@haiyue/extensions 0.1.0

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Files changed (293) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +30 -0
  3. package/dist/animation/Animation2DComponent.d.ts +46 -0
  4. package/dist/animation/Animation2DExtensionRegistry.d.ts +27 -0
  5. package/dist/animation/Animation2DRenderSystem.d.ts +89 -0
  6. package/dist/animation/Animation2DRuntime.d.ts +99 -0
  7. package/dist/animation/Animation2DStateMachine.d.ts +13 -0
  8. package/dist/animation/Animation2DStateMachineComponent.d.ts +54 -0
  9. package/dist/animation/Animation2DStateMachineRuntime.d.ts +30 -0
  10. package/dist/animation/Animation2DStateMachineSystem.d.ts +14 -0
  11. package/dist/animation/Animation2DStateMachineVisualRuntime.d.ts +27 -0
  12. package/dist/animation/Animation2DSystem.d.ts +14 -0
  13. package/dist/animation/AnimationAssetLoader.d.ts +9 -0
  14. package/dist/animation/AnimationAudioClip.d.ts +26 -0
  15. package/dist/animation/AnimationPathTessellator.d.ts +52 -0
  16. package/dist/animation/AnimationTextRasterizer.d.ts +21 -0
  17. package/dist/animation/AnimationVisual2D.d.ts +68 -0
  18. package/dist/animation/HyaAnimation2DClipAdapter.d.ts +16 -0
  19. package/dist/animation/Particle2DDescriptorAdapter.d.ts +5 -0
  20. package/dist/animation/runtime/mixer/Action.d.ts +150 -0
  21. package/dist/animation/runtime/mixer/Mixer.d.ts +54 -0
  22. package/dist/animation/runtime/mixer/PoseBuffer.d.ts +23 -0
  23. package/dist/animation/runtime/mixer/Sampler.d.ts +17 -0
  24. package/dist/animation/runtime/mixer/Types.d.ts +101 -0
  25. package/dist/animation/runtime/mixer/index.d.ts +6 -0
  26. package/dist/animation-state-machine/AnimationStateMachine.d.ts +111 -0
  27. package/dist/animation-state-machine/AnimationStateMachineChannels.d.ts +23 -0
  28. package/dist/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.d.ts +51 -0
  29. package/dist/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.d.ts +14 -0
  30. package/dist/animation-state-machine/runtime/AnimationStateMachineCompiler.d.ts +109 -0
  31. package/dist/animation-state-machine/runtime/AnimationStateMachineController.d.ts +103 -0
  32. package/dist/animation-state-machine/runtime/AnimationStateMachineMixerPort.d.ts +35 -0
  33. package/dist/animation-state-machine/runtime/index.d.ts +7 -0
  34. package/dist/animation.d.ts +15 -0
  35. package/dist/animation.js +1171 -0
  36. package/dist/animation3d/Animation3DAction.d.ts +46 -0
  37. package/dist/animation3d/Animation3DBinding.d.ts +85 -0
  38. package/dist/animation3d/Animation3DClip.d.ts +20 -0
  39. package/dist/animation3d/Animation3DError.d.ts +13 -0
  40. package/dist/animation3d/Animation3DMixer.d.ts +27 -0
  41. package/dist/animation3d/Animation3DPose.d.ts +40 -0
  42. package/dist/animation3d/Animation3DPoseBuffer.d.ts +24 -0
  43. package/dist/animation3d/Animation3DResource.d.ts +28 -0
  44. package/dist/animation3d/Animation3DStateMachine.d.ts +95 -0
  45. package/dist/animation3d/Animation3DStateMachineRuntime.d.ts +70 -0
  46. package/dist/animation3d/Animation3DTrack.d.ts +19 -0
  47. package/dist/animation3d/hya/HyaAnimation3DRuntime.d.ts +73 -0
  48. package/dist/animation3d/hya/HyaAnimation3DStateMachineRuntime.d.ts +65 -0
  49. package/dist/animation3d/hya/HyaAnimation3DTypes.d.ts +170 -0
  50. package/dist/animation3d/hya/index.d.ts +4 -0
  51. package/dist/animation3d/index.d.ts +14 -0
  52. package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.d.ts +81 -0
  53. package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.d.ts +39 -0
  54. package/dist/animation3d/runtime/integration/index.d.ts +2 -0
  55. package/dist/animation3d/runtime/mixer/Action.d.ts +150 -0
  56. package/dist/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.d.ts +6 -0
  57. package/dist/animation3d/runtime/mixer/Mixer.d.ts +59 -0
  58. package/dist/animation3d/runtime/mixer/PoseBuffer.d.ts +1 -0
  59. package/dist/animation3d/runtime/mixer/TrackSampler.d.ts +24 -0
  60. package/dist/animation3d/runtime/mixer/index.d.ts +4 -0
  61. package/dist/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.d.ts +1 -0
  62. package/dist/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.d.ts +1 -0
  63. package/dist/animation3d/runtime/state-machine/Animation3DStateMachineController.d.ts +1 -0
  64. package/dist/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.d.ts +1 -0
  65. package/dist/animation3d/runtime/state-machine/index.d.ts +6 -0
  66. package/dist/animation3d.d.ts +5 -0
  67. package/dist/animation3d.js +1708 -0
  68. package/dist/benchmark.d.ts +30 -0
  69. package/dist/benchmark.js +119 -0
  70. package/dist/canvas-text/CanvasText2DRenderSystem.d.ts +24 -0
  71. package/dist/canvas-text/CanvasTextComponent.d.ts +18 -0
  72. package/dist/canvas-text.d.ts +4 -0
  73. package/dist/canvas-text.js +276 -0
  74. package/dist/chunks/2d-ui-animation-2d.generated-D4aHzFU2.js +4 -0
  75. package/dist/chunks/2d-ui-canvas-text-2d.generated-C0Eaej2m.js +4 -0
  76. package/dist/chunks/2d-ui-spine2d.generated-CUUi8xjl.js +4 -0
  77. package/dist/chunks/2d-ui-tilemap2d.generated-gebw4mX7.js +4 -0
  78. package/dist/chunks/Animation2DStateMachine-9IonguNa.js +3245 -0
  79. package/dist/chunks/AnimationStateMachineController-BIcAh-sT.js +1438 -0
  80. package/dist/chunks/GltfAnimation3DAdapter-Cu3rQQsW.js +2240 -0
  81. package/dist/chunks/GltfAnimationRuntime-CRHsLycN.js +631 -0
  82. package/dist/chunks/RenderSystem2DBase-DDT61dAu.js +227 -0
  83. package/dist/chunks/Spine2DRuntime-D9M9LAQR.js +3056 -0
