@haiyue/extensions 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (269) hide show
  1. package/README.md +25 -0
  2. package/dist/animation/Animation2DComponent.d.ts +18 -0
  3. package/dist/animation/Animation2DExtensionRegistry.d.ts +7 -0
  4. package/dist/animation/Animation2DRenderSystem.d.ts +6 -0
  5. package/dist/animation/Animation2DRuntime.d.ts +6 -2
  6. package/dist/animation/AnimationTextRasterizer.d.ts +4 -0
  7. package/dist/animation/AnimationVisual2D.d.ts +58 -2
  8. package/dist/animation/interaction/InteractionRuntime.d.ts +83 -0
  9. package/dist/animation/interaction/runtime-types.d.ts +257 -0
  10. package/dist/animation.d.ts +3 -1
  11. package/dist/animation.js +551 -59
  12. package/dist/animation3d.js +1 -1
  13. package/dist/canvas-text.js +1 -1
  14. package/dist/chunks/2d-ui-animation-2d.generated-FpziAeGJ.js +4 -0
  15. package/dist/chunks/2d-ui-indexed-sprite.generated-DmKR0CC3.js +4 -0
  16. package/dist/chunks/Animation2DStateMachine-BHcA6Cu3.js +18212 -0
  17. package/dist/chunks/{AnimationStateMachineController-BIcAh-sT.js → AnimationStateMachineController-4sKaqh9E.js} +2 -2
  18. package/dist/chunks/AnimationVisual2D-8y3qp0_U.js +230 -0
  19. package/dist/chunks/{RenderSystem2DBase-DDT61dAu.js → RenderSystem2DBase-CF2s00vg.js} +2 -2
  20. package/dist/controls/VirtualJoystickControls.d.ts +46 -0
  21. package/dist/controls/contracts.d.ts +91 -0
  22. package/dist/controls.d.ts +2 -0
  23. package/dist/controls.js +358 -0
  24. package/dist/deformable-animation/runtime/DeformableMesh2DRuntimeExtension.d.ts +11 -0
  25. package/dist/deformable-animation/runtime/DeformableMesh2DSampler.d.ts +11 -0
  26. package/dist/deformable-animation.d.ts +5 -0
  27. package/dist/deformable-animation.js +316 -0
  28. package/dist/experimental-indexed-sprite.d.ts +5 -0
  29. package/dist/experimental-indexed-sprite.js +482 -0
  30. package/dist/gltf-worker-runtime.js +9 -9
  31. package/dist/hya-state-machine.js +3 -2
  32. package/dist/index.js +1 -1
  33. package/dist/indexed-sprite/AtlasLayout.d.ts +2 -0
  34. package/dist/indexed-sprite/IndexedSpriteRenderer.d.ts +23 -0
  35. package/dist/indexed-sprite/contracts.d.ts +89 -0
  36. package/dist/internal/2d-ui-shader-artifact.js +232 -23
  37. package/dist/ray-tracing/acceleration/bvh.d.ts +37 -0
  38. package/dist/ray-tracing/acceleration/index.d.ts +6 -0
  39. package/dist/ray-tracing/acceleration/pack.d.ts +152 -0
  40. package/dist/ray-tracing/acceleration/query.d.ts +4 -0
  41. package/dist/ray-tracing/acceleration/runtime.d.ts +30 -0
  42. package/dist/ray-tracing/acceleration/tlas.d.ts +4 -0
  43. package/dist/ray-tracing/acceleration/types.d.ts +165 -0
  44. package/dist/ray-tracing/denoise/index.d.ts +3 -0
  45. package/dist/ray-tracing/denoise/layout.d.ts +9 -0
  46. package/dist/ray-tracing/denoise/runtime.d.ts +23 -0
  47. package/dist/ray-tracing/denoise/types.d.ts +28 -0
  48. package/dist/ray-tracing/hybrid/contract.d.ts +2 -0
  49. package/dist/ray-tracing/hybrid/index.d.ts +5 -0
  50. package/dist/ray-tracing/hybrid/layout.d.ts +17 -0
  51. package/dist/ray-tracing/hybrid/plan.d.ts +2 -0
  52. package/dist/ray-tracing/hybrid/runtime.d.ts +31 -0
  53. package/dist/ray-tracing/hybrid/shaders/hybrid-artifact.generated.d.ts +625 -0
  54. package/dist/ray-tracing/hybrid/types.d.ts +144 -0
  55. package/dist/ray-tracing/lifecycle/device-recovery.d.ts +31 -0
  56. package/dist/ray-tracing/lifecycle/index.d.ts +2 -0
