@haiyue/extensions 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -0
- package/dist/animation/Animation2DComponent.d.ts +18 -0
- package/dist/animation/Animation2DExtensionRegistry.d.ts +7 -0
- package/dist/animation/Animation2DRenderSystem.d.ts +6 -0
- package/dist/animation/Animation2DRuntime.d.ts +6 -2
- package/dist/animation/AnimationTextRasterizer.d.ts +4 -0
- package/dist/animation/AnimationVisual2D.d.ts +58 -2
- package/dist/animation/interaction/InteractionRuntime.d.ts +83 -0
- package/dist/animation/interaction/runtime-types.d.ts +257 -0
- package/dist/animation.d.ts +3 -1
- package/dist/animation.js +551 -59
- package/dist/animation3d.js +1 -1
- package/dist/canvas-text.js +1 -1
- package/dist/chunks/2d-ui-animation-2d.generated-FpziAeGJ.js +4 -0
- package/dist/chunks/2d-ui-indexed-sprite.generated-DmKR0CC3.js +4 -0
- package/dist/chunks/Animation2DStateMachine-BHcA6Cu3.js +18212 -0
- package/dist/chunks/{AnimationStateMachineController-BIcAh-sT.js → AnimationStateMachineController-4sKaqh9E.js} +2 -2
- package/dist/chunks/AnimationVisual2D-8y3qp0_U.js +230 -0
- package/dist/chunks/{RenderSystem2DBase-DDT61dAu.js → RenderSystem2DBase-CF2s00vg.js} +2 -2
- package/dist/controls/VirtualJoystickControls.d.ts +46 -0
- package/dist/controls/contracts.d.ts +91 -0
- package/dist/controls.d.ts +2 -0
- package/dist/controls.js +358 -0
- package/dist/deformable-animation/runtime/DeformableMesh2DRuntimeExtension.d.ts +11 -0
- package/dist/deformable-animation/runtime/DeformableMesh2DSampler.d.ts +11 -0
- package/dist/deformable-animation.d.ts +5 -0
- package/dist/deformable-animation.js +316 -0
- package/dist/experimental-indexed-sprite.d.ts +5 -0
- package/dist/experimental-indexed-sprite.js +482 -0
- package/dist/gltf-worker-runtime.js +9 -9
- package/dist/hya-state-machine.js +3 -2
- package/dist/index.js +1 -1
- package/dist/indexed-sprite/AtlasLayout.d.ts +2 -0
- package/dist/indexed-sprite/IndexedSpriteRenderer.d.ts +23 -0
- package/dist/indexed-sprite/contracts.d.ts +89 -0
- package/dist/internal/2d-ui-shader-artifact.js +232 -23
- package/dist/ray-tracing/acceleration/bvh.d.ts +37 -0
- package/dist/ray-tracing/acceleration/index.d.ts +6 -0
- package/dist/ray-tracing/acceleration/pack.d.ts +152 -0
- package/dist/ray-tracing/acceleration/query.d.ts +4 -0
- package/dist/ray-tracing/acceleration/runtime.d.ts +30 -0
- package/dist/ray-tracing/acceleration/tlas.d.ts +4 -0
- package/dist/ray-tracing/acceleration/types.d.ts +165 -0
- package/dist/ray-tracing/denoise/index.d.ts +3 -0
- package/dist/ray-tracing/denoise/layout.d.ts +9 -0
- package/dist/ray-tracing/denoise/runtime.d.ts +23 -0
- package/dist/ray-tracing/denoise/types.d.ts +28 -0
- package/dist/ray-tracing/hybrid/contract.d.ts +2 -0
- package/dist/ray-tracing/hybrid/index.d.ts +5 -0
- package/dist/ray-tracing/hybrid/layout.d.ts +17 -0
- package/dist/ray-tracing/hybrid/plan.d.ts +2 -0
- package/dist/ray-tracing/hybrid/runtime.d.ts +31 -0
- package/dist/ray-tracing/hybrid/shaders/hybrid-artifact.generated.d.ts +625 -0
- package/dist/ray-tracing/hybrid/types.d.ts +144 -0
- package/dist/ray-tracing/lifecycle/device-recovery.d.ts +31 -0
- package/dist/ray-tracing/lifecycle/index.d.ts +2 -0
- package/dist/ray-tracing/lifecycle/types.d.ts +37 -0
- package/dist/ray-tracing/material/index.d.ts +2 -0
- package/dist/ray-tracing/material/pack.d.ts +5 -0
- package/dist/ray-tracing/material/types.d.ts +63 -0
- package/dist/ray-tracing/reference/index.d.ts +122 -0
- package/dist/ray-tracing/renderer/index.d.ts +7 -0
- package/dist/ray-tracing/renderer/layout.d.ts +20 -0
- package/dist/ray-tracing/renderer/plan.d.ts +2 -0
- package/dist/ray-tracing/renderer/reference.d.ts +17 -0
- package/dist/ray-tracing/renderer/runtime.d.ts +39 -0
- package/dist/ray-tracing/renderer/scene.d.ts +4 -0
- package/dist/ray-tracing/renderer/types.d.ts +115 -0
- package/dist/ray-tracing/sampling/index.d.ts +8 -0
- package/dist/ray-tracing/sampling/layout.d.ts +12 -0
- package/dist/ray-tracing/sampling/plan.d.ts +5 -0
- package/dist/ray-tracing/sampling/revision.d.ts +15 -0
- package/dist/ray-tracing/sampling/runtime.d.ts +44 -0
- package/dist/ray-tracing/sampling/sequence.d.ts +2 -0
- package/dist/ray-tracing/sampling/types.d.ts +96 -0
- package/dist/ray-tracing/scene/index.d.ts +41 -0
- package/dist/ray-tracing/traversal/index.d.ts +4 -0
- package/dist/ray-tracing/traversal/layout.d.ts +16 -0
- package/dist/ray-tracing/traversal/plan.d.ts +2 -0
- package/dist/ray-tracing/traversal/runtime.d.ts +25 -0
- package/dist/ray-tracing/traversal/types.d.ts +79 -0
- package/dist/ray-tracing/worker/client.d.ts +25 -0
- package/dist/ray-tracing/worker/index.d.ts +5 -0
- package/dist/ray-tracing/worker/runtime.d.ts +11 -0
- package/dist/ray-tracing/worker/serialization.d.ts +16 -0
- package/dist/ray-tracing/worker/source.d.ts +1 -0
- package/dist/ray-tracing/worker/types.d.ts +91 -0
- package/dist/ray-tracing.d.ts +17 -0
- package/dist/ray-tracing.js +7666 -0
- package/dist/spine.js +1 -1
- package/dist/tilemap.js +1 -1
- package/package.json +26 -23
- package/dist/animation/Animation2DStateMachineVisualRuntime.d.ts +0 -27
