@jgengine/core 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -2
- package/LICENSE +203 -661
- package/README.md +1 -1
- package/dist/ai/crowd.d.ts +55 -0
- package/dist/ai/crowd.js +114 -0
- package/dist/ai/flock.d.ts +5 -2
- package/dist/ai/flock.js +5 -2
- package/dist/ai/groupAssist.d.ts +1 -0
- package/dist/ai/groupAssist.js +1 -0
- package/dist/ai/heatSystem.d.ts +76 -0
- package/dist/ai/heatSystem.js +97 -0
- package/dist/ai/interestScheduler.d.ts +107 -0
- package/dist/ai/interestScheduler.js +118 -0
- package/dist/ai/jobBoard.d.ts +1 -0
- package/dist/ai/jobBoard.js +1 -0
- package/dist/ai/laneSelect.d.ts +5 -2
- package/dist/ai/laneSelect.js +5 -2
- package/dist/ai/mobBrain.d.ts +1 -0
- package/dist/ai/mobBrain.js +1 -0
- package/dist/ai/spawnDirector.d.ts +7 -2
- package/dist/ai/spawnDirector.js +18 -15
- package/dist/ai/spawnPoint.d.ts +3 -1
- package/dist/ai/spawnPoint.js +3 -1
- package/dist/ai/targetAcquisition.d.ts +84 -0
- package/dist/ai/targetAcquisition.js +92 -0
- package/dist/anim/easing.d.ts +19 -0
- package/dist/anim/easing.js +19 -0
- package/dist/anim/oscillator.d.ts +12 -0
- package/dist/anim/oscillator.js +25 -0
- package/dist/area/areaEffectField.d.ts +127 -0
- package/dist/area/areaEffectField.js +175 -0
- package/dist/area/stackPolicy.d.ts +47 -0
- package/dist/area/stackPolicy.js +99 -0
- package/dist/authoring.d.ts +1 -0
- package/dist/authoring.js +1 -0
- package/dist/board/laneBoard.d.ts +13 -0
- package/dist/board/laneBoard.js +13 -0
- package/dist/board/timelineBoard.d.ts +10 -0
- package/dist/board/timelineBoard.js +10 -0
- package/dist/combat/abilityKit.d.ts +18 -0
- package/dist/combat/abilityKit.js +24 -9
- package/dist/combat/animationState.d.ts +5 -0
- package/dist/combat/animationState.js +5 -0
- package/dist/combat/breakMeters.d.ts +10 -0
- package/dist/combat/breakMeters.js +10 -0
- package/dist/combat/castRunner.d.ts +5 -0
- package/dist/combat/castRunner.js +5 -0
- package/dist/combat/comboPoints.d.ts +5 -0
- package/dist/combat/comboPoints.js +5 -0
- package/dist/combat/comboString.d.ts +5 -0
- package/dist/combat/comboString.js +5 -0
- package/dist/combat/damageInterceptors.d.ts +192 -0
- package/dist/combat/damageInterceptors.js +251 -0
- package/dist/combat/damageMatchup.d.ts +68 -0
- package/dist/combat/damageMatchup.js +42 -0
- package/dist/combat/damageResolution.d.ts +63 -0
- package/dist/combat/damageResolution.js +50 -0
- package/dist/combat/death.d.ts +7 -1
- package/dist/combat/death.js +5 -0
- package/dist/combat/deathReason.d.ts +14 -0
- package/dist/combat/deathReason.js +1 -0
- package/dist/combat/defensiveWindow.d.ts +5 -0
- package/dist/combat/defensiveWindow.js +5 -0
- package/dist/combat/dotField.d.ts +5 -1
- package/dist/combat/dotField.js +5 -1
- package/dist/combat/downed.d.ts +5 -0
- package/dist/combat/downed.js +5 -0
- package/dist/combat/effects.d.ts +5 -0
- package/dist/combat/effects.js +5 -0
- package/dist/combat/encounterSequence.d.ts +258 -0
- package/dist/combat/encounterSequence.js +426 -0
- package/dist/combat/hitReaction.d.ts +57 -1
- package/dist/combat/hitReaction.js +45 -5
- package/dist/combat/magazine.d.ts +54 -0
- package/dist/combat/magazine.js +96 -0
- package/dist/combat/projectiles.d.ts +5 -0
- package/dist/combat/projectiles.js +32 -14
- package/dist/combat/receivedDamage.d.ts +117 -0
- package/dist/combat/receivedDamage.js +92 -0
- package/dist/combat/regenShield.d.ts +5 -1
- package/dist/combat/regenShield.js +5 -1
- package/dist/combat/renderCues.d.ts +51 -0
- package/dist/combat/renderCues.js +44 -0
- package/dist/combat/resourcePool.d.ts +5 -0
- package/dist/combat/resourcePool.js +5 -0
- package/dist/combat/rewardAllocation.d.ts +121 -0
- package/dist/combat/rewardAllocation.js +251 -0
- package/dist/combat/shotOrigin.d.ts +18 -1
- package/dist/combat/shotOrigin.js +39 -0
- package/dist/combat/statusApplication.d.ts +96 -0
- package/dist/combat/statusApplication.js +81 -0
- package/dist/combat/telegraph.d.ts +11 -2
- package/dist/combat/telegraph.js +11 -2
- package/dist/combat/thresholdCrossings.d.ts +85 -0
- package/dist/combat/thresholdCrossings.js +116 -0
- package/dist/combat.d.ts +34 -0
- package/dist/combat.js +34 -0
- package/dist/commands/commandRegistry.d.ts +11 -0
- package/dist/commands/commandRegistry.js +9 -2
- package/dist/crafting/crop.d.ts +18 -0
- package/dist/crafting/crop.js +18 -0
- package/dist/crafting/production.d.ts +5 -0
- package/dist/crafting/production.js +5 -0
- package/dist/devtools/rewriteTunables.d.ts +17 -0
- package/dist/devtools/rewriteTunables.js +276 -0
- package/dist/devtools/saveEndpoint.d.ts +46 -0
- package/dist/devtools/saveEndpoint.js +48 -0
- package/dist/devtools/transformTunables.d.ts +3 -0
- package/dist/devtools/transformTunables.js +3 -0
- package/dist/devtools/tunableSchema.d.ts +31 -0
- package/dist/devtools/tunableSchema.js +31 -0
- package/dist/economy/currency.d.ts +12 -1
- package/dist/economy/currency.js +12 -1
- package/dist/economy/listingBook.d.ts +91 -0
- package/dist/economy/listingBook.js +144 -0
- package/dist/economy/resourceLedger.d.ts +222 -0
- package/dist/economy/resourceLedger.js +353 -0
- package/dist/economy/sharedWallet.d.ts +14 -0
- package/dist/economy/sharedWallet.js +14 -0
- package/dist/economy/techTree.d.ts +12 -0
- package/dist/economy/techTree.js +12 -0
- package/dist/economy/wallet.d.ts +26 -2
- package/dist/economy/wallet.js +35 -6
- package/dist/editor/commands.d.ts +190 -7
- package/dist/editor/commands.js +727 -55
- package/dist/editor/document.d.ts +159 -13
- package/dist/editor/document.js +750 -19
- package/dist/editor/grid.d.ts +229 -0
- package/dist/editor/grid.js +366 -0
- package/dist/editor/gridAdapters.d.ts +80 -0
- package/dist/editor/gridAdapters.js +134 -0
- package/dist/editor/index.d.ts +73 -6
- package/dist/editor/index.js +6 -2
- package/dist/editor/liveSync.d.ts +127 -0
- package/dist/editor/liveSync.js +249 -0
- package/dist/editor/runtimeInspector.d.ts +88 -0
- package/dist/editor/runtimeInspector.js +239 -0
- package/dist/editor/types.d.ts +107 -1
- package/dist/faction/reputation.d.ts +5 -0
- package/dist/faction/reputation.js +5 -0
- package/dist/format/distance.d.ts +17 -0
- package/dist/format/distance.js +18 -0
- package/dist/format/duration.d.ts +27 -0
- package/dist/format/duration.js +45 -0
- package/dist/format/speed.d.ts +17 -0
- package/dist/format/speed.js +25 -0
- package/dist/game/connectedPlayers.d.ts +6 -4
- package/dist/game/connectedPlayers.js +2 -2
- package/dist/game/cosmetics.d.ts +9 -0
- package/dist/game/cosmetics.js +16 -0
- package/dist/game/defineGame.d.ts +100 -2
- package/dist/game/defineGame.js +39 -2
- package/dist/game/defineSystem.d.ts +88 -0
- package/dist/game/defineSystem.js +45 -0
- package/dist/game/dialogue.d.ts +33 -0
- package/dist/game/dialogue.js +21 -0
- package/dist/game/events.d.ts +35 -13
- package/dist/game/events.js +5 -0
- package/dist/game/feed.d.ts +33 -0
- package/dist/game/feed.js +35 -2
- package/dist/game/gamePhase.d.ts +11 -0
- package/dist/game/gamePhase.js +16 -0
- package/dist/game/leaderboard.d.ts +5 -0
- package/dist/game/leaderboard.js +5 -0
- package/dist/game/loadout.d.ts +5 -0
