@inglorious/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +75 -75
  2. package/package.json +13 -23
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/api.js +34 -34
  48. package/src/{engine/core → core}/dev-tools.js +135 -135
  49. package/src/{engine/core → core}/engine.js +119 -119
  50. package/src/{engine/core → core}/loop.js +15 -15
  51. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  52. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  53. package/src/{engine/core → core}/loops/fixed.js +27 -27
  54. package/src/{engine/core → core}/loops/flash.js +13 -13
  55. package/src/{engine/core → core}/loops/lag.js +26 -26
  56. package/src/{engine/core → core}/select.js +26 -26
  57. package/src/{engine/core → core}/store.js +178 -178
  58. package/src/{engine/core → core}/store.test.js +110 -110
  59. package/src/main.js +10 -10
  60. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  61. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  62. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  63. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  64. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  65. package/src/{engine/physics → physics}/bounds.js +138 -138
  66. package/src/{engine/physics → physics}/position.js +43 -43
  67. package/src/{engine/physics → physics}/position.test.js +80 -80
  68. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  69. package/src/engine/behaviors/debug/collision.js +0 -35
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,114 +1,114 @@
1
- const DEFAULT_PARAMS = {
2
- name: "gamepad_input0",
3
- }
4
-
5
- export function gamepadsPoller() {
6
- return {
7
- start(entity) {
8
- entity.gamepadStateCache ??= {}
9
- },
10
-
11
- update(entity, dt, api) {
12
- navigator.getGamepads().forEach((gamepad) => {
13
- if (gamepad == null) {
14
- return
15
- }
16
-
17
- const cache = (entity.gamepadStateCache[gamepad.index] ??= {
18
- axes: [],
19
- buttons: [],
20
- })
21
-
22
- gamepad.axes.forEach((axis, index) => {
23
- if (axis === cache.axes[index]) {
24
- return
25
- }
26
-
27
- api.notify("gamepadAxis", {
28
- gamepadIndex: gamepad.index,
29
- axis: `Axis${index}`,
30
- value: axis,
31
- })
32
- cache.axes[index] = axis
33
- })
34
-
35
- gamepad.buttons.forEach((button, index) => {
36
- const wasPressed = cache.buttons[index]
37
- const isPressed = button.pressed
38
-
39
- if (isPressed && !wasPressed) {
40
- api.notify("gamepadPress", {
41
- gamepadIndex: gamepad.index,
42
- button: `Btn${index}`,
43
- })
44
- } else if (!isPressed && wasPressed) {
45
- api.notify("gamepadRelease", {
46
- gamepadIndex: gamepad.index,
47
- button: `Btn${index}`,
48
- })
49
- }
50
-
51
- cache.buttons[index] = isPressed
52
- })
53
- })
54
- },
55
- }
56
- }
57
-
58
- export function gamepadListener() {
59
- return {
60
- gamepadAxis(entity, { gamepadIndex, axis, value }, api) {
61
- if (entity.id !== `gamepad_input${gamepadIndex}`) {
62
- return
63
- }
64
-
65
- const action = entity.mapping[axis]
66
- if (!action) {
67
- return
68
- }
69
-
70
- entity[action] = value
71
- api.notify("inputAxis", { controlId: entity.id, action, value })
72
- },
73
-
74
- gamepadPress(entity, { gamepadIndex, button }, api) {
75
- if (entity.id !== `gamepad_input${gamepadIndex}`) {
76
- return
77
- }
78
-
79
- const action = entity.mapping[button]
80
- if (!action) {
81
- return
82
- }
83
-
84
- if (!entity[action]) {
85
- entity[action] = true
86
- api.notify("inputPress", { controlId: entity.id, action })
87
- }
88
- },