- package/dist/animation/Particle2DDescriptorAdapter.d.ts +0 -5
- package/dist/animation3d/Animation3DResource.d.ts +0 -28
- package/dist/animation3d/hya/HyaAnimation3DStateMachineRuntime.d.ts +0 -65
- package/dist/animation3d/hya/index.d.ts +0 -4
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.d.ts +0 -81
- package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.d.ts +0 -39
- package/dist/animation3d/runtime/integration/index.d.ts +0 -2
- package/dist/animation3d/runtime/mixer/Action.d.ts +0 -150
- package/dist/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.d.ts +0 -6
- package/dist/animation3d/runtime/mixer/Mixer.d.ts +0 -59
- package/dist/animation3d/runtime/mixer/PoseBuffer.d.ts +0 -1
- package/dist/animation3d/runtime/mixer/TrackSampler.d.ts +0 -24
- package/dist/animation3d/runtime/mixer/index.d.ts +0 -4
- package/dist/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineController.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.d.ts +0 -1
- package/dist/animation3d/runtime/state-machine/index.d.ts +0 -6
- package/dist/benchmark.d.ts +0 -30
- package/dist/chunks/2d-ui-animation-2d.generated-D4aHzFU2.js +0 -4
- package/dist/chunks/Animation2DStateMachine-9IonguNa.js +0 -3245
- package/dist/gltf/GltfAccessorReader.d.ts +0 -7
- package/dist/gltf/GltfDracoDecoder.d.ts +0 -4
- package/dist/gltf/GltfLoaderErrors.d.ts +0 -4
- package/dist/gltf/GltfMaterialDescriptor.d.ts +0 -23
- package/dist/gltf/GltfMaterialLoader.d.ts +0 -6
- package/dist/gltf-worker-runtime.d.ts +0 -7
- package/dist/plugins/pluginUtils.d.ts +0 -20
- package/dist/plugins.d.ts +0 -6
- package/dist/shaders/generated/2d-ui-artifact.generated.d.ts +0 -658
- package/dist/spine/Spine2DGpuRenderer.d.ts +0 -65
- package/dist/spine/Spine2DRuntime.d.ts +0 -103
- package/dist/spine/SpineAnimationBoneTimelines.d.ts +0 -8
- package/dist/spine/SpineFloatBuilder.d.ts +0 -15
- package/dist/spine/SpinePathConstraintSolver.d.ts +0 -32
- package/dist/spine/SpineSkeletonRuntime.d.ts +0 -185
- package/dist/spine/SpineSlotAnimation.d.ts +0 -17
- package/dist/spine/SpineTimelineRuntime.d.ts +0 -25
- package/dist/spine/SpineVertexBuilder.d.ts +0 -61
- package/dist/tilemap/Tilemap2DRenderer.d.ts +0 -24
- package/dist/utils/arrayAccess.d.ts +0 -4
- package/dist/utils/camera2d.d.ts +0 -12
- package/src/animation/Animation2DComponent.ts +0 -135
- package/src/animation/Animation2DExtensionRegistry.ts +0 -52
- package/src/animation/Animation2DRenderSystem.ts +0 -1026
- package/src/animation/Animation2DRuntime.ts +0 -1326
- package/src/animation/Animation2DStateMachine.ts +0 -39
- package/src/animation/Animation2DStateMachineComponent.ts +0 -228
- package/src/animation/Animation2DStateMachineRuntime.ts +0 -141
- package/src/animation/Animation2DStateMachineSystem.ts +0 -60
- package/src/animation/Animation2DStateMachineVisualRuntime.ts +0 -282
- package/src/animation/Animation2DSystem.ts +0 -72
- package/src/animation/AnimationAssetLoader.ts +0 -84
- package/src/animation/AnimationAudioClip.ts +0 -140
- package/src/animation/AnimationPathTessellator.ts +0 -691
- package/src/animation/AnimationTextRasterizer.ts +0 -340
- package/src/animation/AnimationVisual2D.ts +0 -153
- package/src/animation/HyaAnimation2DClipAdapter.ts +0 -845
- package/src/animation/Particle2DDescriptorAdapter.ts +0 -35
- package/src/animation/runtime/mixer/Action.ts +0 -876
- package/src/animation/runtime/mixer/Mixer.ts +0 -505
- package/src/animation/runtime/mixer/PoseBuffer.ts +0 -105
- package/src/animation/runtime/mixer/Sampler.ts +0 -252
- package/src/animation/runtime/mixer/Types.ts +0 -138
- package/src/animation/runtime/mixer/index.ts +0 -31
- package/src/animation-state-machine/AnimationStateMachine.ts +0 -146
- package/src/animation-state-machine/AnimationStateMachineChannels.ts +0 -116
- package/src/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.ts +0 -197
- package/src/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.ts +0 -503
- package/src/animation-state-machine/runtime/AnimationStateMachineCompiler.ts +0 -763
- package/src/animation-state-machine/runtime/AnimationStateMachineController.ts +0 -987
- package/src/animation-state-machine/runtime/AnimationStateMachineMixerPort.ts +0 -54
- package/src/animation-state-machine/runtime/index.ts +0 -47
- package/src/animation.ts +0 -33
- package/src/animation3d/Animation3DAction.ts +0 -73
- package/src/animation3d/Animation3DBinding.ts +0 -116
- package/src/animation3d/Animation3DClip.ts +0 -22
- package/src/animation3d/Animation3DError.ts +0 -34
- package/src/animation3d/Animation3DMixer.ts +0 -82
- package/src/animation3d/Animation3DPose.ts +0 -100
- package/src/animation3d/Animation3DPoseBuffer.ts +0 -85
- package/src/animation3d/Animation3DResource.ts +0 -49
- package/src/animation3d/Animation3DStateMachine.ts +0 -126
- package/src/animation3d/Animation3DStateMachineRuntime.ts +0 -191
- package/src/animation3d/Animation3DTrack.ts +0 -29
- package/src/animation3d/hya/HyaAnimation3DRuntime.ts +0 -756
- package/src/animation3d/hya/HyaAnimation3DStateMachineRuntime.ts +0 -618
- package/src/animation3d/hya/HyaAnimation3DTypes.ts +0 -168
