@jgengine/core 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -2
- package/LICENSE +203 -661
- package/README.md +1 -1
- package/dist/ai/crowd.d.ts +55 -0
- package/dist/ai/crowd.js +114 -0
- package/dist/ai/flock.d.ts +5 -2
- package/dist/ai/flock.js +5 -2
- package/dist/ai/groupAssist.d.ts +1 -0
- package/dist/ai/groupAssist.js +1 -0
- package/dist/ai/heatSystem.d.ts +76 -0
- package/dist/ai/heatSystem.js +97 -0
- package/dist/ai/interestScheduler.d.ts +107 -0
- package/dist/ai/interestScheduler.js +118 -0
- package/dist/ai/jobBoard.d.ts +1 -0
- package/dist/ai/jobBoard.js +1 -0
- package/dist/ai/laneSelect.d.ts +5 -2
- package/dist/ai/laneSelect.js +5 -2
- package/dist/ai/mobBrain.d.ts +1 -0
- package/dist/ai/mobBrain.js +1 -0
- package/dist/ai/spawnDirector.d.ts +7 -2
- package/dist/ai/spawnDirector.js +18 -15
- package/dist/ai/spawnPoint.d.ts +3 -1
- package/dist/ai/spawnPoint.js +3 -1
- package/dist/ai/targetAcquisition.d.ts +84 -0
- package/dist/ai/targetAcquisition.js +92 -0
- package/dist/anim/easing.d.ts +19 -0
- package/dist/anim/easing.js +19 -0
- package/dist/anim/oscillator.d.ts +12 -0
- package/dist/anim/oscillator.js +25 -0
- package/dist/area/areaEffectField.d.ts +127 -0
- package/dist/area/areaEffectField.js +175 -0
- package/dist/area/stackPolicy.d.ts +47 -0
- package/dist/area/stackPolicy.js +99 -0
- package/dist/authoring.d.ts +1 -0
- package/dist/authoring.js +1 -0
- package/dist/board/laneBoard.d.ts +13 -0
- package/dist/board/laneBoard.js +13 -0
- package/dist/board/timelineBoard.d.ts +10 -0
- package/dist/board/timelineBoard.js +10 -0
- package/dist/combat/abilityKit.d.ts +18 -0
- package/dist/combat/abilityKit.js +24 -9
- package/dist/combat/animationState.d.ts +5 -0
- package/dist/combat/animationState.js +5 -0
- package/dist/combat/breakMeters.d.ts +10 -0
- package/dist/combat/breakMeters.js +10 -0
- package/dist/combat/castRunner.d.ts +5 -0
- package/dist/combat/castRunner.js +5 -0
- package/dist/combat/comboPoints.d.ts +5 -0
- package/dist/combat/comboPoints.js +5 -0
- package/dist/combat/comboString.d.ts +5 -0
- package/dist/combat/comboString.js +5 -0
- package/dist/combat/damageInterceptors.d.ts +192 -0
- package/dist/combat/damageInterceptors.js +251 -0
- package/dist/combat/damageMatchup.d.ts +68 -0
- package/dist/combat/damageMatchup.js +42 -0
- package/dist/combat/damageResolution.d.ts +63 -0
- package/dist/combat/damageResolution.js +50 -0
- package/dist/combat/death.d.ts +7 -1
- package/dist/combat/death.js +5 -0
- package/dist/combat/deathReason.d.ts +14 -0
- package/dist/combat/deathReason.js +1 -0
- package/dist/combat/defensiveWindow.d.ts +5 -0
- package/dist/combat/defensiveWindow.js +5 -0
- package/dist/combat/dotField.d.ts +5 -1
- package/dist/combat/dotField.js +5 -1
- package/dist/combat/downed.d.ts +5 -0
- package/dist/combat/downed.js +5 -0
- package/dist/combat/effects.d.ts +5 -0
- package/dist/combat/effects.js +5 -0
- package/dist/combat/encounterSequence.d.ts +258 -0
- package/dist/combat/encounterSequence.js +426 -0
- package/dist/combat/hitReaction.d.ts +57 -1
- package/dist/combat/hitReaction.js +45 -5
- package/dist/combat/magazine.d.ts +54 -0
- package/dist/combat/magazine.js +96 -0
- package/dist/combat/projectiles.d.ts +5 -0
- package/dist/combat/projectiles.js +32 -14
- package/dist/combat/receivedDamage.d.ts +117 -0
- package/dist/combat/receivedDamage.js +92 -0
- package/dist/combat/regenShield.d.ts +5 -1
- package/dist/combat/regenShield.js +5 -1
- package/dist/combat/renderCues.d.ts +51 -0
- package/dist/combat/renderCues.js +44 -0
- package/dist/combat/resourcePool.d.ts +5 -0
- package/dist/combat/resourcePool.js +5 -0
- package/dist/combat/rewardAllocation.d.ts +121 -0
- package/dist/combat/rewardAllocation.js +251 -0
- package/dist/combat/shotOrigin.d.ts +18 -1
- package/dist/combat/shotOrigin.js +39 -0
- package/dist/combat/statusApplication.d.ts +96 -0
- package/dist/combat/statusApplication.js +81 -0
- package/dist/combat/telegraph.d.ts +11 -2
- package/dist/combat/telegraph.js +11 -2
- package/dist/combat/thresholdCrossings.d.ts +85 -0
- package/dist/combat/thresholdCrossings.js +116 -0
- package/dist/combat.d.ts +34 -0
- package/dist/combat.js +34 -0
- package/dist/commands/commandRegistry.d.ts +11 -0
- package/dist/commands/commandRegistry.js +9 -2
- package/dist/crafting/crop.d.ts +18 -0
- package/dist/crafting/crop.js +18 -0
- package/dist/crafting/production.d.ts +5 -0
- package/dist/crafting/production.js +5 -0
- package/dist/devtools/rewriteTunables.d.ts +17 -0
- package/dist/devtools/rewriteTunables.js +276 -0
- package/dist/devtools/saveEndpoint.d.ts +46 -0
- package/dist/devtools/saveEndpoint.js +48 -0
- package/dist/devtools/transformTunables.d.ts +3 -0
- package/dist/devtools/transformTunables.js +3 -0
- package/dist/devtools/tunableSchema.d.ts +31 -0
- package/dist/devtools/tunableSchema.js +31 -0
- package/dist/economy/currency.d.ts +12 -1
- package/dist/economy/currency.js +12 -1
- package/dist/economy/listingBook.d.ts +91 -0
- package/dist/economy/listingBook.js +144 -0
- package/dist/economy/resourceLedger.d.ts +222 -0
- package/dist/economy/resourceLedger.js +353 -0
- package/dist/economy/sharedWallet.d.ts +14 -0
- package/dist/economy/sharedWallet.js +14 -0
- package/dist/economy/techTree.d.ts +12 -0
- package/dist/economy/techTree.js +12 -0
- package/dist/economy/wallet.d.ts +26 -2
- package/dist/economy/wallet.js +35 -6
- package/dist/editor/commands.d.ts +190 -7
- package/dist/editor/commands.js +727 -55
- package/dist/editor/document.d.ts +159 -13
- package/dist/editor/document.js +750 -19
- package/dist/editor/grid.d.ts +229 -0
- package/dist/editor/grid.js +366 -0
- package/dist/editor/gridAdapters.d.ts +80 -0
- package/dist/editor/gridAdapters.js +134 -0
- package/dist/editor/index.d.ts +73 -6
- package/dist/editor/index.js +6 -2
- package/dist/editor/liveSync.d.ts +127 -0
- package/dist/editor/liveSync.js +249 -0
- package/dist/editor/runtimeInspector.d.ts +88 -0
- package/dist/editor/runtimeInspector.js +239 -0
- package/dist/editor/types.d.ts +107 -1
- package/dist/faction/reputation.d.ts +5 -0
- package/dist/faction/reputation.js +5 -0
- package/dist/format/distance.d.ts +17 -0
- package/dist/format/distance.js +18 -0
- package/dist/format/duration.d.ts +27 -0
- package/dist/format/duration.js +45 -0
- package/dist/format/speed.d.ts +17 -0
- package/dist/format/speed.js +25 -0
- package/dist/game/connectedPlayers.d.ts +6 -4
- package/dist/game/connectedPlayers.js +2 -2
- package/dist/game/cosmetics.d.ts +9 -0
- package/dist/game/cosmetics.js +16 -0
- package/dist/game/defineGame.d.ts +100 -2
- package/dist/game/defineGame.js +39 -2
- package/dist/game/defineSystem.d.ts +88 -0
- package/dist/game/defineSystem.js +45 -0
- package/dist/game/dialogue.d.ts +33 -0
