@inglorious/engine 0.2.0 → 0.3.0

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Files changed (169) hide show
  1. package/README.md +75 -75
  2. package/package.json +13 -23
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/api.js +34 -34
  48. package/src/{engine/core → core}/dev-tools.js +135 -135
  49. package/src/{engine/core → core}/engine.js +119 -119
  50. package/src/{engine/core → core}/loop.js +15 -15
  51. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  52. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  53. package/src/{engine/core → core}/loops/fixed.js +27 -27
  54. package/src/{engine/core → core}/loops/flash.js +13 -13
  55. package/src/{engine/core → core}/loops/lag.js +26 -26
  56. package/src/{engine/core → core}/select.js +26 -26
  57. package/src/{engine/core → core}/store.js +178 -178
  58. package/src/{engine/core → core}/store.test.js +110 -110
  59. package/src/main.js +10 -10
  60. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  61. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  62. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  63. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  64. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  65. package/src/{engine/physics → physics}/bounds.js +138 -138
  66. package/src/{engine/physics → physics}/position.js +43 -43
  67. package/src/{engine/physics → physics}/position.test.js +80 -80
  68. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  69. package/src/engine/behaviors/debug/collision.js +0 -35
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,76 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Circle} Circle
3
- * @typedef {import("./types").Rectangle} Rectangle
4
- * @typedef {import("./types").Platform} Platform
5
- */
6
-
7
- import { intersectsRectangle as circleIntersectsRectangle } from "./circle.js"
8
- import { intersectsRectangle as pointIntersectsRectangle } from "./point.js"
9
-
10
- const HALF = 2
11
-
12
- /**
13
- * Checks if a rectangle intersects with a point.
14
- * @param {Rectangle} rectangle - The rectangle to check.
15
- * @param {Point} point - The point to check.
16
- * @returns {boolean} True if the point intersects the circle, false otherwise.
17
- */
18
- export function intersectsPoint(rectangle, point) {
19
- return pointIntersectsRectangle(point, rectangle)
20
- }
21
-
22
- /**
23
- * Checks if a rectangle intersects with a circle.
24
- *
25
- * @param {Rectangle} rectangle - The rectangle to check.
26
- * @param {Circle} circle - The circle to check.
27
- * @returns {boolean} True if the rectangle intersects the circle, false otherwise.
28
- */
29
- export function intersectsCircle(rectangle, circle) {
30
- return circleIntersectsRectangle(circle, rectangle)
31
- }
32
-
33
- /**
34
- * Determines whether a rectangle intersects another in 3D space.
35
- *
36
- * @param {Rectangle} rectangle1 - The first rectangle, defined by its position (x, y, z) and size (width, height, depth).
37
- * @param {Rectangle} rectangle2 - The second rectangle, defined by its position (x, y, z) and size (width, height, depth).
38
- * @returns {boolean} True if the two rectangles intersect, false otherwise.
39
- */
40
- export function intersectsRectangle(rectangle1, rectangle2) {
41
- const [x1, y1, z1] = rectangle1.position
42
- const [w1, h1, d1] = rectangle1.size
43
- const halfW1 = w1 / HALF
44
- const halfH1 = h1 / HALF
45
- const halfD1 = d1 / HALF
46
-
47
- const left1 = x1 - halfW1
48
- const right1 = x1 + halfW1
49
- const bottom1 = y1 - halfH1
50
- const top1 = y1 + halfH1
51
- const back1 = z1 - halfD1
52
- const front1 = z1 + halfD1
53
-
54
- const [x2, y2, z2] = rectangle2.position
55
- const [w2, h2, d2] = rectangle2.size
56
- const halfW2 = w2 / HALF
57
- const halfH2 = h2 / HALF
58
- const halfD2 = d2 / HALF
59
-
60
- const left2 = x2 - halfW2
61
- const right2 = x2 + halfW2
62
- const bottom2 = y2 - halfH2
63
- const top2 = y2 + halfH2
64
- const back2 = z2 - halfD2
65