  84. package/dist/chunks/SpineAssetParser-BSDmPge1.js +378 -0
  85. package/dist/chunks/gltfLoader-Dm22jLYB.js +2085 -0
  86. package/dist/chunks/pluginUtils-CvwroRMd.js +33 -0
  87. package/dist/experimental-gltf-worker.d.ts +4 -0
  88. package/dist/experimental-gltf-worker.js +138 -0
  89. package/dist/experimental-spine-worker.d.ts +4 -0
  90. package/dist/experimental-spine-worker.js +110 -0
  91. package/dist/gltf/GltfAccessorReader.d.ts +7 -0
  92. package/dist/gltf/GltfAnimation3DAdapter.d.ts +47 -0
  93. package/dist/gltf/GltfAnimationRuntime.d.ts +10 -0
  94. package/dist/gltf/GltfAssetWorkerClient.d.ts +20 -0
  95. package/dist/gltf/GltfCompatibilityReport.d.ts +70 -0
  96. package/dist/gltf/GltfConservativeBounds.d.ts +18 -0
  97. package/dist/gltf/GltfDracoDecoder.d.ts +4 -0
  98. package/dist/gltf/GltfExtensionAdapter.d.ts +54 -0
  99. package/dist/gltf/GltfLoaderContract.d.ts +249 -0
  100. package/dist/gltf/GltfLoaderErrors.d.ts +4 -0
  101. package/dist/gltf/GltfMaterialDescriptor.d.ts +23 -0
  102. package/dist/gltf/GltfMaterialEncoder.d.ts +20 -0
  103. package/dist/gltf/GltfMaterialLoader.d.ts +6 -0
  104. package/dist/gltf/GltfModelComponent.d.ts +72 -0
  105. package/dist/gltf/GltfModelSystem.d.ts +37 -0
  106. package/dist/gltf/GltfPlugin.d.ts +6 -0
  107. package/dist/gltf/GltfSchema.d.ts +225 -0
  108. package/dist/gltf/GltfUvSemanticPlanner.d.ts +33 -0
  109. package/dist/gltf/gltfLoader.d.ts +9 -0
  110. package/dist/gltf-animation3d.d.ts +3 -0
  111. package/dist/gltf-animation3d.js +8 -0
  112. package/dist/gltf-worker-runtime.d.ts +7 -0
  113. package/dist/gltf-worker-runtime.js +6981 -0
  114. package/dist/gltf.d.ts +12 -0
  115. package/dist/gltf.js +517 -0
  116. package/dist/grid/Grid2DComponent.d.ts +25 -0
  117. package/dist/grid.d.ts +2 -0
  118. package/dist/grid.js +56 -0
  119. package/dist/hya-state-machine.d.ts +7 -0
  120. package/dist/hya-state-machine.js +2934 -0
  121. package/dist/index.d.ts +2 -0
  122. package/dist/index.js +7 -0
  123. package/dist/internal/2d-ui-shader-artifact.js +870 -0
  124. package/dist/plugins/pluginUtils.d.ts +20 -0
  125. package/dist/plugins.d.ts +6 -0
  126. package/dist/shaders/generated/2d-ui-artifact.generated.d.ts +658 -0
  127. package/dist/spine/Spine2DComponent.d.ts +116 -0
  128. package/dist/spine/Spine2DGpuRenderer.d.ts +65 -0
  129. package/dist/spine/Spine2DRenderSystem.d.ts +27 -0
  130. package/dist/spine/Spine2DRuntime.d.ts +103 -0
  131. package/dist/spine/SpineAnimationBoneTimelines.d.ts +8 -0
  132. package/dist/spine/SpineAssetParser.d.ts +18 -0
  133. package/dist/spine/SpineAssetWorkerClient.d.ts +19 -0
  134. package/dist/spine/SpineAssetWorkerContract.d.ts +6 -0
  135. package/dist/spine/SpineAtlasParser.d.ts +21 -0
  136. package/dist/spine/SpineFloatBuilder.d.ts +15 -0
  137. package/dist/spine/SpinePathConstraintSolver.d.ts +32 -0
  138. package/dist/spine/SpinePlugin.d.ts +8 -0
  139. package/dist/spine/SpineSkeletonRuntime.d.ts +185 -0
  140. package/dist/spine/SpineSlotAnimation.d.ts +17 -0
  141. package/dist/spine/SpineTimelineRuntime.d.ts +25 -0
  142. package/dist/spine/SpineVertexBuilder.d.ts +61 -0
  143. package/dist/spine.d.ts +7 -0
  144. package/dist/spine.js +578 -0
  145. package/dist/tilemap/Tilemap2DComponent.d.ts +110 -0
  146. package/dist/tilemap/Tilemap2DRenderSystem.d.ts +11 -0
  147. package/dist/tilemap/Tilemap2DRenderer.d.ts +24 -0
  148. package/dist/tilemap/TilemapPlugin.d.ts +8 -0
  149. package/dist/tilemap.d.ts +6 -0
  150. package/dist/tilemap.js +535 -0
  151. package/dist/tween/Tween2DComponent.d.ts +70 -0
  152. package/dist/tween/Tween2DSystem.d.ts +12 -0
  153. package/dist/tween.d.ts +4 -0
  154. package/dist/tween.js +138 -0
  155. package/dist/utils/RenderSystem2DBase.d.ts +42 -0
  156. package/dist/utils/arrayAccess.d.ts +4 -0
  157. package/dist/utils/camera2d.d.ts +12 -0
  158. package/dist/utils/render2dGpu.d.ts +32 -0
  159. package/package.json +124 -0
  160. package/src/animation/Animation2DComponent.ts +135 -0
  161. package/src/animation/Animation2DExtensionRegistry.ts +52 -0
  162. package/src/animation/Animation2DRenderSystem.ts +1026 -0
  163. package/src/animation/Animation2DRuntime.ts +1326 -0
  164. package/src/animation/Animation2DStateMachine.ts +39 -0
  165. package/src/animation/Animation2DStateMachineComponent.ts +228 -0
  166. package/src/animation/Animation2DStateMachineRuntime.ts +141 -0
  167. package/src/animation/Animation2DStateMachineSystem.ts +60 -0
  168. package/src/animation/Animation2DStateMachineVisualRuntime.ts +282 -0
  169. package/src/animation/Animation2DSystem.ts +72 -0
  170. package/src/animation/AnimationAssetLoader.ts +84 -0
  171. package/src/animation/AnimationAudioClip.ts +140 -0
  172. package/src/animation/AnimationPathTessellator.ts +691 -0
  173. package/src/animation/AnimationTextRasterizer.ts +340 -0
  174. package/src/animation/AnimationVisual2D.ts +153 -0
  175. package/src/animation/HyaAnimation2DClipAdapter.ts +845 -0
  176. package/src/animation/Particle2DDescriptorAdapter.ts +35 -0
  177. package/src/animation/runtime/mixer/Action.ts +876 -0
  178. package/src/animation/runtime/mixer/Mixer.ts +505 -0
  179. package/src/animation/runtime/mixer/PoseBuffer.ts +105 -0
  180. package/src/animation/runtime/mixer/Sampler.ts +252 -0
  181. package/src/animation/runtime/mixer/Types.ts +138 -0
  182. package/src/animation/runtime/mixer/index.ts +31 -0
  183. package/src/animation-state-machine/AnimationStateMachine.ts +146 -0