- package/src/animation3d/hya/index.ts +0 -10
- package/src/animation3d/index.ts +0 -76
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.ts +0 -325
- package/src/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.ts +0 -158
- package/src/animation3d/runtime/integration/index.ts +0 -9
- package/src/animation3d/runtime/mixer/Action.ts +0 -833
- package/src/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.ts +0 -26
- package/src/animation3d/runtime/mixer/Mixer.ts +0 -562
- package/src/animation3d/runtime/mixer/PoseBuffer.ts +0 -1
- package/src/animation3d/runtime/mixer/TrackSampler.ts +0 -399
- package/src/animation3d/runtime/mixer/index.ts +0 -8
- package/src/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.ts +0 -4
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.ts +0 -1
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineController.ts +0 -1
- package/src/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.ts +0 -1
- package/src/animation3d/runtime/state-machine/index.ts +0 -45
- package/src/animation3d.ts +0 -5
- package/src/benchmark.ts +0 -168
- package/src/canvas-text/CanvasText2DRenderSystem.ts +0 -292
- package/src/canvas-text/CanvasTextComponent.ts +0 -47
- package/src/canvas-text.ts +0 -4
- package/src/experimental-gltf-worker.ts +0 -18
- package/src/experimental-spine-worker.ts +0 -9
- package/src/gltf/GltfAccessorReader.ts +0 -271
- package/src/gltf/GltfAnimation3DAdapter.ts +0 -680
- package/src/gltf/GltfAnimationRuntime.ts +0 -392
- package/src/gltf/GltfAssetWorkerClient.ts +0 -136
- package/src/gltf/GltfCompatibilityReport.ts +0 -214
- package/src/gltf/GltfConservativeBounds.ts +0 -219
- package/src/gltf/GltfDracoDecoder.ts +0 -251
- package/src/gltf/GltfExtensionAdapter.ts +0 -340
- package/src/gltf/GltfLoaderContract.ts +0 -333
- package/src/gltf/GltfLoaderErrors.ts +0 -59
- package/src/gltf/GltfMaterialDescriptor.ts +0 -134
- package/src/gltf/GltfMaterialEncoder.ts +0 -173
- package/src/gltf/GltfMaterialLoader.ts +0 -293
- package/src/gltf/GltfModelComponent.ts +0 -115
- package/src/gltf/GltfModelSystem.ts +0 -208
- package/src/gltf/GltfPlugin.ts +0 -84
- package/src/gltf/GltfSchema.ts +0 -229
- package/src/gltf/GltfUvSemanticPlanner.ts +0 -166
- package/src/gltf/gltfLoader.ts +0 -910
- package/src/gltf-animation3d.ts +0 -10
- package/src/gltf-worker-runtime.ts +0 -10
- package/src/gltf.ts +0 -56
- package/src/grid/Grid2DComponent.ts +0 -69
- package/src/grid.ts +0 -2
- package/src/hya-state-machine.ts +0 -19
- package/src/index.ts +0 -2
- package/src/plugins/pluginUtils.ts +0 -50
- package/src/plugins.ts +0 -6
- package/src/shaders/generated/2d-ui-animation-2d.generated.wgsl +0 -242
- package/src/shaders/generated/2d-ui-artifact.generated.ts +0 -867
- package/src/shaders/generated/2d-ui-canvas-text-2d.generated.wgsl +0 -38
- package/src/shaders/generated/2d-ui-spine2d.generated.wgsl +0 -41
- package/src/shaders/generated/2d-ui-tilemap2d.generated.wgsl +0 -36
- package/src/spine/Spine2DComponent.ts +0 -168
- package/src/spine/Spine2DGpuRenderer.ts +0 -449
- package/src/spine/Spine2DRenderSystem.ts +0 -199
- package/src/spine/Spine2DRuntime.ts +0 -1529
- package/src/spine/SpineAnimationBoneTimelines.ts +0 -30
- package/src/spine/SpineAssetParser.ts +0 -20
- package/src/spine/SpineAssetWorkerClient.ts +0 -112
- package/src/spine/SpineAssetWorkerContract.ts +0 -4
- package/src/spine/SpineAtlasParser.ts +0 -127
- package/src/spine/SpineFloatBuilder.ts +0 -66
- package/src/spine/SpinePathConstraintSolver.ts +0 -582
- package/src/spine/SpinePlugin.ts +0 -76
- package/src/spine/SpineSkeletonRuntime.ts +0 -521
- package/src/spine/SpineSlotAnimation.ts +0 -195
- package/src/spine/SpineTimelineRuntime.ts +0 -453
- package/src/spine/SpineVertexBuilder.ts +0 -686
- package/src/spine.ts +0 -7
- package/src/tilemap/Tilemap2DComponent.ts +0 -232
- package/src/tilemap/Tilemap2DRenderSystem.ts +0 -58
- package/src/tilemap/Tilemap2DRenderer.ts +0 -289
- package/src/tilemap/TilemapPlugin.ts +0 -75
- package/src/tilemap.ts +0 -6
- package/src/tween/Tween2DComponent.ts +0 -83
- package/src/tween/Tween2DSystem.ts +0 -78
- package/src/tween.ts +0 -4
- package/src/types/earcut.d.ts +0 -7
- package/src/types/wgsl.d.ts +0 -4
- package/src/utils/RenderSystem2DBase.ts +0 -164
- package/src/utils/arrayAccess.ts +0 -17
- package/src/utils/camera2d.ts +0 -68
- package/src/utils/render2dGpu.ts +0 -132
- package/test/fixtures/gltf/animation-characterization.gltf +0 -344
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if (this.engine === engine && this.cameraGpu && this.textureGpu && this.objectLayoutGpu) return;
|
|
82
|
-
if (this.engine && this.engine !== engine) this.destroy();
|
|
83
|
-
this.engine = engine;
|
|
84
|
-
const device = requireEngineDevice(engine);
|
|
85
|
-
this.cameraGpu = createCamera2DGpu(device, getExtensionGPUResourceTracker(engine));
|
|
86
|
-
this.objectLayoutGpu = createObject2DLayout(device);
|
|
87
|
-
this.textureGpu = createTexture2DGpu(device, 255, getExtensionGPUResourceTracker(engine));
|
|
88
|
-
this.shaderModule = device.createShaderModule({ code: SPINE_WGSL });