  57. package/dist/ray-tracing/lifecycle/types.d.ts +37 -0
  58. package/dist/ray-tracing/material/index.d.ts +2 -0
  59. package/dist/ray-tracing/material/pack.d.ts +5 -0
  60. package/dist/ray-tracing/material/types.d.ts +63 -0
  61. package/dist/ray-tracing/reference/index.d.ts +122 -0
  62. package/dist/ray-tracing/renderer/index.d.ts +7 -0
  63. package/dist/ray-tracing/renderer/layout.d.ts +20 -0
  64. package/dist/ray-tracing/renderer/plan.d.ts +2 -0
  65. package/dist/ray-tracing/renderer/reference.d.ts +17 -0
  66. package/dist/ray-tracing/renderer/runtime.d.ts +39 -0
  67. package/dist/ray-tracing/renderer/scene.d.ts +4 -0
  68. package/dist/ray-tracing/renderer/types.d.ts +115 -0
  69. package/dist/ray-tracing/sampling/index.d.ts +8 -0
  70. package/dist/ray-tracing/sampling/layout.d.ts +12 -0
  71. package/dist/ray-tracing/sampling/plan.d.ts +5 -0
  72. package/dist/ray-tracing/sampling/revision.d.ts +15 -0
  73. package/dist/ray-tracing/sampling/runtime.d.ts +44 -0
  74. package/dist/ray-tracing/sampling/sequence.d.ts +2 -0
  75. package/dist/ray-tracing/sampling/types.d.ts +96 -0
  76. package/dist/ray-tracing/scene/index.d.ts +41 -0
  77. package/dist/ray-tracing/traversal/index.d.ts +4 -0
  78. package/dist/ray-tracing/traversal/layout.d.ts +16 -0
  79. package/dist/ray-tracing/traversal/plan.d.ts +2 -0
  80. package/dist/ray-tracing/traversal/runtime.d.ts +25 -0
  81. package/dist/ray-tracing/traversal/types.d.ts +79 -0
  82. package/dist/ray-tracing/worker/client.d.ts +25 -0
  83. package/dist/ray-tracing/worker/index.d.ts +5 -0
  84. package/dist/ray-tracing/worker/runtime.d.ts +11 -0
  85. package/dist/ray-tracing/worker/serialization.d.ts +16 -0
  86. package/dist/ray-tracing/worker/source.d.ts +1 -0
  87. package/dist/ray-tracing/worker/types.d.ts +91 -0
  88. package/dist/ray-tracing.d.ts +17 -0
  89. package/dist/ray-tracing.js +7666 -0
  90. package/dist/spine.js +1 -1
  91. package/dist/tilemap.js +1 -1
  92. package/package.json +26 -23
  93. package/dist/animation/Animation2DStateMachineVisualRuntime.d.ts +0 -27
  94. package/dist/animation/Particle2DDescriptorAdapter.d.ts +0 -5
  95. package/dist/animation3d/Animation3DResource.d.ts +0 -28
  96. package/dist/animation3d/hya/HyaAnimation3DStateMachineRuntime.d.ts +0 -65
  97. package/dist/animation3d/hya/index.d.ts +0 -4
  98. package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.d.ts +0 -81
  99. package/dist/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.d.ts +0 -39
  100. package/dist/animation3d/runtime/integration/index.d.ts +0 -2
  101. package/dist/animation3d/runtime/mixer/Action.d.ts +0 -150
  102. package/dist/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.d.ts +0 -6
  103. package/dist/animation3d/runtime/mixer/Mixer.d.ts +0 -59
  104. package/dist/animation3d/runtime/mixer/PoseBuffer.d.ts +0 -1
  105. package/dist/animation3d/runtime/mixer/TrackSampler.d.ts +0 -24
  106. package/dist/animation3d/runtime/mixer/index.d.ts +0 -4
  107. package/dist/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.d.ts +0 -1
  108. package/dist/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.d.ts +0 -1
  109. package/dist/animation3d/runtime/state-machine/Animation3DStateMachineController.d.ts +0 -1
  110. package/dist/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.d.ts +0 -1
  111. package/dist/animation3d/runtime/state-machine/index.d.ts +0 -6
  112. package/dist/benchmark.d.ts +0 -30
  113. package/dist/chunks/2d-ui-animation-2d.generated-D4aHzFU2.js +0 -4
