@inglorious/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +75 -75
  2. package/package.json +13 -23
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/api.js +34 -34
  48. package/src/{engine/core → core}/dev-tools.js +135 -135
  49. package/src/{engine/core → core}/engine.js +119 -119
  50. package/src/{engine/core → core}/loop.js +15 -15
  51. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  52. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  53. package/src/{engine/core → core}/loops/fixed.js +27 -27
  54. package/src/{engine/core → core}/loops/flash.js +13 -13
  55. package/src/{engine/core → core}/loops/lag.js +26 -26
  56. package/src/{engine/core → core}/select.js +26 -26
  57. package/src/{engine/core → core}/store.js +178 -178
  58. package/src/{engine/core → core}/store.test.js +110 -110
  59. package/src/main.js +10 -10
  60. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  61. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  62. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  63. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  64. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  65. package/src/{engine/physics → physics}/bounds.js +138 -138
  66. package/src/{engine/physics → physics}/position.js +43 -43
  67. package/src/{engine/physics → physics}/position.test.js +80 -80
  68. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  69. package/src/engine/behaviors/debug/collision.js +0 -35
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,56 +0,0 @@
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- import { useEffect, useState } from "react"
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- import { useDispatch } from "react-redux"
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-
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- import classes from "./field.module.scss"
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-
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- export default function Field({ id, entity }) {
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- const { label, inputType, defaultValue = "", ...rest } = entity
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-
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- const [value, setValue] = useState(defaultValue)
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- useEffect(() => {
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- setValue(defaultValue)
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- }, [defaultValue, inputType])
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-
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- const dispatch = useDispatch()
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-
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- const handleChange = (event) => {
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- const newValue = parse(event.target, inputType)
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- setValue(newValue)
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- dispatch({ type: "fieldChange", payload: { id, value: newValue } })
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- }
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-
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- const handleClick = () => {
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- const newValue = defaultValue
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- setValue(newValue)
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- dispatch({ type: "fieldChange", payload: { id, value: newValue } })
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- }
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-
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- return (
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- <div className={classes.field}>
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- <label htmlFor={id}>{label}</label>
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- <input
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- {...rest}
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- id={id}
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- type={inputType}
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- value={value}
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- checked={value}
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- onChange={handleChange}
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- />
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- <button onClick={handleClick}>&#8634;</button>
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- </div>
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- )
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- }
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-
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- function parse(target, inputType) {
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- switch (inputType) {
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- case "checkbox":
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- case "radio":
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- return target.checked
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-
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- case "number":
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- return Number(target.value)
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-
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- default:
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- return target.value
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- }
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- }
@@ -1,48 +0,0 @@
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- $black: #282c34;
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- $dark-grey: #32363e;
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- $middle-grey: #5c6370;
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- $light-grey: #abb2bf;
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- $highlight: #c678dd;
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-
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- .fields {
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- padding: 1rem;
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- display: grid;
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- row-gap: 0.5rem;
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- border-bottom: 1px solid $black;
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-
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- label,
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- input,
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- button {
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- color: $light-grey;
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- }
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-
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- input {
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- background-color: $dark-grey;
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- border-top: 1px solid $black;
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- border-left: 1px solid $black;
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- border-bottom: 1px solid $light-grey;
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- border-right: 1px solid $light-grey;
