@inventure71/paddockjs 1.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/CHANGELOG.md +58 -0
  2. package/INSTALL_AND_UPDATE.md +4 -3
  3. package/README.md +219 -12
  4. package/docs/architecture.md +126 -45
  5. package/docs/concepts.md +9 -5
  6. package/docs/custom_model_controller.md +329 -0
  7. package/docs/data_contract.md +317 -22
  8. package/docs/data_model.md +1 -1
  9. package/docs/index.md +10 -0
  10. package/docs/learnings.md +22 -0
  11. package/docs/rules.md +71 -14
  12. package/docs/sense_contract.md +59 -0
  13. package/docs/system_specs.md +75 -13
  14. package/docs/training.md +280 -32
  15. package/examples/python/README.md +62 -0
  16. package/examples/python/base_policy_server.py +191 -0
  17. package/examples/python/requirements.txt +2 -0
  18. package/package.json +12 -4
  19. package/src/api/PaddockSimulatorController.js +6 -33
  20. package/src/app/BrowserExpertAdapter.js +76 -9
  21. package/src/app/BrowserExpertExternalRenderer.js +303 -0
  22. package/src/app/F1SimulatorApp.js +291 -1630
  23. package/src/app/banners/bannerFormatters.js +55 -0
  24. package/src/app/banners/raceDataBannerController.js +141 -0
  25. package/src/app/banners/stewardMessageController.js +99 -0
  26. package/src/app/camera/cameraConstants.js +21 -0
  27. package/src/app/camera/cameraController.js +265 -0
  28. package/src/app/camera/cameraGeometry.js +176 -0
  29. package/src/app/domBindings.js +4 -0
  30. package/src/app/readouts/carOverviewRenderer.js +109 -0
  31. package/src/app/readouts/controlStateRenderer.js +37 -0
  32. package/src/app/readouts/raceStatusRenderer.js +133 -0
  33. package/src/app/readouts/readoutFormatters.js +58 -0
  34. package/src/app/readouts/telemetryRenderer.js +113 -0
  35. package/src/app/readouts/timingTowerRenderer.js +177 -0
  36. package/src/app/rendering/appAssets.js +38 -0
  37. package/src/app/rendering/carRenderer.js +286 -0
  38. package/src/app/rendering/displayUtils.js +22 -0
  39. package/src/app/rendering/drsTrailRenderer.js +90 -0
  40. package/src/app/rendering/expertSensorRenderer.js +126 -0
  41. package/src/app/rendering/pitLaneStatusRenderer.js +50 -0
  42. package/src/app/rendering/replayGhostRenderer.js +124 -0
  43. package/src/app/rendering/trackRenderer.js +25 -0
  44. package/src/app/runtime/frameLoop.js +66 -0
  45. package/src/app/runtime/runtimeTiming.js +34 -0
  46. package/src/app/runtime/runtimeVisibility.js +45 -0
  47. package/src/config/defaultOptions.js +20 -0
  48. package/src/config/restartOptions.js +34 -0
  49. package/src/environment/actions.js +13 -5
  50. package/src/environment/controllerLoop.js +261 -0
  51. package/src/environment/episode.js +98 -2
  52. package/src/environment/evaluation.js +54 -32
  53. package/src/environment/index.d.ts +376 -10
  54. package/src/environment/index.js +1 -0
  55. package/src/environment/metrics.js +159 -0
  56. package/src/environment/observationOptions.js +22 -1
  57. package/src/environment/observationVector.js +200 -0
  58. package/src/environment/observations.js +199 -141
  59. package/src/environment/options.js +37 -5
  60. package/src/environment/recorder.js +13 -6
  61. package/src/environment/rewards.js +13 -2
  62. package/src/environment/runtime.js +272 -23
  63. package/src/environment/scenarios.js +57 -9
  64. package/src/environment/sensors/bodySenses.js +23 -0
  65. package/src/environment/sensors/boundarySenses.js +17 -0
  66. package/src/environment/sensors/carRays.js +75 -0
  67. package/src/environment/sensors/contactSenses.js +32 -0
  68. package/src/environment/sensors/index.js +157 -0
  69. package/src/environment/sensors/indexedRayBands.js +103 -0
  70. package/src/environment/sensors/nearbyCars.js +52 -0
  71. package/src/environment/sensors/opponentRadar.js +75 -0
  72. package/src/environment/sensors/rayConfig.js +110 -0
  73. package/src/environment/sensors/rayDefaults.js +6 -0
  74. package/src/environment/sensors/rayGeometry.js +60 -0
  75. package/src/environment/sensors/rayGuards.js +19 -0
  76. package/src/environment/sensors/sensorTargets.js +66 -0