  114. package/dist/chunks/Animation2DStateMachine-9IonguNa.js +0 -3245
  115. package/dist/gltf/GltfAccessorReader.d.ts +0 -7
  116. package/dist/gltf/GltfDracoDecoder.d.ts +0 -4
  117. package/dist/gltf/GltfLoaderErrors.d.ts +0 -4
  118. package/dist/gltf/GltfMaterialDescriptor.d.ts +0 -23
  119. package/dist/gltf/GltfMaterialLoader.d.ts +0 -6
  120. package/dist/gltf-worker-runtime.d.ts +0 -7
  121. package/dist/plugins/pluginUtils.d.ts +0 -20
  122. package/dist/plugins.d.ts +0 -6
  123. package/dist/shaders/generated/2d-ui-artifact.generated.d.ts +0 -658
  124. package/dist/spine/Spine2DGpuRenderer.d.ts +0 -65
  125. package/dist/spine/Spine2DRuntime.d.ts +0 -103
  126. package/dist/spine/SpineAnimationBoneTimelines.d.ts +0 -8
  127. package/dist/spine/SpineFloatBuilder.d.ts +0 -15
  128. package/dist/spine/SpinePathConstraintSolver.d.ts +0 -32
  129. package/dist/spine/SpineSkeletonRuntime.d.ts +0 -185
  130. package/dist/spine/SpineSlotAnimation.d.ts +0 -17
  131. package/dist/spine/SpineTimelineRuntime.d.ts +0 -25
  132. package/dist/spine/SpineVertexBuilder.d.ts +0 -61
  133. package/dist/tilemap/Tilemap2DRenderer.d.ts +0 -24
  134. package/dist/utils/arrayAccess.d.ts +0 -4
  135. package/dist/utils/camera2d.d.ts +0 -12
  136. package/src/animation/Animation2DComponent.ts +0 -135
  137. package/src/animation/Animation2DExtensionRegistry.ts +0 -52
  138. package/src/animation/Animation2DRenderSystem.ts +0 -1026
  139. package/src/animation/Animation2DRuntime.ts +0 -1326
  140. package/src/animation/Animation2DStateMachine.ts +0 -39
  141. package/src/animation/Animation2DStateMachineComponent.ts +0 -228
  142. package/src/animation/Animation2DStateMachineRuntime.ts +0 -141
  143. package/src/animation/Animation2DStateMachineSystem.ts +0 -60
  144. package/src/animation/Animation2DStateMachineVisualRuntime.ts +0 -282
  145. package/src/animation/Animation2DSystem.ts +0 -72
  146. package/src/animation/AnimationAssetLoader.ts +0 -84
  147. package/src/animation/AnimationAudioClip.ts +0 -140
  148. package/src/animation/AnimationPathTessellator.ts +0 -691
  149. package/src/animation/AnimationTextRasterizer.ts +0 -340
  150. package/src/animation/AnimationVisual2D.ts +0 -153
  151. package/src/animation/HyaAnimation2DClipAdapter.ts +0 -845
  152. package/src/animation/Particle2DDescriptorAdapter.ts +0 -35
  153. package/src/animation/runtime/mixer/Action.ts +0 -876
  154. package/src/animation/runtime/mixer/Mixer.ts +0 -505
  155. package/src/animation/runtime/mixer/PoseBuffer.ts +0 -105
  156. package/src/animation/runtime/mixer/Sampler.ts +0 -252
  157. package/src/animation/runtime/mixer/Types.ts +0 -138
  158. package/src/animation/runtime/mixer/index.ts +0 -31
  159. package/src/animation-state-machine/AnimationStateMachine.ts +0 -146
  160. package/src/animation-state-machine/AnimationStateMachineChannels.ts +0 -116
  161. package/src/animation-state-machine/runtime/Animation2DStateMachineMixerAdapter.ts +0 -197
  162. package/src/animation-state-machine/runtime/AnimationStateMachineBlendTreeWeights.ts +0 -503
  163. package/src/animation-state-machine/runtime/AnimationStateMachineCompiler.ts +0 -763
  164. package/src/animation-state-machine/runtime/AnimationStateMachineController.ts +0 -987
  165. package/src/animation-state-machine/runtime/AnimationStateMachineMixerPort.ts +0 -54
  166. package/src/animation-state-machine/runtime/index.ts +0 -47
  167. package/src/animation.ts +0 -33
