@inglorious/engine 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +75 -75
  2. package/package.json +13 -23
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/api.js +34 -34
  48. package/src/{engine/core → core}/dev-tools.js +135 -135
  49. package/src/{engine/core → core}/engine.js +119 -119
  50. package/src/{engine/core → core}/loop.js +15 -15
  51. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  52. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  53. package/src/{engine/core → core}/loops/fixed.js +27 -27
  54. package/src/{engine/core → core}/loops/flash.js +13 -13
  55. package/src/{engine/core → core}/loops/lag.js +26 -26
  56. package/src/{engine/core → core}/select.js +26 -26
  57. package/src/{engine/core → core}/store.js +178 -178
  58. package/src/{engine/core → core}/store.test.js +110 -110
  59. package/src/main.js +10 -10
  60. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  61. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  62. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  63. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  64. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  65. package/src/{engine/physics → physics}/bounds.js +138 -138
  66. package/src/{engine/physics → physics}/position.js +43 -43
  67. package/src/{engine/physics → physics}/position.test.js +80 -80
  68. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  69. package/src/engine/behaviors/debug/collision.js +0 -35
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,68 +0,0 @@
1
- import { track } from "@inglorious/engine/behaviors/input/mouse.js"
2
-
3
- import { createRenderingSystem } from "./rendering-system.js"
4
-
5
- export class CanvasRenderer {
6
- _onKeyPress = null
7
- _onMouseMove = null
8
- _onClick = null
9
- _onWheel = null
10
-
11
- constructor(canvas) {
12
- this.canvas = canvas
13
- this.ctx = canvas.getContext("2d")
14
- }
15
-
16
- getSystems() {
17
- return [createRenderingSystem(this.ctx)]
18
- }
19
-
20
- init(engine) {
21
- const game = engine._api.getEntity("game")
22
- const [, , width, height] = game.bounds
23
-
24
- this.canvas.style.width = `${width}px`
25
- this.canvas.style.height = `${height}px`
26
- const dpi = window.devicePixelRatio
27
- this.canvas.width = width * dpi
28
- this.canvas.height = height * dpi
29
- this.ctx.scale(dpi, dpi)
30
-
31
- if (game.pixelated) {
32
- this.canvas.style.imageRendering = "pixelated"
33
- this.ctx.textRendering = "geometricPrecision"
34
- this.ctx.imageSmoothingEnabled = false
35
- }
36
-
37
- this._onKeyPress = (event) => {
38
- if (event.key === "p") {
39
- engine.isRunning ? engine.stop() : engine.start()
40
- }
41
- }
42
- document.addEventListener("keypress", this._onKeyPress)
43
-
44
- const { onMouseMove, onClick, onWheel } = track(this.canvas, engine._api)
45
- this._onMouseMove = onMouseMove
46
- this._onClick = onClick
47
- this._onWheel = onWheel
48
-
49
- this.canvas.addEventListener("mousemove", this._onMouseMove)
50
- this.canvas.addEventListener("click", this._onClick)
51
- this.canvas.addEventListener("wheel", this._onWheel)
52
- }
53
-
54
- destroy() {
55
- if (this._onKeyPress) {
56
- document.removeEventListener("keypress", this._onKeyPress)
57
- }
58
- if (this._onMouseMove) {
59
