@haiyue/extensions 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +30 -0
- package/dist/animation/Animation2DComponent.d.ts +46 -0
- package/dist/animation/Animation2DExtensionRegistry.d.ts +27 -0
- package/dist/animation/Animation2DRenderSystem.d.ts +89 -0
- package/dist/animation/Animation2DRuntime.d.ts +99 -0
- package/dist/animation/Animation2DStateMachine.d.ts +13 -0
- package/dist/animation/Animation2DStateMachineComponent.d.ts +54 -0
- package/dist/animation/Animation2DStateMachineRuntime.d.ts +30 -0
- package/dist/animation/Animation2DStateMachineSystem.d.ts +14 -0
- package/dist/animation/Animation2DStateMachineVisualRuntime.d.ts +27 -0
- package/dist/animation/Animation2DSystem.d.ts +14 -0
- package/dist/animation/AnimationAssetLoader.d.ts +9 -0
- package/dist/animation/AnimationAudioClip.d.ts +26 -0
- package/dist/animation/AnimationPathTessellator.d.ts +52 -0
- package/dist/animation/AnimationTextRasterizer.d.ts +21 -0
- package/dist/animation/AnimationVisual2D.d.ts +68 -0
- package/dist/animation/HyaAnimation2DClipAdapter.d.ts +16 -0
- package/dist/animation/Particle2DDescriptorAdapter.d.ts +5 -0
- package/dist/animation/runtime/mixer/Action.d.ts +150 -0
- package/dist/animation/runtime/mixer/Mixer.d.ts +54 -0
- package/dist/animation/runtime/mixer/PoseBuffer.d.ts +23 -0
- package/dist/animation/runtime/mixer/Sampler.d.ts +17 -0
- package/dist/animation/runtime/mixer/Types.d.ts +101 -0
- package/dist/animation/runtime/mixer/index.d.ts +6 -0
- package/dist/animation-state-machine/AnimationStateMachine.d.ts +111 -0
- package/dist/animation-state-machine/AnimationStateMachineChannels.d.ts +23 -0
- package/dist/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.d.ts +51 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.d.ts +14 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineCompiler.d.ts +109 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineController.d.ts +103 -0
- package/dist/animation-state-machine/runtime/AnimationStateMachineMixerPort.d.ts +35 -0
- package/dist/animation-state-machine/runtime/index.d.ts +7 -0
- package/dist/animation.d.ts +15 -0
- package/dist/animation.js +1171 -0
- package/dist/animation3d/Animation3DAction.d.ts +46 -0
- package/dist/animation3d/Animation3DBinding.d.ts +85 -0
- package/dist/animation3d/Animation3DClip.d.ts +20 -0
- package/dist/animation3d/Animation3DError.d.ts +13 -0
- package/dist/animation3d/Animation3DMixer.d.ts +27 -0
- package/dist/animation3d/Animation3DPose.d.ts +40 -0
- package/dist/animation3d/Animation3DPoseBuffer.d.ts +24 -0
- package/dist/animation3d/Animation3DResource.d.ts +28 -0
- package/dist/animation3d/Animation3DStateMachine.d.ts +95 -0
- package/dist/animation3d/Animation3DStateMachineRuntime.d.ts +70 -0
- package/dist/animation3d/Animation3DTrack.d.ts +19 -0
- package/dist/animation3d/hya/HyaAnimation3DRuntime.d.ts +73 -0
- package/dist/animation3d/hya/HyaAnimation3DStateMachineRuntime.d.ts +65 -0
- package/dist/animation3d/hya/HyaAnimation3DTypes.d.ts +170 -0
- package/dist/animation3d/hya/index.d.ts +4 -0
- package/dist/animation3d/index.d.ts +14 -0
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.d.ts +81 -0
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.d.ts +39 -0
- package/dist/animation3d/runtime/integration/index.d.ts +2 -0
- package/dist/animation3d/runtime/mixer/Action.d.ts +150 -0
- package/dist/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.d.ts +6 -0
- package/dist/animation3d/runtime/mixer/Mixer.d.ts +59 -0
- package/dist/animation3d/runtime/mixer/PoseBuffer.d.ts +1 -0
- package/dist/animation3d/runtime/mixer/TrackSampler.d.ts +24 -0
- package/dist/animation3d/runtime/mixer/index.d.ts +4 -0
- package/dist/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineController.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.d.ts +1 -0
- package/dist/animation3d/runtime/state-machine/index.d.ts +6 -0
- package/dist/animation3d.d.ts +5 -0
- package/dist/animation3d.js +1708 -0
- package/dist/benchmark.d.ts +30 -0
- package/dist/benchmark.js +119 -0
- package/dist/canvas-text/CanvasText2DRenderSystem.d.ts +24 -0
- package/dist/canvas-text/CanvasTextComponent.d.ts +18 -0
- package/dist/canvas-text.d.ts +4 -0
- package/dist/canvas-text.js +276 -0
- package/dist/chunks/2d-ui-animation-2d.generated-D4aHzFU2.js +4 -0
- package/dist/chunks/2d-ui-canvas-text-2d.generated-C0Eaej2m.js +4 -0
- package/dist/chunks/2d-ui-spine2d.generated-CUUi8xjl.js +4 -0
- package/dist/chunks/2d-ui-tilemap2d.generated-gebw4mX7.js +4 -0
- package/dist/chunks/Animation2DStateMachine-9IonguNa.js +3245 -0
- package/dist/chunks/AnimationStateMachineController-BIcAh-sT.js +1438 -0
- package/dist/chunks/GltfAnimation3DAdapter-Cu3rQQsW.js +2240 -0
- package/dist/chunks/GltfAnimationRuntime-CRHsLycN.js +631 -0
- package/dist/chunks/RenderSystem2DBase-DDT61dAu.js +227 -0
- package/dist/chunks/Spine2DRuntime-D9M9LAQR.js +3056 -0
- package/dist/chunks/SpineAssetParser-BSDmPge1.js +378 -0
- package/dist/chunks/gltfLoader-Dm22jLYB.js +2085 -0
- package/dist/chunks/pluginUtils-CvwroRMd.js +33 -0
- package/dist/experimental-gltf-worker.d.ts +4 -0
- package/dist/experimental-gltf-worker.js +138 -0
- package/dist/experimental-spine-worker.d.ts +4 -0
- package/dist/experimental-spine-worker.js +110 -0
- package/dist/gltf/GltfAccessorReader.d.ts +7 -0
- package/dist/gltf/GltfAnimation3DAdapter.d.ts +47 -0
- package/dist/gltf/GltfAnimationRuntime.d.ts +10 -0
- package/dist/gltf/GltfAssetWorkerClient.d.ts +20 -0
- package/dist/gltf/GltfCompatibilityReport.d.ts +70 -0
- package/dist/gltf/GltfConservativeBounds.d.ts +18 -0
- package/dist/gltf/GltfDracoDecoder.d.ts +4 -0
- package/dist/gltf/GltfExtensionAdapter.d.ts +54 -0
- package/dist/gltf/GltfLoaderContract.d.ts +249 -0
- package/dist/gltf/GltfLoaderErrors.d.ts +4 -0
- package/dist/gltf/GltfMaterialDescriptor.d.ts +23 -0
- package/dist/gltf/GltfMaterialEncoder.d.ts +20 -0
- package/dist/gltf/GltfMaterialLoader.d.ts +6 -0
- package/dist/gltf/GltfModelComponent.d.ts +72 -0
- package/dist/gltf/GltfModelSystem.d.ts +37 -0
- package/dist/gltf/GltfPlugin.d.ts +6 -0
- package/dist/gltf/GltfSchema.d.ts +225 -0
- package/dist/gltf/GltfUvSemanticPlanner.d.ts +33 -0
- package/dist/gltf/gltfLoader.d.ts +9 -0
- package/dist/gltf-animation3d.d.ts +3 -0
- package/dist/gltf-animation3d.js +8 -0
- package/dist/gltf-worker-runtime.d.ts +7 -0
- package/dist/gltf-worker-runtime.js +6981 -0
- package/dist/gltf.d.ts +12 -0
- package/dist/gltf.js +517 -0
- package/dist/grid/Grid2DComponent.d.ts +25 -0
- package/dist/grid.d.ts +2 -0
- package/dist/grid.js +56 -0
- package/dist/hya-state-machine.d.ts +7 -0
- package/dist/hya-state-machine.js +2934 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +7 -0
- package/dist/internal/2d-ui-shader-artifact.js +870 -0
- package/dist/plugins/pluginUtils.d.ts +20 -0
- package/dist/plugins.d.ts +6 -0
- package/dist/shaders/generated/2d-ui-artifact.generated.d.ts +658 -0
- package/dist/spine/Spine2DComponent.d.ts +116 -0
- package/dist/spine/Spine2DGpuRenderer.d.ts +65 -0
- package/dist/spine/Spine2DRenderSystem.d.ts +27 -0
- package/dist/spine/Spine2DRuntime.d.ts +103 -0
- package/dist/spine/SpineAnimationBoneTimelines.d.ts +8 -0
- package/dist/spine/SpineAssetParser.d.ts +18 -0
- package/dist/spine/SpineAssetWorkerClient.d.ts +19 -0
- package/dist/spine/SpineAssetWorkerContract.d.ts +6 -0
- package/dist/spine/SpineAtlasParser.d.ts +21 -0
- package/dist/spine/SpineFloatBuilder.d.ts +15 -0
- package/dist/spine/SpinePathConstraintSolver.d.ts +32 -0
- package/dist/spine/SpinePlugin.d.ts +8 -0
- package/dist/spine/SpineSkeletonRuntime.d.ts +185 -0
- package/dist/spine/SpineSlotAnimation.d.ts +17 -0
- package/dist/spine/SpineTimelineRuntime.d.ts +25 -0
- package/dist/spine/SpineVertexBuilder.d.ts +61 -0
- package/dist/spine.d.ts +7 -0
- package/dist/spine.js +578 -0
- package/dist/tilemap/Tilemap2DComponent.d.ts +110 -0
- package/dist/tilemap/Tilemap2DRenderSystem.d.ts +11 -0
- package/dist/tilemap/Tilemap2DRenderer.d.ts +24 -0
- package/dist/tilemap/TilemapPlugin.d.ts +8 -0
- package/dist/tilemap.d.ts +6 -0
- package/dist/tilemap.js +535 -0
- package/dist/tween/Tween2DComponent.d.ts +70 -0
- package/dist/tween/Tween2DSystem.d.ts +12 -0
- package/dist/tween.d.ts +4 -0
- package/dist/tween.js +138 -0
- package/dist/utils/RenderSystem2DBase.d.ts +42 -0
- package/dist/utils/arrayAccess.d.ts +4 -0
- package/dist/utils/camera2d.d.ts +12 -0
- package/dist/utils/render2dGpu.d.ts +32 -0
- package/package.json +124 -0
- package/src/animation/Animation2DComponent.ts +135 -0
- package/src/animation/Animation2DExtensionRegistry.ts +52 -0
- package/src/animation/Animation2DRenderSystem.ts +1026 -0
- package/src/animation/Animation2DRuntime.ts +1326 -0
- package/src/animation/Animation2DStateMachine.ts +39 -0
- package/src/animation/Animation2DStateMachineComponent.ts +228 -0
- package/src/animation/Animation2DStateMachineRuntime.ts +141 -0
- package/src/animation/Animation2DStateMachineSystem.ts +60 -0
- package/src/animation/Animation2DStateMachineVisualRuntime.ts +282 -0
- package/src/animation/Animation2DSystem.ts +72 -0
- package/src/animation/AnimationAssetLoader.ts +84 -0
- package/src/animation/AnimationAudioClip.ts +140 -0
- package/src/animation/AnimationPathTessellator.ts +691 -0
- package/src/animation/AnimationTextRasterizer.ts +340 -0
- package/src/animation/AnimationVisual2D.ts +153 -0
- package/src/animation/HyaAnimation2DClipAdapter.ts +845 -0
- package/src/animation/Particle2DDescriptorAdapter.ts +35 -0
- package/src/animation/runtime/mixer/Action.ts +876 -0
- package/src/animation/runtime/mixer/Mixer.ts +505 -0
- package/src/animation/runtime/mixer/PoseBuffer.ts +105 -0
- package/src/animation/runtime/mixer/Sampler.ts +252 -0
- package/src/animation/runtime/mixer/Types.ts +138 -0
- package/src/animation/runtime/mixer/index.ts +31 -0
- package/src/animation-state-machine/AnimationStateMachine.ts +146 -0
- package/src/animation-state-machine/AnimationStateMachineChannels.ts +116 -0
- package/src/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.ts +197 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.ts +503 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineCompiler.ts +763 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineController.ts +987 -0
- package/src/animation-state-machine/runtime/AnimationStateMachineMixerPort.ts +54 -0
- package/src/animation-state-machine/runtime/index.ts +47 -0
- package/src/animation.ts +33 -0
- package/src/animation3d/Animation3DAction.ts +73 -0
- package/src/animation3d/Animation3DBinding.ts +116 -0
- package/src/animation3d/Animation3DClip.ts +22 -0
- package/src/animation3d/Animation3DError.ts +34 -0
- package/src/animation3d/Animation3DMixer.ts +82 -0
- package/src/animation3d/Animation3DPose.ts +100 -0
- package/src/animation3d/Animation3DPoseBuffer.ts +85 -0
- package/src/animation3d/Animation3DResource.ts +49 -0
- package/src/animation3d/Animation3DStateMachine.ts +126 -0
- package/src/animation3d/Animation3DStateMachineRuntime.ts +191 -0
- package/src/animation3d/Animation3DTrack.ts +29 -0
- package/src/animation3d/hya/HyaAnimation3DRuntime.ts +756 -0
- package/src/animation3d/hya/HyaAnimation3DStateMachineRuntime.ts +618 -0
- package/src/animation3d/hya/HyaAnimation3DTypes.ts +168 -0
- package/src/animation3d/hya/index.ts +10 -0
- package/src/animation3d/index.ts +76 -0
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.ts +325 -0
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.ts +158 -0
- package/src/animation3d/runtime/integration/index.ts +9 -0
- package/src/animation3d/runtime/mixer/Action.ts +833 -0