|
|
89
|
-
this.pipelineLayout = device.createPipelineLayout({
|
|
90
|
-
bindGroupLayouts: [this.cameraGpu.layout, this.objectLayoutGpu, this.textureGpu.layout],
|
|
91
|
-
});
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
destroy(): void {
|
|
95
|
-
if (this.cameraGpu) destroyCamera2DGpu(this.cameraGpu);
|
|
96
|
-
if (this.textureGpu) destroyTexture2DGpu(this.textureGpu);
|
|
97
|
-
this.flushPendingBufferDestroys();
|
|
98
|
-
this.cameraGpu = null;
|
|
99
|
-
this.textureGpu = null;
|
|
100
|
-
this.objectLayoutGpu = null;
|
|
101
|
-
this.shaderModule = null;
|
|
102
|
-
this.pipelineLayout = null;
|
|
103
|
-
this.pipelines.clear();
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
setRenderView(reverseZ: boolean, sampleCount: 1 | 4): void {
|
|
107
|
-
this.reverseZ = reverseZ;
|
|
108
|
-
this.sampleCount = sampleCount;
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
createRuntimeBuffers(): SpineRuntimeGpuBuffers {
|
|
112
|
-
const engine = this.requireEngine();
|
|
113
|
-
const vertexBufferSize = 1024;
|
|
114
|
-
const debugVertexBufferSize = 1024;
|
|
115
|
-
const vertexBuffer = engine.device.createBuffer({
|
|
116
|
-
size: vertexBufferSize,
|
|
117
|
-
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
118
|
-
});
|
|
119
|
-
const debugVertexBuffer = engine.device.createBuffer({
|
|
120
|
-
size: debugVertexBufferSize,
|
|
121
|
-
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
122
|
-
});
|
|
123
|
-
getExtensionGPUResourceTracker(engine)?.trackBuffer(vertexBuffer, 'Spine2D.vertexBuffer', vertexBufferSize);
|
|
124
|
-
getExtensionGPUResourceTracker(engine)?.trackBuffer(debugVertexBuffer, 'Spine2D.debugVertexBuffer', debugVertexBufferSize);
|
|
125
|
-
return { vertexBuffer, vertexBufferSize, debugVertexBuffer, debugVertexBufferSize };
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
async loadAtlasPages(
|
|
129
|
-
component: Spine2DComponent,
|
|
130
|
-
atlas: Map<string, AtlasRegion>,
|
|
131
|
-
): Promise<Map<string, AtlasPageGpu>> {
|
|
132
|
-
const engine = this.requireEngine();
|
|
133
|
-
const textureGpu = this.requirePrepared().textureGpu;
|
|
134
|
-
const pageNames = Array.from(new Set(Array.from(atlas.values()).map(region => region.page).filter(Boolean)));
|
|
135
|
-
const pages = new Map<string, AtlasPageGpu>();
|
|
136
|
-
const names = pageNames.length ? pageNames : [''];
|
|
137
|
-
for (const pageName of names) {
|
|
138
|
-
const imageUrl = resolveAtlasPageImageUrl({
|
|
139
|
-
atlasUrl: component.atlasUrl,
|
|
140
|
-
imageUrl: component.imageUrl,
|
|
141
|
-
imageUrls: component.imageUrls,
|
|
142
|
-
}, atlas, pageName);
|
|
143
|
-
const image = await loadImage(imageUrl);
|
|
144
|
-
const width = Math.max(1, image.naturalWidth || image.width);
|
|
145
|
-
const height = Math.max(1, image.naturalHeight || image.height);
|
|
146
|
-
const texture = engine.device.createTexture({
|
|
147
|
-
size: [width, height],
|
|
148
|
-
format: 'rgba8unorm',
|
|
149
|
-
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
150
|
-
});
|
|
151
|
-
getExtensionGPUResourceTracker(engine)?.trackTexture(texture, 'Spine2D.atlasTexture', width * height * 4);
|
|
152
|
-
engine.device.queue.copyExternalImageToTexture({ source: image }, { texture }, [width, height]);
|
|
153
|
-
const textureBindGroup = engine.device.createBindGroup({
|
|
154
|
-
layout: textureGpu.layout,
|
|
155
|
-
entries: [
|
|
156
|
-
{ binding: 0, resource: texture.createView() },
|
|
157
|
-
{ binding: 1, resource: textureGpu.sampler },
|
|
158
|
-
],
|
|
159
|
-
});
|
|
160
|
-
pages.set(pageName, { image, texture, textureBindGroup, width, height });
|
|
161
|
-
}
|
|
162
|
-
return pages;
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
writeVertices(runtime: SpineRuntimeGpu, vertices: SpineFloatBuilder, dirtyRanges: SpineBufferDirtyRange[]): void {
|
|
166
|
-
const engine = this.requireEngine();
|
|
167
|
-
if (vertices.byteLength > runtime.vertexBufferSize) {
|
|
168
|
-
const nextSize = nextGpuBufferSize(vertices.byteLength, runtime.vertexBufferSize);
|
|
169
|
-
const nextBuffer = engine.device.createBuffer({
|
|
170
|
-
size: nextSize,
|
|
171
|
-
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
172
|
-
});
|
|
173
|
-
this.deferBufferDestroy(runtime.vertexBuffer);
|
|
174
|
-
runtime.vertexBuffer = nextBuffer;
|
|
175
|
-
runtime.vertexBufferSize = nextSize;
|
|
176
|
-
getExtensionGPUResourceTracker(engine)?.trackBuffer(runtime.vertexBuffer, 'Spine2D.vertexBuffer', nextSize);
|
|
177
|
-
engine.device.queue.writeBuffer(runtime.vertexBuffer, 0, vertices.data.buffer as ArrayBuffer, 0, vertices.byteLength);
|
|
178
|
-
return;
|
|
179
|
-
}
|
|
180
|
-
this.writeDirtyRanges(runtime, runtime.vertexBuffer, vertices, dirtyRanges, runtime.mergedDirtyRanges);
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
writeDebugVertices(runtime: SpineRuntimeGpu, vertices: SpineFloatBuilder, dirtyRanges: SpineBufferDirtyRange[]): void {
|
|
184
|
-
const engine = this.requireEngine();
|
|
185
|
-
if (vertices.byteLength > runtime.debugVertexBufferSize) {
|
|
186
|
-