- package/dist/game/dialogue.js +21 -0
- package/dist/game/events.d.ts +35 -13
- package/dist/game/events.js +5 -0
- package/dist/game/feed.d.ts +33 -0
- package/dist/game/feed.js +35 -2
- package/dist/game/gamePhase.d.ts +11 -0
- package/dist/game/gamePhase.js +16 -0
- package/dist/game/leaderboard.d.ts +5 -0
- package/dist/game/leaderboard.js +5 -0
- package/dist/game/loadout.d.ts +5 -0
- package/dist/game/loadout.js +5 -0
- package/dist/game/lootFilter.d.ts +2 -0
- package/dist/game/lootFilter.js +2 -0
- package/dist/game/lootPipeline.d.ts +164 -0
- package/dist/game/lootPipeline.js +216 -0
- package/dist/game/lootTable.d.ts +19 -2
- package/dist/game/lootTable.js +15 -5
- package/dist/game/objectives.d.ts +43 -0
- package/dist/game/objectives.js +36 -0
- package/dist/game/paramLayers.d.ts +148 -0
- package/dist/game/paramLayers.js +185 -0
- package/dist/game/ping.d.ts +5 -0
- package/dist/game/ping.js +5 -0
- package/dist/game/playableGame.d.ts +92 -7
- package/dist/game/quest.d.ts +8 -0
- package/dist/game/quest.js +29 -0
- package/dist/game/race.d.ts +141 -0
- package/dist/game/race.js +169 -0
- package/dist/game/recordBook.d.ts +3 -1
- package/dist/game/recordBook.js +4 -1
- package/dist/game/ruleSelection.d.ts +75 -0
- package/dist/game/ruleSelection.js +127 -0
- package/dist/game/runDraft.d.ts +5 -0
- package/dist/game/runDraft.js +5 -0
- package/dist/game/saveStore.d.ts +111 -0
- package/dist/game/saveStore.js +312 -0
- package/dist/game/snapshotHistory.d.ts +67 -0
- package/dist/game/snapshotHistory.js +95 -0
- package/dist/game/social.d.ts +38 -1
- package/dist/game/social.js +71 -0
- package/dist/game/spawnPoints.d.ts +5 -0
- package/dist/game/spawnPoints.js +5 -0
- package/dist/game/systemRuntime.d.ts +50 -0
- package/dist/game/systemRuntime.js +157 -0
- package/dist/game/systemSchedule.d.ts +72 -0
- package/dist/game/systemSchedule.js +242 -0
- package/dist/game/toasts.d.ts +43 -0
- package/dist/game/toasts.js +44 -0
- package/dist/game/trade.d.ts +10 -0
- package/dist/game/trade.js +10 -0
- package/dist/game/unlocks.d.ts +8 -0
- package/dist/game/unlocks.js +16 -0
- package/dist/game/vfxInstance.d.ts +138 -0
- package/dist/game/vfxInstance.js +96 -0
- package/dist/game/worldItem.d.ts +17 -4
- package/dist/game/worldItem.js +17 -4
- package/dist/gameplay.d.ts +91 -0
- package/dist/gameplay.js +91 -0
- package/dist/index.d.ts +5 -14
- package/dist/index.js +5 -14
- package/dist/input/actionBindings.d.ts +23 -6
- package/dist/input/actionBindings.js +23 -6
- package/dist/input/axisInput.d.ts +7 -2
- package/dist/input/axisInput.js +7 -2
- package/dist/input/controlGroups.d.ts +67 -0
- package/dist/input/controlGroups.js +41 -0
- package/dist/input/touchScheme.d.ts +82 -6
- package/dist/input/touchScheme.js +123 -10
- package/dist/interaction/lockpick.d.ts +61 -0
- package/dist/interaction/lockpick.js +168 -0
- package/dist/interaction/proximityPrompt.d.ts +2 -0
- package/dist/interaction/proximityPrompt.js +2 -0
- package/dist/interaction/qte.d.ts +5 -0
- package/dist/interaction/qte.js +5 -0
- package/dist/interaction/skillCheck.d.ts +5 -0
- package/dist/interaction/skillCheck.js +5 -0
- package/dist/inventory/inventoryModel.d.ts +12 -0
- package/dist/inventory/inventoryModel.js +12 -0
- package/dist/inventory/shapedGrid.d.ts +16 -0
- package/dist/inventory/shapedGrid.js +16 -0
- package/dist/inventory/slotModel.d.ts +10 -0
- package/dist/inventory/slotModel.js +10 -0
- package/dist/item/durability.d.ts +5 -0
- package/dist/item/durability.js +5 -0
- package/dist/item/itemIdentity.d.ts +171 -0
- package/dist/item/itemIdentity.js +138 -0
- package/dist/item/itemInstanceRegistry.d.ts +32 -0
- package/dist/item/itemInstanceRegistry.js +34 -0
- package/dist/item/itemgen.d.ts +163 -0
- package/dist/item/itemgen.js +151 -0
- package/dist/item/modularItem.d.ts +5 -0
- package/dist/item/modularItem.js +5 -0
- package/dist/item/use.d.ts +5 -0
- package/dist/item/use.js +5 -0
- package/dist/item/useBehavior.d.ts +142 -0
- package/dist/item/useBehavior.js +105 -0
- package/dist/item/weapon.d.ts +5 -0
- package/dist/item/weapon.js +5 -0
- package/dist/math/scalar.d.ts +25 -0
- package/dist/math/scalar.js +47 -0
- package/dist/meta/changelog.d.ts +4 -1
- package/dist/meta/changelog.js +16 -2
- package/dist/movement/avoidance.d.ts +45 -0
- package/dist/movement/avoidance.js +123 -0
- package/dist/movement/cameraRig.d.ts +8 -0
- package/dist/movement/cameraRig.js +8 -0
- package/dist/movement/dash.d.ts +11 -0
- package/dist/movement/dash.js +11 -0
- package/dist/movement/formation.d.ts +135 -0
- package/dist/movement/formation.js +194 -0
- package/dist/movement/glideModel.d.ts +5 -0
- package/dist/movement/glideModel.js +5 -0
- package/dist/movement/grappleSwing.d.ts +5 -0
- package/dist/movement/grappleSwing.js +5 -0
- package/dist/movement/leaderTrail.d.ts +5 -0
- package/dist/movement/leaderTrail.js +5 -0
- package/dist/movement/movementModel.d.ts +35 -8
- package/dist/movement/movementModel.js +42 -14
- package/dist/movement/playerMovement.js +65 -10
- package/dist/movement/poseState.d.ts +13 -0
- package/dist/movement/poseState.js +16 -0
- package/dist/movement/steering.d.ts +8 -0
- package/dist/movement/steering.js +18 -0
- package/dist/multiplayer/combatSnapshot.d.ts +3 -0
- package/dist/multiplayer/combatSnapshot.js +3 -0
- package/dist/multiplayer/lagCompensation.d.ts +5 -0
- package/dist/multiplayer/lagCompensation.js +5 -0
- package/dist/multiplayer/presenceModel.d.ts +9 -1
- package/dist/multiplayer/presenceModel.js +9 -1
- package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
- package/dist/multiplayer/simultaneousCommit.js +3 -0
- package/dist/multiplayer.d.ts +11 -0
- package/dist/multiplayer.js +11 -0
- package/dist/nav/pathFollow.d.ts +57 -0
- package/dist/nav/pathFollow.js +109 -0
- package/dist/orders/orderKinds.d.ts +156 -0
- package/dist/orders/orderKinds.js +197 -0
- package/dist/orders/orderQueue.d.ts +208 -0
- package/dist/orders/orderQueue.js +211 -0
- package/dist/physics/drivableVehicle.d.ts +29 -0
- package/dist/physics/drivableVehicle.js +16 -0
- package/dist/physics/kinematicVehicle.d.ts +21 -1
- package/dist/physics/kinematicVehicle.js +23 -8
- package/dist/physics/physicsWorld.d.ts +24 -12
- package/dist/physics/physicsWorld.js +11 -5
- package/dist/physics/radialImpulse.d.ts +25 -0
- package/dist/physics/radialImpulse.js +27 -0
- package/dist/procedural.d.ts +3 -0
- package/dist/procedural.js +3 -0
- package/dist/progression/statGraph.d.ts +116 -0
- package/dist/progression/statGraph.js +318 -0
- package/dist/puzzle/cellGrid.d.ts +9 -0
- package/dist/puzzle/cellGrid.js +9 -0
- package/dist/puzzle/fallingPiece.d.ts +9 -0
- package/dist/puzzle/fallingPiece.js +9 -0
- package/dist/puzzle/nonogram.d.ts +39 -0
- package/dist/puzzle/nonogram.js +136 -0