- this.canvas.removeEventListener("mousemove", this._onMouseMove)
60
- }
61
- if (this._onClick) {
62
- this.canvas.removeEventListener("click", this._onClick)
63
- }
64
- if (this._onWheel) {
65
- this.canvas.removeEventListener("wheel", this._onWheel)
66
- }
67
- }
68
- }
@@ -1,38 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { renderCircle } from "./shapes/circle.js"
4
-
5
- export function renderCharacter(entity, ctx) {
6
- const { size = 24, orientation = 0 } = entity
7
-
8
- const radius = size * 0.5
9
-
10
- ctx.save()
11
-
12
- ctx.rotate(-orientation)
13
- ctx.translate(radius - 1, 0)
14
-
15
- ctx.fillStyle = "black"
16
-
17
- ctx.beginPath()
18
- ctx.moveTo(0, 6)
19
- ctx.lineTo(0, -6)
20
- ctx.lineTo(6, 0)
21
- ctx.fill()
22
- ctx.closePath()
23
- ctx.restore()
24
-
25
- ctx.save()
26
-
27
- renderCircle(
28
- {
29
- ...entity,
30
- radius,
31
- position: undefined,
32
- backgroundColor: "lightgrey",
33
- },
34
- ctx,
35
- )
36
-
37
- ctx.restore()
38
- }
@@ -1,25 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- export function renderButton(entity, ctx) {
4
- const { size, color = "black", thickness = 1 } = entity
5
- const [width = 100, height = 50] = size
6
-
7
- ctx.save()
8
-
9
- ctx.lineWidth = thickness
10
- ctx.strokeStyle = color
11
-
12
- if (entity.state === "pressed") {
13
- ctx.fillStyle = "white"
14
- } else {
15
- ctx.fillStyle = "black"
16
- }
17
-
18
- ctx.beginPath()
19
- ctx.fillRect(-width / 2, -height / 2, width, height)
20
- ctx.strokeRect(-width / 2, -height / 2, width, height)
21
- ctx.stroke()
22
- ctx.closePath()
23
-
24
- ctx.restore()
25
- }
@@ -1,18 +0,0 @@
1
- const DEFAULT_PADDING = 10
2
- const ONE_SECOND = 1
3
-
4
- export function renderFps(entity, ctx) {
5
- const { accuracy, size, value } = entity.dt
6
-
7
- ctx.save()
8
-
9
- ctx.font = `${size}px sans serif`
10
- ctx.fillStyle = "black"
11
- ctx.fillText(
12
- (ONE_SECOND / value).toFixed(accuracy),
13
- DEFAULT_PADDING,
14
- DEFAULT_PADDING + size,
15
- )
16
-
17
- ctx.restore()
18
- }
@@ -1,51 +0,0 @@
1
- import { renderRectangle } from "@inglorious/renderers/canvas/shapes/rectangle.js"
2
- import { max } from "@inglorious/utils/data-structures/array.js"
3
-
4
- const HALF = 2
5
- const NO_Y = 0
6
- const MAX_HUE = 255
7
-
8
- export function renderHitmask(entity, ctx) {
9
- const { tileSize, columns, heights } = entity
10
-
11
- const [tileWidth, tileHeight] = tileSize
12
- const halfTileWidth = tileWidth / HALF
13
- const halfTileHeight = tileHeight / HALF
14
-
15
- const dRows = Math.ceil(heights.length / columns)
16
- const tilemapWidth = columns * tileWidth
17
- const tilemapHeight = dRows * tileHeight
18
-
19
- const offsetX = -tilemapWidth / HALF
20
- const offsetY = tilemapHeight / HALF
21
-
22
- const minH = 0
23
- const maxH = max(heights)
24
-
25
- ctx.save()
26
-
27
- ctx.translate(offsetX, offsetY)
28
-
29
- heights.forEach((h, index) => {
30
- const dx = (index % columns) * tileWidth
31
- const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
32
-
33
- const normalizedH = (h - minH) / (maxH - minH)
34
- const hue = MAX_HUE - normalizedH * MAX_HUE
35
-
36
- ctx.save()
37
-
38
- const entity = {
39
- offset: [dx + halfTileWidth, NO_Y, -dy - halfTileHeight],
40
- size: [tileWidth, NO_Y, tileHeight],
41
- color: "transparent",
42