  184. package/src/animation-state-machine/AnimationStateMachineChannels.ts +116 -0
  185. package/src/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.ts +197 -0
  186. package/src/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.ts +503 -0
  187. package/src/animation-state-machine/runtime/AnimationStateMachineCompiler.ts +763 -0
  188. package/src/animation-state-machine/runtime/AnimationStateMachineController.ts +987 -0
  189. package/src/animation-state-machine/runtime/AnimationStateMachineMixerPort.ts +54 -0
  190. package/src/animation-state-machine/runtime/index.ts +47 -0
  191. package/src/animation.ts +33 -0
  192. package/src/animation3d/Animation3DAction.ts +73 -0
  193. package/src/animation3d/Animation3DBinding.ts +116 -0
  194. package/src/animation3d/Animation3DClip.ts +22 -0
  195. package/src/animation3d/Animation3DError.ts +34 -0
  196. package/src/animation3d/Animation3DMixer.ts +82 -0
  197. package/src/animation3d/Animation3DPose.ts +100 -0
  198. package/src/animation3d/Animation3DPoseBuffer.ts +85 -0
  199. package/src/animation3d/Animation3DResource.ts +49 -0
  200. package/src/animation3d/Animation3DStateMachine.ts +126 -0
  201. package/src/animation3d/Animation3DStateMachineRuntime.ts +191 -0
  202. package/src/animation3d/Animation3DTrack.ts +29 -0
  203. package/src/animation3d/hya/HyaAnimation3DRuntime.ts +756 -0
  204. package/src/animation3d/hya/HyaAnimation3DStateMachineRuntime.ts +618 -0
  205. package/src/animation3d/hya/HyaAnimation3DTypes.ts +168 -0
  206. package/src/animation3d/hya/index.ts +10 -0
  207. package/src/animation3d/index.ts +76 -0
  208. package/src/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.ts +325 -0
  209. package/src/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.ts +158 -0
  210. package/src/animation3d/runtime/integration/index.ts +9 -0
  211. package/src/animation3d/runtime/mixer/Action.ts +833 -0
  212. package/src/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.ts +26 -0
  213. package/src/animation3d/runtime/mixer/Mixer.ts +562 -0
  214. package/src/animation3d/runtime/mixer/PoseBuffer.ts +1 -0
  215. package/src/animation3d/runtime/mixer/TrackSampler.ts +399 -0
  216. package/src/animation3d/runtime/mixer/index.ts +8 -0
  217. package/src/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.ts +4 -0
  218. package/src/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.ts +1 -0
  219. package/src/animation3d/runtime/state-machine/Animation3DStateMachineController.ts +1 -0
  220. package/src/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.ts +1 -0
  221. package/src/animation3d/runtime/state-machine/index.ts +45 -0
  222. package/src/animation3d.ts +5 -0
  223. package/src/benchmark.ts +168 -0
  224. package/src/canvas-text/CanvasText2DRenderSystem.ts +292 -0
  225. package/src/canvas-text/CanvasTextComponent.ts +47 -0
  226. package/src/canvas-text.ts +4 -0
  227. package/src/experimental-gltf-worker.ts +18 -0
  228. package/src/experimental-spine-worker.ts +9 -0
  229. package/src/gltf/GltfAccessorReader.ts +271 -0
  230. package/src/gltf/GltfAnimation3DAdapter.ts +680 -0
  231. package/src/gltf/GltfAnimationRuntime.ts +392 -0
  232. package/src/gltf/GltfAssetWorkerClient.ts +136 -0
  233. package/src/gltf/GltfCompatibilityReport.ts +214 -0
  234. package/src/gltf/GltfConservativeBounds.ts +219 -0
  235. package/src/gltf/GltfDracoDecoder.ts +251 -0
  236. package/src/gltf/GltfExtensionAdapter.ts +340 -0
  237. package/src/gltf/GltfLoaderContract.ts +333 -0
  238. package/src/gltf/GltfLoaderErrors.ts +59 -0
  239. package/src/gltf/GltfMaterialDescriptor.ts +134 -0
  240. package/src/gltf/GltfMaterialEncoder.ts +173 -0
  241. package/src/gltf/GltfMaterialLoader.ts +293 -0
  242. package/src/gltf/GltfModelComponent.ts +115 -0
  243. package/src/gltf/GltfModelSystem.ts +208 -0
  244. package/src/gltf/GltfPlugin.ts +84 -0
  245. package/src/gltf/GltfSchema.ts +229 -0
  246. package/src/gltf/GltfUvSemanticPlanner.ts +166 -0
  247. package/src/gltf/gltfLoader.ts +910 -0
  248. package/src/gltf-animation3d.ts +10 -0
  249. package/src/gltf-worker-runtime.ts +10 -0
  250. package/src/gltf.ts +56 -0
  251. package/src/grid/Grid2DComponent.ts +69 -0
  252. package/src/grid.ts +2 -0
  253. package/src/hya-state-machine.ts +19 -0
  254. package/src/index.ts +2 -0
  255. package/src/plugins/pluginUtils.ts +50 -0
  256. package/src/plugins.ts +6 -0
  257. package/src/shaders/generated/2d-ui-animation-2d.generated.wgsl +242 -0
  258. package/src/shaders/generated/2d-ui-artifact.generated.ts +867 -0
  259. package/src/shaders/generated/2d-ui-canvas-text-2d.generated.wgsl +38 -0
  260. package/src/shaders/generated/2d-ui-spine2d.generated.wgsl +41 -0
  261. package/src/shaders/generated/2d-ui-tilemap2d.generated.wgsl +36 -0
  262. package/src/spine/Spine2DComponent.ts +168 -0
  263. package/src/spine/Spine2DGpuRenderer.ts +449 -0
  264. package/src/spine/Spine2DRenderSystem.ts +199 -0
  265. package/src/spine/Spine2DRuntime.ts +1529 -0
  266. package/src/spine/SpineAnimationBoneTimelines.ts +30 -0
  267. package/src/spine/SpineAssetParser.ts +20 -0
  268. package/src/spine/SpineAssetWorkerClient.ts +112 -0
  269. package/src/spine/SpineAssetWorkerContract.ts +4 -0
  270. package/src/spine/SpineAtlasParser.ts +127 -0
  271. package/src/spine/SpineFloatBuilder.ts +66 -0
  272. package/src/spine/SpinePathConstraintSolver.ts +582 -0
  273. package/src/spine/SpinePlugin.ts +76 -0
  274. package/src/spine/SpineSkeletonRuntime.ts +521 -0