  77. package/src/environment/sensors/surfaceRays.js +360 -0
  78. package/src/environment/sensors/trackRays.js +424 -0
  79. package/src/environment/sensors.js +1 -367
  80. package/src/environment/specs.js +159 -26
  81. package/src/environment/workerProtocol.js +13 -1
  82. package/src/index.d.ts +171 -6
  83. package/src/index.js +6 -32
  84. package/src/rendering/proceduralTrackAsset.js +20 -823
  85. package/src/rendering/renderSnapshot.js +38 -12
  86. package/src/rendering/track/finishLineRenderer.js +34 -0
  87. package/src/rendering/track/gridRenderer.js +47 -0
  88. package/src/rendering/track/offsetStrokeSafety.js +136 -0
  89. package/src/rendering/track/pitLaneRenderer.js +248 -0
  90. package/src/rendering/track/trackMaterialRenderer.js +326 -0
  91. package/src/rendering/track/trackRenderConstants.js +38 -0
  92. package/src/rendering/track/trackRenderGeometry.js +94 -0
  93. package/src/simulation/collisionGeometry.js +1 -1
  94. package/src/simulation/driver/driverControlConstants.js +28 -0
  95. package/src/simulation/driver/driverController.js +47 -0
  96. package/src/simulation/driver/driverInput.js +28 -0
  97. package/src/simulation/driver/driverMath.js +6 -0
  98. package/src/simulation/driver/driverPersonality.js +25 -0
  99. package/src/simulation/driver/edgeRecovery.js +48 -0
  100. package/src/simulation/driver/racingControls.js +399 -0
  101. package/src/simulation/driver/racingLinePlan.js +166 -0
  102. package/src/simulation/driver/recoveryDynamics.js +38 -0
  103. package/src/simulation/driver/rejoinControls.js +213 -0
  104. package/src/simulation/driver/safetyCarControls.js +35 -0
  105. package/src/simulation/driver/trafficScan.js +51 -0
  106. package/src/simulation/driverController.js +4 -619
  107. package/src/simulation/participants/participantInteractions.js +120 -0
  108. package/src/simulation/pit/pitFlow.js +239 -0
  109. package/src/simulation/pit/pitIntent.js +92 -0
  110. package/src/simulation/pit/pitKinematics.js +24 -0
  111. package/src/simulation/pit/pitOccupancy.js +47 -0
  112. package/src/simulation/pit/pitPenaltyService.js +71 -0
  113. package/src/simulation/pit/pitQueue.js +60 -0
  114. package/src/simulation/pit/pitRouteMovement.js +167 -0
  115. package/src/simulation/pit/pitRouting.js +319 -0
  116. package/src/simulation/pit/pitService.js +43 -0
  117. package/src/simulation/pit/pitServiceConstants.js +21 -0
  118. package/src/simulation/pit/pitServiceProfile.js +45 -0
  119. package/src/simulation/pit/pitSnapshots.js +61 -0
  120. package/src/simulation/pit/pitState.js +113 -0
  121. package/src/simulation/pit/pitTireService.js +94 -0
  122. package/src/simulation/race/classification.js +104 -0
  123. package/src/simulation/race/gridPenalties.js +37 -0
  124. package/src/simulation/race/raceControlState.js +38 -0
  125. package/src/simulation/race/raceDistance.js +32 -0
  126. package/src/simulation/race/raceFinish.js +65 -0
  127. package/src/simulation/race/raceLifecycle.js +67 -0
  128. package/src/simulation/race/raceOrder.js +113 -0
  129. package/src/simulation/race/raceProgress.js +129 -0
  130. package/src/simulation/race/raceSetup.js +93 -0
  131. package/src/simulation/race/raceStep.js +80 -0
  132. package/src/simulation/race/redFlag.js +15 -0
  133. package/src/simulation/race/retirements.js +44 -0
  134. package/src/simulation/race/safetyCar.js +92 -0
  135. package/src/simulation/race/stalledDnf.js +77 -0
  136. package/src/simulation/raceSimulation.js +231 -2817
  137. package/src/simulation/replay/replayGhosts.js +128 -0
  138. package/src/simulation/rules/moduleConfig.js +72 -0
  139. package/src/simulation/rules/penaltyConfig.js +99 -0
  140. package/src/simulation/rules/penaltyEvents.js +18 -0
  141. package/src/simulation/rules/penaltyStats.js +26 -0
  142. package/src/simulation/rules/ruleConfigMerge.js +41 -0
  143. package/src/simulation/rules/ruleDefaults.js +85 -0
  144. package/src/simulation/rules/rulesReview.js +144 -0
  145. package/src/simulation/rules/rulesetPresets.js +47 -0
  146. package/src/simulation/rules/trackLimitsSteward.js +1 -1
