@jgengine/core 0.10.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (607) hide show
  1. package/CHANGELOG.md +13 -2
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/spawnDirector.d.ts +7 -2
  21. package/dist/ai/spawnDirector.js +18 -15
  22. package/dist/ai/spawnPoint.d.ts +3 -1
  23. package/dist/ai/spawnPoint.js +3 -1
  24. package/dist/ai/targetAcquisition.d.ts +84 -0
  25. package/dist/ai/targetAcquisition.js +92 -0
  26. package/dist/anim/easing.d.ts +19 -0
  27. package/dist/anim/easing.js +19 -0
  28. package/dist/anim/oscillator.d.ts +12 -0
  29. package/dist/anim/oscillator.js +25 -0
  30. package/dist/area/areaEffectField.d.ts +127 -0
  31. package/dist/area/areaEffectField.js +175 -0
  32. package/dist/area/stackPolicy.d.ts +47 -0
  33. package/dist/area/stackPolicy.js +99 -0
  34. package/dist/authoring.d.ts +1 -0
  35. package/dist/authoring.js +1 -0
  36. package/dist/board/laneBoard.d.ts +13 -0
  37. package/dist/board/laneBoard.js +13 -0
  38. package/dist/board/timelineBoard.d.ts +10 -0
  39. package/dist/board/timelineBoard.js +10 -0
  40. package/dist/combat/abilityKit.d.ts +18 -0
  41. package/dist/combat/abilityKit.js +24 -9
  42. package/dist/combat/animationState.d.ts +5 -0
  43. package/dist/combat/animationState.js +5 -0
  44. package/dist/combat/breakMeters.d.ts +10 -0
  45. package/dist/combat/breakMeters.js +10 -0
  46. package/dist/combat/castRunner.d.ts +5 -0
  47. package/dist/combat/castRunner.js +5 -0
  48. package/dist/combat/comboPoints.d.ts +5 -0
  49. package/dist/combat/comboPoints.js +5 -0
  50. package/dist/combat/comboString.d.ts +5 -0
  51. package/dist/combat/comboString.js +5 -0
  52. package/dist/combat/damageInterceptors.d.ts +192 -0
  53. package/dist/combat/damageInterceptors.js +251 -0
  54. package/dist/combat/damageMatchup.d.ts +68 -0
  55. package/dist/combat/damageMatchup.js +42 -0
  56. package/dist/combat/damageResolution.d.ts +63 -0
  57. package/dist/combat/damageResolution.js +50 -0
  58. package/dist/combat/death.d.ts +7 -1
  59. package/dist/combat/death.js +5 -0
  60. package/dist/combat/deathReason.d.ts +14 -0
  61. package/dist/combat/deathReason.js +1 -0
  62. package/dist/combat/defensiveWindow.d.ts +5 -0
  63. package/dist/combat/defensiveWindow.js +5 -0
  64. package/dist/combat/dotField.d.ts +5 -1
  65. package/dist/combat/dotField.js +5 -1
  66. package/dist/combat/downed.d.ts +5 -0
  67. package/dist/combat/downed.js +5 -0
  68. package/dist/combat/effects.d.ts +5 -0
  69. package/dist/combat/effects.js +5 -0
  70. package/dist/combat/encounterSequence.d.ts +258 -0
  71. package/dist/combat/encounterSequence.js +426 -0
  72. package/dist/combat/hitReaction.d.ts +57 -1
  73. package/dist/combat/hitReaction.js +45 -5
  74. package/dist/combat/magazine.d.ts +54 -0
  75. package/dist/combat/magazine.js +96 -0
  76. package/dist/combat/projectiles.d.ts +5 -0
  77. package/dist/combat/projectiles.js +32 -14
  78. package/dist/combat/receivedDamage.d.ts +117 -0
  79. package/dist/combat/receivedDamage.js +92 -0
  80. package/dist/combat/regenShield.d.ts +5 -1
  81. package/dist/combat/regenShield.js +5 -1
  82. package/dist/combat/renderCues.d.ts +51 -0
  83. package/dist/combat/renderCues.js +44 -0
  84. package/dist/combat/resourcePool.d.ts +5 -0
  85. package/dist/combat/resourcePool.js +5 -0
  86. package/dist/combat/rewardAllocation.d.ts +121 -0
  87. package/dist/combat/rewardAllocation.js +251 -0
  88. package/dist/combat/shotOrigin.d.ts +18 -1
  89. package/dist/combat/shotOrigin.js +39 -0
  90. package/dist/combat/statusApplication.d.ts +96 -0
  91. package/dist/combat/statusApplication.js +81 -0
  92. package/dist/combat/telegraph.d.ts +11 -2
  93. package/dist/combat/telegraph.js +11 -2
  94. package/dist/combat/thresholdCrossings.d.ts +85 -0
  95. package/dist/combat/thresholdCrossings.js +116 -0
  96. package/dist/combat.d.ts +34 -0
  97. package/dist/combat.js +34 -0
  98. package/dist/commands/commandRegistry.d.ts +11 -0
  99. package/dist/commands/commandRegistry.js +9 -2
  100. package/dist/crafting/crop.d.ts +18 -0
  101. package/dist/crafting/crop.js +18 -0
  102. package/dist/crafting/production.d.ts +5 -0
  103. package/dist/crafting/production.js +5 -0
  104. package/dist/devtools/rewriteTunables.d.ts +17 -0
  105. package/dist/devtools/rewriteTunables.js +276 -0
  106. package/dist/devtools/saveEndpoint.d.ts +46 -0
  107. package/dist/devtools/saveEndpoint.js +48 -0
  108. package/dist/devtools/transformTunables.d.ts +3 -0
  109. package/dist/devtools/transformTunables.js +3 -0
  110. package/dist/devtools/tunableSchema.d.ts +31 -0
  111. package/dist/devtools/tunableSchema.js +31 -0
  112. package/dist/economy/currency.d.ts +12 -1
  113. package/dist/economy/currency.js +12 -1
  114. package/dist/economy/listingBook.d.ts +91 -0
  115. package/dist/economy/listingBook.js +144 -0
  116. package/dist/economy/resourceLedger.d.ts +222 -0
  117. package/dist/economy/resourceLedger.js +353 -0
  118. package/dist/economy/sharedWallet.d.ts +14 -0
  119. package/dist/economy/sharedWallet.js +14 -0
  120. package/dist/economy/techTree.d.ts +12 -0
  121. package/dist/economy/techTree.js +12 -0
  122. package/dist/economy/wallet.d.ts +26 -2
  123. package/dist/economy/wallet.js +35 -6
  124. package/dist/editor/commands.d.ts +190 -7
  125. package/dist/editor/commands.js +727 -55
  126. package/dist/editor/document.d.ts +159 -13
  127. package/dist/editor/document.js +750 -19
  128. package/dist/editor/grid.d.ts +229 -0
  129. package/dist/editor/grid.js +366 -0
  130. package/dist/editor/gridAdapters.d.ts +80 -0
  131. package/dist/editor/gridAdapters.js +134 -0
  132. package/dist/editor/index.d.ts +73 -6
  133. package/dist/editor/index.js +6 -2
  134. package/dist/editor/liveSync.d.ts +127 -0
  135. package/dist/editor/liveSync.js +249 -0
  136. package/dist/editor/runtimeInspector.d.ts +88 -0
  137. package/dist/editor/runtimeInspector.js +239 -0
  138. package/dist/editor/types.d.ts +107 -1
  139. package/dist/faction/reputation.d.ts +5 -0
  140. package/dist/faction/reputation.js +5 -0
  141. package/dist/format/distance.d.ts +17 -0
  142. package/dist/format/distance.js +18 -0
  143. package/dist/format/duration.d.ts +27 -0
  144. package/dist/format/duration.js +45 -0
  145. package/dist/format/speed.d.ts +17 -0
  146. package/dist/format/speed.js +25 -0
  147. package/dist/game/connectedPlayers.d.ts +6 -4
  148. package/dist/game/connectedPlayers.js +2 -2
  149. package/dist/game/cosmetics.d.ts +9 -0
  150. package/dist/game/cosmetics.js +16 -0
  151. package/dist/game/defineGame.d.ts +100 -2
  152. package/dist/game/defineGame.js +39 -2
  153. package/dist/game/defineSystem.d.ts +88 -0
  154. package/dist/game/defineSystem.js +45 -0
  155. package/dist/game/dialogue.d.ts +33 -0
  156. package/dist/game/dialogue.js +21 -0
  157. package/dist/game/events.d.ts +35 -13