- package/src/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.ts +26 -0
- package/src/animation3d/runtime/mixer/Mixer.ts +562 -0
- package/src/animation3d/runtime/mixer/PoseBuffer.ts +1 -0
- package/src/animation3d/runtime/mixer/TrackSampler.ts +399 -0
- package/src/animation3d/runtime/mixer/index.ts +8 -0
- package/src/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.ts +4 -0
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.ts +1 -0
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineController.ts +1 -0
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.ts +1 -0
- package/src/animation3d/runtime/state-machine/index.ts +45 -0
- package/src/animation3d.ts +5 -0
- package/src/benchmark.ts +168 -0
- package/src/canvas-text/CanvasText2DRenderSystem.ts +292 -0
- package/src/canvas-text/CanvasTextComponent.ts +47 -0
- package/src/canvas-text.ts +4 -0
- package/src/experimental-gltf-worker.ts +18 -0
- package/src/experimental-spine-worker.ts +9 -0
- package/src/gltf/GltfAccessorReader.ts +271 -0
- package/src/gltf/GltfAnimation3DAdapter.ts +680 -0
- package/src/gltf/GltfAnimationRuntime.ts +392 -0
- package/src/gltf/GltfAssetWorkerClient.ts +136 -0
- package/src/gltf/GltfCompatibilityReport.ts +214 -0
- package/src/gltf/GltfConservativeBounds.ts +219 -0
- package/src/gltf/GltfDracoDecoder.ts +251 -0
- package/src/gltf/GltfExtensionAdapter.ts +340 -0
- package/src/gltf/GltfLoaderContract.ts +333 -0
- package/src/gltf/GltfLoaderErrors.ts +59 -0
- package/src/gltf/GltfMaterialDescriptor.ts +134 -0
- package/src/gltf/GltfMaterialEncoder.ts +173 -0
- package/src/gltf/GltfMaterialLoader.ts +293 -0
- package/src/gltf/GltfModelComponent.ts +115 -0
- package/src/gltf/GltfModelSystem.ts +208 -0
- package/src/gltf/GltfPlugin.ts +84 -0
- package/src/gltf/GltfSchema.ts +229 -0
- package/src/gltf/GltfUvSemanticPlanner.ts +166 -0
- package/src/gltf/gltfLoader.ts +910 -0
- package/src/gltf-animation3d.ts +10 -0
- package/src/gltf-worker-runtime.ts +10 -0
- package/src/gltf.ts +56 -0
- package/src/grid/Grid2DComponent.ts +69 -0
- package/src/grid.ts +2 -0
- package/src/hya-state-machine.ts +19 -0
- package/src/index.ts +2 -0
- package/src/plugins/pluginUtils.ts +50 -0
- package/src/plugins.ts +6 -0
- package/src/shaders/generated/2d-ui-animation-2d.generated.wgsl +242 -0
- package/src/shaders/generated/2d-ui-artifact.generated.ts +867 -0
- package/src/shaders/generated/2d-ui-canvas-text-2d.generated.wgsl +38 -0
- package/src/shaders/generated/2d-ui-spine2d.generated.wgsl +41 -0
- package/src/shaders/generated/2d-ui-tilemap2d.generated.wgsl +36 -0
- package/src/spine/Spine2DComponent.ts +168 -0
- package/src/spine/Spine2DGpuRenderer.ts +449 -0
- package/src/spine/Spine2DRenderSystem.ts +199 -0
- package/src/spine/Spine2DRuntime.ts +1529 -0
- package/src/spine/SpineAnimationBoneTimelines.ts +30 -0
- package/src/spine/SpineAssetParser.ts +20 -0
- package/src/spine/SpineAssetWorkerClient.ts +112 -0
- package/src/spine/SpineAssetWorkerContract.ts +4 -0
- package/src/spine/SpineAtlasParser.ts +127 -0
- package/src/spine/SpineFloatBuilder.ts +66 -0
- package/src/spine/SpinePathConstraintSolver.ts +582 -0
- package/src/spine/SpinePlugin.ts +76 -0
- package/src/spine/SpineSkeletonRuntime.ts +521 -0
- package/src/spine/SpineSlotAnimation.ts +195 -0
- package/src/spine/SpineTimelineRuntime.ts +453 -0
- package/src/spine/SpineVertexBuilder.ts +686 -0
- package/src/spine.ts +7 -0
- package/src/tilemap/Tilemap2DComponent.ts +232 -0
- package/src/tilemap/Tilemap2DRenderSystem.ts +58 -0
- package/src/tilemap/Tilemap2DRenderer.ts +289 -0
- package/src/tilemap/TilemapPlugin.ts +75 -0
- package/src/tilemap.ts +6 -0
- package/src/tween/Tween2DComponent.ts +83 -0
- package/src/tween/Tween2DSystem.ts +78 -0
- package/src/tween.ts +4 -0
- package/src/types/earcut.d.ts +7 -0
- package/src/types/wgsl.d.ts +4 -0
- package/src/utils/RenderSystem2DBase.ts +164 -0
- package/src/utils/arrayAccess.ts +17 -0
- package/src/utils/camera2d.ts +68 -0
- package/src/utils/render2dGpu.ts +132 -0
- package/test/fixtures/gltf/animation-characterization.gltf +344 -0
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import type { SpineAssetWorker } from './SpineAssetWorkerContract';
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62
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+
import { requiredItemAt, requiredNumberAt } from '../utils/arrayAccess';
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63
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+
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64
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export interface SpineVertexBuild {
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vertices: SpineFloatBuilder;
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66
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batches: SpineDrawBatch[];
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debugVertices: SpineFloatBuilder;
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vertexDirtyRanges: SpineBufferDirtyRange[];
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debugDirtyRanges: SpineBufferDirtyRange[];
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verticesChanged: boolean;
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debugVerticesChanged: boolean;
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}
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73
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+
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74
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export interface SpineRuntimeAllocationStats {
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75
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slotRegionGrowths: number;
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76
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batchPoolMisses: number;
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77
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dirtyRangePoolMisses: number;
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}
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+
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type SpineConstraintEntry =
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| { type: 'ik'; order: number; constraint: IkConstraintData }
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| { type: 'path'; order: number; constraint: PathConstraintData }
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| { type: 'transform'; order: number; constraint: TransformConstraintData };
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+
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class LocalPoseSnapshot {
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data: Float32Array;
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length = 0;
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88
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+
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constructor(initialCapacity = 256) {
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this.data = new Float32Array(initialCapacity);
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}
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92
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+
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capture(poses: Map<string, BonePose>): void {
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94
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const required = poses.size * 7;
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95
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if (this.data.length < required) {
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let nextCapacity = Math.max(1, this.data.length);
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97
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+
while (nextCapacity < required) nextCapacity *= 2;
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this.data = new Float32Array(nextCapacity);
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}
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+
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let offset = 0;
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for (const pose of poses.values()) {
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this.data[offset++] = pose.x;
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this.data[offset++] = pose.y;
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this.data[offset++] = pose.rotation;
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this.data[offset++] = pose.shearX;
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this.data[offset++] = pose.shearY;
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this.data[offset++] = pose.scaleX;
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this.data[offset++] = pose.scaleY;
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}
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this.length = offset;
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}
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+
}
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+
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115
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export interface SpineRuntime extends SpinePathConstraintScratch {
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data: SpineData;
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atlas: Map<string, AtlasRegion>;
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pages: Map<string, AtlasPageGpu>;
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vertexBuffer: GPUBuffer;
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vertexBufferSize: number;
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debugVertexBuffer: GPUBuffer;
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debugVertexBufferSize: number;
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batches: SpineDrawBatch[];
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batchPool: SpineDrawBatch[];
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vertexBuilder: SpineFloatBuilder;
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debugVertexBuilder: SpineFloatBuilder;
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slotVertexBuilder: SpineFloatBuilder;
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slotDebugVertexBuilder: SpineFloatBuilder;
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clipBuilder: SpineFloatBuilder;
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meshPointBuilder: SpineFloatBuilder;
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slotGeometryCache: Map<string, SpineSlotGeometryCache>;
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slotOrderHash: number;
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boneChildren: Map<string, string[]>;
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setupPoses: Map<string, BonePose>;
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previousSetupPoses: Map<string, BonePose>;
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slotIndexByName: Map<string, number>;
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slotCacheKeyByName: Map<string, string>;
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sliderConstraintsByOrder: SliderConstraintData[];
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sortedConstraintsBySkin: Map<string, SpineConstraintEntry[]>;
