
if (raceEvents.length > 0)
|
|
67
|
+
signalNotify();
|
|
68
|
+
return raceEvents;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
const raceStates = new Map();
|
|
72
|
+
function raceState(id, config) {
|
|
73
|
+
const existing = raceStates.get(id);
|
|
74
|
+
if (existing !== undefined)
|
|
75
|
+
return existing;
|
|
76
|
+
if (config === undefined) {
|
|
77
|
+
throw new Error(`race "${id}" has not been created yet; pass a config on first access`);
|
|
78
|
+
}
|
|
79
|
+
const created = new NotifyingRaceState(config);
|
|
80
|
+
raceStates.set(id, created);
|
|
81
|
+
return created;
|
|
82
|
+
}
|
|
83
|
+
return { pile, loop, raceState, cardPiles, turnLoops };
|
|
84
|
+
}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import type { CombatSpatialDeps } from "../../combat/effects.js";
|
|
2
|
+
import type { GameEvents } from "../../game/events.js";
|
|
3
|
+
import { type BodyBind } from "../../scene/bodyBind.js";
|
|
4
|
+
import { type EntityStatsApi, type StatValueMap } from "../../scene/entityStats.js";
|
|
5
|
+
import { type EntityPosition, type EntityStore, type SceneEntity, type SpawnOptions } from "../../scene/entityStore.js";
|
|
6
|
+
import { type Forms } from "../../scene/form.js";
|
|
7
|
+
import { type EntityColliderSet } from "../../scene/colliders.js";
|
|
8
|
+
import { type ObjectStore } from "../../scene/objectStore.js";
|
|
9
|
+
import { type PaintLayer } from "../../scene/paintLayer.js";
|
|
10
|
+
import { type SceneRaycastApi } from "../../scene/sceneRaycast.js";
|
|
11
|
+
import { type SpatialApi } from "../../scene/spatial.js";
|
|
12
|
+
import { type Targeting } from "../../scene/targeting.js";
|
|
13
|
+
import type { TerrainField } from "../../world/terrain.js";
|
|
14
|
+
import type { SimClock } from "../../time/simClock.js";
|
|
15
|
+
import type { GameContextContent, GameContextEntityEntry, GameContextModels, GameContextObjectEntry, MoveTowardCommitOptions, SceneObjectContext } from "../gameContext.js";
|
|
16
|
+
/** @internal Live scene stores + spatial/collider/raycast wiring handed in by `createGameContext`. */
|
|
17
|
+
export interface SceneSubsystemDeps {
|
|
18
|
+
content: GameContextContent;
|
|
19
|
+
signalNotify: () => void;
|
|
20
|
+
ground: TerrainField;
|
|
21
|
+
events: GameEvents;
|
|
22
|
+
/** Full sim clock — forms need `after` for timed shapeshift reversion. */
|
|
23
|
+
time: SimClock;
|
|
24
|
+
occluder?: (from: EntityPosition, to: EntityPosition) => boolean;
|
|
25
|
+
models?: GameContextModels;
|
|
26
|
+
}
|
|
27
|
+
/** @internal Always-on scene surface: entities, objects, colliders, spatial, raycast, targeting. */
|
|
28
|
+
export interface SceneSubsystem {
|
|
29
|
+
entities: EntityStore;
|
|
30
|
+
objects: ObjectStore;
|
|
31
|
+
statsByInstance: Map<string, StatValueMap>;
|
|
32
|
+
entityStats: EntityStatsApi;
|
|
33
|
+
ensureInstanceStats: (instanceId: string) => StatValueMap;
|
|
34
|
+
catalogEntry: (instanceId: string) => GameContextEntityEntry | null | undefined;
|
|
35
|
+
catalogObject: (instanceId: string) => GameContextObjectEntry | null | undefined;
|
|
36
|
+
spatial: SpatialApi;
|
|
37
|
+
combatSpatial: CombatSpatialDeps;
|
|
38
|
+
sceneRaycast: SceneRaycastApi;
|
|
39
|
+
targeting: Targeting;
|
|
40
|
+
entityColliders: Map<string, EntityColliderSet>;
|
|
41
|
+
objectColliders: Map<string, EntityColliderSet>;
|
|
42
|
+
entityCollidersOf: (instanceId: string) => EntityColliderSet | null;
|
|
43
|
+
objectCollidersOf: (instanceId: string) => EntityColliderSet | null;
|
|
44
|
+
entityVisualScaleOf: (instanceId: string) => number;
|
|
45
|
+
forms: Forms;
|
|
46
|
+
paintLayer: PaintLayer;
|
|
47
|
+
spawnEntity: (name: string, spawnOptions?: SpawnOptions) => string;
|
|
48
|
+
despawnEntity: (instanceId: string) => boolean;
|
|
49
|
+
moveEntityTowardCommit: (instanceId: string, target: EntityPosition | string, options: MoveTowardCommitOptions) => EntityPosition | null;
|
|
50
|
+
resetAllToSpawn: (filter?: (entity: SceneEntity) => boolean) => number;
|
|
51
|
+
bind: (key: string) => BodyBind;
|
|
52
|
+
sceneObjects: SceneObjectContext;
|
|
53
|
+
/** Install post-spawn side effects (death.revive) after combat is constructed. */
|
|
54
|
+
setOnAfterSpawn: (fn: (instanceId: string) => void) => void;
|
|
55
|
+
/** Install post-despawn side effects (pose.clear) after player is constructed. */
|
|
56
|
+
setOnAfterDespawn: (fn: (instanceId: string) => void) => void;
|
|
57
|
+
}
|
|
58
|
+
/** @internal */
|
|
59
|
+
export declare function createSceneSubsystem(d: SceneSubsystemDeps): SceneSubsystem;
|