  275. package/src/spine/SpineSlotAnimation.ts +195 -0
  276. package/src/spine/SpineTimelineRuntime.ts +453 -0
  277. package/src/spine/SpineVertexBuilder.ts +686 -0
  278. package/src/spine.ts +7 -0
  279. package/src/tilemap/Tilemap2DComponent.ts +232 -0
  280. package/src/tilemap/Tilemap2DRenderSystem.ts +58 -0
  281. package/src/tilemap/Tilemap2DRenderer.ts +289 -0
  282. package/src/tilemap/TilemapPlugin.ts +75 -0
  283. package/src/tilemap.ts +6 -0
  284. package/src/tween/Tween2DComponent.ts +83 -0
  285. package/src/tween/Tween2DSystem.ts +78 -0
  286. package/src/tween.ts +4 -0
  287. package/src/types/earcut.d.ts +7 -0
  288. package/src/types/wgsl.d.ts +4 -0
  289. package/src/utils/RenderSystem2DBase.ts +164 -0
  290. package/src/utils/arrayAccess.ts +17 -0
  291. package/src/utils/camera2d.ts +68 -0
  292. package/src/utils/render2dGpu.ts +132 -0
  293. package/test/fixtures/gltf/animation-characterization.gltf +344 -0
@@ -0,0 +1,449 @@
1
+ import {
2
+ alignUp4,
3
+ getExtensionGPUResourceTracker,
4
+ requireEngineDevice,
5
+ type IEngine,
6
+ } from '@haiyue/engine/extension-authoring';
7
+ import { EngineError, EngineErrorCode } from '@haiyue/engine';
8
+ import { ErrorDomain, ErrorRecovery } from '@haiyue/engine/core';
9
+ import { Spine2DComponent } from './Spine2DComponent';
10
+ import { SpineFloatBuilder } from './SpineFloatBuilder';
11
+ import { resolveAtlasPageImageUrl, type AtlasRegion } from './SpineAtlasParser';
12
+ import { type SpineDrawBatch } from './SpineVertexBuilder';
13
+ import {
14
+ createCamera2DGpu,
15
+ createObject2DLayout,
16
+ createTexture2DGpu,
17
+ destroyCamera2DGpu,
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+ destroyTexture2DGpu,
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+ type Camera2DGpu,
20
+ type Texture2DGpu,
21
+ } from '../utils/render2dGpu';
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+ import spine2dWgsl from '../shaders/generated/2d-ui-spine2d.generated.wgsl';
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+
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+ export interface SpineBufferDirtyRange {
25
+ byteOffset: number;
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+ byteLength: number;
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+ }
28
+
29
+ export interface AtlasPageGpu {
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+ image: HTMLImageElement;
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+ texture: GPUTexture;
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+ textureBindGroup: GPUBindGroup;
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+ width: number;
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+ height: number;
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+ }
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+
37
+ export interface SpineRuntimeGpu {
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+ pages: Map<string, AtlasPageGpu>;
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+ vertexBuffer: GPUBuffer;
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+ vertexBufferSize: number;
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+ debugVertexBuffer: GPUBuffer;
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+ debugVertexBufferSize: number;
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+ batches: SpineDrawBatch[];
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+ mergedDirtyRanges: SpineBufferDirtyRange[];
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+ mergedDirtyRangePool: SpineBufferDirtyRange[];
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+ allocationStats: { dirtyRangePoolMisses: number };
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+ }
48
+
49
+ export interface SpineRuntimeGpuBuffers {
50
+ vertexBuffer: GPUBuffer;
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+ vertexBufferSize: number;
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+ debugVertexBuffer: GPUBuffer;
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+ debugVertexBufferSize: number;
54
+ }
55
+
56
+ const SPINE_WGSL = spine2dWgsl;
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+
58
+ type SpinePipelineMode = 'normal' | 'additive' | 'line';
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+
60
+ export class Spine2DGpuRenderer {
61
+ private engine: IEngine | null = null;
62
+ private cameraGpu: Camera2DGpu | null = null;
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+ private textureGpu: Texture2DGpu | null = null;
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+ private objectLayoutGpu: GPUBindGroupLayout | null = null;
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+ private shaderModule: GPUShaderModule | null = null;
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+ private pipelineLayout: GPUPipelineLayout | null = null;
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+ private readonly pipelines = new Map<string, GPURenderPipeline>();
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+ private reverseZ = false;
69
+ private sampleCount: 1 | 4 = 1;
70
+ private readonly pendingBufferDestroys = new Set<GPUBuffer>();
71
+
72
+ get cameraBuffer(): GPUBuffer {
73
+ return this.requirePrepared().cameraGpu.buffer;
74
+ }
75
+
76
+ get objectLayout(): GPUBindGroupLayout {
77
+ return this.requirePrepared().objectLayout;
78
+ }
79
+
80
+ prepare(engine: IEngine): void {
81
+ if (this.engine === engine && this.cameraGpu && this.textureGpu && this.objectLayoutGpu) return;
82
