@jgengine/core 0.10.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (607) hide show
  1. package/CHANGELOG.md +13 -2
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/spawnDirector.d.ts +7 -2
  21. package/dist/ai/spawnDirector.js +18 -15
  22. package/dist/ai/spawnPoint.d.ts +3 -1
  23. package/dist/ai/spawnPoint.js +3 -1
  24. package/dist/ai/targetAcquisition.d.ts +84 -0
  25. package/dist/ai/targetAcquisition.js +92 -0
  26. package/dist/anim/easing.d.ts +19 -0
  27. package/dist/anim/easing.js +19 -0
  28. package/dist/anim/oscillator.d.ts +12 -0
  29. package/dist/anim/oscillator.js +25 -0
  30. package/dist/area/areaEffectField.d.ts +127 -0
  31. package/dist/area/areaEffectField.js +175 -0
  32. package/dist/area/stackPolicy.d.ts +47 -0
  33. package/dist/area/stackPolicy.js +99 -0
  34. package/dist/authoring.d.ts +1 -0
  35. package/dist/authoring.js +1 -0
  36. package/dist/board/laneBoard.d.ts +13 -0
  37. package/dist/board/laneBoard.js +13 -0
  38. package/dist/board/timelineBoard.d.ts +10 -0
  39. package/dist/board/timelineBoard.js +10 -0
  40. package/dist/combat/abilityKit.d.ts +18 -0
  41. package/dist/combat/abilityKit.js +24 -9
  42. package/dist/combat/animationState.d.ts +5 -0
  43. package/dist/combat/animationState.js +5 -0
  44. package/dist/combat/breakMeters.d.ts +10 -0
  45. package/dist/combat/breakMeters.js +10 -0
  46. package/dist/combat/castRunner.d.ts +5 -0
  47. package/dist/combat/castRunner.js +5 -0
  48. package/dist/combat/comboPoints.d.ts +5 -0
  49. package/dist/combat/comboPoints.js +5 -0
  50. package/dist/combat/comboString.d.ts +5 -0
  51. package/dist/combat/comboString.js +5 -0
  52. package/dist/combat/damageInterceptors.d.ts +192 -0
  53. package/dist/combat/damageInterceptors.js +251 -0
  54. package/dist/combat/damageMatchup.d.ts +68 -0
  55. package/dist/combat/damageMatchup.js +42 -0
  56. package/dist/combat/damageResolution.d.ts +63 -0
  57. package/dist/combat/damageResolution.js +50 -0
  58. package/dist/combat/death.d.ts +7 -1
  59. package/dist/combat/death.js +5 -0
  60. package/dist/combat/deathReason.d.ts +14 -0
  61. package/dist/combat/deathReason.js +1 -0
  62. package/dist/combat/defensiveWindow.d.ts +5 -0
  63. package/dist/combat/defensiveWindow.js +5 -0
  64. package/dist/combat/dotField.d.ts +5 -1
  65. package/dist/combat/dotField.js +5 -1
  66. package/dist/combat/downed.d.ts +5 -0
  67. package/dist/combat/downed.js +5 -0
  68. package/dist/combat/effects.d.ts +5 -0
  69. package/dist/combat/effects.js +5 -0
  70. package/dist/combat/encounterSequence.d.ts +258 -0
  71. package/dist/combat/encounterSequence.js +426 -0
  72. package/dist/combat/hitReaction.d.ts +57 -1
  73. package/dist/combat/hitReaction.js +45 -5
  74. package/dist/combat/magazine.d.ts +54 -0
  75. package/dist/combat/magazine.js +96 -0
  76. package/dist/combat/projectiles.d.ts +5 -0
  77. package/dist/combat/projectiles.js +32 -14
  78. package/dist/combat/receivedDamage.d.ts +117 -0
  79. package/dist/combat/receivedDamage.js +92 -0
  80. package/dist/combat/regenShield.d.ts +5 -1
  81. package/dist/combat/regenShield.js +5 -1
  82. package/dist/combat/renderCues.d.ts +51 -0
  83. package/dist/combat/renderCues.js +44 -0
  84. package/dist/combat/resourcePool.d.ts +5 -0
  85. package/dist/combat/resourcePool.js +5 -0
  86. package/dist/combat/rewardAllocation.d.ts +121 -0
  87. package/dist/combat/rewardAllocation.js +251 -0
  88. package/dist/combat/shotOrigin.d.ts +18 -1
  89. package/dist/combat/shotOrigin.js +39 -0
  90. package/dist/combat/statusApplication.d.ts +96 -0
  91. package/dist/combat/statusApplication.js +81 -0
  92. package/dist/combat/telegraph.d.ts +11 -2
  93. package/dist/combat/telegraph.js +11 -2
  94. package/dist/combat/thresholdCrossings.d.ts +85 -0
  95. package/dist/combat/thresholdCrossings.js +116 -0
  96. package/dist/combat.d.ts +34 -0
  97. package/dist/combat.js +34 -0
  98. package/dist/commands/commandRegistry.d.ts +11 -0
  99. package/dist/commands/commandRegistry.js +9 -2
  100. package/dist/crafting/crop.d.ts +18 -0
  101. package/dist/crafting/crop.js +18 -0
  102. package/dist/crafting/production.d.ts +5 -0
  103. package/dist/crafting/production.js +5 -0
  104. package/dist/devtools/rewriteTunables.d.ts +17 -0
  105. package/dist/devtools/rewriteTunables.js +276 -0
