@jgengine/core 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -2
- package/LICENSE +203 -661
- package/README.md +1 -1
- package/dist/ai/crowd.d.ts +55 -0
- package/dist/ai/crowd.js +114 -0
- package/dist/ai/flock.d.ts +5 -2
- package/dist/ai/flock.js +5 -2
- package/dist/ai/groupAssist.d.ts +1 -0
- package/dist/ai/groupAssist.js +1 -0
- package/dist/ai/heatSystem.d.ts +76 -0
- package/dist/ai/heatSystem.js +97 -0
- package/dist/ai/interestScheduler.d.ts +107 -0
- package/dist/ai/interestScheduler.js +118 -0
- package/dist/ai/jobBoard.d.ts +1 -0
- package/dist/ai/jobBoard.js +1 -0
- package/dist/ai/laneSelect.d.ts +5 -2
- package/dist/ai/laneSelect.js +5 -2
- package/dist/ai/mobBrain.d.ts +1 -0
- package/dist/ai/mobBrain.js +1 -0
- package/dist/ai/spawnDirector.d.ts +7 -2
- package/dist/ai/spawnDirector.js +18 -15
- package/dist/ai/spawnPoint.d.ts +3 -1
- package/dist/ai/spawnPoint.js +3 -1
- package/dist/ai/targetAcquisition.d.ts +84 -0
- package/dist/ai/targetAcquisition.js +92 -0
- package/dist/anim/easing.d.ts +19 -0
- package/dist/anim/easing.js +19 -0
- package/dist/anim/oscillator.d.ts +12 -0
- package/dist/anim/oscillator.js +25 -0
- package/dist/area/areaEffectField.d.ts +127 -0
- package/dist/area/areaEffectField.js +175 -0
- package/dist/area/stackPolicy.d.ts +47 -0
- package/dist/area/stackPolicy.js +99 -0
- package/dist/authoring.d.ts +1 -0
- package/dist/authoring.js +1 -0
- package/dist/board/laneBoard.d.ts +13 -0
- package/dist/board/laneBoard.js +13 -0
- package/dist/board/timelineBoard.d.ts +10 -0
- package/dist/board/timelineBoard.js +10 -0
- package/dist/combat/abilityKit.d.ts +18 -0
- package/dist/combat/abilityKit.js +24 -9
- package/dist/combat/animationState.d.ts +5 -0
- package/dist/combat/animationState.js +5 -0
- package/dist/combat/breakMeters.d.ts +10 -0
- package/dist/combat/breakMeters.js +10 -0
- package/dist/combat/castRunner.d.ts +5 -0
- package/dist/combat/castRunner.js +5 -0
- package/dist/combat/comboPoints.d.ts +5 -0
- package/dist/combat/comboPoints.js +5 -0
- package/dist/combat/comboString.d.ts +5 -0
- package/dist/combat/comboString.js +5 -0
- package/dist/combat/damageInterceptors.d.ts +192 -0
- package/dist/combat/damageInterceptors.js +251 -0
- package/dist/combat/damageMatchup.d.ts +68 -0
- package/dist/combat/damageMatchup.js +42 -0
- package/dist/combat/damageResolution.d.ts +63 -0
- package/dist/combat/damageResolution.js +50 -0
- package/dist/combat/death.d.ts +7 -1
- package/dist/combat/death.js +5 -0
- package/dist/combat/deathReason.d.ts +14 -0
- package/dist/combat/deathReason.js +1 -0
- package/dist/combat/defensiveWindow.d.ts +5 -0
- package/dist/combat/defensiveWindow.js +5 -0
- package/dist/combat/dotField.d.ts +5 -1
- package/dist/combat/dotField.js +5 -1
- package/dist/combat/downed.d.ts +5 -0
- package/dist/combat/downed.js +5 -0
- package/dist/combat/effects.d.ts +5 -0
- package/dist/combat/effects.js +5 -0
- package/dist/combat/encounterSequence.d.ts +258 -0
- package/dist/combat/encounterSequence.js +426 -0
- package/dist/combat/hitReaction.d.ts +57 -1
- package/dist/combat/hitReaction.js +45 -5
- package/dist/combat/magazine.d.ts +54 -0
- package/dist/combat/magazine.js +96 -0
- package/dist/combat/projectiles.d.ts +5 -0
- package/dist/combat/projectiles.js +32 -14
- package/dist/combat/receivedDamage.d.ts +117 -0
- package/dist/combat/receivedDamage.js +92 -0
- package/dist/combat/regenShield.d.ts +5 -1
- package/dist/combat/regenShield.js +5 -1
- package/dist/combat/renderCues.d.ts +51 -0
- package/dist/combat/renderCues.js +44 -0
- package/dist/combat/resourcePool.d.ts +5 -0
- package/dist/combat/resourcePool.js +5 -0
- package/dist/combat/rewardAllocation.d.ts +121 -0
- package/dist/combat/rewardAllocation.js +251 -0
- package/dist/combat/shotOrigin.d.ts +18 -1
- package/dist/combat/shotOrigin.js +39 -0
- package/dist/combat/statusApplication.d.ts +96 -0
- package/dist/combat/statusApplication.js +81 -0
- package/dist/combat/telegraph.d.ts +11 -2
- package/dist/combat/telegraph.js +11 -2
- package/dist/combat/thresholdCrossings.d.ts +85 -0
- package/dist/combat/thresholdCrossings.js +116 -0
- package/dist/combat.d.ts +34 -0
- package/dist/combat.js +34 -0
- package/dist/commands/commandRegistry.d.ts +11 -0
- package/dist/commands/commandRegistry.js +9 -2
- package/dist/crafting/crop.d.ts +18 -0
- package/dist/crafting/crop.js +18 -0
- package/dist/crafting/production.d.ts +5 -0
- package/dist/crafting/production.js +5 -0
- package/dist/devtools/rewriteTunables.d.ts +17 -0
- package/dist/devtools/rewriteTunables.js +276 -0
- package/dist/devtools/saveEndpoint.d.ts +46 -0
- package/dist/devtools/saveEndpoint.js +48 -0
- package/dist/devtools/transformTunables.d.ts +3 -0
- package/dist/devtools/transformTunables.js +3 -0
- package/dist/devtools/tunableSchema.d.ts +31 -0
- package/dist/devtools/tunableSchema.js +31 -0
- package/dist/economy/currency.d.ts +12 -1
- package/dist/economy/currency.js +12 -1
- package/dist/economy/listingBook.d.ts +91 -0
- package/dist/economy/listingBook.js +144 -0
- package/dist/economy/resourceLedger.d.ts +222 -0
- package/dist/economy/resourceLedger.js +353 -0
- package/dist/economy/sharedWallet.d.ts +14 -0
- package/dist/economy/sharedWallet.js +14 -0
- package/dist/economy/techTree.d.ts +12 -0
- package/dist/economy/techTree.js +12 -0
- package/dist/economy/wallet.d.ts +26 -2
- package/dist/economy/wallet.js +35 -6
- package/dist/editor/commands.d.ts +190 -7
- package/dist/editor/commands.js +727 -55
- package/dist/editor/document.d.ts +159 -13
- package/dist/editor/document.js +750 -19
- package/dist/editor/grid.d.ts +229 -0
- package/dist/editor/grid.js +366 -0
- package/dist/editor/gridAdapters.d.ts +80 -0
- package/dist/editor/gridAdapters.js +134 -0
- package/dist/editor/index.d.ts +73 -6
- package/dist/editor/index.js +6 -2
- package/dist/editor/liveSync.d.ts +127 -0
- package/dist/editor/liveSync.js +249 -0
- package/dist/editor/runtimeInspector.d.ts +88 -0
- package/dist/editor/runtimeInspector.js +239 -0
- package/dist/editor/types.d.ts +107 -1
- package/dist/faction/reputation.d.ts +5 -0
- package/dist/faction/reputation.js +5 -0
- package/dist/format/distance.d.ts +17 -0
- package/dist/format/distance.js +18 -0
- package/dist/format/duration.d.ts +27 -0
- package/dist/format/duration.js +45 -0
- package/dist/format/speed.d.ts +17 -0
- package/dist/format/speed.js +25 -0
- package/dist/game/connectedPlayers.d.ts +6 -4
- package/dist/game/connectedPlayers.js +2 -2
- package/dist/game/cosmetics.d.ts +9 -0
- package/dist/game/cosmetics.js +16 -0
- package/dist/game/defineGame.d.ts +100 -2
- package/dist/game/defineGame.js +39 -2
- package/dist/game/defineSystem.d.ts +88 -0
- package/dist/game/defineSystem.js +45 -0
- package/dist/game/dialogue.d.ts +33 -0
- package/dist/game/dialogue.js +21 -0
- package/dist/game/events.d.ts +35 -13
- package/dist/game/events.js +5 -0
- package/dist/game/feed.d.ts +33 -0
- package/dist/game/feed.js +35 -2
- package/dist/game/gamePhase.d.ts +11 -0
- package/dist/game/gamePhase.js +16 -0
- package/dist/game/leaderboard.d.ts +5 -0
- package/dist/game/leaderboard.js +5 -0
- package/dist/game/loadout.d.ts +5 -0
- package/dist/game/loadout.js +5 -0
- package/dist/game/lootFilter.d.ts +2 -0
- package/dist/game/lootFilter.js +2 -0
- package/dist/game/lootPipeline.d.ts +164 -0
- package/dist/game/lootPipeline.js +216 -0
- package/dist/game/lootTable.d.ts +19 -2
- package/dist/game/lootTable.js +15 -5
- package/dist/game/objectives.d.ts +43 -0
- package/dist/game/objectives.js +36 -0
- package/dist/game/paramLayers.d.ts +148 -0
- package/dist/game/paramLayers.js +185 -0
- package/dist/game/ping.d.ts +5 -0
- package/dist/game/ping.js +5 -0
- package/dist/game/playableGame.d.ts +92 -7
- package/dist/game/quest.d.ts +8 -0