- package/dist/random/nameGen.d.ts +5 -0
- package/dist/random/nameGen.js +5 -0
- package/dist/random/pick.d.ts +8 -0
- package/dist/random/pick.js +31 -0
- package/dist/random/rng.d.ts +22 -0
- package/dist/random/rng.js +28 -8
- package/dist/random/seedLink.d.ts +4 -0
- package/dist/random/seedLink.js +4 -0
- package/dist/relation/keyedValues.d.ts +54 -0
- package/dist/relation/keyedValues.js +115 -0
- package/dist/relation/thresholds.d.ts +62 -0
- package/dist/relation/thresholds.js +62 -0
- package/dist/render/color.d.ts +12 -0
- package/dist/render/color.js +26 -0
- package/dist/render/lookPreset.d.ts +41 -0
- package/dist/render/lookPreset.js +29 -0
- package/dist/render/postProcessing.d.ts +20 -0
- package/dist/render/postProcessing.js +21 -1
- package/dist/rules/predicate.d.ts +53 -0
- package/dist/rules/predicate.js +64 -0
- package/dist/rules/ruleEffects.d.ts +38 -0
- package/dist/rules/ruleEffects.js +37 -0
- package/dist/rules/triggeredRules.d.ts +160 -0
- package/dist/rules/triggeredRules.js +241 -0
- package/dist/runtime/adapter.d.ts +42 -3
- package/dist/runtime/adapter.js +44 -1
- package/dist/runtime/cameraDirector.d.ts +1 -0
- package/dist/runtime/cameraDirector.js +1 -0
- package/dist/runtime/commandRunner.d.ts +1 -0
- package/dist/runtime/commandRunner.js +1 -0
- package/dist/runtime/context/combatFx.d.ts +23 -0
- package/dist/runtime/context/combatFx.js +161 -0
- package/dist/runtime/context/registries.d.ts +13 -0
- package/dist/runtime/context/registries.js +84 -0
- package/dist/runtime/context/worldItems.d.ts +21 -0
- package/dist/runtime/context/worldItems.js +37 -0
- package/dist/runtime/descriptors/baseline.d.ts +48 -0
- package/dist/runtime/descriptors/baseline.js +134 -0
- package/dist/runtime/descriptors/features.d.ts +74 -0
- package/dist/runtime/descriptors/features.js +281 -0
- package/dist/runtime/gameContext.d.ts +114 -13
- package/dist/runtime/gameContext.js +303 -395
- package/dist/runtime/gameRuntime.d.ts +1 -0
- package/dist/runtime/gameRuntime.js +1 -0
- package/dist/runtime/headlessRunner.d.ts +60 -0
- package/dist/runtime/headlessRunner.js +44 -0
- package/dist/runtime/hostPersistence.d.ts +12 -0
- package/dist/runtime/hostPersistence.js +12 -0
- package/dist/runtime/hostedGameRunner.d.ts +8 -3
- package/dist/runtime/hostedGameRunner.js +26 -3
- package/dist/runtime/hostedWorldSession.d.ts +12 -4
- package/dist/runtime/hostedWorldSession.js +11 -4
- package/dist/runtime/inputSnapshot.d.ts +8 -3
- package/dist/runtime/inputSnapshot.js +6 -2
- package/dist/runtime/motionIntents.d.ts +11 -2
- package/dist/runtime/motionIntents.js +16 -2
- package/dist/runtime/perContext.d.ts +15 -0
- package/dist/runtime/perContext.js +21 -0
- package/dist/runtime/runtimeSave.d.ts +79 -0
- package/dist/runtime/runtimeSave.js +105 -0
- package/dist/runtime/save.d.ts +4 -0
- package/dist/runtime/save.js +4 -0
- package/dist/runtime/snapshot.d.ts +7 -0
- package/dist/runtime/snapshot.js +7 -0
- package/dist/runtime/visibility.d.ts +2 -1
- package/dist/runtime/visibility.js +2 -1
- package/dist/runtime/worldChannel.d.ts +7 -3
- package/dist/runtime/worldChannel.js +51 -6
- package/dist/runtime/worldMirror.d.ts +14 -2
- package/dist/runtime/worldMirror.js +15 -2
- package/dist/runtime/worldProjection.d.ts +47 -0
- package/dist/runtime/worldProjection.js +52 -0
- package/dist/runtime/worldReplication.d.ts +30 -7
- package/dist/runtime/worldReplication.js +41 -9
- package/dist/runtime/worldSnapshot.d.ts +30 -3
- package/dist/runtime/worldSnapshot.js +20 -5
- package/dist/scene/assetCatalog.d.ts +21 -0
- package/dist/scene/assetCatalog.js +4 -0
- package/dist/scene/assetDiagnostics.d.ts +69 -0
- package/dist/scene/assetDiagnostics.js +110 -0
- package/dist/scene/assetGenerator.d.ts +65 -0
- package/dist/scene/assetGenerator.js +64 -0
- package/dist/scene/assetSpace.d.ts +137 -0
- package/dist/scene/assetSpace.js +259 -0
- package/dist/scene/authoredTriggers.d.ts +169 -0
- package/dist/scene/authoredTriggers.js +340 -0
- package/dist/scene/behaviorRuntime.d.ts +75 -0
- package/dist/scene/behaviorRuntime.js +217 -0
- package/dist/scene/behaviors.d.ts +14 -2
- package/dist/scene/behaviors.js +7 -2
- package/dist/scene/bodyBind.d.ts +60 -0
- package/dist/scene/bodyBind.js +51 -0
- package/dist/scene/builtinSceneKinds.d.ts +5 -0
- package/dist/scene/builtinSceneKinds.js +62 -0
- package/dist/scene/colliders.d.ts +13 -1
- package/dist/scene/colliders.js +37 -1
- package/dist/scene/entityStats.d.ts +11 -2
- package/dist/scene/entityStats.js +11 -2
- package/dist/scene/entityStore.d.ts +12 -1
- package/dist/scene/entityStore.js +15 -0
- package/dist/scene/facing.d.ts +18 -0
- package/dist/scene/facing.js +26 -0
- package/dist/scene/modelSockets.d.ts +33 -0
- package/dist/scene/modelSockets.js +29 -0
- package/dist/scene/objectQuery.d.ts +2 -0
- package/dist/scene/objectQuery.js +2 -0
- package/dist/scene/objectStore.d.ts +4 -0
- package/dist/scene/objectStore.js +6 -0
- package/dist/scene/possession.d.ts +8 -0
- package/dist/scene/possession.js +14 -0
- package/dist/scene/roster.d.ts +3 -0
- package/dist/scene/roster.js +12 -0
- package/dist/scene/sceneKinds.d.ts +240 -0
- package/dist/scene/sceneKinds.js +214 -0
- package/dist/scene/sceneOwnership.d.ts +169 -0
- package/dist/scene/sceneOwnership.js +179 -0
- package/dist/scene/selectionBookmarks.d.ts +93 -0
- package/dist/scene/selectionBookmarks.js +122 -0
- package/dist/scene/vehicleSeat.d.ts +68 -0
- package/dist/scene/vehicleSeat.js +59 -0
- package/dist/sensor/concealment.d.ts +3 -0
- package/dist/sensor/concealment.js +3 -0
- package/dist/sensor/freezeMonitor.d.ts +1 -0
- package/dist/sensor/freezeMonitor.js +1 -0
- package/dist/sensor/frustumSensor.d.ts +7 -3
- package/dist/sensor/frustumSensor.js +7 -3
- package/dist/sensor/hiddenStateProbe.d.ts +5 -2
- package/dist/sensor/hiddenStateProbe.js +5 -2
- package/dist/sensor/recordingBuffer.d.ts +2 -1
- package/dist/sensor/recordingBuffer.js +2 -1
- package/dist/sensor/replayLoop.d.ts +6 -2
- package/dist/sensor/replayLoop.js +6 -2
- package/dist/sensor/revealQuery.d.ts +2 -1
- package/dist/sensor/revealQuery.js +2 -1
- package/dist/sensor/visionCone.d.ts +10 -3
- package/dist/sensor/visionCone.js +10 -3
- package/dist/session/contestedChannel.d.ts +1 -0
- package/dist/session/contestedChannel.js +1 -0
- package/dist/session/extraction.d.ts +1 -0
- package/dist/session/extraction.js +1 -0
- package/dist/session/roles.d.ts +6 -0
- package/dist/session/roles.js +6 -0
- package/dist/session/roundState.d.ts +8 -0
- package/dist/session/roundState.js +2 -0
- package/dist/settings/settingsModel.d.ts +1 -0
- package/dist/settings/settingsModel.js +1 -0
- package/dist/stats/accumulatorMeter.d.ts +6 -0
- package/dist/stats/accumulatorMeter.js +6 -0