  106. package/dist/devtools/saveEndpoint.d.ts +46 -0
  107. package/dist/devtools/saveEndpoint.js +48 -0
  108. package/dist/devtools/transformTunables.d.ts +3 -0
  109. package/dist/devtools/transformTunables.js +3 -0
  110. package/dist/devtools/tunableSchema.d.ts +31 -0
  111. package/dist/devtools/tunableSchema.js +31 -0
  112. package/dist/economy/currency.d.ts +12 -1
  113. package/dist/economy/currency.js +12 -1
  114. package/dist/economy/listingBook.d.ts +91 -0
  115. package/dist/economy/listingBook.js +144 -0
  116. package/dist/economy/resourceLedger.d.ts +222 -0
  117. package/dist/economy/resourceLedger.js +353 -0
  118. package/dist/economy/sharedWallet.d.ts +14 -0
  119. package/dist/economy/sharedWallet.js +14 -0
  120. package/dist/economy/techTree.d.ts +12 -0
  121. package/dist/economy/techTree.js +12 -0
  122. package/dist/economy/wallet.d.ts +26 -2
  123. package/dist/economy/wallet.js +35 -6
  124. package/dist/editor/commands.d.ts +190 -7
  125. package/dist/editor/commands.js +727 -55
  126. package/dist/editor/document.d.ts +159 -13
  127. package/dist/editor/document.js +750 -19
  128. package/dist/editor/grid.d.ts +229 -0
  129. package/dist/editor/grid.js +366 -0
  130. package/dist/editor/gridAdapters.d.ts +80 -0
  131. package/dist/editor/gridAdapters.js +134 -0
  132. package/dist/editor/index.d.ts +73 -6
  133. package/dist/editor/index.js +6 -2
  134. package/dist/editor/liveSync.d.ts +127 -0
  135. package/dist/editor/liveSync.js +249 -0
  136. package/dist/editor/runtimeInspector.d.ts +88 -0
  137. package/dist/editor/runtimeInspector.js +239 -0
  138. package/dist/editor/types.d.ts +107 -1
  139. package/dist/faction/reputation.d.ts +5 -0
  140. package/dist/faction/reputation.js +5 -0
  141. package/dist/format/distance.d.ts +17 -0
  142. package/dist/format/distance.js +18 -0
  143. package/dist/format/duration.d.ts +27 -0
  144. package/dist/format/duration.js +45 -0
  145. package/dist/format/speed.d.ts +17 -0
  146. package/dist/format/speed.js +25 -0
  147. package/dist/game/connectedPlayers.d.ts +6 -4
  148. package/dist/game/connectedPlayers.js +2 -2
  149. package/dist/game/cosmetics.d.ts +9 -0
  150. package/dist/game/cosmetics.js +16 -0
  151. package/dist/game/defineGame.d.ts +100 -2
  152. package/dist/game/defineGame.js +39 -2
  153. package/dist/game/defineSystem.d.ts +88 -0
  154. package/dist/game/defineSystem.js +45 -0
  155. package/dist/game/dialogue.d.ts +33 -0
  156. package/dist/game/dialogue.js +21 -0
  157. package/dist/game/events.d.ts +35 -13
  158. package/dist/game/events.js +5 -0
  159. package/dist/game/feed.d.ts +33 -0
  160. package/dist/game/feed.js +35 -2
  161. package/dist/game/gamePhase.d.ts +11 -0
  162. package/dist/game/gamePhase.js +16 -0
  163. package/dist/game/leaderboard.d.ts +5 -0
  164. package/dist/game/leaderboard.js +5 -0
  165. package/dist/game/loadout.d.ts +5 -0
  166. package/dist/game/loadout.js +5 -0
  167. package/dist/game/lootFilter.d.ts +2 -0
  168. package/dist/game/lootFilter.js +2 -0
  169. package/dist/game/lootPipeline.d.ts +164 -0
  170. package/dist/game/lootPipeline.js +216 -0
  171. package/dist/game/lootTable.d.ts +19 -2
  172. package/dist/game/lootTable.js +15 -5
  173. package/dist/game/objectives.d.ts +43 -0
  174. package/dist/game/objectives.js +36 -0
  175. package/dist/game/paramLayers.d.ts +148 -0
  176. package/dist/game/paramLayers.js +185 -0
  177. package/dist/game/ping.d.ts +5 -0
  178. package/dist/game/ping.js +5 -0
  179. package/dist/game/playableGame.d.ts +92 -7
  180. package/dist/game/quest.d.ts +8 -0
  181. package/dist/game/quest.js +29 -0
  182. package/dist/game/race.d.ts +141 -0
  183. package/dist/game/race.js +169 -0
  184. package/dist/game/recordBook.d.ts +3 -1
  185. package/dist/game/recordBook.js +4 -1
  186. package/dist/game/ruleSelection.d.ts +75 -0
  187. package/dist/game/ruleSelection.js +127 -0
  188. package/dist/game/runDraft.d.ts +5 -0
  189. package/dist/game/runDraft.js +5 -0
  190. package/dist/game/saveStore.d.ts +111 -0
  191. package/dist/game/saveStore.js +312 -0
  192. package/dist/game/snapshotHistory.d.ts +67 -0
  193. package/dist/game/snapshotHistory.js +95 -0
  194. package/dist/game/social.d.ts +38 -1
  195. package/dist/game/social.js +71 -0
  196. package/dist/game/spawnPoints.d.ts +5 -0