- package/dist/game/quest.js +29 -0
- package/dist/game/race.d.ts +141 -0
- package/dist/game/race.js +169 -0
- package/dist/game/recordBook.d.ts +3 -1
- package/dist/game/recordBook.js +4 -1
- package/dist/game/ruleSelection.d.ts +75 -0
- package/dist/game/ruleSelection.js +127 -0
- package/dist/game/runDraft.d.ts +5 -0
- package/dist/game/runDraft.js +5 -0
- package/dist/game/saveStore.d.ts +111 -0
- package/dist/game/saveStore.js +312 -0
- package/dist/game/snapshotHistory.d.ts +67 -0
- package/dist/game/snapshotHistory.js +95 -0
- package/dist/game/social.d.ts +38 -1
- package/dist/game/social.js +71 -0
- package/dist/game/spawnPoints.d.ts +5 -0
- package/dist/game/spawnPoints.js +5 -0
- package/dist/game/systemRuntime.d.ts +50 -0
- package/dist/game/systemRuntime.js +157 -0
- package/dist/game/systemSchedule.d.ts +72 -0
- package/dist/game/systemSchedule.js +242 -0
- package/dist/game/toasts.d.ts +43 -0
- package/dist/game/toasts.js +44 -0
- package/dist/game/trade.d.ts +10 -0
- package/dist/game/trade.js +10 -0
- package/dist/game/unlocks.d.ts +8 -0
- package/dist/game/unlocks.js +16 -0
- package/dist/game/vfxInstance.d.ts +138 -0
- package/dist/game/vfxInstance.js +96 -0
- package/dist/game/worldItem.d.ts +17 -4
- package/dist/game/worldItem.js +17 -4
- package/dist/gameplay.d.ts +91 -0
- package/dist/gameplay.js +91 -0
- package/dist/index.d.ts +5 -14
- package/dist/index.js +5 -14
- package/dist/input/actionBindings.d.ts +23 -6
- package/dist/input/actionBindings.js +23 -6
- package/dist/input/axisInput.d.ts +7 -2
- package/dist/input/axisInput.js +7 -2
- package/dist/input/controlGroups.d.ts +67 -0
- package/dist/input/controlGroups.js +41 -0
- package/dist/input/touchScheme.d.ts +82 -6
- package/dist/input/touchScheme.js +123 -10
- package/dist/interaction/lockpick.d.ts +61 -0
- package/dist/interaction/lockpick.js +168 -0
- package/dist/interaction/proximityPrompt.d.ts +2 -0
- package/dist/interaction/proximityPrompt.js +2 -0
- package/dist/interaction/qte.d.ts +5 -0
- package/dist/interaction/qte.js +5 -0
- package/dist/interaction/skillCheck.d.ts +5 -0
- package/dist/interaction/skillCheck.js +5 -0
- package/dist/inventory/inventoryModel.d.ts +12 -0
- package/dist/inventory/inventoryModel.js +12 -0
- package/dist/inventory/shapedGrid.d.ts +16 -0
- package/dist/inventory/shapedGrid.js +16 -0
- package/dist/inventory/slotModel.d.ts +10 -0
- package/dist/inventory/slotModel.js +10 -0
- package/dist/item/durability.d.ts +5 -0
- package/dist/item/durability.js +5 -0
- package/dist/item/itemIdentity.d.ts +171 -0
- package/dist/item/itemIdentity.js +138 -0
- package/dist/item/itemInstanceRegistry.d.ts +32 -0
- package/dist/item/itemInstanceRegistry.js +34 -0
- package/dist/item/itemgen.d.ts +163 -0
- package/dist/item/itemgen.js +151 -0
- package/dist/item/modularItem.d.ts +5 -0
- package/dist/item/modularItem.js +5 -0
- package/dist/item/use.d.ts +5 -0
- package/dist/item/use.js +5 -0
- package/dist/item/useBehavior.d.ts +142 -0
- package/dist/item/useBehavior.js +105 -0
- package/dist/item/weapon.d.ts +5 -0
- package/dist/item/weapon.js +5 -0
- package/dist/math/scalar.d.ts +25 -0
- package/dist/math/scalar.js +47 -0
- package/dist/meta/changelog.d.ts +4 -1
- package/dist/meta/changelog.js +16 -2
- package/dist/movement/avoidance.d.ts +45 -0
- package/dist/movement/avoidance.js +123 -0
- package/dist/movement/cameraRig.d.ts +8 -0
- package/dist/movement/cameraRig.js +8 -0
- package/dist/movement/dash.d.ts +11 -0
- package/dist/movement/dash.js +11 -0
- package/dist/movement/formation.d.ts +135 -0
- package/dist/movement/formation.js +194 -0
- package/dist/movement/glideModel.d.ts +5 -0
- package/dist/movement/glideModel.js +5 -0
- package/dist/movement/grappleSwing.d.ts +5 -0
- package/dist/movement/grappleSwing.js +5 -0
- package/dist/movement/leaderTrail.d.ts +5 -0
- package/dist/movement/leaderTrail.js +5 -0
- package/dist/movement/movementModel.d.ts +35 -8
- package/dist/movement/movementModel.js +42 -14
- package/dist/movement/playerMovement.js +65 -10
- package/dist/movement/poseState.d.ts +13 -0
- package/dist/movement/poseState.js +16 -0
- package/dist/movement/steering.d.ts +8 -0
- package/dist/movement/steering.js +18 -0
- package/dist/multiplayer/combatSnapshot.d.ts +3 -0
- package/dist/multiplayer/combatSnapshot.js +3 -0
- package/dist/multiplayer/lagCompensation.d.ts +5 -0
- package/dist/multiplayer/lagCompensation.js +5 -0
- package/dist/multiplayer/presenceModel.d.ts +9 -1
- package/dist/multiplayer/presenceModel.js +9 -1
- package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
- package/dist/multiplayer/simultaneousCommit.js +3 -0
- package/dist/multiplayer.d.ts +11 -0
- package/dist/multiplayer.js +11 -0
- package/dist/nav/pathFollow.d.ts +57 -0
- package/dist/nav/pathFollow.js +109 -0
- package/dist/orders/orderKinds.d.ts +156 -0
- package/dist/orders/orderKinds.js +197 -0
- package/dist/orders/orderQueue.d.ts +208 -0
- package/dist/orders/orderQueue.js +211 -0
- package/dist/physics/drivableVehicle.d.ts +29 -0
- package/dist/physics/drivableVehicle.js +16 -0
- package/dist/physics/kinematicVehicle.d.ts +21 -1
- package/dist/physics/kinematicVehicle.js +23 -8
- package/dist/physics/physicsWorld.d.ts +24 -12
- package/dist/physics/physicsWorld.js +11 -5
- package/dist/physics/radialImpulse.d.ts +25 -0
- package/dist/physics/radialImpulse.js +27 -0
- package/dist/procedural.d.ts +3 -0
- package/dist/procedural.js +3 -0
- package/dist/progression/statGraph.d.ts +116 -0
- package/dist/progression/statGraph.js +318 -0
- package/dist/puzzle/cellGrid.d.ts +9 -0
- package/dist/puzzle/cellGrid.js +9 -0
- package/dist/puzzle/fallingPiece.d.ts +9 -0
- package/dist/puzzle/fallingPiece.js +9 -0
- package/dist/puzzle/nonogram.d.ts +39 -0
- package/dist/puzzle/nonogram.js +136 -0
- package/dist/random/nameGen.d.ts +5 -0
- package/dist/random/nameGen.js +5 -0
- package/dist/random/pick.d.ts +8 -0
- package/dist/random/pick.js +31 -0
- package/dist/random/rng.d.ts +22 -0
- package/dist/random/rng.js +28 -8
- package/dist/random/seedLink.d.ts +4 -0
- package/dist/random/seedLink.js +4 -0
- package/dist/relation/keyedValues.d.ts +54 -0
- package/dist/relation/keyedValues.js +115 -0
- package/dist/relation/thresholds.d.ts +62 -0
- package/dist/relation/thresholds.js +62 -0
- package/dist/render/color.d.ts +12 -0
- package/dist/render/color.js +26 -0
- package/dist/render/lookPreset.d.ts +41 -0
- package/dist/render/lookPreset.js +29 -0
- package/dist/render/postProcessing.d.ts +20 -0
- package/dist/render/postProcessing.js +21 -1
- package/dist/rules/predicate.d.ts +53 -0
- package/dist/rules/predicate.js +64 -0
- package/dist/rules/ruleEffects.d.ts +38 -0
- package/dist/rules/ruleEffects.js +37 -0
- package/dist/rules/triggeredRules.d.ts +160 -0
- package/dist/rules/triggeredRules.js +241 -0
- package/dist/runtime/adapter.d.ts +42 -3
- package/dist/runtime/adapter.js +44 -1
- package/dist/runtime/cameraDirector.d.ts +1 -0
- package/dist/runtime/cameraDirector.js +1 -0
- package/dist/runtime/commandRunner.d.ts +1 -0
- package/dist/runtime/commandRunner.js +1 -0
- package/dist/runtime/context/combatFx.d.ts +23 -0
- package/dist/runtime/context/combatFx.js +161 -0
- package/dist/runtime/context/registries.d.ts +13 -0
- package/dist/runtime/context/registries.js +84 -0
- package/dist/runtime/context/worldItems.d.ts +21 -0
- package/dist/runtime/context/worldItems.js +37 -0
- package/dist/runtime/descriptors/baseline.d.ts +48 -0
- package/dist/runtime/descriptors/baseline.js +134 -0
- package/dist/runtime/descriptors/features.d.ts +74 -0
- package/dist/runtime/descriptors/features.js +281 -0
- package/dist/runtime/gameContext.d.ts +114 -13
- package/dist/runtime/gameContext.js +303 -395
- package/dist/runtime/gameRuntime.d.ts +1 -0
