@haiyue/extensions 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +30 -0
- package/dist/animation/Animation2DComponent.d.ts +46 -0
- package/dist/animation/Animation2DExtensionRegistry.d.ts +27 -0
- package/dist/animation/Animation2DRenderSystem.d.ts +89 -0
- package/dist/animation/Animation2DRuntime.d.ts +99 -0
- package/dist/animation/Animation2DStateMachine.d.ts +13 -0
- package/dist/animation/Animation2DStateMachineComponent.d.ts +54 -0
- package/dist/animation/Animation2DStateMachineRuntime.d.ts +30 -0
- package/dist/animation/Animation2DStateMachineSystem.d.ts +14 -0
- package/dist/animation/Animation2DStateMachineVisualRuntime.d.ts +27 -0
- package/dist/animation/Animation2DSystem.d.ts +14 -0
- package/dist/animation/AnimationAssetLoader.d.ts +9 -0
- package/dist/animation/AnimationAudioClip.d.ts +26 -0
- package/dist/animation/AnimationPathTessellator.d.ts +52 -0
- package/dist/animation/AnimationTextRasterizer.d.ts +21 -0
- package/dist/animation/AnimationVisual2D.d.ts +68 -0
- package/dist/animation/HyaAnimation2DClipAdapter.d.ts +16 -0
- package/dist/animation/Particle2DDescriptorAdapter.d.ts +5 -0
- package/dist/animation/runtime/mixer/Action.d.ts +150 -0
- package/dist/animation/runtime/mixer/Mixer.d.ts +54 -0
- package/dist/animation/runtime/mixer/PoseBuffer.d.ts +23 -0
- package/dist/animation/runtime/mixer/Sampler.d.ts +17 -0
- package/dist/animation/runtime/mixer/Types.d.ts +101 -0
- package/dist/animation/runtime/mixer/index.d.ts +6 -0
- package/dist/animation-state-machine/AnimationStateMachine.d.ts +111 -0
- package/dist/animation-state-machine/AnimationStateMachineChannels.d.ts +23 -0
- package/dist/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.d.ts +51 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.d.ts +14 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineCompiler.d.ts +109 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineController.d.ts +103 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineMixerPort.d.ts +35 -0
- package/dist/animation-state-machine/runtime/index.d.ts +7 -0
- package/dist/animation.d.ts +15 -0
- package/dist/animation.js +1171 -0
- package/dist/animation3d/Animation3DAction.d.ts +46 -0
- package/dist/animation3d/Animation3DBinding.d.ts +85 -0
- package/dist/animation3d/Animation3DClip.d.ts +20 -0
- package/dist/animation3d/Animation3DError.d.ts +13 -0
- package/dist/animation3d/Animation3DMixer.d.ts +27 -0
- package/dist/animation3d/Animation3DPose.d.ts +40 -0
- package/dist/animation3d/Animation3DPoseBuffer.d.ts +24 -0
- package/dist/animation3d/Animation3DResource.d.ts +28 -0
- package/dist/animation3d/Animation3DStateMachine.d.ts +95 -0
- package/dist/animation3d/Animation3DStateMachineRuntime.d.ts +70 -0
- package/dist/animation3d/Animation3DTrack.d.ts +19 -0
- package/dist/animation3d/hya/HyaAnimation3DRuntime.d.ts +73 -0
- package/dist/animation3d/hya/HyaAnimation3DStateMachineRuntime.d.ts +65 -0
- package/dist/animation3d/hya/HyaAnimation3DTypes.d.ts +170 -0
- package/dist/animation3d/hya/index.d.ts +4 -0
- package/dist/animation3d/index.d.ts +14 -0
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.d.ts +81 -0
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.d.ts +39 -0
- package/dist/animation3d/runtime/integration/index.d.ts +2 -0
- package/dist/animation3d/runtime/mixer/Action.d.ts +150 -0
- package/dist/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.d.ts +6 -0
- package/dist/animation3d/runtime/mixer/Mixer.d.ts +59 -0
- package/dist/animation3d/runtime/mixer/PoseBuffer.d.ts +1 -0
- package/dist/animation3d/runtime/mixer/TrackSampler.d.ts +24 -0
- package/dist/animation3d/runtime/mixer/index.d.ts +4 -0
- package/dist/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineController.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/index.d.ts +6 -0
- package/dist/animation3d.d.ts +5 -0
- package/dist/animation3d.js +1708 -0
- package/dist/benchmark.d.ts +30 -0
- package/dist/benchmark.js +119 -0
- package/dist/canvas-text/CanvasText2DRenderSystem.d.ts +24 -0
- package/dist/canvas-text/CanvasTextComponent.d.ts +18 -0
- package/dist/canvas-text.d.ts +4 -0
- package/dist/canvas-text.js +276 -0
- package/dist/chunks/2d-ui-animation-2d.generated-D4aHzFU2.js +4 -0
- package/dist/chunks/2d-ui-canvas-text-2d.generated-C0Eaej2m.js +4 -0
- package/dist/chunks/2d-ui-spine2d.generated-CUUi8xjl.js +4 -0
- package/dist/chunks/2d-ui-tilemap2d.generated-gebw4mX7.js +4 -0
- package/dist/chunks/Animation2DStateMachine-9IonguNa.js +3245 -0
- package/dist/chunks/AnimationStateMachineController-BIcAh-sT.js +1438 -0
- package/dist/chunks/GltfAnimation3DAdapter-Cu3rQQsW.js +2240 -0
- package/dist/chunks/GltfAnimationRuntime-CRHsLycN.js +631 -0
- package/dist/chunks/RenderSystem2DBase-DDT61dAu.js +227 -0
- package/dist/chunks/Spine2DRuntime-D9M9LAQR.js +3056 -0
- package/dist/chunks/SpineAssetParser-BSDmPge1.js +378 -0
- package/dist/chunks/gltfLoader-Dm22jLYB.js +2085 -0
- package/dist/chunks/pluginUtils-CvwroRMd.js +33 -0
- package/dist/experimental-gltf-worker.d.ts +4 -0
- package/dist/experimental-gltf-worker.js +138 -0
- package/dist/experimental-spine-worker.d.ts +4 -0
- package/dist/experimental-spine-worker.js +110 -0
- package/dist/gltf/GltfAccessorReader.d.ts +7 -0
- package/dist/gltf/GltfAnimation3DAdapter.d.ts +47 -0
- package/dist/gltf/GltfAnimationRuntime.d.ts +10 -0
- package/dist/gltf/GltfAssetWorkerClient.d.ts +20 -0
- package/dist/gltf/GltfCompatibilityReport.d.ts +70 -0
- package/dist/gltf/GltfConservativeBounds.d.ts +18 -0
- package/dist/gltf/GltfDracoDecoder.d.ts +4 -0
- package/dist/gltf/GltfExtensionAdapter.d.ts +54 -0
- package/dist/gltf/GltfLoaderContract.d.ts +249 -0
- package/dist/gltf/GltfLoaderErrors.d.ts +4 -0
- package/dist/gltf/GltfMaterialDescriptor.d.ts +23 -0
- package/dist/gltf/GltfMaterialEncoder.d.ts +20 -0
- package/dist/gltf/GltfMaterialLoader.d.ts +6 -0
- package/dist/gltf/GltfModelComponent.d.ts +72 -0
