@inglorious/engine 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +75 -75
- package/package.json +13 -23
- package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
- package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
- package/src/{engine/animation → animation}/sprite.js +101 -101
- package/src/{engine/animation → animation}/ticker.js +38 -38
- package/src/{engine/behaviors → behaviors}/camera.js +68 -68
- package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
- package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
- package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
- package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
- package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
- package/src/behaviors/debug/collision.js +29 -0
- package/src/{engine/behaviors → behaviors}/fps.js +29 -29
- package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
- package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
- package/src/{engine/behaviors → behaviors}/game.js +15 -15
- package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
- package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
- package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
- package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
- package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
- package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
- package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
- package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
- package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
- package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
- package/src/{engine/collision → collision}/detection.js +110 -110
- package/src/{engine/core → core}/api.js +34 -34
- package/src/{engine/core → core}/dev-tools.js +135 -135
- package/src/{engine/core → core}/engine.js +119 -119
- package/src/{engine/core → core}/loop.js +15 -15
- package/src/{engine/core → core}/loops/animation-frame.js +25 -25
- package/src/{engine/core → core}/loops/elapsed.js +22 -22
- package/src/{engine/core → core}/loops/fixed.js +27 -27
- package/src/{engine/core → core}/loops/flash.js +13 -13
- package/src/{engine/core → core}/loops/lag.js +26 -26
- package/src/{engine/core → core}/select.js +26 -26
- package/src/{engine/core → core}/store.js +178 -178
- package/src/{engine/core → core}/store.test.js +110 -110
- package/src/main.js +10 -10
- package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
- package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
- package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
- package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
- package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
- package/src/{engine/physics → physics}/bounds.js +138 -138
- package/src/{engine/physics → physics}/position.js +43 -43
- package/src/{engine/physics → physics}/position.test.js +80 -80
- package/src/{engine/systems → systems}/sprite-animation.js +27 -27
- package/src/engine/behaviors/debug/collision.js +0 -35
- package/src/renderers/canvas/absolute-position.js +0 -18
- package/src/renderers/canvas/camera.js +0 -13
- package/src/renderers/canvas/canvas-renderer.js +0 -68
- package/src/renderers/canvas/character.js +0 -38
- package/src/renderers/canvas/form/button.js +0 -25
- package/src/renderers/canvas/fps.js +0 -18
- package/src/renderers/canvas/image/hitmask.js +0 -51
- package/src/renderers/canvas/image/image.js +0 -34
- package/src/renderers/canvas/image/sprite.js +0 -49
- package/src/renderers/canvas/image/tilemap.js +0 -66
- package/src/renderers/canvas/mouse.js +0 -37
- package/src/renderers/canvas/rendering-system.js +0 -79
- package/src/renderers/canvas/shapes/circle.js +0 -29
- package/src/renderers/canvas/shapes/rectangle.js +0 -27
- package/src/renderers/react/game/character/character.module.scss +0 -17
- package/src/renderers/react/game/character/index.jsx +0 -20
- package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
- package/src/renderers/react/game/cursor/index.jsx +0 -20
- package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
- package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
- package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
- package/src/renderers/react/game/form/fields/index.jsx +0 -12
- package/src/renderers/react/game/form/form.module.scss +0 -18
- package/src/renderers/react/game/form/index.jsx +0 -22
- package/src/renderers/react/game/fps/index.jsx +0 -16
- package/src/renderers/react/game/game.jsx +0 -72
- package/src/renderers/react/game/index.jsx +0 -29
- package/src/renderers/react/game/platform/index.jsx +0 -30
- package/src/renderers/react/game/platform/platform.module.scss +0 -7
- package/src/renderers/react/game/scene/index.jsx +0 -27
- package/src/renderers/react/game/scene/scene.module.scss +0 -9
- package/src/renderers/react/game/sprite/index.jsx +0 -60
- package/src/renderers/react/game/sprite/sprite.module.css +0 -3
- package/src/renderers/react/game/stats/index.jsx +0 -22
- package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/renderers/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -153
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -138
- package/src/utils/data-structures/object.test.js +0 -218