- package/dist/runtime/gameRuntime.js +1 -0
- package/dist/runtime/headlessRunner.d.ts +60 -0
- package/dist/runtime/headlessRunner.js +44 -0
- package/dist/runtime/hostPersistence.d.ts +12 -0
- package/dist/runtime/hostPersistence.js +12 -0
- package/dist/runtime/hostedGameRunner.d.ts +8 -3
- package/dist/runtime/hostedGameRunner.js +26 -3
- package/dist/runtime/hostedWorldSession.d.ts +12 -4
- package/dist/runtime/hostedWorldSession.js +11 -4
- package/dist/runtime/inputSnapshot.d.ts +8 -3
- package/dist/runtime/inputSnapshot.js +6 -2
- package/dist/runtime/motionIntents.d.ts +11 -2
- package/dist/runtime/motionIntents.js +16 -2
- package/dist/runtime/perContext.d.ts +15 -0
- package/dist/runtime/perContext.js +21 -0
- package/dist/runtime/runtimeSave.d.ts +79 -0
- package/dist/runtime/runtimeSave.js +105 -0
- package/dist/runtime/save.d.ts +4 -0
- package/dist/runtime/save.js +4 -0
- package/dist/runtime/snapshot.d.ts +7 -0
- package/dist/runtime/snapshot.js +7 -0
- package/dist/runtime/visibility.d.ts +2 -1
- package/dist/runtime/visibility.js +2 -1
- package/dist/runtime/worldChannel.d.ts +7 -3
- package/dist/runtime/worldChannel.js +51 -6
- package/dist/runtime/worldMirror.d.ts +14 -2
- package/dist/runtime/worldMirror.js +15 -2
- package/dist/runtime/worldProjection.d.ts +47 -0
- package/dist/runtime/worldProjection.js +52 -0
- package/dist/runtime/worldReplication.d.ts +30 -7
- package/dist/runtime/worldReplication.js +41 -9
- package/dist/runtime/worldSnapshot.d.ts +30 -3
- package/dist/runtime/worldSnapshot.js +20 -5
- package/dist/scene/assetCatalog.d.ts +21 -0
- package/dist/scene/assetCatalog.js +4 -0
- package/dist/scene/assetDiagnostics.d.ts +69 -0
- package/dist/scene/assetDiagnostics.js +110 -0
- package/dist/scene/assetGenerator.d.ts +65 -0
- package/dist/scene/assetGenerator.js +64 -0
- package/dist/scene/assetSpace.d.ts +137 -0
- package/dist/scene/assetSpace.js +259 -0
- package/dist/scene/authoredTriggers.d.ts +169 -0
- package/dist/scene/authoredTriggers.js +340 -0
- package/dist/scene/behaviorRuntime.d.ts +75 -0
- package/dist/scene/behaviorRuntime.js +217 -0
- package/dist/scene/behaviors.d.ts +14 -2
- package/dist/scene/behaviors.js +7 -2
- package/dist/scene/bodyBind.d.ts +60 -0
- package/dist/scene/bodyBind.js +51 -0
- package/dist/scene/builtinSceneKinds.d.ts +5 -0
- package/dist/scene/builtinSceneKinds.js +62 -0
- package/dist/scene/colliders.d.ts +13 -1
- package/dist/scene/colliders.js +37 -1
- package/dist/scene/entityStats.d.ts +11 -2
- package/dist/scene/entityStats.js +11 -2
- package/dist/scene/entityStore.d.ts +12 -1
- package/dist/scene/entityStore.js +15 -0
- package/dist/scene/facing.d.ts +18 -0
- package/dist/scene/facing.js +26 -0
- package/dist/scene/modelSockets.d.ts +33 -0
- package/dist/scene/modelSockets.js +29 -0
- package/dist/scene/objectQuery.d.ts +2 -0
- package/dist/scene/objectQuery.js +2 -0
- package/dist/scene/objectStore.d.ts +4 -0
- package/dist/scene/objectStore.js +6 -0
- package/dist/scene/possession.d.ts +8 -0
- package/dist/scene/possession.js +14 -0
- package/dist/scene/roster.d.ts +3 -0
- package/dist/scene/roster.js +12 -0
- package/dist/scene/sceneKinds.d.ts +240 -0
- package/dist/scene/sceneKinds.js +214 -0
- package/dist/scene/sceneOwnership.d.ts +169 -0
- package/dist/scene/sceneOwnership.js +179 -0
- package/dist/scene/selectionBookmarks.d.ts +93 -0
- package/dist/scene/selectionBookmarks.js +122 -0
- package/dist/scene/vehicleSeat.d.ts +68 -0
- package/dist/scene/vehicleSeat.js +59 -0
- package/dist/sensor/concealment.d.ts +3 -0
- package/dist/sensor/concealment.js +3 -0
- package/dist/sensor/freezeMonitor.d.ts +1 -0
- package/dist/sensor/freezeMonitor.js +1 -0
- package/dist/sensor/frustumSensor.d.ts +7 -3
- package/dist/sensor/frustumSensor.js +7 -3
- package/dist/sensor/hiddenStateProbe.d.ts +5 -2
- package/dist/sensor/hiddenStateProbe.js +5 -2
- package/dist/sensor/recordingBuffer.d.ts +2 -1
- package/dist/sensor/recordingBuffer.js +2 -1
- package/dist/sensor/replayLoop.d.ts +6 -2
- package/dist/sensor/replayLoop.js +6 -2
- package/dist/sensor/revealQuery.d.ts +2 -1
- package/dist/sensor/revealQuery.js +2 -1
- package/dist/sensor/visionCone.d.ts +10 -3
- package/dist/sensor/visionCone.js +10 -3
- package/dist/session/contestedChannel.d.ts +1 -0
- package/dist/session/contestedChannel.js +1 -0
- package/dist/session/extraction.d.ts +1 -0
- package/dist/session/extraction.js +1 -0
- package/dist/session/roles.d.ts +6 -0
- package/dist/session/roles.js +6 -0
- package/dist/session/roundState.d.ts +8 -0
- package/dist/session/roundState.js +2 -0
- package/dist/settings/settingsModel.d.ts +1 -0
- package/dist/settings/settingsModel.js +1 -0
- package/dist/stats/accumulatorMeter.d.ts +6 -0
- package/dist/stats/accumulatorMeter.js +6 -0
- package/dist/stats/eventMeter.d.ts +5 -0
- package/dist/stats/eventMeter.js +5 -0
- package/dist/stats/rollCheck.d.ts +5 -0
- package/dist/stats/rollCheck.js +5 -0
- package/dist/stats/statModifiers.d.ts +5 -0
- package/dist/stats/statModifiers.js +5 -0
- package/dist/store/defineKeyedStore.d.ts +38 -0
- package/dist/store/defineKeyedStore.js +42 -0
- package/dist/store/defineStore.d.ts +33 -0
- package/dist/store/defineStore.js +35 -0
- package/dist/store/observableKeyedStore.d.ts +5 -0
- package/dist/store/observableKeyedStore.js +34 -2
- package/dist/survival/decayMeter.d.ts +55 -0
- package/dist/survival/decayMeter.js +130 -55
- package/dist/survival/moodle.d.ts +2 -0
- package/dist/survival/regionHealth.d.ts +6 -0
- package/dist/survival/regionHealth.js +5 -0
- package/dist/tactics/fallingGrid.d.ts +4 -2
- package/dist/tactics/fallingGrid.js +4 -2
- package/dist/tactics/predictiveQuery.d.ts +3 -0
- package/dist/tactics/predictiveQuery.js +3 -0
- package/dist/tactics/snapshot.d.ts +2 -0
- package/dist/tactics/snapshot.js +2 -0
- package/dist/tactics/surface.d.ts +1 -0
- package/dist/tactics/surface.js +1 -0
- package/dist/tactics/tacticalGrid.d.ts +1 -0
- package/dist/tactics/tacticalGrid.js +1 -0
- package/dist/time/beatClock.d.ts +14 -4
- package/dist/time/beatClock.js +14 -4
- package/dist/time/calendarClock.d.ts +3 -0
- package/dist/time/calendarClock.js +3 -0
- package/dist/time/idleProgress.d.ts +4 -0
- package/dist/time/idleProgress.js +4 -0
- package/dist/time/simClock.d.ts +2 -0
- package/dist/time/simClock.js +20 -5
- package/dist/ui/actionModel.d.ts +110 -0
- package/dist/ui/actionModel.js +159 -0
- package/dist/ui/gameLayout.d.ts +30 -11
- package/dist/ui/gameLayout.js +30 -11
- package/dist/ui/hudDocument.d.ts +114 -0
- package/dist/ui/hudDocument.js +220 -0
- package/dist/ui/hudLayout.d.ts +33 -1
- package/dist/ui/hudLayout.js +204 -17
- package/dist/ui/selectionModel.d.ts +92 -0
- package/dist/ui/selectionModel.js +88 -0
- package/dist/ui/tooltipModel.d.ts +63 -0
- package/dist/ui/tooltipModel.js +82 -0
- package/dist/ui.d.ts +15 -0
- package/dist/ui.js +15 -0
- package/dist/visibility/bounds.d.ts +8 -1
- package/dist/visibility/bounds.js +8 -1
- package/dist/visibility/frustum.d.ts +12 -3
- package/dist/visibility/frustum.js +12 -3
- package/dist/work/jobQueue.d.ts +201 -0
- package/dist/work/jobQueue.js +253 -0
- package/dist/work/unitTraining.d.ts +58 -0
- package/dist/work/unitTraining.js +52 -0
- package/dist/world/authoredObjects.d.ts +58 -0
- package/dist/world/authoredObjects.js +69 -0
- package/dist/world/buildingGenerator.d.ts +18 -0
- package/dist/world/buildingGenerator.js +62 -0
- package/dist/world/buildings.d.ts +5 -0
- package/dist/world/buildings.js +5 -0
- package/dist/world/catenary.d.ts +22 -0
- package/dist/world/catenary.js +69 -0
- package/dist/world/features.d.ts +115 -7
- package/dist/world/features.js +56 -5
- package/dist/world/footprintGrid.d.ts +59 -0
- package/dist/world/footprintGrid.js +141 -0