- package/dist/game/loadout.js +5 -0
- package/dist/game/lootFilter.d.ts +2 -0
- package/dist/game/lootFilter.js +2 -0
- package/dist/game/lootPipeline.d.ts +164 -0
- package/dist/game/lootPipeline.js +216 -0
- package/dist/game/lootTable.d.ts +19 -2
- package/dist/game/lootTable.js +15 -5
- package/dist/game/objectives.d.ts +43 -0
- package/dist/game/objectives.js +36 -0
- package/dist/game/paramLayers.d.ts +148 -0
- package/dist/game/paramLayers.js +185 -0
- package/dist/game/ping.d.ts +5 -0
- package/dist/game/ping.js +5 -0
- package/dist/game/playableGame.d.ts +92 -7
- package/dist/game/quest.d.ts +8 -0
- package/dist/game/quest.js +29 -0
- package/dist/game/race.d.ts +141 -0
- package/dist/game/race.js +169 -0
- package/dist/game/recordBook.d.ts +3 -1
- package/dist/game/recordBook.js +4 -1
- package/dist/game/ruleSelection.d.ts +75 -0
- package/dist/game/ruleSelection.js +127 -0
- package/dist/game/runDraft.d.ts +5 -0
- package/dist/game/runDraft.js +5 -0
- package/dist/game/saveStore.d.ts +111 -0
- package/dist/game/saveStore.js +312 -0
- package/dist/game/snapshotHistory.d.ts +67 -0
- package/dist/game/snapshotHistory.js +95 -0
- package/dist/game/social.d.ts +38 -1
- package/dist/game/social.js +71 -0
- package/dist/game/spawnPoints.d.ts +5 -0
- package/dist/game/spawnPoints.js +5 -0
- package/dist/game/systemRuntime.d.ts +50 -0
- package/dist/game/systemRuntime.js +157 -0
- package/dist/game/systemSchedule.d.ts +72 -0
- package/dist/game/systemSchedule.js +242 -0
- package/dist/game/toasts.d.ts +43 -0
- package/dist/game/toasts.js +44 -0
- package/dist/game/trade.d.ts +10 -0
- package/dist/game/trade.js +10 -0
- package/dist/game/unlocks.d.ts +8 -0
- package/dist/game/unlocks.js +16 -0
- package/dist/game/vfxInstance.d.ts +138 -0
- package/dist/game/vfxInstance.js +96 -0
- package/dist/game/worldItem.d.ts +17 -4
- package/dist/game/worldItem.js +17 -4
- package/dist/gameplay.d.ts +91 -0
- package/dist/gameplay.js +91 -0
- package/dist/index.d.ts +5 -14
- package/dist/index.js +5 -14
- package/dist/input/actionBindings.d.ts +23 -6
- package/dist/input/actionBindings.js +23 -6
- package/dist/input/axisInput.d.ts +7 -2
- package/dist/input/axisInput.js +7 -2
- package/dist/input/controlGroups.d.ts +67 -0
- package/dist/input/controlGroups.js +41 -0
- package/dist/input/touchScheme.d.ts +82 -6
- package/dist/input/touchScheme.js +123 -10
- package/dist/interaction/lockpick.d.ts +61 -0
- package/dist/interaction/lockpick.js +168 -0
- package/dist/interaction/proximityPrompt.d.ts +2 -0
- package/dist/interaction/proximityPrompt.js +2 -0
- package/dist/interaction/qte.d.ts +5 -0
- package/dist/interaction/qte.js +5 -0
- package/dist/interaction/skillCheck.d.ts +5 -0
- package/dist/interaction/skillCheck.js +5 -0
- package/dist/inventory/inventoryModel.d.ts +12 -0
- package/dist/inventory/inventoryModel.js +12 -0
- package/dist/inventory/shapedGrid.d.ts +16 -0
- package/dist/inventory/shapedGrid.js +16 -0
- package/dist/inventory/slotModel.d.ts +10 -0
- package/dist/inventory/slotModel.js +10 -0
- package/dist/item/durability.d.ts +5 -0
- package/dist/item/durability.js +5 -0
- package/dist/item/itemIdentity.d.ts +171 -0
- package/dist/item/itemIdentity.js +138 -0
- package/dist/item/itemInstanceRegistry.d.ts +32 -0
- package/dist/item/itemInstanceRegistry.js +34 -0
- package/dist/item/itemgen.d.ts +163 -0
- package/dist/item/itemgen.js +151 -0
- package/dist/item/modularItem.d.ts +5 -0
- package/dist/item/modularItem.js +5 -0
- package/dist/item/use.d.ts +5 -0
- package/dist/item/use.js +5 -0
- package/dist/item/useBehavior.d.ts +142 -0
- package/dist/item/useBehavior.js +105 -0
- package/dist/item/weapon.d.ts +5 -0
- package/dist/item/weapon.js +5 -0
- package/dist/math/scalar.d.ts +25 -0
- package/dist/math/scalar.js +47 -0
- package/dist/meta/changelog.d.ts +4 -1
- package/dist/meta/changelog.js +16 -2
- package/dist/movement/avoidance.d.ts +45 -0
- package/dist/movement/avoidance.js +123 -0
- package/dist/movement/cameraRig.d.ts +8 -0
- package/dist/movement/cameraRig.js +8 -0
- package/dist/movement/dash.d.ts +11 -0
- package/dist/movement/dash.js +11 -0
- package/dist/movement/formation.d.ts +135 -0
- package/dist/movement/formation.js +194 -0
- package/dist/movement/glideModel.d.ts +5 -0
- package/dist/movement/glideModel.js +5 -0
- package/dist/movement/grappleSwing.d.ts +5 -0
- package/dist/movement/grappleSwing.js +5 -0
- package/dist/movement/leaderTrail.d.ts +5 -0
- package/dist/movement/leaderTrail.js +5 -0
- package/dist/movement/movementModel.d.ts +35 -8
- package/dist/movement/movementModel.js +42 -14
- package/dist/movement/playerMovement.js +65 -10
- package/dist/movement/poseState.d.ts +13 -0
- package/dist/movement/poseState.js +16 -0
- package/dist/movement/steering.d.ts +8 -0
- package/dist/movement/steering.js +18 -0
- package/dist/multiplayer/combatSnapshot.d.ts +3 -0
- package/dist/multiplayer/combatSnapshot.js +3 -0
- package/dist/multiplayer/lagCompensation.d.ts +5 -0
- package/dist/multiplayer/lagCompensation.js +5 -0
- package/dist/multiplayer/presenceModel.d.ts +9 -1
- package/dist/multiplayer/presenceModel.js +9 -1
- package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
- package/dist/multiplayer/simultaneousCommit.js +3 -0
- package/dist/multiplayer.d.ts +11 -0
- package/dist/multiplayer.js +11 -0
- package/dist/nav/pathFollow.d.ts +57 -0
- package/dist/nav/pathFollow.js +109 -0
- package/dist/orders/orderKinds.d.ts +156 -0
- package/dist/orders/orderKinds.js +197 -0
- package/dist/orders/orderQueue.d.ts +208 -0
- package/dist/orders/orderQueue.js +211 -0
- package/dist/physics/drivableVehicle.d.ts +29 -0
- package/dist/physics/drivableVehicle.js +16 -0
- package/dist/physics/kinematicVehicle.d.ts +21 -1
- package/dist/physics/kinematicVehicle.js +23 -8
- package/dist/physics/physicsWorld.d.ts +24 -12
- package/dist/physics/physicsWorld.js +11 -5
- package/dist/physics/radialImpulse.d.ts +25 -0
- package/dist/physics/radialImpulse.js +27 -0
- package/dist/procedural.d.ts +3 -0
- package/dist/procedural.js +3 -0
- package/dist/progression/statGraph.d.ts +116 -0
- package/dist/progression/statGraph.js +318 -0
- package/dist/puzzle/cellGrid.d.ts +9 -0
- package/dist/puzzle/cellGrid.js +9 -0
- package/dist/puzzle/fallingPiece.d.ts +9 -0
- package/dist/puzzle/fallingPiece.js +9 -0
- package/dist/puzzle/nonogram.d.ts +39 -0
- package/dist/puzzle/nonogram.js +136 -0
- package/dist/random/nameGen.d.ts +5 -0
- package/dist/random/nameGen.js +5 -0
- package/dist/random/pick.d.ts +8 -0
- package/dist/random/pick.js +31 -0
- package/dist/random/rng.d.ts +22 -0
- package/dist/random/rng.js +28 -8
- package/dist/random/seedLink.d.ts +4 -0
- package/dist/random/seedLink.js +4 -0
- package/dist/relation/keyedValues.d.ts +54 -0
- package/dist/relation/keyedValues.js +115 -0
- package/dist/relation/thresholds.d.ts +62 -0
- package/dist/relation/thresholds.js +62 -0
- package/dist/render/color.d.ts +12 -0
- package/dist/render/color.js +26 -0
- package/dist/render/lookPreset.d.ts +41 -0
- package/dist/render/lookPreset.js +29 -0
- package/dist/render/postProcessing.d.ts +20 -0
- package/dist/render/postProcessing.js +21 -1
- package/dist/rules/predicate.d.ts +53 -0