- package/dist/stats/eventMeter.d.ts +5 -0
- package/dist/stats/eventMeter.js +5 -0
- package/dist/stats/rollCheck.d.ts +5 -0
- package/dist/stats/rollCheck.js +5 -0
- package/dist/stats/statModifiers.d.ts +5 -0
- package/dist/stats/statModifiers.js +5 -0
- package/dist/store/defineKeyedStore.d.ts +38 -0
- package/dist/store/defineKeyedStore.js +42 -0
- package/dist/store/defineStore.d.ts +33 -0
- package/dist/store/defineStore.js +35 -0
- package/dist/store/observableKeyedStore.d.ts +5 -0
- package/dist/store/observableKeyedStore.js +34 -2
- package/dist/survival/decayMeter.d.ts +55 -0
- package/dist/survival/decayMeter.js +130 -55
- package/dist/survival/moodle.d.ts +2 -0
- package/dist/survival/regionHealth.d.ts +6 -0
- package/dist/survival/regionHealth.js +5 -0
- package/dist/tactics/fallingGrid.d.ts +4 -2
- package/dist/tactics/fallingGrid.js +4 -2
- package/dist/tactics/predictiveQuery.d.ts +3 -0
- package/dist/tactics/predictiveQuery.js +3 -0
- package/dist/tactics/snapshot.d.ts +2 -0
- package/dist/tactics/snapshot.js +2 -0
- package/dist/tactics/surface.d.ts +1 -0
- package/dist/tactics/surface.js +1 -0
- package/dist/tactics/tacticalGrid.d.ts +1 -0
- package/dist/tactics/tacticalGrid.js +1 -0
- package/dist/time/beatClock.d.ts +14 -4
- package/dist/time/beatClock.js +14 -4
- package/dist/time/calendarClock.d.ts +3 -0
- package/dist/time/calendarClock.js +3 -0
- package/dist/time/idleProgress.d.ts +4 -0
- package/dist/time/idleProgress.js +4 -0
- package/dist/time/simClock.d.ts +2 -0
- package/dist/time/simClock.js +20 -5
- package/dist/ui/actionModel.d.ts +110 -0
- package/dist/ui/actionModel.js +159 -0
- package/dist/ui/gameLayout.d.ts +30 -11
- package/dist/ui/gameLayout.js +30 -11
- package/dist/ui/hudDocument.d.ts +114 -0
- package/dist/ui/hudDocument.js +220 -0
- package/dist/ui/hudLayout.d.ts +33 -1
- package/dist/ui/hudLayout.js +204 -17
- package/dist/ui/selectionModel.d.ts +92 -0
- package/dist/ui/selectionModel.js +88 -0
- package/dist/ui/tooltipModel.d.ts +63 -0
- package/dist/ui/tooltipModel.js +82 -0
- package/dist/ui.d.ts +15 -0
- package/dist/ui.js +15 -0
- package/dist/visibility/bounds.d.ts +8 -1
- package/dist/visibility/bounds.js +8 -1
- package/dist/visibility/frustum.d.ts +12 -3
- package/dist/visibility/frustum.js +12 -3
- package/dist/work/jobQueue.d.ts +201 -0
- package/dist/work/jobQueue.js +253 -0
- package/dist/work/unitTraining.d.ts +58 -0
- package/dist/work/unitTraining.js +52 -0
- package/dist/world/authoredObjects.d.ts +58 -0
- package/dist/world/authoredObjects.js +69 -0
- package/dist/world/buildingGenerator.d.ts +18 -0
- package/dist/world/buildingGenerator.js +62 -0
- package/dist/world/buildings.d.ts +5 -0
- package/dist/world/buildings.js +5 -0
- package/dist/world/catenary.d.ts +22 -0
- package/dist/world/catenary.js +69 -0
- package/dist/world/features.d.ts +115 -7
- package/dist/world/features.js +56 -5
- package/dist/world/footprintGrid.d.ts +59 -0
- package/dist/world/footprintGrid.js +141 -0
- package/dist/world/geometry.d.ts +64 -0
- package/dist/world/geometry.js +94 -0
- package/dist/world/grassKind.d.ts +51 -0
- package/dist/world/grassKind.js +101 -0
- package/dist/world/pathInstances.d.ts +27 -0
- package/dist/world/pathInstances.js +27 -0
- package/dist/world/pathTerrain.d.ts +80 -0
- package/dist/world/pathTerrain.js +142 -0
- package/dist/world/placeAsset.d.ts +81 -0
- package/dist/world/placeAsset.js +77 -0
- package/dist/world/placement.d.ts +4 -0
- package/dist/world/placement.js +4 -0
- package/dist/world/placementController.d.ts +6 -0
- package/dist/world/placementController.js +6 -0
- package/dist/world/polyline.d.ts +34 -0
- package/dist/world/polyline.js +81 -0
- package/dist/world/roads.d.ts +8 -0
- package/dist/world/roads.js +38 -0
- package/dist/world/scatterRegion.d.ts +164 -0
- package/dist/world/scatterRegion.js +409 -0
- package/dist/world/sceneShapes.d.ts +43 -0
- package/dist/world/sceneShapes.js +1 -0
- package/dist/world/segment.d.ts +27 -0
- package/dist/world/segment.js +43 -0
- package/dist/world/soilKind.d.ts +48 -0
- package/dist/world/soilKind.js +92 -0
- package/dist/world/spatialSample.d.ts +241 -0
- package/dist/world/spatialSample.js +465 -0
- package/dist/world/terraform.d.ts +213 -1
- package/dist/world/terraform.js +655 -20
- package/dist/world/terrain.d.ts +119 -20
- package/dist/world/terrain.js +247 -41
- package/dist/world/terrainGuides.d.ts +182 -0
- package/dist/world/terrainGuides.js +343 -0
- package/dist/world/vec2.d.ts +81 -0
- package/dist/world/vec2.js +128 -0
- package/dist/world/vec3.d.ts +49 -0
- package/dist/world/vec3.js +76 -0
- package/dist/world/vegetation.d.ts +71 -0
- package/dist/world/vegetation.js +151 -0
- package/dist/world/visibilityField.d.ts +154 -0
- package/dist/world/visibilityField.js +271 -0
- package/dist/world/volumetricClouds.d.ts +52 -0
- package/dist/world/volumetricClouds.js +43 -0
- package/dist/world/walls.d.ts +9 -0
- package/dist/world/walls.js +9 -0
- package/dist/world/waterKind.d.ts +55 -0
- package/dist/world/waterKind.js +99 -0
- package/dist/world.d.ts +132 -0
- package/dist/world.js +132 -0
- package/package.json +32 -8
- package/skills/jgengine/SKILL.md +51 -0
- package/skills/jgengine/api.md +434 -0
- package/skills/jgengine/capabilities.md +29 -0
- package/skills/jgengine/reference-cartridge.md +72 -0
- package/skills/jgengine-combat/SKILL.md +34 -0
- package/skills/jgengine-combat/api.md +549 -0
- package/skills/jgengine-combat/capabilities.md +169 -0
- package/skills/jgengine-combat/reference.md +98 -0
- package/skills/jgengine-gameplay/SKILL.md +39 -0
- package/skills/jgengine-gameplay/api.md +1794 -0
- package/skills/jgengine-gameplay/capabilities.md +378 -0
- package/skills/jgengine-gameplay/reference-systems.md +60 -0
- package/skills/jgengine-world/SKILL.md +38 -0
- package/skills/jgengine-world/api.md +2652 -0
- package/skills/jgengine-world/capabilities.md +370 -0
- package/skills/jgengine-world/reference.md +222 -0
- package/dist/cartridge/runtime.d.ts +0 -15
- package/dist/cartridge/runtime.js +0 -556
- package/dist/cartridge/spec.d.ts +0 -188
- package/dist/cartridge/spec.js +0 -19
- package/dist/cartridge/validate.d.ts +0 -2
- package/dist/cartridge/validate.js +0 -78
- package/dist/store/engineStore.d.ts +0 -22
- package/dist/store/engineStore.js +0 -50
- package/dist/store/features.d.ts +0 -10
- package/dist/store/features.js +0 -23
- package/llms.txt +0 -5389
package/dist/runtime/adapter.js
CHANGED
|
@@ -1,9 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Convex transport. Omitting `authority` (or passing `"client"`) is **presence-only** — prefer
|
|
3
|
+
* `convexPresence()` to name that intent explicitly. Pass `{ authority: "server" }` for a shared,
|
|
4
|
+
* host-authoritative world — see `examples/HOSTED.md`.