  158. package/dist/game/events.js +5 -0
  159. package/dist/game/feed.d.ts +33 -0
  160. package/dist/game/feed.js +35 -2
  161. package/dist/game/gamePhase.d.ts +11 -0
  162. package/dist/game/gamePhase.js +16 -0
  163. package/dist/game/leaderboard.d.ts +5 -0
  164. package/dist/game/leaderboard.js +5 -0
  165. package/dist/game/loadout.d.ts +5 -0
  166. package/dist/game/loadout.js +5 -0
  167. package/dist/game/lootFilter.d.ts +2 -0
  168. package/dist/game/lootFilter.js +2 -0
  169. package/dist/game/lootPipeline.d.ts +164 -0
  170. package/dist/game/lootPipeline.js +216 -0
  171. package/dist/game/lootTable.d.ts +19 -2
  172. package/dist/game/lootTable.js +15 -5
  173. package/dist/game/objectives.d.ts +43 -0
  174. package/dist/game/objectives.js +36 -0
  175. package/dist/game/paramLayers.d.ts +148 -0
  176. package/dist/game/paramLayers.js +185 -0
  177. package/dist/game/ping.d.ts +5 -0
  178. package/dist/game/ping.js +5 -0
  179. package/dist/game/playableGame.d.ts +92 -7
  180. package/dist/game/quest.d.ts +8 -0
  181. package/dist/game/quest.js +29 -0
  182. package/dist/game/race.d.ts +141 -0
  183. package/dist/game/race.js +169 -0
  184. package/dist/game/recordBook.d.ts +3 -1
  185. package/dist/game/recordBook.js +4 -1
  186. package/dist/game/ruleSelection.d.ts +75 -0
  187. package/dist/game/ruleSelection.js +127 -0
  188. package/dist/game/runDraft.d.ts +5 -0
  189. package/dist/game/runDraft.js +5 -0
  190. package/dist/game/saveStore.d.ts +111 -0
  191. package/dist/game/saveStore.js +312 -0
  192. package/dist/game/snapshotHistory.d.ts +67 -0
  193. package/dist/game/snapshotHistory.js +95 -0
  194. package/dist/game/social.d.ts +38 -1
  195. package/dist/game/social.js +71 -0
  196. package/dist/game/spawnPoints.d.ts +5 -0
  197. package/dist/game/spawnPoints.js +5 -0
  198. package/dist/game/systemRuntime.d.ts +50 -0
  199. package/dist/game/systemRuntime.js +157 -0
  200. package/dist/game/systemSchedule.d.ts +72 -0
  201. package/dist/game/systemSchedule.js +242 -0
  202. package/dist/game/toasts.d.ts +43 -0
  203. package/dist/game/toasts.js +44 -0
  204. package/dist/game/trade.d.ts +10 -0
  205. package/dist/game/trade.js +10 -0
  206. package/dist/game/unlocks.d.ts +8 -0
  207. package/dist/game/unlocks.js +16 -0
  208. package/dist/game/vfxInstance.d.ts +138 -0
  209. package/dist/game/vfxInstance.js +96 -0
  210. package/dist/game/worldItem.d.ts +17 -4
  211. package/dist/game/worldItem.js +17 -4
  212. package/dist/gameplay.d.ts +91 -0
  213. package/dist/gameplay.js +91 -0
  214. package/dist/index.d.ts +5 -14
  215. package/dist/index.js +5 -14
  216. package/dist/input/actionBindings.d.ts +23 -6
  217. package/dist/input/actionBindings.js +23 -6
  218. package/dist/input/axisInput.d.ts +7 -2
  219. package/dist/input/axisInput.js +7 -2
  220. package/dist/input/controlGroups.d.ts +67 -0
  221. package/dist/input/controlGroups.js +41 -0
  222. package/dist/input/touchScheme.d.ts +82 -6
  223. package/dist/input/touchScheme.js +123 -10
  224. package/dist/interaction/lockpick.d.ts +61 -0
  225. package/dist/interaction/lockpick.js +168 -0
  226. package/dist/interaction/proximityPrompt.d.ts +2 -0
  227. package/dist/interaction/proximityPrompt.js +2 -0
  228. package/dist/interaction/qte.d.ts +5 -0
  229. package/dist/interaction/qte.js +5 -0
  230. package/dist/interaction/skillCheck.d.ts +5 -0
  231. package/dist/interaction/skillCheck.js +5 -0
  232. package/dist/inventory/inventoryModel.d.ts +12 -0
  233. package/dist/inventory/inventoryModel.js +12 -0
  234. package/dist/inventory/shapedGrid.d.ts +16 -0
  235. package/dist/inventory/shapedGrid.js +16 -0
  236. package/dist/inventory/slotModel.d.ts +10 -0
  237. package/dist/inventory/slotModel.js +10 -0
  238. package/dist/item/durability.d.ts +5 -0
  239. package/dist/item/durability.js +5 -0
  240. package/dist/item/itemIdentity.d.ts +171 -0
  241. package/dist/item/itemIdentity.js +138 -0
  242. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  243. package/dist/item/itemInstanceRegistry.js +34 -0
  244. package/dist/item/itemgen.d.ts +163 -0
  245. package/dist/item/itemgen.js +151 -0
  246. package/dist/item/modularItem.d.ts +5 -0
  247. package/dist/item/modularItem.js +5 -0
  248. package/dist/item/use.d.ts +5 -0
  249. package/dist/item/use.js +5 -0
  250. package/dist/item/useBehavior.d.ts +142 -0
  251. package/dist/item/useBehavior.js +105 -0
  252. package/dist/item/weapon.d.ts +5 -0
  253. package/dist/item/weapon.js +5 -0
  254. package/dist/math/scalar.d.ts +25 -0
  255. package/dist/math/scalar.js +47 -0
  256. package/dist/meta/changelog.d.ts +4 -1
  257. package/dist/meta/changelog.js +16 -2
  258. package/dist/movement/avoidance.d.ts +45 -0
  259. package/dist/movement/avoidance.js +123 -0
  260. package/dist/movement/cameraRig.d.ts +8 -0
  261. package/dist/movement/cameraRig.js +8 -0
  262. package/dist/movement/dash.d.ts +11 -0
  263. package/dist/movement/dash.js +11 -0
  264. package/dist/movement/formation.d.ts +135 -0
  265. package/dist/movement/formation.js +194 -0
  266. package/dist/movement/glideModel.d.ts +5 -0
  267. package/dist/movement/glideModel.js +5 -0
  268. package/dist/movement/grappleSwing.d.ts +5 -0
  269. package/dist/movement/grappleSwing.js +5 -0
  270. package/dist/movement/leaderTrail.d.ts +5 -0
  271. package/dist/movement/leaderTrail.js +5 -0
  272. package/dist/movement/movementModel.d.ts +35 -8
  273. package/dist/movement/movementModel.js +42 -14
  274. package/dist/movement/playerMovement.js +65 -10
  275. package/dist/movement/poseState.d.ts +13 -0
  276. package/dist/movement/poseState.js +16 -0
  277. package/dist/movement/steering.d.ts +8 -0
  278. package/dist/movement/steering.js +18 -0
  279. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  280. package/dist/multiplayer/combatSnapshot.js +3 -0
  281. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  282. package/dist/multiplayer/lagCompensation.js +5 -0
  283. package/dist/multiplayer/presenceModel.d.ts +9 -1
  284. package/dist/multiplayer/presenceModel.js +9 -1
  285. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  286. package/dist/multiplayer/simultaneousCommit.js +3 -0
  287. package/dist/multiplayer.d.ts +11 -0
  288. package/dist/multiplayer.js +11 -0
  289. package/dist/nav/pathFollow.d.ts +57 -0
  290. package/dist/nav/pathFollow.js +109 -0
  291. package/dist/orders/orderKinds.d.ts +156 -0
  292. package/dist/orders/orderKinds.js +197 -0
  293. package/dist/orders/orderQueue.d.ts +208 -0
  294. package/dist/orders/orderQueue.js +211 -0
  295. package/dist/physics/drivableVehicle.d.ts +29 -0
  296. package/dist/physics/drivableVehicle.js +16 -0
  297. package/dist/physics/kinematicVehicle.d.ts +21 -1
  298. package/dist/physics/kinematicVehicle.js +23 -8
  299. package/dist/physics/physicsWorld.d.ts +24 -12