  147. package/src/simulation/rulesConfig.js +5 -323
  148. package/src/simulation/snapshots/raceSnapshots.js +193 -0
  149. package/src/simulation/timing/drsTiming.js +87 -0
  150. package/src/simulation/timing/gapEstimation.js +38 -0
  151. package/src/simulation/timing/lapTelemetry.js +182 -0
  152. package/src/simulation/timing/raceTiming.js +15 -0
  153. package/src/simulation/timing/sectorPerformance.js +60 -0
  154. package/src/simulation/timing/timingConstants.js +5 -0
  155. package/src/simulation/timing/timingHistory.js +46 -0
  156. package/src/simulation/timing/timingLines.js +79 -0
  157. package/src/simulation/track/centerlineSpline.js +59 -0
  158. package/src/simulation/track/drsZones.js +67 -0
  159. package/src/simulation/track/pitLaneAccess.js +103 -0
  160. package/src/simulation/track/pitLaneLayout.js +395 -0
  161. package/src/simulation/track/pitLaneState.js +160 -0
  162. package/src/simulation/track/proceduralCenterline.js +237 -0
  163. package/src/simulation/track/sampleGeometry.js +49 -0
  164. package/src/simulation/track/spatialQueries.js +154 -0
  165. package/src/simulation/track/startStraight.js +141 -0
  166. package/src/simulation/track/trackConstants.js +109 -0
  167. package/src/simulation/track/trackGenerationOptions.js +283 -0
  168. package/src/simulation/track/trackMath.js +241 -0
  169. package/src/simulation/track/trackModel.js +240 -0
  170. package/src/simulation/track/trackQueryGrid.js +94 -0
  171. package/src/simulation/track/trackQueryIndex.js +659 -0
  172. package/src/simulation/track/trackQueryPitIndex.js +140 -0
  173. package/src/simulation/track/trackQueryScratch.js +46 -0
  174. package/src/simulation/track/trackQueryStats.js +28 -0
  175. package/src/simulation/track/trackSectors.js +19 -0
  176. package/src/simulation/track/trackStatePolicy.js +24 -0
  177. package/src/simulation/track/trackValidation.js +98 -0
  178. package/src/simulation/trackModel.js +1 -1706
  179. package/src/simulation/vehicle/contactResolution.js +181 -0
  180. package/src/simulation/vehicle/mainTrackWheelSurface.js +82 -0
  181. package/src/simulation/vehicle/pitWheelSurface.js +69 -0
  182. package/src/simulation/vehicle/runoffResponse.js +87 -0
  183. package/src/simulation/vehicle/surfacePriority.js +28 -0
  184. package/src/simulation/vehicle/vehicleGeometry.js +247 -0
  185. package/src/simulation/vehicle/vehicleKinematics.js +37 -0
  186. package/src/simulation/vehicle/vehiclePhysics.js +364 -0
  187. package/src/simulation/vehicle/vehicleSnapshots.js +327 -0
  188. package/src/simulation/vehicle/vehicleState.js +220 -0
  189. package/src/simulation/vehicle/wheelSurface.js +152 -0
  190. package/src/simulation/vehicleGeometry.js +1 -247
  191. package/src/simulation/vehiclePhysics.js +1 -136
  192. package/src/simulation/warmup/runtimeWarmup.js +224 -0
  193. package/src/simulation/wheelSurface.js +1 -338
  194. package/src/styles.css +42 -0
  195. package/src/ui/cameraControlsTemplate.js +20 -0
  196. package/src/ui/carOverviewTemplate.js +33 -0
  197. package/src/ui/componentTemplates.js +14 -360
  198. package/src/ui/raceCanvasTemplate.js +69 -0
  199. package/src/ui/raceControlsTemplate.js +36 -0
  200. package/src/ui/shellTemplate.js +5 -4
  201. package/src/ui/telemetryDrawerTemplate.js +55 -0
  202. package/src/ui/telemetryTemplates.js +136 -0
  203. package/src/ui/timingTowerTemplate.js +34 -0
@@ -0,0 +1,129 @@
1
+ import { pointAt } from '../track/trackModel.js';
2
+ import { applyWheelSurfaceState } from '../vehicle/wheelSurface.js';
3
+ import {
4
+ affectsRaceOrder,
5
+ } from '../participants/participantInteractions.js';
6
+ import {
7
+ estimateGapAheadSeconds,
8
+ recordTimingLineCrossings,
9
+ recordTimingSample,
10
+ resetLapTelemetry,
11
+ updateLapTelemetry,
12
+ updateSectorPerformance,
13
+ wholeLapGap,
14
+ } from '../timing/raceTiming.js';
15
+ import { progressDelta } from './raceDistance.js';
16
+ import { isRaceDnf } from './retirements.js';
17
+ import { freezeVehicleMotion } from '../vehicle/vehicleKinematics.js';
18
+
19