- backgroundColor: `hsla(${hue}, 100%, 50%, 0.2)`,
43
- }
44
-
45
- renderRectangle(entity, ctx)
46
-
47
- ctx.restore()
48
- })
49
-
50
- ctx.restore()
51
- }
@@ -1,34 +0,0 @@
1
- const DEFAULT_POSITION = 0
2
-
3
- export function renderImage(entity, ctx) {
4
- const { image, sx = DEFAULT_POSITION, sy = DEFAULT_POSITION } = entity
5
- const { id, src, imageSize, tileSize = imageSize } = image
6
-
7
- const [tileWidth, tileHeight] = tileSize
8
-
9
- const imgParams = [
10
- sx * tileWidth,
11
- sy * tileHeight,
12
- tileWidth,
13
- tileHeight,
14
- DEFAULT_POSITION,
15
- DEFAULT_POSITION,
16
- tileWidth,
17
- tileHeight,
18
- ]
19
-
20
- ctx.save()
21
-
22
- const img = document.getElementById(id)
23
- if (img) {
24
- ctx.drawImage(img, ...imgParams)
25
- } else {
26
- const newImg = new Image()
27
- newImg.id = id
28
- newImg.style.display = "none"
29
- newImg.src = src
30
- document.body.appendChild(newImg)
31
- }
32
-
33
- ctx.restore()
34
- }
@@ -1,49 +0,0 @@
1
- import { renderImage } from "./image.js"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
7
-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
14
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
15
-
16
- export function renderSprite(entity, ctx) {
17
- const { image, frames, state, value, scale = DEFAULT_SCALE } = entity.sprite
18
- const { imageSize, tileSize } = image
19
-
20
- const [imageWidth] = imageSize
21
- const [tileWidth, tileHeight] = tileSize
22
- const cols = imageWidth / tileWidth
23
-
24
- const flaggedTile = frames[state][value]
25
-
26
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
27
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
28
-
29
- let tile = flaggedTile
30
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
31
- tile &= ~FLIPPED_VERTICALLY_FLAG
32
-
33
- const sx = tile % cols
34
- const sy = Math.floor(tile / cols)
35
-
36
- ctx.save()
37
-
38
- ctx.scale(scale, scale)
39
-
40
- ctx.scale(
41
- isFlippedHorizontally ? FLIP : NO_FLIP,
42
- isFlippedVertically ? FLIP : NO_FLIP,
43
- )
44
- ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
45
-
46
- renderImage({ image, sx, sy }, ctx)
47
-
48
- ctx.restore()
49
- }
@@ -1,66 +0,0 @@
1
- import { renderImage } from "./image.js"
2
-
3
- const HALF = 2
4
- const DEFAULT_SCALE = 1
5
-
6
- const FLIP = -1
7
- const NO_FLIP = 1
8
-
9
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
10
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
11
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
12
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
13
-
14
- export function renderTilemap(entity, ctx) {
15
- const { image, columns, scale = DEFAULT_SCALE, layers } = entity.tilemap
16
- const { imageSize, tileSize } = image
17
-
18
- const [imageWidth] = imageSize
19
- const [tileWidth, tileHeight] = tileSize
20
- const sCols = imageWidth / tileWidth
21
-
22
- const [firstLayer] = layers
23
- const dRows = Math.ceil(firstLayer.tiles.length / columns)
24
- const tilemapWidth = columns * tileWidth
25
- const tilemapHeight = dRows * tileHeight
26
-
27
- const offsetX = -tilemapWidth / HALF
28
- const offsetY = tilemapHeight / HALF
29
-
30
- ctx.save()
31
-
32
- ctx.scale(scale, scale)
33
- ctx.translate(offsetX, offsetY)
34
-
35
- layers.forEach(({ tiles }) => {
36
- tiles.forEach((flaggedTile, index) => {