  197. package/dist/game/spawnPoints.js +5 -0
  198. package/dist/game/systemRuntime.d.ts +50 -0
  199. package/dist/game/systemRuntime.js +157 -0
  200. package/dist/game/systemSchedule.d.ts +72 -0
  201. package/dist/game/systemSchedule.js +242 -0
  202. package/dist/game/toasts.d.ts +43 -0
  203. package/dist/game/toasts.js +44 -0
  204. package/dist/game/trade.d.ts +10 -0
  205. package/dist/game/trade.js +10 -0
  206. package/dist/game/unlocks.d.ts +8 -0
  207. package/dist/game/unlocks.js +16 -0
  208. package/dist/game/vfxInstance.d.ts +138 -0
  209. package/dist/game/vfxInstance.js +96 -0
  210. package/dist/game/worldItem.d.ts +17 -4
  211. package/dist/game/worldItem.js +17 -4
  212. package/dist/gameplay.d.ts +91 -0
  213. package/dist/gameplay.js +91 -0
  214. package/dist/index.d.ts +5 -14
  215. package/dist/index.js +5 -14
  216. package/dist/input/actionBindings.d.ts +23 -6
  217. package/dist/input/actionBindings.js +23 -6
  218. package/dist/input/axisInput.d.ts +7 -2
  219. package/dist/input/axisInput.js +7 -2
  220. package/dist/input/controlGroups.d.ts +67 -0
  221. package/dist/input/controlGroups.js +41 -0
  222. package/dist/input/touchScheme.d.ts +82 -6
  223. package/dist/input/touchScheme.js +123 -10
  224. package/dist/interaction/lockpick.d.ts +61 -0
  225. package/dist/interaction/lockpick.js +168 -0
  226. package/dist/interaction/proximityPrompt.d.ts +2 -0
  227. package/dist/interaction/proximityPrompt.js +2 -0
  228. package/dist/interaction/qte.d.ts +5 -0
  229. package/dist/interaction/qte.js +5 -0
  230. package/dist/interaction/skillCheck.d.ts +5 -0
  231. package/dist/interaction/skillCheck.js +5 -0
  232. package/dist/inventory/inventoryModel.d.ts +12 -0
  233. package/dist/inventory/inventoryModel.js +12 -0
  234. package/dist/inventory/shapedGrid.d.ts +16 -0
  235. package/dist/inventory/shapedGrid.js +16 -0
  236. package/dist/inventory/slotModel.d.ts +10 -0
  237. package/dist/inventory/slotModel.js +10 -0
  238. package/dist/item/durability.d.ts +5 -0
  239. package/dist/item/durability.js +5 -0
  240. package/dist/item/itemIdentity.d.ts +171 -0
  241. package/dist/item/itemIdentity.js +138 -0
  242. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  243. package/dist/item/itemInstanceRegistry.js +34 -0
  244. package/dist/item/itemgen.d.ts +163 -0
  245. package/dist/item/itemgen.js +151 -0
  246. package/dist/item/modularItem.d.ts +5 -0
  247. package/dist/item/modularItem.js +5 -0
  248. package/dist/item/use.d.ts +5 -0
  249. package/dist/item/use.js +5 -0
  250. package/dist/item/useBehavior.d.ts +142 -0
  251. package/dist/item/useBehavior.js +105 -0
  252. package/dist/item/weapon.d.ts +5 -0
  253. package/dist/item/weapon.js +5 -0
  254. package/dist/math/scalar.d.ts +25 -0
  255. package/dist/math/scalar.js +47 -0
  256. package/dist/meta/changelog.d.ts +4 -1
  257. package/dist/meta/changelog.js +16 -2
  258. package/dist/movement/avoidance.d.ts +45 -0
  259. package/dist/movement/avoidance.js +123 -0
  260. package/dist/movement/cameraRig.d.ts +8 -0
  261. package/dist/movement/cameraRig.js +8 -0
  262. package/dist/movement/dash.d.ts +11 -0
  263. package/dist/movement/dash.js +11 -0
  264. package/dist/movement/formation.d.ts +135 -0
  265. package/dist/movement/formation.js +194 -0
  266. package/dist/movement/glideModel.d.ts +5 -0
  267. package/dist/movement/glideModel.js +5 -0
  268. package/dist/movement/grappleSwing.d.ts +5 -0
  269. package/dist/movement/grappleSwing.js +5 -0
  270. package/dist/movement/leaderTrail.d.ts +5 -0
  271. package/dist/movement/leaderTrail.js +5 -0
  272. package/dist/movement/movementModel.d.ts +35 -8
  273. package/dist/movement/movementModel.js +42 -14
  274. package/dist/movement/playerMovement.js +65 -10
  275. package/dist/movement/poseState.d.ts +13 -0
  276. package/dist/movement/poseState.js +16 -0
  277. package/dist/movement/steering.d.ts +8 -0
  278. package/dist/movement/steering.js +18 -0
  279. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  280. package/dist/multiplayer/combatSnapshot.js +3 -0
  281. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  282. package/dist/multiplayer/lagCompensation.js +5 -0
  283. package/dist/multiplayer/presenceModel.d.ts +9 -1
  284. package/dist/multiplayer/presenceModel.js +9 -1