- const front2 = z2 + halfD2
66
-
67
- // AABB intersection test
68
- return (
69
- left1 <= right2 &&
70
- right1 >= left2 &&
71
- bottom1 <= top2 &&
72
- top1 >= bottom2 &&
73
- back1 <= front2 &&
74
- front1 >= back2
75
- )
76
- }
@@ -1,42 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { intersectsRectangle } from "./rectangle.js"
4
-
5
- test("it should prove that a rectangle crossing another one intersects with it", () => {
6
- const rectangle1 = {
7
- position: [0, 0, 0],
8
- size: [2, 2, 2],
9
- }
10
- const rectangle2 = {
11
- position: [1, 1, 1],
12
- size: [2, 2, 2],
13
- }
14
-
15
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
16
- })
17
-
18
- test("it should prove that a rectangle right on top of another intersects with it", () => {
19
- const rectangle1 = {
20
- position: [0, 0, 0],
21
- size: [2, 2, 2],
22
- }
23
- const rectangle2 = {
24
- position: [0, 0, 0],
25
- size: [2, 0, 2],
26
- }
27
-
28
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
29
- })
30
-
31
- test("it should prove that a rectangle not crossing another one does not intersect with it", () => {
32
- const rectangle1 = {
33
- position: [0, 0, 0],
34
- size: [2, 2, 2],
35
- }
36
- const rectangle2 = {
37
- position: [3, 3, 3],
38
- size: [2, 2, 2],
39
- }
40
-
41
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(false)
42
- })
@@ -1,80 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Segment} Segment
3
- * @typedef {import("./types").Point} Point
4
- * @typedef {import("./types").Circle} Circle
5
- */
6
-
7
- import {
8
- magnitude,
9
- setMagnitude,
10
- } from "@inglorious/utils/math/linear-algebra/vector.js"
11
- import {
12
- distance,
13
- dot,
14
- subtract,
15
- sum,
16
- } from "@inglorious/utils/math/linear-algebra/vectors.js"
17
-
18
- const BEFORE_SEGMENT = 0
19
-
20
- /**
21
- * Calculates the coefficients [a, b, c] of the line equation ax + bz + c = 0
22
- * for a given segment in 2D space.
23
- *
24
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
25
- * @returns {[number, number, number]} An array [a, b, c] representing the line equation.
26
- */
27
- export function coefficients(segment) {
28
- const [x1, , z1] = segment.from
29
- const [x2, , z2] = segment.to
30
- return [z1 - z2, x2 - x1, (x1 - x2) * z1 + x1 * (z2 - z1)]
31
- }
32
-
33
- /**
34
- * Finds the closest point on a segment to a given point in 3D space.
35
- *
36
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
37
- * @param {Point} point - The point in 3D space represented as [x, y, z].
38
- * @returns {Point} The closest point on the segment to the given point.
39
- */
40
- export function closestPoint(segment, point) {
41
- const shiftedSegment = subtract(segment.to, segment.from)
42
- const shiftedPoint = subtract(point, segment.from)
43
-
44
- const projectionLength =
45
- dot(shiftedSegment, shiftedPoint) / magnitude(shiftedSegment)
46
-
47
- if (projectionLength < BEFORE_SEGMENT) {
48
- return segment.from
49
- }
50
-
51
- if (projectionLength > magnitude(shiftedSegment)) {
52
- return segment.to
53
- }
54
-
55
- const projectedPoint = setMagnitude(shiftedSegment, projectionLength)
56
- return sum(segment.from, projectedPoint)
57
- }
58
-
59
- /**
60
- * Calculates the shortest distance from a point to a segment in 3D space.
61
- *
62
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
63
- * @param {Point} point - The point in 3D space represented as [x, y, z].
64
- * @returns {number} The shortest distance from the point to the segment.
65
- */
66
- export function distanceFromPoint(segment, point) {
67
- const closest = closestPoint(segment, point)
68
- return distance(point, closest)
69
- }
70
-
71
- /**
72
- * Determines whether a segment intersects with the perimeter of a circle.
73
- *
74
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
75
- * @param {Circle} circle - The circle defined by its position (center) and radius.
76
- * @returns {boolean} `true` if the segment intersects the circle's perimeter, otherwise `false`.