|
|
5
|
+
*/
|
|
1
6
|
export function convex(config) {
|
|
2
7
|
return { kind: "convex", topology: config?.topology ?? "shared", authority: config?.authority };
|
|
3
8
|
}
|
|
9
|
+
/** Presence-only Convex transport — each client runs its own `onTick`; only presence/feeds/chat sync. Sugar for `convex({ ...config, authority: "client" })`. */
|
|
10
|
+
export function convexPresence(config) {
|
|
11
|
+
return { kind: "convex", topology: config?.topology ?? "shared", authority: "client" };
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* WebSocket transport. Omitting `authority` (or passing `"client"`) is **presence-only** — prefer
|
|
15
|
+
* `wsPresence()` to name that intent explicitly. Pass `{ authority: "server" }` for a shared,
|
|
16
|
+
* host-authoritative world — see `examples/HOSTED.md`.
|
|
17
|
+
*/
|
|
4
18
|
export function ws(config) {
|
|
5
19
|
return { kind: "ws", topology: config?.topology ?? "shared", url: config?.url, authority: config?.authority };
|
|
6
20
|
}
|
|
21
|
+
/** Presence-only WebSocket transport — each client runs its own `onTick`; only presence/feeds/chat sync. Sugar for `ws({ ...config, authority: "client" })`. */
|
|
22
|
+
export function wsPresence(config) {
|
|
23
|
+
return { kind: "ws", topology: config?.topology ?? "shared", url: config?.url, authority: "client" };
|
|
24
|
+
}
|
|
7
25
|
export function fly(config) {
|
|
8
26
|
return {
|
|
9
27
|
kind: "ws",
|
|
@@ -23,8 +41,33 @@ export function lan(config) {
|
|
|
23
41
|
}
|
|
24
42
|
/** True when the adapter opts into host-authoritative world replication (`authority: "server"`). */
|
|
25
43
|
export function isServerAuthoritative(multiplayer) {
|
|
44
|
+
return resolveAuthority(multiplayer) === "server";
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Resolved authority for a multiplayer config.
|
|
48
|
+
* - `offline` / missing adapter → `null` (single-player; not multiplayer authority).
|
|
49
|
+
* - unset or `"client"` → `"client"` (presence-only; each client ticks).
|
|
50
|
+
* - `"server"` → host-authoritative shared sim.
|
|
51
|
+
*/
|
|
52
|
+
export function resolveAuthority(multiplayer) {
|
|
53
|
+
const adapter = adapterOf(multiplayer);
|
|
54
|
+
if (adapter === null || adapter.kind === "offline")
|
|
55
|
+
return null;
|
|
56
|
+
if ("authority" in adapter && adapter.authority === "server")
|
|
57
|
+
return "server";
|
|
58
|
+
return "client";
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* True when multiplayer is on but the world sim is not host-authoritative — presence/feeds/chat only.
|
|
62
|
+
* Equivalent to `resolveAuthority(m) === "client"`.
|
|
63
|
+
*/
|
|
64
|
+
export function isPresenceOnly(multiplayer) {
|
|
65
|
+
return resolveAuthority(multiplayer) === "client";
|
|
66
|
+
}
|
|
67
|
+
/** True for a single-player world — no adapter, or an explicit `offline()` one. Gates offline-only wiring like local whole-world save. */
|
|
68
|
+
export function isOffline(multiplayer) {
|
|
26
69
|
const adapter = adapterOf(multiplayer);
|
|
27
|
-
return adapter
|
|
70
|
+
return adapter === null || adapter.kind === "offline";
|
|
28
71
|
}
|
|
29
72
|
export function offline() {
|
|
30
73
|
return { kind: "offline" };
|
|
@@ -12,4 +12,5 @@ export type RunCommandResult = {
|
|
|
12
12
|
ok: false;
|
|
13
13
|
reason: string;
|
|
14
14
|
};
|
|
15
|
+
/** @internal */
|
|
15
16
|
export declare function runCommand<TInput>(snapshot: import("./snapshot.js").GameRuntimeSnapshot, commands: Record<string, CommandDef<TInput>>, commandName: string, input: TInput, actorUserId: string): RunCommandResult;
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import type { EffectInput, EffectResult } from "../../combat/effects.js";
|
|
2
|
+
import { type HitReaction } from "../../combat/hitReaction.js";
|
|
3
|
+
import type { GameEvents } from "../../game/events.js";
|
|
4
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
5
|
+
import type { SimClock } from "../../time/simClock.js";
|
|
6
|
+
import type { FloatTextInput, HitReactionInput, TelegraphInput, VfxInput } from "../gameContext.js";
|
|
7
|
+
/** @internal What the combat-presentation helpers need from the live context: entity poses, the event bus, the sim clock (telegraph windups), and the raw effect application. */
|
|
8
|
+
export interface CombatFxDeps {
|
|
9
|
+
entities: EntityStore;
|
|
10
|
+
events: GameEvents;
|
|
11
|
+
time: SimClock;
|
|
12
|
+
applyEffect: (input: EffectInput) => EffectResult[];
|
|
13
|
+
}
|
|
14
|
+
/** @internal Combat presentation surface registered under `ctx.scene.entity`: float text, VFX bursts, telegraphs, hit reactions, and the effect wrapper that emits damage/heal float text. */
|
|
15
|
+
export interface CombatFx {
|
|
16
|
+
emitFloatText(input: FloatTextInput): void;
|
|
17
|
+
emitVfx(input: VfxInput): void;
|
|
18
|
+
fireTelegraph(input: TelegraphInput): () => void;
|
|
19
|
+
applyHitReaction(input: HitReactionInput): HitReaction | null;
|
|
20
|
+
applyEffectAndFloat(input: EffectInput): EffectResult[];
|
|
21
|
+
}
|
|
22
|
+
/** @internal */
|
|
23
|
+
export declare function createCombatFx(d: CombatFxDeps): CombatFx;
|
|
@@ -0,0 +1,161 @@
|
|
|
1
|
+
import { resolveHitReaction } from "../../combat/hitReaction.js";
|
|
2
|
+
import { pointInTelegraph } from "../../combat/telegraph.js";
|
|
3
|
+
/** @internal */
|
|
4
|
+
export function createCombatFx(d) {
|
|
5
|
+
const { entities, events, time } = d;
|
|
6
|
+
function emitFloatText(input) {
|
|
7
|
+
const position = input.position ??