  300. package/dist/physics/physicsWorld.js +11 -5
  301. package/dist/physics/radialImpulse.d.ts +25 -0
  302. package/dist/physics/radialImpulse.js +27 -0
  303. package/dist/procedural.d.ts +3 -0
  304. package/dist/procedural.js +3 -0
  305. package/dist/progression/statGraph.d.ts +116 -0
  306. package/dist/progression/statGraph.js +318 -0
  307. package/dist/puzzle/cellGrid.d.ts +9 -0
  308. package/dist/puzzle/cellGrid.js +9 -0
  309. package/dist/puzzle/fallingPiece.d.ts +9 -0
  310. package/dist/puzzle/fallingPiece.js +9 -0
  311. package/dist/puzzle/nonogram.d.ts +39 -0
  312. package/dist/puzzle/nonogram.js +136 -0
  313. package/dist/random/nameGen.d.ts +5 -0
  314. package/dist/random/nameGen.js +5 -0
  315. package/dist/random/pick.d.ts +8 -0
  316. package/dist/random/pick.js +31 -0
  317. package/dist/random/rng.d.ts +22 -0
  318. package/dist/random/rng.js +28 -8
  319. package/dist/random/seedLink.d.ts +4 -0
  320. package/dist/random/seedLink.js +4 -0
  321. package/dist/relation/keyedValues.d.ts +54 -0
  322. package/dist/relation/keyedValues.js +115 -0
  323. package/dist/relation/thresholds.d.ts +62 -0
  324. package/dist/relation/thresholds.js +62 -0
  325. package/dist/render/color.d.ts +12 -0
  326. package/dist/render/color.js +26 -0
  327. package/dist/render/lookPreset.d.ts +41 -0
  328. package/dist/render/lookPreset.js +29 -0
  329. package/dist/render/postProcessing.d.ts +20 -0
  330. package/dist/render/postProcessing.js +21 -1
  331. package/dist/rules/predicate.d.ts +53 -0
  332. package/dist/rules/predicate.js +64 -0
  333. package/dist/rules/ruleEffects.d.ts +38 -0
  334. package/dist/rules/ruleEffects.js +37 -0
  335. package/dist/rules/triggeredRules.d.ts +160 -0
  336. package/dist/rules/triggeredRules.js +241 -0
  337. package/dist/runtime/adapter.d.ts +42 -3
  338. package/dist/runtime/adapter.js +44 -1
  339. package/dist/runtime/cameraDirector.d.ts +1 -0
  340. package/dist/runtime/cameraDirector.js +1 -0
  341. package/dist/runtime/commandRunner.d.ts +1 -0
  342. package/dist/runtime/commandRunner.js +1 -0
  343. package/dist/runtime/context/combatFx.d.ts +23 -0
  344. package/dist/runtime/context/combatFx.js +161 -0
  345. package/dist/runtime/context/registries.d.ts +13 -0
  346. package/dist/runtime/context/registries.js +84 -0
  347. package/dist/runtime/context/worldItems.d.ts +21 -0
  348. package/dist/runtime/context/worldItems.js +37 -0
  349. package/dist/runtime/descriptors/baseline.d.ts +48 -0
  350. package/dist/runtime/descriptors/baseline.js +134 -0
  351. package/dist/runtime/descriptors/features.d.ts +74 -0
  352. package/dist/runtime/descriptors/features.js +281 -0
  353. package/dist/runtime/gameContext.d.ts +114 -13
  354. package/dist/runtime/gameContext.js +303 -395
  355. package/dist/runtime/gameRuntime.d.ts +1 -0
  356. package/dist/runtime/gameRuntime.js +1 -0
  357. package/dist/runtime/headlessRunner.d.ts +60 -0
  358. package/dist/runtime/headlessRunner.js +44 -0
  359. package/dist/runtime/hostPersistence.d.ts +12 -0
  360. package/dist/runtime/hostPersistence.js +12 -0
  361. package/dist/runtime/hostedGameRunner.d.ts +8 -3
  362. package/dist/runtime/hostedGameRunner.js +26 -3
  363. package/dist/runtime/hostedWorldSession.d.ts +12 -4
  364. package/dist/runtime/hostedWorldSession.js +11 -4
  365. package/dist/runtime/inputSnapshot.d.ts +8 -3
  366. package/dist/runtime/inputSnapshot.js +6 -2
  367. package/dist/runtime/motionIntents.d.ts +11 -2
  368. package/dist/runtime/motionIntents.js +16 -2
  369. package/dist/runtime/perContext.d.ts +15 -0
  370. package/dist/runtime/perContext.js +21 -0
  371. package/dist/runtime/runtimeSave.d.ts +79 -0
  372. package/dist/runtime/runtimeSave.js +105 -0
  373. package/dist/runtime/save.d.ts +4 -0
  374. package/dist/runtime/save.js +4 -0
  375. package/dist/runtime/snapshot.d.ts +7 -0
  376. package/dist/runtime/snapshot.js +7 -0
  377. package/dist/runtime/visibility.d.ts +2 -1
  378. package/dist/runtime/visibility.js +2 -1
  379. package/dist/runtime/worldChannel.d.ts +7 -3
  380. package/dist/runtime/worldChannel.js +51 -6
  381. package/dist/runtime/worldMirror.d.ts +14 -2
  382. package/dist/runtime/worldMirror.js +15 -2
  383. package/dist/runtime/worldProjection.d.ts +47 -0
  384. package/dist/runtime/worldProjection.js +52 -0
  385. package/dist/runtime/worldReplication.d.ts +30 -7
  386. package/dist/runtime/worldReplication.js +41 -9
  387. package/dist/runtime/worldSnapshot.d.ts +30 -3
  388. package/dist/runtime/worldSnapshot.js +20 -5
  389. package/dist/scene/assetCatalog.d.ts +21 -0
  390. package/dist/scene/assetCatalog.js +4 -0
  391. package/dist/scene/assetDiagnostics.d.ts +69 -0
  392. package/dist/scene/assetDiagnostics.js +110 -0
  393. package/dist/scene/assetGenerator.d.ts +65 -0
  394. package/dist/scene/assetGenerator.js +64 -0
  395. package/dist/scene/assetSpace.d.ts +137 -0
  396. package/dist/scene/assetSpace.js +259 -0
  397. package/dist/scene/authoredTriggers.d.ts +169 -0
  398. package/dist/scene/authoredTriggers.js +340 -0
  399. package/dist/scene/behaviorRuntime.d.ts +75 -0
  400. package/dist/scene/behaviorRuntime.js +217 -0
  401. package/dist/scene/behaviors.d.ts +14 -2
  402. package/dist/scene/behaviors.js +7 -2
  403. package/dist/scene/bodyBind.d.ts +60 -0
  404. package/dist/scene/bodyBind.js +51 -0
  405. package/dist/scene/builtinSceneKinds.d.ts +5 -0
  406. package/dist/scene/builtinSceneKinds.js +62 -0
  407. package/dist/scene/colliders.d.ts +13 -1
  408. package/dist/scene/colliders.js +37 -1
  409. package/dist/scene/entityStats.d.ts +11 -2
  410. package/dist/scene/entityStats.js +11 -2
  411. package/dist/scene/entityStore.d.ts +12 -1
  412. package/dist/scene/entityStore.js +15 -0
  413. package/dist/scene/facing.d.ts +18 -0
  414. package/dist/scene/facing.js +26 -0
  415. package/dist/scene/modelSockets.d.ts +33 -0
  416. package/dist/scene/modelSockets.js +29 -0
  417. package/dist/scene/objectQuery.d.ts +2 -0
  418. package/dist/scene/objectQuery.js +2 -0
  419. package/dist/scene/objectStore.d.ts +4 -0
  420. package/dist/scene/objectStore.js +6 -0
  421. package/dist/scene/possession.d.ts +8 -0
  422. package/dist/scene/possession.js +14 -0
  423. package/dist/scene/roster.d.ts +3 -0
  424. package/dist/scene/roster.js +12 -0
  425. package/dist/scene/sceneKinds.d.ts +240 -0
  426. package/dist/scene/sceneKinds.js +214 -0
  427. package/dist/scene/sceneOwnership.d.ts +169 -0
  428. package/dist/scene/sceneOwnership.js +179 -0
  429. package/dist/scene/selectionBookmarks.d.ts +93 -0
  430. package/dist/scene/selectionBookmarks.js +122 -0
  431. package/dist/scene/vehicleSeat.d.ts +68 -0
  432. package/dist/scene/vehicleSeat.js +59 -0
  433. package/dist/sensor/concealment.d.ts +3 -0
  434. package/dist/sensor/concealment.js +3 -0
  435. package/dist/sensor/freezeMonitor.d.ts +1 -0