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transformConstraintBoneSets: WeakMap<TransformConstraintData, Set<string>>;
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transformWorldSpaceBonesScratch: string[];
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+
drawOrderScratch: number[];
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unchangedSlotScratch: number[];
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orderedSlotScratch: SlotData[];
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liveSlotKeys: Set<string>;
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slotEntries: SpineSlotGeometryCache[];
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+
changedVertexEntries: SpineSlotGeometryCache[];
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changedDebugEntries: SpineSlotGeometryCache[];
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+
sliderStateScratch: SliderAnimationState[];
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sliderStatePool: SliderAnimationState[];
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vertexDirtyRanges: SpineBufferDirtyRange[];
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debugDirtyRanges: SpineBufferDirtyRange[];
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mergedDirtyRanges: SpineBufferDirtyRange[];
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vertexDirtyRangePool: SpineBufferDirtyRange[];
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155
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+
debugDirtyRangePool: SpineBufferDirtyRange[];
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+
mergedDirtyRangePool: SpineBufferDirtyRange[];
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157
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vertexBuildResult: SpineVertexBuild;
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+
slotColorScratch: [number, number, number, number];
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sliderColorScratch: [number, number, number, number];
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vertexColorScratch: [number, number, number, number];
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timelineCompileStats: SpineTimelineCompileStats;
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+
timelineSamplerState: SpineTimelineSamplerState;
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allocationStats: SpineRuntimeAllocationStats;
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164
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+
ikStateScratch: { mix: number; softness: number; bendPositive: boolean };
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165
|
+
transformStateScratch: Pick<TransformConstraintData, 'mixRotate' | 'mixX' | 'mixY' | 'mixScaleX' | 'mixScaleY' | 'mixShearY'>;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
const sliderPoseSnapshots = new WeakMap<Spine2DComponent, LocalPoseSnapshot>();
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|
169
|
+
const TWO_PI = Math.PI * 2;
|
|
170
|
+
const PATH_CONSTRAINT_DEPS = { normalizeRadians, updateDescendantBoneTrees };
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171
|
+
|
|
172
|
+
function getSliderPoseSnapshot(component: Spine2DComponent): LocalPoseSnapshot {
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173
|
+
let snapshot = sliderPoseSnapshots.get(component);
|
|
174
|
+
if (!snapshot) {
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|
175
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+
snapshot = new LocalPoseSnapshot();
|
|
176
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+
sliderPoseSnapshots.set(component, snapshot);
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|
177
|
+
}
|
|
178
|
+
return snapshot;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
export function advanceSpineRuntime(component: Spine2DComponent, delta: number): void {
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182
|
+
component.elapsed += delta * component.timeScale;
|
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183
|
+
if (component.previousAnimation) component.mixElapsed += delta * component.timeScale;
|
|
184
|
+
if (component.previousAnimation && component.mixElapsed >= component.mixDuration * 1000) component.previousAnimation = '';
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
export function buildSpineVertices(component: Spine2DComponent, runtime: SpineRuntime): SpineVertexBuild {
|
|
188
|
+
const poses = computePoses(runtime, component);
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|
189
|
+
const floats = runtime.vertexBuilder;
|
|
190
|
+
const debugFloats = runtime.debugVertexBuilder;
|
|
191
|
+
const skin = runtime.data.skins[component.skin] ?? runtime.data.skins.default ?? {};
|
|
192
|
+
const time = getCurrentAnimationTime(runtime.data, component);
|
|
193
|
+
const sliderStates = computeSliderAnimationStates(runtime, component, poses);
|
|
194
|
+
const entries = runtime.slotEntries;
|
|
195
|
+
const changedVertexEntries = runtime.changedVertexEntries;
|
|
196
|
+
const changedDebugEntries = runtime.changedDebugEntries;
|
|
197
|
+
const liveKeys = runtime.liveSlotKeys;
|
|
198
|
+
entries.length = 0;
|
|
199
|
+
changedVertexEntries.length = 0;
|
|
200
|
+
changedDebugEntries.length = 0;
|
|
201
|
+
liveKeys.clear();
|
|
202
|
+
let clip: { endSlot?: string; polygon: Array<[number, number]> } | null = null;
|
|
203
|
+
for (const slot of getDrawOrderedSlots(runtime, component, time)) {
|
|
204
|
+
const slotSkin = skin[slot.name] ?? {};
|
|
205
|
+
const attachmentName = getSpineSlotAttachmentName(runtime, component, slot, time);
|
|
206
|
+
if (!attachmentName) {
|
|
207
|
+
if (clip?.endSlot === slot.name) clip = null;
|
|
208
|
+
continue;
|
|
209
|
+
}
|
|
210
|
+
const attachment = slotSkin[attachmentName];
|
|
211
|
+
if (!attachment || attachment.type === 'boundingbox') {
|
|
212
|
+
if (clip?.endSlot === slot.name) clip = null;
|
|
213
|
+
continue;
|
|
214
|
+
}
|
|
215
|
+
const bone = poses.get(slot.bone);
|
|
216
|
+
if (attachment.type === 'clipping') {
|
|
217
|
+
if (bone) clip = {
|
|
218
|
+
...(attachment.end === undefined ? {} : { endSlot: attachment.end }),
|
|
219
|
+
polygon: computeClipPolygon(bone, attachment, component.scale),
|
|
220
|
+
};
|
|
221
|
+
continue;
|
|
222
|
+
}
|
|
223
|
+
const regionName = getSpineAttachmentRegionName(
|
|
224
|
+
runtime,
|
|
225
|
+
component,
|
|
226
|
+
slot,
|
|
227
|
+
attachmentName,
|
|
228
|
+
attachment,
|
|
229
|
+
time,
|
|
230
|
+
sliderStates,
|
|
231
|
+
);
|
|
232
|
+
const region = runtime.atlas.get(regionName) ?? runtime.atlas.get(attachment.path || attachment.name || attachmentName) ?? runtime.atlas.get(attachmentName);
|
|
233
|
+
if (!bone || !region) {
|
|
234
|
+
if (clip?.endSlot === slot.name) clip = null;
|
|
235
|
+
continue;
|
|
236
|
+
}
|
|
237
|
+
const slotColor = getSpineSlotColor(runtime, component, slot, time, sliderStates);
|
|
238
|
+
const cacheKey = runtime.slotCacheKeyByName.get(slot.name) ?? slot.name;
|
|
239
|
+
liveKeys.add(cacheKey);
|
|
240
|
+
const signature = getSlotBuildSignature(
|
|
241
|
+
slot, attachmentName, attachment, regionName, region, bone, poses, slotColor, clip, component,
|
|
242
|
+
);
|
|
243
|
+
const debugSignature = component.debugMesh ? hashInt(signature, 1) : 0;
|
|
244
|
+
let cache = runtime.slotGeometryCache.get(cacheKey);
|
|
245
|
+
const verticesChanged = !cache || cache.signature !== signature;
|
|
246
|
+
const debugChanged = !cache || cache.debugSignature !== debugSignature;
|
|
247
|
+
if (!cache) {
|
|
248
|
+
cache = createEmptySlotCache(cacheKey);
|
|
249
|
+
runtime.slotGeometryCache.set(cacheKey, cache);
|
|
250
|
+
}
|
|
251
|
+
if (verticesChanged || debugChanged) {
|
|
252
|
+
runtime.slotVertexBuilder.clear();
|
|
253
|
+
runtime.slotDebugVertexBuilder.clear();
|
|
254
|
+
if (attachment.type === 'mesh') {
|
|
255
|
+
appendMeshVertices(runtime.slotVertexBuilder, component, runtime, runtime.data, poses, bone, slotColor, attachment, region);
|
|
256
|
+
if (component.debugMesh) appendMeshWireframe(runtime.slotDebugVertexBuilder, component, runtime, runtime.data, poses, bone, attachment);
|
|
257
|
+
} else {
|
|
258
|
+
appendRegionVertices(runtime.slotVertexBuilder, component, runtime, bone, slotColor, attachment, region);
|
|
259
|
+
if (component.debugMesh) appendRegionWireframe(runtime.slotDebugVertexBuilder, component, bone, attachment, region);
|
|
260
|
+
}
|
|
261
|
+
if (clip) replaceClippedRange(runtime.slotVertexBuilder, 0, clip.polygon, runtime.clipBuilder);
|
|
262
|
+
const previousVertexCapacity = cache.vertexCapacity;
|
|
263
|
+
const previousDebugCapacity = cache.debugVertexCapacity;
|
|
264
|
+
const previousDebugLength = cache.debugVertexLength;
|
|
265
|
+
cache.signature = signature;
|
|
266
|
+
cache.debugSignature = debugSignature;
|
|
267
|
+
const previousVertices = cache.vertices;
|
|
268
|
+
cache.vertices = copyBuilderData(runtime.slotVertexBuilder, cache.vertices);
|
|
269
|
+
if (cache.vertices !== previousVertices) runtime.allocationStats.slotRegionGrowths++;
|
|
270
|
+
cache.vertexLength = runtime.slotVertexBuilder.length;
|
|
271
|
+
cache.vertexCapacity = cache.vertices.length;
|
|
272
|
+
const previousDebugVertices = cache.debugVertices;
|
|
273
|
+
cache.debugVertices = copyBuilderData(runtime.slotDebugVertexBuilder, cache.debugVertices);
|
|
274
|
+
if (cache.debugVertices !== previousDebugVertices) runtime.allocationStats.slotRegionGrowths++;
|
|
275
|
+
cache.debugVertexLength = runtime.slotDebugVertexBuilder.length;
|
|
276
|
+
cache.debugVertexCapacity = cache.debugVertices.length;
|
|
277
|
+
cache.batch.blend = normalizeBlend(slot.blend);
|
|
278
|
+
cache.batch.page = region.page;
|
|
279
|
+
cache.batch.vertexCount = cache.vertexLength / 8;
|
|
280
|
+
if (cache.vertexCapacity !== previousVertexCapacity) cache.vertexOffset = -1;
|
|
281
|
+
if (cache.debugVertexCapacity !== previousDebugCapacity || cache.debugVertexLength !== previousDebugLength) {
|
|
282
|
+
cache.debugVertexOffset = -1;
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
if (verticesChanged) changedVertexEntries.push(cache);
|
|
286
|
+
if (debugChanged) changedDebugEntries.push(cache);
|
|
287
|
+
entries.push(cache);
|
|
288
|
+
if (clip?.endSlot === slot.name) clip = null;
|
|
289
|
+
}
|
|
290
|
+
if (component.debugBones) {
|
|
291
|
+
const cacheKey = '__debug_bones__';
|
|
292
|
+
liveKeys.add(cacheKey);
|
|
293
|
+
const signature = 0;
|
|
294
|
+
const debugSignature = getDebugBonesSignature(component.scale, poses);
|
|
295
|
+
let cache = runtime.slotGeometryCache.get(cacheKey);
|
|
296
|
+
const debugChanged = !cache || cache.debugSignature !== debugSignature;
|
|
297
|
+
if (!cache) {
|
|
298
|
+
cache = createEmptySlotCache(cacheKey);
|
|
299
|
+
runtime.slotGeometryCache.set(cacheKey, cache);
|
|
300
|
+
}
|
|
301
|
+
if (debugChanged) {
|
|
302
|
+
runtime.slotDebugVertexBuilder.clear();
|
|
303
|
+
appendBoneDebug(runtime.slotDebugVertexBuilder, runtime.data, poses, component.scale);
|
|
304
|
+
const previousDebugCapacity = cache.debugVertexCapacity;
|
|
305
|
+
const previousDebugLength = cache.debugVertexLength;
|
|
306
|
+
cache.signature = signature;
|
|
307
|
+
cache.debugSignature = debugSignature;
|
|
308
|
+
cache.vertexLength = 0;
|
|
309
|
+
const previousDebugVertices = cache.debugVertices;
|
|
310
|
+
cache.debugVertices = copyBuilderData(runtime.slotDebugVertexBuilder, cache.debugVertices);
|
|
311
|
+
if (cache.debugVertices !== previousDebugVertices) runtime.allocationStats.slotRegionGrowths++;
|
|
312
|
+