37
- const dx = (index % columns) * tileWidth
38
- const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
39
-
40
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
41
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
42
-
43
- let tile = flaggedTile
44
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
45
- tile &= ~FLIPPED_VERTICALLY_FLAG
46
-
47
- const sx = tile % sCols
48
- const sy = Math.floor(tile / sCols)
49
-
50
- ctx.save()
51
-
52
- ctx.translate(dx, dy)
53
-
54
- ctx.scale(
55
- isFlippedHorizontally ? FLIP : NO_FLIP,
56
- isFlippedVertically ? FLIP : NO_FLIP,
57
- )
58
-
59
- renderImage({ image, sx, sy }, ctx)
60
-
61
- ctx.restore()
62
- })
63
- })
64
-
65
- ctx.restore()
66
- }
@@ -1,37 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- export function renderMouse(entity, ctx) {
4
- const { color = "black", thickness = 1, orientation = 0 } = entity
5
-
6
- ctx.save()
7
-
8
- ctx.strokeStyle = color
9
- ctx.fillStyle = color
10
- ctx.lineWidth = thickness
11
-
12
- ctx.rotate(-orientation)
13
-
14
- ctx.beginPath()
15
- ctx.moveTo(-6, 0)
16
- ctx.lineTo(-3, 0)
17
- ctx.stroke()
18
-
19
- ctx.moveTo(4, 0)
20
- ctx.lineTo(7, 0)
21
- ctx.stroke()
22
-
23
- ctx.moveTo(0, -6)
24
- ctx.lineTo(0, -3)
25
- ctx.stroke()
26
-
27
- ctx.moveTo(0, 4)
28
- ctx.lineTo(0, 7)
29
- ctx.stroke()
30
- ctx.closePath()
31
-
32
- ctx.beginPath()
33
- ctx.fillRect(0, 0, 1, 1)
34
- ctx.closePath()
35
-
36
- ctx.restore()
37
- }
@@ -1,79 +0,0 @@
1
- import { to2D } from "@inglorious/utils/math/linear-algebra/2d.js"
2
-
3
- import { absolutePosition } from "./absolute-position.js"
4
-
5
- const ORIGIN = 0
6
- const DEFAULT_ZOOM = 1
7
- const HALF = 2
8
-
9
- const DEFAULT_LAYER = 0
10
- const Y = 1
11
- const Z = 2
12
-
13
- function getRenderFunction(types, entity) {
14
- const typeInfo = types[entity.type]
15
- if (!typeInfo) {
16
- return null
17
- }
18
-
19
- // A type can be a single object or an array of behaviors
20
- const behaviorWithRender = Array.isArray(typeInfo)
21
- ? typeInfo.find((b) => b.render)
22
- : typeInfo
23
-
24
- return behaviorWithRender?.render
25
- }
26
-
27
- export function createRenderingSystem(ctx) {
28
- return {
29
- update(state, dt, api) {
30
- const types = api.getTypes()
31
- const { game, ...worldEntities } = state.entities
32
-
33
- // 1. Clear canvas
34
- const [, , width, height] = game.bounds
35
- ctx.fillStyle = game.backgroundColor || "lightgrey"
36
- ctx.fillRect(ORIGIN, ORIGIN, width, height)
37
-
38
- // 2. Find active camera
39
- const camera = Object.values(state.entities).find(
40
- (entity) => entity.type === "camera" && entity.isActive,
41
- )
42
-
43
- // 3. Render world entities with camera transform
44
- ctx.save()
45
-
46
- if (camera && !game.devMode) {
47
- const [cameraX, cameraZ] = to2D(camera.position)
48
- const zoom = camera.zoom ?? DEFAULT_ZOOM
49
-
50
- // Center the view on the camera and apply zoom.
51
- // The order of operations is crucial here.
52
- ctx.translate(width / HALF, height / HALF)
53
- ctx.scale(zoom, zoom)
54
- // This vertical translation compensates for the coordinate system flip
55
- // that happens inside the absolutePosition decorator.
56
- ctx.translate(ORIGIN, -height)
57
- // This translation moves the world relative to the camera.