  285. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  286. package/dist/multiplayer/simultaneousCommit.js +3 -0
  287. package/dist/multiplayer.d.ts +11 -0
  288. package/dist/multiplayer.js +11 -0
  289. package/dist/nav/pathFollow.d.ts +57 -0
  290. package/dist/nav/pathFollow.js +109 -0
  291. package/dist/orders/orderKinds.d.ts +156 -0
  292. package/dist/orders/orderKinds.js +197 -0
  293. package/dist/orders/orderQueue.d.ts +208 -0
  294. package/dist/orders/orderQueue.js +211 -0
  295. package/dist/physics/drivableVehicle.d.ts +29 -0
  296. package/dist/physics/drivableVehicle.js +16 -0
  297. package/dist/physics/kinematicVehicle.d.ts +21 -1
  298. package/dist/physics/kinematicVehicle.js +23 -8
  299. package/dist/physics/physicsWorld.d.ts +24 -12
  300. package/dist/physics/physicsWorld.js +11 -5
  301. package/dist/physics/radialImpulse.d.ts +25 -0
  302. package/dist/physics/radialImpulse.js +27 -0
  303. package/dist/procedural.d.ts +3 -0
  304. package/dist/procedural.js +3 -0
  305. package/dist/progression/statGraph.d.ts +116 -0
  306. package/dist/progression/statGraph.js +318 -0
  307. package/dist/puzzle/cellGrid.d.ts +9 -0
  308. package/dist/puzzle/cellGrid.js +9 -0
  309. package/dist/puzzle/fallingPiece.d.ts +9 -0
  310. package/dist/puzzle/fallingPiece.js +9 -0
  311. package/dist/puzzle/nonogram.d.ts +39 -0
  312. package/dist/puzzle/nonogram.js +136 -0
  313. package/dist/random/nameGen.d.ts +5 -0
  314. package/dist/random/nameGen.js +5 -0
  315. package/dist/random/pick.d.ts +8 -0
  316. package/dist/random/pick.js +31 -0
  317. package/dist/random/rng.d.ts +22 -0
  318. package/dist/random/rng.js +28 -8
  319. package/dist/random/seedLink.d.ts +4 -0
  320. package/dist/random/seedLink.js +4 -0
  321. package/dist/relation/keyedValues.d.ts +54 -0
  322. package/dist/relation/keyedValues.js +115 -0
  323. package/dist/relation/thresholds.d.ts +62 -0
  324. package/dist/relation/thresholds.js +62 -0
  325. package/dist/render/color.d.ts +12 -0
  326. package/dist/render/color.js +26 -0
  327. package/dist/render/lookPreset.d.ts +41 -0
  328. package/dist/render/lookPreset.js +29 -0
  329. package/dist/render/postProcessing.d.ts +20 -0
  330. package/dist/render/postProcessing.js +21 -1
  331. package/dist/rules/predicate.d.ts +53 -0
  332. package/dist/rules/predicate.js +64 -0
  333. package/dist/rules/ruleEffects.d.ts +38 -0
  334. package/dist/rules/ruleEffects.js +37 -0
  335. package/dist/rules/triggeredRules.d.ts +160 -0
  336. package/dist/rules/triggeredRules.js +241 -0
  337. package/dist/runtime/adapter.d.ts +42 -3
  338. package/dist/runtime/adapter.js +44 -1
  339. package/dist/runtime/cameraDirector.d.ts +1 -0
  340. package/dist/runtime/cameraDirector.js +1 -0
  341. package/dist/runtime/commandRunner.d.ts +1 -0
  342. package/dist/runtime/commandRunner.js +1 -0
  343. package/dist/runtime/context/combatFx.d.ts +23 -0
  344. package/dist/runtime/context/combatFx.js +161 -0
  345. package/dist/runtime/context/registries.d.ts +13 -0
  346. package/dist/runtime/context/registries.js +84 -0
  347. package/dist/runtime/context/worldItems.d.ts +21 -0
  348. package/dist/runtime/context/worldItems.js +37 -0
  349. package/dist/runtime/descriptors/baseline.d.ts +48 -0
  350. package/dist/runtime/descriptors/baseline.js +134 -0
  351. package/dist/runtime/descriptors/features.d.ts +74 -0
  352. package/dist/runtime/descriptors/features.js +281 -0
  353. package/dist/runtime/gameContext.d.ts +114 -13
  354. package/dist/runtime/gameContext.js +303 -395
  355. package/dist/runtime/gameRuntime.d.ts +1 -0
  356. package/dist/runtime/gameRuntime.js +1 -0
  357. package/dist/runtime/headlessRunner.d.ts +60 -0
  358. package/dist/runtime/headlessRunner.js +44 -0
  359. package/dist/runtime/hostPersistence.d.ts +12 -0
  360. package/dist/runtime/hostPersistence.js +12 -0
  361. package/dist/runtime/hostedGameRunner.d.ts +8 -3
  362. package/dist/runtime/hostedGameRunner.js +26 -3
  363. package/dist/runtime/hostedWorldSession.d.ts +12 -4
  364. package/dist/runtime/hostedWorldSession.js +11 -4
  365. package/dist/runtime/inputSnapshot.d.ts +8 -3
  366. package/dist/runtime/inputSnapshot.js +6 -2
  367. package/dist/runtime/motionIntents.d.ts +11 -2
  368. package/dist/runtime/motionIntents.js +16 -2
  369. package/dist/runtime/perContext.d.ts +15 -0