  168. package/src/animation3d/Animation3DAction.ts +0 -73
  169. package/src/animation3d/Animation3DBinding.ts +0 -116
  170. package/src/animation3d/Animation3DClip.ts +0 -22
  171. package/src/animation3d/Animation3DError.ts +0 -34
  172. package/src/animation3d/Animation3DMixer.ts +0 -82
  173. package/src/animation3d/Animation3DPose.ts +0 -100
  174. package/src/animation3d/Animation3DPoseBuffer.ts +0 -85
  175. package/src/animation3d/Animation3DResource.ts +0 -49
  176. package/src/animation3d/Animation3DStateMachine.ts +0 -126
  177. package/src/animation3d/Animation3DStateMachineRuntime.ts +0 -191
  178. package/src/animation3d/Animation3DTrack.ts +0 -29
  179. package/src/animation3d/hya/HyaAnimation3DRuntime.ts +0 -756
  180. package/src/animation3d/hya/HyaAnimation3DStateMachineRuntime.ts +0 -618
  181. package/src/animation3d/hya/HyaAnimation3DTypes.ts +0 -168
  182. package/src/animation3d/hya/index.ts +0 -10
  183. package/src/animation3d/index.ts +0 -76
  184. package/src/animation3d/runtime/integration/Animation3DStateMachineMixerAdapter.ts +0 -325
  185. package/src/animation3d/runtime/integration/Animation3DStateMachineMixerIntegration.ts +0 -158
  186. package/src/animation3d/runtime/integration/index.ts +0 -9
  187. package/src/animation3d/runtime/mixer/Action.ts +0 -833
  188. package/src/animation3d/runtime/mixer/Animation3DMixerRuntimeStore.ts +0 -26
  189. package/src/animation3d/runtime/mixer/Mixer.ts +0 -562
  190. package/src/animation3d/runtime/mixer/PoseBuffer.ts +0 -1
  191. package/src/animation3d/runtime/mixer/TrackSampler.ts +0 -399
  192. package/src/animation3d/runtime/mixer/index.ts +0 -8
  193. package/src/animation3d/runtime/state-machine/Animation3DBlendTreeWeights.ts +0 -4
  194. package/src/animation3d/runtime/state-machine/Animation3DStateMachineCompiler.ts +0 -1
  195. package/src/animation3d/runtime/state-machine/Animation3DStateMachineController.ts +0 -1
  196. package/src/animation3d/runtime/state-machine/Animation3DStateMachineMixerPort.ts +0 -1
  197. package/src/animation3d/runtime/state-machine/index.ts +0 -45
  198. package/src/animation3d.ts +0 -5
  199. package/src/benchmark.ts +0 -168
  200. package/src/canvas-text/CanvasText2DRenderSystem.ts +0 -292
  201. package/src/canvas-text/CanvasTextComponent.ts +0 -47
  202. package/src/canvas-text.ts +0 -4
  203. package/src/experimental-gltf-worker.ts +0 -18
  204. package/src/experimental-spine-worker.ts +0 -9
  205. package/src/gltf/GltfAccessorReader.ts +0 -271
  206. package/src/gltf/GltfAnimation3DAdapter.ts +0 -680
  207. package/src/gltf/GltfAnimationRuntime.ts +0 -392
  208. package/src/gltf/GltfAssetWorkerClient.ts +0 -136
  209. package/src/gltf/GltfCompatibilityReport.ts +0 -214
  210. package/src/gltf/GltfConservativeBounds.ts +0 -219
  211. package/src/gltf/GltfDracoDecoder.ts +0 -251
  212. package/src/gltf/GltfExtensionAdapter.ts +0 -340
  213. package/src/gltf/GltfLoaderContract.ts +0 -333
  214. package/src/gltf/GltfLoaderErrors.ts +0 -59
  215. package/src/gltf/GltfMaterialDescriptor.ts +0 -134
  216. package/src/gltf/GltfMaterialEncoder.ts +0 -173
  217. package/src/gltf/GltfMaterialLoader.ts +0 -293
  218. package/src/gltf/GltfModelComponent.ts +0 -115
  219. package/src/gltf/GltfModelSystem.ts +0 -208
  220. package/src/gltf/GltfPlugin.ts +0 -84
  221. package/src/gltf/GltfSchema.ts +0 -229
  222. package/src/gltf/GltfUvSemanticPlanner.ts +0 -166
  223. package/src/gltf/gltfLoader.ts +0 -910
  224. package/src/gltf-animation3d.ts +0 -10