- package/src/utils/data-structures/objects.js +0 -66
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -70
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -70
- package/src/utils/math/geometry/hitmask.test.js +0 -155
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/point.js +0 -78
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -76
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -327
- package/src/utils/math/linear-algebra/vector.test.js +0 -265
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/linear-interpolation.js +0 -9
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -61
- package/src/utils/physics/friction.js +0 -28
- package/src/utils/physics/friction.test.js +0 -42
- package/src/utils/physics/gravity.js +0 -69
- package/src/utils/physics/gravity.test.js +0 -77
- package/src/utils/physics/jump.js +0 -31
- package/src/utils/physics/velocity.js +0 -36
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import { track } from "@inglorious/engine/behaviors/input/mouse.js"
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import { createRenderingSystem } from "./rendering-system.js"
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export class CanvasRenderer {
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_onMouseMove = null
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_onClick = null
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constructor(canvas) {
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}
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getSystems() {
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return [createRenderingSystem(this.ctx)]
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}
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init(engine) {
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const game = engine._api.getEntity("game")
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const [, , width, height] = game.bounds
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this.canvas.style.width = `${width}px`
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this.canvas.style.height = `${height}px`
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const dpi = window.devicePixelRatio
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this.canvas.width = width * dpi
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this.canvas.height = height * dpi
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if (game.pixelated) {
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this.canvas.style.imageRendering = "pixelated"
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this.ctx.imageSmoothingEnabled = false
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}
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this._onKeyPress = (event) => {
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if (event.key === "p") {
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engine.isRunning ? engine.stop() : engine.start()
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}
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}
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document.addEventListener("keypress", this._onKeyPress)
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const { onMouseMove, onClick, onWheel } = track(this.canvas, engine._api)
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this._onMouseMove = onMouseMove
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this._onClick = onClick
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}
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destroy() {
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}
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}
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if (this._onClick) {
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}
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/* eslint-disable no-magic-numbers */
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import { renderCircle } from "./shapes/circle.js"
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export function renderButton(entity, ctx) {
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const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
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const normalizedH = (h - minH) / (maxH - minH)
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const hue = MAX_HUE - normalizedH * MAX_HUE
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const entity = {
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offset: [dx + halfTileWidth, NO_Y, -dy - halfTileHeight],
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size: [tileWidth, NO_Y, tileHeight],
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color: "transparent",
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backgroundColor: `hsla(${hue}, 100%, 50%, 0.2)`,
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}
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renderRectangle(entity, ctx)
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ctx.restore()
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})
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}
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@@ -1,34 +0,0 @@