- package/dist/world/geometry.d.ts +64 -0
- package/dist/world/geometry.js +94 -0
- package/dist/world/grassKind.d.ts +51 -0
- package/dist/world/grassKind.js +101 -0
- package/dist/world/pathInstances.d.ts +27 -0
- package/dist/world/pathInstances.js +27 -0
- package/dist/world/pathTerrain.d.ts +80 -0
- package/dist/world/pathTerrain.js +142 -0
- package/dist/world/placeAsset.d.ts +81 -0
- package/dist/world/placeAsset.js +77 -0
- package/dist/world/placement.d.ts +4 -0
- package/dist/world/placement.js +4 -0
- package/dist/world/placementController.d.ts +6 -0
- package/dist/world/placementController.js +6 -0
- package/dist/world/polyline.d.ts +34 -0
- package/dist/world/polyline.js +81 -0
- package/dist/world/roads.d.ts +8 -0
- package/dist/world/roads.js +38 -0
- package/dist/world/scatterRegion.d.ts +164 -0
- package/dist/world/scatterRegion.js +409 -0
- package/dist/world/sceneShapes.d.ts +43 -0
- package/dist/world/sceneShapes.js +1 -0
- package/dist/world/segment.d.ts +27 -0
- package/dist/world/segment.js +43 -0
- package/dist/world/soilKind.d.ts +48 -0
- package/dist/world/soilKind.js +92 -0
- package/dist/world/spatialSample.d.ts +241 -0
- package/dist/world/spatialSample.js +465 -0
- package/dist/world/terraform.d.ts +213 -1
- package/dist/world/terraform.js +655 -20
- package/dist/world/terrain.d.ts +119 -20
- package/dist/world/terrain.js +247 -41
- package/dist/world/terrainGuides.d.ts +182 -0
- package/dist/world/terrainGuides.js +343 -0
- package/dist/world/vec2.d.ts +81 -0
- package/dist/world/vec2.js +128 -0
- package/dist/world/vec3.d.ts +49 -0
- package/dist/world/vec3.js +76 -0
- package/dist/world/vegetation.d.ts +71 -0
- package/dist/world/vegetation.js +151 -0
- package/dist/world/visibilityField.d.ts +154 -0
- package/dist/world/visibilityField.js +271 -0
- package/dist/world/volumetricClouds.d.ts +52 -0
- package/dist/world/volumetricClouds.js +43 -0
- package/dist/world/walls.d.ts +9 -0
- package/dist/world/walls.js +9 -0
- package/dist/world/waterKind.d.ts +55 -0
- package/dist/world/waterKind.js +99 -0
- package/dist/world.d.ts +132 -0
- package/dist/world.js +132 -0
- package/package.json +32 -8
- package/skills/jgengine/SKILL.md +51 -0
- package/skills/jgengine/api.md +434 -0
- package/skills/jgengine/capabilities.md +29 -0
- package/skills/jgengine/reference-cartridge.md +72 -0
- package/skills/jgengine-combat/SKILL.md +34 -0
- package/skills/jgengine-combat/api.md +549 -0
- package/skills/jgengine-combat/capabilities.md +169 -0
- package/skills/jgengine-combat/reference.md +98 -0
- package/skills/jgengine-gameplay/SKILL.md +39 -0
- package/skills/jgengine-gameplay/api.md +1794 -0
- package/skills/jgengine-gameplay/capabilities.md +378 -0
- package/skills/jgengine-gameplay/reference-systems.md +60 -0
- package/skills/jgengine-world/SKILL.md +38 -0
- package/skills/jgengine-world/api.md +2652 -0
- package/skills/jgengine-world/capabilities.md +370 -0
- package/skills/jgengine-world/reference.md +222 -0
- package/dist/cartridge/runtime.d.ts +0 -15
- package/dist/cartridge/runtime.js +0 -556
- package/dist/cartridge/spec.d.ts +0 -188
- package/dist/cartridge/spec.js +0 -19
- package/dist/cartridge/validate.d.ts +0 -2
- package/dist/cartridge/validate.js +0 -78
- package/dist/store/engineStore.d.ts +0 -22
- package/dist/store/engineStore.js +0 -50
- package/dist/store/features.d.ts +0 -10
- package/dist/store/features.js +0 -23
- package/llms.txt +0 -5389
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const next = lifecycle.start(lifecycle.store.read(state), state, input);
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lifecycle.store.write(state, next);
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setGamePhase(state, lifecycle.phaseOf(next));
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},
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});
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commandRegistry.define(lifecycle.commands?.restart ?? "restart", {
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apply(state) {
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lifecycle.store.write(state, next);
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setGamePhase(state, lifecycle.phaseOf(next));
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},
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});
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}
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const itemUse = createItemUse((itemId) => content.itemById?.(itemId)?.use);
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const possession = notifyAfter(createPossession({ entities, events }), ["possess", "own", "disown"], signal.notify);
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const forms = notifyAfter(createForms({ entities, time, events }), ["shapeshift", "revert"], signal.notify);
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const cosmetics = notifyAfter(createCosmetics({ events }), ["apply", "equip", "hydrate"], signal.notify);
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const paintLayer = notifyAfter(createPaintLayer(), ["paint", "clear"], signal.notify);
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const inventoryDeclarations = definition.inventories ?? {};
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const inventoryIds = Object.keys(inventoryDeclarations);
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@@ -262,14 +278,15 @@ export function createGameContext(options) {
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wallets.set(userId, walletGrant(walletOf(userId), currencyId, amount));
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signal.notify();
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},
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charge(userId, currencyId, amount) {
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const result = walletCharge(walletOf(userId), currencyId, amount);
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charge(userId, currencyId, amount, options) {
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const result = walletCharge(walletOf(userId), currencyId, amount, options);
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if (result.status === "rejected")
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return { reason: result.reason };
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wallets.set(userId, result.state);
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signal.notify();
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return null;
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},
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isOverdrawn: (userId, currencyId) => walletIsOverdrawn(walletOf(userId), currencyId),
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};
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|
function putIntoAnyInventory(userId, itemId, count) {
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const inventory = inventoryFor(userId);
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@@ -293,64 +310,11 @@ export function createGameContext(options) {
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events.emit("loot.granted", event);
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},
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};
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const trade = createTradeSystem({
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wallet: {
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canAfford: (costs) => (walletCanAfford(walletOf(activeUserId()), costs) ? null : "insufficient-funds"),
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charge(costs) {