- package/dist/gltf/GltfModelSystem.d.ts +37 -0
- package/dist/gltf/GltfPlugin.d.ts +6 -0
- package/dist/gltf/GltfSchema.d.ts +225 -0
- package/dist/gltf/GltfUvSemanticPlanner.d.ts +33 -0
- package/dist/gltf/gltfLoader.d.ts +9 -0
- package/dist/gltf-animation3d.d.ts +3 -0
- package/dist/gltf-animation3d.js +8 -0
- package/dist/gltf-worker-runtime.d.ts +7 -0
- package/dist/gltf-worker-runtime.js +6981 -0
- package/dist/gltf.d.ts +12 -0
- package/dist/gltf.js +517 -0
- package/dist/grid/Grid2DComponent.d.ts +25 -0
- package/dist/grid.d.ts +2 -0
- package/dist/grid.js +56 -0
- package/dist/hya-state-machine.d.ts +7 -0
- package/dist/hya-state-machine.js +2934 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +7 -0
- package/dist/internal/2d-ui-shader-artifact.js +870 -0
- package/dist/plugins/pluginUtils.d.ts +20 -0
- package/dist/plugins.d.ts +6 -0
- package/dist/shaders/generated/2d-ui-artifact.generated.d.ts +658 -0
- package/dist/spine/Spine2DComponent.d.ts +116 -0
- package/dist/spine/Spine2DGpuRenderer.d.ts +65 -0
- package/dist/spine/Spine2DRenderSystem.d.ts +27 -0
- package/dist/spine/Spine2DRuntime.d.ts +103 -0
- package/dist/spine/SpineAnimationBoneTimelines.d.ts +8 -0
- package/dist/spine/SpineAssetParser.d.ts +18 -0
- package/dist/spine/SpineAssetWorkerClient.d.ts +19 -0
- package/dist/spine/SpineAssetWorkerContract.d.ts +6 -0
- package/dist/spine/SpineAtlasParser.d.ts +21 -0
- package/dist/spine/SpineFloatBuilder.d.ts +15 -0
- package/dist/spine/SpinePathConstraintSolver.d.ts +32 -0
- package/dist/spine/SpinePlugin.d.ts +8 -0
- package/dist/spine/SpineSkeletonRuntime.d.ts +185 -0
- package/dist/spine/SpineSlotAnimation.d.ts +17 -0
- package/dist/spine/SpineTimelineRuntime.d.ts +25 -0
- package/dist/spine/SpineVertexBuilder.d.ts +61 -0
- package/dist/spine.d.ts +7 -0
- package/dist/spine.js +578 -0
- package/dist/tilemap/Tilemap2DComponent.d.ts +110 -0
- package/dist/tilemap/Tilemap2DRenderSystem.d.ts +11 -0
- package/dist/tilemap/Tilemap2DRenderer.d.ts +24 -0
- package/dist/tilemap/TilemapPlugin.d.ts +8 -0
- package/dist/tilemap.d.ts +6 -0
- package/dist/tilemap.js +535 -0
- package/dist/tween/Tween2DComponent.d.ts +70 -0
- package/dist/tween/Tween2DSystem.d.ts +12 -0
- package/dist/tween.d.ts +4 -0
- package/dist/tween.js +138 -0
- package/dist/utils/RenderSystem2DBase.d.ts +42 -0
- package/dist/utils/arrayAccess.d.ts +4 -0
- package/dist/utils/camera2d.d.ts +12 -0
- package/dist/utils/render2dGpu.d.ts +32 -0
- package/package.json +124 -0
- package/src/animation/Animation2DComponent.ts +135 -0
- package/src/animation/Animation2DExtensionRegistry.ts +52 -0
- package/src/animation/Animation2DRenderSystem.ts +1026 -0
- package/src/animation/Animation2DRuntime.ts +1326 -0
- package/src/animation/Animation2DStateMachine.ts +39 -0
- package/src/animation/Animation2DStateMachineComponent.ts +228 -0
- package/src/animation/Animation2DStateMachineRuntime.ts +141 -0
- package/src/animation/Animation2DStateMachineSystem.ts +60 -0
- package/src/animation/Animation2DStateMachineVisualRuntime.ts +282 -0
- package/src/animation/Animation2DSystem.ts +72 -0
- package/src/animation/AnimationAssetLoader.ts +84 -0
- package/src/animation/AnimationAudioClip.ts +140 -0
- package/src/animation/AnimationPathTessellator.ts +691 -0
- package/src/animation/AnimationTextRasterizer.ts +340 -0
- package/src/animation/AnimationVisual2D.ts +153 -0
- package/src/animation/HyaAnimation2DClipAdapter.ts +845 -0
- package/src/animation/Particle2DDescriptorAdapter.ts +35 -0
- package/src/animation/runtime/mixer/Action.ts +876 -0
- package/src/animation/runtime/mixer/Mixer.ts +505 -0
- package/src/animation/runtime/mixer/PoseBuffer.ts +105 -0
- package/src/animation/runtime/mixer/Sampler.ts +252 -0
- package/src/animation/runtime/mixer/Types.ts +138 -0
- package/src/animation/runtime/mixer/index.ts +31 -0
- package/src/animation-state-machine/AnimationStateMachine.ts +146 -0
- package/src/animation-state-machine/AnimationStateMachineChannels.ts +116 -0
- package/src/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.ts +197 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.ts +503 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineCompiler.ts +763 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineController.ts +987 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineMixerPort.ts +54 -0
- package/src/animation-state-machine/runtime/index.ts +47 -0
- package/src/animation.ts +33 -0
- package/src/animation3d/Animation3DAction.ts +73 -0
- package/src/animation3d/Animation3DBinding.ts +116 -0
- package/src/animation3d/Animation3DClip.ts +22 -0
- package/src/animation3d/Animation3DError.ts +34 -0
- package/src/animation3d/Animation3DMixer.ts +82 -0
- package/src/animation3d/Animation3DPose.ts +100 -0
- package/src/animation3d/Animation3DPoseBuffer.ts +85 -0
- package/src/animation3d/Animation3DResource.ts +49 -0
- package/src/animation3d/Animation3DStateMachine.ts +126 -0
- package/src/animation3d/Animation3DStateMachineRuntime.ts +191 -0
- package/src/animation3d/Animation3DTrack.ts +29 -0
- package/src/animation3d/hya/HyaAnimation3DRuntime.ts +756 -0
- package/src/animation3d/hya/HyaAnimation3DStateMachineRuntime.ts +618 -0
- package/src/animation3d/hya/HyaAnimation3DTypes.ts +168 -0
- package/src/animation3d/hya/index.ts +10 -0
- package/src/animation3d/index.ts +76 -0
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.ts +325 -0
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.ts +158 -0
- package/src/animation3d/runtime/integration/index.ts +9 -0
- package/src/animation3d/runtime/mixer/Action.ts +833 -0
- package/src/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.ts +26 -0
- package/src/animation3d/runtime/mixer/Mixer.ts +562 -0
- package/src/animation3d/runtime/mixer/PoseBuffer.ts +1 -0
- package/src/animation3d/runtime/mixer/TrackSampler.ts +399 -0