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const DEFAULT_POSITION = 0
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export function renderImage(entity, ctx) {
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const { image, sx = DEFAULT_POSITION, sy = DEFAULT_POSITION } = entity
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const { id, src, imageSize, tileSize = imageSize } = image
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const [tileWidth, tileHeight] = tileSize
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const imgParams = [
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sx * tileWidth,
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sy * tileHeight,
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tileWidth,
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tileHeight,
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DEFAULT_POSITION,
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DEFAULT_POSITION,
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tileWidth,
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tileHeight,
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]
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ctx.save()
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const img = document.getElementById(id)
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if (img) {
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ctx.drawImage(img, ...imgParams)
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} else {
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const newImg = new Image()
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}
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ctx.restore()
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}
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@@ -1,49 +0,0 @@
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import { renderImage } from "./image.js"
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const DEFAULT_SCALE = 1
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const FLIP = -1
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const NO_FLIP = 1
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const CENTER_WIDTH = 2
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const CENTER_HEIGHT = 2
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const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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const FLIPPED_VERTICALLY_FLAG = 0x40000000
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// const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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// const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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export function renderSprite(entity, ctx) {
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const { image, frames, state, value, scale = DEFAULT_SCALE } = entity.sprite
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const { imageSize, tileSize } = image
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const [imageWidth] = imageSize
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const [tileWidth, tileHeight] = tileSize
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const cols = imageWidth / tileWidth
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const flaggedTile = frames[state][value]
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const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
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const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
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let tile = flaggedTile
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tile &= ~FLIPPED_HORIZONTALLY_FLAG
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tile &= ~FLIPPED_VERTICALLY_FLAG
|
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|
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|
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const sx = tile % cols
|
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|
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const sy = Math.floor(tile / cols)
|
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|
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|
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ctx.save()
|
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|
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|
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|
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ctx.scale(scale, scale)
|
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|
-
|
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|
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ctx.scale(
|
|
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|
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isFlippedHorizontally ? FLIP : NO_FLIP,
|
|
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|
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isFlippedVertically ? FLIP : NO_FLIP,
|
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|
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)
|
|