77
- */
78
- export function intersectsCircle(segment, circle) {
79
- return distanceFromPoint(segment, circle.position) <= circle.radius
80
- }
@@ -1,183 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { isClose } from "../numbers.js"
4
- import {
5
- closestPoint,
6
- coefficients,
7
- distanceFromPoint,
8
- intersectsCircle,
9
- } from "./segment.js"
10
-
11
- expect.extend({
12
- toEqualVector(received, expected) {
13
- const { isNot } = this
14
- return {
15
- pass: received.every((coord, index) => isClose(coord, expected[index])),
16
- message: () =>
17
- `${received} is ${isNot ? "" : "not"} close to ${expected}`,
18
- }
19
- },
20
- })
21
-
22
- test("it should retrieve values of *a*, *b*, and *c* from a segment, so it looks like a line in the form *ax + by + c = 0*", () => {
23
- const segment = {
24
- from: [0, 0, 0],
25
- to: [1, 0, 2],
26
- }
27
- const expectedResult = [-2, 1, 0]
28
-
29
- expect(coefficients(segment)).toEqual(expectedResult)
30
- })
31
-
32
- test("it should find the closest point in a segment to a point projectable on it", () => {
33
- const segment = {
34
- from: [0, 0, 0],
35
- to: [2, 0, 2],
36
- }
37
- const point = [2, 0, 0]
38
- const expectedResult = [1, 0, 1]
39
-
40
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
41
- })
42
-
43
- test("it should find the closest point as the point itself when resting on the segment", () => {
44
- const segment = {
45
- from: [0, 0, 0],
46
- to: [2, 0, 2],
47
- }
48
- const point = [1, 0, 1]
49
- const expectedResult = [1, 0, 1]
50
-
51
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
52
- })
53
-
54
- test("it return the start of a segment when the point is close to its start", () => {
55
- const segment = {
56
- from: [0, 0, 0],
57
- to: [3, 0, 4],
58
- }
59
- const point = [-2, 0, 0]
60
- const expectedResult = [0, 0, 0]
61
-
62
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
63
- })
64
-
65
- test("it should return the end of a segment when the point is close to its end", () => {
66
- const segment = {
67
- from: [0, 0, 0],
68
- to: [3, 0, 4],
69
- }
70
- const point = [5, 0, 4]
71
- const expectedResult = [3, 0, 4]
72
-
73
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
74
- })
75
-
76
- test("it should compute the distance between a segment and a point projectable on it", () => {
77
- const segment = {
78
- from: [0, 0, 0],
79
- to: [3, 0, 4],
80
- }
81
- const point = [5, 0, 0]
82
- const expectedResult = 4
83
-
84
- expect(distanceFromPoint(segment, point)).toBe(expectedResult)
85
- })
86
-
87
- test("it should compute the distance between a segment and a point resting on it", () => {
88
- const segment = {
89
- from: [0, 0, 0],
90
- to: [2, 0, 2],
91
- }
92
- const point = [1, 0, 1]
93
- const expectedResult = 0
94
-
95
- expect(distanceFromPoint(segment, point)).toBeCloseTo(expectedResult)
96
- })
97
-
98
- test("it should compute the distance between a segment and a point close to the start", () => {
99
- const segment = {
100
- from: [0, 0, 0],
101
- to: [3, 0, 4],
102
- }
103
- const point = [-2, 0, 0]
104
- const expectedResult = 2
105
-
106
- expect(distanceFromPoint(segment, point)).toBe(expectedResult)
107
- })
108
-
109
- test("it should compute the distance between a segment and a point close to the end", () => {
110
- const segment = {
111
- from: [0, 0, 0],
112
- to: [3, 0, 4],
113
- }
114
- const point = [5, 0, 4]
115
- const expectedResult = 2
116
-
117
- expect(distanceFromPoint(segment, point)).toBeCloseTo(expectedResult)
118
- })
119
-
120
- test("it should prove that a segment that crosses a circle intersects with it", () => {
121
- const segment = {
122
- from: [0, 0, 0],
123
- to: [2, 0, 2],
124
- }
125
- const circle = {
126
- position: [1, 0, 1],
127
- radius: 1,
128
- }
129
-
130
- expect(intersectsCircle(segment, circle)).toBe(true)
131
- })
132
-
133
- test("it should prove that a segment tangent to a circle intersects with it", () => {
134
- const segment = {
135
- from: [0, 0, 0],
136
- to: [0, 0, 2],
137
- }
138
- const circle = {
139
- position: [1, 0, 1],
140
- radius: 1,
141
- }
142
-
143
- expect(intersectsCircle(segment, circle)).toBe(true)
144
- })
145
-
146
- test("it should prove that a segment inside of a circle intersects with it", () => {
147
- const segment = {
148
- from: [0.5, 0, 0.5],
149
- to: [1.5, 0, 1.5],
150
- }
151
- const circle = {
152
- position: [1, 0, 1],
153
- radius: 1,
154
- }
155
-
156
- expect(intersectsCircle(segment, circle)).toBe(true)
157
- })
158
-
159
- test("it should prove that a segment that does not cross a circle does not intersect with it", () => {
160
- const segment = {
161
- from: [0, 0, 0],
162
- to: [-2, 0, 2],
163
- }
164
- const circle = {
165
- position: [1, 0, 1],
166
- radius: 1,
167
- }
168
-
169
- expect(intersectsCircle(segment, circle)).toBe(false)
170
- })
171
-
172
- test("it should prove that a segment that reaches outside of a circle does not intersect with it", () => {
173
- const segment = {
174
- from: [0, 0, 0],
175
- to: [-1, 0, -2],
176
- }
177
- const circle = {
178
- position: [1, 0, 1],
179
- radius: 1,
180
- }
181
-
182
- expect(intersectsCircle(segment, circle)).toBe(false)
183
- })
@@ -1,15 +0,0 @@
1
- /**
2
- * Calculates the length of the hypothenuse (or magnitude) for a given set of numbers
3
- * using the Pythagorean theorem.