+ if (this.engine && this.engine !== engine) this.destroy();
83
+ this.engine = engine;
84
+ const device = requireEngineDevice(engine);
85
+ this.cameraGpu = createCamera2DGpu(device, getExtensionGPUResourceTracker(engine));
86
+ this.objectLayoutGpu = createObject2DLayout(device);
87
+ this.textureGpu = createTexture2DGpu(device, 255, getExtensionGPUResourceTracker(engine));
88
+ this.shaderModule = device.createShaderModule({ code: SPINE_WGSL });
89
+ this.pipelineLayout = device.createPipelineLayout({
90
+ bindGroupLayouts: [this.cameraGpu.layout, this.objectLayoutGpu, this.textureGpu.layout],
91
+ });
92
+ }
93
+
94
+ destroy(): void {
95
+ if (this.cameraGpu) destroyCamera2DGpu(this.cameraGpu);
96
+ if (this.textureGpu) destroyTexture2DGpu(this.textureGpu);
97
+ this.flushPendingBufferDestroys();
98
+ this.cameraGpu = null;
99
+ this.textureGpu = null;
100
+ this.objectLayoutGpu = null;
101
+ this.shaderModule = null;
102
+ this.pipelineLayout = null;
103
+ this.pipelines.clear();
104
+ }
105
+
106
+ setRenderView(reverseZ: boolean, sampleCount: 1 | 4): void {
107
+ this.reverseZ = reverseZ;
108
+ this.sampleCount = sampleCount;
109
+ }
110
+
111
+ createRuntimeBuffers(): SpineRuntimeGpuBuffers {
112
+ const engine = this.requireEngine();
113
+ const vertexBufferSize = 1024;
114
+ const debugVertexBufferSize = 1024;
115
+ const vertexBuffer = engine.device.createBuffer({
116
+ size: vertexBufferSize,
117
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
118
+ });
119
+ const debugVertexBuffer = engine.device.createBuffer({
120
+ size: debugVertexBufferSize,
121
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
122
+ });
123
+ getExtensionGPUResourceTracker(engine)?.trackBuffer(vertexBuffer, 'Spine2D.vertexBuffer', vertexBufferSize);
124
+ getExtensionGPUResourceTracker(engine)?.trackBuffer(debugVertexBuffer, 'Spine2D.debugVertexBuffer', debugVertexBufferSize);
125
+ return { vertexBuffer, vertexBufferSize, debugVertexBuffer, debugVertexBufferSize };
126
+ }
127
+
128
+ async loadAtlasPages(
129
+ component: Spine2DComponent,
130
+ atlas: Map<string, AtlasRegion>,
131
+ ): Promise<Map<string, AtlasPageGpu>> {
132
+ const engine = this.requireEngine();
133
+ const textureGpu = this.requirePrepared().textureGpu;
134
+ const pageNames = Array.from(new Set(Array.from(atlas.values()).map(region => region.page).filter(Boolean)));
135
+ const pages = new Map<string, AtlasPageGpu>();
136
+ const names = pageNames.length ? pageNames : [''];
137
+ for (const pageName of names) {
138
+ const imageUrl = resolveAtlasPageImageUrl({
139
+ atlasUrl: component.atlasUrl,
140
+ imageUrl: component.imageUrl,
141
+ imageUrls: component.imageUrls,
142
+ }, atlas, pageName);
143
+ const image = await loadImage(imageUrl);
144
+ const width = Math.max(1, image.naturalWidth || image.width);
145
+ const height = Math.max(1, image.naturalHeight || image.height);
146
+ const texture = engine.device.createTexture({
147
+ size: [width, height],
148
+ format: 'rgba8unorm',
149
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
150
+ });
151
+ getExtensionGPUResourceTracker(engine)?.trackTexture(texture, 'Spine2D.atlasTexture', width * height * 4);
152
+ engine.device.queue.copyExternalImageToTexture({ source: image }, { texture }, [width, height]);
153
+ const textureBindGroup = engine.device.createBindGroup({
154
+ layout: textureGpu.layout,
155
+ entries: [
156
+ { binding: 0, resource: texture.createView() },
157
+ { binding: 1, resource: textureGpu.sampler },
158
+ ],
159
+ });
160
+ pages.set(pageName, { image, texture, textureBindGroup, width, height });
161
+ }
162
+ return pages;
163
+ }
164
+
165
+ writeVertices(runtime: SpineRuntimeGpu, vertices: SpineFloatBuilder, dirtyRanges: SpineBufferDirtyRange[]): void {
166
+ const engine = this.requireEngine();
167
+ if (vertices.byteLength > runtime.vertexBufferSize) {
168
+ const nextSize = nextGpuBufferSize(vertices.byteLength, runtime.vertexBufferSize);
169
+ const nextBuffer = engine.device.createBuffer({
170
+ size: nextSize,
171
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
172
+ });
173
+ this.deferBufferDestroy(runtime.vertexBuffer);
174
+ runtime.vertexBuffer = nextBuffer;
175
+ runtime.vertexBufferSize = nextSize;
176
+ getExtensionGPUResourceTracker(engine)?.trackBuffer(runtime.vertexBuffer, 'Spine2D.vertexBuffer', nextSize);
177
+ engine.device.queue.writeBuffer(runtime.vertexBuffer, 0, vertices.data.buffer as ArrayBuffer, 0, vertices.byteLength);
178
+ return;
179
+ }
180
+ this.writeDirtyRanges(runtime, runtime.vertexBuffer, vertices, dirtyRanges, runtime.mergedDirtyRanges);
181
+ }
182
+
183
+ writeDebugVertices(runtime: SpineRuntimeGpu, vertices: SpineFloatBuilder, dirtyRanges: SpineBufferDirtyRange[]): void {
184
+ const engine = this.requireEngine();
185
+ if (vertices.byteLength > runtime.debugVertexBufferSize) {
186
+ const nextSize = nextGpuBufferSize(vertices.byteLength, runtime.debugVertexBufferSize);
187
+ const nextBuffer = engine.device.createBuffer({
188
+ size: nextSize,
189
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
190
+ });
191
+ this.deferBufferDestroy(runtime.debugVertexBuffer);
192
+ runtime.debugVertexBuffer = nextBuffer;
193
+ runtime.debugVertexBufferSize = nextSize;
194
+ getExtensionGPUResourceTracker(engine)?.trackBuffer(runtime.debugVertexBuffer, 'Spine2D.debugVertexBuffer', nextSize);
195
+ engine.device.queue.writeBuffer(runtime.debugVertexBuffer, 0, vertices.data.buffer as ArrayBuffer, 0, vertices.byteLength);
196
+ return;
197
+ }
198
