@inglorious/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +75 -75
  2. package/package.json +13 -23
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/api.js +34 -34
  48. package/src/{engine/core → core}/dev-tools.js +135 -135
  49. package/src/{engine/core → core}/engine.js +119 -119
  50. package/src/{engine/core → core}/loop.js +15 -15
  51. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  52. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  53. package/src/{engine/core → core}/loops/fixed.js +27 -27
  54. package/src/{engine/core → core}/loops/flash.js +13 -13
  55. package/src/{engine/core → core}/loops/lag.js +26 -26
  56. package/src/{engine/core → core}/select.js +26 -26
  57. package/src/{engine/core → core}/store.js +178 -178
  58. package/src/{engine/core → core}/store.test.js +110 -110
  59. package/src/main.js +10 -10
  60. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  61. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  62. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  63. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  64. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  65. package/src/{engine/physics → physics}/bounds.js +138 -138
  66. package/src/{engine/physics → physics}/position.js +43 -43
  67. package/src/{engine/physics → physics}/position.test.js +80 -80
  68. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  69. package/src/engine/behaviors/debug/collision.js +0 -35
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,34 +1,34 @@
1
- import { createSelector as _createSelector } from "./select.js"
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-
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- export function createApi(store) {
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- const createSelector = (inputSelectors, resultFunc) => {
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- const selector = _createSelector(inputSelectors, resultFunc)
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- return () => selector(store.getState())
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- }
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-
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- const getTypes = () => store.getTypes()
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-
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- const getEntities = () => store.getState().entities
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-
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- const getEntity = (id) => getEntities()[id]
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-
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- const notify = (type, payload) => {
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- store.notify(type, payload)
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- }
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-
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- const dispatch = (action) => {
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- store.dispatch(action)
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- }
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-
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- const getType = (id) => store.getOriginalTypes()?.[id]
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-
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- return {
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- createSelector,
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- getTypes,
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- getEntities,
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- getEntity,
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- getType,
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- notify,
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- dispatch,
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- }
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- }
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+ import { createSelector as _createSelector } from "./select.js"
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+
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+ export function createApi(store) {
4
+ const createSelector = (inputSelectors, resultFunc) => {
5
+ const selector = _createSelector(inputSelectors, resultFunc)
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+ return () => selector(store.getState())
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+ }
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+
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+ const getTypes = () => store.getTypes()
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+
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+ const getEntities = () => store.getState().entities
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+
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+ const getEntity = (id) => getEntities()[id]
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+
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+ const notify = (type, payload) => {
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+ store.notify(type, payload)
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+ }
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+
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+ const dispatch = (action) => {
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+ store.dispatch(action)
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+ }
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+
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+ const getType = (id) => store.getOriginalTypes()?.[id]
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+
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+ return {
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+ createSelector,
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+ getTypes,
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+ getEntities,
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+ getEntity,
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+ getType,
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+ notify,
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+ dispatch,
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+ }
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+ }
@@ -1,135 +1,135 @@
1
- export const ACTION_BLACKLIST = [
2
- "update",
3
- "gamepadAxis",
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- "gamepadPress",
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- "gamepadRelease",
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- "keyboardKeyDown",
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- "keyboardKeyUp",
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- "inputAxis",
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- "inputPress",
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- "inputRelease",
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- "mouseMove",
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- "mouseClick",
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- "spriteAnimationEnd",
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- ]
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-
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- const LAST_STATE = 1
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-
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- let devToolsInstance = null
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- let unsubscribe = null
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-
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- export function initDevTools(store) {
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- // Prevent multiple connections
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- if (devToolsInstance) {
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- return
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- }
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-
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- if (typeof window === "undefined" || !window.__REDUX_DEVTOOLS_EXTENSION__) {
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- return
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- }
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-
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- devToolsInstance = window.__REDUX_DEVTOOLS_EXTENSION__.connect({
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- name: "Inglorious Engine",
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- predicate: (state, action) => !ACTION_BLACKLIST.includes(action.type),
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- actionCreators: {
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- jump: () => ({ type: "jump", payload: { inputId: "input0" } }),
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- },
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- // @see https://github.com/reduxjs/redux-devtools/blob/main/extension/docs/API/Arguments.md#features
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- features: {
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- pause: true, // start/pause recording of dispatched actions
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- lock: true, // lock/unlock dispatching actions and side effects
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- persist: true, // persist states on page reloading
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- export: true, // export history of actions in a file
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- import: "custom", // import history of actions from a file
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- jump: false, // jump back and forth (time travelling)
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- skip: false, // skip (cancel) actions
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- reorder: false, // drag and drop actions in the history list
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- dispatch: true, // dispatch custom actions or action creators
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- test: false, // generate tests for the selected actions
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- },
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- })
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-
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- unsubscribe = devToolsInstance.subscribe((message) => {
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- switch (message.type) {
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- case "DISPATCH":
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- handleDispatch(message, store)
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- break
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-
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- case "ACTION":
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- handleAction(message, store)
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- break
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- }
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- })
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-
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- devToolsInstance.init(store.getState())
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- }
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-
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- export function disconnectDevTools() {
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- // The `disconnect` method on the devToolsInstance is not available in all
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- // environments or versions of the extension.