4
- *
5
- * @param {number[]} nums - A list of numbers representing the sides of a right triangle.
6
- * @returns {number} The length of the hypothenuse.
7
- */
8
- export function hypothenuse(...nums) {
9
- return Math.hypot(...nums)
10
- }
11
-
12
- /**
13
- * Alias for the `hypothenuse` function.
14
- */
15
- export const pythagoras = hypothenuse
@@ -1,11 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { hypothenuse } from "./triangle.js"
4
-
5
- test("it should compute the hypothenuse of two catheti (aka pythagoras)", () => {
6
- const cat1 = 3
7
- const cat2 = 4
8
- const expectedResult = 5
9
-
10
- expect(hypothenuse(cat1, cat2)).toBe(expectedResult)
11
- })
@@ -1,23 +0,0 @@
1
- export type Point = [number, number, number] // [x, y, z]
2
- export type Size = [number, number, number] // [width, height, depth]
3
- export type Line = [number, number, number] // [a, b, c]
4
-
5
- export interface Circle {
6
- position: Point
7
- radius: number
8
- }
9
-
10
- export interface Rectangle {
11
- position: Point
12
- size: Size
13
- }
14
-
15
- export interface Platform {
16
- position: Point
17
- size: Size
18
- }
19
-
20
- export interface Segment {
21
- from: Point
22
- to: Point
23
- }
@@ -1,28 +0,0 @@
1
- /**
2
- * @typedef {import('../../../types').Vector2} Vector2
3
- * @typedef {import('../../../types').Vector3} Vector3
4
- */
5
-
6
- const NO_Y = 0 // Default Y-coordinate value for 3D vectors derived from 2D vectors.
7
-
8
- /**
9
- * Converts a 2D vector [x, z] into a 3D vector [x, 0, z].
10
- *
11
- * @param {Vector2} vector - A 2D vector represented as [x, z].
12
- * @returns {Vector3} A 3D vector represented as [x, 0, z].
13
- */
14
- export function from2D(vector) {
15
- const [x, z] = vector
16
- return [x, NO_Y, z]
17
- }
18
-
19
- /**
20
- * Converts a 3D vector [x, y, z] into a 2D vector [x, z].
21
- *
22
- * @param {Vector3} vector - A 3D vector represented as [x, y, z].
23
- * @returns {Vector2} A 2D vector represented as [x, z].
24
- */
25
- export function to2D(vector) {
26
- const [x, , z] = vector
27
- return [x, z]
28
- }
@@ -1,17 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { from2D, to2D } from "./2d.js"
4
-
5
- test("build a 3D vector from a 2D one", () => {
6
- const vector = [3, 4]
7
- const expectedResult = [3, 0, 4]
8
-
9
- expect(from2D(vector)).toStrictEqual(expectedResult)
10
- })
11
-
12
- test("build a 2D vector from a 3D one", () => {
13
- const vector = [3, 0, 4]
14
- const expectedResult = [3, 4]
15
-
16
- expect(to2D(vector)).toStrictEqual(expectedResult)
17
- })
@@ -1,22 +0,0 @@
1
- /**
2
- * @typedef {import('../../../types').Vector3} Vector3
3
- * @typedef {import('../../../types').Quaternion} Quaternion
4
- */
5
-
6
- import { cos, sin } from "@inglorious/utils/math/trigonometry.js"
7
-
8
- const DEFAULT_ANGLE = 0
9
- const HALF = 2 // Constant representing the divisor for halving an angle.