cache.debugVertexLength = runtime.slotDebugVertexBuilder.length;
|
|
313
|
+
cache.debugVertexCapacity = cache.debugVertices.length;
|
|
314
|
+
cache.batch.vertexCount = 0;
|
|
315
|
+
if (cache.debugVertexCapacity !== previousDebugCapacity || cache.debugVertexLength !== previousDebugLength) {
|
|
316
|
+
cache.debugVertexOffset = -1;
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
if (debugChanged) changedDebugEntries.push(cache);
|
|
320
|
+
entries.push(cache);
|
|
321
|
+
}
|
|
322
|
+
for (const key of runtime.slotGeometryCache.keys()) {
|
|
323
|
+
if (!liveKeys.has(key)) runtime.slotGeometryCache.delete(key);
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
const slotOrderHash = getSlotOrderHash(entries);
|
|
327
|
+
const layoutChanged = runtime.slotOrderHash !== slotOrderHash || hasInvalidOffsets(entries);
|
|
328
|
+
const vertexDirtyRanges = runtime.vertexDirtyRanges;
|
|
329
|
+
const debugDirtyRanges = runtime.debugDirtyRanges;
|
|
330
|
+
vertexDirtyRanges.length = 0;
|
|
331
|
+
debugDirtyRanges.length = 0;
|
|
332
|
+
if (layoutChanged) {
|
|
333
|
+
rebuildCachedGeometryLayout(runtime, entries);
|
|
334
|
+
runtime.slotOrderHash = slotOrderHash;
|
|
335
|
+
if (floats.byteLength > 0) pushDirtyRange(runtime, vertexDirtyRanges, runtime.vertexDirtyRangePool, 0, floats.byteLength);
|
|
336
|
+
if (debugFloats.byteLength > 0) pushDirtyRange(runtime, debugDirtyRanges, runtime.debugDirtyRangePool, 0, debugFloats.byteLength);
|
|
337
|
+
} else {
|
|
338
|
+
for (const entry of changedVertexEntries) {
|
|
339
|
+
if (entry.vertexLength === 0) continue;
|
|
340
|
+
for (let index = 0; index < entry.vertexLength; index++) {
|
|
341
|
+
floats.data[entry.vertexOffset + index] = entry.vertices[index] ?? 0;
|
|
342
|
+
}
|
|
343
|
+
pushDirtyRange(runtime, vertexDirtyRanges, runtime.vertexDirtyRangePool, entry.vertexOffset * 4, entry.vertexLength * 4);
|
|
344
|
+
}
|
|
345
|
+
for (const entry of changedDebugEntries) {
|
|
346
|
+
if (entry.debugVertexLength === 0) continue;
|
|
347
|
+
for (let index = 0; index < entry.debugVertexLength; index++) {
|
|
348
|
+
debugFloats.data[entry.debugVertexOffset + index] = entry.debugVertices[index] ?? 0;
|
|
349
|
+
}
|
|
350
|
+
pushDirtyRange(runtime, debugDirtyRanges, runtime.debugDirtyRangePool, entry.debugVertexOffset * 4, entry.debugVertexLength * 4);
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
rebuildCachedDrawBatches(runtime, entries);
|
|
354
|
+
const result = runtime.vertexBuildResult;
|
|
355
|
+
result.verticesChanged = vertexDirtyRanges.length > 0;
|
|
356
|
+
result.debugVerticesChanged = debugDirtyRanges.length > 0;
|
|
357
|
+
return result;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
function pushDirtyRange(
|
|
361
|
+
runtime: SpineRuntime,
|
|
362
|
+
ranges: SpineBufferDirtyRange[],
|
|
363
|
+
pool: SpineBufferDirtyRange[],
|
|
364
|
+
byteOffset: number,
|
|
365
|
+
byteLength: number,
|
|
366
|
+
): void {
|
|
367
|
+
const index = ranges.length;
|
|
368
|
+
let range = pool[index];
|
|
369
|
+
if (!range) {
|
|
370
|
+
range = { byteOffset, byteLength };
|
|
371
|
+
pool.push(range);
|
|
372
|
+
runtime.allocationStats.dirtyRangePoolMisses++;
|
|
373
|
+
} else {
|
|
374
|
+
range.byteOffset = byteOffset;
|
|
375
|
+
range.byteLength = byteLength;
|
|
376
|
+
}
|
|
377
|
+
ranges.push(range);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
export async function loadSpineRuntime(
|
|
381
|
+
gpuRenderer: Spine2DGpuRenderer,
|
|
382
|
+
component: Spine2DComponent,
|
|
383
|
+
options: { assetWorker?: SpineAssetWorker | null; signal?: AbortSignal } = {},
|
|
384
|
+
): Promise<SpineRuntime> {
|
|
385
|
+
try {
|
|
386
|
+
return await loadSpineRuntimeUnchecked(gpuRenderer, component, options);
|
|
387
|
+
} catch (error) {
|
|
388
|
+
if (error instanceof EngineError) {
|
|
389
|
+
throw new EngineError(error.code, error.message, {
|
|
390
|
+
domain: error.domain,
|
|
391
|
+
recoverable: error.recoverable,
|
|
392
|
+
recovery: error.recovery,
|
|
393
|
+
context: {
|
|
394
|
+
resourceType: 'skeleton/spine',
|
|
395
|
+
jsonUrl: component.jsonUrl,
|
|
396
|
+
atlasUrl: component.atlasUrl,
|
|
397
|
+
...error.context,
|
|
398
|
+
},
|
|
399
|
+
...(error.path === undefined ? {} : { path: error.path }),
|
|
400
|
+
cause: error,
|
|
401
|
+
});
|
|
402
|
+
}
|
|
403
|
+
throw new EngineError(EngineErrorCode.AssetInvalidData, 'Failed to create the Spine runtime.', {
|
|
404
|
+
domain: ErrorDomain.Component,
|
|
405
|
+
recovery: ErrorRecovery.ReleaseResource,
|
|
406
|
+
context: { resourceType: 'skeleton/spine', jsonUrl: component.jsonUrl, atlasUrl: component.atlasUrl },
|
|
407
|
+
path: 'spine',
|
|
408
|
+
cause: error,
|
|
409
|
+
});
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
async function loadSpineRuntimeUnchecked(
|
|
414
|
+
gpuRenderer: Spine2DGpuRenderer,
|
|
415
|
+
component: Spine2DComponent,
|
|
416
|
+
options: { assetWorker?: SpineAssetWorker | null; signal?: AbortSignal },
|
|
417
|
+
): Promise<SpineRuntime> {
|
|
418
|
+
const parsed = await parseAssetWorkerFirst({
|
|
419
|
+
parser: {
|
|
420
|
+
type: 'skeleton/spine',
|
|
421
|
+
parse: (_input, context) => loadAndParseSpineMain(component, context.signal),
|
|
422
|
+
},
|
|
423
|
+
input: Object.freeze({ jsonUrl: component.jsonUrl, atlasUrl: component.atlasUrl }),
|
|
424
|
+
context: { ...(options.signal ? { signal: options.signal } : {}), source: component.jsonUrl },
|
|
425
|
+
worker: options.assetWorker
|
|
426
|
+
? async (_input, context) => requireSpineParsedAsset(await options.assetWorker!.loadParsedAsset(
|
|
427
|
+
component.jsonUrl,
|
|
428
|
+
component.atlasUrl,
|
|
429
|
+
context.signal ? { signal: context.signal } : {},
|
|
430
|
+
), component.jsonUrl)
|
|
431
|
+
: null,
|
|
432
|
+
});
|
|
433
|
+
throwIfAborted(options.signal);
|
|
434
|
+
const data = parsed.data as SpineData;
|
|
435
|
+
const atlas = new Map(parsed.regions);
|
|
436
|
+
const pages = await gpuRenderer.loadAtlasPages(component, atlas);
|
|
437
|
+
throwIfAborted(options.signal);
|
|
438
|
+
const runtimeBuffers = gpuRenderer.createRuntimeBuffers();
|
|
439
|
+
return createSpineRuntimeState(data, atlas, pages, runtimeBuffers);
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
function requireSpineParsedAsset(value: unknown, source: string): SpineParsedAsset {
|
|
443
|
+
if (!value || typeof value !== 'object') throw invalidSpineWorkerPayload(source, value);
|
|
444
|
+
const candidate = value as { data?: unknown; regions?: unknown };
|
|
445
|
+
const data = candidate.data as { bones?: unknown } | null | undefined;
|
|
446
|
+
if (!data || typeof data !== 'object' || !Array.isArray(data.bones) || !Array.isArray(candidate.regions)) {
|
|
447
|
+
throw invalidSpineWorkerPayload(source, value);
|
|
448
|
+
}
|
|
449
|
+
return candidate as SpineParsedAsset;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
function invalidSpineWorkerPayload(source: string, cause: unknown): EngineError {
|
|
453
|
+
return new EngineError(EngineErrorCode.WorkerProtocolInvalid, 'Spine worker returned an invalid parsed asset.', {
|
|
454
|
+
domain: ErrorDomain.Worker,
|
|
455
|
+
recovery: ErrorRecovery.TerminateRuntime,
|
|
456
|
+
context: { url: source, resourceType: 'skeleton/spine' },
|
|
457
|
+
path: 'spine.worker.response',
|
|
458
|
+
cause,
|
|
459
|
+
});
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
function createSpineRuntimeState(
|
|
463
|
+
data: SpineData,
|
|
464
|
+
atlas: Map<string, AtlasRegion>,
|
|
465
|
+
pages: Map<string, AtlasPageGpu>,
|
|
466
|
+
runtimeBuffers: Pick<SpineRuntime, 'vertexBuffer' | 'vertexBufferSize' | 'debugVertexBuffer' | 'debugVertexBufferSize'>,
|
|
467
|
+
): SpineRuntime {
|
|
468
|
+
const timelineSamplerState = createSpineTimelineSamplerState();
|
|
469
|
+
const timelineCompileStats = compileSpineTimelines(data.animations, timelineSamplerState);
|
|
470
|
+
compileAnimationBoneTimelines(data.animations);
|
|
471
|
+
const vertexBuilder = new SpineFloatBuilder(1024);
|
|
472
|
+
const debugVertexBuilder = new SpineFloatBuilder(256);
|
|
473
|
+
const batches: SpineDrawBatch[] = [];
|
|
474
|
+
const vertexDirtyRanges: SpineBufferDirtyRange[] = [];
|
|
475
|
+
const debugDirtyRanges: SpineBufferDirtyRange[] = [];
|
|
476
|
+
const rangePoolCapacity = Math.max(1, data.slots.length + 1);
|
|
477
|
+
const vertexBuildResult: SpineVertexBuild = {
|
|
478
|
+
vertices: vertexBuilder,
|
|
479
|
+
batches,
|
|
480
|
+
debugVertices: debugVertexBuilder,
|
|
481
|
+
vertexDirtyRanges,
|
|
482
|
+
debugDirtyRanges,
|
|
483
|
+
verticesChanged: false,
|
|
484
|
+
debugVerticesChanged: false,
|
|
485
|
+
};
|
|
486
|
+
return {
|
|
487
|
+
data,
|
|
488
|
+
atlas,
|
|
489
|
+
pages,
|
|
490
|
+
...runtimeBuffers,
|
|
491
|
+
batches,
|
|
492
|
+
batchPool: createBatchPool(Math.max(1, data.slots.length)),
|
|
493
|
+
vertexBuilder,
|
|
494
|
+
debugVertexBuilder,
|
|
495
|
+
slotVertexBuilder: new SpineFloatBuilder(256),
|
|
496
|
+
slotDebugVertexBuilder: new SpineFloatBuilder(128),
|
|
497
|
+
clipBuilder: new SpineFloatBuilder(256),
|
|
498
|
+
meshPointBuilder: new SpineFloatBuilder(256),
|
|
499
|
+
slotGeometryCache: new Map(),
|
|
500
|
+
slotOrderHash: 0,
|
|
501
|
+
boneChildren: buildBoneChildren(data),
|
|
502
|
+
setupPoses: createSetupPoses(data),
|
|
503
|
+
previousSetupPoses: createSetupPoses(data),
|
|
504
|
+
slotIndexByName: buildSlotIndexByName(data),
|
|
505
|
+
slotCacheKeyByName: buildSlotCacheKeys(data),
|
|
506
|
+
sliderConstraintsByOrder: buildSliderConstraintsByOrder(data),
|
|
507
|
+
sortedConstraintsBySkin: new Map(),
|
|
508
|
+
transformConstraintBoneSets: new WeakMap(),
|
|
509
|
+
transformWorldSpaceBonesScratch: [],
|
|
510
|
+
drawOrderScratch: [],
|
|
511
|
+
unchangedSlotScratch: [],
|
|
512
|
+
orderedSlotScratch: [],
|
|
513
|
+
liveSlotKeys: new Set(),
|
|
514
|
+
slotEntries: [],
|
|
515
|
+
changedVertexEntries: [],
|
|
516
|
+
changedDebugEntries: [],
|
|
517
|
+
sliderStateScratch: [],
|
|
518
|
+
sliderStatePool: [],
|
|
519
|
+
vertexDirtyRanges,
|
|
520
|
+
debugDirtyRanges,
|
|
521
|
+
mergedDirtyRanges: [],
|
|
522
|
+
vertexDirtyRangePool: createDirtyRangePool(rangePoolCapacity),
|
|
523
|
+
debugDirtyRangePool: createDirtyRangePool(rangePoolCapacity),
|
|
524
|
+
mergedDirtyRangePool: createDirtyRangePool(rangePoolCapacity),
|
|
525
|
+
vertexBuildResult,
|
|
526
|
+
slotColorScratch: [1, 1, 1, 1],
|
|
527
|
+
sliderColorScratch: [1, 1, 1, 1],
|
|
528
|
+
vertexColorScratch: [1, 1, 1, 1],
|
|
529
|
+
timelineCompileStats,
|
|
530
|
+
timelineSamplerState,
|
|
531
|
+
allocationStats: { slotRegionGrowths: 0, batchPoolMisses: 0, dirtyRangePoolMisses: 0 },
|
|
532
|
+
ikStateScratch: { mix: 0, softness: 0, bendPositive: true },
|
|
533
|
+
transformStateScratch: { mixRotate: 0, mixX: 0, mixY: 0, mixScaleX: 0, mixScaleY: 0, mixShearY: 0 },
|
|
534
|
+
...createSpinePathConstraintScratch(),
|
|
535
|
+
};
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
function createDirtyRangePool(capacity: number): SpineBufferDirtyRange[] {
|
|
539
|
+
return Array.from({ length: capacity }, () => ({ byteOffset: 0, byteLength: 0 }));
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
function createBatchPool(capacity: number): SpineDrawBatch[] {
|
|
543
|
+
return Array.from({ length: capacity }, () => ({
|
|
544
|
+
blend: 'normal' as const,
|
|
545
|
+
page: '',
|
|
546
|
+
firstVertex: 0,
|
|
547
|
+
vertexCount: 0,
|
|
548
|
+
}));
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
/** Monorepo benchmark adapter; not re-exported from the Spine package facade. */
|
|
552
|
+