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- // The safest way to "disconnect" is to unsubscribe from any listeners
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- // and release our reference to the instance, which prevents any further
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- // actions from being sent.
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- if (unsubscribe) {
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- unsubscribe()
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- unsubscribe = null
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- devToolsInstance = null
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- }
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- }
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-
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- export function sendAction(action, state) {
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- if (devToolsInstance) {
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- devToolsInstance.send(action, state)
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- }
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- }
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-
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- function handleDispatch(message, store) {
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- switch (message.payload.type) {
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- // reset button
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- case "RESET": {
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- store.reset()
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- devToolsInstance.init(store.getState())
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- break
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- }
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-
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- // revert button
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- case "ROLLBACK": {
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- const newState = JSON.parse(message.state)
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- store.setState(newState)
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- break
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- }
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-
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- // commit button
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- case "COMMIT": {
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- devToolsInstance.init(store.getState())
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- break
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- }
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-
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- // import from file button
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- case "IMPORT_STATE": {
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- const { computedStates, actionsById } = message.payload.nextLiftedState
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-
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- const [firstComputedState] = computedStates
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- const lastComputedState =
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- computedStates[computedStates.length - LAST_STATE]
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- if (lastComputedState) {
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- store.setState(lastComputedState.state)
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- }
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-
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- const flattenedActions = Object.values(actionsById)
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- .flatMap(({ action }) => action.payload ?? action)
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- .map((action, index) => [index, action])
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-
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- devToolsInstance.init(
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- firstComputedState.state,
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- Object.fromEntries(flattenedActions),
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- )
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- break
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- }
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- }
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- }
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-
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- function handleAction(message, store) {
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- const action = JSON.parse(message.payload)
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- store.dispatch(action)
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- }
1
+ export const ACTION_BLACKLIST = [
2
+ "update",
3
+ "gamepadAxis",
4
+ "gamepadPress",
5
+ "gamepadRelease",
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+ "keyboardKeyDown",
7
+ "keyboardKeyUp",
8
+ "inputAxis",
9
+ "inputPress",
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+ "inputRelease",
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+ "mouseMove",
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+ "mouseClick",
13
+ "spriteAnimationEnd",
14
+ ]
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+
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+ const LAST_STATE = 1
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+
18
+ let devToolsInstance = null
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+ let unsubscribe = null
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+
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+ export function initDevTools(store) {
22
+ // Prevent multiple connections
23
+ if (devToolsInstance) {
24
+ return
25
+ }
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+
27
+ if (typeof window === "undefined" || !window.__REDUX_DEVTOOLS_EXTENSION__) {
28
+ return
29
+ }
30
+
31
+ devToolsInstance = window.__REDUX_DEVTOOLS_EXTENSION__.connect({
32
+ name: "Inglorious Engine",
33
+ predicate: (state, action) => !ACTION_BLACKLIST.includes(action.type),
34
+ actionCreators: {
35
+ jump: () => ({ type: "jump", payload: { inputId: "input0" } }),
36
+ },
37
+ // @see https://github.com/reduxjs/redux-devtools/blob/main/extension/docs/API/Arguments.md#features
38
+ features: {
39
+ pause: true, // start/pause recording of dispatched actions
40
+ lock: true, // lock/unlock dispatching actions and side effects
41
+ persist: true, // persist states on page reloading
42
+ export: true, // export history of actions in a file
43
+ import: "custom", // import history of actions from a file
44
+ jump: false, // jump back and forth (time travelling)
45
+ skip: false, // skip (cancel) actions
46
+ reorder: false, // drag and drop actions in the history list
47
+ dispatch: true, // dispatch custom actions or action creators
48
+ test: false, // generate tests for the selected actions
49
+ },
50
+ })
51
+
52
+ unsubscribe = devToolsInstance.subscribe((message) => {
53
+ switch (message.type) {
54
+ case "DISPATCH":
55
+ handleDispatch(message, store)
56
+ break
57
+
58
+ case "ACTION":
59
+ handleAction(message, store)
60
+ break
61
+ }
62
+ })
63
+
64
+ devToolsInstance.init(store.getState())
65
+ }
66
+
67
+ export function disconnectDevTools() {
68
+ // The `disconnect` method on the devToolsInstance is not available in all
69
+ // environments or versions of the extension.