const nextSize = nextGpuBufferSize(vertices.byteLength, runtime.debugVertexBufferSize);
|
|
187
|
-
const nextBuffer = engine.device.createBuffer({
|
|
188
|
-
size: nextSize,
|
|
189
|
-
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
190
|
-
});
|
|
191
|
-
this.deferBufferDestroy(runtime.debugVertexBuffer);
|
|
192
|
-
runtime.debugVertexBuffer = nextBuffer;
|
|
193
|
-
runtime.debugVertexBufferSize = nextSize;
|
|
194
|
-
getExtensionGPUResourceTracker(engine)?.trackBuffer(runtime.debugVertexBuffer, 'Spine2D.debugVertexBuffer', nextSize);
|
|
195
|
-
engine.device.queue.writeBuffer(runtime.debugVertexBuffer, 0, vertices.data.buffer as ArrayBuffer, 0, vertices.byteLength);
|
|
196
|
-
return;
|
|
197
|
-
}
|
|
198
|
-
this.writeDirtyRanges(runtime, runtime.debugVertexBuffer, vertices, dirtyRanges, runtime.mergedDirtyRanges);
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
drawRuntime(
|
|
202
|
-
pass: GPURenderPassEncoder,
|
|
203
|
-
runtime: SpineRuntimeGpu,
|
|
204
|
-
objectBindGroup: GPUBindGroup,
|
|
205
|
-
debugVertexCount: number,
|
|
206
|
-
): void {
|
|
207
|
-
const { cameraGpu, textureGpu } = this.requirePrepared();
|
|
208
|
-
pass.setPipeline(this.getPipeline('normal'));
|
|
209
|
-
pass.setBindGroup(0, cameraGpu.bindGroup);
|
|
210
|
-
pass.setBindGroup(1, objectBindGroup);
|
|
211
|
-
pass.setVertexBuffer(0, runtime.vertexBuffer);
|
|
212
|
-
let currentBlend: 'normal' | 'additive' = 'normal';
|
|
213
|
-
let currentPage = '';
|
|
214
|
-
for (const batch of runtime.batches) {
|
|
215
|
-
if (batch.blend !== currentBlend) {
|
|
216
|
-
currentBlend = batch.blend;
|
|
217
|
-
pass.setPipeline(this.getPipeline(currentBlend));
|
|
218
|
-
pass.setBindGroup(0, cameraGpu.bindGroup);
|
|
219
|
-
pass.setBindGroup(1, objectBindGroup);
|
|
220
|
-
pass.setVertexBuffer(0, runtime.vertexBuffer);
|
|
221
|
-
}
|
|
222
|
-
if (batch.page !== currentPage) {
|
|
223
|
-
currentPage = batch.page;
|
|
224
|
-
pass.setBindGroup(2, runtime.pages.get(batch.page)?.textureBindGroup ?? textureGpu.fallbackBindGroup);
|
|
225
|
-
}
|
|
226
|
-
pass.draw(batch.vertexCount, 1, batch.firstVertex);
|
|
227
|
-
}
|
|
228
|
-
if (debugVertexCount > 0) {
|
|
229
|
-
pass.setPipeline(this.getPipeline('line'));
|
|
230
|
-
pass.setBindGroup(0, cameraGpu.bindGroup);
|
|
231
|
-
pass.setBindGroup(1, objectBindGroup);
|
|
232
|
-
pass.setBindGroup(2, textureGpu.fallbackBindGroup);
|
|
233
|
-
pass.setVertexBuffer(0, runtime.debugVertexBuffer);
|
|
234
|
-
pass.draw(debugVertexCount);
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
destroyRuntime(runtime: SpineRuntimeGpu): void {
|
|
239
|
-
const engine = this.requireEngine();
|
|
240
|
-
getExtensionGPUResourceTracker(engine)?.untrackBuffer(runtime.vertexBuffer);
|
|
241
|
-
getExtensionGPUResourceTracker(engine)?.untrackBuffer(runtime.debugVertexBuffer);
|
|
242
|
-
runtime.vertexBuffer.destroy();
|
|
243
|
-
runtime.debugVertexBuffer.destroy();
|
|
244
|
-
for (const page of runtime.pages.values()) this.destroyAtlasPage(page);
|
|
245
|
-
runtime.pages.clear();
|
|
246
|
-
runtime.batches.length = 0;
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
private destroyAtlasPage(page: AtlasPageGpu): void {
|
|
250
|
-
const engine = this.requireEngine();
|
|
251
|
-
getExtensionGPUResourceTracker(engine)?.untrackTexture(page.texture);
|
|
252
|
-
page.texture.destroy();
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
private getPipeline(blend: SpinePipelineMode): GPURenderPipeline {
|
|
256
|
-
const key = `${blend}:${this.reverseZ ? 1 : 0}:${this.sampleCount}`;
|
|
257
|
-
const cached = this.pipelines.get(key);
|
|
258
|
-
if (cached) return cached;
|
|
259
|
-
const engine = this.requireEngine();
|
|
260
|
-
const prepared = this.requirePrepared();
|
|
261
|
-
const pipeline = engine.device.createRenderPipeline({
|
|
262
|
-
layout: prepared.pipelineLayout,
|
|
263
|
-
vertex: {
|
|
264
|
-
module: prepared.shaderModule,
|
|
265
|
-
entryPoint: 'vs_main',
|
|
266
|
-
buffers: [{
|
|
267
|
-
arrayStride: 32,
|
|
268
|
-
attributes: [
|
|
269
|
-
{ shaderLocation: 0, offset: 0, format: 'float32x2' },
|
|
270
|
-
{ shaderLocation: 1, offset: 8, format: 'float32x2' },
|
|
271
|
-
{ shaderLocation: 2, offset: 16, format: 'float32x4' },
|
|
272
|
-
],
|
|
273
|
-
}],
|
|
274
|
-
},
|
|
275
|
-
fragment: {
|
|
276
|
-
module: prepared.shaderModule,
|
|
277
|
-
entryPoint: 'fs_main',
|
|
278
|
-
targets: [{
|
|
279
|
-
format: engine.format,
|
|
280
|
-
blend: {
|
|
281
|
-
color: blend === 'additive'
|
|
282
|
-
? { srcFactor: 'src-alpha', dstFactor: 'one', operation: 'add' }
|
|
283
|
-
: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
284
|
-
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
285
|
-
},
|
|
286
|
-
}],
|
|
287
|
-
},
|
|
288
|
-
primitive: { topology: blend === 'line' ? 'line-list' : 'triangle-list' },
|
|
289
|
-
depthStencil: {
|
|
290
|
-
format: engine.getDepthFormat(this.reverseZ),
|
|
291
|
-
depthWriteEnabled: false,
|
|
292
|
-
depthCompare: this.reverseZ ? 'greater-equal' : 'less-equal',
|
|
293
|
-
},
|
|
294
|
-
multisample: { count: this.sampleCount },