export function createSpineRuntimeForBenchmark(
|
|
553
|
+
data: SpineData,
|
|
554
|
+
atlas: Map<string, AtlasRegion>,
|
|
555
|
+
pages: Map<string, AtlasPageGpu>,
|
|
556
|
+
): SpineRuntime {
|
|
557
|
+
const placeholderBuffer = {} as GPUBuffer;
|
|
558
|
+
return createSpineRuntimeState(data, atlas, pages, {
|
|
559
|
+
vertexBuffer: placeholderBuffer,
|
|
560
|
+
vertexBufferSize: 0,
|
|
561
|
+
debugVertexBuffer: placeholderBuffer,
|
|
562
|
+
debugVertexBufferSize: 0,
|
|
563
|
+
});
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
/** Monorepo benchmark adapter; samples the complete animation/constraint pose path. */
|
|
567
|
+
export function sampleSpinePosesForBenchmark(component: Spine2DComponent, runtime: SpineRuntime): number {
|
|
568
|
+
let checksum = 0;
|
|
569
|
+
for (const pose of computePoses(runtime, component).values()) {
|
|
570
|
+
checksum += pose.worldX + pose.worldY + pose.a + pose.d;
|
|
571
|
+
}
|
|
572
|
+
return checksum;
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
async function loadAndParseSpineMain(component: Spine2DComponent, signal?: AbortSignal): Promise<SpineParsedAsset> {
|
|
576
|
+
const [json, atlasText] = await Promise.all([
|
|
577
|
+
fetchJson(component.jsonUrl, signal),
|
|
578
|
+
component.atlasUrl ? fetchText(component.atlasUrl, signal) : Promise.resolve(''),
|
|
579
|
+
]);
|
|
580
|
+
return await SPINE_ASSET_PARSER.parse(
|
|
581
|
+
{ json, atlasText },
|
|
582
|
+
{ source: component.jsonUrl, ...(signal === undefined ? {} : { signal }) },
|
|
583
|
+
);
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
async function fetchJson(url: string, signal?: AbortSignal): Promise<unknown> {
|
|
587
|
+
const response = await fetch(url, signal ? { signal } : undefined);
|
|
588
|
+
if (!response.ok) {
|
|
589
|
+
throw new EngineError(EngineErrorCode.AssetLoadFailed, `Failed to load Spine JSON: ${response.status} ${response.statusText}`, {
|
|
590
|
+
domain: ErrorDomain.Component,
|
|
591
|
+
recovery: ErrorRecovery.Retry,
|
|
592
|
+
context: { url, resourceType: 'skeleton/spine-json', status: response.status },
|
|
593
|
+
path: 'spine.json',
|
|
594
|
+
});
|
|
595
|
+
}
|
|
596
|
+
try {
|
|
597
|
+
return await response.json() as unknown;
|
|
598
|
+
} catch (error) {
|
|
599
|
+
throw new EngineError(EngineErrorCode.AssetInvalidData, 'Spine JSON is not valid JSON.', {
|
|
600
|
+
domain: ErrorDomain.Component,
|
|
601
|
+
recovery: ErrorRecovery.ReleaseResource,
|
|
602
|
+
context: { url, resourceType: 'skeleton/spine-json' },
|
|
603
|
+
path: 'spine.json',
|
|
604
|
+
cause: error,
|
|
605
|
+
});
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
async function fetchText(url: string, signal?: AbortSignal): Promise<string> {
|
|
610
|
+
const response = await fetch(url, signal ? { signal } : undefined);
|
|
611
|
+
if (!response.ok) {
|
|
612
|
+
throw new EngineError(EngineErrorCode.AssetLoadFailed, `Failed to load Spine atlas: ${response.status} ${response.statusText}`, {
|
|
613
|
+
domain: ErrorDomain.Component,
|
|
614
|
+
recovery: ErrorRecovery.Retry,
|
|
615
|
+
context: { url, resourceType: 'skeleton/spine-atlas', status: response.status },
|
|
616
|
+
path: 'spine.atlas',
|
|
617
|
+
});
|
|
618
|
+
}
|
|
619
|
+
return response.text();
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
function throwIfAborted(signal: AbortSignal | undefined): void {
|
|
623
|
+
if (!signal?.aborted) return;
|
|
624
|
+
throw createAbortError('Spine load aborted.', signal.reason);
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
function computePoses(runtime: SpineRuntime, component: Spine2DComponent): Map<string, BonePose> {
|
|
628
|
+
const data = runtime.data;
|
|
629
|
+
const children = runtime.boneChildren;
|
|
630
|
+
const local = resetSetupPoses(runtime.setupPoses);
|
|
631
|
+
if (
|
|
632
|
+
component.previousAnimation
|
|
633
|
+
&& component.mixDuration > 0
|
|
634
|
+
&& component.mixElapsed < component.mixDuration * 1000
|
|
635
|
+
&& data.animations[component.previousAnimation]
|
|
636
|
+
) {
|
|
637
|
+
const previous = resetSetupPoses(runtime.previousSetupPoses);
|
|
638
|
+
applyAnimationAt(runtime, data, component.previousAnimation, component.previousElapsed / 1000, component.loop, previous);
|
|
639
|
+
applyAnimationAt(runtime, data, component.animation, component.elapsed / 1000, component.loop, local);
|
|
640
|
+
const alpha = Math.max(0, Math.min(1, component.mixElapsed / (component.mixDuration * 1000)));
|
|
641
|
+
blendLocalPoses(local, previous, alpha);
|
|
642
|
+
} else {
|
|
643
|
+
applyAnimation(runtime, data, component, local);
|
|
644
|
+
}
|
|
645
|
+
applySliderBoneAnimations(runtime, component, local, true);
|
|
646
|
+
updateWorldPoses(data, local);
|
|
647
|
+
applyConstraints(runtime, component, local, children);
|
|
648
|
+
if (applySliderBoneAnimations(runtime, component, local, false)) updateWorldPoses(data, local);
|
|
649
|
+
return local;
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
function buildBoneChildren(data: SpineData): Map<string, string[]> {
|
|
653
|
+
const children = new Map<string, string[]>();
|
|
654
|
+
for (const bone of data.bones) {
|
|
655
|
+
if (!bone.parent) continue;
|
|
656
|
+
const list = children.get(bone.parent) ?? [];
|
|
657
|
+
list.push(bone.name);
|
|
658
|
+
children.set(bone.parent, list);
|
|
659
|
+
}
|
|
660
|
+
return children;
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
function buildSlotIndexByName(data: SpineData): Map<string, number> {
|
|
664
|
+
const indices = new Map<string, number>();
|
|
665
|
+
for (let i = 0; i < data.slots.length; i++) {
|
|
666
|
+
indices.set(requiredItemAt(data.slots, i, 'Spine slots').name, i);
|
|
667
|
+
}
|
|
668
|
+
return indices;
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
function buildSlotCacheKeys(data: SpineData): Map<string, string> {
|
|
672
|
+
const keys = new Map<string, string>();
|
|
673
|
+
for (const slot of data.slots) keys.set(slot.name, `slot:${slot.name}`);
|
|
674
|
+
return keys;
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
function buildSliderConstraintsByOrder(data: SpineData): SliderConstraintData[] {
|
|
678
|
+
return data.sliders.slice().sort((a, b) => a.order - b.order);
|
|
679
|
+
}
|
|
680
|
+
|
|
681
|
+
function createSetupPoses(data: SpineData): Map<string, BonePose> {
|
|
682
|
+
const local = new Map<string, BonePose>();
|
|
683
|
+
for (const bone of data.bones) {
|
|
684
|
+
local.set(bone.name, {
|
|
685
|
+
data: bone,
|
|
686
|
+
a: 1,
|
|
687
|
+
b: 0,
|
|
688
|
+
c: 0,
|
|
689
|
+
d: 1,
|
|
690
|
+
worldX: 0,
|
|
691
|
+
worldY: 0,
|
|
692
|
+
rotation: bone.rotation,
|
|
693
|
+
shearX: bone.shearX,
|
|
694
|
+
shearY: bone.shearY,
|
|
695
|
+
x: bone.x,
|
|
696
|
+
y: bone.y,
|
|
697
|
+
scaleX: bone.scaleX,
|
|
698
|
+
scaleY: bone.scaleY,
|
|
699
|
+
});
|
|
700
|
+
}
|
|
701
|
+
return local;
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
function resetSetupPoses(poses: Map<string, BonePose>): Map<string, BonePose> {
|
|
705
|
+
for (const pose of poses.values()) {
|
|
706
|
+
const bone = pose.data;
|
|
707
|
+
pose.a = 1;
|
|
708
|
+
pose.b = 0;
|
|
709
|
+
pose.c = 0;
|
|
710
|
+
pose.d = 1;
|
|
711
|
+
pose.worldX = 0;
|
|
712
|
+
pose.worldY = 0;
|
|
713
|
+
pose.rotation = bone.rotation;
|
|
714
|
+
pose.shearX = bone.shearX;
|
|
715
|
+
pose.shearY = bone.shearY;
|
|
716
|
+
pose.x = bone.x;
|
|
717
|
+
pose.y = bone.y;
|
|
718
|
+
pose.scaleX = bone.scaleX;
|
|
719
|
+
pose.scaleY = bone.scaleY;
|
|
720
|
+
}
|
|
721
|
+
return poses;
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
function blendLocalPoses(current: Map<string, BonePose>, previous: Map<string, BonePose>, alpha: number): void {
|
|
725
|
+
for (const [name, pose] of current) {
|
|
726
|
+
const from = previous.get(name);
|
|
727
|
+
if (!from) continue;
|
|
728
|
+
pose.x = lerpNumber(from.x, pose.x, alpha);
|
|
729
|
+
pose.y = lerpNumber(from.y, pose.y, alpha);
|
|
730
|
+
pose.rotation = from.rotation + normalizeAngle(pose.rotation - from.rotation) * alpha;
|
|
731
|
+
pose.shearX = lerpNumber(from.shearX, pose.shearX, alpha);
|
|
732
|
+
pose.shearY = lerpNumber(from.shearY, pose.shearY, alpha);
|
|
733
|
+
pose.scaleX = lerpNumber(from.scaleX, pose.scaleX, alpha);
|
|
734
|
+
pose.scaleY = lerpNumber(from.scaleY, pose.scaleY, alpha);
|
|
735
|
+
}
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
function blendLocalPosesFromSnapshot(current: Map<string, BonePose>, previous: LocalPoseSnapshot, alpha: number): void {
|
|
739
|
+
let offset = 0;
|
|
740
|
+
for (const pose of current.values()) {
|
|
741
|
+
if (offset + 6 >= previous.length) return;
|
|
742
|
+
const fromX = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
743
|
+
const fromY = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
744
|
+
const fromRotation = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
745
|
+
const fromShearX = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
746
|
+
const fromShearY = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
747
|
+
const fromScaleX = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
748
|
+
const fromScaleY = requiredNumberAt(previous.data, offset++, 'previous local pose');
|
|
749
|
+
pose.x = lerpNumber(fromX, pose.x, alpha);
|
|
750
|
+
pose.y = lerpNumber(fromY, pose.y, alpha);
|
|
751
|
+
pose.rotation = fromRotation + normalizeAngle(pose.rotation - fromRotation) * alpha;
|
|
752
|
+
pose.shearX = lerpNumber(fromShearX, pose.shearX, alpha);
|
|
753
|
+
pose.shearY = lerpNumber(fromShearY, pose.shearY, alpha);
|
|
754
|
+
pose.scaleX = lerpNumber(fromScaleX, pose.scaleX, alpha);
|
|
755
|
+
pose.scaleY = lerpNumber(fromScaleY, pose.scaleY, alpha);
|
|
756
|
+
}
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
function lerpNumber(a: number, b: number, t: number): number {
|
|
760
|
+
return a + (b - a) * t;
|
|
761
|
+
}
|
|
762
|
+
|
|
763
|
+
function getDrawOrderedSlots(runtime: SpineRuntime, component: Spine2DComponent, time: number): SlotData[] {
|
|
764
|
+
const data = runtime.data;
|
|
765
|
+
const frames = data.animations[component.animation]?.drawOrder;
|
|
766
|
+
if (!Array.isArray(frames) || frames.length === 0) return data.slots;
|
|
767
|
+
const frameIndex = findCompiledFrameIndex(frames, time, runtime.timelineSamplerState);
|
|
768
|
+
const frame = frameIndex >= 0 ? frames[frameIndex] : null;
|
|
769
|
+
if (!frame?.offsets?.length) return data.slots;
|
|
770
|
+
|
|
771
|
+
const drawOrder = runtime.drawOrderScratch;
|
|
772
|
+
const unchanged = runtime.unchangedSlotScratch;
|
|
773
|
+
const ordered = runtime.orderedSlotScratch;
|
|
774
|
+
drawOrder.length = data.slots.length;
|
|
775
|
+
unchanged.length = 0;
|
|
776
|
+
ordered.length = 0;
|
|
777
|
+
for (let i = 0; i < drawOrder.length; i++) drawOrder[i] = -1;
|
|
778
|
+
let originalIndex = 0;
|
|
779
|
+
for (const offset of frame.offsets) {
|
|
780
|
+
const slotIndex = runtime.slotIndexByName.get(offset.slot) ?? -1;
|
|
781
|
+
if (slotIndex < 0) continue;
|
|
782
|
+
while (originalIndex < slotIndex) unchanged.push(originalIndex++);
|
|
783
|
+
const drawIndex = originalIndex + (offset.offset ?? 0);
|
|
784
|
+
if (drawIndex >= 0 && drawIndex < drawOrder.length) drawOrder[drawIndex] = originalIndex;
|
|
785
|
+
originalIndex++;
|
|
786
|
+
}
|
|
787
|
+
while (originalIndex < data.slots.length) unchanged.push(originalIndex++);
|
|
788
|
+
let unchangedIndex = unchanged.length - 1;
|
|
789
|
+
for (let i = drawOrder.length - 1; i >= 0; i--) {
|
|
790
|
+
if (drawOrder[i] === -1) drawOrder[i] = unchanged[unchangedIndex--] ?? i;