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- outline: none;
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-
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- &[type='checkbox'],
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- &[type='radio'] {
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- accent-color: $dark-grey;
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- }
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-
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- &[type='number'] {
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- text-align: right;
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- }
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-
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- &:focus {
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- outline: 1px solid $highlight;
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- }
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- }
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-
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- button {
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- background-color: $dark-grey;
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- border-top: 1px solid $light-grey;
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- border-left: 1px solid $light-grey;
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- border-bottom: 1px solid $black;
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- border-right: 1px solid $black;
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- }
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- }
@@ -1,12 +0,0 @@
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- import Field from "./field/index.jsx"
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- import classes from "./fields.module.scss"
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-
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- export default function Fields({ fields }) {
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- return (
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- <div className={classes.fields}>
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- {Object.entries(fields).map(([id, field]) => (
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- <Field key={id} id={id} entity={field} />
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- ))}
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- </div>
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- )
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- }
@@ -1,18 +0,0 @@
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- $black: #282c34;
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- $dark-grey: #32363e;
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- $middle-grey: #5c6370;
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- $light-grey: #abb2bf;
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- $highlight: #c678dd;
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-
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- .form {
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- font-family: system-ui;
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- background-color: $dark-grey;
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- cursor: initial;
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-
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- > .group {
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- color: $light-grey;
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- background-color: $middle-grey;
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- padding: 0.5rem;
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- border-top: 1px solid $light-grey;
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- }
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- }
@@ -1,22 +0,0 @@
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- import { Fragment } from "react"
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-
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- import Fields from "./fields/index.jsx"
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- import classes from "./form.module.scss"
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-
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- export default function Form({ entity, className, style }) {
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- const { fields, groups } = entity
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-
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- return (
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- <div className={`${classes.form} ${className}`} style={style}>
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- {fields && <Fields fields={fields} />}
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-
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- {groups &&
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- Object.entries(groups).map(([id, { title, fields }]) => (
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- <Fragment key={id}>
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- <div className={classes.group}>{title}</div>
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- {fields && <Fields fields={fields} />}
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- </Fragment>
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- ))}
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- </div>
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- )
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- }
@@ -1,16 +0,0 @@
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- export const DEFAULT_ACCURACY = 0
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-
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- const ONE_SECOND = 1
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-
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- export default function Fps({ type, entity, className, style }) {
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- const { accuracy = DEFAULT_ACCURACY } = type
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- const { value } = entity.dt
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-
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- const fps = ONE_SECOND / value
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-
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- return (
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- <div className={className} style={style}>
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- FPS: {fps.toFixed(accuracy)}
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- </div>
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- )
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- }
@@ -1,72 +0,0 @@
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- import { withAbsolutePosition } from "@inglorious/renderers/react/hocs/with-absolute-position"
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- import { useSelector } from "react-redux"
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-
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- import Character from "./character/index.jsx"
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- import Cursor from "./cursor/index.jsx"