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|
-
ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
|
|
45
|
-
|
|
46
|
-
renderImage({ image, sx, sy }, ctx)
|
|
47
|
-
|
|
48
|
-
ctx.restore()
|
|
49
|
-
}
|
|
@@ -1,66 +0,0 @@
|
|
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1
|
-
import { renderImage } from "./image.js"
|
|
2
|
-
|
|
3
|
-
const HALF = 2
|
|
4
|
-
const DEFAULT_SCALE = 1
|
|
5
|
-
|
|
6
|
-
const FLIP = -1
|
|
7
|
-
const NO_FLIP = 1
|
|
8
|
-
|
|
9
|
-
const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
|
|
10
|
-
const FLIPPED_VERTICALLY_FLAG = 0x40000000
|
|
11
|
-
// const FLIPPED_DIAGONALLY_FLAG = 0x20000000
|
|
12
|
-
// const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
|
|
13
|
-
|
|
14
|
-
export function renderTilemap(entity, ctx) {
|
|
15
|
-
const { image, columns, scale = DEFAULT_SCALE, layers } = entity.tilemap
|
|
16
|
-
const { imageSize, tileSize } = image
|
|
17
|
-
|
|
18
|
-
const [imageWidth] = imageSize
|
|
19
|
-
const [tileWidth, tileHeight] = tileSize
|
|
20
|
-
const sCols = imageWidth / tileWidth
|
|
21
|
-
|
|
22
|
-
const [firstLayer] = layers
|
|
23
|
-
const dRows = Math.ceil(firstLayer.tiles.length / columns)
|
|
24
|
-
const tilemapWidth = columns * tileWidth
|
|
25
|
-
const tilemapHeight = dRows * tileHeight
|
|
26
|
-
|
|
27
|
-
const offsetX = -tilemapWidth / HALF
|
|
28
|
-
const offsetY = tilemapHeight / HALF
|
|
29
|
-
|
|
30
|
-
ctx.save()
|
|
31
|
-
|
|
32
|
-
ctx.scale(scale, scale)
|
|
33
|
-
ctx.translate(offsetX, offsetY)
|
|
34
|
-
|
|
35
|
-
layers.forEach(({ tiles }) => {
|
|
36
|
-
tiles.forEach((flaggedTile, index) => {
|
|
37
|
-
const dx = (index % columns) * tileWidth
|
|
38
|
-
const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
|
|
39
|
-
|
|
40
|
-
const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
|
|
41
|
-
const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
|
|
42
|
-
|
|
43
|
-
let tile = flaggedTile
|
|
44
|
-
tile &= ~FLIPPED_HORIZONTALLY_FLAG
|
|
45
|
-
tile &= ~FLIPPED_VERTICALLY_FLAG
|
|
46
|
-
|
|
47
|
-
const sx = tile % sCols
|
|
48
|
-
const sy = Math.floor(tile / sCols)
|
|
49
|
-
|
|
50
|
-
ctx.save()
|
|
51
|
-
|
|
52
|
-
ctx.translate(dx, dy)
|
|
53
|
-
|
|
54
|
-
ctx.scale(
|
|
55
|
-
isFlippedHorizontally ? FLIP : NO_FLIP,
|
|
56
|
-
isFlippedVertically ? FLIP : NO_FLIP,
|
|
57
|
-
)
|
|
58
|
-
|
|
59
|
-
renderImage({ image, sx, sy }, ctx)
|
|
60
|
-
|
|
61
|
-
ctx.restore()
|
|
62
|
-
})
|
|
63
|
-
})
|
|
64
|
-
|
|
65
|
-
ctx.restore()
|
|
66
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
export function renderMouse(entity, ctx) {
|
|
4
|
-
const { color = "black", thickness = 1, orientation = 0 } = entity
|
|
5
|
-
|
|
6
|
-
ctx.save()
|
|
7
|
-
|
|
8
|
-
ctx.strokeStyle = color
|
|
9
|
-
ctx.fillStyle = color
|
|
10
|
-
ctx.lineWidth = thickness
|
|
11
|
-
|
|
12
|
-
ctx.rotate(-orientation)
|
|
13
|
-
|
|
14
|
-
ctx.beginPath()
|
|
15
|
-
ctx.moveTo(-6, 0)
|
|
16
|
-
ctx.lineTo(-3, 0)
|
|
17
|
-
ctx.stroke()
|
|
18
|
-
|
|
19
|
-
ctx.moveTo(4, 0)
|
|
20
|
-
ctx.lineTo(7, 0)
|
|
21
|
-
ctx.stroke()
|
|
22
|
-
|
|
23
|
-
ctx.moveTo(0, -6)
|
|
24
|
-
ctx.lineTo(0, -3)
|
|
25
|
-
ctx.stroke()
|
|
26
|
-
|
|
27
|
-
ctx.moveTo(0, 4)
|
|
28
|
-
ctx.lineTo(0, 7)
|
|
29
|
-
ctx.stroke()
|
|
30
|
-
ctx.closePath()
|
|
31
|
-
|
|
32
|
-
ctx.beginPath()
|
|
33
|
-
ctx.fillRect(0, 0, 1, 1)
|
|
34
|
-
ctx.closePath()
|
|
35
|
-
|
|
36
|
-
ctx.restore()
|
|
37
|
-
}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
import { to2D } from "@inglorious/utils/math/linear-algebra/2d.js"
|
|
2
|
-
|
|
3
|
-
import { absolutePosition } from "./absolute-position.js"
|
|
4
|
-
|
|
5
|
-
const ORIGIN = 0
|
|
6
|
-
const DEFAULT_ZOOM = 1
|
|
7
|
-
const HALF = 2
|
|
8
|
-
|
|
9
|
-
const DEFAULT_LAYER = 0
|
|
10
|
-
const Y = 1
|
|
11
|
-
const Z = 2
|
|
12
|
-
|
|
13
|
-
function getRenderFunction(types, entity) {
|
|
14
|
-
const typeInfo = types[entity.type]
|
|
15
|
-
if (!typeInfo) {
|
|
16
|
-
return null
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
// A type can be a single object or an array of behaviors
|
|
20
|
-
const behaviorWithRender = Array.isArray(typeInfo)
|
|
21
|
-
? typeInfo.find((b) => b.render)
|
|
22
|
-
: typeInfo
|
|
23
|
-
|
|
24
|
-
return behaviorWithRender?.render
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
export function createRenderingSystem(ctx) {
|
|
28
|
-
return {
|
|
29
|
-
update(state, dt, api) {
|
|
30
|
-
const types = api.getTypes()
|
|
31
|
-
const { game, ...worldEntities } = state.entities
|
|
32
|
-
|
|
33
|
-
// 1. Clear canvas
|
|
34
|
-
const [, , width, height] = game.bounds
|
|
35
|
-
ctx.fillStyle = game.backgroundColor || "lightgrey"
|
|
36
|
-
ctx.fillRect(ORIGIN, ORIGIN, width, height)
|
|
37
|
-
|
|
38
|
-
// 2. Find active camera
|
|
39
|
-
const camera = Object.values(state.entities).find(
|
|
40
|
-
(entity) => entity.type === "camera" && entity.isActive,
|
|
41
|
-
)
|
|
42
|
-
|
|
43
|
-
// 3. Render world entities with camera transform
|
|
44
|
-
ctx.save()
|
|
45
|
-
|
|
46
|
-
if (camera && !game.devMode) {
|
|
47
|
-
const [cameraX, cameraZ] = to2D(camera.position)
|
|
48
|
-
const zoom = camera.zoom ?? DEFAULT_ZOOM
|
|
49
|
-
|
|
50
|
-
// Center the view on the camera and apply zoom.