  370. package/dist/runtime/perContext.js +21 -0
  371. package/dist/runtime/runtimeSave.d.ts +79 -0
  372. package/dist/runtime/runtimeSave.js +105 -0
  373. package/dist/runtime/save.d.ts +4 -0
  374. package/dist/runtime/save.js +4 -0
  375. package/dist/runtime/snapshot.d.ts +7 -0
  376. package/dist/runtime/snapshot.js +7 -0
  377. package/dist/runtime/visibility.d.ts +2 -1
  378. package/dist/runtime/visibility.js +2 -1
  379. package/dist/runtime/worldChannel.d.ts +7 -3
  380. package/dist/runtime/worldChannel.js +51 -6
  381. package/dist/runtime/worldMirror.d.ts +14 -2
  382. package/dist/runtime/worldMirror.js +15 -2
  383. package/dist/runtime/worldProjection.d.ts +47 -0
  384. package/dist/runtime/worldProjection.js +52 -0
  385. package/dist/runtime/worldReplication.d.ts +30 -7
  386. package/dist/runtime/worldReplication.js +41 -9
  387. package/dist/runtime/worldSnapshot.d.ts +30 -3
  388. package/dist/runtime/worldSnapshot.js +20 -5
  389. package/dist/scene/assetCatalog.d.ts +21 -0
  390. package/dist/scene/assetCatalog.js +4 -0
  391. package/dist/scene/assetDiagnostics.d.ts +69 -0
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  393. package/dist/scene/assetGenerator.d.ts +65 -0
  394. package/dist/scene/assetGenerator.js +64 -0
  395. package/dist/scene/assetSpace.d.ts +137 -0
  396. package/dist/scene/assetSpace.js +259 -0
  397. package/dist/scene/authoredTriggers.d.ts +169 -0
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  399. package/dist/scene/behaviorRuntime.d.ts +75 -0
  400. package/dist/scene/behaviorRuntime.js +217 -0
  401. package/dist/scene/behaviors.d.ts +14 -2
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  403. package/dist/scene/bodyBind.d.ts +60 -0
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  405. package/dist/scene/builtinSceneKinds.d.ts +5 -0
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  407. package/dist/scene/colliders.d.ts +13 -1
  408. package/dist/scene/colliders.js +37 -1
  409. package/dist/scene/entityStats.d.ts +11 -2
  410. package/dist/scene/entityStats.js +11 -2
  411. package/dist/scene/entityStore.d.ts +12 -1
  412. package/dist/scene/entityStore.js +15 -0
  413. package/dist/scene/facing.d.ts +18 -0
  414. package/dist/scene/facing.js +26 -0
  415. package/dist/scene/modelSockets.d.ts +33 -0
  416. package/dist/scene/modelSockets.js +29 -0
  417. package/dist/scene/objectQuery.d.ts +2 -0
  418. package/dist/scene/objectQuery.js +2 -0
  419. package/dist/scene/objectStore.d.ts +4 -0
  420. package/dist/scene/objectStore.js +6 -0
  421. package/dist/scene/possession.d.ts +8 -0
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  423. package/dist/scene/roster.d.ts +3 -0
  424. package/dist/scene/roster.js +12 -0
  425. package/dist/scene/sceneKinds.d.ts +240 -0
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  427. package/dist/scene/sceneOwnership.d.ts +169 -0
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  429. package/dist/scene/selectionBookmarks.d.ts +93 -0
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  435. package/dist/sensor/freezeMonitor.d.ts +1 -0
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  445. package/dist/sensor/revealQuery.d.ts +2 -1
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  447. package/dist/sensor/visionCone.d.ts +10 -3
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  453. package/dist/session/roles.d.ts +6 -0
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  607. package/llms.txt +0 -5389
@@ -1,188 +0,0 @@
1
- import type { SpawnDirectorConfig } from "../ai/spawnDirector.js";
2
- import type { Curve } from "../game/progression.js";
3
- import type { ActionCodesMap } from "../input/actionBindings.js";
4
- import type { GameContext } from "../runtime/gameContext.js";
5
- export type Leveled = number | {
6
- base: number;
7
- perLevel: number;
8
- min?: number;
9
- max?: number;
10
- } | {
11
- table: readonly number[];
12
- };
13
- export declare function leveled(value: Leveled, level: number): number;
14
- export interface CartridgePlayer {
15
- kind: string;
16
- health: number;
17
- walkSpeed: number;
18
- spawnAt?: readonly [number, number, number];
19
- }
20
- export interface CartridgeEnemy {
21
- label: string;
22
- health: number;
23
- walkSpeed: number;
24
- xp: number;
25
- contact: {
26
- damage: number;
27