  225. package/src/gltf-worker-runtime.ts +0 -10
  226. package/src/gltf.ts +0 -56
  227. package/src/grid/Grid2DComponent.ts +0 -69
  228. package/src/grid.ts +0 -2
  229. package/src/hya-state-machine.ts +0 -19
  230. package/src/index.ts +0 -2
  231. package/src/plugins/pluginUtils.ts +0 -50
  232. package/src/plugins.ts +0 -6
  233. package/src/shaders/generated/2d-ui-animation-2d.generated.wgsl +0 -242
  234. package/src/shaders/generated/2d-ui-artifact.generated.ts +0 -867
  235. package/src/shaders/generated/2d-ui-canvas-text-2d.generated.wgsl +0 -38
  236. package/src/shaders/generated/2d-ui-spine2d.generated.wgsl +0 -41
  237. package/src/shaders/generated/2d-ui-tilemap2d.generated.wgsl +0 -36
  238. package/src/spine/Spine2DComponent.ts +0 -168
  239. package/src/spine/Spine2DGpuRenderer.ts +0 -449
  240. package/src/spine/Spine2DRenderSystem.ts +0 -199
  241. package/src/spine/Spine2DRuntime.ts +0 -1529
  242. package/src/spine/SpineAnimationBoneTimelines.ts +0 -30
  243. package/src/spine/SpineAssetParser.ts +0 -20
  244. package/src/spine/SpineAssetWorkerClient.ts +0 -112
  245. package/src/spine/SpineAssetWorkerContract.ts +0 -4
  246. package/src/spine/SpineAtlasParser.ts +0 -127
  247. package/src/spine/SpineFloatBuilder.ts +0 -66
  248. package/src/spine/SpinePathConstraintSolver.ts +0 -582
  249. package/src/spine/SpinePlugin.ts +0 -76
  250. package/src/spine/SpineSkeletonRuntime.ts +0 -521
  251. package/src/spine/SpineSlotAnimation.ts +0 -195
  252. package/src/spine/SpineTimelineRuntime.ts +0 -453
  253. package/src/spine/SpineVertexBuilder.ts +0 -686
  254. package/src/spine.ts +0 -7
  255. package/src/tilemap/Tilemap2DComponent.ts +0 -232
  256. package/src/tilemap/Tilemap2DRenderSystem.ts +0 -58
  257. package/src/tilemap/Tilemap2DRenderer.ts +0 -289
  258. package/src/tilemap/TilemapPlugin.ts +0 -75
  259. package/src/tilemap.ts +0 -6
  260. package/src/tween/Tween2DComponent.ts +0 -83
  261. package/src/tween/Tween2DSystem.ts +0 -78
  262. package/src/tween.ts +0 -4
  263. package/src/types/earcut.d.ts +0 -7
  264. package/src/types/wgsl.d.ts +0 -4
  265. package/src/utils/RenderSystem2DBase.ts +0 -164
  266. package/src/utils/arrayAccess.ts +0 -17
  267. package/src/utils/camera2d.ts +0 -68
  268. package/src/utils/render2dGpu.ts +0 -132
  269. package/test/fixtures/gltf/animation-characterization.gltf +0 -344
@@ -1,39 +0,0 @@
1
- import type {
2
- AnimationStateMachineDefinition,
3
- } from '../animation-state-machine/AnimationStateMachine.js';
4
- import {
5
- AnimationStateMachineController,
6
- compileAnimationStateMachine,
7
- type AnimationStateMachineActionHandle,
8
- type AnimationStateMachineControllerOptions,
9
- type AnimationStateMachineMixerPort,
10
- } from '../animation-state-machine/runtime/index.js';
11
-
12
- export type Animation2DStateMachineActionHandle =
13
- AnimationStateMachineActionHandle;
14
- export type Animation2DStateMachineMixerPort<
15
- TAction extends Animation2DStateMachineActionHandle =
16
- Animation2DStateMachineActionHandle,
17
- > = AnimationStateMachineMixerPort<TAction>;
18
-
19
- /**
20
- * Creates a shared state-machine controller for a 2D mixer adapter.
21
- *
22
- * Animation2DComponent remains a single-composition player. A port must own
23
- * the 2D pose sampling, blending, discrete-property policy, and side-effect
24
- * lifecycle; this factory intentionally does not emulate those semantics by
25
- * switching component timelines.