89
-
90
- gamepadRelease(entity, { gamepadIndex, button }, api) {
91
- if (entity.id !== `gamepad_input${gamepadIndex}`) {
92
- return
93
- }
94
-
95
- const action = entity.mapping[button]
96
- if (!action) {
97
- return
98
- }
99
-
100
- if (entity[action]) {
101
- entity[action] = false
102
- api.notify("inputRelease", { controlId: entity.id, action })
103
- }
104
- },
105
- }
106
- }
107
-
108
- export function createGamepad(
109
- name = DEFAULT_PARAMS.name,
110
- targetInput,
111
- mapping = {},
112
- ) {
113
- return { id: name, type: "gamepad_listener", targetInput, mapping }
114
- }
1
+ const DEFAULT_PARAMS = {
2
+ name: "gamepad_input0",
3
+ }
4
+
5
+ export function gamepadsPoller() {
6
+ return {
7
+ start(entity) {
8
+ entity.gamepadStateCache ??= {}
9
+ },
10
+
11
+ update(entity, dt, api) {
12
+ navigator.getGamepads().forEach((gamepad) => {
13
+ if (gamepad == null) {
14
+ return
15
+ }
16
+
17
+ const cache = (entity.gamepadStateCache[gamepad.index] ??= {
18
+ axes: [],
19
+ buttons: [],
20
+ })
21
+
22
+ gamepad.axes.forEach((axis, index) => {
23
+ if (axis === cache.axes[index]) {
24
+ return
25
+ }
26
+
27
+ api.notify("gamepadAxis", {
28
+ gamepadIndex: gamepad.index,
29
+ axis: `Axis${index}`,
30
+ value: axis,
31
+ })
32
+ cache.axes[index] = axis
33
+ })
34
+
35
+ gamepad.buttons.forEach((button, index) => {
36
+ const wasPressed = cache.buttons[index]
37
+ const isPressed = button.pressed
38
+
39
+ if (isPressed && !wasPressed) {
40
+ api.notify("gamepadPress", {
41
+ gamepadIndex: gamepad.index,
42
+ button: `Btn${index}`,
43
+ })
44
+ } else if (!isPressed && wasPressed) {
45
+ api.notify("gamepadRelease", {
46
+ gamepadIndex: gamepad.index,
47
+ button: `Btn${index}`,
48
+ })
49
+ }
50
+
51
+ cache.buttons[index] = isPressed
52
+ })
53
+ })
54
+ },
55
+ }
56
+ }
57
+
58
+ export function gamepadListener() {
59
+ return {
60
+ gamepadAxis(entity, { gamepadIndex, axis, value }, api) {
61
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
62
+ return
63
+ }
64
+
65
+ const action = entity.mapping[axis]
66
+ if (!action) {
67
+ return
68
+ }
69
+
70
+ entity[action] = value
71
+ api.notify("inputAxis", { controlId: entity.id, action, value })
72
+ },
73
+
74
+ gamepadPress(entity, { gamepadIndex, button }, api) {
75
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
76
+ return
77
+ }
78
+
79
+ const action = entity.mapping[button]
80
+ if (!action) {
81
+ return
82
+ }
83
+
84
+ if (!entity[action]) {
85
+ entity[action] = true
86
+ api.notify("inputPress", { controlId: entity.id, action })
87
+ }
88
+ },
89
+
90
+ gamepadRelease(entity, { gamepadIndex, button }, api) {
91
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
92
+ return
93
+ }
94
+
95
+ const action = entity.mapping[button]
96
+ if (!action) {
97
+ return
98
+ }
99
+
100
+ if (entity[action]) {
101
+ entity[action] = false
102
+ api.notify("inputRelease", { controlId: entity.id, action })
103
+ }
104
+ },
105
+ }
106
+ }
107
+
108
+ export function createGamepad(
109
+ name = DEFAULT_PARAMS.name,
110
+ targetInput,
111
+ mapping = {},
112
+ ) {
113
+ return { id: name, type: "gamepad_listener", targetInput, mapping }
114
+ }
@@ -1,48 +1,48 @@
1
- const DEFAULT_PARAMS = {
2
- name: "input0",
3
- }
4
-
5
- export function input() {
6
- return {
7
- inputAxis(entity, { controlId, action, value }, api) {
8
- if (!controlId.endsWith(entity.id)) {
9
- return
10
- }
11
- entity[action] = value
12
-
13
- entity.targetIds.forEach((targetId) => {
14