70
+ // The safest way to "disconnect" is to unsubscribe from any listeners
71
+ // and release our reference to the instance, which prevents any further
72
+ // actions from being sent.
73
+ if (unsubscribe) {
74
+ unsubscribe()
75
+ unsubscribe = null
76
+ devToolsInstance = null
77
+ }
78
+ }
79
+
80
+ export function sendAction(action, state) {
81
+ if (devToolsInstance) {
82
+ devToolsInstance.send(action, state)
83
+ }
84
+ }
85
+
86
+ function handleDispatch(message, store) {
87
+ switch (message.payload.type) {
88
+ // reset button
89
+ case "RESET": {
90
+ store.reset()
91
+ devToolsInstance.init(store.getState())
92
+ break
93
+ }
94
+
95
+ // revert button
96
+ case "ROLLBACK": {
97
+ const newState = JSON.parse(message.state)
98
+ store.setState(newState)
99
+ break
100
+ }
101
+
102
+ // commit button
103
+ case "COMMIT": {
104
+ devToolsInstance.init(store.getState())
105
+ break
106
+ }
107
+
108
+ // import from file button
109
+ case "IMPORT_STATE": {
110
+ const { computedStates, actionsById } = message.payload.nextLiftedState
111
+
112
+ const [firstComputedState] = computedStates
113
+ const lastComputedState =
114
+ computedStates[computedStates.length - LAST_STATE]
115
+ if (lastComputedState) {
116
+ store.setState(lastComputedState.state)
117
+ }
118
+
119
+ const flattenedActions = Object.values(actionsById)
120
+ .flatMap(({ action }) => action.payload ?? action)
121
+ .map((action, index) => [index, action])
122
+
123
+ devToolsInstance.init(
124
+ firstComputedState.state,
125
+ Object.fromEntries(flattenedActions),
126
+ )
127
+ break
128
+ }
129
+ }
130
+ }
131
+
132
+ function handleAction(message, store) {
133
+ const action = JSON.parse(message.payload)
134
+ store.dispatch(action)
135
+ }
@@ -1,119 +1,119 @@
1
- import { game } from "@inglorious/engine/behaviors/game.js"
2
- import { extend } from "@inglorious/utils/data-structures/objects.js"
3
-
4
- import { createApi } from "./api.js"
5
- import {
6
- ACTION_BLACKLIST,
7
- disconnectDevTools,
8
- initDevTools,
9
- sendAction,
10
- } from "./dev-tools.js"
11
- import Loop from "./loop.js"
12
- import { createStore } from "./store.js"
13
-
14
- // Default game configuration
15
- // loop.type specifies the type of loop to use (defaults to "animationFrame").
16
- const DEFAULT_GAME_CONFIG = {
17
- loop: { type: "animationFrame", fps: 60 },
18
-
19
- systems: [],
20
-
21
- types: {
22
- game: [game()],
23
- },
24
-
25
- entities: {
26
- // eslint-disable-next-line no-magic-numbers
27
- game: { type: "game", bounds: [0, 0, 800, 600] },
28
- },
29
- }
30
-
31
- const ONE_SECOND = 1000 // Number of milliseconds in one second.
32
-
33
- // Delta time for the final update call when stopping the engine.
34
- const FINAL_UPDATE_DELTA_TIME = 0 // This ensures any pending events (like 'stop') are processed before shutdown.
35
-
36
- /**
37
- * Engine class responsible for managing the game loop, state, and rendering.
38
- */
39
- export class Engine {
40
- _devMode = false
41
-
42
- /**
43
- * @param {Object} [gameConfig] - Game-specific configuration.
44
- * @param {Object} [renderer] - UI entity responsible for rendering. It must have a `render` method.
45
- */
46
- constructor(gameConfig) {
47
- this._config = extend(DEFAULT_GAME_CONFIG, gameConfig)
48
-
49
- const systems = [...(this._config.systems ?? [])]
50
- if (this._config.renderer) {
51
- systems.push(...this._config.renderer.getSystems())
52
- }
53
-
54
- this._store = createStore({ ...this._config, systems })
55
- this._loop = new Loop[this._config.loop.type]()
56
- this._api = createApi(this._store)
57
-
58
- // The renderer might need the engine instance to initialize itself (e.g., to set up DOM events).