- package/dist/rules/predicate.js +64 -0
- package/dist/rules/ruleEffects.d.ts +38 -0
- package/dist/rules/ruleEffects.js +37 -0
- package/dist/rules/triggeredRules.d.ts +160 -0
- package/dist/rules/triggeredRules.js +241 -0
- package/dist/runtime/adapter.d.ts +42 -3
- package/dist/runtime/adapter.js +44 -1
- package/dist/runtime/cameraDirector.d.ts +1 -0
- package/dist/runtime/cameraDirector.js +1 -0
- package/dist/runtime/commandRunner.d.ts +1 -0
- package/dist/runtime/commandRunner.js +1 -0
- package/dist/runtime/context/combatFx.d.ts +23 -0
- package/dist/runtime/context/combatFx.js +161 -0
- package/dist/runtime/context/registries.d.ts +13 -0
- package/dist/runtime/context/registries.js +84 -0
- package/dist/runtime/context/worldItems.d.ts +21 -0
- package/dist/runtime/context/worldItems.js +37 -0
- package/dist/runtime/descriptors/baseline.d.ts +48 -0
- package/dist/runtime/descriptors/baseline.js +134 -0
- package/dist/runtime/descriptors/features.d.ts +74 -0
- package/dist/runtime/descriptors/features.js +281 -0
- package/dist/runtime/gameContext.d.ts +114 -13
- package/dist/runtime/gameContext.js +303 -395
- package/dist/runtime/gameRuntime.d.ts +1 -0
- package/dist/runtime/gameRuntime.js +1 -0
- package/dist/runtime/headlessRunner.d.ts +60 -0
- package/dist/runtime/headlessRunner.js +44 -0
- package/dist/runtime/hostPersistence.d.ts +12 -0
- package/dist/runtime/hostPersistence.js +12 -0
- package/dist/runtime/hostedGameRunner.d.ts +8 -3
- package/dist/runtime/hostedGameRunner.js +26 -3
- package/dist/runtime/hostedWorldSession.d.ts +12 -4
- package/dist/runtime/hostedWorldSession.js +11 -4
- package/dist/runtime/inputSnapshot.d.ts +8 -3
- package/dist/runtime/inputSnapshot.js +6 -2
- package/dist/runtime/motionIntents.d.ts +11 -2
- package/dist/runtime/motionIntents.js +16 -2
- package/dist/runtime/perContext.d.ts +15 -0
- package/dist/runtime/perContext.js +21 -0
- package/dist/runtime/runtimeSave.d.ts +79 -0
- package/dist/runtime/runtimeSave.js +105 -0
- package/dist/runtime/save.d.ts +4 -0
- package/dist/runtime/save.js +4 -0
- package/dist/runtime/snapshot.d.ts +7 -0
- package/dist/runtime/snapshot.js +7 -0
- package/dist/runtime/visibility.d.ts +2 -1
- package/dist/runtime/visibility.js +2 -1
- package/dist/runtime/worldChannel.d.ts +7 -3
- package/dist/runtime/worldChannel.js +51 -6
- package/dist/runtime/worldMirror.d.ts +14 -2
- package/dist/runtime/worldMirror.js +15 -2
- package/dist/runtime/worldProjection.d.ts +47 -0
- package/dist/runtime/worldProjection.js +52 -0
- package/dist/runtime/worldReplication.d.ts +30 -7
- package/dist/runtime/worldReplication.js +41 -9
- package/dist/runtime/worldSnapshot.d.ts +30 -3
- package/dist/runtime/worldSnapshot.js +20 -5
- package/dist/scene/assetCatalog.d.ts +21 -0
- package/dist/scene/assetCatalog.js +4 -0
- package/dist/scene/assetDiagnostics.d.ts +69 -0
- package/dist/scene/assetDiagnostics.js +110 -0
- package/dist/scene/assetGenerator.d.ts +65 -0
- package/dist/scene/assetGenerator.js +64 -0
- package/dist/scene/assetSpace.d.ts +137 -0
- package/dist/scene/assetSpace.js +259 -0
- package/dist/scene/authoredTriggers.d.ts +169 -0
- package/dist/scene/authoredTriggers.js +340 -0
- package/dist/scene/behaviorRuntime.d.ts +75 -0
- package/dist/scene/behaviorRuntime.js +217 -0
- package/dist/scene/behaviors.d.ts +14 -2
- package/dist/scene/behaviors.js +7 -2
- package/dist/scene/bodyBind.d.ts +60 -0
- package/dist/scene/bodyBind.js +51 -0
- package/dist/scene/builtinSceneKinds.d.ts +5 -0
- package/dist/scene/builtinSceneKinds.js +62 -0
- package/dist/scene/colliders.d.ts +13 -1
- package/dist/scene/colliders.js +37 -1
- package/dist/scene/entityStats.d.ts +11 -2
- package/dist/scene/entityStats.js +11 -2
- package/dist/scene/entityStore.d.ts +12 -1
- package/dist/scene/entityStore.js +15 -0
- package/dist/scene/facing.d.ts +18 -0
- package/dist/scene/facing.js +26 -0
- package/dist/scene/modelSockets.d.ts +33 -0
- package/dist/scene/modelSockets.js +29 -0
- package/dist/scene/objectQuery.d.ts +2 -0
- package/dist/scene/objectQuery.js +2 -0
- package/dist/scene/objectStore.d.ts +4 -0
- package/dist/scene/objectStore.js +6 -0
- package/dist/scene/possession.d.ts +8 -0
- package/dist/scene/possession.js +14 -0
- package/dist/scene/roster.d.ts +3 -0
- package/dist/scene/roster.js +12 -0
- package/dist/scene/sceneKinds.d.ts +240 -0
- package/dist/scene/sceneKinds.js +214 -0
- package/dist/scene/sceneOwnership.d.ts +169 -0
- package/dist/scene/sceneOwnership.js +179 -0
- package/dist/scene/selectionBookmarks.d.ts +93 -0
- package/dist/scene/selectionBookmarks.js +122 -0
- package/dist/scene/vehicleSeat.d.ts +68 -0
- package/dist/scene/vehicleSeat.js +59 -0
- package/dist/sensor/concealment.d.ts +3 -0
- package/dist/sensor/concealment.js +3 -0
- package/dist/sensor/freezeMonitor.d.ts +1 -0
- package/dist/sensor/freezeMonitor.js +1 -0
- package/dist/sensor/frustumSensor.d.ts +7 -3
- package/dist/sensor/frustumSensor.js +7 -3
- package/dist/sensor/hiddenStateProbe.d.ts +5 -2
- package/dist/sensor/hiddenStateProbe.js +5 -2
- package/dist/sensor/recordingBuffer.d.ts +2 -1
- package/dist/sensor/recordingBuffer.js +2 -1
- package/dist/sensor/replayLoop.d.ts +6 -2
- package/dist/sensor/replayLoop.js +6 -2
- package/dist/sensor/revealQuery.d.ts +2 -1
- package/dist/sensor/revealQuery.js +2 -1
- package/dist/sensor/visionCone.d.ts +10 -3
- package/dist/sensor/visionCone.js +10 -3
- package/dist/session/contestedChannel.d.ts +1 -0
- package/dist/session/contestedChannel.js +1 -0
- package/dist/session/extraction.d.ts +1 -0
- package/dist/session/extraction.js +1 -0
- package/dist/session/roles.d.ts +6 -0
- package/dist/session/roles.js +6 -0
- package/dist/session/roundState.d.ts +8 -0
- package/dist/session/roundState.js +2 -0
- package/dist/settings/settingsModel.d.ts +1 -0
- package/dist/settings/settingsModel.js +1 -0
- package/dist/stats/accumulatorMeter.d.ts +6 -0
- package/dist/stats/accumulatorMeter.js +6 -0
- package/dist/stats/eventMeter.d.ts +5 -0
- package/dist/stats/eventMeter.js +5 -0
- package/dist/stats/rollCheck.d.ts +5 -0
- package/dist/stats/rollCheck.js +5 -0
- package/dist/stats/statModifiers.d.ts +5 -0
- package/dist/stats/statModifiers.js +5 -0
- package/dist/store/defineKeyedStore.d.ts +38 -0
- package/dist/store/defineKeyedStore.js +42 -0
- package/dist/store/defineStore.d.ts +33 -0
- package/dist/store/defineStore.js +35 -0
- package/dist/store/observableKeyedStore.d.ts +5 -0
- package/dist/store/observableKeyedStore.js +34 -2
- package/dist/survival/decayMeter.d.ts +55 -0
- package/dist/survival/decayMeter.js +130 -55
- package/dist/survival/moodle.d.ts +2 -0
- package/dist/survival/regionHealth.d.ts +6 -0
- package/dist/survival/regionHealth.js +5 -0
- package/dist/tactics/fallingGrid.d.ts +4 -2
- package/dist/tactics/fallingGrid.js +4 -2
- package/dist/tactics/predictiveQuery.d.ts +3 -0
- package/dist/tactics/predictiveQuery.js +3 -0
- package/dist/tactics/snapshot.d.ts +2 -0
- package/dist/tactics/snapshot.js +2 -0
- package/dist/tactics/surface.d.ts +1 -0
- package/dist/tactics/surface.js +1 -0
- package/dist/tactics/tacticalGrid.d.ts +1 -0
- package/dist/tactics/tacticalGrid.js +1 -0