|
|
8
|
+
(input.instanceId === undefined ? undefined : entities.get(input.instanceId)?.position);
|
|
9
|
+
if (position === undefined)
|
|
10
|
+
return;
|
|
11
|
+
const text = input.text ?? (input.amount === undefined ? "" : String(Math.round(input.amount)));
|
|
12
|
+
const event = {
|
|
13
|
+
position: [position[0], position[1], position[2]],
|
|
14
|
+
text,
|
|
15
|
+
kind: input.kind ?? "info",
|
|
16
|
+
};
|
|
17
|
+
if (input.instanceId !== undefined)
|
|
18
|
+
event.instanceId = input.instanceId;
|
|
19
|
+
if (input.amount !== undefined)
|
|
20
|
+
event.amount = input.amount;
|
|
21
|
+
if (input.hitType !== undefined)
|
|
22
|
+
event.hitType = input.hitType;
|
|
23
|
+
if (input.element !== undefined)
|
|
24
|
+
event.element = input.element;
|
|
25
|
+
if (input.crit !== undefined)
|
|
26
|
+
event.crit = input.crit;
|
|
27
|
+
if (input.scale !== undefined)
|
|
28
|
+
event.scale = input.scale;
|
|
29
|
+
events.emit("entity.floatText", event);
|
|
30
|
+
}
|
|
31
|
+
const vfxDefaultDurationMs = {
|
|
32
|
+
projectile: 380,
|
|
33
|
+
beam: 260,
|
|
34
|
+
nova: 520,
|
|
35
|
+
glow: 700,
|
|
36
|
+
spark: 240,
|
|
37
|
+
};
|
|
38
|
+
let vfxSeq = 0;
|
|
39
|
+
function resolveVfxPoint(ref) {
|
|
40
|
+
if (ref === undefined)
|
|
41
|
+
return undefined;
|
|
42
|
+
if (typeof ref === "string") {
|
|
43
|
+
const entity = entities.get(ref);
|
|
44
|
+
if (entity === null)
|
|
45
|
+
return undefined;
|
|
46
|
+
return [entity.position[0], entity.position[1], entity.position[2]];
|
|
47
|
+
}
|
|
48
|
+
return [ref[0], ref[1], ref[2]];
|
|
49
|
+
}
|
|
50
|
+
function emitVfx(input) {
|
|
51
|
+
const to = resolveVfxPoint(input.to);
|
|
52
|
+
const from = resolveVfxPoint(input.from) ?? to;
|
|
53
|
+
if (from === undefined)
|
|
54
|
+
return;
|
|
55
|
+
const event = {
|
|
56
|
+
id: vfxSeq++,
|
|
57
|
+
kind: input.kind,
|
|
58
|
+
color: input.color,
|
|
59
|
+
from,
|
|
60
|
+
durationMs: input.durationMs ?? vfxDefaultDurationMs[input.kind],
|
|
61
|
+
};
|
|
62
|
+
if (to !== undefined)
|
|
63
|
+
event.to = to;
|
|
64
|
+
if (input.radius !== undefined)
|
|
65
|
+
event.radius = input.radius;
|
|
66
|
+
events.emit("combat.vfx", event);
|
|
67
|
+
}
|
|
68
|
+
let telegraphSeq = 0;
|
|
69
|
+
function fireTelegraph(input) {
|
|
70
|
+
const id = telegraphSeq++;
|
|
71
|
+
const telegraphEvent = {
|
|
72
|
+
id,
|
|
73
|
+
shape: input.shape,
|
|
74
|
+
position: [input.at[0], input.at[1], input.at[2]],
|
|
75
|
+
windupMs: input.windupMs,
|
|
76
|
+
kind: input.kind ?? "danger",
|
|
77
|
+
};
|
|
78
|
+
if (input.dir !== undefined)
|
|
79
|
+
telegraphEvent.dir = input.dir;
|
|
80
|
+
events.emit("combat.telegraph", telegraphEvent);
|
|
81
|
+
const cancelVisual = () => events.emit("combat.telegraphCancelled", { id });
|
|
82
|
+
const bound = input.effect;
|
|
83
|
+
if (bound === undefined)
|
|
84
|
+
return cancelVisual;
|
|
85
|
+
const config = { shape: input.shape, at: input.at, windupMs: input.windupMs };
|
|
86
|
+
if (input.dir !== undefined)
|
|
87
|
+
config.dir = input.dir;
|
|
88
|
+
const cancelEffect = time.after(input.windupMs / 1000, () => {
|
|
89
|
+
const targets = entities.list().filter((entity) => pointInTelegraph(config, entity.position));
|
|
90
|
+
for (const target of targets) {
|
|
91
|
+
applyEffectAndFloat({
|
|
92
|
+
from: input.from,
|
|
93
|
+
to: target.id,
|
|
94
|
+
effect: bound.effect,
|
|
95
|
+
...(bound.via === undefined ? {} : { via: bound.via }),
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
});
|
|
99
|
+
return () => {
|
|
100
|
+
cancelEffect();
|
|
101
|
+
cancelVisual();
|
|
102
|
+
};
|
|
103
|
+
}
|
|
104
|
+
function applyHitReaction(input) {
|
|
105
|
+
const attacker = entities.get(input.from);
|
|
106
|
+
const target = entities.get(input.to);
|
|
107
|
+
if (target === null)
|
|
108
|
+
return null;
|
|
109
|
+
const attackerPos = attacker?.position ?? target.position;
|
|
110
|
+
const reaction = resolveHitReaction(input.config, {
|
|
111
|
+
attackerPos,
|
|
112
|
+
targetPos: target.position,
|
|
113
|
+
...(input.power === undefined ? {} : { power: input.power }),
|
|
114
|
+
});
|
|
115
|
+
entities.setPose(input.to, {
|
|
116
|
+
position: [
|
|
117
|
+
target.position[0] + reaction.impulse[0],
|
|
118
|
+
target.position[1] + reaction.impulse[1],
|
|
119
|
+
target.position[2] + reaction.impulse[2],
|
|
120
|
+
],
|
|
121
|
+
rotationY: target.rotationY,
|
|
122
|
+
});
|
|
123
|
+
const reactionEvent = {
|
|
124
|
+
instanceId: input.to,
|
|
125
|
+
position: [target.position[0], target.position[1], target.position[2]],
|
|
126
|
+
hitstopMs: reaction.hitstopMs,
|
|
127
|
+
};
|
|
128
|
+
if (reaction.shake !== null)
|
|
129
|
+
reactionEvent.shake = reaction.shake;
|
|
130
|
+
if (reaction.trauma !== null)
|
|
131
|
+
reactionEvent.trauma = reaction.trauma;
|
|
132
|
+
events.emit("combat.hitReaction", reactionEvent);
|
|
133
|
+
return reaction;
|
|
134
|
+
}
|
|
135
|
+
function applyEffectAndFloat(input) {
|
|
136
|
+
const positionsBefore = new Map();
|
|
137
|
+
for (const entity of entities.list())
|
|
138
|
+
positionsBefore.set(entity.id, entity.position);
|
|
139
|
+
const results = d.applyEffect(input);
|
|
140
|
+
for (const result of results) {
|
|
141
|
+
let total = 0;
|
|
142
|
+
for (const delta of result.applied)
|
|
143
|
+
total += delta.delta;
|
|
144
|
+
if (total === 0)
|
|
145
|
+
continue;
|
|
146
|
+
const position = entities.get(result.instanceId)?.position ?? positionsBefore.get(result.instanceId);
|
|
147
|
+
if (position === undefined)
|
|
148
|
+
continue;
|
|
149
|
+
const magnitude = Math.abs(total);
|
|
150
|
+
emitFloatText({
|
|
151
|
+
instanceId: result.instanceId,
|
|
152
|
+
position: [position[0], position[1], position[2]],
|
|
153
|
+
text: String(Math.round(magnitude)),
|
|
154
|
+
kind: total < 0 ? "damage" : "heal",
|
|
155
|
+
amount: magnitude,
|
|
156
|
+
});
|
|
157
|
+
}
|
|
158
|
+
return results;
|
|
159
|
+
}
|
|
160
|
+
return { emitFloatText, emitVfx, fireTelegraph, applyHitReaction, applyEffectAndFloat };
|
|
161
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { type CardPile, type CardPileConfig } from "../../cards/cardPile.js";
|
|
2
|
+
import { RaceState, type RaceStateConfig } from "../../game/race.js";
|
|
3
|
+
import { type TurnLoop, type TurnLoopConfig } from "../../turn/turnLoop.js";
|
|
4
|
+
/** @internal Lazily-created, id-keyed card-pile / turn-loop / race registries shared by `ctx.game.cards|turn|race` and their save modules. */
|
|
5
|
+
export interface ContextRegistries {
|
|
6
|
+
pile(id: string, config?: CardPileConfig): CardPile;
|
|
7
|
+
loop(id: string, config?: TurnLoopConfig): TurnLoop;
|
|
8
|
+
raceState(id: string, config?: RaceStateConfig): RaceState;
|
|
9
|
+
cardPiles: ReadonlyMap<string, CardPile>;
|
|
10
|
+
turnLoops: ReadonlyMap<string, TurnLoop>;
|
|
11
|
+
}
|
|
12
|
+
/** @internal */
|
|
13
|
+
export declare function createContextRegistries(signalNotify: () => void): ContextRegistries;
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { createCardPile } from "../../cards/cardPile.js";
|
|
2
|
+
import { RaceState } from "../../game/race.js";
|
|
3
|
+
import { notifyAfter } from "../../store/changeSignal.js";
|
|
4
|
+
import { createTurnLoop } from "../../turn/turnLoop.js";
|
|
5
|
+
/** @internal */
|
|
6
|
+
export function createContextRegistries(signalNotify) {
|
|
7
|
+
const cardPiles = new Map();
|
|
8
|
+
function pile(id, config) {
|
|
9
|
+
const existing = cardPiles.get(id);
|
|
10
|
+
if (existing !== undefined)
|
|
11
|
+
return existing;
|
|
12
|
+
if (config === undefined) {
|
|
13
|
+
throw new Error(`cardPile "${id}" has not been created yet; pass a config on first access`);
|
|
14
|
+
}
|
|
15
|
+
const created = notifyAfter(createCardPile(config), ["shuffle", "draw", "discard", "exhaust", "move", "reset"], signalNotify);
|
|
16
|
+
cardPiles.set(id, created);
|
|
17
|
+
return created;
|
|
18
|
+
}
|
|
19
|
+
const turnLoops = new Map();
|
|
20
|
+
function loop(id, config) {