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|
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|
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if (result.status === "ok") {
|
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|
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wallets.set(activeUserId(), result.state);
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signal.notify();
|
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|
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}
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|
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},
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|
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grant(gains) {
|
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|
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for (const [currencyId, amount] of Object.entries(gains)) {
|
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|
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economy.grant(activeUserId(), currencyId, amount);
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|
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}
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|
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|
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},
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|
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},
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inventory: {
|
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|
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put(inventoryId, itemId, count) {
|
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|
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if (layouts[inventoryId] === undefined)
|
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|
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return { reason: `unknown inventory "${inventoryId}"` };
|
|
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|
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const result = inventoryFor(activeUserId()).put(inventoryId, itemId, count);
|
|
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|
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return result.status === "ok" ? null : { reason: result.reason };
|
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|
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},
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|
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take(inventoryId, itemId, count) {
|
|
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|
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if (layouts[inventoryId] === undefined)
|
|
322
|
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return { reason: `unknown inventory "${inventoryId}"` };
|
|
323
|
-
const result = inventoryFor(activeUserId()).take(inventoryId, itemId, count);
|
|
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|
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return result.status === "ok" ? null : { reason: result.reason };
|
|
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|
-
},
|
|
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|
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count: (inventoryId, itemId) => inventoryFor(activeUserId()).count(inventoryId, itemId),
|
|
327
|
-
},
|
|
328
|
-
});
|
|
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313
|
function seedUserPool(userId, statId, pool) {
|
|
330
314
|
const map = ensureInstanceStats(userId);
|
|
331
315
|
const next = setStatValue(map, statId, pool);
|
|
332
316
|
map[statId] = next[statId];
|
|
333
317
|
}
|
|
334
|
-
const rawQuest = createQuestJournal({
|
|
335
|
-
events,
|
|
336
|
-
rewards: {
|
|
337
|
-
grantXp(userId, amount) {
|
|
338
|
-
const existing = ensureInstanceStats(userId)["xp"];
|
|
339
|
-
const current = (existing?.current ?? 0) + amount;
|
|
340
|
-
seedUserPool(userId, "xp", { current, max: Math.max(existing?.max ?? 0, current) });
|
|
341
|
-
},
|
|
342
|
-
grantEconomy: (userId, currencyId, amount) => economy.grant(userId, currencyId, amount),
|
|
343
|
-
grantItem(userId, inventoryId, itemId, count) {
|
|
344
|
-
if (layouts[inventoryId] === undefined)
|
|
345
|
-
return { reason: `unknown inventory "${inventoryId}"` };
|
|
346
|
-
const result = inventoryFor(userId).put(inventoryId, itemId, count);
|
|
347
|
-
return result.status === "ok" ? null : { reason: result.reason };
|
|
348
|
-
},
|
|
349
|
-
grantUnlock: (userId, unlockId) => unlocks.grant(userId, unlockId),
|
|
350
|
-
},
|
|
351
|
-
hasUnlock: (userId, id) => unlocks.has(userId, id),
|
|
352
|
-
});
|
|
353
|
-
const quest = notifyAfter(rawQuest, ["accept", "abandon", "progress", "turnIn", "grant", "revoke", "hydrate"], signal.notify);
|
|
354
318
|
const loadouts = notifyAfter(createLoadouts({
|
|
355
319
|
inventory: {
|
|
356
320
|
begin(userId) {
|
|
@@ -377,7 +341,7 @@ export function createGameContext(options) {
|
|
|
377
341
|
},
|
|
378
342
|
stats: { seed: seedUserPool },
|
|
379
343
|
economy: { grant: economy.grant },
|
|
380
|
-
unlocks: { grant: unlocks
|
|
344
|
+
unlocks: { grant: (userId, unlockId) => featureValue("unlocks")?.grant(userId, unlockId) },
|
|
381
345
|
}), ["applyLoadout"], signal.notify);
|
|
382
346
|
function spawnEntity(name, spawnOptions) {
|
|
383
347
|
const entry = content.entityById?.(name);
|
|
@@ -398,6 +362,23 @@ export function createGameContext(options) {
|
|
|
398
362
|
entityColliders.delete(instanceId);
|
|
399
363
|
return existed;
|
|
400
364
|
}
|
|
365
|
+
function moveEntityTowardCommit(instanceId, target, options) {
|
|
366
|
+
const next = spatial.moveToward(instanceId, target, options);
|
|
367
|
+
if (next === null)
|
|
368
|
+
return null;
|
|
369
|
+
const current = entities.get(instanceId);
|
|
370
|
+
if (current === null)
|
|
371
|
+
return null;
|
|
372
|
+
let rotationY = current.rotationY;
|
|
373
|
+
if (options.face === true) {
|
|
374
|
+
const dx = next[0] - current.position[0];
|
|
375
|
+
const dz = next[2] - current.position[2];
|
|
376
|
+
if (Math.hypot(dx, dz) > 1e-9)
|
|
377
|
+
rotationY = Math.atan2(dx, dz);
|
|
378
|
+
}
|
|
379
|
+
entities.setPose(instanceId, { position: next, rotationY });
|
|
380
|
+
return next;
|
|
381
|
+
}
|
|
401
382
|
function resetAllToSpawn(filter) {
|
|
402
383
|
let count = 0;
|
|
403
384
|
for (const entity of entities.list()) {
|
|
@@ -408,37 +389,28 @@ export function createGameContext(options) {
|
|
|
408
389
|
}
|
|
409
390
|
return count;
|
|
410
391
|
}
|
|
411
|
-
const
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
count: record.count,
|
|
423
|
-
position: [input.position[0], input.position[1], input.position[2]],
|
|
424
|
-
...(record.source !== undefined ? { source: record.source } : {}),
|
|
425
|
-
});
|
|
426
|
-
return record;
|
|
427
|
-
}
|
|
428
|
-
function pickupWorldItem(instanceId, userId) {
|
|
429
|
-
const record = worldItems.take(instanceId);
|
|
430
|
-
if (record === null)
|
|
431
|
-
return { status: "rejected", reason: "not-found" };
|
|
432
|
-
loot.grantToPlayer(userId, [{ item: record.itemId, count: record.count }], "worldItem.pickup");
|
|
433
|
-
events.emit("worldItem.picked_up", {
|
|
434
|
-
instanceId,
|
|
435
|
-
userId,
|
|
436
|
-
itemId: record.itemId,
|
|
437
|
-
rarity: record.rarity,
|
|
438
|
-
count: record.count,
|
|
392
|
+
const bodyBinds = new Map();
|
|
393
|
+
function bind(key) {
|
|
394
|
+
const existing = bodyBinds.get(key);
|
|
395
|
+
if (existing !== undefined)
|
|
396
|
+
return existing;
|
|
397
|
+
const created = createBodyBind({
|
|
398
|
+
has: (id) => entities.get(id) !== null,
|
|
399
|
+
spawn: spawnEntity,