|
|
791
|
+
}
|
|
792
|
+
for (let i = 0; i < drawOrder.length; i++) {
|
|
793
|
+
const drawIndex = drawOrder[i];
|
|
794
|
+
const slot = drawIndex === undefined ? undefined : data.slots[drawIndex];
|
|
795
|
+
if (slot) ordered.push(slot);
|
|
796
|
+
}
|
|
797
|
+
return ordered;
|
|
798
|
+
}
|
|
799
|
+
|
|
800
|
+
function updateWorldPoses(data: SpineData, poses: Map<string, BonePose>): void {
|
|
801
|
+
for (const bone of data.bones) {
|
|
802
|
+
const pose = poses.get(bone.name)!;
|
|
803
|
+
const parent = bone.parent ? poses.get(bone.parent) ?? null : null;
|
|
804
|
+
updateWorldPose(pose, parent);
|
|
805
|
+
}
|
|
806
|
+
}
|
|
807
|
+
|
|
808
|
+
function updateWorldPose(pose: BonePose, parent: BonePose | null): void {
|
|
809
|
+
const rx = (pose.rotation + pose.shearX) * Math.PI / 180;
|
|
810
|
+
const ry = (pose.rotation + 90 + pose.shearY) * Math.PI / 180;
|
|
811
|
+
const la = Math.cos(rx) * pose.scaleX;
|
|
812
|
+
const lb = Math.cos(ry) * pose.scaleY;
|
|
813
|
+
const lc = Math.sin(rx) * pose.scaleX;
|
|
814
|
+
const ld = Math.sin(ry) * pose.scaleY;
|
|
815
|
+
if (!parent) {
|
|
816
|
+
pose.worldX = pose.x;
|
|
817
|
+
pose.worldY = pose.y;
|
|
818
|
+
pose.a = la;
|
|
819
|
+
pose.b = lb;
|
|
820
|
+
pose.c = lc;
|
|
821
|
+
pose.d = ld;
|
|
822
|
+
return;
|
|
823
|
+
}
|
|
824
|
+
|
|
825
|
+
pose.worldX = parent.a * pose.x + parent.b * pose.y + parent.worldX;
|
|
826
|
+
pose.worldY = parent.c * pose.x + parent.d * pose.y + parent.worldY;
|
|
827
|
+
|
|
828
|
+
switch (pose.data.inherit) {
|
|
829
|
+
case 'onlyTranslation':
|
|
830
|
+
pose.a = la;
|
|
831
|
+
pose.b = lb;
|
|
832
|
+
pose.c = lc;
|
|
833
|
+
pose.d = ld;
|
|
834
|
+
return;
|
|
835
|
+
case 'noRotationOrReflection':
|
|
836
|
+
updateNoRotationOrReflectionWorldPose(pose, parent);
|
|
837
|
+
return;
|
|
838
|
+
case 'noScale':
|
|
839
|
+
case 'noScaleOrReflection':
|
|
840
|
+
updateNoScaleWorldPose(pose, parent);
|
|
841
|
+
return;
|
|
842
|
+
default:
|
|
843
|
+
pose.a = parent.a * la + parent.b * lc;
|
|
844
|
+
pose.b = parent.a * lb + parent.b * ld;
|
|
845
|
+
pose.c = parent.c * la + parent.d * lc;
|
|
846
|
+
pose.d = parent.c * lb + parent.d * ld;
|
|
847
|
+
}
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
function updateNoRotationOrReflectionWorldPose(pose: BonePose, parent: BonePose): void {
|
|
851
|
+
let pa = parent.a;
|
|
852
|
+
let pb = parent.b;
|
|
853
|
+
let pc = parent.c;
|
|
854
|
+
let pd = parent.d;
|
|
855
|
+
|
|
856
|
+
let s = pa * pa + pc * pc;
|
|
857
|
+
let rotation = 0;
|
|
858
|
+
if (s > 0.000001) {
|
|
859
|
+
s = Math.abs(pa * pd - pb * pc) / s;
|
|
860
|
+
pb = pc * s;
|
|
861
|
+
pd = pa * s;
|
|
862
|
+
rotation = pose.rotation - Math.atan2(pc, pa) * 180 / Math.PI;
|
|
863
|
+
} else {
|
|
864
|
+
pa = 0;
|
|
865
|
+
pc = 0;
|
|
866
|
+
rotation = pose.rotation - 90 + Math.atan2(pd, pb) * 180 / Math.PI;
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
const rx = (rotation + pose.shearX) * Math.PI / 180;
|
|
870
|
+
const ry = (rotation + 90 + pose.shearY) * Math.PI / 180;
|
|
871
|
+
const la = Math.cos(rx) * pose.scaleX;
|
|
872
|
+
const lb = Math.cos(ry) * pose.scaleY;
|
|
873
|
+
const lc = Math.sin(rx) * pose.scaleX;
|
|
874
|
+
const ld = Math.sin(ry) * pose.scaleY;
|
|
875
|
+
pose.a = pa * la - pb * lc;
|
|
876
|
+
pose.b = pa * lb - pb * ld;
|
|
877
|
+
pose.c = pc * la + pd * lc;
|
|
878
|
+
pose.d = pc * lb + pd * ld;
|
|
879
|
+
}
|
|
880
|
+
|
|
881
|
+
function updateNoScaleWorldPose(pose: BonePose, parent: BonePose): void {
|
|
882
|
+
const rotation = pose.rotation * Math.PI / 180;
|
|
883
|
+
const cos = Math.cos(rotation);
|
|
884
|
+
const sin = Math.sin(rotation);
|
|
885
|
+
let za = parent.a * cos + parent.b * sin;
|
|
886
|
+
let zc = parent.c * cos + parent.d * sin;
|
|
887
|
+
const length = Math.sqrt(za * za + zc * zc);
|
|
888
|
+
if (length > 0.000001) {
|
|
889
|
+
za /= length;
|
|
890
|
+
zc /= length;
|
|
891
|
+
}
|
|
892
|
+
let zb = -zc;
|
|
893
|
+
let zd = za;
|
|
894
|
+
const determinant = parent.a * parent.d - parent.b * parent.c;
|
|
895
|
+
if (pose.data.inherit === 'noScale' && determinant < 0) {
|
|
896
|
+
zb = -zb;
|
|
897
|
+
zd = -zd;
|
|
898
|
+
}
|
|
899
|
+
|
|
900
|
+
const rx = pose.shearX * Math.PI / 180;
|
|
901
|
+
const ry = (90 + pose.shearY) * Math.PI / 180;
|
|
902
|
+
const la = Math.cos(rx) * pose.scaleX;
|
|
903
|
+
const lb = Math.cos(ry) * pose.scaleY;
|
|
904
|
+
const lc = Math.sin(rx) * pose.scaleX;
|
|
905
|
+
const ld = Math.sin(ry) * pose.scaleY;
|
|
906
|
+
pose.a = za * la + zb * lc;
|
|
907
|
+
pose.b = za * lb + zb * ld;
|
|
908
|
+
pose.c = zc * la + zd * lc;
|
|
909
|
+
pose.d = zc * lb + zd * ld;
|
|
910
|
+
}
|
|
911
|
+
|
|
912
|
+
function applyAnimation(runtime: SpineRuntime, data: SpineData, component: Spine2DComponent, poses: Map<string, BonePose>): void {
|
|
913
|
+
applyAnimationAt(runtime, data, component.animation, getCurrentAnimationTime(data, component), component.loop, poses);
|
|
914
|
+
}
|
|
915
|
+
|
|
916
|
+
function applyAnimationAt(runtime: SpineRuntime, data: SpineData, animationName: string, rawTime: number, loop: boolean, poses: Map<string, BonePose>): void {
|
|
917
|
+
const animation = data.animations[animationName];
|
|
918
|
+
if (!animation?.bones) return;
|
|
919
|
+
const duration = getCompiledAnimationDuration(animation);
|
|
920
|
+
const time = loop && duration > 0 ? rawTime % duration : Math.min(rawTime, duration);
|
|
921
|
+
for (const entry of getAnimationBoneTimelines(animation)) {
|
|
922
|
+
const pose = poses.get(entry.boneName);
|
|
923
|
+
if (!pose) continue;
|
|
924
|
+
const timelines = entry.timelines;
|
|
925
|
+
if (timelines.rotate) pose.rotation = pose.data.rotation + sampleTimeline(timelines.rotate, time, 'angle', 0, duration, loop, runtime.timelineSamplerState);
|
|
926
|
+
if (timelines.translate) {
|
|
927
|
+
pose.x = pose.data.x + sampleTimeline(timelines.translate, time, 'x', 0, duration, loop, runtime.timelineSamplerState);
|
|
928
|
+
pose.y = pose.data.y + sampleTimeline(timelines.translate, time, 'y', 0, duration, loop, runtime.timelineSamplerState);
|
|
929
|
+
}
|
|
930
|
+
if (timelines.scale) {
|
|
931
|
+
pose.scaleX = pose.data.scaleX * sampleTimeline(timelines.scale, time, 'x', 1, duration, loop, runtime.timelineSamplerState);
|
|
932
|
+
pose.scaleY = pose.data.scaleY * sampleTimeline(timelines.scale, time, 'y', 1, duration, loop, runtime.timelineSamplerState);
|
|
933
|
+
}
|
|
934
|
+
if (timelines.shear) {
|
|
935
|
+
pose.shearX = pose.data.shearX + sampleTimeline(timelines.shear, time, 'x', 0, duration, loop, runtime.timelineSamplerState);
|
|
936
|
+
pose.shearY = pose.data.shearY + sampleTimeline(timelines.shear, time, 'y', 0, duration, loop, runtime.timelineSamplerState);
|
|
937
|
+
}
|
|
938
|
+
}
|
|
939
|
+
}
|
|
940
|
+
|
|
941
|
+
function computeSliderAnimationStates(
|
|
942
|
+
runtime: SpineRuntime,
|
|
943
|
+
component: Spine2DComponent,
|
|
944
|
+
poses: Map<string, BonePose>,
|
|
945
|
+
localOnly?: boolean,
|
|
946
|
+
): SliderAnimationState[] {
|
|
947
|
+
const data = runtime.data;
|
|
948
|
+
const states = runtime.sliderStateScratch;
|
|
949
|
+
states.length = 0;
|
|
950
|
+
if (!runtime.sliderConstraintsByOrder.length) return states;
|
|
951
|
+
const currentAnimation = data.animations[component.animation];
|
|
952
|
+
const currentDuration = getCompiledAnimationDuration(currentAnimation);
|
|
953
|
+
const currentTime = getCurrentAnimationTime(data, component);
|
|
954
|
+
for (const slider of runtime.sliderConstraintsByOrder) {
|
|
955
|
+
if (localOnly !== undefined && slider.local !== localOnly) continue;
|
|
956
|
+
if (slider.animation === component.animation) continue;
|
|
957
|
+
if (!slider.animation || slider.mix <= 0 || !data.animations[slider.animation]) continue;
|
|
958
|
+
if (!isConstraintActiveForSkin(data, component.skin, 'slider', slider.name, slider.skin)) continue;
|
|
959
|
+
const mix = sampleTimeline(currentAnimation?.slider?.[slider.name]?.mix ?? [], currentTime, 'mix', slider.mix, currentDuration, component.loop, runtime.timelineSamplerState);
|
|
960
|
+
if (mix <= 0) continue;
|
|
961
|
+
const duration = getCompiledAnimationDuration(data.animations[slider.animation]);
|
|
962
|
+
let time = slider.offset;
|
|
963
|
+
if (slider.bone) {
|
|
964
|
+
const bone = poses.get(slider.bone);
|
|
965
|
+
if (!bone) continue;
|
|
966
|
+
time += getSliderBoneProperty(bone, slider.property, slider.local) * slider.scale;
|
|
967
|
+
}
|
|
968
|
+
if (slider.loop && duration > 0) {
|
|
969
|
+
time %= duration;
|
|
970
|
+
if (time < 0) time += duration;
|
|
971
|
+
} else {
|
|
972
|
+
time = Math.max(0, Math.min(time, duration));
|
|
973
|
+
}
|
|
974
|
+
const stateIndex = states.length;
|
|
975
|
+
let state = runtime.sliderStatePool[stateIndex];
|
|
976
|
+
if (!state) {
|
|
977
|
+
state = { animation: slider.animation, time, loop: slider.loop, mix };
|
|
978
|
+
runtime.sliderStatePool.push(state);
|
|
979
|
+
} else {
|
|
980
|
+
state.animation = slider.animation;
|
|
981
|
+
state.time = time;
|
|
982
|
+
state.loop = slider.loop;
|
|
983
|
+
state.mix = mix;
|
|
984
|
+
}
|
|
985
|
+
states.push(state);
|
|
986
|
+
}
|
|
987
|
+
return states;
|
|
988
|
+
}
|
|
989
|
+
|
|
990
|
+
function applySliderBoneAnimations(
|
|
991
|
+
runtime: SpineRuntime,
|
|
992
|
+
component: Spine2DComponent,
|
|
993
|
+
poses: Map<string, BonePose>,
|
|
994
|
+
localOnly: boolean,
|
|
995
|
+
): boolean {
|
|
996
|
+
const data = runtime.data;
|
|
997
|
+
let applied = false;
|
|
998
|
+
let before: LocalPoseSnapshot | null = null;
|
|
999
|
+
for (const slider of computeSliderAnimationStates(runtime, component, poses, localOnly)) {
|
|
1000
|
+
if (!data.animations[slider.animation]?.bones) continue;
|
|
1001
|
+
if (slider.mix < 1) {
|
|
1002
|
+
before ??= getSliderPoseSnapshot(component);
|
|
1003
|
+
before.capture(poses);
|
|
1004
|
+
}
|
|
1005
|
+
applyAnimationAt(runtime, data, slider.animation, slider.time, slider.loop, poses);
|
|
1006
|
+
if (slider.mix < 1 && before) blendLocalPosesFromSnapshot(poses, before, slider.mix);
|
|
1007
|
+
applied = true;
|
|
1008
|
+
}
|
|
1009
|
+
return applied;
|
|
1010
|
+
}
|
|
1011
|
+
|
|
1012
|
+
function getSliderBoneProperty(bone: BonePose, property: string, local: boolean): number {
|
|
1013
|
+
if (local) {
|
|
1014
|
+
if (property === 'x') return bone.x;
|
|
1015
|
+
if (property === 'y') return bone.y;
|
|
1016
|
+
if (property === 'scaleX') return bone.scaleX;
|
|
1017
|
+
if (property === 'scaleY') return bone.scaleY;
|
|
1018
|
+
if (property === 'shearX') return bone.shearX;
|
|
1019
|
+
if (property === 'shearY') return bone.shearY;
|
|
1020
|
+
return bone.rotation;
|
|
1021
|
+
}
|
|
1022
|
+
if (property === 'x') return bone.worldX;
|
|
1023
|
+
if (property === 'y') return bone.worldY;
|
|
1024
|
+
if (property === 'scaleX') return Math.hypot(bone.a, bone.c);
|
|
1025
|
+
if (property === 'scaleY') return Math.hypot(bone.b, bone.d);
|
|
1026
|
+
if (property === 'shearY') return Math.atan2(bone.d, bone.b) * 180 / Math.PI - Math.atan2(bone.c, bone.a) * 180 / Math.PI - 90;
|
|
1027
|
+
return Math.atan2(bone.c, bone.a) * 180 / Math.PI;
|
|
1028
|
+
}
|
|
1029
|
+
|
|
1030
|
+
function applyConstraints(
|
|
1031
|
+
runtime: SpineRuntime,
|
|
1032
|
+
component: Spine2DComponent,
|
|
1033
|
+
poses: Map<string, BonePose>,
|
|
1034
|
+
children: Map<string, string[]>,
|
|
1035
|
+
): void {
|
|
1036
|
+
const data = runtime.data;
|
|
1037
|
+
const animation = data.animations[component.animation];