+ export function recalculateRaceStateForSimulation(sim, { updateDrs = true } = {}) {
20
+ sim.cars.forEach((car) => {
21
+ const previousRaceDistance = car.raceDistance;
22
+ if (car.destroyed || car.outOfRace) {
23
+ applyWheelSurfaceState(car, sim.track);
24
+ freezeVehicleMotion(car, {
25
+ clearManualControls: true,
26
+ physicsMode: sim.physicsMode,
27
+ stabilityState: car.destroyed ? 'destroyed' : car.stabilityState,
28
+ });
29
+ car.canAttack = false;
30
+ car.drsEligible = false;
31
+ car.drsActive = false;
32
+ car.drsZoneId = null;
33
+ car.drsZoneEnabled = false;
34
+ return;
35
+ }
36
+ if (car.gridLocked) {
37
+ const gridPoint = pointAt(sim.track, car.gridDistance);
38
+ applyWheelSurfaceState(car, sim.track);
39
+ car.progress = gridPoint.distance;
40
+ car.raceDistance = car.gridDistance;
41
+ car.lap = 1;
42
+ resetLapTelemetry(car, sim.time, sim.track, sim.totalLaps);
43
+ return;
44
+ }
45
+
46
+ applyWheelSurfaceState(car, sim.track);
47
+ const previousProgress = car.progress ?? car.trackState.distance;
48
+ const delta = progressDelta(car.trackState.distance, previousProgress, sim.track.length);
49
+ car.raceDistance = (car.raceDistance ?? previousProgress) + delta;
50
+ car.progress = car.trackState.distance;
51
+ car.lap = sim.computeLap(car.raceDistance);
52
+ updateLapTelemetry(car, previousRaceDistance, sim.time, sim.track, sim.totalLaps);
53
+ });
54
+
55
+ updateSectorPerformance(sim.cars);
56
+ sim.cars.forEach((car) => {
57
+ recordTimingSample(car, sim.time);
58
+ recordTimingLineCrossings(car, car.previousRaceDistanceForTiming, sim.time, sim.track);
59
+ car.previousRaceDistanceForTiming = car.raceDistance;
60
+ });
61
+
62
+ const ordered = sim.orderedCars();
63
+ const orderedIds = new Set(ordered.map((car) => car.id));
64
+ sim.cars.forEach((car) => {
65
+ if (orderedIds.has(car.id) || affectsRaceOrder(car)) return;
66
+ car.rank = null;
67
+ car.classifiedRank = null;
68
+ car.gapAhead = Infinity;
69
+ car.gapAheadLaps = 0;
70
+ car.intervalAheadLaps = 0;
71
+ car.leaderGapLaps = 0;
72
+ car.gapAheadSeconds = Infinity;
73
+ car.intervalAheadSeconds = Infinity;
74
+ car.leaderGapSeconds = Infinity;
75
+ car.drsEligible = false;
76
+ car.drsActive = false;
77
+ car.drsZoneId = null;
78
+ car.drsZoneEnabled = false;
79
+ car.canAttack = false;
80
+ });
81
+ const leader = ordered[0];
82
+ ordered.forEach((car, index) => {
83
+ if (isRaceDnf(car)) {
84
+ car.rank = index + 1;
85
+ car.classifiedRank = null;
86
+ car.gapAhead = Infinity;
87
+ car.gapAheadLaps = 0;
88
+ car.intervalAheadLaps = 0;
89
+ car.leaderGapLaps = 0;
90
+ car.gapAheadSeconds = Infinity;
91
+ car.intervalAheadSeconds = Infinity;
92
+ car.leaderGapSeconds = Infinity;
93
+ car.drsEligible = false;
94
+ car.drsActive = false;
95
+ car.drsZoneId = null;
96
+ car.drsZoneEnabled = false;
97
+ car.canAttack = false;
98
+ return;
99
+ }
100
+ const ahead = ordered[index - 1];
101
+ const drsReference = sim.getDrsReferenceCar(car);
102
+ const gap = ahead ? ahead.raceDistance - car.raceDistance : Infinity;
103
+ const intervalAheadLaps = ahead ? wholeLapGap(ahead.raceDistance, car.raceDistance, sim.track.length) : 0;
104
+ const leaderGapLaps = leader ? wholeLapGap(leader.raceDistance, car.raceDistance, sim.track.length) : 0;
105
+ const activePitStop = sim.isCarInActivePitStop(car);
106
+ car.rank = index + 1;
107
+ car.gapAhead = gap;
108
+ car.gapAheadLaps = intervalAheadLaps;
109
+ car.intervalAheadLaps = intervalAheadLaps;
110
+ car.leaderGapLaps = leaderGapLaps;
111
+ car.gapAheadSeconds = Number.isFinite(gap) && intervalAheadLaps === 0
112
+ ? estimateGapAheadSeconds(ahead, car, sim.time, sim.track)
113
+ : Infinity;
114
+ car.intervalAheadSeconds = car.gapAheadSeconds;
115
+ car.leaderGapSeconds = leaderGapLaps > 0
116
+ ? Infinity
117
+ : (leader && leader !== car ? estimateGapAheadSeconds(leader, car, sim.time, sim.track) : 0);
118
+ car.canAttack = !sim.safetyCar.deployed && !car.finished && !activePitStop;
119
+ car.aggression = sim.computeAggression(car, index);
120
+ if (activePitStop) {
121
+ car.drsEligible = false;
122