+ this.writeDirtyRanges(runtime, runtime.debugVertexBuffer, vertices, dirtyRanges, runtime.mergedDirtyRanges);
199
+ }
200
+
201
+ drawRuntime(
202
+ pass: GPURenderPassEncoder,
203
+ runtime: SpineRuntimeGpu,
204
+ objectBindGroup: GPUBindGroup,
205
+ debugVertexCount: number,
206
+ ): void {
207
+ const { cameraGpu, textureGpu } = this.requirePrepared();
208
+ pass.setPipeline(this.getPipeline('normal'));
209
+ pass.setBindGroup(0, cameraGpu.bindGroup);
210
+ pass.setBindGroup(1, objectBindGroup);
211
+ pass.setVertexBuffer(0, runtime.vertexBuffer);
212
+ let currentBlend: 'normal' | 'additive' = 'normal';
213
+ let currentPage = '';
214
+ for (const batch of runtime.batches) {
215
+ if (batch.blend !== currentBlend) {
216
+ currentBlend = batch.blend;
217
+ pass.setPipeline(this.getPipeline(currentBlend));
218
+ pass.setBindGroup(0, cameraGpu.bindGroup);
219
+ pass.setBindGroup(1, objectBindGroup);
220
+ pass.setVertexBuffer(0, runtime.vertexBuffer);
221
+ }
222
+ if (batch.page !== currentPage) {
223
+ currentPage = batch.page;
224
+ pass.setBindGroup(2, runtime.pages.get(batch.page)?.textureBindGroup ?? textureGpu.fallbackBindGroup);
225
+ }
226
+ pass.draw(batch.vertexCount, 1, batch.firstVertex);
227
+ }
228
+ if (debugVertexCount > 0) {
229
+ pass.setPipeline(this.getPipeline('line'));
230
+ pass.setBindGroup(0, cameraGpu.bindGroup);
231
+ pass.setBindGroup(1, objectBindGroup);
232
+ pass.setBindGroup(2, textureGpu.fallbackBindGroup);
233
+ pass.setVertexBuffer(0, runtime.debugVertexBuffer);
234
+ pass.draw(debugVertexCount);
235
+ }
236
+ }
237
+
238
+ destroyRuntime(runtime: SpineRuntimeGpu): void {
239
+ const engine = this.requireEngine();
240
+ getExtensionGPUResourceTracker(engine)?.untrackBuffer(runtime.vertexBuffer);
241
+ getExtensionGPUResourceTracker(engine)?.untrackBuffer(runtime.debugVertexBuffer);
242
+ runtime.vertexBuffer.destroy();
243
+ runtime.debugVertexBuffer.destroy();
244
+ for (const page of runtime.pages.values()) this.destroyAtlasPage(page);
245
+ runtime.pages.clear();
246
+ runtime.batches.length = 0;
247
+ }
248
+
249
+ private destroyAtlasPage(page: AtlasPageGpu): void {
250
+ const engine = this.requireEngine();
251
+ getExtensionGPUResourceTracker(engine)?.untrackTexture(page.texture);
252
+ page.texture.destroy();
253
+ }
254
+
255
+ private getPipeline(blend: SpinePipelineMode): GPURenderPipeline {
256
+ const key = `${blend}:${this.reverseZ ? 1 : 0}:${this.sampleCount}`;
257
+ const cached = this.pipelines.get(key);
258
+ if (cached) return cached;
259
+ const engine = this.requireEngine();
260
+ const prepared = this.requirePrepared();
261
+ const pipeline = engine.device.createRenderPipeline({
262
+ layout: prepared.pipelineLayout,
263
+ vertex: {
264
+ module: prepared.shaderModule,
265
+ entryPoint: 'vs_main',
266
+ buffers: [{
267
+ arrayStride: 32,
268
+ attributes: [
269
+ { shaderLocation: 0, offset: 0, format: 'float32x2' },
270
+ { shaderLocation: 1, offset: 8, format: 'float32x2' },
271
+ { shaderLocation: 2, offset: 16, format: 'float32x4' },
272
+ ],
273
+ }],
274
+ },
275
+ fragment: {
276
+ module: prepared.shaderModule,
277
+ entryPoint: 'fs_main',
278
+ targets: [{
279
+ format: engine.format,
280
+ blend: {
281
+ color: blend === 'additive'
282
+ ? { srcFactor: 'src-alpha', dstFactor: 'one', operation: 'add' }
283
+ : { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
284
+ alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
285
+ },
286
+ }],
287
+ },
288
+ primitive: { topology: blend === 'line' ? 'line-list' : 'triangle-list' },
289
+ depthStencil: {
290
+ format: engine.getDepthFormat(this.reverseZ),
291
+ depthWriteEnabled: false,
292
+ depthCompare: this.reverseZ ? 'greater-equal' : 'less-equal',
293
+ },
294
+ multisample: { count: this.sampleCount },
295
+ });
296
+ this.pipelines.set(key, pipeline);
297
+ return pipeline;
298
+ }
299
+
300
+ private writeDirtyRanges(
301
+ runtime: SpineRuntimeGpu,
302
+ buffer: GPUBuffer,
303
+ vertices: SpineFloatBuilder,
304
+ dirtyRanges: SpineBufferDirtyRange[],
305
+ mergedRanges: SpineBufferDirtyRange[],
306
+ ): void {
307
+ const engine = this.requireEngine();
308
+ for (const range of mergeDirtyRanges(
309
+ dirtyRanges,
310
+ mergedRanges,
311
+ runtime.mergedDirtyRangePool,
312
+ runtime.allocationStats,
313
+ )) {
314
+ if (range.byteLength <= 0) continue;
315
+ engine.device.queue.writeBuffer(
316
+ buffer,
317
+ range.byteOffset,
318
+ vertices.data.buffer as ArrayBuffer,
319
+ range.byteOffset,
320
+ range.byteLength,
321
+ );
322
+ }
323
+ }
324
+
325
+ private deferBufferDestroy(buffer: GPUBuffer): void {
326
+ const engine = this.requireEngine();
327
+ this.pendingBufferDestroys.add(buffer);
328
+ void engine.device.queue.onSubmittedWorkDone().finally(() => {
329
+ if (!this.pendingBufferDestroys.delete(buffer)) return;
330
+ getExtensionGPUResourceTracker(engine)?.untrackBuffer(buffer);
331
+ buffer.destroy();
332
+ });
333
+ }
334
+
335
+ private flushPendingBufferDestroys(): void {
336
+ const engine = this.engine;
337
+ for (const buffer of this.pendingBufferDestroys) {
338
+ if (engine) getExtensionGPUResourceTracker(engine)?.untrackBuffer(buffer);
339
+ buffer.destroy();
340
+ }
341
+ this.pendingBufferDestroys.clear();
342
+ }
343
+
344
+ private requireEngine(): IEngine & { device: GPUDevice } {
345
+ if (!this.engine) throw spineRendererStateError();
346
+ requireEngineDevice(this.engine);
347
+ return this.engine as IEngine & { device: GPUDevice };
348
+ }
349
+
350
+ private requirePrepared(): {
351
+ cameraGpu: Camera2DGpu;