- api.notify(action, { entityId: targetId, value })
15
- })
16
- },
17
-
18
- inputPress(entity, { controlId, action }, api) {
19
- if (!controlId.endsWith(entity.id)) {
20
- return
21
- }
22
- entity[action] = true
23
-
24
- entity.targetIds.forEach((targetId) => {
25
- api.notify(action, { entityId: targetId })
26
- })
27
- },
28
-
29
- inputRelease(entity, { controlId, action }, api) {
30
- if (!controlId.endsWith(entity.id)) {
31
- return
32
- }
33
- entity[action] = false
34
-
35
- entity.targetIds.forEach((targetId) => {
36
- api.notify(`${action}End`, { entityId: targetId })
37
- })
38
- },
39
- }
40
- }
41
-
42
- export function createInput(
43
- name = DEFAULT_PARAMS.name,
44
- targetIds = [],
45
- mapping = {},
46
- ) {
47
- return { id: name, type: "input", targetIds, mapping }
48
- }
1
+ const DEFAULT_PARAMS = {
2
+ name: "input0",
3
+ }
4
+
5
+ export function input() {
6
+ return {
7
+ inputAxis(entity, { controlId, action, value }, api) {
8
+ if (!controlId.endsWith(entity.id)) {
9
+ return
10
+ }
11
+ entity[action] = value
12
+
13
+ entity.targetIds.forEach((targetId) => {
14
+ api.notify(action, { entityId: targetId, value })
15
+ })
16
+ },
17
+
18
+ inputPress(entity, { controlId, action }, api) {
19
+ if (!controlId.endsWith(entity.id)) {
20
+ return
21
+ }
22
+ entity[action] = true
23
+
24
+ entity.targetIds.forEach((targetId) => {
25
+ api.notify(action, { entityId: targetId })
26
+ })
27
+ },
28
+
29
+ inputRelease(entity, { controlId, action }, api) {
30
+ if (!controlId.endsWith(entity.id)) {
31
+ return
32
+ }
33
+ entity[action] = false
34
+
35
+ entity.targetIds.forEach((targetId) => {
36
+ api.notify(`${action}End`, { entityId: targetId })
37
+ })
38
+ },
39
+ }
40
+ }
41
+
42
+ export function createInput(
43
+ name = DEFAULT_PARAMS.name,
44
+ targetIds = [],
45
+ mapping = {},
46
+ ) {
47
+ return { id: name, type: "input", targetIds, mapping }
48
+ }
@@ -1,64 +1,64 @@
1
- const DEFAULT_PARAMS = {
2
- name: "keyboard0",
3
- }
4
-
5
- export function keyboard() {
6
- let handleKeyDown, handleKeyUp
7
- let currentDocument = null
8
-
9
- return {
10
- start(_, api) {
11
- currentDocument = document.body.ownerDocument || document
12
-
13
- handleKeyDown = createKeyboardHandler("keyboardKeyDown", api)
14
- handleKeyUp = createKeyboardHandler("keyboardKeyUp", api)
15
-
16
- currentDocument.addEventListener("keydown", handleKeyDown)
17
- currentDocument.addEventListener("keyup", handleKeyUp)
18
- },
19
-
20
- stop() {
21
- currentDocument.removeEventListener("keydown", handleKeyDown)
22
- currentDocument.removeEventListener("keyup", handleKeyUp)
23
- },
24
-
25
- keyboardKeyDown(entity, keyCode, api) {
26
- const action = entity.mapping[keyCode]
27
- if (!action) {
28
- return
29
- }
30
-
31
- if (!entity[action]) {
32
- entity[action] = true
33
- api.notify("inputPress", { controlId: entity.id, action })
34
- }
35
- },
36
-
37
- keyboardKeyUp(entity, keyCode, api) {
38
- const action = entity.mapping[keyCode]
39
- if (!action) {
40
- return
41
- }
42
-
43
- if (entity[action]) {
44
- entity[action] = false
45
- api.notify("inputRelease", { controlId: entity.id, action })
46
- }
47
- },
48
- }
49
- }
50
-
51
- export function createKeyboard(
52
- name = DEFAULT_PARAMS.name,
53
- targetInput,
54
- mapping = {},
55
- ) {
56
- return { id: name, type: "keyboard", targetInput, mapping }
57
- }
58
-
59
- function createKeyboardHandler(id, api) {
60
- return (event) => {
61
- event.stopPropagation()
62
- api.notify(id, event.code)
63
- }
64
- }
1
+ const DEFAULT_PARAMS = {