+ car.drsActive = false;
123
+ car.drsZoneId = null;
124
+ car.drsZoneEnabled = false;
125
+ } else if (updateDrs) sim.updateDrsLatch(car, drsReference, Boolean(drsReference));
126
+ });
127
+ sim.evaluateRaceFinish();
128
+ return ordered;
129
+ }
@@ -0,0 +1,93 @@
1
+ import { buildTrackModel, createProceduralTrack, TRACK } from '../track/trackModel.js';
2
+ import { attachTrackQueryIndex, createTrackQueryIndex, forkTrackQueryIndex } from '../track/trackQueryIndex.js';
3
+ import { createMulberry32 } from '../simMath.js';
4
+ import { createCar } from '../vehicle/vehicleState.js';
5
+ import { normalizePhysicsMode } from '../vehicle/vehiclePhysics.js';
6
+ import {
7
+ createLapTelemetry,
8
+ createTimingLines,
9
+ resetLapTelemetry,
10
+ resetTimingHistory,
11
+ resetTimingLineCrossings,
12
+ } from '../timing/raceTiming.js';
13
+ import { normalizePitIntent, PIT_INTENT_NONE } from '../pit/pitIntent.js';
14
+ import { assignPitLaneTeams, initializePitStops } from '../pit/pitState.js';
15
+ import { clonePitLaneModel } from '../pit/pitRouting.js';
16
+ import { createRaceControlState, createSafetyCarState } from './raceControlState.js';
17
+ import { normalizeTotalLaps } from './raceDistance.js';
18
+ import { normalizeRaceRules } from '../rulesConfig.js';
19
+ import { attachParticipantInteractions } from '../participants/participantInteractions.js';
20
+ import { normalizeReplayGhosts, updateReplayGhosts } from '../replay/replayGhosts.js';
21
+
22
+ export const DEFAULT_TOTAL_LAPS = 10;
23
+
24
+ export function initializeRaceSimulation(simulation, {
25
+ seed = 1,
26
+ drivers = [],
27
+ totalLaps = DEFAULT_TOTAL_LAPS,
28
+ rules = {},
29
+ track = null,
30
+ trackSeed = null,
31
+ trackGeneration = {},
32
+ trackQueryIndex = true,
33
+ physicsMode = 'arcade',
34
+ participantInteractions = {},
35
+ replayGhosts = [],
36
+ } = {}) {
37
+ simulation.seed = seed;
38
+ simulation.random = createMulberry32(seed);
39
+ simulation.physicsMode = normalizePhysicsMode(physicsMode);
40
+ const trackDefinition = track ?? (trackSeed == null ? TRACK : createProceduralTrack(trackSeed, trackGeneration));
41
+ const builtTrack = buildTrackModel(trackDefinition);
42
+ simulation.track = {
43
+ ...builtTrack,
44
+ pitLane: clonePitLaneModel(builtTrack.pitLane),
45
+ };
46
+ const useTrackQueryIndex = trackQueryIndex !== false;
47
+ if (useTrackQueryIndex) {
48
+ const forkedCachedIndex = forkTrackQueryIndex(builtTrack.queryIndex);
49
+ attachTrackQueryIndex(simulation.track, forkedCachedIndex ?? createTrackQueryIndex(simulation.track));
50
+ }
51
+ simulation.track.timingLines = createTimingLines(simulation.track);
52
+ simulation.trackSeed = simulation.track.seed ?? trackSeed;
53
+ simulation.rules = normalizeRaceRules(rules);
54
+ simulation.startLightsOutAt = simulation.rules.startLightCount * simulation.rules.startLightInterval +
55
+ simulation.rules.startLightsOutHold;
56
+ simulation.totalLaps = normalizeTotalLaps(totalLaps);
57
+ simulation.time = 0;
58
+ simulation.events = [];
59
+ simulation.penalties = [];
60
+ simulation.nextPenaltyId = 1;
61
+ simulation.stewardState = {
62
+ trackLimits: Object.create(null),
63
+ pitLaneSpeeding: Object.create(null),
64
+ tireRequirement: Object.create(null),
65
+ };
66
+ simulation.raceControl = createRaceControlState(simulation.rules, simulation.startLightsOutAt);
67
+ simulation.safetyCar = createSafetyCarState(simulation.track, simulation.rules);
68
+ simulation.cars = drivers.map((driver, index) => createCar(driver, index, simulation.random, simulation.track, {
69
+ standingStart: simulation.raceControl.mode === 'pre-start',
70
+ createLapTelemetry,
71
+ }));
72
+ simulation.participantInteractions = attachParticipantInteractions(simulation.cars, participantInteractions);
73
+ simulation.replayGhosts = normalizeReplayGhosts(replayGhosts);
74
+ updateReplayGhosts(simulation.replayGhosts, simulation.time);
75
+ assignPitLaneTeams({ cars: simulation.cars, pitLane: simulation.track.pitLane });
76
+ initializePitStops({
77
+ cars: simulation.cars,
78
+ pitLane: simulation.track.pitLane,
79