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- import Form from "./form/index.jsx"
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- import Fps from "./fps/index.jsx"
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- import Platform from "./platform/index.jsx"
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- import Scene from "./scene/index.jsx"
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- import Sprite from "./sprite/index.jsx"
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- import Stats from "./stats/index.jsx"
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-
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- const Components = {
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- character: withAbsolutePosition(Character),
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- mouse: withAbsolutePosition(Cursor),
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- form: withAbsolutePosition(Form),
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- fps: withAbsolutePosition(Fps),
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- platform: withAbsolutePosition(Platform),
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- sprite: withAbsolutePosition(Sprite),
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- stats: withAbsolutePosition(Stats),
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- }
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-
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- const Y = 1
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- const Z = 2
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-
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- export default function Game({ engine }) {
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- // NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
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- const entities = useSelector((state) => state.entities)
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- // const entities = engine._store.getState().entities
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-
31
- const types = engine._store.getTypes()
32
- const { mouse, ...rest } = entities
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- const options = { types, entities }
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-
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- const render = createDraw(options)
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-
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- return (
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- <Scene entities={entities}>
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- {Object.values(rest)
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- .filter(({ position }) => position)
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- .toSorted(
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- (a, b) =>
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- a.layer - b.layer ||
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- a.position[Y] - b.position[Y] ||
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- b.position[Z] - a.position[Z],
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- )
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- .map(render)}
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- {mouse && render(mouse)}
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- </Scene>
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- )
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- }
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-
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- function createDraw(options) {
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- return function Draw(entity) {
55
- const { types, entities } = options
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- const type = types[entity.type]
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-
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- const Component = entity.sprite
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- ? Components.sprite
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- : Components[entity.type]
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-
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- return (
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- <Component
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- key={entity.id}
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- id={entity.id}
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- type={type}
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- entity={entity}
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- entities={entities}
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- />
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- )
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- }
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- }
@@ -1,29 +0,0 @@
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- import { Engine } from "@inglorious/engine/core/engine.js"
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- import { useEffect, useMemo, useState } from "react"
3
- import { Provider } from "react-redux"
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-
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- import GameComponent from "./game.jsx"
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-
7
- export default function Game({ config }) {
8
- const [isReady, setReady] = useState(false)
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-
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- const engine = useMemo(() => new Engine(config), [config])
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-
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- useEffect(() => {
13
- engine.start()
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- setReady(true)
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- window.engine = engine
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-
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- return () => engine.stop()
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- }, [engine, config])
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-
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- if (!isReady) {
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- return null
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- }
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-
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- return (
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- <Provider store={engine._store}>
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- <GameComponent engine={engine} />
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- </Provider>
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- )
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- }
@@ -1,30 +0,0 @@
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- /* eslint-disable no-magic-numbers */
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-
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- import { useDispatch } from "react-redux"
4
-
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- import classes from "./platform.module.scss"
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-
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- const DEFAULT_SIZE = [80, 20]