58
- ctx.translate(-cameraX, cameraZ)
59
- }
60
-
61
- Object.values(worldEntities)
62
- .filter(({ position }) => position)
63
- .toSorted(
64
- (a, b) =>
65
- (a.layer ?? DEFAULT_LAYER) - (b.layer ?? DEFAULT_LAYER) ||
66
- a.position[Y] - b.position[Y] ||
67
- b.position[Z] - a.position[Z],
68
- )
69
- .forEach((entity) => {
70
- const render = getRenderFunction(types, entity)
71
- if (render) {
72
- absolutePosition(render)(entity, ctx, { api })
73
- }
74
- })
75
-
76
- ctx.restore()
77
- },
78
- }
79
- }
@@ -1,29 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
- import { pi } from "@inglorious/utils/math/trigonometry.js"
5
-
6
- export function renderCircle(entity, ctx) {
7
- const {
8
- offset = zero(),
9
- radius = 24,
10
- color = "black",
11
- backgroundColor = "transparent",
12
- thickness = 1,
13
- } = entity
14
- const [x, y, z] = offset
15
-
16
- ctx.save()
17
-
18
- ctx.lineWidth = thickness
19
- ctx.strokeStyle = color
20
- ctx.fillStyle = backgroundColor
21
-
22
- ctx.beginPath()
23
- ctx.arc(x, -y - z, radius, 0, 2 * pi())
24
- ctx.fill()
25
- ctx.stroke()
26
- ctx.closePath()
27
-
28
- ctx.restore()
29
- }
@@ -1,27 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- export function renderRectangle(entity, ctx) {
6
- const {
7
- offset = zero(),
8
- size,
9
- color = "black",
10
- backgroundColor = "transparent",
11
- thickness = 1,
12
- } = entity
13
- const [x, y, z] = offset
14
- const [width = 100, height = 50, depth = 0] = size
15
- const rectHeight = height + depth
16
-
17
- ctx.save()
18
-
19
- ctx.lineWidth = thickness
20
- ctx.strokeStyle = color
21
- ctx.fillStyle = backgroundColor
22
-
23
- ctx.fillRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
24
- ctx.strokeRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
25
-
26
- ctx.restore()
27
- }
@@ -1,17 +0,0 @@
1
- .character {
2
- width: var(--size);
3
- height: var(--size);
4
- box-sizing: border-box;
5
- background-color: lightgrey;
6
- border: 1px solid grey;
7
- border-radius: 50%;
8
- transform: translate(-50%, -50%) rotate(var(--angle));
9
-
10
- &::after {
11
- content: '🞁';
12
- position: absolute;
13
- top: 50%;
14
- right: 0;
15
- transform: translate(50%, -50%) rotate(90deg);
16
- }
17
- }
@@ -1,20 +0,0 @@
1
- import classes from "./character.module.scss"
2
-
3
- const DEFAULT_SIZE = 24
4
- const DEFAULT_ORIENTATION = 0
5
-
6
- export default function Character({ type, entity, className, style }) {
7
- const size = type.size ?? DEFAULT_SIZE
8
- const { orientation = DEFAULT_ORIENTATION } = entity
9
-
10
- return (
11
- <div
12
- className={`${classes.character} ${className}`}
13
- style={{
14
- ...style,
15
- "--size": `${size}px`,
16
- "--angle": `${-orientation}rad`,
17
- }}
18
- />
19
- )
20
- }
@@ -1,47 +0,0 @@
1
- .cursor {
2
- width: 1px;
3
- height: 1px;
4
- background-color: black;
5
- transform: rotate(var(--angle));
6
- pointer-events: none;
7
-
8
- .top,
9
- .bottom,
10
- .left,
11
- .right {
12
- background-color: black;
13
- position: absolute;
14
- }
15
-
16
- .top,
17
- .bottom {
18
- width: 1px;
19
- height: 4px;
20
- }
21
-
22
- .top {
23
- bottom: 5px;
24
- left: 0;
25
- }
26
-
27
- .bottom {
28
- top: 5px;
29
- left: 0;
30
- }
31
-
32
- .left,
33
- .right {
34
- width: 4px;
35
- height: 1px;
36
- }
37
-
38
- .left {
39
- top: 0;
40
- right: 5px;
41
- }
42
-
43
- .right {
44
- top: 0;
45
- left: 5px;
46
- }
47
- }
@@ -1,20 +0,0 @@
1
- import classes from "./cursor.module.scss"
2
-
3
- export default function Cursor({ entity, className, style }) {
4
- const { orientation } = entity
5
-
6
- return (
7
- <div
8
- className={`${classes.cursor} ${className}`}
9
- style={{
10
- ...style,
11
- "--angle": `${-orientation}rad`,
12
- }}
13
- >
14
- <div className={classes.top} />
15
- <div className={classes.bottom} />
16
- <div className={classes.left} />
17
- <div className={classes.right} />
18
- </div>
19
- )
20
- }
@@ -1,5 +0,0 @@
1
- .field {
2
- display: grid;
3
- grid-template-columns: 1fr 1fr auto;
4
- column-gap: 0.5rem;
5
- }