|
|
21
|
+
const existing = turnLoops.get(id);
|
|
22
|
+
if (existing !== undefined)
|
|
23
|
+
return existing;
|
|
24
|
+
if (config === undefined) {
|
|
25
|
+
throw new Error(`turn loop "${id}" has not been created yet; pass a config on first access`);
|
|
26
|
+
}
|
|
27
|
+
const raw = createTurnLoop(config);
|
|
28
|
+
const wrappedCommit = notifyAfter(raw.commit, ["submit", "expected", "commit", "discard", "clear"], signalNotify);
|
|
29
|
+
const wrapped = {
|
|
30
|
+
...notifyAfter(raw, [
|
|
31
|
+
"setOrder",
|
|
32
|
+
"addParticipant",
|
|
33
|
+
"removeParticipant",
|
|
34
|
+
"advancePhase",
|
|
35
|
+
"advanceTurn",
|
|
36
|
+
"advanceRound",
|
|
37
|
+
"spend",
|
|
38
|
+
"gain",
|
|
39
|
+
"refill",
|
|
40
|
+
"restore",
|
|
41
|
+
], signalNotify),
|
|
42
|
+
commit: wrappedCommit,
|
|
43
|
+
};
|
|
44
|
+
turnLoops.set(id, wrapped);
|
|
45
|
+
return wrapped;
|
|
46
|
+
}
|
|
47
|
+
class NotifyingRaceState extends RaceState {
|
|
48
|
+
addRacer(racerId, startTime) {
|
|
49
|
+
super.addRacer(racerId, startTime);
|
|
50
|
+
signalNotify();
|
|
51
|
+
}
|
|
52
|
+
removeRacer(racerId) {
|
|
53
|
+
super.removeRacer(racerId);
|
|
54
|
+
signalNotify();
|
|
55
|
+
}
|
|
56
|
+
reset() {
|
|
57
|
+
super.reset();
|
|
58
|
+
signalNotify();
|
|
59
|
+
}
|
|
60
|
+
eliminate(racerId) {
|
|
61
|
+
super.eliminate(racerId);
|
|
62
|
+
signalNotify();
|
|
63
|
+
}
|
|
64
|
+
update(now, positions) {
|
|
65
|
+
const raceEvents = super.update(now, positions);
|
|
66
|
+
if (raceEvents.length > 0)
|
|
67
|
+
signalNotify();
|
|
68
|
+
return raceEvents;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
const raceStates = new Map();
|
|
72
|
+
function raceState(id, config) {
|
|
73
|
+
const existing = raceStates.get(id);
|
|
74
|
+
if (existing !== undefined)
|
|
75
|
+
return existing;
|
|
76
|
+
if (config === undefined) {
|
|
77
|
+
throw new Error(`race "${id}" has not been created yet; pass a config on first access`);
|
|
78
|
+
}
|
|
79
|
+
const created = new NotifyingRaceState(config);
|
|
80
|
+
raceStates.set(id, created);
|
|
81
|
+
return created;
|
|
82
|
+
}
|
|
83
|
+
return { pile, loop, raceState, cardPiles, turnLoops };
|
|
84
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { GameEvents } from "../../game/events.js";
|
|
2
|
+
import { type WorldItemRecord, type WorldItemSpawnInput, type WorldItemStore } from "../../game/worldItem.js";
|
|
3
|
+
import type { Drop } from "../../game/lootTable.js";
|
|
4
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
5
|
+
import type { WorldItemPickupResult } from "../gameContext.js";
|
|
6
|
+
/** @internal What the ground-item surface needs from the live context: entity spawn/despawn, the event bus, loot granting, and change notification. */
|
|
7
|
+
export interface WorldItemContextDeps {
|
|
8
|
+
entities: EntityStore;
|
|
9
|
+
events: GameEvents;
|
|
10
|
+
despawnEntity: (instanceId: string) => boolean;
|
|
11
|
+
grantToPlayer: (userId: string, drops: Drop[], source?: string) => void;
|
|
12
|
+
signalNotify: () => void;
|
|
13
|
+
}
|
|
14
|
+
/** @internal The `ctx.scene.worldItem` wiring: the reactive store plus the spawn/pickup verbs that emit `worldItem.*` events and route pickups through loot. */
|
|
15
|
+
export interface WorldItemContext {
|
|
16
|
+
worldItems: WorldItemStore;
|
|
17
|
+
spawnWorldItem(input: WorldItemSpawnInput): WorldItemRecord;
|
|
18
|
+
pickupWorldItem(instanceId: string, userId: string): WorldItemPickupResult;
|
|
19
|
+
}
|
|
20
|
+
/** @internal */
|
|
21
|
+
export declare function createWorldItemContext(d: WorldItemContextDeps): WorldItemContext;
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { createWorldItemStore, WORLD_ITEM_ENTITY_NAME, } from "../../game/worldItem.js";
|
|
2
|
+
import { notifyAfter } from "../../store/changeSignal.js";
|
|
3
|
+
/** @internal */
|
|
4
|
+
export function createWorldItemContext(d) {
|
|
5
|
+
const worldItems = notifyAfter(createWorldItemStore({
|
|
6
|
+
spawnEntity: (position) => d.entities.spawn(WORLD_ITEM_ENTITY_NAME, { position, role: "prop" }),
|
|
7
|
+
despawnEntity: d.despawnEntity,
|
|
8
|
+
resolvePosition: (instanceId) => d.entities.get(instanceId)?.position,
|
|
9
|
+
}), ["spawn", "take", "remove"], d.signalNotify);
|
|
10
|
+
function spawnWorldItem(input) {
|
|
11
|
+
const record = worldItems.spawn(input);
|
|
12
|
+
d.events.emit("worldItem.dropped", {
|
|
13
|
+
instanceId: record.instanceId,
|
|
14
|
+
itemId: record.itemId,
|
|
15
|
+
rarity: record.rarity,
|
|
16
|
+
count: record.count,
|
|
17
|
+
position: [input.position[0], input.position[1], input.position[2]],
|
|
18
|
+
...(record.source !== undefined ? { source: record.source } : {}),
|
|
19
|
+
});
|
|
20
|
+
return record;
|
|
21
|
+
}
|
|
22
|
+
function pickupWorldItem(instanceId, userId) {
|
|
23
|
+
const record = worldItems.take(instanceId);
|
|
24
|
+
if (record === null)
|
|
25
|
+
return { status: "rejected", reason: "not-found" };
|
|
26
|
+
d.grantToPlayer(userId, [{ item: record.itemId, count: record.count }], "worldItem.pickup");
|
|
27
|
+
d.events.emit("worldItem.picked_up", {
|
|
28
|
+
instanceId,
|
|
29
|
+
userId,
|
|
30
|
+
itemId: record.itemId,
|
|
31
|
+
rarity: record.rarity,
|
|
32
|
+
count: record.count,
|
|
33
|
+
});
|
|
34
|
+
return { status: "ok", record };
|
|
35
|
+
}
|
|
36
|
+
return { worldItems, spawnWorldItem, pickupWorldItem };
|
|
37
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import type { WalletState } from "../../economy/wallet.js";
|
|
2
|
+
import type { GameFeed } from "../../game/feed.js";
|
|
3
|
+
import type { InventorySet } from "../../inventory/inventoryModel.js";
|
|
4
|
+
import type { PoseState } from "../../movement/poseState.js";
|
|
5
|
+
import { type StatValueMap } from "../../scene/entityStats.js";
|
|
6
|
+
import type { EntityStore } from "../../scene/entityStore.js";
|
|
7
|
+
import type { Possession } from "../../scene/possession.js";
|
|
8
|
+
import type { ObservableKeyedStore } from "../../store/observableKeyedStore.js";
|
|
9
|
+
import type { SimClock } from "../../time/simClock.js";
|
|
10
|
+
import type { MotionIntents } from "../motionIntents.js";
|
|
11
|
+
import type { SnapshotModule } from "../worldSnapshot.js";
|
|
12
|
+
/** @internal The live always-on subsystems the baseline descriptors serialize — handed in by `createGameContext`. */
|
|
13
|
+
export interface BaselineDeps {
|
|
14
|
+
signalNotify: () => void;
|
|
15
|
+
entities: EntityStore;
|
|
16
|
+
statsByInstance: Map<string, StatValueMap>;
|
|
17
|
+
store: ObservableKeyedStore<unknown>;
|
|
18
|
+
feed: GameFeed;
|
|
19
|
+
inventoryIds: readonly string[];
|
|
20
|
+
inventoryByUser: ReadonlyMap<string, InventorySet<string>>;
|
|
21
|
+
inventoryFor: (userId: string) => InventorySet<string>;
|
|
22
|
+
wallets: Map<string, WalletState>;
|
|
23
|
+
time: SimClock;
|
|
24
|
+
pose: PoseState;
|
|
25
|
+
possession: Possession;
|
|
26
|
+
motionByUser: ReadonlyMap<string, MotionIntents>;
|
|
27
|
+
motionFor: (userId: string) => MotionIntents;
|
|
28
|
+
}
|
|
29
|
+
/** @internal What an always-on baseline descriptor contributes: a replication module, a save-only module, or both. */
|
|
30
|
+
export interface BaselineBuild {
|
|
31
|
+
/** Registered into the host→client replication set (`ctx.snapshot`/`ctx.hydrate`), and therefore also into the save set. */
|
|
32
|
+
replicate?: SnapshotModule;
|
|
33
|
+
/** Registered into the whole-world save-only set (`ctx.game.save`) — persisted but never sent to clients. */
|
|
34
|
+
save?: SnapshotModule;
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Always-on counterpart to {@link featureDescriptors}: each baseline subsystem (entities, stats,
|
|
38
|
+
* store, feed, inventory, economy, time, pose, possession, motion) owns its own serialization here
|
|
39
|
+
* instead of `createGameContext` hand-maintaining two distant module arrays. Order is
|
|
40
|
+
* load-bearing — it fixes the snapshot key order, so it must stay stable.