- package/src/animation3d/runtime/mixer/index.ts +8 -0
- package/src/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.ts +4 -0
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.ts +1 -0
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineController.ts +1 -0
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.ts +1 -0
- package/src/animation3d/runtime/state-machine/index.ts +45 -0
- package/src/animation3d.ts +5 -0
- package/src/benchmark.ts +168 -0
- package/src/canvas-text/CanvasText2DRenderSystem.ts +292 -0
- package/src/canvas-text/CanvasTextComponent.ts +47 -0
- package/src/canvas-text.ts +4 -0
- package/src/experimental-gltf-worker.ts +18 -0
- package/src/experimental-spine-worker.ts +9 -0
- package/src/gltf/GltfAccessorReader.ts +271 -0
- package/src/gltf/GltfAnimation3DAdapter.ts +680 -0
- package/src/gltf/GltfAnimationRuntime.ts +392 -0
- package/src/gltf/GltfAssetWorkerClient.ts +136 -0
- package/src/gltf/GltfCompatibilityReport.ts +214 -0
- package/src/gltf/GltfConservativeBounds.ts +219 -0
- package/src/gltf/GltfDracoDecoder.ts +251 -0
- package/src/gltf/GltfExtensionAdapter.ts +340 -0
- package/src/gltf/GltfLoaderContract.ts +333 -0
- package/src/gltf/GltfLoaderErrors.ts +59 -0
- package/src/gltf/GltfMaterialDescriptor.ts +134 -0
- package/src/gltf/GltfMaterialEncoder.ts +173 -0
- package/src/gltf/GltfMaterialLoader.ts +293 -0
- package/src/gltf/GltfModelComponent.ts +115 -0
- package/src/gltf/GltfModelSystem.ts +208 -0
- package/src/gltf/GltfPlugin.ts +84 -0
- package/src/gltf/GltfSchema.ts +229 -0
- package/src/gltf/GltfUvSemanticPlanner.ts +166 -0
- package/src/gltf/gltfLoader.ts +910 -0
- package/src/gltf-animation3d.ts +10 -0
- package/src/gltf-worker-runtime.ts +10 -0
- package/src/gltf.ts +56 -0
- package/src/grid/Grid2DComponent.ts +69 -0
- package/src/grid.ts +2 -0
- package/src/hya-state-machine.ts +19 -0
- package/src/index.ts +2 -0
- package/src/plugins/pluginUtils.ts +50 -0
- package/src/plugins.ts +6 -0
- package/src/shaders/generated/2d-ui-animation-2d.generated.wgsl +242 -0
- package/src/shaders/generated/2d-ui-artifact.generated.ts +867 -0
- package/src/shaders/generated/2d-ui-canvas-text-2d.generated.wgsl +38 -0
- package/src/shaders/generated/2d-ui-spine2d.generated.wgsl +41 -0
- package/src/shaders/generated/2d-ui-tilemap2d.generated.wgsl +36 -0
- package/src/spine/Spine2DComponent.ts +168 -0
- package/src/spine/Spine2DGpuRenderer.ts +449 -0
- package/src/spine/Spine2DRenderSystem.ts +199 -0
- package/src/spine/Spine2DRuntime.ts +1529 -0
- package/src/spine/SpineAnimationBoneTimelines.ts +30 -0
- package/src/spine/SpineAssetParser.ts +20 -0
- package/src/spine/SpineAssetWorkerClient.ts +112 -0
- package/src/spine/SpineAssetWorkerContract.ts +4 -0
- package/src/spine/SpineAtlasParser.ts +127 -0
- package/src/spine/SpineFloatBuilder.ts +66 -0
- package/src/spine/SpinePathConstraintSolver.ts +582 -0
- package/src/spine/SpinePlugin.ts +76 -0
- package/src/spine/SpineSkeletonRuntime.ts +521 -0
- package/src/spine/SpineSlotAnimation.ts +195 -0
- package/src/spine/SpineTimelineRuntime.ts +453 -0
- package/src/spine/SpineVertexBuilder.ts +686 -0
- package/src/spine.ts +7 -0
- package/src/tilemap/Tilemap2DComponent.ts +232 -0
- package/src/tilemap/Tilemap2DRenderSystem.ts +58 -0
- package/src/tilemap/Tilemap2DRenderer.ts +289 -0
- package/src/tilemap/TilemapPlugin.ts +75 -0
- package/src/tilemap.ts +6 -0
- package/src/tween/Tween2DComponent.ts +83 -0
- package/src/tween/Tween2DSystem.ts +78 -0
- package/src/tween.ts +4 -0
- package/src/types/earcut.d.ts +7 -0
- package/src/types/wgsl.d.ts +4 -0
- package/src/utils/RenderSystem2DBase.ts +164 -0
- package/src/utils/arrayAccess.ts +17 -0
- package/src/utils/camera2d.ts +68 -0
- package/src/utils/render2dGpu.ts +132 -0
- package/test/fixtures/gltf/animation-characterization.gltf +344 -0
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import { Spine2DComponent } from './Spine2DComponent';
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import {
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type BonePose,
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} from './SpineSkeletonRuntime';
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import {
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sampleCompiledTimeline,
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export interface SpinePathConstraintScratch {
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pathConstrainedBonesScratch: Set<string>;
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pathSpacesScratch: number[];
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pathLengthsScratch: number[];
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pathWorldScratch: number[];
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pathOutScratch: number[];
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pathCurveWorldScratch: number[];
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pathCurvesScratch: number[];
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pathSegmentsScratch: number[];
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pathCurvePointScratch: number[];
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}
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export interface SpinePathConstraintRuntime extends SpinePathConstraintScratch {
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data: SpineData;
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timelineSamplerState: SpineTimelineSamplerState;
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}
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export interface SpinePathConstraintDeps {
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normalizeRadians(value: number): number;
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updateDescendantBoneTrees(
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name: string,