|
|
400
|
+
despawn: despawnEntity,
|
|
401
|
+
setPose: entities.setPose,
|
|
402
|
+
update: entities.update,
|
|
439
403
|
});
|
|
440
|
-
|
|
404
|
+
bodyBinds.set(key, created);
|
|
405
|
+
return created;
|
|
441
406
|
}
|
|
407
|
+
const { worldItems, spawnWorldItem, pickupWorldItem } = createWorldItemContext({
|
|
408
|
+
entities,
|
|
409
|
+
events,
|
|
410
|
+
despawnEntity,
|
|
411
|
+
grantToPlayer: loot.grantToPlayer,
|
|
412
|
+
signalNotify: signal.notify,
|
|
413
|
+
});
|
|
442
414
|
const death = createDeathSystem({
|
|
443
415
|
resolveOnDeath: (instanceId) => catalogEntry(instanceId)?.onDeath,
|
|
444
416
|
resolveIdentity(instanceId) {
|
|
@@ -498,121 +470,16 @@ export function createGameContext(options) {
|
|
|
498
470
|
}
|
|
499
471
|
},
|
|
500
472
|
}), ["applyEffect"], signal.notify);
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
};
|
|
512
|
-
if (input.instanceId !== undefined)
|
|
513
|
-
event.instanceId = input.instanceId;
|
|
514
|
-
if (input.amount !== undefined)
|
|
515
|
-
event.amount = input.amount;
|
|
516
|
-
if (input.hitType !== undefined)
|
|
517
|
-
event.hitType = input.hitType;
|
|
518
|
-
if (input.element !== undefined)
|
|
519
|
-
event.element = input.element;
|
|
520
|
-
if (input.crit !== undefined)
|
|
521
|
-
event.crit = input.crit;
|
|
522
|
-
if (input.scale !== undefined)
|
|
523
|
-
event.scale = input.scale;
|
|
524
|
-
events.emit("entity.floatText", event);
|
|
525
|
-
}
|
|
526
|
-
let telegraphSeq = 0;
|
|
527
|
-
function fireTelegraph(input) {
|
|
528
|
-
const id = telegraphSeq++;
|
|
529
|
-
const telegraphEvent = {
|
|
530
|
-
id,
|
|
531
|
-
shape: input.shape,
|
|
532
|
-
position: [input.at[0], input.at[1], input.at[2]],
|
|
533
|
-
windupMs: input.windupMs,
|
|
534
|
-
kind: input.kind ?? "danger",
|
|
535
|
-
};
|
|
536
|
-
if (input.dir !== undefined)
|
|
537
|
-
telegraphEvent.dir = input.dir;
|
|
538
|
-
events.emit("combat.telegraph", telegraphEvent);
|
|
539
|
-
const cancelVisual = () => events.emit("combat.telegraphCancelled", { id });
|
|
540
|
-
const bound = input.effect;
|
|
541
|
-
if (bound === undefined)
|
|
542
|
-
return cancelVisual;
|
|
543
|
-
const config = { shape: input.shape, at: input.at, windupMs: input.windupMs };
|
|
544
|
-
if (input.dir !== undefined)
|
|
545
|
-
config.dir = input.dir;
|
|
546
|
-
const cancelEffect = time.after(input.windupMs / 1000, () => {
|
|
547
|
-
const targets = entities.list().filter((entity) => pointInTelegraph(config, entity.position));
|
|
548
|
-
for (const target of targets) {
|
|
549
|
-
applyEffectAndFloat({
|
|
550
|
-
from: input.from,
|
|
551
|
-
to: target.id,
|
|
552
|
-
effect: bound.effect,
|
|
553
|
-
...(bound.via === undefined ? {} : { via: bound.via }),
|
|
554
|
-
});
|
|
555
|
-
}
|
|
556
|
-
});
|
|
557
|
-
return () => {
|
|
558
|
-
cancelEffect();
|
|
559
|
-
cancelVisual();
|
|
560
|
-
};
|
|
561
|
-
}
|
|
562
|
-
function applyHitReaction(input) {
|
|
563
|
-
const attacker = entities.get(input.from);
|
|
564
|
-
const target = entities.get(input.to);
|
|
565
|
-
if (target === null)
|
|
566
|
-
return null;
|
|
567
|
-
const attackerPos = attacker?.position ?? target.position;
|
|
568
|
-
const reaction = resolveHitReaction(input.config, {
|
|
569
|
-
attackerPos,
|
|
570
|
-
targetPos: target.position,
|
|
571
|
-
...(input.power === undefined ? {} : { power: input.power }),
|
|
572
|
-
});
|
|
573
|
-
entities.setPose(input.to, {
|
|
574
|
-
position: [
|
|
575
|
-
target.position[0] + reaction.impulse[0],
|
|
576
|
-
target.position[1] + reaction.impulse[1],
|
|
577
|
-
target.position[2] + reaction.impulse[2],
|
|
578
|
-
],
|
|
579
|
-
rotationY: target.rotationY,
|
|
580
|
-
});
|
|
581
|
-
const reactionEvent = {
|
|
582
|
-
instanceId: input.to,
|
|
583
|
-
position: [target.position[0], target.position[1], target.position[2]],
|
|
584
|
-
hitstopMs: reaction.hitstopMs,
|
|
585
|
-
};
|
|
586
|
-
if (reaction.shake !== null)
|
|
587
|
-
reactionEvent.shake = reaction.shake;
|
|
588
|
-
events.emit("combat.hitReaction", reactionEvent);
|
|
589
|
-
return reaction;
|
|
590
|
-
}
|
|
591
|
-
function applyEffectAndFloat(input) {
|
|
592
|
-
const positionsBefore = new Map();
|
|
593
|
-
for (const entity of entities.list())
|
|
594
|
-
positionsBefore.set(entity.id, entity.position);
|
|
595
|
-
const results = effects.applyEffect(input);
|
|
596
|
-
for (const result of results) {
|
|
597
|
-
let total = 0;
|
|
598
|
-
for (const delta of result.applied)
|
|
599
|
-
total += delta.delta;
|
|
600
|
-
if (total === 0)
|
|
601
|
-
continue;
|
|
602
|
-
const position = entities.get(result.instanceId)?.position ?? positionsBefore.get(result.instanceId);
|
|
603
|
-
if (position === undefined)
|
|
604
|
-
continue;
|
|
605
|
-
const magnitude = Math.abs(total);
|
|
606
|
-
emitFloatText({
|
|
607
|
-
instanceId: result.instanceId,
|
|
608
|
-
position: [position[0], position[1], position[2]],
|
|
609
|
-
text: String(Math.round(magnitude)),
|
|
610
|
-
kind: total < 0 ? "damage" : "heal",
|
|
611
|
-
amount: magnitude,
|
|
612
|
-
});
|
|
613
|
-
}
|
|
614
|
-
return results;
|
|
615
|
-
}
|
|
473
|
+
const { emitFloatText, emitVfx, fireTelegraph, applyHitReaction, applyEffectAndFloat } = createCombatFx({
|
|
474
|
+
entities,
|
|
475
|
+
events,
|
|
476
|
+
time,
|
|
477
|
+
applyEffect: (input) => effects.applyEffect(input),
|
|
478
|
+
});
|
|
479
|
+
const vfxInstances = createVfxInstanceStore({
|
|
480
|
+
onOp: (op) => events.emit("combat.vfxInstance", op),
|
|
481
|
+
now: () => time.now() * 1000,
|
|
482
|
+
});
|
|
616
483
|
const floatingEffects = {
|
|
617
484
|
canReceive: effects.canReceive,
|
|
618
485
|
preview: effects.preview,
|
|
@@ -674,8 +541,15 @@ export function createGameContext(options) {
|
|
|
674
541
|
});
|
|
675
542
|
},
|
|
676
543
|
}), ["fireProjectile", "settleProjectile"], signal.notify);
|
|
544
|
+
const objectSelection = notifyAfter(createSelectionSet(), ["add", "remove", "toggle", "replace", "clear"], signal.notify);
|
|
677
545
|
const sceneObjects = {
|
|
678
546
|
...objects,
|
|
547
|
+
remove(instanceId) {
|
|
548
|
+
const existed = objects.remove(instanceId);
|
|
549
|
+
if (existed)
|
|
550
|
+
objectSelection.remove(instanceId);
|
|
551
|
+
return existed;
|
|
552
|
+
},
|
|
679
553
|
catalog: (instanceId) => catalogObject(instanceId) ?? null,
|
|
680
554
|
raycast: (input) => raycastObjects(objects, input),
|
|
681
555
|
raycastAll: (input) => raycastObjectsAll(objects, input),
|
|
@@ -687,87 +561,10 @@ export function createGameContext(options) {
|
|
|
687
561
|
signal.notify();
|
|
688
562
|
},
|
|
689
563
|
collidersOf: objectCollidersOf,
|
|
564
|
+
selection: objectSelection,
|
|
690
565
|
};
|
|
691
566
|
const store = notifyAfter(createObservableKeyedStore(), ["set", "delete", "hydrate"], signal.notify);
|
|
692
|
-
const
|
|
693
|
-
? notifyAfter(createConnectedPlayers(), ["join", "leave"], signal.notify)
|
|
694
|
-
: undefined;
|
|
695
|
-
const cardPiles = new Map();
|
|
696
|
-
function pile(id, config) {
|
|
697
|
-
const existing = cardPiles.get(id);
|
|
698
|
-
if (existing !== undefined)
|
|
699
|
-
return existing;
|
|
700
|
-
if (config === undefined) {
|
|
701
|
-
throw new Error(`cardPile "${id}" has not been created yet; pass a config on first access`);
|
|
702
|
-
}
|
|
703
|
-
const created = notifyAfter(createCardPile(config), ["shuffle", "draw", "discard", "exhaust", "move", "reset"], signal.notify);
|
|
704
|
-
cardPiles.set(id, created);
|
|
705
|
-
return created;
|
|
706
|
-
}
|
|
707
|
-
const turnLoops = new Map();
|
|
708
|
-
function loop(id, config) {
|
|
709
|
-
const existing = turnLoops.get(id);
|
|
710
|
-
if (existing !== undefined)
|
|
711
|
-
return existing;
|
|
712
|
-
if (config === undefined) {