2
+ name: "keyboard0",
3
+ }
4
+
5
+ export function keyboard() {
6
+ let handleKeyDown, handleKeyUp
7
+ let currentDocument = null
8
+
9
+ return {
10
+ start(_, api) {
11
+ currentDocument = document.body.ownerDocument || document
12
+
13
+ handleKeyDown = createKeyboardHandler("keyboardKeyDown", api)
14
+ handleKeyUp = createKeyboardHandler("keyboardKeyUp", api)
15
+
16
+ currentDocument.addEventListener("keydown", handleKeyDown)
17
+ currentDocument.addEventListener("keyup", handleKeyUp)
18
+ },
19
+
20
+ stop() {
21
+ currentDocument.removeEventListener("keydown", handleKeyDown)
22
+ currentDocument.removeEventListener("keyup", handleKeyUp)
23
+ },
24
+
25
+ keyboardKeyDown(entity, keyCode, api) {
26
+ const action = entity.mapping[keyCode]
27
+ if (!action) {
28
+ return
29
+ }
30
+
31
+ if (!entity[action]) {
32
+ entity[action] = true
33
+ api.notify("inputPress", { controlId: entity.id, action })
34
+ }
35
+ },
36
+
37
+ keyboardKeyUp(entity, keyCode, api) {
38
+ const action = entity.mapping[keyCode]
39
+ if (!action) {
40
+ return
41
+ }
42
+
43
+ if (entity[action]) {
44
+ entity[action] = false
45
+ api.notify("inputRelease", { controlId: entity.id, action })
46
+ }
47
+ },
48
+ }
49
+ }
50
+
51
+ export function createKeyboard(
52
+ name = DEFAULT_PARAMS.name,
53
+ targetInput,
54
+ mapping = {},
55
+ ) {
56
+ return { id: name, type: "keyboard", targetInput, mapping }
57
+ }
58
+
59
+ function createKeyboardHandler(id, api) {
60
+ return (event) => {
61
+ event.stopPropagation()
62
+ api.notify(id, event.code)
63
+ }
64
+ }
@@ -1,91 +1,91 @@
1
- import { findCollision } from "@inglorious/engine/collision/detection.js"
2
- import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- const DEFAULT_PARAMS = {
6
- name: "mouse",
7
- }
8
-
9
- const NO_Y = 0
10
-
11
- export function mouse() {
12
- return {
13
- start(entity) {
14
- entity.collisions ??= {}
15
- entity.collisions.bounds ??= { shape: "point" }
16
- },
17
-
18
- mouseMove(entity, position, api) {
19
- const game = api.getEntity("game")
20
-
21
- entity.position = position
22
-
23
- clampToBounds(entity, game.bounds)
24
- },
25
-
26
- mouseClick(entity, position, api) {
27
- const entities = api.getEntities()
28
- const clickedEntity = findCollision(entity, entities)
29
- if (clickedEntity) {
30
- api.notify("entityClick", clickedEntity.id)
31
- } else {
32
- api.notify("sceneClick", position)
33
- }
34
- },
35
- }
36
- }
37
-
38
- export function track(parent, options) {
39
- const handleMouseMove = createHandler("mouseMove", parent, options)
40
- const handleClick = createHandler("mouseClick", parent, options)
41
- const handleWheel = createHandler("mouseWheel", parent, options)
42
-
43
- return {
44
- onMouseMove: handleMouseMove,
45
- onClick: handleClick,
46
- onWheel: handleWheel,
47
- }
48
- }
49
-
50
- export function createMouse(name = DEFAULT_PARAMS.name, overrides = {}) {
51
- return {
52
- id: name,
53
- type: "mouse",
54
- layer: 999, // A high layer value to ensure it's always rendered on top
55
- position: zero(),
56
- ...overrides,
57
- }
58
- }
59
-
60
- function createHandler(type, parent, api) {
61
- return (event) => {
62
- event.stopPropagation()
63
-
64
- if (parent == null) {
65
- return
66
- }
67
-
68
- // For wheel events, the payload is different from other mouse events.
69
- if (type === "mouseWheel") {
70
- api.notify(type, { deltaY: event.deltaY })
71
- return
72
- }
73
-
74
- // For move and click events, the payload is the calculated position.