|
|
51
|
-
// The order of operations is crucial here.
|
|
52
|
-
ctx.translate(width / HALF, height / HALF)
|
|
53
|
-
ctx.scale(zoom, zoom)
|
|
54
|
-
// This vertical translation compensates for the coordinate system flip
|
|
55
|
-
// that happens inside the absolutePosition decorator.
|
|
56
|
-
ctx.translate(ORIGIN, -height)
|
|
57
|
-
// This translation moves the world relative to the camera.
|
|
58
|
-
ctx.translate(-cameraX, cameraZ)
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
Object.values(worldEntities)
|
|
62
|
-
.filter(({ position }) => position)
|
|
63
|
-
.toSorted(
|
|
64
|
-
(a, b) =>
|
|
65
|
-
(a.layer ?? DEFAULT_LAYER) - (b.layer ?? DEFAULT_LAYER) ||
|
|
66
|
-
a.position[Y] - b.position[Y] ||
|
|
67
|
-
b.position[Z] - a.position[Z],
|
|
68
|
-
)
|
|
69
|
-
.forEach((entity) => {
|
|
70
|
-
const render = getRenderFunction(types, entity)
|
|
71
|
-
if (render) {
|
|
72
|
-
absolutePosition(render)(entity, ctx, { api })
|
|
73
|
-
}
|
|
74
|
-
})
|
|
75
|
-
|
|
76
|
-
ctx.restore()
|
|
77
|
-
},
|
|
78
|
-
}
|
|
79
|
-
}
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
5
|
-
|
|
6
|
-
export function renderCircle(entity, ctx) {
|
|
7
|
-
const {
|
|
8
|
-
offset = zero(),
|
|
9
|
-
radius = 24,
|
|
10
|
-
color = "black",
|
|
11
|
-
backgroundColor = "transparent",
|
|
12
|
-
thickness = 1,
|
|
13
|
-
} = entity
|
|
14
|
-
const [x, y, z] = offset
|
|
15
|
-
|
|
16
|
-
ctx.save()
|
|
17
|
-
|
|
18
|
-
ctx.lineWidth = thickness
|
|
19
|
-
ctx.strokeStyle = color
|
|
20
|
-
ctx.fillStyle = backgroundColor
|
|
21
|
-
|
|
22
|
-
ctx.beginPath()
|
|
23
|
-
ctx.arc(x, -y - z, radius, 0, 2 * pi())
|
|
24
|
-
ctx.fill()
|
|
25
|
-
ctx.stroke()
|
|
26
|
-
ctx.closePath()
|
|
27
|
-
|
|
28
|
-
ctx.restore()
|
|
29
|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
-
|
|
5
|
-
export function renderRectangle(entity, ctx) {
|
|
6
|
-
const {
|
|
7
|
-
offset = zero(),
|
|
8
|
-
size,
|
|
9
|
-
color = "black",
|
|
10
|
-
backgroundColor = "transparent",
|
|
11
|
-
thickness = 1,
|
|
12
|
-
} = entity
|
|
13
|
-
const [x, y, z] = offset
|
|
14
|
-
const [width = 100, height = 50, depth = 0] = size
|
|
15
|
-
const rectHeight = height + depth
|
|
16
|
-
|
|
17
|
-
ctx.save()
|
|
18
|
-
|
|
19
|
-
ctx.lineWidth = thickness
|
|
20
|
-
ctx.strokeStyle = color
|
|
21
|
-
ctx.fillStyle = backgroundColor
|
|
22
|
-
|
|
23
|
-
ctx.fillRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
|
|
24
|
-
ctx.strokeRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
|
|
25
|
-
|
|
26
|
-
ctx.restore()
|
|
27
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
.character {
|
|
2
|
-
width: var(--size);
|
|
3
|
-
height: var(--size);
|
|
4
|
-
box-sizing: border-box;
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background-color: lightgrey;
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border: 1px solid grey;
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border-radius: 50%;
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transform: translate(-50%, -50%) rotate(var(--angle));
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9
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&::after {
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content: '🞁';
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position: absolute;
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top: 50%;
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right: 0;
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transform: translate(50%, -50%) rotate(90deg);
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}
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}