|
|
1038
|
+
const duration = getCompiledAnimationDuration(animation);
|
|
1039
|
+
const time = getCurrentAnimationTime(data, component);
|
|
1040
|
+
const constraints = getSortedConstraintEntries(runtime, component.skin);
|
|
1041
|
+
for (const constraint of constraints) {
|
|
1042
|
+
if (constraint.type === 'ik') {
|
|
1043
|
+
applyIkConstraint(runtime, animation, constraint.constraint, time, duration, component.loop, poses, children);
|
|
1044
|
+
} else if (constraint.type === 'path') {
|
|
1045
|
+
applyPathConstraint(
|
|
1046
|
+
runtime, component, constraint.constraint, time, duration, component.loop, poses, children,
|
|
1047
|
+
PATH_CONSTRAINT_DEPS,
|
|
1048
|
+
);
|
|
1049
|
+
} else {
|
|
1050
|
+
applyTransformConstraint(runtime, animation, constraint.constraint, time, duration, component.loop, poses, children);
|
|
1051
|
+
}
|
|
1052
|
+
}
|
|
1053
|
+
}
|
|
1054
|
+
|
|
1055
|
+
function getSortedConstraintEntries(runtime: SpineRuntime, skinName: string): SpineConstraintEntry[] {
|
|
1056
|
+
const cached = runtime.sortedConstraintsBySkin.get(skinName);
|
|
1057
|
+
if (cached) return cached;
|
|
1058
|
+
|
|
1059
|
+
const data = runtime.data;
|
|
1060
|
+
const constraints: SpineConstraintEntry[] = [];
|
|
1061
|
+
for (const constraint of data.ik) {
|
|
1062
|
+
if (isConstraintActiveForSkin(data, skinName, 'ik', constraint.name, constraint.skin)) {
|
|
1063
|
+
constraints.push({ type: 'ik', order: constraint.order, constraint });
|
|
1064
|
+
}
|
|
1065
|
+
}
|
|
1066
|
+
for (const constraint of data.path) {
|
|
1067
|
+
if (isConstraintActiveForSkin(data, skinName, 'path', constraint.name, constraint.skin)) {
|
|
1068
|
+
constraints.push({ type: 'path', order: constraint.order, constraint });
|
|
1069
|
+
}
|
|
1070
|
+
}
|
|
1071
|
+
for (const constraint of data.transform) {
|
|
1072
|
+
if (isConstraintActiveForSkin(data, skinName, 'transform', constraint.name, constraint.skin)) {
|
|
1073
|
+
constraints.push({ type: 'transform', order: constraint.order, constraint });
|
|
1074
|
+
}
|
|
1075
|
+
}
|
|
1076
|
+
constraints.sort((a, b) => a.order - b.order);
|
|
1077
|
+
runtime.sortedConstraintsBySkin.set(skinName, constraints);
|
|
1078
|
+
return constraints;
|
|
1079
|
+
}
|
|
1080
|
+
|
|
1081
|
+
function isConstraintActiveForSkin(
|
|
1082
|
+
data: SpineData,
|
|
1083
|
+
skinName: string,
|
|
1084
|
+
type: 'ik' | 'path' | 'transform' | 'slider',
|
|
1085
|
+
constraintName: string,
|
|
1086
|
+
skinRequired: boolean,
|
|
1087
|
+
): boolean {
|
|
1088
|
+
if (!skinRequired) return true;
|
|
1089
|
+
return data.skinConstraints[skinName]?.[type]?.includes(constraintName) ?? false;
|
|
1090
|
+
}
|
|
1091
|
+
|
|
1092
|
+
function applyIkConstraint(
|
|
1093
|
+
runtime: SpineRuntime,
|
|
1094
|
+
animation: SpineAnimationData | undefined,
|
|
1095
|
+
constraint: IkConstraintData,
|
|
1096
|
+
time: number,
|
|
1097
|
+
duration: number,
|
|
1098
|
+
loop: boolean,
|
|
1099
|
+
poses: Map<string, BonePose>,
|
|
1100
|
+
children: Map<string, string[]>,
|
|
1101
|
+
): void {
|
|
1102
|
+
const timeline = animation?.ik?.[constraint.name];
|
|
1103
|
+
const state = sampleIkConstraint(
|
|
1104
|
+
constraint, timeline, time, duration, loop, runtime.ikStateScratch, runtime.timelineSamplerState,
|
|
1105
|
+
);
|
|
1106
|
+
if (state.mix <= 0) return;
|
|
1107
|
+
if (constraint.bones.length === 1) {
|
|
1108
|
+
const rootBone = constraint.bones[0];
|
|
1109
|
+
if (rootBone === undefined) return;
|
|
1110
|
+
applyOneBoneIk(constraint, state, poses);
|
|
1111
|
+
updateBoneTree(rootBone, poses, children);
|
|
1112
|
+
} else if (constraint.bones.length === 2) {
|
|
1113
|
+
const rootBone = constraint.bones[0];
|
|
1114
|
+
if (rootBone === undefined) return;
|
|
1115
|
+
applyTwoBoneIk(constraint, state, poses);
|
|
1116
|
+
updateBoneTree(rootBone, poses, children);
|
|
1117
|
+
}
|
|
1118
|
+
}
|
|
1119
|
+
|
|
1120
|
+
function sampleIkConstraint(
|
|
1121
|
+
constraint: IkConstraintData,
|
|
1122
|
+
frames: unknown[] | undefined,
|
|
1123
|
+
time: number,
|
|
1124
|
+
duration: number,
|
|
1125
|
+
loop: boolean,
|
|
1126
|
+
out: { mix: number; softness: number; bendPositive: boolean },
|
|
1127
|
+
samplerState: SpineTimelineSamplerState,
|
|
1128
|
+
): { mix: number; softness: number; bendPositive: boolean } {
|
|
1129
|
+
out.mix = sampleTimeline(frames ?? [], time, 'mix', constraint.mix, duration, loop, samplerState);
|
|
1130
|
+
out.softness = sampleTimeline(frames ?? [], time, 'softness', constraint.softness, duration, loop, samplerState);
|
|
1131
|
+
let bendPositive = constraint.bendPositive;
|
|
1132
|
+
if (!Array.isArray(frames) || frames.length === 0) {
|
|
1133
|
+
out.bendPositive = bendPositive;
|
|
1134
|
+
return out;
|
|
1135
|
+
}
|
|
1136
|
+
const frameIndex = findCompiledFrameIndex(frames, time, samplerState);
|
|
1137
|
+
const frame = frameIndex >= 0 ? frames[frameIndex] : null;
|
|
1138
|
+
if (frame && typeof frame === 'object') {
|
|
1139
|
+
const value = (frame as Record<string, unknown>).bendPositive;
|
|
1140
|
+
if (typeof value === 'boolean') bendPositive = value;
|
|
1141
|
+
}
|
|
1142
|
+
out.bendPositive = bendPositive;
|
|
1143
|
+
return out;
|
|
1144
|
+
}
|
|
1145
|
+
|
|
1146
|
+
function applyTransformConstraint(
|
|
1147
|
+
runtime: SpineRuntime,
|
|
1148
|
+
animation: SpineAnimationData | undefined,
|
|
1149
|
+
constraint: TransformConstraintData,
|
|
1150
|
+
time: number,
|
|
1151
|
+
duration: number,
|
|
1152
|
+
loop: boolean,
|
|
1153
|
+
poses: Map<string, BonePose>,
|
|
1154
|
+
children: Map<string, string[]>,
|
|
1155
|
+
): void {
|
|
1156
|
+
const state = sampleTransformConstraint(
|
|
1157
|
+
constraint,
|
|
1158
|
+
animation?.transform?.[constraint.name],
|
|
1159
|
+
time,
|
|
1160
|
+
duration,
|
|
1161
|
+
loop,
|
|
1162
|
+
runtime.transformStateScratch,
|
|
1163
|
+
runtime.timelineSamplerState,
|
|
1164
|
+
);
|
|
1165
|
+
if (
|
|
1166
|
+
state.mixRotate === 0
|
|
1167
|
+
&& state.mixX === 0
|
|
1168
|
+
&& state.mixY === 0
|
|
1169
|
+
&& state.mixScaleX === 0
|
|
1170
|
+
&& state.mixScaleY === 0
|
|
1171
|
+
&& state.mixShearY === 0
|
|
1172
|
+
) return;
|
|
1173
|
+
const source = poses.get(constraint.target);
|
|
1174
|
+
if (!source) return;
|
|
1175
|
+
let constrainedBones = runtime.transformConstraintBoneSets.get(constraint);
|
|
1176
|
+
if (!constrainedBones) {
|
|
1177
|
+
constrainedBones = new Set(constraint.bones);
|
|
1178
|
+
runtime.transformConstraintBoneSets.set(constraint, constrainedBones);
|
|
1179
|
+
}
|
|
1180
|
+
const worldSpaceBones = runtime.transformWorldSpaceBonesScratch;
|
|
1181
|
+
worldSpaceBones.length = 0;
|
|
1182
|
+
for (const boneName of constraint.bones) {
|
|
1183
|
+
const bone = poses.get(boneName);
|
|
1184
|
+
if (!bone) continue;
|
|
1185
|
+
if (constraint.localTarget || constraint.localSource) {
|
|
1186
|
+
applyLocalTransformConstraint(constraint, state, source, bone);
|
|
1187
|
+
updateBoneTree(boneName, poses, children);
|
|
1188
|
+
} else {
|
|
1189
|
+
applyWorldTransformConstraint(constraint, state, source, bone);
|
|
1190
|
+
worldSpaceBones.push(boneName);
|
|
1191
|
+
}
|
|
1192
|
+
}
|
|
1193
|
+
for (const boneName of worldSpaceBones) updateDescendantBoneTrees(boneName, poses, children, constrainedBones);
|
|
1194
|
+
}
|
|
1195
|
+
|
|
1196
|
+
function sampleTransformConstraint(
|
|
1197
|
+
constraint: TransformConstraintData,
|
|
1198
|
+
frames: unknown[] | undefined,
|
|
1199
|
+
time: number,
|
|
1200
|
+
duration: number,
|
|
1201
|
+
loop: boolean,
|
|
1202
|
+
out: Pick<TransformConstraintData, 'mixRotate' | 'mixX' | 'mixY' | 'mixScaleX' | 'mixScaleY' | 'mixShearY'>,
|
|
1203
|
+
samplerState: SpineTimelineSamplerState,
|
|
1204
|
+
): Pick<TransformConstraintData, 'mixRotate' | 'mixX' | 'mixY' | 'mixScaleX' | 'mixScaleY' | 'mixShearY'> {
|
|
1205
|
+
out.mixRotate = sampleTimeline(frames ?? [], time, 'mixRotate', constraint.mixRotate, duration, loop, samplerState);
|
|
1206
|
+
out.mixX = sampleTimeline(frames ?? [], time, 'mixX', constraint.mixX, duration, loop, samplerState);
|
|
1207
|
+
out.mixY = sampleTimeline(frames ?? [], time, 'mixY', constraint.mixY, duration, loop, samplerState);
|
|
1208
|
+
out.mixScaleX = sampleTimeline(frames ?? [], time, 'mixScaleX', constraint.mixScaleX, duration, loop, samplerState);
|
|
1209
|
+
out.mixScaleY = sampleTimeline(frames ?? [], time, 'mixScaleY', constraint.mixScaleY, duration, loop, samplerState);
|
|
1210
|
+
out.mixShearY = sampleTimeline(frames ?? [], time, 'mixShearY', constraint.mixShearY, duration, loop, samplerState);
|
|
1211
|
+
return out;
|
|
1212
|
+
}
|
|
1213
|
+
|
|
1214
|
+
function applyWorldTransformConstraint(
|
|
1215
|
+
constraint: TransformConstraintData,
|
|
1216
|
+
state: Pick<TransformConstraintData, 'mixRotate' | 'mixX' | 'mixY' | 'mixScaleX' | 'mixScaleY' | 'mixShearY'>,
|
|
1217
|
+
source: BonePose,
|
|
1218
|
+
bone: BonePose,
|
|
1219
|
+
): void {
|
|
1220
|
+
if (state.mixRotate !== 0) {
|
|
1221
|
+
let value = Math.atan2(source.c, source.a) * 180 / Math.PI
|
|
1222
|
+
+ ((source.a * source.d - source.b * source.c) > 0 ? constraint.rotation : -constraint.rotation);
|
|
1223
|
+
if (value < 0) value += 360;
|
|
1224
|
+
if (!constraint.additive) value -= Math.atan2(bone.c, bone.a) * 180 / Math.PI;
|
|
1225
|
+
value = normalizeAngle(value) * Math.PI / 180 * state.mixRotate;
|
|
1226
|
+
const cos = Math.cos(value);
|
|
1227
|
+
const sin = Math.sin(value);
|
|
1228
|
+
const a = bone.a;
|
|
1229
|
+
const b = bone.b;
|
|
1230
|
+
const c = bone.c;
|
|
1231
|
+
const d = bone.d;
|
|
1232
|
+
bone.a = cos * a - sin * c;
|
|
1233
|
+
bone.b = cos * b - sin * d;
|
|
1234
|
+
bone.c = sin * a + cos * c;
|
|
1235
|
+
bone.d = sin * b + cos * d;
|
|
1236
|
+
}
|
|
1237
|
+
|
|
1238
|
+
if (state.mixX !== 0) {
|
|
1239
|
+
let value = constraint.x * source.a + constraint.y * source.b + source.worldX;
|
|
1240
|
+
if (!constraint.additive) value -= bone.worldX;
|
|
1241
|
+
bone.worldX += value * state.mixX;
|
|
1242
|
+
}
|
|
1243
|
+
if (state.mixY !== 0) {
|
|
1244
|
+
let value = constraint.x * source.c + constraint.y * source.d + source.worldY;
|
|
1245
|
+
if (!constraint.additive) value -= bone.worldY;
|
|
1246
|
+
bone.worldY += value * state.mixY;
|
|
1247
|
+
}
|
|
1248
|
+
|
|
1249
|
+
if (state.mixScaleX !== 0) {
|
|
1250
|
+
const sourceScale = Math.hypot(source.a, source.c) + constraint.scaleX;
|
|
1251
|
+
const boneScale = Math.hypot(bone.a, bone.c);
|
|
1252
|
+
if (constraint.additive) {
|
|
1253
|
+
const scale = 1 + (sourceScale - 1) * state.mixScaleX;
|
|
1254
|
+
bone.a *= scale;
|
|
1255
|
+
bone.c *= scale;
|
|
1256
|
+
} else if (boneScale !== 0) {
|
|
1257
|
+
const scale = 1 + (sourceScale - boneScale) * state.mixScaleX / boneScale;
|
|
1258
|
+
bone.a *= scale;
|
|
1259
|
+
bone.c *= scale;
|
|
1260
|
+
}
|
|
1261
|
+
}
|
|
1262
|
+
if (state.mixScaleY !== 0) {
|
|
1263
|
+
const sourceScale = Math.hypot(source.b, source.d) + constraint.scaleY;
|
|
1264
|
+
const boneScale = Math.hypot(bone.b, bone.d);
|
|
1265
|
+
if (constraint.additive) {
|
|
1266
|
+
const scale = 1 + (sourceScale - 1) * state.mixScaleY;
|
|
1267
|
+
bone.b *= scale;
|
|
1268
|
+
bone.d *= scale;
|
|
1269
|
+
} else if (boneScale !== 0) {
|
|
1270
|
+
const scale = 1 + (sourceScale - boneScale) * state.mixScaleY / boneScale;
|
|
1271
|
+
bone.b *= scale;
|
|
1272
|
+
bone.d *= scale;
|
|
1273
|
+
}
|
|
1274
|
+
}
|
|
1275
|
+
|
|
1276
|
+
if (state.mixShearY !== 0) {
|
|
1277
|
+
const by = Math.atan2(bone.d, bone.b);
|
|
1278
|
+