|
|
713
|
-
throw new Error(`turn loop "${id}" has not been created yet; pass a config on first access`);
|
|
714
|
-
}
|
|
715
|
-
const raw = createTurnLoop(config);
|
|
716
|
-
const wrappedCommit = notifyAfter(raw.commit, ["submit", "expected", "commit", "discard", "clear"], signal.notify);
|
|
717
|
-
const wrapped = {
|
|
718
|
-
...notifyAfter(raw, [
|
|
719
|
-
"setOrder",
|
|
720
|
-
"addParticipant",
|
|
721
|
-
"removeParticipant",
|
|
722
|
-
"advancePhase",
|
|
723
|
-
"advanceTurn",
|
|
724
|
-
"advanceRound",
|
|
725
|
-
"spend",
|
|
726
|
-
"gain",
|
|
727
|
-
"refill",
|
|
728
|
-
"restore",
|
|
729
|
-
], signal.notify),
|
|
730
|
-
commit: wrappedCommit,
|
|
731
|
-
};
|
|
732
|
-
turnLoops.set(id, wrapped);
|
|
733
|
-
return wrapped;
|
|
734
|
-
}
|
|
735
|
-
class NotifyingRaceState extends RaceState {
|
|
736
|
-
addRacer(racerId, startTime) {
|
|
737
|
-
super.addRacer(racerId, startTime);
|
|
738
|
-
signal.notify();
|
|
739
|
-
}
|
|
740
|
-
removeRacer(racerId) {
|
|
741
|
-
super.removeRacer(racerId);
|
|
742
|
-
signal.notify();
|
|
743
|
-
}
|
|
744
|
-
reset() {
|
|
745
|
-
super.reset();
|
|
746
|
-
signal.notify();
|
|
747
|
-
}
|
|
748
|
-
eliminate(racerId) {
|
|
749
|
-
super.eliminate(racerId);
|
|
750
|
-
signal.notify();
|
|
751
|
-
}
|
|
752
|
-
update(now, positions) {
|
|
753
|
-
const raceEvents = super.update(now, positions);
|
|
754
|
-
if (raceEvents.length > 0)
|
|
755
|
-
signal.notify();
|
|
756
|
-
return raceEvents;
|
|
757
|
-
}
|
|
758
|
-
}
|
|
759
|
-
const raceStates = new Map();
|
|
760
|
-
function raceState(id, config) {
|
|
761
|
-
const existing = raceStates.get(id);
|
|
762
|
-
if (existing !== undefined)
|
|
763
|
-
return existing;
|
|
764
|
-
if (config === undefined) {
|
|
765
|
-
throw new Error(`race "${id}" has not been created yet; pass a config on first access`);
|
|
766
|
-
}
|
|
767
|
-
const created = new NotifyingRaceState(config);
|
|
768
|
-
raceStates.set(id, created);
|
|
769
|
-
return created;
|
|
770
|
-
}
|
|
567
|
+
const { pile, loop, raceState, cardPiles, turnLoops } = createContextRegistries(signal.notify);
|
|
771
568
|
const camera = notifyAfter(createCameraDirector(), ["follow", "setCinematic", "setChaseTuning"], signal.notify);
|
|
772
569
|
const input = createInputSnapshot();
|
|
773
570
|
const motionByUser = new Map();
|
|
@@ -779,53 +576,116 @@ export function createGameContext(options) {
|
|
|
779
576
|
}
|
|
780
577
|
return queue;
|
|
781
578
|
}
|
|
579
|
+
const featureDeps = {
|
|
580
|
+
features,
|
|
581
|
+
signalNotify: signal.notify,
|
|
582
|
+
events,
|
|
583
|
+
now,
|
|
584
|
+
entities,
|
|
585
|
+
spatial,
|
|
586
|
+
store,
|
|
587
|
+
commandRegistry,
|
|
588
|
+
economy,
|
|
589
|
+
content,
|
|
590
|
+
activeUserId,
|
|
591
|
+
walletOf,
|
|
592
|
+
setWallet: (userId, state) => wallets.set(userId, state),
|
|
593
|
+
layouts,
|
|
594
|
+
inventoryFor,
|
|
595
|
+
ensureInstanceStats,
|
|
596
|
+
seedUserPool,
|
|
597
|
+
sharedSocial,
|
|
598
|
+
pile,
|
|
599
|
+
loop,
|
|
600
|
+
cardPiles,
|
|
601
|
+
turnLoops,
|
|
602
|
+
raceState,
|
|
603
|
+
feature: featureValue,
|
|
604
|
+
};
|
|
605
|
+
const featureReplicateModules = [];
|
|
606
|
+
const featureSaveModules = [];
|
|
607
|
+
for (const descriptor of featureDescriptors) {
|
|
608
|
+
if (!descriptor.enabled(features))
|
|
609
|
+
continue;
|
|
610
|
+
const build = descriptor.create(featureDeps);
|
|
611
|
+
featureRegistry.set(descriptor.key, build.value);
|
|
612
|
+
if (build.replicate !== undefined)
|
|
613
|
+
featureReplicateModules.push(build.replicate);
|
|
614
|
+
if (build.save !== undefined)
|
|
615
|
+
featureSaveModules.push(build.save);
|
|
616
|
+
}
|
|
617
|
+
const baselineDeps = {
|
|
618
|
+
signalNotify: signal.notify,
|
|
619
|
+
entities,
|
|
620
|
+
statsByInstance,
|
|
621
|
+
store,
|
|
622
|
+
feed,
|
|
623
|
+
inventoryIds,
|
|
624
|
+
inventoryByUser,
|
|
625
|
+
inventoryFor,
|
|
626
|
+
wallets,
|
|
627
|
+
time,
|
|
628
|
+
pose,
|
|
629
|
+
possession,
|
|
630
|
+
motionByUser,
|
|
631
|
+
motionFor,
|
|
632
|
+
};
|
|
633
|
+
const baselineBuilds = baselineDescriptors.map((descriptor) => descriptor.create(baselineDeps));
|
|
782
634
|
const snapshotModules = [
|
|
783
|
-
|
|
784
|
-
|
|
785
|
-
key: "stats",
|
|
786
|
-
snapshot: () => snapshotEntityStats(statsByInstance),
|
|
787
|
-
hydrate: (data) => hydrateEntityStats(statsByInstance, data),
|
|
788
|
-
},
|
|
789
|
-
{
|
|
790
|
-
key: "store",
|
|
791
|
-
snapshot: () => store.snapshot(),
|
|
792
|
-
hydrate: (data) => store.hydrate(data),
|
|
793
|
-
},
|
|
794
|
-
{ key: "feed", snapshot: () => feed.snapshot(), hydrate: (data) => feed.hydrate(data) },
|
|
795
|
-
{
|
|
796
|
-
key: "inventory",
|
|
797
|
-
snapshot: () => {
|
|
798
|
-
const byUser = {};
|
|
799
|
-
for (const [userId, set] of inventoryByUser) {
|
|
800
|
-
const states = {};
|
|
801
|
-
for (const inventoryId of inventoryIds)
|
|
802
|
-
states[inventoryId] = set.state(inventoryId);
|
|
803
|
-
byUser[userId] = states;
|
|
804
|
-
}
|
|
805
|
-
return byUser;
|
|
806
|
-
},
|
|
807
|
-
hydrate: (data) => {
|
|
808
|
-
for (const [userId, states] of Object.entries(data)) {
|
|
809
|
-
const set = inventoryFor(userId);
|
|
810
|
-
for (const [inventoryId, state] of Object.entries(states))
|
|
811
|
-
set.replaceState(inventoryId, state);
|
|
812
|
-
}
|
|
813
|
-
},
|
|
814
|
-
},
|
|
635
|
+
...baselineBuilds.flatMap((build) => (build.replicate === undefined ? [] : [build.replicate])),
|
|
636
|
+
...featureReplicateModules,
|
|
815
637
|
];
|
|
816
|
-
|
|
817
|
-
|
|
818
|
-
|
|
819
|
-
|
|
820
|
-
|
|
821
|
-
|
|
638
|
+
const replication = options.replication;
|
|
639
|
+
const projectsViewers = policyProjectsViewers(replication);
|
|
640
|
+
const aoiRadius = replication?.aoiRadius;
|
|
641
|
+
const projectorFor = (key) => {
|
|
642
|
+
if (aoiRadius !== undefined && key === "entities") {
|
|
643
|
+
return (data, viewer) => projectEntitiesForViewer(data, viewer, aoiRadius);
|
|
644
|
+
}
|
|
645
|
+
if (aoiRadius !== undefined && key === "stats") {
|
|
646
|
+
return (data, viewer, world) => projectByVisibleIds(data, visibleEntityIds((world["entities"] ?? []), viewer, aoiRadius));
|
|
647
|
+
}
|
|
648
|
+
if (replication?.privatePerUser === true && key === "inventory") {
|
|
649
|
+
return (data, viewer) => projectPerUserForViewer(data, viewer);
|
|
650
|
+
}
|
|
651
|
+
return undefined;
|
|
652
|
+
};
|
|
653
|
+
const replicationModules = snapshotModules.map((module) => {
|
|
654
|
+
const project = projectorFor(module.key);
|
|
655
|
+
return {
|
|
656
|
+
...module,
|
|
657
|
+
version: () => signal.version(),
|
|
658
|
+
...(project === undefined ? {} : { project }),
|
|
659
|
+
};
|
|
660
|
+
});
|
|
661
|
+
const replicationVersion = () => replicationModules.reduce((sum, module) => sum + (module.version?.() ?? 0), 0);
|
|
662
|
+
/**
|
|
663
|
+
* The whole-world *save* set is a superset of the *replication* set (`snapshotModules`): it adds the
|
|
664
|
+
* always-on baseline subsystems (economy, time, pose, possession, motion) plus every opted-in
|
|
665
|
+
* feature's `save` module (unlocks, roster, quest, cosmetics, cards, turn) — the persistent state a
|
|
666
|
+
* single-player save must restore but a host does not replicate to clients. Coverage is owned per
|
|
667
|
+
* subsystem, not hand-listed against a drifting feature manifest: each feature descriptor emits its
|
|
668
|
+
* own `save`, so a new persistent feature can't silently fall out of the save. Keeping the two sets
|
|
669
|
+
* distinct leaves `ctx.snapshot()`/`ctx.hydrate()` — the host→client payload — byte-identical for
|
|
670
|
+
* every multiplayer game, while `ctx.game.save` still persists everything.