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@@ -1,20 +0,0 @@
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1
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import classes from "./character.module.scss"
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-
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const DEFAULT_SIZE = 24
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4
|
-
const DEFAULT_ORIENTATION = 0
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5
|
-
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6
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-
export default function Character({ type, entity, className, style }) {
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7
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-
const size = type.size ?? DEFAULT_SIZE
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8
|
-
const { orientation = DEFAULT_ORIENTATION } = entity
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9
|
-
|
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10
|
-
return (
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11
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-
<div
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12
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-
className={`${classes.character} ${className}`}
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-
style={{
|
|
14
|
-
...style,
|
|
15
|
-
"--size": `${size}px`,
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16
|
-
"--angle": `${-orientation}rad`,
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|
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}}
|
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|
-
/>
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-
)
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|
20
|
-
}
|
|
@@ -1,47 +0,0 @@
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1
|
-
.cursor {
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2
|
-
width: 1px;
|
|
3
|
-
height: 1px;
|
|
4
|
-
background-color: black;
|
|
5
|
-
transform: rotate(var(--angle));
|
|
6
|
-
pointer-events: none;
|
|
7
|
-
|
|
8
|
-
.top,
|
|
9
|
-
.bottom,
|
|
10
|
-
.left,
|
|
11
|
-
.right {
|
|
12
|
-
background-color: black;
|
|
13
|
-
position: absolute;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
.top,
|
|
17
|
-
.bottom {
|
|
18
|
-
width: 1px;
|
|
19
|
-
height: 4px;
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
.top {
|
|
23
|
-
bottom: 5px;
|
|
24
|
-
left: 0;
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
.bottom {
|
|
28
|
-
top: 5px;
|
|
29
|
-
left: 0;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
.left,
|
|
33
|
-
.right {
|
|
34
|
-
width: 4px;
|
|
35
|
-
height: 1px;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
.left {
|
|
39
|
-
top: 0;
|
|
40
|
-
right: 5px;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
.right {
|
|
44
|
-
top: 0;
|
|
45
|
-
left: 5px;
|
|
46
|
-
}
|
|
47
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import classes from "./cursor.module.scss"
|
|
2
|
-
|
|
3
|
-
export default function Cursor({ entity, className, style }) {
|
|
4
|
-
const { orientation } = entity
|
|
5
|
-
|
|
6
|
-
return (
|
|
7
|
-
<div
|
|
8
|
-
className={`${classes.cursor} ${className}`}
|
|
9
|
-
style={{
|
|
10
|
-
...style,
|
|
11
|
-
"--angle": `${-orientation}rad`,
|
|
12
|
-
}}
|
|
13
|
-
>
|
|
14
|
-
<div className={classes.top} />
|
|
15
|
-
<div className={classes.bottom} />
|
|
16
|
-
<div className={classes.left} />
|
|
17
|
-
<div className={classes.right} />
|
|
18
|
-
</div>
|
|
19
|
-
)
|
|
20
|
-
}
|