let value = (Math.atan2(source.d, source.b) - Math.atan2(source.c, source.a)) * 180 / Math.PI - 90 + constraint.shearY;
|
|
1279
|
+
value = (value + 90) * Math.PI / 180;
|
|
1280
|
+
if (constraint.additive) value -= Math.PI / 2;
|
|
1281
|
+
else value = by + normalizeRadians(value - by + Math.atan2(bone.c, bone.a)) * state.mixShearY;
|
|
1282
|
+
const scale = Math.hypot(bone.b, bone.d);
|
|
1283
|
+
bone.b = Math.cos(value) * scale;
|
|
1284
|
+
bone.d = Math.sin(value) * scale;
|
|
1285
|
+
}
|
|
1286
|
+
}
|
|
1287
|
+
|
|
1288
|
+
function applyLocalTransformConstraint(
|
|
1289
|
+
constraint: TransformConstraintData,
|
|
1290
|
+
state: Pick<TransformConstraintData, 'mixRotate' | 'mixX' | 'mixY' | 'mixScaleX' | 'mixScaleY' | 'mixShearY'>,
|
|
1291
|
+
source: BonePose,
|
|
1292
|
+
bone: BonePose,
|
|
1293
|
+
): void {
|
|
1294
|
+
if (state.mixRotate !== 0) {
|
|
1295
|
+
const value = source.rotation + constraint.rotation;
|
|
1296
|
+
bone.rotation += (constraint.additive ? value : value - bone.rotation) * state.mixRotate;
|
|
1297
|
+
}
|
|
1298
|
+
if (state.mixX !== 0) {
|
|
1299
|
+
const value = source.x + constraint.x;
|
|
1300
|
+
bone.x += (constraint.additive ? value : value - bone.x) * state.mixX;
|
|
1301
|
+
}
|
|
1302
|
+
if (state.mixY !== 0) {
|
|
1303
|
+
const value = source.y + constraint.y;
|
|
1304
|
+
bone.y += (constraint.additive ? value : value - bone.y) * state.mixY;
|
|
1305
|
+
}
|
|
1306
|
+
if (state.mixScaleX !== 0) {
|
|
1307
|
+
const value = source.scaleX + constraint.scaleX;
|
|
1308
|
+
if (constraint.additive) bone.scaleX *= 1 + (value - 1) * state.mixScaleX;
|
|
1309
|
+
else bone.scaleX += (value - bone.scaleX) * state.mixScaleX;
|
|
1310
|
+
}
|
|
1311
|
+
if (state.mixScaleY !== 0) {
|
|
1312
|
+
const value = source.scaleY + constraint.scaleY;
|
|
1313
|
+
if (constraint.additive) bone.scaleY *= 1 + (value - 1) * state.mixScaleY;
|
|
1314
|
+
else bone.scaleY += (value - bone.scaleY) * state.mixScaleY;
|
|
1315
|
+
}
|
|
1316
|
+
}
|
|
1317
|
+
|
|
1318
|
+
function applyOneBoneIk(
|
|
1319
|
+
constraint: IkConstraintData,
|
|
1320
|
+
state: { mix: number; softness: number; bendPositive: boolean },
|
|
1321
|
+
poses: Map<string, BonePose>,
|
|
1322
|
+
): void {
|
|
1323
|
+
const boneName = constraint.bones[0];
|
|
1324
|
+
if (boneName === undefined) return;
|
|
1325
|
+
const bone = poses.get(boneName);
|
|
1326
|
+
const target = poses.get(constraint.target);
|
|
1327
|
+
if (!bone || !target) return;
|
|
1328
|
+
const parent = bone.data.parent ? poses.get(bone.data.parent) : null;
|
|
1329
|
+
const [targetX, targetY] = parent
|
|
1330
|
+
? worldToLocal(parent, target.worldX, target.worldY)
|
|
1331
|
+
: [target.worldX, target.worldY];
|
|
1332
|
+
const rotation = Math.atan2(targetY - bone.y, targetX - bone.x) * 180 / Math.PI;
|
|
1333
|
+
bone.rotation += normalizeAngle(rotation - bone.rotation) * state.mix;
|
|
1334
|
+
}
|
|
1335
|
+
|
|
1336
|
+
function applyTwoBoneIk(
|
|
1337
|
+
constraint: IkConstraintData,
|
|
1338
|
+
state: { mix: number; softness: number; bendPositive: boolean },
|
|
1339
|
+
poses: Map<string, BonePose>,
|
|
1340
|
+
): void {
|
|
1341
|
+
const parentName = constraint.bones[0];
|
|
1342
|
+
const childName = constraint.bones[1];
|
|
1343
|
+
if (parentName === undefined || childName === undefined) return;
|
|
1344
|
+
const parent = poses.get(parentName);
|
|
1345
|
+
const child = poses.get(childName);
|
|
1346
|
+
const target = poses.get(constraint.target);
|
|
1347
|
+
if (!parent || !child || !target) return;
|
|
1348
|
+
if (parent.data.inherit && parent.data.inherit !== 'normal') return;
|
|
1349
|
+
if (child.data.inherit && child.data.inherit !== 'normal') return;
|
|
1350
|
+
const grandParent = parent.data.parent ? poses.get(parent.data.parent) : null;
|
|
1351
|
+
if (!grandParent) return;
|
|
1352
|
+
|
|
1353
|
+
let parentScaleX = parent.scaleX;
|
|
1354
|
+
let parentScaleY = parent.scaleY;
|
|
1355
|
+
let childScaleX = child.scaleX;
|
|
1356
|
+
let parentOffset = 0;
|
|
1357
|
+
let childOffset = 0;
|
|
1358
|
+
let sign = 1;
|
|
1359
|
+
if (parentScaleX < 0) {
|
|
1360
|
+
parentScaleX = -parentScaleX;
|
|
1361
|
+
parentOffset = 180;
|
|
1362
|
+
sign = -1;
|
|
1363
|
+
}
|
|
1364
|
+
if (parentScaleY < 0) {
|
|
1365
|
+
parentScaleY = -parentScaleY;
|
|
1366
|
+
sign = -sign;
|
|
1367
|
+
}
|
|
1368
|
+
if (childScaleX < 0) {
|
|
1369
|
+
childScaleX = -childScaleX;
|
|
1370
|
+
childOffset = 180;
|
|
1371
|
+
}
|
|
1372
|
+
|
|
1373
|
+
let childWorldX = 0;
|
|
1374
|
+
let childWorldY = 0;
|
|
1375
|
+
const uniformScale = Math.abs(parentScaleX - parentScaleY) <= 0.000001;
|
|
1376
|
+
if (!uniformScale) {
|
|
1377
|
+
child.y = 0;
|
|
1378
|
+
childWorldX = parent.a * child.x + parent.worldX;
|
|
1379
|
+
childWorldY = parent.c * child.x + parent.worldY;
|
|
1380
|
+
} else {
|
|
1381
|
+
childWorldX = parent.a * child.x + parent.b * child.y + parent.worldX;
|
|
1382
|
+
childWorldY = parent.c * child.x + parent.d * child.y + parent.worldY;
|
|
1383
|
+
}
|
|
1384
|
+
|
|
1385
|
+
let a = grandParent.a;
|
|
1386
|
+
let b = grandParent.b;
|
|
1387
|
+
let c = grandParent.c;
|
|
1388
|
+
let d = grandParent.d;
|
|
1389
|
+
let det = a * d - b * c;
|
|
1390
|
+
det = Math.abs(det) <= 0.000001 ? 0 : 1 / det;
|
|
1391
|
+
let x = childWorldX - grandParent.worldX;
|
|
1392
|
+
let y = childWorldY - grandParent.worldY;
|
|
1393
|
+
const dx = (x * d - y * b) * det - parent.x;
|
|
1394
|
+
const dy = (y * a - x * c) * det - parent.y;
|
|
1395
|
+
let length1 = Math.hypot(dx, dy);
|
|
1396
|
+
let length2 = child.data.length * childScaleX;
|
|
1397
|
+
if (length1 < 0.000001) {
|
|
1398
|
+
applyOneBoneIk({ ...constraint, bones: [parentName] }, state, poses);
|
|
1399
|
+
child.rotation = 0;
|
|
1400
|
+
return;
|
|
1401
|
+
}
|
|
1402
|
+
|
|
1403
|
+
x = target.worldX - grandParent.worldX;
|
|
1404
|
+
y = target.worldY - grandParent.worldY;
|
|
1405
|
+
let targetX = (x * d - y * b) * det - parent.x;
|
|
1406
|
+
let targetY = (y * a - x * c) * det - parent.y;
|
|
1407
|
+
let distanceSq = targetX * targetX + targetY * targetY;
|
|
1408
|
+
if (state.softness !== 0) {
|
|
1409
|
+
const softness = state.softness * parentScaleX * (childScaleX + 1) * 0.5;
|
|
1410
|
+
const targetDistance = Math.sqrt(distanceSq);
|
|
1411
|
+
const softDistance = targetDistance - length1 - length2 * parentScaleX + softness;
|
|
1412
|
+
if (softDistance > 0 && targetDistance > 0.000001) {
|
|
1413
|
+
let percent = Math.min(1, softDistance / (softness * 2)) - 1;
|
|
1414
|
+
percent = (softDistance - softness * (1 - percent * percent)) / targetDistance;
|
|
1415
|
+
targetX -= percent * targetX;
|
|
1416
|
+
targetY -= percent * targetY;
|
|
1417
|
+
distanceSq = targetX * targetX + targetY * targetY;
|
|
1418
|
+
}
|
|
1419
|
+
}
|
|
1420
|
+
|
|
1421
|
+
const bend = state.bendPositive ? 1 : -1;
|
|
1422
|
+
let angle1 = 0;
|
|
1423
|
+
let angle2 = 0;
|
|
1424
|
+
if (uniformScale) {
|
|
1425
|
+
length2 *= parentScaleX;
|
|
1426
|
+
let cos = (distanceSq - length1 * length1 - length2 * length2) / (2 * length1 * length2);
|
|
1427
|
+
if (cos < -1) {
|
|
1428
|
+
cos = -1;
|
|
1429
|
+
angle2 = Math.PI * bend;
|
|
1430
|
+
} else if (cos > 1) {
|
|
1431
|
+
cos = 1;
|
|
1432
|
+
angle2 = 0;
|
|
1433
|
+
} else {
|
|
1434
|
+
angle2 = Math.acos(cos) * bend;
|
|
1435
|
+
}
|
|
1436
|
+
a = length1 + length2 * cos;
|
|
1437
|
+
b = length2 * Math.sin(angle2);
|
|
1438
|
+
angle1 = Math.atan2(targetY * a - targetX * b, targetX * a + targetY * b);
|
|
1439
|
+
} else {
|
|
1440
|
+
a = parentScaleX * length2;
|
|
1441
|
+
b = parentScaleY * length2;
|
|
1442
|
+
const aa = a * a;
|
|
1443
|
+
const bb = b * b;
|
|
1444
|
+
const targetAngle = Math.atan2(targetY, targetX);
|
|
1445
|
+
c = bb * length1 * length1 + aa * distanceSq - aa * bb;
|
|
1446
|
+
const c1 = -2 * bb * length1;
|
|
1447
|
+
const c2 = bb - aa;
|
|
1448
|
+
d = c1 * c1 - 4 * c2 * c;
|
|
1449
|
+
if (d >= 0) {
|
|
1450
|
+
let q = Math.sqrt(d);
|
|
1451
|
+
if (c1 < 0) q = -q;
|
|
1452
|
+
q = -(c1 + q) * 0.5;
|
|
1453
|
+
let r0 = q / c2;
|
|
1454
|
+
const r1 = c / q;
|
|
1455
|
+
const r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
|
|
1456
|
+
r0 = distanceSq - r * r;
|
|
1457
|
+
if (r0 >= 0) {
|
|
1458
|
+
y = Math.sqrt(r0) * bend;
|
|
1459
|
+
angle1 = targetAngle - Math.atan2(y, r);
|
|
1460
|
+
angle2 = Math.atan2(y / parentScaleY, (r - length1) / parentScaleX);
|
|
1461
|
+
}
|
|
1462
|
+
}
|
|
1463
|
+
if (!Number.isFinite(angle1) || !Number.isFinite(angle2)) {
|
|
1464
|
+
const minX = length1 - a;
|
|
1465
|
+
const maxX = length1 + a;
|
|
1466
|
+
if (distanceSq <= (minX * minX + maxX * maxX) * 0.5) {
|
|
1467
|
+
angle1 = targetAngle;
|
|
1468
|
+
angle2 = Math.PI * bend;
|
|
1469
|
+
} else {
|
|
1470
|
+
angle1 = targetAngle;
|
|
1471
|
+
angle2 = 0;
|
|
1472
|
+
}
|
|
1473
|
+
}
|
|
1474
|
+
}
|
|
1475
|
+
|
|
1476
|
+
const childOffsetAngle = Math.atan2(child.y, child.x) * sign;
|
|
1477
|
+
let parentDelta = (angle1 - childOffsetAngle) * 180 / Math.PI + parentOffset - parent.rotation;
|
|
1478
|
+
parent.rotation += normalizeAngle(parentDelta) * state.mix;
|
|
1479
|
+
let childDelta = ((angle2 + childOffsetAngle) * 180 / Math.PI) * sign + childOffset - child.rotation;
|
|
1480
|
+
child.rotation += normalizeAngle(childDelta) * state.mix;
|
|
1481
|
+
}
|
|
1482
|
+
|
|
1483
|
+
function updateBoneTree(name: string, poses: Map<string, BonePose>, children: Map<string, string[]>): void {
|
|
1484
|
+
const pose = poses.get(name);
|
|
1485
|
+
if (!pose) return;
|
|
1486
|
+
const parent = pose.data.parent ? poses.get(pose.data.parent) ?? null : null;
|
|
1487
|
+
updateWorldPose(pose, parent);
|
|
1488
|
+
for (const childName of children.get(name) ?? []) updateBoneTree(childName, poses, children);
|
|
1489
|
+
}
|
|
1490
|
+
|
|
1491
|
+
function updateDescendantBoneTrees(
|
|
1492
|
+
name: string,
|
|
1493
|
+
poses: Map<string, BonePose>,
|
|
1494
|
+
children: Map<string, string[]>,
|
|
1495
|
+
blockedRoots: Set<string> = new Set(),
|
|
1496
|
+
): void {
|
|
1497
|
+
for (const childName of children.get(name) ?? []) {
|
|
1498
|
+
if (blockedRoots.has(childName)) continue;
|
|
1499
|
+
updateBoneTree(childName, poses, children);
|
|
1500
|
+
}
|
|
1501
|
+
}
|
|
1502
|
+
|
|
1503
|
+
function worldToLocal(bone: BonePose, worldX: number, worldY: number): [number, number] {
|
|
1504
|
+
const dx = worldX - bone.worldX;
|
|
1505
|
+
const dy = worldY - bone.worldY;
|
|
1506
|
+
const det = bone.a * bone.d - bone.b * bone.c;
|
|
1507
|
+
if (Math.abs(det) < 0.000001) return [dx, dy];
|
|
1508
|
+
return [
|
|
1509
|
+
(dx * bone.d - dy * bone.b) / det,
|
|
1510
|
+
(dy * bone.a - dx * bone.c) / det,
|
|
1511
|
+
];
|
|
1512
|
+
}
|
|
1513
|
+
|
|
1514
|
+
function normalizeAngle(value: number): number {
|
|
1515
|
+
return ((value % 360) + 540) % 360 - 180;
|
|
1516
|
+
}
|
|
1517
|
+
|
|
1518
|
+
function normalizeRadians(value: number): number {
|
|
1519
|
+
let angle = value % TWO_PI;
|
|
1520
|
+
if (angle > Math.PI) angle -= TWO_PI;
|
|
1521
|
+
else if (angle < -Math.PI) angle += TWO_PI;
|
|
1522
|
+
return angle;
|
|
1523
|
+
}
|
|
1524
|
+
|
|
1525
|
+
function getCurrentAnimationTime(data: SpineData, component: Spine2DComponent): number {
|
|
1526
|
+
const animation = data.animations[component.animation];
|
|
1527
|
+
const duration = getCompiledAnimationDuration(animation);
|
|
1528
|
+
return component.loop && duration > 0 ? (component.elapsed / 1000) % duration : Math.min(component.elapsed / 1000, duration);
|
|
1529
|
+
}
|