- intervalSeconds: number;
28
- };
29
- behavior?: "chase" | "none";
30
- }
31
- export interface CartridgeFlow {
32
- start?: "auto" | "gate";
33
- countdownSeconds?: number;
34
- restart?: boolean;
35
- }
36
- export interface WeaponCommon {
37
- label: string;
38
- damage: Leveled;
39
- cooldownMs: Leveled;
40
- maxLevel: number;
41
- fxColor?: string;
42
- fxEmissive?: string;
43
- }
44
- export type CartridgeWeapon = (WeaponCommon & {
45
- kind: "projectile";
46
- range: number;
47
- speed: number;
48
- }) | (WeaponCommon & {
49
- kind: "orbit";
50
- blades: Leveled;
51
- radius: Leveled;
52
- hitRadius: number;
53
- angularSpeed: number;
54
- }) | (WeaponCommon & {
55
- kind: "pulse";
56
- radius: Leveled;
57
- durationSeconds: number;
58
- }) | (WeaponCommon & {
59
- kind: "custom";
60
- fire(ctx: GameContext, run: CartridgeRun, args: WeaponFireArgs): void;
61
- });
62
- export interface WeaponFireArgs {
63
- weaponId: string;
64
- level: number;
65
- damage: number;
66
- playerId: string;
67
- playerPosition: readonly [number, number, number];
68
- enemyIds: readonly string[];
69
- dt: number;
70
- }
71
- export type UpgradeEffect = {
72
- kind: "weaponLevel";
73
- weapon: string;
74
- } | {
75
- kind: "statBonus";
76
- stat: string;
77
- amount: number;
78
- } | {
79
- kind: "fieldAdd";
80
- field: string;
81
- amount: number;
82
- } | {
83
- kind: "fieldMultiply";
84
- field: string;
85
- factor: number;
86
- } | {
87
- kind: "custom";
88
- apply(ctx: GameContext, run: CartridgeRun, stacks: number): void;
89
- };
90
- export interface CartridgeUpgrade {
91
- id: string;
92
- label: string;
93
- weight: number;
94
- maxStacks: number;
95
- effect: UpgradeEffect;
96
- }
97
- export interface CartridgeProgression {
98
- xp: Curve;
99
- maxLevel: number;
100
- draft: {
101
- choices: number;
102
- upgrades: readonly CartridgeUpgrade[];
103
- };
104
- }
105
- export interface CartridgeSpawning {
106
- director: SpawnDirectorConfig;
107
- placement: {
108
- kind: "ring";
109
- radius: number;
110
- } | {
111
- kind: "custom";
112
- position(ctx: GameContext, run: CartridgeRun): readonly [number, number, number];
113
- };
114
- }
115
- export interface CartridgeXpGems {
116
- collectRadius: number;
117
- pullSpeed: number;
118
- rarityThresholds: readonly (readonly [number, string])[];
119
- defaultRarity: string;
120
- }
121
- export interface CartridgeRules {
122
- win?: {
123
- kind: "survive";
124
- seconds: number;
125
- } | {
126
- kind: "custom";
127
- check(ctx: GameContext, run: CartridgeRun): boolean;
128
- };
129
- lose?: {
130
- kind: "playerDeath";
131
- } | {
132
- kind: "custom";
133
- check(ctx: GameContext, run: CartridgeRun): boolean;
134
- };
135
- killLeaderboardStat?: string;
136
- }
137
- export interface CartridgeSpec {
138
- seed?: string | number;
139
- flow?: CartridgeFlow;
140
- player: CartridgePlayer;
141
- enemies: Record<string, CartridgeEnemy>;
142
- combat: {
143
- contactRadius: number;
144
- };
145
- spawning: CartridgeSpawning;
146
- weapons: Record<string, CartridgeWeapon>;
147
- progression: CartridgeProgression;
148
- xpGems: CartridgeXpGems;
149
- rules: CartridgeRules;
150
- fields?: Record<string, number>;
151
- input?: ActionCodesMap;
152
- systems?: readonly ((ctx: GameContext, run: CartridgeRun, dt: number) => void)[];
153
- }
154
- export interface BoltFx {
155
- id: number;
156
- weaponId: string;
157
- origin: readonly [number, number, number];
158
- target: readonly [number, number, number];
159
- firedAt: number;
160
- travelSeconds: number;
161
- }
162
- export interface PulseFx {
163
- id: number;
164
- weaponId: string;
165
- at: readonly [number, number, number];
166
- firedAt: number;
167
- durationSeconds: number;
168
- maxRadius: number;
169
- }
170
- export type CartridgePhase = "start" | "countdown" | "playing" | "won" | "lost";
171
- export interface CartridgeRun {
172
- phase: CartridgePhase;
173
- playingSeconds: number;
174
- countdownRemaining: number;
175
- kills: number;
176
- weaponLevel(weaponId: string): number;
177
- field(name: string): number;
178
- pendingOffers: readonly {
179
- id: string;
180
- label: string;
181
- }[] | null;
182
- bolts: readonly BoltFx[];
183
- pulses: readonly PulseFx[];
184
- subscribe(listener: () => void): () => void;
185
- }
186
- export declare const WASD_KEYBINDS: ActionCodesMap;