26
- */
27
- export function createAnimation2DStateMachineController<
28
- TAction extends Animation2DStateMachineActionHandle,
29
- >(
30
- definition: AnimationStateMachineDefinition,
31
- port: Animation2DStateMachineMixerPort<TAction>,
32
- options?: AnimationStateMachineControllerOptions,
33
- ): AnimationStateMachineController<TAction> {
34
- return new AnimationStateMachineController(
35
- compileAnimationStateMachine(definition),
36
- port,
37
- options,
38
- );
39
- }
@@ -1,228 +0,0 @@
1
- import {
2
- parseAnimation,
3
- type AnimationSource,
4
- type HyaStateMachineExtension,
5
- type HyaStateMachineParameter,
6
- type ParsedAnimation,
7
- } from '@haiyue/animation-spec';
8
- import { Component, type Entity, type World } from '@haiyue/engine';
9
- import { ComponentLifecycleFlags, UniqueCheckType } from '@haiyue/engine/ecs';
10
- import type { AnimationStateMachineLayerSnapshot } from '../animation-state-machine/runtime/index.js';
11
- import type { AnimationStateMachineChannelDiagnostic } from '../animation-state-machine/AnimationStateMachineChannels.js';
12
- import type { Animation2DExtensionRegistry } from './Animation2DExtensionRegistry.js';
13
- import type {
14
- Animation2DStateMachineParameterValue,
15
- Animation2DStateMachineRuntime,
16
- } from './Animation2DStateMachineRuntime.js';
17
- import type { Animation2DRuntimeStats } from './Animation2DComponent.js';
18
- import { getHyaStateMachineExtension } from './HyaAnimation2DClipAdapter.js';
19
-
20
- export interface Animation2DStateMachineComponentOptions {
21
- autoplay?: boolean;
22
- speed?: number;
23
- runtimeExtensions?: Animation2DExtensionRegistry;
24
- }
25
-
26
- /**
27
- * Plays multiple named animation ranges and a state machine from one HYA
28
- * asset. Transitions blend one pose onto one generated scene hierarchy.
29
- */
30
- export class Animation2DStateMachineComponent extends Component {
31
- static override UniqueCheckType = UniqueCheckType.SYMBOL | UniqueCheckType.REPLACE;
32
- static override UniqueSymbol = Symbol.for('Animation2DStateMachineComponent');
33
- static override Lifecycle = ComponentLifecycleFlags.EntityRemoveComponent
34
- | ComponentLifecycleFlags.EntityRemoveFromWorld;
35
-
36
- readonly animation: ParsedAnimation;
37
- readonly stateMachineExtension: HyaStateMachineExtension;
38
- readonly runtimeExtensions: Animation2DExtensionRegistry | undefined;
39
- playing: boolean;
40
- speed: number;
41
- _runtime: Animation2DStateMachineRuntime | null = null;
42
- _needsUpdate = true;
43
-
44
- private readonly _parametersByName: ReadonlyMap<string, HyaStateMachineParameter>;
45
- private readonly _parameterValues = new Map<string, Animation2DStateMachineParameterValue>();
46
-
47
- constructor(
48
- source: AnimationSource | ParsedAnimation,
49
- options: Animation2DStateMachineComponentOptions = {},
50
- ) {
51
- super('Animation2DStateMachineComponent');
52
- this.animation = isParsed(source) ? source : parseAnimation(source);
53
- this.stateMachineExtension = getHyaStateMachineExtension(this.animation);
54
- this.runtimeExtensions = options.runtimeExtensions;
55
- this.playing = options.autoplay ?? true;
56
- this.speed = finiteSpeed(options.speed ?? 1);
57
- this._parametersByName = new Map(
58
- this.stateMachineExtension.stateMachine.parameters.map(parameter => [parameter.name, parameter]),
59
- );
60
- }
61
-
62
- get runtimeStats(): Animation2DRuntimeStats {
63
- return this._runtime?.stats ?? EMPTY_RUNTIME_STATS;
64
- }
65
-
66
- get layerSnapshots(): readonly AnimationStateMachineLayerSnapshot[] {
67
- if (this._runtime) return this._runtime.layerSnapshots;
68
- return Object.freeze(this.stateMachineExtension.stateMachine.layers.map(layer => Object.freeze({
69
- layerId: layer.id,
70
- currentStateId: layer.initialStateId,
71
- currentTime: 0,
72
- transitionId: null,
73
- sourceStateId: null,
74
- destinationStateId: null,
75
- transitionProgress: 0,
76
- })));
77
- }
78
-
79
- get channelDiagnostics(): readonly AnimationStateMachineChannelDiagnostic[] {
80
- return this._runtime?.diagnostics ?? EMPTY_CHANNEL_DIAGNOSTICS;
81
- }
82
-
83