- package/dist/time/beatClock.d.ts +14 -4
- package/dist/time/beatClock.js +14 -4
- package/dist/time/calendarClock.d.ts +3 -0
- package/dist/time/calendarClock.js +3 -0
- package/dist/time/idleProgress.d.ts +4 -0
- package/dist/time/idleProgress.js +4 -0
- package/dist/time/simClock.d.ts +2 -0
- package/dist/time/simClock.js +20 -5
- package/dist/ui/actionModel.d.ts +110 -0
- package/dist/ui/actionModel.js +159 -0
- package/dist/ui/gameLayout.d.ts +30 -11
- package/dist/ui/gameLayout.js +30 -11
- package/dist/ui/hudDocument.d.ts +114 -0
- package/dist/ui/hudDocument.js +220 -0
- package/dist/ui/hudLayout.d.ts +33 -1
- package/dist/ui/hudLayout.js +204 -17
- package/dist/ui/selectionModel.d.ts +92 -0
- package/dist/ui/selectionModel.js +88 -0
- package/dist/ui/tooltipModel.d.ts +63 -0
- package/dist/ui/tooltipModel.js +82 -0
- package/dist/ui.d.ts +15 -0
- package/dist/ui.js +15 -0
- package/dist/visibility/bounds.d.ts +8 -1
- package/dist/visibility/bounds.js +8 -1
- package/dist/visibility/frustum.d.ts +12 -3
- package/dist/visibility/frustum.js +12 -3
- package/dist/work/jobQueue.d.ts +201 -0
- package/dist/work/jobQueue.js +253 -0
- package/dist/work/unitTraining.d.ts +58 -0
- package/dist/work/unitTraining.js +52 -0
- package/dist/world/authoredObjects.d.ts +58 -0
- package/dist/world/authoredObjects.js +69 -0
- package/dist/world/buildingGenerator.d.ts +18 -0
- package/dist/world/buildingGenerator.js +62 -0
- package/dist/world/buildings.d.ts +5 -0
- package/dist/world/buildings.js +5 -0
- package/dist/world/catenary.d.ts +22 -0
- package/dist/world/catenary.js +69 -0
- package/dist/world/features.d.ts +115 -7
- package/dist/world/features.js +56 -5
- package/dist/world/footprintGrid.d.ts +59 -0
- package/dist/world/footprintGrid.js +141 -0
- package/dist/world/geometry.d.ts +64 -0
- package/dist/world/geometry.js +94 -0
- package/dist/world/grassKind.d.ts +51 -0
- package/dist/world/grassKind.js +101 -0
- package/dist/world/pathInstances.d.ts +27 -0
- package/dist/world/pathInstances.js +27 -0
- package/dist/world/pathTerrain.d.ts +80 -0
- package/dist/world/pathTerrain.js +142 -0
- package/dist/world/placeAsset.d.ts +81 -0
- package/dist/world/placeAsset.js +77 -0
- package/dist/world/placement.d.ts +4 -0
- package/dist/world/placement.js +4 -0
- package/dist/world/placementController.d.ts +6 -0
- package/dist/world/placementController.js +6 -0
- package/dist/world/polyline.d.ts +34 -0
- package/dist/world/polyline.js +81 -0
- package/dist/world/roads.d.ts +8 -0
- package/dist/world/roads.js +38 -0
- package/dist/world/scatterRegion.d.ts +164 -0
- package/dist/world/scatterRegion.js +409 -0
- package/dist/world/sceneShapes.d.ts +43 -0
- package/dist/world/sceneShapes.js +1 -0
- package/dist/world/segment.d.ts +27 -0
- package/dist/world/segment.js +43 -0
- package/dist/world/soilKind.d.ts +48 -0
- package/dist/world/soilKind.js +92 -0
- package/dist/world/spatialSample.d.ts +241 -0
- package/dist/world/spatialSample.js +465 -0
- package/dist/world/terraform.d.ts +213 -1
- package/dist/world/terraform.js +655 -20
- package/dist/world/terrain.d.ts +119 -20
- package/dist/world/terrain.js +247 -41
- package/dist/world/terrainGuides.d.ts +182 -0
- package/dist/world/terrainGuides.js +343 -0
- package/dist/world/vec2.d.ts +81 -0
- package/dist/world/vec2.js +128 -0
- package/dist/world/vec3.d.ts +49 -0
- package/dist/world/vec3.js +76 -0
- package/dist/world/vegetation.d.ts +71 -0
- package/dist/world/vegetation.js +151 -0
- package/dist/world/visibilityField.d.ts +154 -0
- package/dist/world/visibilityField.js +271 -0
- package/dist/world/volumetricClouds.d.ts +52 -0
- package/dist/world/volumetricClouds.js +43 -0
- package/dist/world/walls.d.ts +9 -0
- package/dist/world/walls.js +9 -0
- package/dist/world/waterKind.d.ts +55 -0
- package/dist/world/waterKind.js +99 -0
- package/dist/world.d.ts +132 -0
- package/dist/world.js +132 -0
- package/package.json +32 -8
- package/skills/jgengine/SKILL.md +51 -0
- package/skills/jgengine/api.md +434 -0
- package/skills/jgengine/capabilities.md +29 -0
- package/skills/jgengine/reference-cartridge.md +72 -0
- package/skills/jgengine-combat/SKILL.md +34 -0
- package/skills/jgengine-combat/api.md +549 -0
- package/skills/jgengine-combat/capabilities.md +169 -0
- package/skills/jgengine-combat/reference.md +98 -0
- package/skills/jgengine-gameplay/SKILL.md +39 -0
- package/skills/jgengine-gameplay/api.md +1794 -0
- package/skills/jgengine-gameplay/capabilities.md +378 -0
- package/skills/jgengine-gameplay/reference-systems.md +60 -0
- package/skills/jgengine-world/SKILL.md +38 -0
- package/skills/jgengine-world/api.md +2652 -0
- package/skills/jgengine-world/capabilities.md +370 -0
- package/skills/jgengine-world/reference.md +222 -0
- package/dist/cartridge/runtime.d.ts +0 -15
- package/dist/cartridge/runtime.js +0 -556
- package/dist/cartridge/spec.d.ts +0 -188
- package/dist/cartridge/spec.js +0 -19
- package/dist/cartridge/validate.d.ts +0 -2
- package/dist/cartridge/validate.js +0 -78
- package/dist/store/engineStore.d.ts +0 -22
- package/dist/store/engineStore.js +0 -50
- package/dist/store/features.d.ts +0 -10
- package/dist/store/features.js +0 -23
- package/llms.txt +0 -5389
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import { advanceSpawnDirector, createSpawnDirectorState } from "../ai/spawnDirector.js";
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import { createAbilityKit } from "../combat/abilityKit.js";
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import { setGamePhase } from "../game/gamePhase.js";
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import { leveling } from "../game/progression.js";
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import { createRunDraft } from "../game/runDraft.js";
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import { aimToPoint } from "../input/pointer.js";
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import { seededRng } from "../item/affix.js";
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import { selectAutoTarget } from "../scene/autoTarget.js";
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import { HIT_EFFECT, XP_GEM_BASE_TYPE, leveled, } from "./spec.js";
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function gemRarity(spec, value) {
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for (const [threshold, rarity] of spec.xpGems.rarityThresholds) {
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if (value >= threshold)
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return rarity;
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}
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return spec.xpGems.defaultRarity;
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}
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function facing(fromX, fromZ, toX, toZ) {
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return Math.atan2(toX - fromX, toZ - fromZ);
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}
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function buildKit(spec, levels) {
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return createAbilityKit(Object.entries(spec.weapons).map(([id, weapon]) => ({