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poses: Map<string, BonePose>,
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): void;
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}
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export function createSpinePathConstraintScratch(): SpinePathConstraintScratch {
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pathBonesScratch: [],
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pathConstrainedBonesScratch: new Set(),
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pathSpacesScratch: [],
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pathLengthsScratch: [],
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pathWorldScratch: [],
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pathOutScratch: [],
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pathCurveWorldScratch: [],
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pathCurvesScratch: [],
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pathSegmentsScratch: [],
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pathCurvePointScratch: [],
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pathStateScratch: { position: 0, spacing: 0, mixRotate: 0, mixX: 0, mixY: 0 },
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};
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}
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export function applyPathConstraint(
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runtime: SpinePathConstraintRuntime,
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component: Spine2DComponent,
|
|
63
|
+
constraint: PathConstraintData,
|
|
64
|
+
time: number,
|
|
65
|
+
duration: number,
|
|
66
|
+
loop: boolean,
|
|
67
|
+
poses: Map<string, BonePose>,
|
|
68
|
+
children: Map<string, string[]>,
|
|
69
|
+
deps: SpinePathConstraintDeps,
|
|
70
|
+
): void {
|
|
71
|
+
const data = runtime.data;
|
|
72
|
+
const slot = data.slots.find(item => item.name === constraint.slot);
|
|
73
|
+
if (!slot) return;
|
|
74
|
+
const slotBone = poses.get(slot.bone);
|
|
75
|
+
if (!slotBone) return;
|
|
76
|
+
const skin = data.skins[component.skin] ?? {};
|
|
77
|
+
const slotSkin = skin[slot.name] ?? data.skins.default?.[slot.name] ?? {};
|
|
78
|
+
const attachmentName = slot.attachment ?? Object.keys(slotSkin)[0];
|
|
79
|
+
const attachment = attachmentName ? slotSkin[attachmentName] : null;
|
|
80
|
+
if (!attachment || attachment.type !== 'path') return;
|
|
81
|
+
const state = samplePathConstraint(
|
|
82
|
+
runtime,
|
|
83
|
+
constraint,
|
|
84
|
+
data.animations[component.animation]?.path?.[constraint.name],
|
|
85
|
+
time,
|
|
86
|
+
duration,
|
|
87
|
+
loop,
|
|
88
|
+
runtime.pathStateScratch,
|
|
89
|
+
);
|
|
90
|
+
if (state.mixRotate === 0 && state.mixX === 0 && state.mixY === 0) return;
|
|
91
|
+
|
|
92
|
+
const bones = runtime.pathBonesScratch;
|
|
93
|
+
const constrainedBones = runtime.pathConstrainedBonesScratch;
|
|
94
|
+
bones.length = 0;
|
|
95
|
+
constrainedBones.clear();
|
|
96
|
+
for (const name of constraint.bones) {
|
|
97
|
+
constrainedBones.add(name);
|
|
98
|
+
const bone = poses.get(name);
|
|
99
|
+
if (bone) bones.push(bone);
|
|
100
|
+
}
|
|
101
|
+
const boneCount = bones.length;
|
|
102
|
+
if (boneCount === 0) return;
|
|
103
|
+
const tangents = constraint.rotateMode === 'tangent';
|
|
104
|
+
const chainScale = constraint.rotateMode === 'chainScale';
|
|
105
|
+
const spacesCount = tangents ? boneCount : boneCount + 1;
|
|
106
|
+
const spaces = runtime.pathSpacesScratch;
|
|
107
|
+
const lengths = runtime.pathLengthsScratch;
|
|
108
|
+
spaces.length = spacesCount;
|
|
109
|
+
lengths.length = boneCount;
|
|
110
|
+
for (let i = 0; i < spacesCount; i++) spaces[i] = 0;
|
|
111
|
+
for (let i = 0; i < boneCount; i++) lengths[i] = 0;
|
|
112
|
+
|
|
113
|
+
switch (constraint.spacingMode) {
|
|
114
|
+
case 'percent':
|
|
115
|
+
if (chainScale) {
|
|
116
|
+
for (let i = 0; i < spacesCount - 1; i++) {
|
|
117
|
+
lengths[i] = getBoneWorldLength(requiredItemAt(bones, i, 'path constrained bones'));
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
for (let i = 1; i < spacesCount; i++) spaces[i] = state.spacing;
|
|
121
|
+
break;
|
|
122
|
+
case 'proportional': {
|
|
123
|
+
let sum = 0;
|
|
124
|
+
for (let i = 0; i < spacesCount - 1;) {
|
|
125
|
+
const length = getBoneWorldLength(requiredItemAt(bones, i, 'path constrained bones'));
|
|
126
|
+
if (chainScale) lengths[i] = length;
|
|
127
|
+
spaces[++i] = length < 0.000001 ? state.spacing : length;
|
|
128
|
+
sum += length < 0.000001 ? 0 : length;
|
|
129
|
+
}
|
|
130
|
+
if (sum > 0) {
|
|
131
|
+
const scale = spacesCount / sum * state.spacing;
|
|
132
|
+
for (let i = 1; i < spacesCount; i++) spaces[i] = requiredNumberAt(spaces, i, 'path spaces') * scale;
|
|
133
|
+
}
|
|
134
|
+
break;
|
|
135
|
+
}
|
|
136
|
+
default:
|
|
137
|
+
for (let i = 0; i < spacesCount - 1;) {
|
|
138
|
+
const bone = requiredItemAt(bones, i, 'path constrained bones');
|
|
139
|
+
const worldLength = getBoneWorldLength(bone);
|
|
140
|
+
if (chainScale) lengths[i] = worldLength;
|
|
141
|
+
spaces[++i] = constraint.spacingMode === 'length' && bone.data.length > 0
|
|
142
|
+
? Math.max(0, bone.data.length + state.spacing) * worldLength / bone.data.length
|
|
143
|
+
: state.spacing;
|
|
144
|
+
}
|
|
145
|
+
break;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
const positions = computePathWorldPositions(runtime, poses, slotBone, attachment, constraint, state.position, spaces, tangents);
|
|
149
|
+
let boneX = requiredNumberAt(positions, 0, 'path positions');
|
|
150
|
+
let boneY = requiredNumberAt(positions, 1, 'path positions');
|
|
151
|
+
let offsetRotation = constraint.offsetRotation * Math.PI / 180;
|
|
152
|
+
if (offsetRotation !== 0 && slotBone.a * slotBone.d - slotBone.b * slotBone.c < 0) offsetRotation = -offsetRotation;
|
|
153
|
+