187
- export declare const XP_GEM_BASE_TYPE = "xp_gem";
188
- export declare const HIT_EFFECT = "hit";
@@ -1,19 +0,0 @@
1
- export function leveled(value, level) {
2
- if (typeof value === "number")
3
- return value;
4
- if ("table" in value) {
5
- const index = Math.min(value.table.length - 1, Math.max(0, level - 1));
6
- return value.table[index] ?? 0;
7
- }
8
- const raw = value.base + value.perLevel * (level - 1);
9
- const floored = value.min === undefined ? raw : Math.max(value.min, raw);
10
- return value.max === undefined ? floored : Math.min(value.max, floored);
11
- }
12
- export const WASD_KEYBINDS = {
13
- moveForward: ["KeyW"],
14
- moveBack: ["KeyS"],
15
- moveLeft: ["KeyA"],
16
- moveRight: ["KeyD"],
17
- };
18
- export const XP_GEM_BASE_TYPE = "xp_gem";
19
- export const HIT_EFFECT = "hit";
@@ -1,2 +0,0 @@
1
- import { type CartridgeSpec } from "./spec.js";
2
- export declare function validateCartridge(spec: CartridgeSpec): string[];
@@ -1,78 +0,0 @@
1
- import { leveled } from "./spec.js";
2
- export function validateCartridge(spec) {
3
- const problems = [];
4
- const enemyIds = new Set(Object.keys(spec.enemies));
5
- const weaponIds = new Set(Object.keys(spec.weapons));
6
- if (spec.player.health <= 0)
7
- problems.push(`player "${spec.player.kind}": health must be positive`);
8
- if (spec.player.walkSpeed <= 0)
9
- problems.push(`player "${spec.player.kind}": walkSpeed must be positive`);
10
- if (enemyIds.has(spec.player.kind))
11
- problems.push(`player kind "${spec.player.kind}" collides with an enemy id`);
12
- if (spec.flow?.countdownSeconds !== undefined && spec.flow.countdownSeconds < 0) {
13
- problems.push("flow.countdownSeconds must not be negative");
14
- }
15
- for (const [id, enemy] of Object.entries(spec.enemies)) {
16
- if (enemy.health <= 0)
17
- problems.push(`enemy "${id}": health must be positive`);
18
- if (enemy.walkSpeed <= 0)
19
- problems.push(`enemy "${id}": walkSpeed must be positive`);
20
- if (enemy.xp <= 0)
21
- problems.push(`enemy "${id}": xp must be positive`);
22
- if (enemy.contact.damage <= 0)
23
- problems.push(`enemy "${id}": contact.damage must be positive`);
24
- if (enemy.contact.intervalSeconds <= 0)
25
- problems.push(`enemy "${id}": contact.intervalSeconds must be positive`);
26
- }
27
- for (const wave of spec.spawning.director.waves) {
28
- for (const entry of wave.entries) {
29
- if (!enemyIds.has(entry.id))
30
- problems.push(`spawning wave references unknown enemy "${entry.id}"`);
31
- }
32
- }
33
- for (const [id, weapon] of Object.entries(spec.weapons)) {
34
- for (let level = 1; level <= weapon.maxLevel; level += 1) {
35
- if (leveled(weapon.damage, level) <= 0)
36
- problems.push(`weapon "${id}": damage at level ${level} must be positive`);
37
- if (leveled(weapon.cooldownMs, level) <= 0)
38
- problems.push(`weapon "${id}": cooldownMs at level ${level} must be positive`);
39
- }
40
- }
41
- const seenUpgrades = new Set();
42
- for (const upgrade of spec.progression.draft.upgrades) {
43
- if (seenUpgrades.has(upgrade.id))
44
- problems.push(`upgrade "${upgrade.id}": duplicate id`);
45
- seenUpgrades.add(upgrade.id);
46
- if (upgrade.maxStacks <= 0)
47
- problems.push(`upgrade "${upgrade.id}": maxStacks must be positive`);
48
- const effect = upgrade.effect;
49
- if (effect.kind === "weaponLevel") {
50
- if (!weaponIds.has(effect.weapon)) {
51
- problems.push(`upgrade "${upgrade.id}": references unknown weapon "${effect.weapon}"`);
52
- }
53
- else {
54
- const weapon = spec.weapons[effect.weapon];
55
- if (1 + upgrade.maxStacks > weapon.maxLevel) {
56
- problems.push(`upgrade "${upgrade.id}": maxStacks ${upgrade.maxStacks} exceeds weapon "${effect.weapon}" maxLevel ${weapon.maxLevel}`);
57
- }
58
- }
59
- }
60
- if ((effect.kind === "fieldAdd" || effect.kind === "fieldMultiply") && spec.fields?.[effect.field] === undefined) {
61
- problems.push(`upgrade "${upgrade.id}": references undeclared field "${effect.field}"`);
62
- }
63
- }
64
- if (spec.progression.draft.choices <= 0)
65
- problems.push("progression.draft.choices must be positive");
66
- if (spec.progression.maxLevel <= 1)
67
- problems.push("progression.maxLevel must exceed 1");
68
- const thresholds = spec.xpGems.rarityThresholds;
69
- for (let i = 1; i < thresholds.length; i += 1) {
70
- if (thresholds[i][0] >= thresholds[i - 1][0]) {