  436. package/dist/sensor/freezeMonitor.js +1 -0
  437. package/dist/sensor/frustumSensor.d.ts +7 -3
  438. package/dist/sensor/frustumSensor.js +7 -3
  439. package/dist/sensor/hiddenStateProbe.d.ts +5 -2
  440. package/dist/sensor/hiddenStateProbe.js +5 -2
  441. package/dist/sensor/recordingBuffer.d.ts +2 -1
  442. package/dist/sensor/recordingBuffer.js +2 -1
  443. package/dist/sensor/replayLoop.d.ts +6 -2
  444. package/dist/sensor/replayLoop.js +6 -2
  445. package/dist/sensor/revealQuery.d.ts +2 -1
  446. package/dist/sensor/revealQuery.js +2 -1
  447. package/dist/sensor/visionCone.d.ts +10 -3
  448. package/dist/sensor/visionCone.js +10 -3
  449. package/dist/session/contestedChannel.d.ts +1 -0
  450. package/dist/session/contestedChannel.js +1 -0
  451. package/dist/session/extraction.d.ts +1 -0
  452. package/dist/session/extraction.js +1 -0
  453. package/dist/session/roles.d.ts +6 -0
  454. package/dist/session/roles.js +6 -0
  455. package/dist/session/roundState.d.ts +8 -0
  456. package/dist/session/roundState.js +2 -0
  457. package/dist/settings/settingsModel.d.ts +1 -0
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  459. package/dist/stats/accumulatorMeter.d.ts +6 -0
  460. package/dist/stats/accumulatorMeter.js +6 -0
  461. package/dist/stats/eventMeter.d.ts +5 -0
  462. package/dist/stats/eventMeter.js +5 -0
  463. package/dist/stats/rollCheck.d.ts +5 -0
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  465. package/dist/stats/statModifiers.d.ts +5 -0
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  467. package/dist/store/defineKeyedStore.d.ts +38 -0
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  473. package/dist/survival/decayMeter.d.ts +55 -0
  474. package/dist/survival/decayMeter.js +130 -55
  475. package/dist/survival/moodle.d.ts +2 -0
  476. package/dist/survival/regionHealth.d.ts +6 -0
  477. package/dist/survival/regionHealth.js +5 -0
  478. package/dist/tactics/fallingGrid.d.ts +4 -2
  479. package/dist/tactics/fallingGrid.js +4 -2
  480. package/dist/tactics/predictiveQuery.d.ts +3 -0
  481. package/dist/tactics/predictiveQuery.js +3 -0
  482. package/dist/tactics/snapshot.d.ts +2 -0
  483. package/dist/tactics/snapshot.js +2 -0
  484. package/dist/tactics/surface.d.ts +1 -0
  485. package/dist/tactics/surface.js +1 -0
  486. package/dist/tactics/tacticalGrid.d.ts +1 -0
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  489. package/dist/time/beatClock.js +14 -4
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  532. package/dist/world/grassKind.d.ts +51 -0
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  534. package/dist/world/pathInstances.d.ts +27 -0
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  538. package/dist/world/placeAsset.d.ts +81 -0
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  544. package/dist/world/polyline.d.ts +34 -0
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  546. package/dist/world/roads.d.ts +8 -0
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  548. package/dist/world/scatterRegion.d.ts +164 -0
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  574. package/dist/world/walls.d.ts +9 -0
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  578. package/dist/world.d.ts +132 -0
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  580. package/package.json +32 -8
  581. package/skills/jgengine/SKILL.md +51 -0
  582. package/skills/jgengine/api.md +434 -0
  583. package/skills/jgengine/capabilities.md +29 -0
  584. package/skills/jgengine/reference-cartridge.md +72 -0
  585. package/skills/jgengine-combat/SKILL.md +34 -0
  586. package/skills/jgengine-combat/api.md +549 -0
  587. package/skills/jgengine-combat/capabilities.md +169 -0
  588. package/skills/jgengine-combat/reference.md +98 -0
  589. package/skills/jgengine-gameplay/SKILL.md +39 -0
  590. package/skills/jgengine-gameplay/api.md +1794 -0
  591. package/skills/jgengine-gameplay/capabilities.md +378 -0
  592. package/skills/jgengine-gameplay/reference-systems.md +60 -0
  593. package/skills/jgengine-world/SKILL.md +38 -0
  594. package/skills/jgengine-world/api.md +2652 -0
  595. package/skills/jgengine-world/capabilities.md +370 -0
  596. package/skills/jgengine-world/reference.md +222 -0
  597. package/dist/cartridge/runtime.d.ts +0 -15
  598. package/dist/cartridge/runtime.js +0 -556
  599. package/dist/cartridge/spec.d.ts +0 -188
  600. package/dist/cartridge/spec.js +0 -19
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  602. package/dist/cartridge/validate.js +0 -78
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  604. package/dist/store/engineStore.js +0 -50
  605. package/dist/store/features.d.ts +0 -10
  606. package/dist/store/features.js +0 -23
  607. package/llms.txt +0 -5389
@@ -1,3 +1,4 @@
1
+ import { withPathProfiles } from "./pathTerrain.js";
1
2
  import { nearestOnPath } from "./roads.js";
2
3
  function clamp01(value) {
3
4
  return value < 0 ? 0 : value > 1 ? 1 : value;
@@ -14,7 +15,9 @@ function hash2(ix, iz, seed) {
14
15
  h ^= h >>> 12;
15
16
  return (h >>> 0) / 4294967295;
16
17
  }
17
- /** Smoothly interpolated 2D value noise in `[-1, 1]` for the given seed. */
18
+ /** Smoothly interpolated 2D value noise in `[-1, 1]` for the given seed.
19
+ * @internal
20
+ */
18
21
  export function valueNoise(x, z, seed) {
19
22
  const x0 = Math.floor(x);
20
23
  const z0 = Math.floor(z);
@@ -30,7 +33,9 @@ export function valueNoise(x, z, seed) {
30
33
  const bottom = lerp(v01, v11, sx);
31
34
  return lerp(top, bottom, sz) * 2 - 1;
32
35
  }
33
- /** Layers `valueNoise` octaves per `config` into a single normalized noise sample. */
36
+ /** Layers `valueNoise` octaves per `config` into a single normalized noise sample.
37
+ * @internal
38
+ */
34
39
  export function fractalNoise(x, z, config) {
35
40
  let amplitude = 1;
36
41
  let frequency = config.frequency;
@@ -47,6 +52,7 @@ export function fractalNoise(x, z, config) {
47
52
  }
48
53
  return norm === 0 ? 0 : sum / norm;
49
54
  }
55
+ /** @internal */
50
56
  export function seedFrom(value, fallback) {
51
57
  if (typeof value === "number")
52
58
  return value | 0;
@@ -60,7 +66,9 @@ export function seedFrom(value, fallback) {
60
66
  }
61
67
  return fallback;
62
68
  }
63
- /** Derives a `TerrainField.sampleNormal` from a height sampler via finite-difference gradients. */
69
+ /** Derives a `TerrainField.sampleNormal` from a height sampler via finite-difference gradients.
70
+ * @internal
71
+ */
64
72
  export function withNormal(sampleHeight) {
65
73
  const epsilon = 0.75;
66
74
  return (x, z) => {
@@ -85,11 +93,15 @@ export const FLAT_FIELD = {
85
93
  sampleHeight: () => 0,
86
94
  sampleNormal: () => [0, 1, 0],
87
95
  };
88
- /** A flat, zero-height `TerrainField` for arenas with no elevation. */
96
+ /** A flat, zero-height `TerrainField` for arenas with no elevation.