const tip = offsetRotation === 0 && constraint.rotateMode === 'chain';
|
|
154
|
+
|
|
155
|
+
for (let i = 0, positionIndex = 3; i < boneCount; i++, positionIndex += 3) {
|
|
156
|
+
const bone = requiredItemAt(bones, i, 'path constrained bones');
|
|
157
|
+
bone.worldX += (boneX - bone.worldX) * state.mixX;
|
|
158
|
+
bone.worldY += (boneY - bone.worldY) * state.mixY;
|
|
159
|
+
const x = requiredNumberAt(positions, positionIndex, 'path positions');
|
|
160
|
+
const y = requiredNumberAt(positions, positionIndex + 1, 'path positions');
|
|
161
|
+
const dx = x - boneX;
|
|
162
|
+
const dy = y - boneY;
|
|
163
|
+
if (chainScale) {
|
|
164
|
+
const length = requiredNumberAt(lengths, i, 'path lengths');
|
|
165
|
+
if (length !== 0) {
|
|
166
|
+
const scale = (Math.hypot(dx, dy) / length - 1) * state.mixRotate + 1;
|
|
167
|
+
bone.a *= scale;
|
|
168
|
+
bone.c *= scale;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
boneX = x;
|
|
172
|
+
boneY = y;
|
|
173
|
+
if (state.mixRotate > 0) {
|
|
174
|
+
const a = bone.a;
|
|
175
|
+
const b = bone.b;
|
|
176
|
+
const c = bone.c;
|
|
177
|
+
const d = bone.d;
|
|
178
|
+
let rotation = tangents
|
|
179
|
+
? requiredNumberAt(positions, positionIndex - 1, 'path positions')
|
|
180
|
+
: requiredNumberAt(spaces, i + 1, 'path spaces') === 0
|
|
181
|
+
? requiredNumberAt(positions, positionIndex + 2, 'path positions')
|
|
182
|
+
: Math.atan2(dy, dx);
|
|
183
|
+
rotation -= Math.atan2(c, a);
|
|
184
|
+
if (tip) {
|
|
185
|
+
const cos = Math.cos(rotation);
|
|
186
|
+
const sin = Math.sin(rotation);
|
|
187
|
+
const length = bone.data.length;
|
|
188
|
+
boneX += (length * (cos * a - sin * c) - dx) * state.mixRotate;
|
|
189
|
+
boneY += (length * (sin * a + cos * c) - dy) * state.mixRotate;
|
|
190
|
+
} else {
|
|
191
|
+
rotation += offsetRotation;
|
|
192
|
+
}
|
|
193
|
+
rotation = deps.normalizeRadians(rotation) * state.mixRotate;
|
|
194
|
+
const cos = Math.cos(rotation);
|
|
195
|
+
const sin = Math.sin(rotation);
|
|
196
|
+
bone.a = cos * a - sin * c;
|
|
197
|
+
bone.b = cos * b - sin * d;
|
|
198
|
+
bone.c = sin * a + cos * c;
|
|
199
|
+
bone.d = sin * b + cos * d;
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
for (const boneName of constraint.bones) deps.updateDescendantBoneTrees(boneName, poses, children, constrainedBones);
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
function samplePathConstraint(
|
|
206
|
+
runtime: SpinePathConstraintRuntime,
|
|
207
|
+
constraint: PathConstraintData,
|
|
208
|
+
frames: unknown[] | undefined,
|
|
209
|
+
time: number,
|
|
210
|
+
duration: number,
|
|
211
|
+
loop: boolean,
|
|
212
|
+
out: { position: number; spacing: number; mixRotate: number; mixX: number; mixY: number },
|
|
213
|
+
): { position: number; spacing: number; mixRotate: number; mixX: number; mixY: number } {
|
|
214
|
+
const sampler = runtime.timelineSamplerState;
|
|
215
|
+
out.position = sampleCompiledTimeline(frames ?? [], time, 'position', constraint.position, duration, loop, sampler);
|
|
216
|
+
out.spacing = sampleCompiledTimeline(frames ?? [], time, 'spacing', constraint.spacing, duration, loop, sampler);
|
|
217
|
+
out.mixRotate = sampleCompiledTimeline(frames ?? [], time, 'mixRotate', constraint.mixRotate, duration, loop, sampler);
|
|
218
|
+
out.mixX = sampleCompiledTimeline(frames ?? [], time, 'mixX', constraint.mixX, duration, loop, sampler);
|
|
219
|
+
out.mixY = sampleCompiledTimeline(frames ?? [], time, 'mixY', constraint.mixY, duration, loop, sampler);
|
|
220
|
+
return out;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
function getBoneWorldLength(bone: BonePose): number {
|
|
224
|
+
return Math.hypot(bone.data.length * bone.a, bone.data.length * bone.c);
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
function computePathPoints(
|
|
228
|
+
runtime: SpinePathConstraintRuntime,
|
|
229
|
+
poses: Map<string, BonePose>,
|
|
230
|
+
slotBone: BonePose,
|
|
231
|
+
attachment: RegionAttachment,
|
|
232
|
+
out: number[],
|
|
233
|
+
): number[] {
|
|
234
|
+
const data = runtime.data;
|
|
235
|
+
const vertices = attachment.vertices ?? [];
|
|
236
|
+
const vertexCount = attachment.vertices ? attachment.vertexCount ?? inferWeightedVertexCount(vertices) : 0;
|
|
237
|
+
out.length = 0;
|
|
238
|
+
if (vertexCount > 0 && vertices.length !== vertexCount * 2) {
|
|
239
|
+
let offset = 0;
|
|
240
|
+
for (let vertex = 0; vertex < vertexCount && offset < vertices.length; vertex++) {
|
|
241
|
+
const boneCount = vertices[offset++] ?? 0;
|
|
242
|
+
let x = 0;
|
|
243
|
+
let y = 0;
|
|
244
|
+
for (let influence = 0; influence < boneCount; influence++) {
|
|
245
|
+
const boneIndex = vertices[offset++] ?? -1;
|
|
246
|
+
const vx = vertices[offset++] ?? 0;
|
|
247
|
+
const vy = vertices[offset++] ?? 0;
|
|
248
|
+
const weight = vertices[offset++] ?? 0;
|
|
249
|
+
const boneName = data.bones[boneIndex]?.name;
|
|
250
|
+
const bone = boneName ? poses.get(boneName) : null;
|
|
251
|
+
if (!bone) continue;
|
|
252
|
+
x += (bone.a * vx + bone.b * vy + bone.worldX) * weight;
|
|
253
|
+
y += (bone.c * vx + bone.d * vy + bone.worldY) * weight;
|
|
254
|
+
}
|
|
255
|
+
out.push(x, y);
|
|
256
|
+
}
|
|
257
|
+
return out;
|
|
258
|
+
}
|
|
259
|
+
for (let i = 0; i < vertices.length - 1; i += 2) {
|
|
260
|
+
out.push(
|
|
261
|
+
slotBone.a * requiredNumberAt(vertices, i, 'path vertices')
|
|
262
|
+
+ slotBone.b * requiredNumberAt(vertices, i + 1, 'path vertices') + slotBone.worldX,
|
|
263
|
+
slotBone.c * requiredNumberAt(vertices, i, 'path vertices')
|
|
264
|
+
+ slotBone.d * requiredNumberAt(vertices, i + 1, 'path vertices') + slotBone.worldY,
|
|
265
|
+
);
|
|
266
|
+
}
|
|
267
|
+
return out;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
function computePathWorldPositions(
|
|
271
|
+
runtime: SpinePathConstraintRuntime,
|
|
272
|
+
poses: Map<string, BonePose>,
|
|