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id,
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cooldownMs: leveled(weapon.cooldownMs, levels[id] ?? 1),
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})));
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}
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function compileEntities(spec) {
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const out = {
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[spec.player.kind]: {
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role: "player",
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movement: { walkSpeed: spec.player.walkSpeed },
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stats: {
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health: { max: spec.player.health, min: 0 },
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xp: { max: 1, min: 0, current: 0 },
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level: { max: spec.progression.maxLevel, min: 1, current: 1 },
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},
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receive: { hit: { order: ["health"] } },
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},
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};
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for (const [id, enemy] of Object.entries(spec.enemies)) {
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out[id] = {
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role: "enemy",
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movement: { walkSpeed: enemy.walkSpeed },
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stats: { health: { max: enemy.health, min: 0 } },
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receive: { hit: { order: ["health"] } },
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};
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}
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return out;
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}
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export function createCartridge(spec) {
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const track = leveling({ xpForLevel: spec.progression.xp, maxLevel: spec.progression.maxLevel });
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const entities = compileEntities(spec);
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const runs = new WeakMap();
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function initialPhase() {
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if (spec.flow?.start === "gate")
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return "start";
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if ((spec.flow?.countdownSeconds ?? 0) > 0)
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return "countdown";
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return "playing";
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}
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function seededState() {
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const seed = spec.seed ?? "cartridge";
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const weaponLevels = {};
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for (const id of Object.keys(spec.weapons))
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weaponLevels[id] = 1;
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const offers = spec.progression.draft.upgrades.map((upgrade) => ({
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id: upgrade.id,
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label: upgrade.label,
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weight: upgrade.weight,
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maxStacks: upgrade.maxStacks,
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}));
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return {
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rng: seededRng(seed),
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spawn: createSpawnDirectorState(spec.spawning.director),
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weaponLevels,
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kit: buildKit(spec, weaponLevels),
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fields: { ...spec.fields },
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enemyNextHitAt: new Map(),
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phase: initialPhase(),
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playingSeconds: 0,
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countdownRemaining: spec.flow?.countdownSeconds ?? 0,
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kills: 0,
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levelUpQueue: 0,
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draft: createRunDraft({ offers, rng: seededRng(`${seed}-draft`) }),
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pendingOffers: null,
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bolts: [],
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pulses: [],
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fxCounter: 0,
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};
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}
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function createRun() {
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const run = {
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...seededState(),
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listeners: new Set(),
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view: {
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get phase() {
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return run.phase;
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},
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get playingSeconds() {
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return run.playingSeconds;
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},
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get countdownRemaining() {
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return run.countdownRemaining;
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},
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get kills() {
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return run.kills;
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},
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weaponLevel: (weaponId) => run.weaponLevels[weaponId] ?? 1,
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field: (name) => run.fields[name] ?? 0,
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get pendingOffers() {
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if (run.pendingOffers === null)
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return null;
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return run.pendingOffers.map((offer) => ({ id: offer.id, label: offer.label ?? offer.id }));
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},