75
- const payload = calculatePosition({
76
- clientX: event.clientX,
77
- clientY: event.clientY,
78
- parent,
79
- })
80
- api.notify(type, payload)
81
- }
82
- }
83
-
84
- function calculatePosition({ clientX, clientY, parent }) {
85
- const bounds = parent.getBoundingClientRect()
86
-
87
- const x = clientX - bounds.left
88
- const z = bounds.bottom - clientY
89
-
90
- return [x, NO_Y, z]
91
- }
1
+ import { findCollision } from "@inglorious/engine/collision/detection.js"
2
+ import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ const DEFAULT_PARAMS = {
6
+ name: "mouse",
7
+ }
8
+
9
+ const NO_Y = 0
10
+
11
+ export function mouse() {
12
+ return {
13
+ start(entity) {
14
+ entity.collisions ??= {}
15
+ entity.collisions.bounds ??= { shape: "point" }
16
+ },
17
+
18
+ mouseMove(entity, position, api) {
19
+ const game = api.getEntity("game")
20
+
21
+ entity.position = position
22
+
23
+ clampToBounds(entity, game.bounds)
24
+ },
25
+
26
+ mouseClick(entity, position, api) {
27
+ const entities = api.getEntities()
28
+ const clickedEntity = findCollision(entity, entities)
29
+ if (clickedEntity) {
30
+ api.notify("entityClick", clickedEntity.id)
31
+ } else {
32
+ api.notify("sceneClick", position)
33
+ }
34
+ },
35
+ }
36
+ }
37
+
38
+ export function track(parent, options) {
39
+ const handleMouseMove = createHandler("mouseMove", parent, options)
40
+ const handleClick = createHandler("mouseClick", parent, options)
41
+ const handleWheel = createHandler("mouseWheel", parent, options)
42
+
43
+ return {
44
+ onMouseMove: handleMouseMove,
45
+ onClick: handleClick,
46
+ onWheel: handleWheel,
47
+ }
48
+ }
49
+
50
+ export function createMouse(name = DEFAULT_PARAMS.name, overrides = {}) {
51
+ return {
52
+ id: name,
53
+ type: "mouse",
54
+ layer: 999, // A high layer value to ensure it's always rendered on top
55
+ position: zero(),
56
+ ...overrides,
57
+ }
58
+ }
59
+
60
+ function createHandler(type, parent, api) {
61
+ return (event) => {
62
+ event.stopPropagation()
63
+
64
+ if (parent == null) {
65
+ return
66
+ }
67
+
68
+ // For wheel events, the payload is different from other mouse events.
69
+ if (type === "mouseWheel") {
70
+ api.notify(type, { deltaY: event.deltaY })
71
+ return
72
+ }
73
+
74
+ // For move and click events, the payload is the calculated position.
75
+ const payload = calculatePosition({
76
+ clientX: event.clientX,
77
+ clientY: event.clientY,
78
+ parent,
79
+ })
80
+ api.notify(type, payload)
81
+ }
82
+ }
83
+
84
+ function calculatePosition({ clientX, clientY, parent }) {
85
+ const bounds = parent.getBoundingClientRect()
86
+
87
+ const x = clientX - bounds.left
88
+ const z = bounds.bottom - clientY
89
+
90
+ return [x, NO_Y, z]
91
+ }
@@ -1,25 +1,25 @@
1
- import { defaults, extend } from "@inglorious/utils/data-structures/objects.js"
2
- import { jump } from "@inglorious/utils/physics/jump.js"
3
-
4
- const DEFAULT_PARAMS = {
5
- bounciness: 1,
6
- }
7
-
8
- export function bouncy(params) {
9
- params = extend(DEFAULT_PARAMS, params)
10
-
11
- return (type) =>
12
- extend(type, {
13
- start(entity) {
14
- type.start?.(entity)
15
- defaults(entity, params)
16
- },
17
-
18
- landed(entity, { entityId }) {
19
- if (entity.id === entityId) {
20
- entity.vy = jump(entity) * entity.bounciness
21
- entity.groundObject = undefined
22
- }
23
- },
24
- })
25
- }
1
+ import { defaults, extend } from "@inglorious/utils/data-structures/objects.js"
2
+ import { jump } from "@inglorious/utils/physics/jump.js"
3
+
4
+ const DEFAULT_PARAMS = {
5
+ bounciness: 1,
6
+ }
7
+
8
+ export function bouncy(params) {
9
+ params = extend(DEFAULT_PARAMS, params)
10
+
11
+ return (type) =>
12
+ extend(type, {
13
+ start(entity) {
14
+ type.start?.(entity)
15
+ defaults(entity, params)
16
+ },
17
+
18
+ landed(entity, { entityId }) {
19
+ if (entity.id === entityId) {
20
+ entity.vy = jump(entity) * entity.bounciness
21
+ entity.groundObject = undefined
22
+ }
23
+ },
24
+ })
25
+ }