+ pitStops: simulation.rules.modules?.pitStops,
80
+ totalLaps: simulation.totalLaps,
81
+ trackLength: simulation.track.length,
82
+ tireCompounds: simulation.rules.modules?.tireStrategy?.compounds,
83
+ PIT_INTENT_NONE,
84
+ });
85
+ simulation.recalculateRaceState({ updateDrs: false });
86
+ simulation.cars.forEach((car) => resetTimingHistory(car, simulation.time));
87
+ simulation.cars.forEach((car) => resetTimingLineCrossings(car, simulation.time));
88
+ simulation.cars.forEach((car) => resetLapTelemetry(car, simulation.time, simulation.track, simulation.totalLaps));
89
+ }
90
+
91
+ export function normalizePitIntentForRace(car) {
92
+ return normalizePitIntent(car?.pitStop?.intent) ?? PIT_INTENT_NONE;
93
+ }
@@ -0,0 +1,80 @@
1
+ import { decideDriverControls } from '../driverController.js';
2
+ import { clamp } from '../simMath.js';
3
+ import { updateReplayGhosts } from '../replay/replayGhosts.js';
4
+ import { integrateVehiclePhysics } from '../vehicle/vehiclePhysics.js';
5
+ import { applyWheelSurfaceState } from '../vehicle/wheelSurface.js';
6
+ import { applyRedFlagHoldForSimulation } from './redFlag.js';
7
+ import { freezeRetiredCar, updateStalledDnfForSimulation } from './stalledDnf.js';
8
+
9
+ export function runRaceStep(simulation, dt) {
10
+ const delta = clamp(dt, 0, 1 / 20);
11
+ if (!Number.isFinite(delta) || delta <= 0) return;
12
+
13
+ simulation.time += delta;
14
+ simulation.events = [];
15
+ updateReplayGhosts(simulation.replayGhosts, simulation.time);
16
+ simulation.updateStartSequence();
17
+ const orderedCars = simulation.recalculateRaceState({ updateDrs: false }) ?? simulation.orderedCars();
18
+
19
+ if (simulation.raceControl.mode === 'pre-start' && simulation.cars.every((car) => car.gridLocked)) {
20
+ simulation.holdGridCars();
21
+ simulation.recalculateRaceState({ updateDrs: false });
22
+ return;
23
+ }
24
+
25
+ if (simulation.raceControl.redFlag) {
26
+ applyRedFlagHoldForSimulation(simulation);
27
+ simulation.recalculateRaceState({ updateDrs: false });
28
+ return;
29
+ }
30
+
31
+ simulation.updateSafetyCar(delta);
32
+
33
+ const raceContext = simulation.driverRaceContext(orderedCars);
34
+ const orderedIndexById = new Map(orderedCars.map((car, index) => [car.id, index]));
35
+ const driveCars = orderedCars.length === simulation.cars.length
36
+ ? orderedCars
37
+ : [
38
+ ...orderedCars,
39
+ ...simulation.cars.filter((car) => !orderedIndexById.has(car.id)),
40
+ ];
41
+ driveCars.forEach((car) => {
42
+ if (car.destroyed || car.outOfRace) {
43
+ freezeRetiredCar(car, { physicsMode: simulation.physicsMode });
44
+ return;
45
+ }
46
+ const orderIndex = orderedIndexById.get(car.id);
47
+ car.previousX = car.x;
48
+ car.previousY = car.y;
49
+ car.previousHeading = car.heading;
50
+ car.previousProgress = car.progress;
51
+ if (simulation.advancePitStopCar(car, delta)) return;
52
+ const controls = decideDriverControls({
53
+ car,
54
+ orderIndex: orderIndex ?? Math.max(0, car.index ?? 0),
55
+ race: raceContext,
56
+ });
57
+ car.appliedControls = {
58
+ steering: controls.steering ?? 0,
59
+ throttle: controls.throttle ?? 0,
60
+ brake: controls.brake ?? 0,
61
+ };
62
+ if (simulation.physicsMode === 'simulator') {
63
+ applyWheelSurfaceState(car, simulation.track);
64
+ }
65
+ integrateVehiclePhysics(car, controls, delta, {
66
+ physicsMode: simulation.physicsMode,
67
+ tireDegradationEnabled: simulation.rules.modules?.tireDegradation?.enabled !== false,
68
+ });
69
+ simulation.applyRunoffResponse(car);
70
+ car.contactCooldown = Math.max(0, car.contactCooldown - delta);
71
+ });
72
+
73
+ simulation.resolveCollisions();
74
+ simulation.recalculateRaceState();
75
+ if (updateStalledDnfForSimulation(simulation, delta)) {
76
+ simulation.recalculateRaceState();
77
+ }
78
+ simulation.reviewTrackLimits();
79
+ simulation.reviewPitLaneSpeeding();
80
+ }
@@ -0,0 +1,15 @@
1
+ import { freezeVehicleMotion } from '../vehicle/vehicleKinematics.js';
2
+
3
+ export function applyRedFlagHoldForSimulation(sim) {
4
+ sim.cars.forEach((car) => {
5
+ car.previousX = car.x;
6
+ car.previousY = car.y;