273
|
+
slotBone: BonePose,
|
|
274
|
+
attachment: RegionAttachment,
|
|
275
|
+
constraint: PathConstraintData,
|
|
276
|
+
position: number,
|
|
277
|
+
spaces: number[],
|
|
278
|
+
tangents: boolean,
|
|
279
|
+
): number[] {
|
|
280
|
+
const vertexCount = attachment.vertexCount ?? inferWeightedVertexCount(attachment.vertices ?? []);
|
|
281
|
+
const world = computePathPoints(runtime, poses, slotBone, attachment, runtime.pathWorldScratch);
|
|
282
|
+
const spacesCount = spaces.length;
|
|
283
|
+
const out = runtime.pathOutScratch;
|
|
284
|
+
out.length = spacesCount * 3 + 2;
|
|
285
|
+
for (let i = 0; i < out.length; i++) out[i] = 0;
|
|
286
|
+
if (world.length < 8) return out;
|
|
287
|
+
const closed = attachment.closed ?? false;
|
|
288
|
+
let verticesLength = vertexCount * 2;
|
|
289
|
+
let curveCount = verticesLength / 6;
|
|
290
|
+
|
|
291
|
+
if (!attachment.constantSpeed) {
|
|
292
|
+
const lengths = attachment.lengths ?? [];
|
|
293
|
+
curveCount -= closed ? 1 : 2;
|
|
294
|
+
const pathLength = lengths[curveCount] ?? lengths[lengths.length - 1] ?? 0;
|
|
295
|
+
if (constraint.positionMode === 'percent') position *= pathLength;
|
|
296
|
+
const multiplier = constraint.spacingMode === 'percent'
|
|
297
|
+
? pathLength
|
|
298
|
+
: constraint.spacingMode === 'proportional'
|
|
299
|
+
? pathLength / spacesCount
|
|
300
|
+
: 1;
|
|
301
|
+
let curve = 0;
|
|
302
|
+
let previousCurve = -4;
|
|
303
|
+
const curveWorld = runtime.pathCurveWorldScratch;
|
|
304
|
+
for (let i = 0, o = 0; i < spacesCount; i++, o += 3) {
|
|
305
|
+
position += requiredNumberAt(spaces, i, 'path spaces') * multiplier;
|
|
306
|
+
let p = position;
|
|
307
|
+
if (closed) {
|
|
308
|
+
p %= pathLength;
|
|
309
|
+
if (p < 0) p += pathLength;
|
|
310
|
+
curve = 0;
|
|
311
|
+
} else if (p < 0) {
|
|
312
|
+
addBeforePathPosition(p, world, 2, out, o);
|
|
313
|
+
continue;
|
|
314
|
+
} else if (p > pathLength) {
|
|
315
|
+
addAfterPathPosition(p - pathLength, world, verticesLength - 6, out, o);
|
|
316
|
+
continue;
|
|
317
|
+
}
|
|
318
|
+
for (;; curve++) {
|
|
319
|
+
const length = lengths[curve] ?? pathLength;
|
|
320
|
+
if (p > length) continue;
|
|
321
|
+
const previousLength = curve === 0 ? 0 : requiredNumberAt(lengths, curve - 1, 'path attachment lengths');
|
|
322
|
+
p = curve === 0 ? p / length : (p - previousLength) / (length - previousLength);
|
|
323
|
+
break;
|
|
324
|
+
}
|
|
325
|
+
if (curve !== previousCurve) {
|
|
326
|
+
previousCurve = curve;
|
|
327
|
+
curveWorld.length = 0;
|
|
328
|
+
if (closed && curve === curveCount) {
|
|
329
|
+
appendArrayRange(curveWorld, world, verticesLength - 4, verticesLength);
|
|
330
|
+
appendArrayRange(curveWorld, world, 0, 4);
|
|
331
|
+
} else {
|
|
332
|
+
appendArrayRange(curveWorld, world, curve * 6 + 2, curve * 6 + 10);
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
addCurvePathPosition(
|
|
336
|
+
p,
|
|
337
|
+
curveWorld,
|
|
338
|
+
out,
|
|
339
|
+
o,
|
|
340
|
+
tangents || (i > 0 && requiredNumberAt(spaces, i, 'path spaces') === 0),
|
|
341
|
+
);
|
|
342
|
+
}
|
|
343
|
+
return out;
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
const pathWorld = runtime.pathCurveWorldScratch;
|
|
347
|
+
pathWorld.length = 0;
|
|
348
|
+
if (closed) {
|
|
349
|
+
verticesLength += 2;
|
|
350
|
+
appendArrayRange(pathWorld, world, 2, verticesLength - 2);
|
|
351
|
+
appendArrayRange(pathWorld, world, 0, 2);
|
|
352
|
+
pathWorld.push(
|
|
353
|
+
requiredNumberAt(pathWorld, 0, 'closed path world points'),
|
|
354
|
+
requiredNumberAt(pathWorld, 1, 'closed path world points'),
|
|
355
|
+
);
|
|
356
|
+
} else {
|
|
357
|
+
curveCount--;
|
|
358
|
+
verticesLength -= 4;
|
|
359
|
+
appendArrayRange(pathWorld, world, 2, 2 + verticesLength);
|
|
360
|
+
}
|
|
361
|
+
const curves = runtime.pathCurvesScratch;
|
|
362
|
+
curves.length = curveCount;
|
|
363
|
+
let pathLength = 0;
|
|
364
|
+
let x1 = requiredNumberAt(pathWorld, 0, 'path world points');
|
|
365
|
+
let y1 = requiredNumberAt(pathWorld, 1, 'path world points');
|
|
366
|
+
let cx1 = 0;
|
|
367
|
+
let cy1 = 0;
|
|
368
|
+
let cx2 = 0;
|
|
369
|
+
let cy2 = 0;
|
|
370
|
+
let x2 = 0;
|
|
371
|
+
let y2 = 0;
|
|
372
|
+
let tmpx = 0;
|
|
373
|
+
let tmpy = 0;
|
|
374
|
+
let dddfx = 0;
|
|
375
|
+
let dddfy = 0;
|
|
376
|
+
let ddfx = 0;
|
|
377
|
+
let ddfy = 0;
|
|
378
|
+
let dfx = 0;
|
|
379
|
+
let dfy = 0;
|
|
380
|
+
for (let i = 0, w = 2; i < curveCount; i++, w += 6) {
|
|
381
|
+
cx1 = requiredNumberAt(pathWorld, w, 'path world points');
|
|
382
|
+
cy1 = requiredNumberAt(pathWorld, w + 1, 'path world points');
|
|
383
|
+
cx2 = requiredNumberAt(pathWorld, w + 2, 'path world points');
|
|
384
|
+
cy2 = requiredNumberAt(pathWorld, w + 3, 'path world points');
|
|
385
|
+
x2 = requiredNumberAt(pathWorld, w + 4, 'path world points');
|
|
386
|
+
y2 = requiredNumberAt(pathWorld, w + 5, 'path world points');
|
|
387
|
+
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
|
|
388
|
+
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
|
|
389
|
+
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
|
|
390
|
+
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
|
|
391
|
+
ddfx = tmpx * 2 + dddfx;
|
|
392
|
+
ddfy = tmpy * 2 + dddfy;
|
|
393
|
+
dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
|
|
394
|
+
dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
|
|
395
|
+
pathLength += Math.hypot(dfx, dfy);
|
|
396
|
+
dfx += ddfx;
|
|
397
|
+
dfy += ddfy;
|
|
398
|
+
ddfx += dddfx;
|
|
399
|
+
ddfy += dddfy;
|
|
400
|
+
pathLength += Math.hypot(dfx, dfy);
|
|
401
|
+
dfx += ddfx;
|
|
402
|
+
dfy += ddfy;
|
|
403
|
+
pathLength += Math.hypot(dfx, dfy);
|
|
404
|
+
dfx += ddfx + dddfx;
|
|
405
|
+
dfy += ddfy + dddfy;
|
|
406
|
+
pathLength += Math.hypot(dfx, dfy);
|
|
407
|
+
curves[i] = pathLength;
|
|
408
|
+
x1 = x2;
|
|
409
|
+
y1 = y2;
|
|
410
|
+
}