|
|
295
|
-
});
|
|
296
|
-
this.pipelines.set(key, pipeline);
|
|
297
|
-
return pipeline;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
private writeDirtyRanges(
|
|
301
|
-
runtime: SpineRuntimeGpu,
|
|
302
|
-
buffer: GPUBuffer,
|
|
303
|
-
vertices: SpineFloatBuilder,
|
|
304
|
-
dirtyRanges: SpineBufferDirtyRange[],
|
|
305
|
-
mergedRanges: SpineBufferDirtyRange[],
|
|
306
|
-
): void {
|
|
307
|
-
const engine = this.requireEngine();
|
|
308
|
-
for (const range of mergeDirtyRanges(
|
|
309
|
-
dirtyRanges,
|
|
310
|
-
mergedRanges,
|
|
311
|
-
runtime.mergedDirtyRangePool,
|
|
312
|
-
runtime.allocationStats,
|
|
313
|
-
)) {
|
|
314
|
-
if (range.byteLength <= 0) continue;
|
|
315
|
-
engine.device.queue.writeBuffer(
|
|
316
|
-
buffer,
|
|
317
|
-
range.byteOffset,
|
|
318
|
-
vertices.data.buffer as ArrayBuffer,
|
|
319
|
-
range.byteOffset,
|
|
320
|
-
range.byteLength,
|
|
321
|
-
);
|
|
322
|
-
}
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
private deferBufferDestroy(buffer: GPUBuffer): void {
|
|
326
|
-
const engine = this.requireEngine();
|
|
327
|
-
this.pendingBufferDestroys.add(buffer);
|
|
328
|
-
void engine.device.queue.onSubmittedWorkDone().finally(() => {
|
|
329
|
-
if (!this.pendingBufferDestroys.delete(buffer)) return;
|
|
330
|
-
getExtensionGPUResourceTracker(engine)?.untrackBuffer(buffer);
|
|
331
|
-
buffer.destroy();
|
|
332
|
-
});
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
private flushPendingBufferDestroys(): void {
|
|
336
|
-
const engine = this.engine;
|
|
337
|
-
for (const buffer of this.pendingBufferDestroys) {
|
|
338
|
-
if (engine) getExtensionGPUResourceTracker(engine)?.untrackBuffer(buffer);
|
|
339
|
-
buffer.destroy();
|
|
340
|
-
}
|
|
341
|
-
this.pendingBufferDestroys.clear();
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
private requireEngine(): IEngine & { device: GPUDevice } {
|
|
345
|
-
if (!this.engine) throw spineRendererStateError();
|
|
346
|
-
requireEngineDevice(this.engine);
|
|
347
|
-
return this.engine as IEngine & { device: GPUDevice };
|
|
348
|
-
}
|
|
349
|
-
|
|
350
|
-
private requirePrepared(): {
|
|
351
|
-
cameraGpu: Camera2DGpu;
|
|
352
|
-
textureGpu: Texture2DGpu;
|
|
353
|
-
objectLayout: GPUBindGroupLayout;
|
|
354
|
-
shaderModule: GPUShaderModule;
|
|
355
|
-
pipelineLayout: GPUPipelineLayout;
|
|
356
|
-
} {
|
|
357
|
-
if (
|
|
358
|
-
!this.cameraGpu
|
|
359
|
-
|| !this.textureGpu
|
|
360
|
-
|| !this.objectLayoutGpu
|
|
361
|
-
|| !this.shaderModule
|
|
362
|
-
|| !this.pipelineLayout
|
|
363
|
-
) {
|
|
364
|
-
throw spineRendererStateError();
|
|
365
|
-
}
|
|
366
|
-
return {
|
|
367
|
-
cameraGpu: this.cameraGpu,
|
|
368
|
-
textureGpu: this.textureGpu,
|
|
369
|
-
objectLayout: this.objectLayoutGpu,
|
|
370
|
-
shaderModule: this.shaderModule,
|
|
371
|
-
pipelineLayout: this.pipelineLayout,
|
|
372
|
-
};
|
|
373
|
-
}
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
function nextGpuBufferSize(requiredBytes: number, currentBytes: number): number {
|
|
377
|
-
const required = Math.max(4, alignUp4(requiredBytes));
|
|
378
|
-
let next = Math.max(1024, currentBytes);
|
|
379
|
-
while (next < required) next *= 2;
|
|
380
|
-
return next;
|
|
381
|
-
}
|
|
382
|
-
|
|
383
|
-
function mergeDirtyRanges(
|
|
384
|
-
ranges: SpineBufferDirtyRange[],
|
|
385
|
-
out: SpineBufferDirtyRange[],
|
|
386
|
-
pool: SpineBufferDirtyRange[],
|
|
387
|
-
allocationStats: { dirtyRangePoolMisses: number },
|
|
388
|
-
): SpineBufferDirtyRange[] {
|
|
389
|
-
if (ranges.length <= 1) return ranges;
|
|
390
|
-
ranges.sort((a, b) => a.byteOffset - b.byteOffset);
|
|
391
|
-
out.length = 0;
|
|
392
|
-
for (const range of ranges) {
|
|
393
|
-
const last = out[out.length - 1];
|
|
394
|
-
if (!last) {
|
|
395
|
-
pushMergedRange(out, pool, range.byteOffset, range.byteLength, allocationStats);
|
|
396
|
-
continue;
|
|
397
|
-
}
|
|
398
|
-
const lastEnd = last.byteOffset + last.byteLength;
|
|
399
|
-
if (range.byteOffset <= lastEnd) {
|
|
400
|
-
last.byteLength = Math.max(lastEnd, range.byteOffset + range.byteLength) - last.byteOffset;
|
|
401
|
-
} else {
|
|
402
|
-
pushMergedRange(out, pool, range.byteOffset, range.byteLength, allocationStats);
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
return out;
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
function pushMergedRange(
|
|
409
|
-
out: SpineBufferDirtyRange[],
|
|
410
|
-
pool: SpineBufferDirtyRange[],
|
|
411
|
-
byteOffset: number,
|
|
412
|
-
byteLength: number,
|
|
413
|
-
allocationStats: { dirtyRangePoolMisses: number },
|
|
414
|
-
): void {
|
|
415
|
-
const index = out.length;
|
|
416
|
-
let range = pool[index];
|
|
417
|
-
if (!range) {
|
|
418
|
-
range = { byteOffset, byteLength };
|
|
419
|
-
pool.push(range);
|
|
420
|
-
allocationStats.dirtyRangePoolMisses++;
|
|
421
|
-
} else {
|
|
422
|
-
range.byteOffset = byteOffset;
|
|
423
|
-
range.byteLength = byteLength;
|
|
424
|
-
}
|
|
425
|
-
out.push(range);
|
|
426
|
-
}
|
|
427
|
-
|
|
428
|
-
function loadImage(url: string): Promise<HTMLImageElement> {
|
|
429
|
-