7
+ car.previousHeading = car.heading;
8
+ freezeVehicleMotion(car, { physicsMode: sim.physicsMode });
9
+ car.drsActive = false;
10
+ car.drsEligible = false;
11
+ car.drsZoneId = null;
12
+ car.drsZoneEnabled = false;
13
+ car.canAttack = false;
14
+ });
15
+ }
@@ -0,0 +1,44 @@
1
+ export function isRaceDnf(car) {
2
+ return Boolean(car?.destroyed || car?.outOfRace);
3
+ }
4
+
5
+ export function getDnfOrder(car) {
6
+ const order = Number(car?.dnfOrder);
7
+ if (Number.isFinite(order)) return order;
8
+ const retiredAt = Number(car?.dnfAt ?? car?.destroyedAt);
9
+ if (Number.isFinite(retiredAt)) return retiredAt;
10
+ return Infinity;
11
+ }
12
+
13
+ export function compareDnfOrder(left, right) {
14
+ const orderDelta = getDnfOrder(left) - getDnfOrder(right);
15
+ if (orderDelta !== 0) return orderDelta;
16
+ const timeDelta = (left.dnfAt ?? left.destroyedAt ?? Infinity) - (right.dnfAt ?? right.destroyedAt ?? Infinity);
17
+ if (timeDelta !== 0) return timeDelta;
18
+ return (left.index ?? 0) - (right.index ?? 0);
19
+ }
20
+
21
+ export function nextDnfOrder(sim) {
22
+ const current = Number(sim.raceControl?.nextDnfOrder);
23
+ const next = Number.isFinite(current) ? current : 1;
24
+ sim.raceControl.nextDnfOrder = next + 1;
25
+ return next;
26
+ }
27
+
28
+ export function markCarDnf(sim, car, { reason = null } = {}) {
29
+ if (!car || car.dnfOrder != null) return;
30
+ car.dnfOrder = nextDnfOrder(sim);
31
+ car.dnfAt = sim.time;
32
+ car.dnfReason = reason ?? car.destroyReason ?? null;
33
+ }
34
+
35
+ export function clearCarDnf(car) {
36
+ delete car.dnfOrder;
37
+ delete car.dnfAt;
38
+ delete car.dnfReason;
39
+ delete car.stalledOffTrackSeconds;
40
+ }
41
+
42
+ export function raceDnfCars(cars = []) {
43
+ return cars.filter(isRaceDnf).sort(compareDnfOrder);
44
+ }
@@ -0,0 +1,92 @@
1
+ import { pointAt } from '../track/trackModel.js';
2
+ import { kphToSimSpeed } from '../units.js';
3
+ import { freezeVehicleMotion, syncVehicleVelocityToHeading } from '../vehicle/vehicleKinematics.js';
4
+
5
+ export function setSafetyCarState(sim, deployed) {
6
+ const next = Boolean(deployed);
7
+ if (sim.raceControl.finished) return;
8
+ if (next && sim.raceControl.mode === 'pre-start') return;
9
+ if (sim.raceControl.redFlag) return;
10
+ if (next === sim.safetyCar.deployed) return;
11
+ const ordered = sim.orderedCars();
12
+ sim.safetyCar.deployed = next;
13
+ sim.raceControl.mode = next ? 'safety-car' : 'green';
14
+ sim.raceControl.frozenOrder = next ? ordered.map((car) => car.id) : null;
15
+ if (next) {
16
+ const leader = ordered[0];
17
+ const safetyCarProgress = (leader?.raceDistance ?? 0) + sim.rules.safetyCarLeadDistance;
18
+ if (sim.safetyCar.progress < safetyCarProgress) {
19
+ moveSafetyCarTo(sim, safetyCarProgress);
20
+ }
21
+ sim.cars.forEach((car) => {
22
+ car.desiredOffset = 0;
23
+ car.drsActive = false;
24
+ car.drsEligible = false;
25
+ car.drsZoneId = null;
26
+ car.drsZoneEnabled = false;
27
+ });
28
+ }
29
+ sim.events.unshift({ type: next ? 'safety-car' : 'green-flag', at: sim.time });
30
+ }
31
+
32
+ export function updateSafetyCarState(sim, dt) {
33
+ if (!sim.safetyCar.deployed) return;
34
+ const leader = sim.orderedCars()[0];
35
+ const targetProgress = (leader?.raceDistance ?? 0) + sim.rules.safetyCarLeadDistance;
36
+ const progress = sim.safetyCar.progress < targetProgress
37
+ ? Math.min(sim.safetyCar.progress + sim.safetyCar.speed * dt, targetProgress)
38
+ : targetProgress;
39
+ moveSafetyCarTo(sim, progress);
40
+ }
41
+
42
+ export function moveSafetyCarTo(sim, progress) {
43
+ const point = pointAt(sim.track, progress);
44
+ sim.safetyCar.previousX = sim.safetyCar.x;
45
+ sim.safetyCar.previousY = sim.safetyCar.y;
46
+ sim.safetyCar.previousHeading = sim.safetyCar.heading;
47
+ sim.safetyCar.progress = progress;
48
+ sim.safetyCar.x = point.x;
49
+ sim.safetyCar.y = point.y;
50
+ sim.safetyCar.heading = point.heading;
51
+ }
52
+
53
+ export function setRedFlagState(sim, deployed) {
54
+ const next = Boolean(deployed);
55
+ if (sim.raceControl.finished) return;
56