|
|
411
|
+
if (constraint.positionMode === 'percent') position *= pathLength;
|
|
412
|
+
const multiplier = constraint.spacingMode === 'percent'
|
|
413
|
+
? pathLength
|
|
414
|
+
: constraint.spacingMode === 'proportional'
|
|
415
|
+
? pathLength / spacesCount
|
|
416
|
+
: 1;
|
|
417
|
+
|
|
418
|
+
const segments = runtime.pathSegmentsScratch;
|
|
419
|
+
segments.length = 10;
|
|
420
|
+
let curveLength = 0;
|
|
421
|
+
let previousCurve = -1;
|
|
422
|
+
let segment = 0;
|
|
423
|
+
for (let i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
|
|
424
|
+
const space = requiredNumberAt(spaces, i, 'path spaces') * multiplier;
|
|
425
|
+
position += space;
|
|
426
|
+
let p = position;
|
|
427
|
+
if (closed) {
|
|
428
|
+
p %= pathLength;
|
|
429
|
+
if (p < 0) p += pathLength;
|
|
430
|
+
curve = 0;
|
|
431
|
+
segment = 0;
|
|
432
|
+
} else if (p < 0) {
|
|
433
|
+
addBeforePathPosition(p, pathWorld, 0, out, o);
|
|
434
|
+
continue;
|
|
435
|
+
} else if (p > pathLength) {
|
|
436
|
+
addAfterPathPosition(p - pathLength, pathWorld, pathWorld.length - 4, out, o);
|
|
437
|
+
continue;
|
|
438
|
+
}
|
|
439
|
+
for (;; curve++) {
|
|
440
|
+
const length = requiredNumberAt(curves, curve, 'path curve lengths');
|
|
441
|
+
if (p > length) continue;
|
|
442
|
+
const previousLength = curve === 0 ? 0 : requiredNumberAt(curves, curve - 1, 'path curve lengths');
|
|
443
|
+
p = curve === 0 ? p / length : (p - previousLength) / (length - previousLength);
|
|
444
|
+
break;
|
|
445
|
+
}
|
|
446
|
+
if (curve !== previousCurve) {
|
|
447
|
+
previousCurve = curve;
|
|
448
|
+
const w = curve * 6;
|
|
449
|
+
x1 = requiredNumberAt(pathWorld, w, 'path world points');
|
|
450
|
+
y1 = requiredNumberAt(pathWorld, w + 1, 'path world points');
|
|
451
|
+
cx1 = requiredNumberAt(pathWorld, w + 2, 'path world points');
|
|
452
|
+
cy1 = requiredNumberAt(pathWorld, w + 3, 'path world points');
|
|
453
|
+
cx2 = requiredNumberAt(pathWorld, w + 4, 'path world points');
|
|
454
|
+
cy2 = requiredNumberAt(pathWorld, w + 5, 'path world points');
|
|
455
|
+
x2 = requiredNumberAt(pathWorld, w + 6, 'path world points');
|
|
456
|
+
y2 = requiredNumberAt(pathWorld, w + 7, 'path world points');
|
|
457
|
+
tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
|
|
458
|
+
tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
|
|
459
|
+
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
|
|
460
|
+
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
|
|
461
|
+
ddfx = tmpx * 2 + dddfx;
|
|
462
|
+
ddfy = tmpy * 2 + dddfy;
|
|
463
|
+
dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
|
|
464
|
+
dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
|
|
465
|
+
curveLength = Math.hypot(dfx, dfy);
|
|
466
|
+
segments[0] = curveLength;
|
|
467
|
+
for (let ii = 1; ii < 8; ii++) {
|
|
468
|
+
dfx += ddfx;
|
|
469
|
+
dfy += ddfy;
|
|
470
|
+
ddfx += dddfx;
|
|
471
|
+
ddfy += dddfy;
|
|
472
|
+
curveLength += Math.hypot(dfx, dfy);
|
|
473
|
+
segments[ii] = curveLength;
|
|
474
|
+
}
|
|
475
|
+
dfx += ddfx;
|
|
476
|
+
dfy += ddfy;
|
|
477
|
+
curveLength += Math.hypot(dfx, dfy);
|
|
478
|
+
segments[8] = curveLength;
|
|
479
|
+
dfx += ddfx + dddfx;
|
|
480
|
+
dfy += ddfy + dddfy;
|
|
481
|
+
curveLength += Math.hypot(dfx, dfy);
|
|
482
|
+
segments[9] = curveLength;
|
|
483
|
+
segment = 0;
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
p *= curveLength;
|
|
487
|
+
for (;; segment++) {
|
|
488
|
+
const length = requiredNumberAt(segments, segment, 'path segments');
|
|
489
|
+
if (p > length) continue;
|
|
490
|
+
if (segment === 0) p = length === 0 ? 0 : p / length;
|
|
491
|
+
else {
|
|
492
|
+
const previous = requiredNumberAt(segments, segment - 1, 'path segments');
|
|
493
|
+
p = length === previous ? segment : segment + (p - previous) / (length - previous);
|
|
494
|
+
}
|
|
495
|
+
break;
|
|
496
|
+
}
|
|
497
|
+
const curvePoint = runtime.pathCurvePointScratch;
|
|
498
|
+
curvePoint[0] = x1;
|
|
499
|
+
curvePoint[1] = y1;
|
|
500
|
+
curvePoint[2] = cx1;
|
|
501
|
+
curvePoint[3] = cy1;
|
|
502
|
+
curvePoint[4] = cx2;
|
|
503
|
+
curvePoint[5] = cy2;
|
|
504
|
+
curvePoint[6] = x2;
|
|
505
|
+
curvePoint[7] = y2;
|
|
506
|
+
addCurvePathPosition(p * 0.1, curvePoint, out, o, tangents || (i > 0 && space === 0));
|
|
507
|
+
}
|
|
508
|
+
return out;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
function appendArrayRange(out: number[], source: number[], start: number, end: number): void {
|
|
512
|
+
for (let i = start; i < end && i < source.length; i++) {
|
|
513
|
+
out.push(requiredNumberAt(source, i, 'path source range'));
|
|
514
|
+
}
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
function inferWeightedVertexCount(vertices: number[]): number {
|
|
518
|
+
let count = 0;
|
|
519
|
+
let offset = 0;
|
|
520
|
+
while (offset < vertices.length) {
|
|
521
|
+
const boneCount = vertices[offset++] ?? 0;
|
|
522
|
+
offset += boneCount * 4;
|
|
523
|
+
count++;
|
|
524
|
+
}
|
|
525
|
+
return count;
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
function addBeforePathPosition(p: number, points: number[], index: number, out: number[], outIndex: number): void {
|
|
529
|
+
const x1 = requiredNumberAt(points, index, 'path points');
|
|
530
|
+
const y1 = requiredNumberAt(points, index + 1, 'path points');
|
|
531
|
+
const dx = requiredNumberAt(points, index + 2, 'path points') - x1;
|
|
532
|
+
const dy = requiredNumberAt(points, index + 3, 'path points') - y1;
|
|
533
|
+
const r = Math.atan2(dy, dx);
|
|
534
|
+
out[outIndex] = x1 + p * Math.cos(r);
|
|
535
|
+
out[outIndex + 1] = y1 + p * Math.sin(r);
|
|
536
|
+
out[outIndex + 2] = r;
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
function addAfterPathPosition(p: number, points: number[], index: number, out: number[], outIndex: number): void {
|
|
540
|
+
const x1 = requiredNumberAt(points, index + 2, 'path points');