59
- this._config.renderer?.init(this)
60
-
61
- // Determine devMode from the entities config.
62
- const devMode = this._config.entities.game?.devMode
63
- this._devMode = devMode
64
- if (devMode) {
65
- initDevTools(this._store)
66
- }
67
- }
68
-
69
- /**
70
- * Starts the game engine, initializing the loop and notifying the store.
71
- */
72
- start() {
73
- this._store.notify("start", this._api)
74
- this._loop.start(this, ONE_SECOND / this._config.loop.fps)
75
- this.isRunning = true
76
- }
77
-
78
- /**
79
- * Stops the game engine, halting the loop and notifying the store.
80
- */
81
- stop() {
82
- this._store.notify("stop", this._api)
83
- this._store.update(FINAL_UPDATE_DELTA_TIME, this._api)
84
- this._loop.stop()
85
- this.isRunning = false
86
- }
87
-
88
- /**
89
- * Updates the game state.
90
- * @param {number} dt - Delta time since the last update in milliseconds.
91
- */
92
- update(dt) {
93
- const processedEvents = this._store.update(dt, this._api)
94
- const state = this._store.getState()
95
-
96
- // Check for devMode changes and connect/disconnect dev tools accordingly.
97
- const newDevMode = state.entities.game?.devMode
98
- if (newDevMode !== this._devMode) {
99
- if (newDevMode) {
100
- initDevTools(this._store)
101
- } else {
102
- disconnectDevTools()
103
- }
104
- this._devMode = newDevMode
105
- }
106
-
107
- const eventsToLog = processedEvents.filter(
108
- ({ type }) => !ACTION_BLACKLIST.includes(type),
109
- )
110
-
111
- if (eventsToLog.length) {
112
- const action = {
113
- type: eventsToLog.map(({ type }) => type).join("|"),
114
- payload: eventsToLog,
115
- }
116
- sendAction(action, state)
117
- }
118
- }
119
- }
1
+ import { game } from "@inglorious/engine/behaviors/game.js"
2
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
3
+
4
+ import { createApi } from "./api.js"
5
+ import {
6
+ ACTION_BLACKLIST,
7
+ disconnectDevTools,
8
+ initDevTools,
9
+ sendAction,
10
+ } from "./dev-tools.js"
11
+ import Loop from "./loop.js"
12
+ import { createStore } from "./store.js"
13
+
14
+ // Default game configuration
15
+ // loop.type specifies the type of loop to use (defaults to "animationFrame").
16
+ const DEFAULT_GAME_CONFIG = {
17
+ loop: { type: "animationFrame", fps: 60 },
18
+
19
+ systems: [],
20
+
21
+ types: {
22
+ game: [game()],
23
+ },
24
+
25
+ entities: {
26
+ // eslint-disable-next-line no-magic-numbers
27
+ game: { type: "game", bounds: [0, 0, 800, 600] },
28
+ },
29
+ }
30
+
31
+ const ONE_SECOND = 1000 // Number of milliseconds in one second.
32
+
33
+ // Delta time for the final update call when stopping the engine.
34
+ const FINAL_UPDATE_DELTA_TIME = 0 // This ensures any pending events (like 'stop') are processed before shutdown.
35
+
36
+ /**
37
+ * Engine class responsible for managing the game loop, state, and rendering.
38
+ */
39
+ export class Engine {
40
+ _devMode = false
41
+
42
+ /**
43
+ * @param {Object} [gameConfig] - Game-specific configuration.
44
+ * @param {Object} [renderer] - UI entity responsible for rendering. It must have a `render` method.
45
+ */
46
+ constructor(gameConfig) {
47
+ this._config = extend(DEFAULT_GAME_CONFIG, gameConfig)
48
+
49
+ const systems = [...(this._config.systems ?? [])]
50
+ if (this._config.renderer) {
51
+ systems.push(...this._config.renderer.getSystems())
52
+ }
53
+
54
+ this._store = createStore({ ...this._config, systems })
55
+ this._loop = new Loop[this._config.loop.type]()
56
+ this._api = createApi(this._store)
57
+
58
+ // The renderer might need the engine instance to initialize itself (e.g., to set up DOM events).
59
+ this._config.renderer?.init(this)
60
+
61
+ // Determine devMode from the entities config.
62
+ const devMode = this._config.entities.game?.devMode
63
+ this._devMode = devMode
64
+ if (devMode) {
65
+ initDevTools(this._store)
66
+ }
67
+ }
68
+
69
+ /**
70
+ * Starts the game engine, initializing the loop and notifying the store.