97
+ * @internal
98
+ */
89
99
  export function flatField() {
90
100
  return FLAT_FIELD;
91
101
  }
92
- /** Builds a `TerrainField` whose height is fractal noise shaped by `config`. */
102
+ /** Builds a `TerrainField` whose height is fractal noise shaped by `config`.
103
+ * @internal
104
+ */
93
105
  export function noiseField(config = {}) {
94
106
  const fractal = {
95
107
  seed: seedFrom(config.seed, 1337),
@@ -106,6 +118,7 @@ export function noiseField(config = {}) {
106
118
  waterLevel: config.waterLevel,
107
119
  });
108
120
  }
121
+ /** @internal */
109
122
  export function rollingField(config = {}) {
110
123
  return noiseField({
111
124
  seed: config.seed ?? "rolling",
@@ -126,7 +139,9 @@ function smoothstep(edge0, edge1, value) {
126
139
  const t = clamp01((value - edge0) / (edge1 - edge0));
127
140
  return t * t * (3 - 2 * t);
128
141
  }
129
- /** Builds a `TerrainField` with a flat spawn plateau, rolling hills, and a basin, for combat arenas. */
142
+ /** Builds a `TerrainField` with a flat spawn plateau, rolling hills, and a basin, for combat arenas.
143
+ * @internal
144
+ */
130
145
  export function arenaField(config = {}) {
131
146
  const seed = seedFrom(config.seed ?? "arena", 7);
132
147
  const rolling = {
@@ -155,12 +170,15 @@ export function arenaField(config = {}) {
155
170
  };
156
171
  return fieldFromHeight(sampleHeight, { bounds: config.bounds, waterLevel: ARENA_WATER_LEVEL });
157
172
  }
173
+ /** @internal */
158
174
  export function groundFieldFor(world) {
159
175
  if (world !== undefined && world.kind === "environment")
160
176
  return resolveEnvironmentField(world);
161
177
  return flatField();
162
178
  }
163
- /** Whether a world declares real terrain (base heightfield or islands) rather than a flat plane — gates terrain-floor sampling in the movement controllers. */
179
+ /** Whether a world declares real terrain (base heightfield or islands) rather than a flat plane — gates terrain-floor sampling in the movement controllers.
180
+ * @internal
181
+ */
164
182
  export function hasEnvironmentTerrain(world) {
165
183
  return world?.kind === "environment" && (world.terrain !== undefined || (world.islands?.length ?? 0) > 0);
166
184
  }
@@ -174,7 +192,8 @@ function islandContains(descriptor, x, z) {
174
192
  * Composes a base terrain and any number of bounded islands into one world field: inside an island's
175
193
  * rect the island's own field (sampled in island-local coordinates) wins, elsewhere the base terrain
176
194
  * answers, and with no base the gap is `ISLAND_VOID_HEIGHT` void. Later islands win overlaps.
177
- */
195
+ * @internal
196
+ */
178
197
  export function composeIslandFields(base, islands, voidHeight = ISLAND_VOID_HEIGHT) {
179
198
  if (islands.length === 0)
180
199
  return base ?? flatField();
@@ -209,14 +228,95 @@ export function composeIslandFields(base, islands, voidHeight = ISLAND_VOID_HEIG
209
228
  ...(base?.waterLevel === undefined ? {} : { waterLevel: base.waterLevel }),
210
229
  };
211
230
  }
212
- /** The full ground field for an environment world: base `terrain` composed with any `islands`. */
231
+ /** Bilinear offset sampled from an editor {@link TerraformSnapshot}'s vertex grid at a world point. */
232
+ function sampleSnapshotOffset(snapshot, x, z) {
233
+ const { bounds, cols, rows, offsets } = snapshot;
234
+ const vertsX = cols + 1;
235
+ const spanX = Math.max(bounds.maxX - bounds.minX, snapshot.cellSize);
236
+ const spanZ = Math.max(bounds.maxZ - bounds.minZ, snapshot.cellSize);
237
+ const fx = clamp01((x - bounds.minX) / spanX) * cols;
238
+ const fz = clamp01((z - bounds.minZ) / spanZ) * rows;
239
+ const x0 = Math.min(cols, Math.floor(fx));
240
+ const z0 = Math.min(rows, Math.floor(fz));
241
+ const x1 = Math.min(cols, x0 + 1);
242
+ const z1 = Math.min(rows, z0 + 1);
243
+ const tx = fx - x0;
244
+ const tz = fz - z0;
245
+ const v00 = offsets[z0 * vertsX + x0] ?? 0;
246
+ const v10 = offsets[z0 * vertsX + x1] ?? 0;
247
+ const v01 = offsets[z1 * vertsX + x0] ?? 0;
248
+ const v11 = offsets[z1 * vertsX + x1] ?? 0;
249
+ const top = v00 + (v10 - v00) * tx;
250
+ const bottom = v01 + (v11 - v01) * tx;
251
+ return top + (bottom - top) * tz;
252
+ }
253
+ /**
254
+ * Layers an authored sculpt snapshot's offsets over a base field — the editor-to-runtime ground seam.
255
+ * @internal — reached through `environment({ sculpt })`; not called directly by games.
256
+ */
257
+ export function sculptedField(base, snapshot) {
258
+ const sampleHeight = (x, z) => base.sampleHeight(x, z) + sampleSnapshotOffset(snapshot, x, z);
259
+ return {
260
+ sampleHeight,
261
+ sampleNormal: withNormal(sampleHeight),
262
+ ...(base.bounds === undefined ? {} : { bounds: base.bounds }),
263
+ ...(base.waterLevel === undefined ? {} : { waterLevel: base.waterLevel }),
264
+ };
265
+ }
266
+ /**
267
+ * Levels a base field toward each clearance zone's center height within its radius (feathered) — so
268
+ * spawns, plots, and paths sit on flat ground even when a mound is nearby. The strongest overlapping
269
+ * zone wins. Pairs with scatter's avoid: one clearance zone both flattens ground and repels foliage.
270
+ * @internal — reached through `environment({ clearings })`; not called directly by games.
271
+ */
272
+ export function flattenFieldAround(base, zones) {
273
+ if (zones.length === 0)
274
+ return base;
275
+ const sampleHeight = (x, z) => {
276
+ let best = 0;
277
+ let target = 0;
278
+ for (const zone of zones) {
279
+ const dist = Math.hypot(x - zone.x, z - zone.z);
280
+ if (dist >= zone.radius)
281
+ continue;
282
+ const feather = Math.max(0, zone.feather ?? 0);
283
+ const inner = zone.radius - feather;
284
+ const t = dist <= inner || feather <= 0 ? 1 : (zone.radius - dist) / feather;
285
+ if (t > best) {
286
+ best = t;
287
+ target = base.sampleHeight(zone.x, zone.z);
288
+ }
289
+ }
290
+ const height = base.sampleHeight(x, z);
291
+ return best > 0 ? height + (target - height) * best : height;
292
+ };
293
+ return {
294
+ sampleHeight,
295
+ sampleNormal: withNormal(sampleHeight),
296
+ ...(base.bounds === undefined ? {} : { bounds: base.bounds }),
297
+ ...(base.waterLevel === undefined ? {} : { waterLevel: base.waterLevel }),
298
+ };
299
+ }
300
+ /**
301
+ * The full ground field for an environment world: base `terrain` composed with any `islands`, then
302
+ * any authored `sculpt` snapshot, then any `clearings` flattened on top — so an editor-sculpted
303
+ * heightfield drives both the rendered mesh and player collision, and gameplay spots stay level,
304
+ * through the one seam every consumer already reads.
305
+ * @internal
306
+ */
213
307
  export function resolveEnvironmentField(feature) {
214
308
  const base = feature.terrain === undefined ? null : resolveTerrainField(feature.terrain);
215
- if (feature.islands === undefined || feature.islands.length === 0)
216
- return base ?? flatField();
217
- return composeIslandFields(base, feature.islands);
218
- }
219
- /** Local slope from the field's normal — the input for gravity-roll, ski acceleration, and slide checks (#284.6). */
309
+ const composed = feature.islands === undefined || feature.islands.length === 0
310
+ ? base ?? flatField()
311
+ : composeIslandFields(base, feature.islands);
312
+ const sculpted = feature.sculpt === undefined ? composed : sculptedField(composed, feature.sculpt);
313
+ return feature.clearings === undefined || feature.clearings.length === 0
314
+ ? sculpted
315
+ : flattenFieldAround(sculpted, feature.clearings);
316
+ }
317
+ /** Local slope from the field's normal — the input for gravity-roll, ski acceleration, and slide checks (#284.6).