|
|
671
|
+
* Mutable so game systems can register save modules at install time via `ctx.game.registerSave`.
|
|
672
|
+
*/
|
|
673
|
+
const saveModules = [
|
|
674
|
+
...snapshotModules,
|
|
675
|
+
...baselineBuilds.flatMap((build) => (build.save === undefined ? [] : [build.save])),
|
|
676
|
+
...featureSaveModules,
|
|
677
|
+
];
|
|
678
|
+
function registerSave(module) {
|
|
679
|
+
saveModules.push(module);
|
|
822
680
|
}
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
827
|
-
|
|
681
|
+
function registerReplicate(module) {
|
|
682
|
+
const project = projectorFor(module.key);
|
|
683
|
+
replicationModules.push({
|
|
684
|
+
...module,
|
|
685
|
+
version: () => signal.version(),
|
|
686
|
+
...(project === undefined ? {} : { project }),
|
|
828
687
|
});
|
|
688
|
+
saveModules.push(module);
|
|
829
689
|
}
|
|
830
690
|
const ctx = {
|
|
831
691
|
scene: {
|
|
@@ -838,12 +698,16 @@ export function createGameContext(options) {
|
|
|
838
698
|
setPoseConstraint: entities.setPoseConstraint,
|
|
839
699
|
get: entities.get,
|
|
840
700
|
list: entities.list,
|
|
701
|
+
ids: entities.ids,
|
|
702
|
+
subscribeMembership: entities.subscribeMembership,
|
|
841
703
|
spawnPoseOf: entities.spawnPoseOf,
|
|
842
704
|
resetToSpawn: entities.resetToSpawn,
|
|
843
705
|
resetAllToSpawn,
|
|
844
706
|
blackboard: entities.blackboard,
|
|
845
707
|
stats: entityStats,
|
|
846
708
|
floatText: emitFloatText,
|
|
709
|
+
vfx: emitVfx,
|
|
710
|
+
vfxInstance: vfxInstances,
|
|
847
711
|
telegraph: fireTelegraph,
|
|
848
712
|
hitReaction: applyHitReaction,
|
|
849
713
|
setTarget: targeting.setTarget,
|
|
@@ -860,6 +724,7 @@ export function createGameContext(options) {
|
|
|
860
724
|
hasLineOfSight: spatial.hasLineOfSight,
|
|
861
725
|
queryArc: spatial.queryArc,
|
|
862
726
|
moveToward: spatial.moveToward,
|
|
727
|
+
moveTowardCommit: moveEntityTowardCommit,
|
|
863
728
|
invalidateSpatial: spatial.invalidate,
|
|
864
729
|
setColliders(instanceId, colliders) {
|
|
865
730
|
if (colliders === null)
|
|
@@ -869,8 +734,10 @@ export function createGameContext(options) {
|
|
|
869
734
|
signal.notify();
|
|
870
735
|
},
|
|
871
736
|
collidersOf: entityCollidersOf,
|
|
737
|
+
visualScaleOf: entityVisualScaleOf,
|
|
872
738
|
form: forms,
|
|
873
739
|
paint: paintLayer,
|
|
740
|
+
bind,
|
|
874
741
|
},
|
|
875
742
|
worldItem: {
|
|
876
743
|
spawn: spawnWorldItem,
|
|
@@ -933,19 +800,22 @@ export function createGameContext(options) {
|
|
|
933
800
|
},
|
|
934
801
|
},
|
|
935
802
|
loot,
|
|
936
|
-
trade,
|
|
937
|
-
quest,
|
|
938
|
-
social,
|
|
939
|
-
chat,
|
|
940
|
-
unlocks,
|
|
803
|
+
trade: featureValue("trade"),
|
|
804
|
+
quest: featureValue("quest"),
|
|
805
|
+
social: featureValue("social"),
|
|
806
|
+
chat: featureValue("chat"),
|
|
807
|
+
unlocks: featureValue("unlocks"),
|
|
941
808
|
economy,
|
|
942
|
-
leaderboard,
|
|
943
|
-
roster,
|
|
809
|
+
leaderboard: featureValue("leaderboard"),
|
|
810
|
+
roster: featureValue("roster"),
|
|
944
811
|
store,
|
|
945
|
-
|
|
946
|
-
|
|
947
|
-
|
|
948
|
-
|
|
812
|
+
dialogue: featureValue("dialogue"),
|
|
813
|
+
cards: featureValue("cards"),
|
|
814
|
+
turn: featureValue("turn"),
|
|
815
|
+
race: featureValue("race"),
|
|
816
|
+
players: featureValue("players"),
|
|
817
|
+
registerSave,
|
|
818
|
+
registerReplicate,
|
|
949
819
|
},
|
|
950
820
|
player: {
|
|
951
821
|
get userId() {
|
|
@@ -964,7 +834,7 @@ export function createGameContext(options) {
|
|
|
964
834
|
applyLoadout: loadouts.applyLoadout,
|
|
965
835
|
movement: pose,
|
|
966
836
|
possession,
|
|
967
|
-
cosmetics,
|
|
837
|
+
cosmetics: featureValue("cosmetics"),
|
|
968
838
|
get motion() {
|
|
969
839
|
return motionFor(activeUserId());
|
|
970
840
|
},
|
|
@@ -988,11 +858,49 @@ export function createGameContext(options) {
|
|
|
988
858
|
input,
|
|
989
859
|
subscribe: signal.subscribe,
|
|
990
860
|
version: signal.version,
|
|
991
|
-
|
|
861
|
+
touch: signal.notify,
|
|
862
|
+
snapshot: (viewer) => composeWorldSnapshot(replicationModules, viewer),
|
|
992
863
|
hydrate(snapshot) {
|
|
993
|
-
applyWorldSnapshot(
|
|
864
|
+
applyWorldSnapshot(replicationModules, snapshot);
|
|
994
865
|
signal.notify();
|
|
995
866
|
},
|
|
867
|
+
replicationVersion,
|
|
868
|
+
replicatesPerViewer: () => projectsViewers,
|
|
996
869
|
};
|
|
870
|
+
const saveOptions = resolveSaveOptions(definition, options);
|
|
871
|
+
if (saveOptions !== undefined) {
|
|
872
|
+
const saveTarget = {
|
|
873
|
+
snapshot: () => composeWorldSnapshot(saveModules),
|
|
874
|
+
hydrate: (snapshot) => {
|
|
875
|
+
applyWorldSnapshot(saveModules, snapshot);
|
|
876
|
+
signal.notify();
|
|
877
|
+
},
|
|
878
|
+
subscribe: signal.subscribe,
|
|
879
|
+
};
|
|
880
|
+
ctx.game.save = createRuntimeSave({ target: saveTarget, ...saveOptions });
|
|
881
|
+
}
|
|
997
882
|
return ctx;
|
|
998
883
|
}
|
|
884
|
+
function saveKey(name) {
|
|
885
|
+
const slug = name.trim().toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/(^-|-$)/g, "");
|
|
886
|
+
return `jgengine:save:${slug === "" ? "game" : slug}`;
|
|
887
|
+
}
|
|
888
|
+
/** Explicit `options.save` wins (the shell can inject any backend, e.g. cloud); otherwise `defineGame({ persist })` auto-wires a localStorage save for offline/single-player worlds only. */
|
|
889
|
+
function resolveSaveOptions(definition, options) {
|
|
890
|
+
if (options.save !== undefined)
|
|
891
|
+
return options.save;
|
|
892
|
+
const persist = definition.persist;
|
|
893
|
+
if (persist === undefined || persist === false)
|
|
894
|
+
return undefined;
|
|
895
|
+
if (!isOffline(definition.multiplayer))
|
|
896
|
+
return undefined;
|
|
897
|
+
const config = persist === true ? {} : persist;
|
|
898
|
+
return {
|
|
899
|
+
backend: config.storage === "memory" ? memorySaveBackend() : localSaveBackend(),
|
|
900
|
+
mode: config.mode,
|
|
901
|
+
key: saveKey(definition.name),
|
|
902
|
+
version: config.version,
|
|
903
|
+
autosaveMs: config.autosaveMs,
|
|
904
|
+
now: options.now,
|
|
905
|
+
};
|
|
906
|
+
}
|