10
- // eslint-disable-next-line no-magic-numbers
11
- const Y_AXIS = [0, 1, 0] // Default axis of rotation (Y-axis).
12
-
13
- /**
14
- * Computes a quaternion representing a rotation around a given axis.
15
- *
16
- * @param {number} [angle=0] - The angle of rotation in radians. Defaults to 0.
17
- * @param {Vector3} [axis=Y_AXIS] - The axis of rotation as a 3D vector Defaults to the Y-axis.
18
- * @returns {Quaternion} The quaternion as an array [w, x, y, z].
19
- */
20
- export function quaternion(angle = DEFAULT_ANGLE, axis = Y_AXIS) {
21
- return [cos(angle / HALF), ...axis.map((coord) => coord * sin(angle / HALF))]
22
- }
@@ -1,25 +0,0 @@
1
- import { cos, pi, sin } from "@inglorious/utils/math/trigonometry.js"
2
- import { expect, test } from "vitest"
3
-
4
- import { quaternion } from "./quaternion.js"
5
-
6
- test("it should return the quaternion for no rotation", () => {
7
- const angle = 0
8
- const expectedResult = [1, 0, 0, 0]
9
-
10
- expect(quaternion(angle)).toStrictEqual(expectedResult)
11
- })
12
-
13
- test("it should return the quaternion for a rotation of pi/2", () => {
14
- const angle = pi() / 2
15
- const expectedResult = [cos(pi() / 4), 0, sin(pi() / 4), 0]
16
-
17
- expect(quaternion(angle)).toStrictEqual(expectedResult)
18
- })
19
-
20
- test("it should return the quaternion for a rotation of negative pi/2", () => {
21
- const angle = -pi() / 2
22
- const expectedResult = [cos(-pi() / 4), -0, sin(-pi() / 4), -0]
23
-
24
- expect(quaternion(angle)).toStrictEqual(expectedResult)
25
- })
@@ -1,20 +0,0 @@
1
- /**
2
- * @typedef {import('./types').Quaternion} Quaternion
3
- */
4
-
5
- import { times } from "./vector.js"
6
- import { cross, dot, sum } from "./vectors.js"
7
-
8
- /**
9
- * Combines two quaternions using the Hamilton product.
10
- *
11
- * @param {Quaternion} q1 - The first quaternion.
12
- * @param {Quaternion} q2 - The second quaternion.
13
- * @returns {Quaternion} - The resulting quaternion after combining q1 and q2.
14
- */
15
- export function combine(q1, q2) {
16
- const [s, ...v] = q1
17
- const [t, ...w] = q2
18
-
19
- return [s * t - dot(v, w), ...sum(times(w, s), times(v, t), cross(v, w))]
20
- }
@@ -1,29 +0,0 @@
1
- import { cos, pi, sin } from "@inglorious/utils/math/trigonometry.js"
2
- import { expect, test } from "vitest"
3
-
4
- import { quaternion } from "./quaternion.js"
5
- import { combine } from "./quaternions.js"
6
-
7
- test("it should combine two zero-angle quaternions by giving the same 0-angle quaternion", () => {
8
- const q1 = quaternion(0)
9
- const q2 = quaternion(0)
10
- const expectedResult = [1, 0, 0, 0]
11
-
12
- expect(combine(q1, q2)).toStrictEqual(expectedResult)
13
- })
14
-
15
- test("it should combine a zero-angle quaternion with a nonzero-angle quaternion", () => {
16
- const q1 = quaternion(0)
17
- const q2 = quaternion(pi() / 2)
18
- const expectedResult = [cos(pi() / 4), 0, sin(pi() / 4), 0]
19
-
20
- expect(combine(q1, q2)).toStrictEqual(expectedResult)
21
- })
22
-
23
- test("it should combine two nonzero-angle quaternions", () => {
24
- const q1 = quaternion(pi() / 2)
25
- const q2 = quaternion(pi() / 2)
26
- const expectedResult = [2.220446049250313e-16, 0, 1, 0] // close to [0, 0, 1, 0]
27
-
28
- expect(combine(q1, q2)).toStrictEqual(expectedResult)
29
- })
@@ -1,4 +0,0 @@
1
- export type Vector2 = [number, number]
2
- export type Vector3 = [number, number, number]
3
- export type Quaternion = [number, number, number, number]
4
- export type Vector7 = [number, number, number, number, number, number, number]