318
+ * @internal
319
+ */
220
320
  export function sampleSlope(field, x, z) {
221
321
  const [nx, ny, nz] = field.sampleNormal(x, z);
222
322
  const horizontal = Math.hypot(nx, nz);
@@ -230,7 +330,8 @@ export function sampleSlope(field, x, z) {
230
330
  /**
231
331
  * Downhill force/acceleration from the local slope: direction × sin(slope angle) × `scale`.
232
332
  * Add it to any integrator's XZ velocity each tick (`scale` ≈ gravity for a free-rolling body).
233
- */
333
+ * @internal
334
+ */
234
335
  export function slopeForce(field, x, z, scale = 9.8) {
235
336
  const [nx, , nz] = field.sampleNormal(x, z);
236
337
  if (Math.hypot(nx, nz) < 1e-9)
@@ -258,7 +359,11 @@ const DEFAULT_TERRAIN_DETAIL = {
258
359
  roughness: 0.9,
259
360
  strength: 1,
260
361
  };
261
- /** Fill a `TerrainDetailConfig` with defaults; `waterLevel` falls back to the terrain's own water level. */
362
+ const DEFAULT_TERRAIN_MATERIAL_REPEAT = 4;
363
+ const DEFAULT_TERRAIN_MATERIAL_STRENGTH = 1;
364
+ /** Fill a `TerrainDetailConfig` with defaults; `waterLevel` falls back to the terrain's own water level.
365
+ * @internal
366
+ */
262
367
  export function resolveTerrainDetail(config, terrainWaterLevel = 0) {
263
368
  return {
264
369
  rockColor: config.rockColor ?? DEFAULT_TERRAIN_DETAIL.rockColor,
@@ -269,10 +374,20 @@ export function resolveTerrainDetail(config, terrainWaterLevel = 0) {
269
374
  detailScale: config.detailScale ?? DEFAULT_TERRAIN_DETAIL.detailScale,
270
375
  macroScale: config.macroScale ?? DEFAULT_TERRAIN_DETAIL.macroScale,
271
376
  roughness: config.roughness ?? DEFAULT_TERRAIN_DETAIL.roughness,
272
- strength: config.strength ?? DEFAULT_TERRAIN_DETAIL.strength,
377
+ strength: clamp01(config.strength ?? DEFAULT_TERRAIN_DETAIL.strength),
273
378
  waterLevel: config.waterLevel ?? terrainWaterLevel,
379
+ ...(config.material === undefined
380
+ ? {}
381
+ : {
382
+ material: {
383
+ maps: config.material.maps,
384
+ repeat: config.material.repeat ?? DEFAULT_TERRAIN_MATERIAL_REPEAT,
385
+ strength: clamp01(config.material.strength ?? DEFAULT_TERRAIN_MATERIAL_STRENGTH),
386
+ },
387
+ }),
274
388
  };
275
389
  }
390
+ /** @internal */
276
391
  export function resolveTerrainPalette(descriptor = {}) {
277
392
  const material = descriptor.material ?? DEFAULT_TERRAIN_MATERIAL;
278
393
  const preset = TERRAIN_MATERIAL_PALETTES[material];
@@ -314,25 +429,19 @@ function mixPalette(from, to, t) {
314
429
  waterline: mixHex(from.waterline, to.waterline, t),
315
430
  };
316
431
  }
317
- /**
318
- * Per-z palette sampler over a descriptor's `biomeBands` — ordered zones that cross-fade their
319
- * ground palette across a `fade`-wide window centered on the midpoint z between adjacent centers.
320
- * Below the first / above the last band clamps to that band's palette. Returns `fallback` when no
321
- * bands are declared. Pure math, unit-testable independent of rendering.
322
- */
323
- export function createBiomeBandSampler(bands, fallback) {
432
+ function createBandValueSampler(bands, fallback, resolve, mix) {
324
433
  if (bands.length === 0)
325
434
  return () => fallback;
326
435
  const resolved = bands
327
- .map((band) => ({ z: band.z, fade: band.fade ?? 64, palette: resolveTerrainPalette(band) }))
436
+ .map((band) => ({ z: band.z, fade: band.fade ?? 64, value: resolve(band) }))
328
437
  .sort((a, b) => a.z - b.z);
329
438
  const first = resolved[0];
330
439
  const last = resolved[resolved.length - 1];
331
440
  return (z) => {
332
441
  if (z <= first.z)
333
- return first.palette;
442
+ return first.value;
334
443
  if (z >= last.z)
335
- return last.palette;
444
+ return last.value;
336
445
  for (let i = 0; i < resolved.length - 1; i += 1) {
337
446
  const lower = resolved[i];
338
447
  const upper = resolved[i + 1];
@@ -341,19 +450,86 @@ export function createBiomeBandSampler(bands, fallback) {
341
450
  const boundary = (lower.z + upper.z) / 2;
342
451
  const half = Math.min(lower.fade, upper.fade) / 2;
343
452
  if (z <= boundary - half)
344
- return lower.palette;
453
+ return lower.value;
345
454
  if (z >= boundary + half)
346
- return upper.palette;
347
- return mixPalette(lower.palette, upper.palette, smoothstep(boundary - half, boundary + half, z));
455
+ return upper.value;
456
+ return mix(lower.value, upper.value, smoothstep(boundary - half, boundary + half, z));
348
457
  }
349
458
  return fallback;
350
459
  };
351
460
  }
461
+ /**
462
+ * Per-z palette sampler over a descriptor's `biomeBands` — ordered zones that cross-fade their
463
+ * ground palette across a `fade`-wide window centered on the midpoint z between adjacent centers.
464
+ * Below the first / above the last band clamps to that band's palette. Returns `fallback` when no
465
+ * bands are declared. Pure math, unit-testable independent of rendering.
466
+ * @internal
467
+ */
468
+ export function createBiomeBandSampler(bands, fallback) {
469
+ return createBandValueSampler(bands, fallback, resolveTerrainPalette, mixPalette);
470
+ }
471
+ function mixBiomeFog(from, to, t) {
472
+ if (t <= 0)
473
+ return from;
474
+ if (t >= 1)
475
+ return to;
476
+ return {
477
+ color: mixHex(from.color, to.color, t),
478
+ near: lerp(from.near, to.near, t),
479
+ far: lerp(from.far, to.far, t),
480
+ density: lerp(from.density, to.density, t),
481
+ };
482
+ }
483
+ /**
484
+ * Per-z fog sampler over a descriptor's `biomeBands` — cross-fades each band's `fog` (unset fields
485
+ * falling through to `fallback`) across the same `fade` window as the ground sampler, so fog color and
486
+ * range track the camera's z. Bands with no `fog` resolve to `fallback`. Pure math, unit-testable.
487
+ * @internal
488
+ */
489
+ export function createBiomeFogSampler(bands, fallback) {
490
+ return createBandValueSampler(bands, fallback, (band) => band.fog === undefined
491
+ ? fallback
492
+ : {
493
+ color: band.fog.color ?? fallback.color,
494
+ near: band.fog.near ?? fallback.near,
495
+ far: band.fog.far ?? fallback.far,
496
+ density: band.fog.density ?? fallback.density,
497
+ }, mixBiomeFog);
498
+ }
499
+ function mixBiomeSky(from, to, t) {
500
+ if (t <= 0)
501
+ return from;
502
+ if (t >= 1)
503
+ return to;
504
+ return {
505
+ horizonColor: mixHex(from.horizonColor, to.horizonColor, t),
506
+ zenithColor: mixHex(from.zenithColor, to.zenithColor, t),
507
+ sunIntensity: lerp(from.sunIntensity, to.sunIntensity, t),
508
+ ambientIntensity: lerp(from.ambientIntensity, to.ambientIntensity, t),
509
+ };
510
+ }
511
+ /**
512
+ * Per-z sky sampler over a descriptor's `biomeBands` — cross-fades each band's `sky` (unset fields
513
+ * falling through to `fallback`) across the same `fade` window as the ground sampler, so horizon/zenith
514
+ * colors and sun/ambient intensity track the camera's z. Bands with no `sky` resolve to `fallback`.