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-
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- export default function Platform({ id, entity, className, style }) {
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- const dispatch = useDispatch()
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-
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- const [width, height] = entity.size ?? DEFAULT_SIZE
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-
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- const handleClick = (event) => {
15
- event.stopPropagation()
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- dispatch({ id: "entityClick", payload: id })
17
- }
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-
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- return (
20
- <div
21
- className={`${classes.platform} ${className}`}
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- style={{
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- ...style,
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- "--width": `${width}px`,
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- "--height": `${height}px`,
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- }}
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- onClick={handleClick}
28
- />
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- )
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- }
@@ -1,7 +0,0 @@
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- .platform {
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- width: var(--width);
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- height: var(--height);
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- box-sizing: border-box;
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- background-color: lightgrey;
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- border: 1px solid grey;
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- }
@@ -1,27 +0,0 @@
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- import { track } from "@inglorious/engine/behaviors/input/mouse.js"
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- import { useRef } from "react"
3
- import { useDispatch } from "react-redux"
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-
5
- import classes from "./scene.module.scss"
6
-
7
- export default function Scene({ entities, children }) {
8
- const dispatch = useDispatch()
9
-
10
- const [, , width, height] = entities.game.bounds
11
-
12
- const ref = useRef()
13
- const mouseHandlers = track(ref.current, {
14
- notify: (type, payload) => dispatch({ type, payload }),
15
- })
16
-
17
- return (
18
- <div
19
- className={classes.scene}
20
- style={{ "--width": `${width}px`, "--height": `${height}px` }}
21
- ref={ref}
22
- {...mouseHandlers}
23
- >
24
- {children}
25
- </div>
26
- )
27
- }
@@ -1,9 +0,0 @@
1
- .scene {
2
- background-color: lightgrey;
3
- position: relative;
4
- width: var(--width);
5
- height: var(--height);
6
- overflow: hidden;
7
- cursor: none;
8
- user-select: none;
9
- }
@@ -1,60 +0,0 @@
1
- import "./sprite.module.css"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
7
-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // eslint-disable-next-line no-unused-vars
14
- const FLIPPED_DIAGONALLY_FLAG = 0x20000000
15
- // eslint-disable-next-line no-unused-vars
16
- const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
17
-
18
- export default function Sprite({ entity, className, style: customStyle }) {
19
- const { image, frames, state, value } = entity.sprite
20
- const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
21
-
22
- const [imageWidth] = imageSize
23
- const [tileWidth, tileHeight] = tileSize
24
- const cols = imageWidth / tileWidth
25
-
26
- const flaggedTile = frames[state][value]
27
-
28
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
29
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
30
-
31
- let tile = flaggedTile
32
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
33
- tile &= ~FLIPPED_VERTICALLY_FLAG
34
-
35
- const sx = tile % cols
36
- const sy = Math.floor(tile / cols)
37
-
38
- let transform = ""
39
- transform += `translate(
40
- ${-tileWidth / CENTER_WIDTH}px,
41
- ${-tileHeight / CENTER_HEIGHT}px
42
- )`
43
- transform += `scale(
44
- ${isFlippedHorizontally ? FLIP : NO_FLIP},
45
- ${isFlippedVertically ? FLIP : NO_FLIP}
46
- )`
47
- transform += `scale(${scale})`
48
-
49
- const style = {
50
- ...customStyle,
51
- width: `${tileWidth}px`,
52
- height: `${tileHeight}px`,
53
- backgroundImage: `url(${src})`,
54
- backgroundRepeat: `no-repeat`,
55
- backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
56
- transform,
57
- }
58
-
59
- return <div className={className} style={style} />
60
- }
@@ -1,3 +0,0 @@
1
- * {
2
- image-rendering: pixelated;
3
- }
@@ -1,22 +0,0 @@
1
- import { toString } from "@inglorious/utils/math/linear-algebra/vector.js"
2
-
3
- const DECIMALS = 1
4
-
5
- export default function Stats({ entity, entities, className, style }) {
6
- const { acceleration, velocity, position, orientation, ay, vy } =
7
- entities[entity.target]
8
-
9
- return (
10
- <div className={className} style={style}>
11
- {acceleration && <div>Acceleration: {toString(acceleration)}</div>}
12
- {velocity && <div>Velocity: {toString(velocity)}</div>}
13
- {position && <div>Position: {toString(position)}</div>}
14
- {orientation != null && (
15
- <div>Orientation: {orientation.toFixed(DECIMALS)}</div>
16
- )}
17
-
18
- {ay != null && <div>ay: {ay.toFixed(DECIMALS)}</div>}
19
- {vy != null && <div>vy: {vy.toFixed(DECIMALS)}</div>}
20
- </div>
21
- )
22
- }
@@ -1,20 +0,0 @@
1
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
2
-
3
- import classes from "./with-absolute-position.module.scss"
4
-
5
- export function withAbsolutePosition(Component) {
6
- return function AbsolutePosition(props) {
7
- const [, , , screenHeight] = props.entities.game.bounds
8
- const { position = zero() } = props.entity
9
-
10
- const [x, y, z] = position
11
-
12
- return (
13
- <Component
14
- {...props}
15
- className={classes.withAbsolutePosition}
16
- style={{ "--x": `${x}px`, "--y": `${screenHeight - y - z}px` }}
17
- />
18
- )
19
- }
20
- }
@@ -1,5 +0,0 @@
1
- .withAbsolutePosition {
2
- position: absolute;
3
- top: var(--y);
4
- left: var(--x);
5
- }
@@ -1,9 +0,0 @@
1
- import ReactDOM from "react-dom/client"
2
-
3
- import Game from "./game/index.jsx"
4
-
5
- export function start(game) {
6
- ReactDOM.createRoot(document.getElementById("root")).render(
7
- <Game config={game} />,
8
- )
9
- }
@@ -1,24 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Conditions} Conditions
3
- * @typedef {import("./types").Outcome} Outcome
4
- * @typedef {import("./types").DecisionTree} DecisionTree
5
- */
6
-
7
- /**
8
- * Traverses a decision tree recursively based on the provided conditions and returns the resulting node.
9
- *
10
- * @param {DecisionTree} tree - The decision tree to traverse. Each node contains:
11
- * - `test` {Function}: A function that evaluates the conditions and determines the next branch.
12
- * - Branches keyed by the possible outcomes of the `test` function.
13
- * @param {Conditions} conditions - The conditions object passed to the `test` function at each node.
14
- * @returns {Outcome | DecisionTree} - The resulting outcome or decision tree itself after traversing the decision tree.