352
+ textureGpu: Texture2DGpu;
353
+ objectLayout: GPUBindGroupLayout;
354
+ shaderModule: GPUShaderModule;
355
+ pipelineLayout: GPUPipelineLayout;
356
+ } {
357
+ if (
358
+ !this.cameraGpu
359
+ || !this.textureGpu
360
+ || !this.objectLayoutGpu
361
+ || !this.shaderModule
362
+ || !this.pipelineLayout
363
+ ) {
364
+ throw spineRendererStateError();
365
+ }
366
+ return {
367
+ cameraGpu: this.cameraGpu,
368
+ textureGpu: this.textureGpu,
369
+ objectLayout: this.objectLayoutGpu,
370
+ shaderModule: this.shaderModule,
371
+ pipelineLayout: this.pipelineLayout,
372
+ };
373
+ }
374
+ }
375
+
376
+ function nextGpuBufferSize(requiredBytes: number, currentBytes: number): number {
377
+ const required = Math.max(4, alignUp4(requiredBytes));
378
+ let next = Math.max(1024, currentBytes);
379
+ while (next < required) next *= 2;
380
+ return next;
381
+ }
382
+
383
+ function mergeDirtyRanges(
384
+ ranges: SpineBufferDirtyRange[],
385
+ out: SpineBufferDirtyRange[],
386
+ pool: SpineBufferDirtyRange[],
387
+ allocationStats: { dirtyRangePoolMisses: number },
388
+ ): SpineBufferDirtyRange[] {
389
+ if (ranges.length <= 1) return ranges;
390
+ ranges.sort((a, b) => a.byteOffset - b.byteOffset);
391
+ out.length = 0;
392
+ for (const range of ranges) {
393
+ const last = out[out.length - 1];
394
+ if (!last) {
395
+ pushMergedRange(out, pool, range.byteOffset, range.byteLength, allocationStats);
396
+ continue;
397
+ }
398
+ const lastEnd = last.byteOffset + last.byteLength;
399
+ if (range.byteOffset <= lastEnd) {
400
+ last.byteLength = Math.max(lastEnd, range.byteOffset + range.byteLength) - last.byteOffset;
401
+ } else {
402
+ pushMergedRange(out, pool, range.byteOffset, range.byteLength, allocationStats);
403
+ }
404
+ }
405
+ return out;
406
+ }
407
+
408
+ function pushMergedRange(
409
+ out: SpineBufferDirtyRange[],
410
+ pool: SpineBufferDirtyRange[],
411
+ byteOffset: number,
412
+ byteLength: number,
413
+ allocationStats: { dirtyRangePoolMisses: number },
414
+ ): void {
415
+ const index = out.length;
416
+ let range = pool[index];
417
+ if (!range) {
418
+ range = { byteOffset, byteLength };
419
+ pool.push(range);
420
+ allocationStats.dirtyRangePoolMisses++;
421
+ } else {
422
+ range.byteOffset = byteOffset;
423
+ range.byteLength = byteLength;
424
+ }
425
+ out.push(range);
426
+ }
427
+
428
+ function loadImage(url: string): Promise<HTMLImageElement> {
429
+ return new Promise((resolve, reject) => {
430
+ const image = new Image();
431
+ image.crossOrigin = 'anonymous';
432
+ image.onload = () => resolve(image);
433
+ image.onerror = () => reject(new EngineError(EngineErrorCode.AssetLoadFailed, `Failed to load Spine image: ${url}`, {
434
+ domain: ErrorDomain.Component,
435
+ recovery: ErrorRecovery.Retry,
436
+ context: { url, resourceType: 'skeleton/spine-image' },
437
+ path: 'spine.atlas.pages',
438
+ }));
439
+ image.src = url;
440
+ });
441
+ }
442
+
443
+ function spineRendererStateError(): EngineError {
444
+ return new EngineError(EngineErrorCode.RendererResourceNotReady, 'Spine2DGpuRenderer is not prepared.', {
445
+ domain: ErrorDomain.Component,
446
+ recovery: ErrorRecovery.TerminateRuntime,
447
+ path: 'spine.renderer',
448
+ });
449
+ }
@@ -0,0 +1,199 @@
1
+ import {
2
+ beginRenderCommandPass,
3
+ type IEngine,
4
+ type RenderCommandContext,
5
+ type RenderPipelineEntryOptions,
6
+ } from '@haiyue/engine/extension-authoring';
7
+ import { Entity, type World } from '@haiyue/engine/ecs';
8
+ import { Spine2DComponent } from './Spine2DComponent';
9
+ import { Spine2DGpuRenderer } from './Spine2DGpuRenderer';
10
+ import { advanceSpineRuntime, buildSpineVertices, loadSpineRuntime, type SpineRuntime } from './Spine2DRuntime';
11
+ import type { SpineAssetWorker } from './SpineAssetWorkerContract';
12
+ import { RenderSystem2DBase, type RenderSystem2DBaseOptions } from '../utils/RenderSystem2DBase';
13
+ import {
14
+ writeObjectMatrixIfChanged,
15
+ type Object2DGpu,
16
+ } from '../utils/render2dGpu';
17
+
18
+ export interface Spine2DRenderSystemOptions extends RenderSystem2DBaseOptions {
19
+ assetWorker?: SpineAssetWorker | null;
20
+ }
21
+
22
+ interface EntityGpu {
23
+ objectGpu: Object2DGpu;
24
+ }
25
+
26
+ export class Spine2DRenderSystem extends RenderSystem2DBase {
27
+ private gpuRenderer = new Spine2DGpuRenderer();
28
+ private runtimes = new Map<Spine2DComponent, SpineRuntime>();
29
+ private entityGpu = new Map<number, EntityGpu>();
30
+ private readonly liveComponents = new Set<Spine2DComponent>();
31
+ private readonly pendingLoads = new Map<Spine2DComponent, { key: string; controller: AbortController }>();
32
+ private readonly assetWorker: SpineAssetWorker | null;
33
+ private disposed = false;
34
+
35
+ get renderPipelineOptions(): RenderPipelineEntryOptions {
36
+ return {
37
+ pass: 'shared',
38
+ loadOp: this.loadOp,
39
+ recordMode: 'delta',
40
+ sort: this.priority,
41
+ };
42
+ }
43
+
44
+ constructor(
45
+ engine: IEngine,
46
+ cameraEntity: Entity,
47
+ options: Spine2DRenderSystemOptions = {},
48
+ ) {
49
+ super({ all: [Spine2DComponent] }, engine, cameraEntity, options, 'Spine2DRenderSystem');
50
+ this.assetWorker = options.assetWorker ?? null;
51
+ }
52
+
53
+ record(world: World, delta: number, context: RenderCommandContext): this {
54
+ if (this.disabled || !this.engine.device) return this;
55
+ this.gpuRenderer.prepare(this.engine);
56
+ this.gpuRenderer.setRenderView(
57
+ context.view?.reverseZ ?? this.engine.reverseZ,
58
+ context.view?.sampleCount ?? this.engine.msaaSamples,