71
+ */
72
+ start() {
73
+ this._store.notify("start", this._api)
74
+ this._loop.start(this, ONE_SECOND / this._config.loop.fps)
75
+ this.isRunning = true
76
+ }
77
+
78
+ /**
79
+ * Stops the game engine, halting the loop and notifying the store.
80
+ */
81
+ stop() {
82
+ this._store.notify("stop", this._api)
83
+ this._store.update(FINAL_UPDATE_DELTA_TIME, this._api)
84
+ this._loop.stop()
85
+ this.isRunning = false
86
+ }
87
+
88
+ /**
89
+ * Updates the game state.
90
+ * @param {number} dt - Delta time since the last update in milliseconds.
91
+ */
92
+ update(dt) {
93
+ const processedEvents = this._store.update(dt, this._api)
94
+ const state = this._store.getState()
95
+
96
+ // Check for devMode changes and connect/disconnect dev tools accordingly.
97
+ const newDevMode = state.entities.game?.devMode
98
+ if (newDevMode !== this._devMode) {
99
+ if (newDevMode) {
100
+ initDevTools(this._store)
101
+ } else {
102
+ disconnectDevTools()
103
+ }
104
+ this._devMode = newDevMode
105
+ }
106
+
107
+ const eventsToLog = processedEvents.filter(
108
+ ({ type }) => !ACTION_BLACKLIST.includes(type),
109
+ )
110
+
111
+ if (eventsToLog.length) {
112
+ const action = {
113
+ type: eventsToLog.map(({ type }) => type).join("|"),
114
+ payload: eventsToLog,
115
+ }
116
+ sendAction(action, state)
117
+ }
118
+ }
119
+ }
@@ -1,15 +1,15 @@
1
- import { AnimationFrameLoop } from "./loops/animation-frame.js"
2
- import { ElapsedLoop } from "./loops/elapsed.js"
3
- import { FixedLoop } from "./loops/fixed.js"
4
- import { FlashLoop } from "./loops/flash.js"
5
- import { LagLoop } from "./loops/lag.js"
6
-
7
- // @see https://gameprogrammingpatterns.com/game-loop.html
8
-
9
- export default {
10
- flash: FlashLoop,
11
- fixed: FixedLoop,
12
- elapsed: ElapsedLoop,
13
- lag: LagLoop,
14
- animationFrame: AnimationFrameLoop,
15
- }
1
+ import { AnimationFrameLoop } from "./loops/animation-frame.js"
2
+ import { ElapsedLoop } from "./loops/elapsed.js"
3
+ import { FixedLoop } from "./loops/fixed.js"
4
+ import { FlashLoop } from "./loops/flash.js"
5
+ import { LagLoop } from "./loops/lag.js"
6
+
7
+ // @see https://gameprogrammingpatterns.com/game-loop.html
8
+
9
+ export default {
10
+ flash: FlashLoop,
11
+ fixed: FixedLoop,
12
+ elapsed: ElapsedLoop,
13
+ lag: LagLoop,
14
+ animationFrame: AnimationFrameLoop,
15
+ }
@@ -1,25 +1,25 @@
1
- const ONE_SECOND = 1000
2
-
3
- export class AnimationFrameLoop {
4
- _id = null
5
- _previousTime = new Date()
6
-
7
- start(engine) {
8
- this._tick(engine)
9
- }
10
-
11
- stop() {
12
- window.cancelAnimationFrame(this._id)
13
- this._id = null
14
- }
15
-
16
- _tick(engine) {
17
- const currentTime = new Date()
18
- this._id = window.requestAnimationFrame(() => this._tick(engine))
19
- const dt = currentTime - this._previousTime
20
-
21
- engine.update(dt / ONE_SECOND)
22
-
23
- this._previousTime = currentTime
24
- }
25
- }
1
+ const ONE_SECOND = 1000
2
+
3
+ export class AnimationFrameLoop {
4
+ _id = null
5
+ _previousTime = new Date()
6
+
7
+ start(engine) {
8
+ this._tick(engine)
9
+ }
10
+
11
+ stop() {
12
+ window.cancelAnimationFrame(this._id)
13
+ this._id = null
14
+ }
15
+
16
+ _tick(engine) {
17
+ const currentTime = new Date()
18
+ this._id = window.requestAnimationFrame(() => this._tick(engine))
19
+ const dt = currentTime - this._previousTime
20
+
21
+ engine.update(dt / ONE_SECOND)
22
+
23
+ this._previousTime = currentTime
24
+ }
25
+ }