15
- */
16
- export function decide(tree, conditions) {
17
- if (!tree.test) {
18
- return tree
19
- }
20
-
21
- const value = tree.test(conditions)
22
-
23
- return tree[value] && decide(tree[value](conditions), conditions)
24
- }
@@ -1,153 +0,0 @@
1
- import { length } from "@inglorious/utils/math/linear-algebra/vector.js"
2
- import { subtract } from "@inglorious/utils/math/linear-algebra/vectors.js"
3
- import { expect, test } from "vitest"
4
-
5
- import { decide } from "./decision-tree.js"
6
-
7
- test("it should make a decision based on a binary decision tree", () => {
8
- const entity = { state: "sleeping", position: [0, 0, 0] }
9
- const target = { position: [10, 0, 0] }
10
- const tree = {
11
- test({ entity }) {
12
- return entity.state === "idle"
13
- },
14
- true() {
15
- return {
16
- test({ entity, target }) {
17
- const distance = length(subtract(target.position, entity.position))
18
- return distance < 250
19
- },
20
- true() {
21
- return "aware"
22
- },
23
- }
24
- },
25
- false() {
26
- return {
27
- test({ entity }) {
28
- return entity.state === "chasing"
29
- },
30
- true() {
31
- return {
32
- test({ entity, target }) {
33
- const distance = length(
34
- subtract(target.position, entity.position),
35
- )
36
- return distance >= 250
37
- },
38
- true() {
39
- return "idle"
40
- },
41
- false() {
42
- return {
43
- test({ entity, target }) {
44
- const distance = length(
45
- subtract(target.position, entity.position),
46
- )
47
- return distance < 10
48
- },
49
- true() {
50
- return "sleepy"
51
- },
52
- }
53
- },
54
- }
55
- },
56
- false() {
57
- return {
58
- test({ entity }) {
59
- return ["sleepy", "sleeping"].includes(entity.state)
60
- },
61
- true() {
62
- return {
63
- test({ entity, target }) {
64
- const distance = length(
65
- subtract(target.position, entity.position),
66
- )
67
- return distance >= 10
68
- },
69
- true() {
70
- return "aware"
71
- },
72
- }
73
- },
74
- }
75
- },
76
- }
77
- },
78
- }
79
-
80
- const state = decide(tree, { entity, target })
81
-
82
- expect(state).toBe("aware")
83
- })
84
-
85
- test("it should make a decision on a multi-child tree", () => {
86
- const entity = { state: "sleeping", position: [0, 0, 0] }
87
- const target = { position: [10, 0, 0] }
88
- const wakeUp = () => ({
89
- test({ entity, target }) {
90
- const distance = length(subtract(target.position, entity.position))
91
- return distance >= 10
92
- },
93
- true() {
94
- return "aware"
95
- },
96
- false({ entity }) {
97
- return entity.state
98
- },
99
- })
100
-
101
- const tree = {
102
- test({ entity }) {
103
- return entity.state
104
- },
105
- idle() {
106
- return {
107
- test({ entity, target }) {
108
- const distance = length(subtract(target.position, entity.position))
109
- return distance < 250
110
- },
111
- true() {
112
- return "aware"
113
- },
114
- false({ entity }) {
115
- return entity.state
116
- },
117
- }
118
- },
119
- chasing() {
120
- return {
121
- test({ entity, target }) {
122
- const distance = length(subtract(target.position, entity.position))
123
- return distance >= 250
124
- },
125
- true() {
126
- return "idle"
127
- },
128
- false() {
129
- return {
130
- test({ entity, target }) {
131
- const distance = length(
132
- subtract(target.position, entity.position),
133
- )
134
- return distance < 10
135
- },
136
- true() {
137
- return "sleepy"
138
- },
139
- false({ entity }) {
140
- return entity.state
141
- },
142
- }
143
- },
144
- }
145
- },
146
- sleepy: wakeUp,
147
- sleeping: wakeUp,
148
- }
149
-
150
- const state = decide(tree, { entity, target })
151
-
152
- expect(state).toBe("aware")
153
- })