- get liveActionCount(): number { return this._runtime?.liveActionCount ?? 0; }
84
- get liveBindingCount(): number { return this._runtime?.liveBindingCount ?? 0; }
85
- get sideEffectOwnerCount(): number { return this._runtime?.sideEffectOwnerCount ?? 0; }
86
-
87
- play(): this {
88
- this.playing = true;
89
- this._runtime?.setPlaying(true);
90
- this._needsUpdate = true;
91
- return this;
92
- }
93
-
94
- pause(): this {
95
- this.playing = false;
96
- this._runtime?.setPlaying(false);
97
- return this;
98
- }
99
-
100
- setSpeed(speed: number): this {
101
- this.speed = finiteSpeed(speed);
102
- return this;
103
- }
104
-
105
- setFloat(name: string, value: number): this {
106
- if (!Number.isFinite(value)) throw new RangeError('Float parameters must be finite.');
107
- this._setParameter(name, 'float', value);
108
- this._runtime?.controller.setFloat(name, value);
109
- return this;
110
- }
111
-
112
- setInteger(name: string, value: number): this {
113
- if (!Number.isSafeInteger(value)) throw new RangeError('Integer parameters must be safe integers.');
114
- this._setParameter(name, 'integer', value);
115
- this._runtime?.controller.setInteger(name, value);
116
- return this;
117
- }
118
-
119
- setBoolean(name: string, value: boolean): this {
120
- if (typeof value !== 'boolean') throw new TypeError('Boolean parameters require a boolean.');
121
- this._setParameter(name, 'boolean', value);
122
- this._runtime?.controller.setBoolean(name, value);
123
- return this;
124
- }
125
-
126
- setTrigger(name: string): this {
127
- this._setParameter(name, 'trigger', true);
128
- this._runtime?.controller.setTrigger(name);
129
- return this;
130
- }
131
-
132
- resetTrigger(name: string): this {
133
- this._setParameter(name, 'trigger', false);
134
- this._runtime?.controller.resetTrigger(name);
135
- return this;
136
- }
137
-
138
- getParameter(name: string): number | boolean {
139
- const parameter = this._requireParameter(name);
140
- if (this._runtime) return this._runtime.controller.getParameter(name);
141
- if (this._parameterValues.has(name)) return this._parameterValues.get(name)!;
142
- return parameter.type === 'trigger' ? false : parameter.defaultValue;
143
- }
144
-
145
- reset(): this {
146
- this._parameterValues.clear();
147
- this._runtime?.reset();
148
- this._needsUpdate = this._runtime === null;
149
- return this;
150
- }
151
-
152
- onEntityRemoveComponent(_entity: Entity, component: Component): void {
153
- if (component === this) this._disposeRuntime();
154
- }
155
-
156
- onEntityRemoveFromWorld(_entity: Entity, _world: World): void {
157
- this._disposeRuntime();
158
- }
159
-
160
- override clone(): Animation2DStateMachineComponent {
161
- const clone = new Animation2DStateMachineComponent(this.animation, {
162
- autoplay: this.playing,
163
- speed: this.speed,
164
- ...(this.runtimeExtensions ? { runtimeExtensions: this.runtimeExtensions } : {}),
165
- });
166
- for (const parameter of this.stateMachineExtension.stateMachine.parameters) {
167
- clone._parameterValues.set(parameter.name, this.getParameter(parameter.name));
168
- }
169
- clone.disabled = this.disabled;
170
- return clone;
171
- }
172
-
173
- _getParameterValues(): ReadonlyMap<string, Animation2DStateMachineParameterValue> {
174
- return this._parameterValues;
175
- }
176
-
177
- _disposeRuntime(): void {
178
- if (!this._runtime) return;
179
- for (const parameter of this.stateMachineExtension.stateMachine.parameters) {
180
- this._parameterValues.set(parameter.name, this._runtime.controller.getParameter(parameter.name));
181
- }
182
- this._runtime.destroy();
183
- this._runtime = null;
184
- this._needsUpdate = true;
185
- }
186
-
187
- private _setParameter(
188
- name: string,
189
- type: HyaStateMachineParameter['type'],
190
- value: Animation2DStateMachineParameterValue,
191
- ): void {
192
- const parameter = this._requireParameter(name);
193
- if (parameter.type !== type) {
194
- throw new TypeError(`State-machine parameter "${name}" is ${parameter.type}, not ${type}.`);
195
- }
196
- this._parameterValues.set(name, value);
197
- this._needsUpdate = true;