59
+ );
60
+ const liveEntities = this.beginLiveEntityTracking();
61
+ this.liveComponents.clear();
62
+ if (!this.writeCameraBuffer(this.engine.device.queue, this.gpuRenderer.cameraBuffer, context)) return this;
63
+
64
+ const { passEncoder: pass, ownsPass } = beginRenderCommandPass(context);
65
+
66
+ const entities = this.entitySet.get(world);
67
+ if (entities) for (const entity of entities) {
68
+ if (!this.isEntityRenderable(entity)) continue;
69
+ const component = entity.getComponent(Spine2DComponent);
70
+ if (!component || !component.jsonUrl) continue;
71
+ this.liveComponents.add(component);
72
+ this.ensureRuntime(component);
73
+ const runtime = this.runtimes.get(component);
74
+ if (!runtime || component.status !== 'loaded') continue;
75
+ advanceSpineRuntime(component, delta);
76
+ const {
77
+ vertices,
78
+ debugVertices,
79
+ vertexDirtyRanges,
80
+ debugDirtyRanges,
81
+ verticesChanged,
82
+ debugVerticesChanged,
83
+ } = buildSpineVertices(component, runtime);
84
+ if (vertices.length === 0) continue;
85
+ if (verticesChanged) this.gpuRenderer.writeVertices(runtime, vertices, vertexDirtyRanges);
86
+ const gpu = this.getEntityGpu(entity);
87
+ this.markEntityLive(entity);
88
+ const worldMatrix = this.getWorldMatrix2D(entity, context);
89
+ writeObjectMatrixIfChanged(this.engine.device.queue, gpu.objectGpu, worldMatrix);
90
+ if (debugVertices.length > 0) {
91
+ if (debugVerticesChanged) this.gpuRenderer.writeDebugVertices(runtime, debugVertices, debugDirtyRanges);
92
+ }
93
+ this.gpuRenderer.drawRuntime(pass, runtime, gpu.objectGpu.bindGroup, debugVertices.length / 8);
94
+ }
95
+
96
+ if (ownsPass) pass.end();
97
+ this.releaseEntityGpuEntriesNotIn(this.entityGpu, gpu => this.destroyEntityGpu(gpu), liveEntities);
98
+ this.releaseRuntimesNotIn(this.liveComponents);
99
+ return this;
100
+ }
101
+
102
+ override destroy(): this {
103
+ this.disposed = true;
104
+ for (const pending of this.pendingLoads.values()) pending.controller.abort('system-destroyed');
105
+ this.pendingLoads.clear();
106
+ this.releaseGpuResourcesForRecovery();
107
+ return super.destroy();
108
+ }
109
+
110
+ protected releaseGpuResourcesForRecovery(): void {
111
+ for (const pending of this.pendingLoads.values()) pending.controller.abort('device-lost');
112
+ this.pendingLoads.clear();
113
+ this.destroyEntityGpuEntries(this.entityGpu, gpu => this.destroyEntityGpu(gpu));
114
+ for (const [component, runtime] of this.runtimes) {
115
+ this.destroyRuntime(runtime);
116
+ component.runtimeKey = '';
117
+ component.loadingKey = '';
118
+ }
119
+ this.runtimes.clear();
120
+ this.gpuRenderer.destroy();
121
+ }
122
+
123
+ protected override restoreGpuResourcesAfterRecovery(): void {
124
+ this.gpuRenderer = new Spine2DGpuRenderer();
125
+ this.disposed = false;
126
+ }
127
+
128
+ private getEntityGpu(entity: Entity): EntityGpu {
129
+ return this.getOrCreateEntityGpu(this.entityGpu, entity, () => ({
130
+ objectGpu: this.createObjectGpu(this.gpuRenderer.objectLayout),
131
+ }));
132
+ }
133
+
134
+ private releaseRuntimesNotIn(liveComponents: ReadonlySet<Spine2DComponent>): void {
135
+ for (const [component, pending] of this.pendingLoads) {
136
+ if (liveComponents.has(component)) continue;
137
+ pending.controller.abort('component-removed');
138
+ this.pendingLoads.delete(component);
139
+ component.loadingKey = '';
140
+ }
141
+ for (const [component, runtime] of this.runtimes) {
142
+ if (!liveComponents.has(component)) {
143
+ this.destroyRuntime(runtime);
144
+ this.runtimes.delete(component);
145
+ component.runtimeKey = '';
146
+ }
147
+ }
148
+ }
149
+
150
+ private destroyEntityGpu(gpu: EntityGpu): void {
151
+ this.destroyObjectGpu(gpu.objectGpu);
152
+ }
153
+
154
+ private destroyRuntime(runtime: SpineRuntime): void {
155
+ this.gpuRenderer.destroyRuntime(runtime);
156
+ }
157
+
158
+ private ensureRuntime(component: Spine2DComponent): void {
159
+ const key = component.sourceKey;
160
+ if (component.runtimeKey === key || component.loadingKey === key) return;
161
+ const previousPending = this.pendingLoads.get(component);
162
+ previousPending?.controller.abort('source-changed');
163
+ this.pendingLoads.delete(component);
164
+ const previous = this.runtimes.get(component);
165
+ if (previous) {
166
+ this.destroyRuntime(previous);
167
+ this.runtimes.delete(component);
168
+ component.runtimeKey = '';
169
+ }
170
+ component.status = 'loading';
171
+ component.error = null;
172
+ component.loadingKey = key;
173
+ const controller = new AbortController();
174
+ const pending = { key, controller };
175
+ this.pendingLoads.set(component, pending);
176
+ void loadSpineRuntime(this.gpuRenderer, component, { assetWorker: this.assetWorker, signal: controller.signal })
177
+ .then((runtime) => {
178
+ if (this.disposed || component.loadingKey !== key) {
179
+ this.destroyRuntime(runtime);
180
+ return;
181
+ }
182
+ this.runtimes.set(component, runtime);
183
+ component.runtimeKey = key;
184
+ component.status = 'loaded';
185
+ component.elapsed = 0;
186
+ })
187
+ .catch((error) => {
188
+ if (controller.signal.aborted) return;
189
+ component.status = 'error';
190
+ component.error = error instanceof Error ? error.message : String(error);
191
+ console.warn(`[Spine2DRenderSystem] ${component.error}`);
192
+ })
193
+ .finally(() => {
194
+ if (this.pendingLoads.get(component) === pending) this.pendingLoads.delete(component);
195
+ if (component.loadingKey === key) component.loadingKey = '';
196
+ });
197
+ }
198
+
199
+ }