|
|
541
|
+
const y1 = requiredNumberAt(points, index + 3, 'path points');
|
|
542
|
+
const dx = x1 - requiredNumberAt(points, index, 'path points');
|
|
543
|
+
const dy = y1 - requiredNumberAt(points, index + 1, 'path points');
|
|
544
|
+
const r = Math.atan2(dy, dx);
|
|
545
|
+
out[outIndex] = x1 + p * Math.cos(r);
|
|
546
|
+
out[outIndex + 1] = y1 + p * Math.sin(r);
|
|
547
|
+
out[outIndex + 2] = r;
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
function addCurvePathPosition(p: number, points: number[], out: number[], outIndex: number, tangents: boolean): void {
|
|
551
|
+
const x1 = requiredNumberAt(points, 0, 'Bezier path points');
|
|
552
|
+
const y1 = requiredNumberAt(points, 1, 'Bezier path points');
|
|
553
|
+
const cx1 = requiredNumberAt(points, 2, 'Bezier path points');
|
|
554
|
+
const cy1 = requiredNumberAt(points, 3, 'Bezier path points');
|
|
555
|
+
const cx2 = requiredNumberAt(points, 4, 'Bezier path points');
|
|
556
|
+
const cy2 = requiredNumberAt(points, 5, 'Bezier path points');
|
|
557
|
+
const x2 = requiredNumberAt(points, 6, 'Bezier path points');
|
|
558
|
+
const y2 = requiredNumberAt(points, 7, 'Bezier path points');
|
|
559
|
+
if (p === 0 || Number.isNaN(p)) {
|
|
560
|
+
out[outIndex] = x1;
|
|
561
|
+
out[outIndex + 1] = y1;
|
|
562
|
+
out[outIndex + 2] = Math.atan2(cy1 - y1, cx1 - x1);
|
|
563
|
+
return;
|
|
564
|
+
}
|
|
565
|
+
const tt = p * p;
|
|
566
|
+
const ttt = tt * p;
|
|
567
|
+
const u = 1 - p;
|
|
568
|
+
const uu = u * u;
|
|
569
|
+
const uuu = uu * u;
|
|
570
|
+
const ut = u * p;
|
|
571
|
+
const ut3 = ut * 3;
|
|
572
|
+
const uut3 = u * ut3;
|
|
573
|
+
const utt3 = ut3 * p;
|
|
574
|
+
const x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt;
|
|
575
|
+
const y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
|
|
576
|
+
out[outIndex] = x;
|
|
577
|
+
out[outIndex + 1] = y;
|
|
578
|
+
if (tangents) {
|
|
579
|
+
if (p < 0.001) out[outIndex + 2] = Math.atan2(cy1 - y1, cx1 - x1);
|
|
580
|
+
else out[outIndex + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
|
|
581
|
+
}
|
|
582
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import type { EnginePlugin } from '@haiyue/engine/core';
|
|
2
|
+
import type { RenderPipelineEntryOptions } from '@haiyue/engine/extension-authoring';
|
|
3
|
+
import { Spine2DComponent } from './Spine2DComponent';
|
|
4
|
+
import { Spine2DRenderSystem, type Spine2DRenderSystemOptions } from './Spine2DRenderSystem';
|
|
5
|
+
import {
|
|
6
|
+
EXTENSIONS_PLUGIN_VERSION,
|
|
7
|
+
installEditorRenderSystem,
|
|
8
|
+
removeSystem,
|
|
9
|
+
type EditorViewportContributionContext,
|
|
10
|
+
} from '../plugins/pluginUtils';
|
|
11
|
+
|
|
12
|
+
export interface SpinePluginOptions {
|
|
13
|
+
system?: Spine2DRenderSystemOptions;
|
|
14
|
+
render?: RenderPipelineEntryOptions | false | null;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export function createSpinePlugin(options: SpinePluginOptions = {}): EnginePlugin {
|
|
18
|
+
let system: Spine2DRenderSystem | null = null;
|
|
19
|
+
return {
|
|
20
|
+
name: '@haiyue/extensions/spine',
|
|
21
|
+
version: EXTENSIONS_PLUGIN_VERSION,
|
|
22
|
+
installEngine(context) {
|
|
23
|
+
context.registerComponent({ type: 'Spine2DComponent', component: Spine2DComponent });
|
|
24
|
+
},
|
|
25
|
+
installScene(context) {
|
|
26
|
+
context.registerComponent({ type: 'Spine2DComponent', component: Spine2DComponent });
|
|
27
|
+
system = new Spine2DRenderSystem(context.engine, context.cameraEntity, options.system);
|
|
28
|
+
context.addSystem(system, options.render ?? { pass: 'shared', loadOp: system.loadOp });
|
|
29
|
+
},
|
|
30
|
+
uninstallScene(context) {
|
|
31
|
+
removeSystem(context, system);
|
|
32
|
+
system = null;
|
|
33
|
+
},
|
|
34
|
+
installEditor(context) {
|
|
35
|
+
context.registerContribution({ components: [{
|
|
36
|
+
type: 'Spine2DComponent',
|
|
37
|
+
create: () => new Spine2DComponent({ jsonUrl: '', atlasUrl: '', imageUrl: '', scale: 1 }),
|
|
38
|
+
inspector: Spine2DComponent.editor,
|
|
39
|
+
serialize(component: Spine2DComponent) {
|
|
40
|
+
return {
|
|
41
|
+
type: 'Spine2DComponent',
|
|
42
|
+
jsonUrl: component.jsonUrl,
|
|
43
|
+
atlasUrl: component.atlasUrl,
|
|
44
|
+
imageUrl: component.imageUrl,
|
|
45
|
+
imageUrls: { ...component.imageUrls },
|
|
46
|
+
skin: component.skin,
|
|
47
|
+
animation: component.animation,
|
|
48
|
+
loop: component.loop,
|
|
49
|
+
timeScale: component.timeScale,
|
|
50
|
+
scale: component.scale,
|
|
51
|
+
premultipliedAlpha: component.premultipliedAlpha,
|
|
52
|
+
};
|
|
53
|
+
},
|
|
54
|
+
deserialize(data: unknown) {
|
|
55
|
+
const value = data as ConstructorParameters<typeof Spine2DComponent>[0] & { type?: unknown };
|
|
56
|
+
return value.type === 'Spine2DComponent' ? new Spine2DComponent(value) : null;
|
|
57
|
+
},
|
|
58
|
+
clone: (component: Spine2DComponent) => component.clone(),
|
|
59
|
+
installViewport(viewport: EditorViewportContributionContext) {
|
|
60
|
+
return installEditorRenderSystem(viewport, Spine2DRenderSystem, () => new Spine2DRenderSystem(viewport.engine, viewport.camera2DEntity, options.system));
|
|
61
|
+
},
|
|
62
|
+
runtimeExport: {
|
|
63
|
+
imports: [{ from: '@haiyue/extensions/spine', names: ['Spine2DComponent', 'Spine2DRenderSystem'] }],
|
|
64
|
+
systems: ['Spine2DRenderSystem'],
|
|
65
|
+
deserializeExpression: 'new Spine2DComponent(data)',
|
|
66
|
+
installSystems: ` const spineCamera = findCamera2DEntity(world);
|
|
67
|
+
if (spineCamera && hasComponentType(world, Spine2DComponent)) {
|
|
68
|
+
applyViewportSettingsToCamera2D(spineCamera, scene.globals);
|
|
69
|
+
addRenderSystem(new Spine2DRenderSystem(engine, spineCamera, { loadOp: 'load', priority: 3 }), { pass: 'shared', loadOp: 'load' });
|
|
70
|
+
}`,
|
|
71
|
+
has2D: true,
|
|
72
|
+
},
|
|
73
|
+
}] });
|
|
74
|
+
},
|
|
75
|
+
};
|
|
76
|
+
}
|