return new Promise((resolve, reject) => {
|
|
430
|
-
const image = new Image();
|
|
431
|
-
image.crossOrigin = 'anonymous';
|
|
432
|
-
image.onload = () => resolve(image);
|
|
433
|
-
image.onerror = () => reject(new EngineError(EngineErrorCode.AssetLoadFailed, `Failed to load Spine image: ${url}`, {
|
|
434
|
-
domain: ErrorDomain.Component,
|
|
435
|
-
recovery: ErrorRecovery.Retry,
|
|
436
|
-
context: { url, resourceType: 'skeleton/spine-image' },
|
|
437
|
-
path: 'spine.atlas.pages',
|
|
438
|
-
}));
|
|
439
|
-
image.src = url;
|
|
440
|
-
});
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
function spineRendererStateError(): EngineError {
|
|
444
|
-
return new EngineError(EngineErrorCode.RendererResourceNotReady, 'Spine2DGpuRenderer is not prepared.', {
|
|
445
|
-
domain: ErrorDomain.Component,
|
|
446
|
-
recovery: ErrorRecovery.TerminateRuntime,
|
|
447
|
-
path: 'spine.renderer',
|
|
448
|
-
});
|
|
449
|
-
}
|
|
@@ -1,199 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
beginRenderCommandPass,
|
|
3
|
-
type IEngine,
|
|
4
|
-
type RenderCommandContext,
|
|
5
|
-
type RenderPipelineEntryOptions,
|
|
6
|
-
} from '@haiyue/engine/extension-authoring';
|
|
7
|
-
import { Entity, type World } from '@haiyue/engine/ecs';
|
|
8
|
-
import { Spine2DComponent } from './Spine2DComponent';
|
|
9
|
-
import { Spine2DGpuRenderer } from './Spine2DGpuRenderer';
|
|
10
|
-
import { advanceSpineRuntime, buildSpineVertices, loadSpineRuntime, type SpineRuntime } from './Spine2DRuntime';
|
|
11
|
-
import type { SpineAssetWorker } from './SpineAssetWorkerContract';
|
|
12
|
-
import { RenderSystem2DBase, type RenderSystem2DBaseOptions } from '../utils/RenderSystem2DBase';
|
|
13
|
-
import {
|
|
14
|
-
writeObjectMatrixIfChanged,
|
|
15
|
-
type Object2DGpu,
|
|
16
|
-
} from '../utils/render2dGpu';
|
|
17
|
-
|
|
18
|
-
export interface Spine2DRenderSystemOptions extends RenderSystem2DBaseOptions {
|
|
19
|
-
assetWorker?: SpineAssetWorker | null;
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
interface EntityGpu {
|
|
23
|
-
objectGpu: Object2DGpu;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
export class Spine2DRenderSystem extends RenderSystem2DBase {
|
|
27
|
-
private gpuRenderer = new Spine2DGpuRenderer();
|
|
28
|
-
private runtimes = new Map<Spine2DComponent, SpineRuntime>();
|
|
29
|
-
private entityGpu = new Map<number, EntityGpu>();
|
|
30
|
-
private readonly liveComponents = new Set<Spine2DComponent>();
|
|
31
|
-
private readonly pendingLoads = new Map<Spine2DComponent, { key: string; controller: AbortController }>();
|
|
32
|
-
private readonly assetWorker: SpineAssetWorker | null;
|
|
33
|
-
private disposed = false;
|
|
34
|
-
|
|
35
|
-
get renderPipelineOptions(): RenderPipelineEntryOptions {
|
|
36
|
-
return {
|
|
37
|
-
pass: 'shared',
|
|
38
|
-
loadOp: this.loadOp,
|
|
39
|
-
recordMode: 'delta',
|
|
40
|
-
sort: this.priority,
|
|
41
|
-
};
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
constructor(
|
|
45
|
-
engine: IEngine,
|
|
46
|
-
cameraEntity: Entity,
|
|
47
|
-
options: Spine2DRenderSystemOptions = {},
|
|
48
|
-
) {
|
|
49
|
-
super({ all: [Spine2DComponent] }, engine, cameraEntity, options, 'Spine2DRenderSystem');
|
|
50
|
-
this.assetWorker = options.assetWorker ?? null;
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
record(world: World, delta: number, context: RenderCommandContext): this {
|
|
54
|
-
if (this.disabled || !this.engine.device) return this;
|
|
55
|
-
this.gpuRenderer.prepare(this.engine);
|
|
56
|
-
this.gpuRenderer.setRenderView(
|
|
57
|
-
context.view?.reverseZ ?? this.engine.reverseZ,
|
|
58
|
-
context.view?.sampleCount ?? this.engine.msaaSamples,
|
|
59
|
-
);
|
|
60
|
-
const liveEntities = this.beginLiveEntityTracking();
|
|
61
|
-
this.liveComponents.clear();
|
|
62
|
-
if (!this.writeCameraBuffer(this.engine.device.queue, this.gpuRenderer.cameraBuffer, context)) return this;
|
|
63
|
-
|
|
64
|
-
const { passEncoder: pass, ownsPass } = beginRenderCommandPass(context);
|
|
65
|
-
|
|
66
|
-
const entities = this.entitySet.get(world);
|
|
67
|
-
if (entities) for (const entity of entities) {
|
|
68
|
-
if (!this.isEntityRenderable(entity)) continue;
|
|
69
|
-
const component = entity.getComponent(Spine2DComponent);
|
|
70
|
-
if (!component || !component.jsonUrl) continue;
|
|
71
|
-
this.liveComponents.add(component);
|
|
72
|
-
this.ensureRuntime(component);
|
|
73
|
-
const runtime = this.runtimes.get(component);
|
|
74
|
-
if (!runtime || component.status !== 'loaded') continue;
|
|
75
|
-
advanceSpineRuntime(component, delta);
|
|
76
|
-
const {
|
|
77
|
-
vertices,
|
|
78
|
-
debugVertices,
|
|
79
|
-
vertexDirtyRanges,
|
|
80
|
-
debugDirtyRanges,
|
|
81
|
-
verticesChanged,
|
|
82
|
-
debugVerticesChanged,
|
|
83
|
-
} = buildSpineVertices(component, runtime);
|
|
84
|
-
if (vertices.length === 0) continue;
|
|
85
|
-
if (verticesChanged) this.gpuRenderer.writeVertices(runtime, vertices, vertexDirtyRanges);
|
|
86
|
-
const gpu = this.getEntityGpu(entity);
|
|
87
|
-
this.markEntityLive(entity);
|
|
88
|
-