71
- problems.push("xpGems.rarityThresholds must be sorted by descending value");
72
- }
73
- }
74
- if (spec.rules.win?.kind === "survive" && spec.rules.win.seconds <= 0) {
75
- problems.push("rules.win.seconds must be positive");
76
- }
77
- return problems;
78
- }
@@ -1,22 +0,0 @@
1
- export interface EngineStoreConfig<TState, TAction, TEventMap extends object> {
2
- initialState: TState;
3
- reduce: (state: TState, action: TAction) => TState;
4
- derive?: (state: TState) => TState;
5
- onTransition?: (previous: TState, next: TState, emit: <K extends keyof TEventMap>(eventName: K, payload: TEventMap[K]) => void) => void;
6
- }
7
- export declare class EngineStore<TState, TAction, TEventMap extends object> {
8
- private snapshot;
9
- private readonly stateListeners;
10
- private readonly eventListeners;
11
- private readonly reduce;
12
- private readonly derive;
13
- private readonly onTransition;
14
- constructor(config: EngineStoreConfig<TState, TAction, TEventMap>);
15
- getState(): TState;
16
- subscribe(listener: (state: TState) => void): () => boolean;
17
- dispatch(action: TAction): void;
18
- on<K extends keyof TEventMap>(eventName: K, listener: (payload: TEventMap[K]) => void): () => boolean;
19
- private setState;
20
- private emit;
21
- private getEventBucket;
22
- }
@@ -1,50 +0,0 @@
1
- export class EngineStore {
2
- snapshot;
3
- stateListeners = new Set();
4
- eventListeners;
5
- reduce;
6
- derive;
7
- onTransition;
8
- constructor(config) {
9
- this.snapshot = config.derive ? config.derive(config.initialState) : config.initialState;
10
- this.reduce = config.reduce;
11
- this.derive = config.derive ?? null;
12
- this.onTransition = config.onTransition;
13
- this.eventListeners = {};
14
- }
15
- getState() {
16
- return this.snapshot;
17
- }
18
- subscribe(listener) {
19
- this.stateListeners.add(listener);
20
- return () => this.stateListeners.delete(listener);
21
- }
22
- dispatch(action) {
23
- this.setState((current) => this.reduce(current, action));
24
- }
25
- on(eventName, listener) {
26
- this.getEventBucket(eventName).add(listener);
27
- return () => this.getEventBucket(eventName).delete(listener);
28
- }
29
- setState(updater) {
30
- const previous = this.snapshot;
31
- const reduced = updater(previous);
32
- const next = this.derive ? this.derive(reduced) : reduced;
33
- this.snapshot = next;
34
- for (const listener of this.stateListeners)
35
- listener(next);
36
- this.onTransition?.(previous, next, (eventName, payload) => this.emit(eventName, payload));
37
- }
38
- emit(eventName, payload) {
39
- for (const listener of this.getEventBucket(eventName))
40
- listener(payload);
41
- }
42
- getEventBucket(eventName) {
43
- const currentBucket = this.eventListeners[eventName];
44
- if (currentBucket !== undefined)
45
- return currentBucket;
46
- const nextBucket = new Set();
47
- this.eventListeners[eventName] = nextBucket;
48
- return nextBucket;
49
- }
50
- }
@@ -1,10 +0,0 @@
1
- export interface StateFeature<TState, TAction, TEventMap extends object> {
2
- reduce?: (state: TState, action: TAction) => TState;
3
- derive?: (state: TState) => TState;
4
- onTransition?: (previous: TState, next: TState, emit: <K extends keyof TEventMap>(eventName: K, payload: TEventMap[K]) => void) => void;
5
- }
6
- export declare function composeStateFeatures<TState, TAction, TEventMap extends object>(features: readonly StateFeature<TState, TAction, TEventMap>[]): {
7
- reduce(state: TState, action: TAction): TState;
8
- derive(state: TState): TState;
9
- onTransition(previous: TState, next: TState, emit: <K extends keyof TEventMap>(eventName: K, payload: TEventMap[K]) => void): void;
10
- };
@@ -1,23 +0,0 @@
1
- export function composeStateFeatures(features) {
2
- return {
3
- reduce(state, action) {
4
- let nextState = state;
5
- for (const feature of features) {
6
- nextState = feature.reduce ? feature.reduce(nextState, action) : nextState;
7
- }
8
- return nextState;
9
- },
10
- derive(state) {
11
- let nextState = state;
12
- for (const feature of features) {
13
- nextState = feature.derive ? feature.derive(nextState) : nextState;
14
- }
15
- return nextState;
16
- },
17
- onTransition(previous, next, emit) {
18
- for (const feature of features) {
19
- feature.onTransition?.(previous, next, emit);
20
- }
21
- },
22
- };
23
- }