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get bolts() {
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return run.bolts;
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},
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get pulses() {
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return run.pulses;
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},
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subscribe(listener) {
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run.listeners.add(listener);
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return () => run.listeners.delete(listener);
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},
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},
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};
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return run;
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}
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function getRun(ctx) {
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let existing = runs.get(ctx);
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if (existing === undefined) {
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existing = createRun();
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runs.set(ctx, existing);
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}
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return existing;
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}
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function notify(run) {
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for (const listener of run.listeners)
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listener();
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}
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function syncPhase(ctx, run) {
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setGamePhase(ctx, run.phase === "playing" ? "playing" : run.phase === "won" || run.phase === "lost" ? "ended" : "menu");
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}
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function damageMultiplier(run) {
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return run.fields["damageMultiplier"] ?? 1;
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}
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function spawnPoint(ctx, run) {
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const placement = spec.spawning.placement;
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if (placement.kind === "custom")
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return placement.position(ctx, run.view);
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const angle = run.rng() * Math.PI * 2;
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const x = Math.cos(angle) * placement.radius;
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const z = Math.sin(angle) * placement.radius;
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return [x, ctx.world.groundHeightAt(x, z), z];
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}
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function advanceSpawning(ctx, run, dt) {
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const alive = ctx.scene.entity.list().filter((entity) => spec.enemies[entity.name] !== undefined).length;
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const step = advanceSpawnDirector(spec.spawning.director, run.spawn, dt, { alive, players: 1 });
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run.spawn = step.state;
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for (const request of step.spawns) {
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if (spec.enemies[request.entryId] === undefined)
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continue;
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ctx.scene.entity.spawn(request.entryId, { position: spawnPoint(ctx, run) });
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}
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}
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function advanceEnemies(ctx, run, dt) {
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const playerId = ctx.player.userId;
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const player = ctx.scene.entity.get(playerId);
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if (player === null)
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return;
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const now = ctx.time.now();
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for (const enemy of ctx.scene.entity.list()) {
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const def = spec.enemies[enemy.name];
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if (def === undefined)
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continue;
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const next = def.behavior === "none" ? null : ctx.scene.entity.moveToward(enemy.id, playerId, { speed: def.walkSpeed, dt });
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if (next !== null) {
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const grounded = [
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next[0],
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ctx.world.groundHeightAt(next[0], next[2]),
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next[2],
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];
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ctx.scene.entity.setPose(enemy.id, {
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position: grounded,
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rotationY: facing(enemy.position[0], enemy.position[2], player.position[0], player.position[2]),
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});
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}
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const distance = ctx.scene.entity.distance(enemy.id, playerId);
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if (distance === null || distance > spec.combat.contactRadius)
|
|
189
|
-
continue;
|
|
190
|
-
const readyAt = run.enemyNextHitAt.get(enemy.id) ?? 0;
|
|
191
|
-
if (now < readyAt)
|
|
192
|
-
continue;
|
|
193
|
-
run.enemyNextHitAt.set(enemy.id, now + def.contact.intervalSeconds);
|
|
194
|
-
ctx.scene.entity.effect({ from: enemy.id, to: playerId, effect: HIT_EFFECT, via: { amount: def.contact.damage } });
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
|
-
function enemyIds(ctx) {
|
|
198
|
-
return ctx.scene.entity
|
|
199
|
-
.list()
|
|
200
|
-
.filter((entity) => spec.enemies[entity.name] !== undefined)
|
|
201
|
-
.map((entity) => entity.id);
|
|
202
|
-
}
|
|
203
|
-
function fireProjectile(ctx, run, weaponId, weapon, playerId, playerPos, enemies) {
|
|
204
|
-
const targetId = selectAutoTarget("nearest", playerId, {
|
|
205
|
-
candidates: () => enemies,
|
|
206
|
-
distance: (from, to) => ctx.scene.entity.distance(from, to),
|
|
207
|
-
});
|
|
208
|
-
if (targetId === null)
|
|
209
|
-
return;