|
|
41
|
+
* @internal
|
|
42
|
+
*/
|
|
43
|
+
export interface BaselineDescriptor {
|
|
44
|
+
readonly key: string;
|
|
45
|
+
create(deps: BaselineDeps): BaselineBuild;
|
|
46
|
+
}
|
|
47
|
+
/** @internal */
|
|
48
|
+
export declare const baselineDescriptors: readonly BaselineDescriptor[];
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
import { hydrateEntityStats, snapshotEntityStats, } from "../../scene/entityStats.js";
|
|
2
|
+
/** @internal */
|
|
3
|
+
export const baselineDescriptors = [
|
|
4
|
+
{
|
|
5
|
+
key: "entities",
|
|
6
|
+
create: (d) => ({
|
|
7
|
+
replicate: {
|
|
8
|
+
key: "entities",
|
|
9
|
+
snapshot: () => d.entities.snapshot(),
|
|
10
|
+
hydrate: (data) => d.entities.hydrate(data),
|
|
11
|
+
},
|
|
12
|
+
}),
|
|
13
|
+
},
|
|
14
|
+
{
|
|
15
|
+
key: "stats",
|
|
16
|
+
create: (d) => ({
|
|
17
|
+
replicate: {
|
|
18
|
+
key: "stats",
|
|
19
|
+
snapshot: () => snapshotEntityStats(d.statsByInstance),
|
|
20
|
+
hydrate: (data) => hydrateEntityStats(d.statsByInstance, data),
|
|
21
|
+
},
|
|
22
|
+
}),
|
|
23
|
+
},
|
|
24
|
+
{
|
|
25
|
+
key: "store",
|
|
26
|
+
create: (d) => ({
|
|
27
|
+
replicate: {
|
|
28
|
+
key: "store",
|
|
29
|
+
snapshot: () => d.store.snapshot(),
|
|
30
|
+
hydrate: (data) => d.store.hydrate(data),
|
|
31
|
+
},
|
|
32
|
+
}),
|
|
33
|
+
},
|
|
34
|
+
{
|
|
35
|
+
key: "feed",
|
|
36
|
+
create: (d) => ({
|
|
37
|
+
replicate: {
|
|
38
|
+
key: "feed",
|
|
39
|
+
snapshot: () => d.feed.snapshot(),
|
|
40
|
+
hydrate: (data) => d.feed.hydrate(data),
|
|
41
|
+
},
|
|
42
|
+
}),
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
key: "inventory",
|
|
46
|
+
create: (d) => ({
|
|
47
|
+
replicate: {
|
|
48
|
+
key: "inventory",
|
|
49
|
+
snapshot: () => {
|
|
50
|
+
const byUser = {};
|
|
51
|
+
for (const [userId, set] of d.inventoryByUser) {
|
|
52
|
+
const states = {};
|
|
53
|
+
for (const inventoryId of d.inventoryIds)
|
|
54
|
+
states[inventoryId] = set.state(inventoryId);
|
|
55
|
+
byUser[userId] = states;
|
|
56
|
+
}
|
|
57
|
+
return byUser;
|
|
58
|
+
},
|
|
59
|
+
hydrate: (data) => {
|
|
60
|
+
for (const [userId, states] of Object.entries(data)) {
|
|
61
|
+
const set = d.inventoryFor(userId);
|
|
62
|
+
for (const [inventoryId, state] of Object.entries(states))
|
|
63
|
+
set.replaceState(inventoryId, state);
|
|
64
|
+
}
|
|
65
|
+
},
|
|
66
|
+
},
|
|
67
|
+
}),
|
|
68
|
+
},
|
|
69
|
+
{
|
|
70
|
+
key: "economy",
|
|
71
|
+
create: (d) => ({
|
|
72
|
+
save: {
|
|
73
|
+
key: "economy",
|
|
74
|
+
snapshot: () => Object.fromEntries(d.wallets),
|
|
75
|
+
hydrate: (data) => {
|
|
76
|
+
d.wallets.clear();
|
|
77
|
+
for (const [userId, state] of Object.entries(data)) {
|
|
78
|
+
d.wallets.set(userId, state);
|
|
79
|
+
}
|
|
80
|
+
d.signalNotify();
|
|
81
|
+
},
|
|
82
|
+
},
|
|
83
|
+
}),
|
|
84
|
+
},
|
|
85
|
+
{
|
|
86
|
+
key: "time",
|
|
87
|
+
create: (d) => ({
|
|
88
|
+
save: {
|
|
89
|
+
key: "time",
|
|
90
|
+
snapshot: () => d.time.snapshot(),
|
|
91
|
+
hydrate: (data) => d.time.hydrate(data),
|
|
92
|
+
},
|
|
93
|
+
}),
|
|
94
|
+
},
|
|
95
|
+
{
|
|
96
|
+
key: "pose",
|
|
97
|
+
create: (d) => ({
|
|
98
|
+
save: {
|
|
99
|
+
key: "pose",
|
|
100
|
+
snapshot: () => d.pose.snapshotAll(),
|
|
101
|
+
hydrate: (data) => d.pose.hydrateAll(data),
|
|
102
|
+
},
|
|
103
|
+
}),
|
|
104
|
+
},
|
|
105
|
+
{
|
|
106
|
+
key: "possession",
|
|
107
|
+
create: (d) => ({
|
|
108
|
+
save: {
|
|
109
|
+
key: "possession",
|
|
110
|
+
snapshot: () => d.possession.snapshotAll(),
|
|
111
|
+
hydrate: (data) => d.possession.hydrateAll(data),
|
|
112
|
+
},
|
|
113
|
+
}),
|
|
114
|
+
},
|
|
115
|
+
{
|
|
116
|
+
key: "motion",
|
|
117
|
+
create: (d) => ({
|
|
118
|
+
save: {
|
|
119
|
+
key: "motion",
|
|
120
|
+
snapshot: () => {
|
|
121
|
+
const out = {};
|
|
122
|
+
for (const [userId, queue] of d.motionByUser)
|
|
123
|
+
out[userId] = queue.snapshot();
|
|
124
|
+
return out;
|
|
125
|
+
},
|
|
126
|
+
hydrate: (data) => {
|
|
127
|
+
for (const [userId, batch] of Object.entries(data)) {
|
|
128
|
+
d.motionFor(userId).hydrate(batch);
|
|
129
|
+
}
|
|
130
|
+
},
|
|
131
|
+
},
|
|
132
|
+
}),
|
|
133
|
+
},
|
|
134
|
+
];
|