515
+ * @internal
516
+ */
517
+ export function createBiomeSkySampler(bands, fallback) {
518
+ return createBandValueSampler(bands, fallback, (band) => band.sky === undefined
519
+ ? fallback
520
+ : {
521
+ horizonColor: band.sky.horizonColor ?? fallback.horizonColor,
522
+ zenithColor: band.sky.zenithColor ?? fallback.zenithColor,
523
+ sunIntensity: band.sky.sunIntensity ?? fallback.sunIntensity,
524
+ ambientIntensity: band.sky.ambientIntensity ?? fallback.ambientIntensity,
525
+ }, mixBiomeSky);
526
+ }
352
527
  /**
353
528
  * Per-position palette sampler over the descriptor's base `material`/`colors` plus its z-ordered
354
529
  * `biomeBands` (painted first) and radial `materialRegions` (painted over) — the multi-biome coloring
355
530
  * seam. Regions paint fully inside `radius` and blend back across `falloff`; later regions win overlaps.
356
- */
531
+ * @internal
532
+ */
357
533
  export function createTerrainPaletteSampler(descriptor) {
358
534
  const base = resolveTerrainPalette(descriptor);
359
535
  const bandSampler = descriptor.biomeBands === undefined || descriptor.biomeBands.length === 0
@@ -440,6 +616,7 @@ function withFlattenMasks(sampleHeight, masks) {
440
616
  return height;
441
617
  };
442
618
  }
619
+ /** @internal */
443
620
  export function heightMapField(config) {
444
621
  const { columns, rows, samples } = config;
445
622
  if (columns <= 0 || rows <= 0)
@@ -476,7 +653,9 @@ export function heightMapField(config) {
476
653
  ...(config.waterLevel === undefined ? {} : { waterLevel: config.waterLevel }),
477
654
  });
478
655
  }
479
- /** Resolves a `TerrainEnvironmentDescriptor` into a concrete `TerrainField`, applying flatten masks. */
656
+ /** Resolves a `TerrainEnvironmentDescriptor` into a concrete `TerrainField`, applying flatten masks.
657
+ * @internal
658
+ */
480
659
  export function resolveTerrainField(descriptor) {
481
660
  if (descriptor === undefined)
482
661
  return flatField();
@@ -498,19 +677,44 @@ export function resolveTerrainField(descriptor) {
498
677
  waterLevel: descriptor.waterLevel,
499
678
  bounds: descriptor.bounds,
500
679
  });
501
- if (descriptor.flatten === undefined || descriptor.flatten.length === 0)
502
- return base;
503
- return fieldFromHeight(withFlattenMasks(base.sampleHeight, descriptor.flatten), {
504
- bounds: base.bounds,
505
- waterLevel: base.waterLevel,
506
- });
680
+ const flattened = descriptor.flatten === undefined || descriptor.flatten.length === 0
681
+ ? base
682
+ : fieldFromHeight(withFlattenMasks(base.sampleHeight, descriptor.flatten), {
683
+ bounds: base.bounds,
684
+ waterLevel: base.waterLevel,
685
+ });
686
+ if (descriptor.pathProfiles === undefined || descriptor.pathProfiles.length === 0)
687
+ return flattened;
688
+ return applyPathProfiles(flattened, descriptor.pathProfiles);
507
689
  }
508
- /** Returns `position` with `y` replaced by the field's ground height (plus `offset`) at its `x`/`z`. */
690
+ /**
691
+ * Composes authored path profiles onto a field — the shared seam that turns a scene road/river/ramp path
692
+ * into flattened, graded, carved, or retained ground. Applies after `flatten` masks in `resolveTerrainField`
693
+ * so a corridor grades over already-leveled pads; call it directly to layer profiles onto any field a game
694
+ * builds by hand. Returns the field unchanged when no profile is given.
695
+ * @capability path-terrain apply flatten/grade/carve/retaining path profiles to a terrain field
696
+ */
697
+ export function applyPathProfiles(field, profiles) {
698
+ if (profiles.length === 0)
699
+ return field;
700
+ const sampleHeight = withPathProfiles((x, z) => field.sampleHeight(x, z), profiles);
701
+ return {
702
+ sampleHeight,
703
+ sampleNormal: withNormal(sampleHeight),
704
+ ...(field.bounds === undefined ? {} : { bounds: field.bounds }),
705
+ ...(field.waterLevel === undefined ? {} : { waterLevel: field.waterLevel }),
706
+ };
707
+ }
708
+ /** Returns `position` with `y` replaced by the field's ground height (plus `offset`) at its `x`/`z`.
709
+ * @internal
710
+ */
509
711
  export function snapToGround(field, position, offset = 0) {
510
712
  const [x, , z] = position;
511
713
  return [x, field.sampleHeight(x, z) + offset, z];
512
714
  }
513
- /** Ground-snaps an already-spawned entity in place; returns false when `id` is unknown. */
715
+ /** Ground-snaps an already-spawned entity in place; returns false when `id` is unknown.
716
+ * @internal
717
+ */
514
718
  export function snapEntityToGround(entities, id, field, offset = 0) {
515
719
  const entity = entities.get(id);
516
720
  if (entity === null)
@@ -518,7 +722,9 @@ export function snapEntityToGround(entities, id, field, offset = 0) {
518
722
  return entities.setPose(id, { position: snapToGround(field, entity.position, offset) });
519
723
  }
520
724
  export const DEFAULT_MAX_WALK_SLOPE = 0.6;
521
- /** Zeroes out a movement step's x or z component where it would climb steeper than `maxSlope`. */
725
+ /** Zeroes out a movement step's x or z component where it would climb steeper than `maxSlope`.
726
+ * @internal
727
+ */
522
728
  export function resolveGroundStep(field, x, z, stepX, stepZ, maxSlope = DEFAULT_MAX_WALK_SLOPE) {
523
729
  const baseHeight = field.sampleHeight(x, z);
524
730
  const tooSteep = (dx, dz) => {
@@ -0,0 +1,182 @@
1
+ import type { TerrainField } from "./terrain.js";
2
+ /** A world-space point on the ground plane as an `[x, z]` pair. */
3
+ export type GroundPoint = readonly [number, number];
4
+ /** A height sampler over the ground: world elevation at any `x`/`z`. */
5
+ export type HeightSampler = (x: number, z: number) => number;
6
+ /** An axis-aligned XZ rectangle to generate terrain-readability guides within. */
7
+ export interface GuideRegion {
8
+ minX: number;
9
+ minZ: number;
10
+ maxX: number;
11
+ maxZ: number;
12
+ }
13
+ /**
14
+ * A sampled height grid over a region — the shared substrate contour extraction and elevation
15
+ * summaries both read, so a caller can sample once and derive several guides from it.
16
+ * @internal — an intermediate; games call {@link extractContours} / {@link summarizeElevation} directly.
17
+ */
18
+ export interface HeightGrid {
19
+ region: GuideRegion;
20
+ /** Sample columns and rows (each is `resolution + 1` points across its axis). */
21
+ cols: number;
22
+ rows: number;
23
+ /** Row-major heights, length `cols * rows` (row `r`, column `c` at index `r * cols + c`). */
24
+ heights: Float64Array;
25
+ min: number;
26
+ max: number;
27
+ }
28
+ /**
29
+ * Samples `sampleHeight` on a `(resolution + 1)²` grid across `region`, capturing the min/max seen —
30
+ * the bounded, budget-capped scan every guide derives from. `resolution` is clamped to `[1, maxSamples]`.
31
+ * @internal — building block behind the public guide generators.
32
+ */
33
+ export declare function sampleHeightGrid(sampleHeight: HeightSampler, region: GuideRegion, resolution?: number, maxSamples?: number): HeightGrid;
34
+ /** A single iso-elevation contour traced across a region as a flat list of XZ line segments. */
35
+ export interface ContourLine {
36
+ /** The world elevation (`y`) this contour follows. */
37
+ level: number;
38
+ /** Whether this is a major (emphasised) contour rather than a minor one. */
39
+ major: boolean;
40
+ /**
41
+ * Flat segment endpoints `[x0, z0, x1, z1, ...]` — every four numbers is one XZ segment. Draw each
42
+ * at `y = level` to drape it on the surface; the contour is exact iso-height so it hugs terrain.