|
|
210
|
-
const target = ctx.scene.entity.get(targetId);
|
|
211
|
-
if (target === null)
|
|
212
|
-
return;
|
|
213
|
-
const dx = target.position[0] - playerPos[0];
|
|
214
|
-
const dz = target.position[2] - playerPos[2];
|
|
215
|
-
const distance = Math.hypot(dx, dz);
|
|
216
|
-
if (distance > weapon.range)
|
|
217
|
-
return;
|
|
218
|
-
run.kit.cast(weaponId);
|
|
219
|
-
const level = run.weaponLevels[weaponId] ?? 1;
|
|
220
|
-
const damage = leveled(weapon.damage, level) * damageMultiplier(run);
|
|
221
|
-
const aim = aimToPoint(playerPos, target.position);
|
|
222
|
-
const shotId = ctx.scene.entity.fireProjectile({ from: playerId, via: { amount: damage }, aim, effect: HIT_EFFECT });
|
|
223
|
-
const travelSeconds = Math.min(1.1, Math.max(0.08, distance / weapon.speed));
|
|
224
|
-
run.fxCounter += 1;
|
|
225
|
-
run.bolts.push({
|
|
226
|
-
id: run.fxCounter,
|
|
227
|
-
weaponId,
|
|
228
|
-
origin: playerPos,
|
|
229
|
-
target: target.position,
|
|
230
|
-
firedAt: ctx.time.now(),
|
|
231
|
-
travelSeconds,
|
|
232
|
-
});
|
|
233
|
-
ctx.time.after(travelSeconds, () => {
|
|
234
|
-
ctx.scene.entity.settleProjectile(shotId);
|
|
235
|
-
});
|
|
236
|
-
}
|
|
237
|
-
function fireOrbit(ctx, run, weaponId, weapon, playerId, playerPos, enemies) {
|
|
238
|
-
run.kit.cast(weaponId);
|
|
239
|
-
const level = run.weaponLevels[weaponId] ?? 1;
|
|
240
|
-
const damage = leveled(weapon.damage, level) * damageMultiplier(run);
|
|
241
|
-
const blades = leveled(weapon.blades, level);
|
|
242
|
-
const radius = leveled(weapon.radius, level);
|
|
243
|
-
const angle = ctx.time.now() * weapon.angularSpeed;
|
|
244
|
-
const alreadyHit = new Set();
|
|
245
|
-
for (let blade = 0; blade < blades; blade += 1) {
|
|
246
|
-
const theta = angle + (blade * Math.PI * 2) / blades;
|
|
247
|
-
const bladePos = [
|
|
248
|
-
playerPos[0] + Math.cos(theta) * radius,
|
|
249
|
-
playerPos[1],
|
|
250
|
-
playerPos[2] + Math.sin(theta) * radius,
|
|
251
|
-
];
|
|
252
|
-
for (const instanceId of ctx.scene.entity.inRadius(bladePos, weapon.hitRadius, (id) => enemies.includes(id))) {
|
|
253
|
-
if (alreadyHit.has(instanceId))
|
|
254
|
-
continue;
|
|
255
|
-
alreadyHit.add(instanceId);
|
|
256
|
-
ctx.scene.entity.effect({ from: playerId, to: instanceId, effect: HIT_EFFECT, via: { amount: damage } });
|
|
257
|
-
}
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
function firePulse(ctx, run, weaponId, weapon, playerId, playerPos) {
|
|
261
|
-
run.kit.cast(weaponId);
|
|
262
|
-
const level = run.weaponLevels[weaponId] ?? 1;
|
|
263
|
-
const damage = leveled(weapon.damage, level) * damageMultiplier(run);
|
|
264
|
-
const radius = leveled(weapon.radius, level);
|
|
265
|
-
ctx.scene.entity.effect({ from: playerId, effect: HIT_EFFECT, via: { amount: damage }, at: playerPos, radius, falloff: "linear" });
|
|
266
|
-
run.fxCounter += 1;
|
|
267
|
-
run.pulses.push({
|
|
268
|
-
id: run.fxCounter,
|
|
269
|
-
weaponId,
|
|
270
|
-
at: playerPos,
|
|
271
|
-
firedAt: ctx.time.now(),
|
|
272
|
-
durationSeconds: weapon.durationSeconds,
|
|
273
|
-
maxRadius: radius,
|
|
274
|
-
});
|
|
275
|
-
}
|
|
276
|
-
function fireWeapons(ctx, run, dt) {
|
|
277
|
-
run.kit.tick(dt);
|
|
278
|
-
const playerId = ctx.player.userId;
|
|
279
|
-
const player = ctx.scene.entity.get(playerId);
|
|
280
|
-
if (player === null)
|
|
281
|
-
return;
|
|
282
|
-
const enemies = enemyIds(ctx);
|
|
283
|
-
for (const [weaponId, weapon] of Object.entries(spec.weapons)) {
|
|
284
|
-
const state = run.kit.state(weaponId);
|
|
285
|
-
if (state === null || !state.ready)
|
|
286
|
-
continue;
|
|
287
|
-
if (weapon.kind === "projectile") {
|
|
288
|
-
fireProjectile(ctx, run, weaponId, weapon, playerId, player.position, enemies);
|
|
289
|
-
}
|
|
290
|
-
else if (weapon.kind === "orbit") {
|
|
291
|
-
fireOrbit(ctx, run, weaponId, weapon, playerId, player.position, enemies);
|
|
292
|
-
}
|
|
293
|
-
else if (weapon.kind === "pulse") {
|
|
294
|
-
firePulse(ctx, run, weaponId, weapon, playerId, player.position);
|
|
295
|
-
}
|
|
296
|
-
else {
|
|
297
|
-
run.kit.cast(weaponId);
|
|
298
|
-
const level = run.weaponLevels[weaponId] ?? 1;
|
|
299
|
-
weapon.fire(ctx, run.view, {
|
|
300
|
-
weaponId,
|
|
301
|
-
level,
|
|
302
|
-
damage: leveled(weapon.damage, level) * damageMultiplier(run),
|
|
303
|
-
playerId,
|
|
304
|
-
playerPosition: player.position,
|
|
305
|
-
enemyIds: enemies,
|
|
306
|
-
dt,
|
|
307
|
-
});
|
|
308
|
-
}
|
|
309
|
-
}
|
|
310
|
-
}
|
|
311
|
-
function maybeOpenDraft(ctx, run) {
|
|
312
|
-
if (run.pendingOffers !== null || run.levelUpQueue <= 0 || run.phase !== "playing")
|
|
313
|
-
return;
|
|
314
|
-
run.levelUpQueue -= 1;
|
|
315
|
-
run.pendingOffers = run.draft.present(spec.progression.draft.choices);
|
|
316
|
-
ctx.time.pause();
|
|
317
|
-
notify(run);
|
|
318
|
-
}
|
|
319
|
-
function onLevelUp(ctx, run, level) {
|
|
320
|
-
ctx.game.events.emit("stat.levelUp", { userId: ctx.player.userId, stat: "level", level });
|
|
321
|
-
run.levelUpQueue += 1;
|
|
322
|
-
maybeOpenDraft(ctx, run);
|
|
323
|
-
}
|
|
324
|
-
function advancePickups(ctx, run, dt) {
|
|
325
|
-
const playerId = ctx.player.userId;
|
|
326
|
-
if (ctx.scene.entity.get(playerId) === null)
|
|
327
|
-
return;
|
|
328
|
-
const magnetRadius = run.fields["magnetRadius"] ?? 0;
|
|
329
|
-
for (const record of ctx.scene.worldItem.list()) {
|
|
330
|
-
if (record.baseType !== XP_GEM_BASE_TYPE)
|
|
331
|
-
continue;
|
|
332
|
-
const distance = ctx.scene.entity.distance(record.instanceId, playerId);
|
|
333
|
-
if (distance === null)
|
|
334
|
-
continue;
|
|
335
|
-
if (distance <= spec.xpGems.collectRadius) {
|
|
336
|
-
ctx.scene.worldItem.consume(record.instanceId);
|
|
337
|
-
track.grantXp({
|
|
338
|
-
get: (userId, statId) => ctx.scene.entity.stats.get(userId, statId),
|
|
339
|
-
set: (userId, statId, patch) => ctx.scene.entity.stats.set(userId, statId, patch),
|
|
340
|
-
}, playerId, record.count, (level) => onLevelUp(ctx, run, level));
|
|
341
|
-
continue;
|
|
342
|
-
}
|
|
343
|
-
if (distance > magnetRadius)
|
|
344
|
-
continue;
|
|
345
|
-
const next = ctx.scene.entity.moveToward(record.instanceId, playerId, { speed: spec.xpGems.pullSpeed, dt });
|
|
346
|
-
if (next !== null) {
|
|
347
|
-
const grounded = [
|
|
348
|
-
next[0],
|
|
349
|
-
ctx.world.groundHeightAt(next[0], next[2]),
|
|
350
|
-
next[2],
|
|
351
|
-
];
|
|
352
|
-
ctx.scene.entity.setPose(record.instanceId, { position: grounded });
|
|
353
|
-
}
|
|
354
|
-
}
|
|
355
|
-
}
|
|
356
|
-
function pruneFx(ctx, run) {
|
|
357
|
-
const now = ctx.time.now();
|
|
358
|
-
run.bolts = run.bolts.filter((bolt) => now - bolt.firedAt <= bolt.travelSeconds + 0.15);
|
|
359
|
-
run.pulses = run.pulses.filter((pulse) => now - pulse.firedAt <= pulse.durationSeconds + 0.05);
|
|
360
|
-
}
|
|
361
|
-
function applyUpgrade(ctx, run, offerId) {
|
|
362
|
-
const upgrade = spec.progression.draft.upgrades.find((entry) => entry.id === offerId);
|
|
363
|
-
if (upgrade === undefined)
|
|
364
|
-
return;
|
|
365
|
-
const stacks = run.draft.stack().count(offerId);
|
|
366
|
-
const effect = upgrade.effect;
|
|
367
|
-
switch (effect.kind) {