const worldMatrix = this.getWorldMatrix2D(entity, context);
|
|
89
|
-
writeObjectMatrixIfChanged(this.engine.device.queue, gpu.objectGpu, worldMatrix);
|
|
90
|
-
if (debugVertices.length > 0) {
|
|
91
|
-
if (debugVerticesChanged) this.gpuRenderer.writeDebugVertices(runtime, debugVertices, debugDirtyRanges);
|
|
92
|
-
}
|
|
93
|
-
this.gpuRenderer.drawRuntime(pass, runtime, gpu.objectGpu.bindGroup, debugVertices.length / 8);
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
if (ownsPass) pass.end();
|
|
97
|
-
this.releaseEntityGpuEntriesNotIn(this.entityGpu, gpu => this.destroyEntityGpu(gpu), liveEntities);
|
|
98
|
-
this.releaseRuntimesNotIn(this.liveComponents);
|
|
99
|
-
return this;
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
override destroy(): this {
|
|
103
|
-
this.disposed = true;
|
|
104
|
-
for (const pending of this.pendingLoads.values()) pending.controller.abort('system-destroyed');
|
|
105
|
-
this.pendingLoads.clear();
|
|
106
|
-
this.releaseGpuResourcesForRecovery();
|
|
107
|
-
return super.destroy();
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
protected releaseGpuResourcesForRecovery(): void {
|
|
111
|
-
for (const pending of this.pendingLoads.values()) pending.controller.abort('device-lost');
|
|
112
|
-
this.pendingLoads.clear();
|
|
113
|
-
this.destroyEntityGpuEntries(this.entityGpu, gpu => this.destroyEntityGpu(gpu));
|
|
114
|
-
for (const [component, runtime] of this.runtimes) {
|
|
115
|
-
this.destroyRuntime(runtime);
|
|
116
|
-
component.runtimeKey = '';
|
|
117
|
-
component.loadingKey = '';
|
|
118
|
-
}
|
|
119
|
-
this.runtimes.clear();
|
|
120
|
-
this.gpuRenderer.destroy();
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
protected override restoreGpuResourcesAfterRecovery(): void {
|
|
124
|
-
this.gpuRenderer = new Spine2DGpuRenderer();
|
|
125
|
-
this.disposed = false;
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
private getEntityGpu(entity: Entity): EntityGpu {
|
|
129
|
-
return this.getOrCreateEntityGpu(this.entityGpu, entity, () => ({
|
|
130
|
-
objectGpu: this.createObjectGpu(this.gpuRenderer.objectLayout),
|
|
131
|
-
}));
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
private releaseRuntimesNotIn(liveComponents: ReadonlySet<Spine2DComponent>): void {
|
|
135
|
-
for (const [component, pending] of this.pendingLoads) {
|
|
136
|
-
if (liveComponents.has(component)) continue;
|
|
137
|
-
pending.controller.abort('component-removed');
|
|
138
|
-
this.pendingLoads.delete(component);
|
|
139
|
-
component.loadingKey = '';
|
|
140
|
-
}
|
|
141
|
-
for (const [component, runtime] of this.runtimes) {
|
|
142
|
-
if (!liveComponents.has(component)) {
|
|
143
|
-
this.destroyRuntime(runtime);
|
|
144
|
-
this.runtimes.delete(component);
|
|
145
|
-
component.runtimeKey = '';
|
|
146
|
-
}
|
|
147
|
-
}
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
private destroyEntityGpu(gpu: EntityGpu): void {
|
|
151
|
-
this.destroyObjectGpu(gpu.objectGpu);
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
private destroyRuntime(runtime: SpineRuntime): void {
|
|
155
|
-
this.gpuRenderer.destroyRuntime(runtime);
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
private ensureRuntime(component: Spine2DComponent): void {
|
|
159
|
-
const key = component.sourceKey;
|
|
160
|
-
if (component.runtimeKey === key || component.loadingKey === key) return;
|
|
161
|
-
const previousPending = this.pendingLoads.get(component);
|
|
162
|
-
previousPending?.controller.abort('source-changed');
|
|
163
|
-
this.pendingLoads.delete(component);
|
|
164
|
-
const previous = this.runtimes.get(component);
|
|
165
|
-
if (previous) {
|
|
166
|
-
this.destroyRuntime(previous);
|
|
167
|
-
this.runtimes.delete(component);
|
|
168
|
-
component.runtimeKey = '';
|
|
169
|
-
}
|
|
170
|
-
component.status = 'loading';
|
|
171
|
-
component.error = null;
|
|
172
|
-
component.loadingKey = key;
|
|
173
|
-
const controller = new AbortController();
|
|
174
|
-
const pending = { key, controller };
|
|
175
|
-
this.pendingLoads.set(component, pending);
|
|
176
|
-
void loadSpineRuntime(this.gpuRenderer, component, { assetWorker: this.assetWorker, signal: controller.signal })
|
|
177
|
-
.then((runtime) => {
|
|
178
|
-
if (this.disposed || component.loadingKey !== key) {
|
|
179
|
-
this.destroyRuntime(runtime);
|
|
180
|
-
return;
|
|
181
|
-
}
|
|
182
|
-
this.runtimes.set(component, runtime);
|
|
183
|
-
component.runtimeKey = key;
|
|
184
|
-
component.status = 'loaded';
|
|
185
|
-
component.elapsed = 0;
|
|
186
|
-
})
|
|
187
|
-
.catch((error) => {
|
|
188
|
-
if (controller.signal.aborted) return;
|
|
189
|
-
component.status = 'error';
|
|
190
|
-
component.error = error instanceof Error ? error.message : String(error);
|
|
191
|
-
console.warn(`[Spine2DRenderSystem] ${component.error}`);
|
|
192
|
-
})
|
|
193
|
-
.finally(() => {
|
|
194
|
-
if (this.pendingLoads.get(component) === pending) this.pendingLoads.delete(component);
|
|
195
|
-
if (component.loadingKey === key) component.loadingKey = '';
|
|
196
|
-
});
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
}
|