43
+ */
44
+ segments: readonly number[];
45
+ }
46
+ /** Shaping for {@link extractContours}: region, vertical spacing, emphasis cadence, and sample budget. */
47
+ export interface ContourOptions {
48
+ region: GuideRegion;
49
+ /** Vertical spacing between adjacent contour lines, in world units. Must be `> 0`. */
50
+ interval: number;
51
+ /** Every Nth line (counting from `y = 0`) is a major contour. Default `5`; `<= 1` makes all major. */
52
+ majorEvery?: number;
53
+ /** Samples per axis for the marching-squares grid. Default `128`, clamped to `[1, maxSamples]`. */
54
+ resolution?: number;
55
+ /** Hard per-axis sample cap so extraction stays within an explicit budget. Default `256`. */
56
+ maxSamples?: number;
57
+ }
58
+ /**
59
+ * Traces surface-following contour lines from a height field via marching squares: samples a bounded
60
+ * grid over the region, then for every multiple of `interval` strictly inside the sampled height range
61
+ * emits the iso-line as XZ segments (saddle cells disambiguated by the cell-center average). Because a
62
+ * contour is exact constant elevation, drawing each segment at `y = level` makes it hug the terrain —
63
+ * the readable, scale-bearing overlay a flat ground grid cannot give. Pure math, renderer-agnostic.
64
+ * @capability terrain-contours iso-elevation contour lines that drape on sculpted terrain
65
+ * @consumer editor terrain-readability overlay; any map/minimap wanting elevation contours
66
+ */
67
+ export declare function extractContours(sampleHeight: HeightSampler, options: ContourOptions): ContourLine[];
68
+ /**
69
+ * Picks a human-friendly contour interval — a `1/2/2.5/5 × 10ⁿ` step — so an elevation `range` splits
70
+ * into roughly `targetLines` bands. Drives adaptive contour density: a tall terrain gets a coarse
71
+ * interval, a shallow one a fine interval, without the author choosing a number. Returns `0` when the
72
+ * range is non-positive (nothing to contour).
73
+ * @capability contour-interval readable auto-spacing for elevation contours
74
+ * @consumer editor terrain-readability overlay density control
75
+ */
76
+ export declare function chooseContourInterval(range: number, targetLines?: number): number;
77
+ /** Measurable elevation readout at a single world point — the cursor/hover feedback value. */
78
+ export interface ElevationReadout {
79
+ x: number;
80
+ z: number;
81
+ /** Ground elevation at the point. */
82
+ height: number;
83
+ /** `height - reference` — signed distance above (+) or below (−) the reference plane. */
84
+ delta: number;
85
+ /** The reference-plane height the delta was measured against. */
86
+ reference: number;
87
+ }
88
+ /**
89
+ * Reads the ground elevation under a world point and its signed delta from a reference plane — the
90
+ * measurable cursor/hover feedback ("+3.4 above the pad") an author needs to judge sculpted height.
91
+ * @capability elevation-readout cursor height and delta-from-reference feedback
92
+ * @consumer editor terrain-readability HUD readout
93
+ */
94
+ export declare function sampleElevation(sampleHeight: HeightSampler, x: number, z: number, reference?: number): ElevationReadout;
95
+ /** Aggregate elevation statistics over a region — the selection min/max/mean and legend range. */
96
+ export interface ElevationSummary {
97
+ min: number;
98
+ max: number;
99
+ mean: number;
100
+ /** `max - min` — the vertical relief across the region. */
101
+ range: number;
102
+ /** World point where the lowest sample was found. */
103
+ minAt: GroundPoint;
104
+ /** World point where the highest sample was found. */
105
+ maxAt: GroundPoint;
106
+ /** Number of grid samples taken. */
107
+ samples: number;
108
+ }
109
+ /**
110
+ * Summarises elevation across a region on a bounded sample grid: min, max, mean, relief range, and the
111
+ * world points of the extremes — the selection min/max and legend feedback the readability overlay
112
+ * reports, and the input to {@link chooseContourInterval}. Pure math, renderer-agnostic.
113
+ * @capability elevation-summary selection min/max/mean and relief over a region
114
+ * @consumer editor terrain-readability legend and selection stats
115
+ */
116
+ export declare function summarizeElevation(sampleHeight: HeightSampler, region: GuideRegion, resolution?: number, maxSamples?: number): ElevationSummary;
117
+ /** Shaping for surface draping: subdivision spacing and a lift to keep the line off the ground. */
118
+ export interface DrapeOptions {
119
+ /** Max world spacing between draped vertices; longer spans are subdivided so the line hugs the surface. Default `1`. */
120
+ spacing?: number;
121
+ /** Lift each draped vertex this far above the sampled surface, to avoid z-fighting. Default `0`. */
122
+ offset?: number;
123
+ }
124
+ /**
125
+ * Drapes an XZ polyline onto the surface: subdivides each span to at most `spacing` and lifts every
126
+ * vertex to `sampleHeight + offset`, returning flat `[x, y, z, ...]` world triples. The reusable seam
127
+ * behind surface-following placement guides and grid lines — a straight guide bends to follow terrain.
128
+ * @capability surface-drape lift an XZ polyline onto sculpted terrain
129
+ * @consumer editor placement guides and surface grid overlay
130
+ */
131
+ export declare function drapePolyline(sampleHeight: HeightSampler, points: readonly GroundPoint[], options?: DrapeOptions): number[];
132
+ /**
133
+ * A closed circle draped on the surface — the surface-following placement guide ring under a cursor or
134
+ * a selected object. Returns flat `[x, y, z, ...]` world triples forming a loop (last vertex repeats
135
+ * the first). `segments` sets the smoothness of the ring.
136
+ * @capability surface-ring surface-following placement guide ring
137
+ * @consumer editor cursor/placement guide
138
+ */
139
+ export declare function surfaceRing(sampleHeight: HeightSampler, center: GroundPoint, radius: number, segments?: number, options?: DrapeOptions): number[];
140
+ /** One draped grid line from {@link surfaceGridLines}: its axis, emphasis, and draped vertices. */
141
+ export interface SurfaceGridLine {
142
+ /** Which axis the line runs constant along: an `"x"` line holds `x` fixed and spans `z`, and vice versa. */
143
+ axis: "x" | "z";
144
+ /** The constant coordinate value the line holds. */
145
+ at: number;
146
+ /** Whether this is a major (emphasised) grid line. */
147
+ major: boolean;
148
+ /** Flat `[x, y, z, ...]` world triples draped on the surface. */
149
+ points: readonly number[];
150
+ }
151
+ /** Shaping for {@link surfaceGridLines}: region, spacing, emphasis cadence, and draping. */
152
+ export interface SurfaceGridOptions {
153
+ region: GuideRegion;
154
+ /** World distance between adjacent grid lines. Must be `> 0`. */
155
+ spacing: number;
156
+ /** Every Nth line (counting from origin) is a major line. Default `5`; `<= 1` makes all major. */
157
+ majorEvery?: number;
158
+ /** Draping options for each line. */
159
+ drape?: DrapeOptions;
160
+ }
161
+ /**
162
+ * Builds a surface-following major/minor grid over a region: constant-`x` and constant-`z` lines at
163
+ * `spacing`, each draped onto the terrain so the reference grid climbs sculpted surfaces instead of
164
+ * being occluded by them (the flat `y = 0` grid's core failure). Draping subdivides to
165
+ * `drape.spacing`. Pure math, renderer-agnostic.
166
+ * @capability surface-grid terrain-following reference grid that is not occluded by relief
167
+ * @consumer editor terrain-readability grid overlay
168
+ */
169
+ export declare function surfaceGridLines(sampleHeight: HeightSampler, options: SurfaceGridOptions): SurfaceGridLine[];
170
+ /**
171
+ * Convenience over {@link extractContours} that auto-picks the interval from the field's own relief:
172
+ * summarises the region, chooses a readable interval for `targetLines` bands, and traces the contours —
173
+ * the one call the editor overlay makes to turn a `TerrainField` into ready-to-draw guides. Returns an
174
+ * empty list for flat ground.
175
+ * @capability terrain-guides one-call adaptive contours for a terrain field
176
+ * @consumer editor terrain-readability overlay
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+ */
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+ export declare function terrainContourGuides(field: Pick<TerrainField, "sampleHeight">, region: GuideRegion, targetLines?: number, resolution?: number): {
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+ interval: number;
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+ summary: ElevationSummary;
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+ contours: ContourLine[];
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+ };