+ if (next && sim.raceControl.mode === 'pre-start') return;
57
+ if (next === Boolean(sim.raceControl.redFlag)) return;
58
+ sim.raceControl.redFlag = next;
59
+ if (next) {
60
+ sim.safetyCar.deployed = false;
61
+ sim.raceControl.mode = 'red-flag';
62
+ sim.raceControl.frozenOrder = sim.orderedCars().map((car) => car.id);
63
+ sim.cars.forEach((car) => {
64
+ freezeVehicleMotion(car, { physicsMode: sim.physicsMode });
65
+ car.drsActive = false;
66
+ car.drsEligible = false;
67
+ car.drsZoneId = null;
68
+ car.drsZoneEnabled = false;
69
+ car.canAttack = false;
70
+ });
71
+ } else {
72
+ sim.raceControl.mode = sim.safetyCar.deployed ? 'safety-car' : 'green';
73
+ sim.raceControl.frozenOrder = sim.safetyCar.deployed
74
+ ? sim.orderedCars().map((car) => car.id)
75
+ : null;
76
+ sim.cars.forEach((car) => {
77
+ if (car.destroyed || car.outOfRace) {
78
+ freezeVehicleMotion(car, {
79
+ clearManualControls: true,
80
+ physicsMode: sim.physicsMode,
81
+ stabilityState: car.destroyed ? 'destroyed' : car.stabilityState,
82
+ });
83
+ } else if (!car.finished) {
84
+ car.speed = Math.max(car.speed, kphToSimSpeed(60));
85
+ if (sim.physicsMode === 'simulator') syncVehicleVelocityToHeading(car);
86
+ car.brake = 0;
87
+ car.throttle = Math.max(car.throttle ?? 0, 0.35);
88
+ }
89
+ });
90
+ }
91
+ sim.events.unshift({ type: next ? 'red-flag' : 'green-flag', at: sim.time });
92
+ }
@@ -0,0 +1,77 @@
1
+ import { markCarDnf } from './retirements.js';
2
+ import { simSpeedToKph } from '../units.js';
3
+ import { freezeVehicleMotion } from '../vehicle/vehicleKinematics.js';
4
+
5
+ const LEGAL_STALL_SURFACES = new Set(['track', 'kerb', 'pit-entry', 'pit-lane', 'pit-exit', 'pit-box']);
6
+
7
+ export function updateStalledDnfForSimulation(sim, dt) {
8
+ const config = sim.rules.modules?.stalledDnf;
9
+ if (!config?.enabled) {
10
+ sim.cars.forEach(resetStallTimer);
11
+ return false;
12
+ }
13
+ if (sim.raceControl.mode === 'pre-start' || sim.raceControl.redFlag || sim.raceControl.finished) {
14
+ sim.cars.forEach(resetStallTimer);
15
+ return false;
16
+ }
17
+
18
+ let retired = false;
19
+ sim.cars.forEach((car) => {
20
+ if (!isEligibleForStalledDnf(sim, car, config)) {
21
+ resetStallTimer(car);
22
+ return;
23
+ }
24
+ car.stalledOffTrackSeconds = (car.stalledOffTrackSeconds ?? 0) + dt;
25
+ if (car.stalledOffTrackSeconds + Number.EPSILON < config.maxStoppedSeconds) return;
26
+ retireStalledCar(sim, car);
27
+ retired = true;
28
+ });
29
+ return retired;
30
+ }
31
+
32
+ function isEligibleForStalledDnf(sim, car, config) {
33
+ if (!car || car.finished || car.destroyed || car.outOfRace) return false;
34
+ if (sim.isCarInActivePitStop(car)) return false;
35
+ if (car.trackState?.inPitLane) return false;
36
+ if (simSpeedToKph(car.speed ?? 0) > config.speedThresholdKph) return false;
37
+ return isOffTrackForStalledDnf(car);
38
+ }
39
+
40
+ function isOffTrackForStalledDnf(car) {
41
+ const wheels = Array.isArray(car.wheelStates) ? car.wheelStates : [];
42
+ if (wheels.length) {
43
+ return wheels.some((wheel) => !wheel.onTrack && !LEGAL_STALL_SURFACES.has(wheel.surface));
44
+ }
45
+ return !LEGAL_STALL_SURFACES.has(car.trackState?.surface ?? 'track');
46
+ }
47
+
48
+ function retireStalledCar(sim, car) {
49
+ if (car.finished || car.destroyed || car.outOfRace) return;
50
+ car.outOfRace = true;
51
+ markCarDnf(sim, car, { reason: 'stalled-off-track' });
52
+ freezeRetiredCar(car, { physicsMode: sim.physicsMode });
53
+ sim.events.unshift({
54
+ type: 'car-dnf',
55
+ at: sim.time,
56
+ carId: car.id,
57
+ driverId: car.id,
58
+ reason: 'stalled-off-track',
59
+ });
60
+ }
61
+
62
+ export function freezeRetiredCar(car, { physicsMode = 'simulator' } = {}) {
63
+ freezeVehicleMotion(car, {
64
+ clearManualControls: true,
65
+ physicsMode,
66
+ stabilityState: 'destroyed',
67
+ });
68
+ car.canAttack = false;
69
+ car.drsActive = false;
70
+ car.drsEligible = false;
71
+ car.drsZoneId = null;
72
+ car.drsZoneEnabled = false;
73
+ }
74
+
75
+ function resetStallTimer(car) {
76
+ if (car) car.stalledOffTrackSeconds = 0;
77
+ }