|
|
368
|
-
case "weaponLevel": {
|
|
369
|
-
run.weaponLevels[effect.weapon] = 1 + stacks;
|
|
370
|
-
run.kit = buildKit(spec, run.weaponLevels);
|
|
371
|
-
return;
|
|
372
|
-
}
|
|
373
|
-
case "statBonus": {
|
|
374
|
-
const current = ctx.scene.entity.stats.get(ctx.player.userId, effect.stat);
|
|
375
|
-
const max = (current?.max ?? 0) + effect.amount;
|
|
376
|
-
const value = (current?.current ?? 0) + effect.amount;
|
|
377
|
-
ctx.scene.entity.stats.set(ctx.player.userId, effect.stat, { max, current: value });
|
|
378
|
-
return;
|
|
379
|
-
}
|
|
380
|
-
case "fieldAdd": {
|
|
381
|
-
const base = spec.fields?.[effect.field] ?? 0;
|
|
382
|
-
run.fields[effect.field] = base + effect.amount * stacks;
|
|
383
|
-
return;
|
|
384
|
-
}
|
|
385
|
-
case "fieldMultiply": {
|
|
386
|
-
const base = spec.fields?.[effect.field] ?? 1;
|
|
387
|
-
run.fields[effect.field] = base * effect.factor ** stacks;
|
|
388
|
-
return;
|
|
389
|
-
}
|
|
390
|
-
case "custom": {
|
|
391
|
-
effect.apply(ctx, run.view, stacks);
|
|
392
|
-
return;
|
|
393
|
-
}
|
|
394
|
-
}
|
|
395
|
-
}
|
|
396
|
-
function chooseUpgrade(ctx, offerId) {
|
|
397
|
-
const run = getRun(ctx);
|
|
398
|
-
if (run.pendingOffers === null)
|
|
399
|
-
return;
|
|
400
|
-
if (!run.draft.choose(offerId))
|
|
401
|
-
return;
|
|
402
|
-
applyUpgrade(ctx, run, offerId);
|
|
403
|
-
run.pendingOffers = null;
|
|
404
|
-
ctx.time.play();
|
|
405
|
-
notify(run);
|
|
406
|
-
maybeOpenDraft(ctx, run);
|
|
407
|
-
}
|
|
408
|
-
function registerEvents(ctx) {
|
|
409
|
-
const run = getRun(ctx);
|
|
410
|
-
syncPhase(ctx, run);
|
|
411
|
-
if (spec.rules.killLeaderboardStat !== undefined) {
|
|
412
|
-
ctx.game.leaderboard?.track({ stat: spec.rules.killLeaderboardStat, scope: "profile" });
|
|
413
|
-
}
|
|
414
|
-
run.disposeEvents?.();
|
|
415
|
-
run.disposeEvents = ctx.game.events.on("entity.died", (event) => {
|
|
416
|
-
if (event.instanceId === ctx.player.userId) {
|
|
417
|
-
if (spec.rules.lose?.kind === "playerDeath" && run.phase === "playing") {
|
|
418
|
-
run.phase = "lost";
|
|
419
|
-
syncPhase(ctx, run);
|
|
420
|
-
notify(run);
|
|
421
|
-
}
|
|
422
|
-
return;
|
|
423
|
-
}
|
|
424
|
-
if (event.reason.kind !== "player_kill")
|
|
425
|
-
return;
|
|
426
|
-
const def = spec.enemies[event.catalogId];
|
|
427
|
-
if (def === undefined)
|
|
428
|
-
return;
|
|
429
|
-
run.kills += 1;
|
|
430
|
-
if (spec.rules.killLeaderboardStat !== undefined) {
|
|
431
|
-
ctx.game.leaderboard?.increment(ctx.player.userId, spec.rules.killLeaderboardStat, { scope: "profile" });
|
|
432
|
-
}
|
|
433
|
-
ctx.scene.worldItem.spawn({
|
|
434
|
-
itemId: XP_GEM_BASE_TYPE,
|
|
435
|
-
baseType: XP_GEM_BASE_TYPE,
|
|
436
|
-
position: event.position,
|
|
437
|
-
count: def.xp,
|
|
438
|
-
rarity: gemRarity(spec, def.xp),
|
|
439
|
-
});
|
|
440
|
-
});
|
|
441
|
-
}
|
|
442
|
-
function checkOutcome(ctx, run) {
|
|
443
|
-
const win = spec.rules.win;
|
|
444
|
-
if (win !== undefined) {
|
|
445
|
-
const won = win.kind === "survive" ? run.playingSeconds >= win.seconds : win.check(ctx, run.view);
|
|
446
|
-
if (won) {
|
|
447
|
-
run.phase = "won";
|
|
448
|
-
syncPhase(ctx, run);
|
|
449
|
-
notify(run);
|
|
450
|
-
return;
|
|
451
|
-
}
|
|
452
|
-
}
|
|
453
|
-
const lose = spec.rules.lose;
|
|
454
|
-
if (lose?.kind === "custom" && lose.check(ctx, run.view)) {
|
|
455
|
-
run.phase = "lost";
|
|
456
|
-
syncPhase(ctx, run);
|
|
457
|
-
notify(run);
|
|
458
|
-
}
|
|
459
|
-
}
|
|
460
|
-
function begin(ctx) {
|
|
461
|
-
const run = getRun(ctx);
|
|
462
|
-
if (run.phase !== "start")
|
|
463
|
-
return;
|
|
464
|
-
run.phase = run.countdownRemaining > 0 ? "countdown" : "playing";
|
|
465
|
-
syncPhase(ctx, run);
|
|
466
|
-
notify(run);
|
|
467
|
-
}
|
|
468
|
-
function despawnCartridgeEntities(ctx) {
|
|
469
|
-
for (const entity of ctx.scene.entity.list()) {
|
|
470
|
-
if (spec.enemies[entity.name] !== undefined)
|
|
471
|
-
ctx.scene.entity.despawn(entity.id);
|
|
472
|
-
}
|
|
473
|
-
for (const record of ctx.scene.worldItem.list()) {
|
|
474
|
-
if (record.baseType === XP_GEM_BASE_TYPE)
|
|
475
|
-
ctx.scene.entity.despawn(record.instanceId);
|
|
476
|
-
}
|
|
477
|
-
}
|
|
478
|
-
function reset(ctx) {
|
|
479
|
-
const run = getRun(ctx);
|
|
480
|
-
Object.assign(run, seededState());
|
|
481
|
-
despawnCartridgeEntities(ctx);
|
|
482
|
-
if (ctx.scene.entity.get(ctx.player.userId) === null) {
|
|
483
|
-
ctx.scene.entity.spawn(spec.player.kind, {
|
|
484
|
-
id: ctx.player.userId,
|
|
485
|
-
position: spec.player.spawnAt ?? [0, 0, 0],
|
|
486
|
-
});
|
|
487
|
-
}
|
|
488
|
-
ctx.scene.entity.stats.set(ctx.player.userId, "health", { max: spec.player.health, current: spec.player.health });
|
|
489
|
-
ctx.scene.entity.stats.set(ctx.player.userId, "xp", { max: track.xpForLevel(1), current: 0 });
|
|
490
|
-
ctx.scene.entity.stats.set(ctx.player.userId, "level", { current: 1 });
|
|
491
|
-
ctx.scene.entity.setPose(ctx.player.userId, { position: spec.player.spawnAt ?? [0, 0, 0] });
|
|
492
|
-
ctx.time.play();
|
|
493
|
-
syncPhase(ctx, run);
|
|
494
|
-
notify(run);
|
|
495
|
-
}
|
|
496
|
-
function tick(ctx, dt) {
|
|
497
|
-
const run = getRun(ctx);
|
|
498
|
-
if (dt <= 0 || run.pendingOffers !== null)
|
|
499
|
-
return;
|
|
500
|
-
if (run.phase === "countdown") {
|
|
501
|
-
run.countdownRemaining -= dt;
|
|
502
|
-
if (run.countdownRemaining <= 0) {
|
|
503
|
-
run.countdownRemaining = 0;
|
|
504
|
-
run.phase = "playing";
|
|
505
|
-
syncPhase(ctx, run);
|
|
506
|
-
}
|
|
507
|
-
notify(run);
|
|
508
|
-
return;
|
|
509
|
-
}
|
|
510
|
-
if (run.phase !== "playing")
|
|
511
|
-
return;
|
|
512
|
-
run.playingSeconds += dt;
|
|
513
|
-
advanceSpawning(ctx, run, dt);
|
|
514
|
-
advanceEnemies(ctx, run, dt);
|
|
515
|
-
fireWeapons(ctx, run, dt);
|
|
516
|
-
advancePickups(ctx, run, dt);
|
|
517
|
-
pruneFx(ctx, run);
|
|
518
|
-
for (const system of spec.systems ?? [])
|
|
519
|
-
system(ctx, run.view, dt);
|
|
520
|
-
checkOutcome(ctx, run);
|
|
521
|
-
}
|
|
522
|
-
const loop = {
|
|
523
|
-
onInit(ctx) {
|
|
524
|
-
registerEvents(ctx);
|
|
525
|
-
if (spec.flow?.restart === true && !ctx.game.commands.has("restart")) {
|
|
526
|
-
ctx.game.commands.define("restart", {
|
|
527
|
-
apply(state) {
|
|
528
|
-
reset(ctx);
|
|
529
|
-
return state;
|
|
530
|
-
},
|
|
531
|
-
});
|
|
532
|
-
}
|
|
533
|
-
},
|
|
534
|
-
onNewPlayer(ctx) {
|
|
535
|
-
ctx.scene.entity.spawn(spec.player.kind, {
|
|
536
|
-
id: ctx.player.userId,
|
|
537
|
-
position: spec.player.spawnAt ?? [0, 0, 0],
|
|
538
|
-
});
|
|
539
|
-
ctx.scene.entity.stats.set(ctx.player.userId, "xp", { max: track.xpForLevel(1), current: 0 });
|
|
540
|
-
ctx.scene.entity.stats.set(ctx.player.userId, "level", { current: 1 });
|
|
541
|
-
},
|
|
542
|
-
onTick(ctx, dt) {
|
|
543
|
-
tick(ctx, dt);
|
|
544
|
-
},
|
|
545
|
-
};
|
|
546
|
-
return {
|
|
547
|
-
content: { entityById: (id) => entities[id] ?? null },
|
|
548
|
-
loop,
|
|
549
|
-
run: (ctx) => getRun(ctx).view,
|
|
550
|
-
weaponKit: (ctx) => getRun(ctx).kit,
|
|
551
|
-
chooseUpgrade,
|
|
552
|
-
begin,
|
|
553
|
-
reset,
|
|
554
|
-
spec,
|
|
555
|
-
};
|
|
556
|
-
}
|