198
- }
199
-
200
- private _requireParameter(name: string): HyaStateMachineParameter {
201
- const parameter = this._parametersByName.get(name);
202
- if (!parameter) throw new ReferenceError(`Unknown state-machine parameter "${name}".`);
203
- return parameter;
204
- }
205
- }
206
-
207
- const EMPTY_RUNTIME_STATS: Animation2DRuntimeStats = Object.freeze({
208
- nodeCount: 0,
209
- visualCount: 0,
210
- unsupportedComponentCount: 0,
211
- pendingResourceCount: 0,
212
- failedResourceCount: 0,
213
- textCount: 0,
214
- particleCount: 0,
215
- audioCount: 0,
216
- });
217
- const EMPTY_CHANNEL_DIAGNOSTICS: readonly AnimationStateMachineChannelDiagnostic[] = Object.freeze([]);
218
-
219
- function isParsed(source: AnimationSource | ParsedAnimation): source is ParsedAnimation {
220
- return typeof source === 'object' && source !== null && 'source' in source;
221
- }
222
-
223
- function finiteSpeed(value: number): number {
224
- if (!Number.isFinite(value) || value < 0) {
225
- throw new RangeError('Animation2D state-machine speed must be finite and non-negative.');
226
- }
227
- return value;
228
- }
@@ -1,141 +0,0 @@
1
- import type {
2
- HyaStateMachineExtension,
3
- ParsedAnimation,
4
- } from '@haiyue/animation-spec';
5
- import type { Entity } from '@haiyue/engine';
6
- import type { AssetManager } from '@haiyue/engine/assets';
7
- import type {
8
- AnimationStateMachineDefinition,
9
- } from '../animation-state-machine/AnimationStateMachine.js';
10
- import type {
11
- AnimationStateMachineController,
12
- AnimationStateMachineLayerSnapshot,
13
- } from '../animation-state-machine/runtime/index.js';
14
- import {
15
- Animation2DStateMachineMixerAdapter,
16
- runAnimationStateMachineControllerUpdateTransaction,
17
- type Animation2DStateMachineActionRuntimeHandle,
18
- } from '../animation-state-machine/runtime/index.js';
19
- import type { AnimationStateMachineChannelDiagnostic } from '../animation-state-machine/AnimationStateMachineChannels.js';
20
- import { createAnimation2DStateMachineController } from './Animation2DStateMachine.js';
21
- import type { Animation2DExtensionRegistry } from './Animation2DExtensionRegistry.js';
22
- import { Animation2DStateMachineVisualRuntime } from './Animation2DStateMachineVisualRuntime.js';
23
- import { createHyaAnimation2DClips } from './HyaAnimation2DClipAdapter.js';
24
- import {
25
- Animation2DMixerRuntime,
26
- Animation2DPoseBuffer,
27
- } from './runtime/mixer/index.js';
28
- import type { Animation2DRuntimeStats } from './Animation2DComponent.js';
29
-
30
- export type Animation2DStateMachineParameterValue = number | boolean;
31
-
32
- export class Animation2DStateMachineRuntime {
33
- private readonly _mixer: Animation2DMixerRuntime;
34
- private readonly _adapter: Animation2DStateMachineMixerAdapter;
35
- private readonly _pose = new Animation2DPoseBuffer();
36
- private readonly _visual!: Animation2DStateMachineVisualRuntime;
37
- private _destroyed = false;
38
-
39
- readonly controller!: AnimationStateMachineController<Animation2DStateMachineActionRuntimeHandle>;
40
-
41
- constructor(
42
- owner: Entity,
43
- animation: ParsedAnimation,
44
- readonly extension: HyaStateMachineExtension,
45
- parameterValues: ReadonlyMap<string, Animation2DStateMachineParameterValue>,
46
- runtimeExtensions?: Animation2DExtensionRegistry,
47
- assetManager?: AssetManager,
48
- ) {
49
- const clips = createHyaAnimation2DClips(animation, extension);
50
- this._mixer = new Animation2DMixerRuntime(clips);
51
- this._adapter = new Animation2DStateMachineMixerAdapter(this._mixer);
52
- let visual: Animation2DStateMachineVisualRuntime | undefined;
53
- try {
54
- this.controller = createAnimation2DStateMachineController(
55
- extension.stateMachine as AnimationStateMachineDefinition,
56
- this._adapter,
57
- );
58
- applyParameterValues(this.controller, extension, parameterValues);
59
- this.controller.update(0);
60
- visual = new Animation2DStateMachineVisualRuntime(
61
- owner,
62
- animation,
63
- runtimeExtensions,
64
- assetManager,
65
- );
66
- this._visual = visual;
67
- } catch (error) {
68
- visual?.destroy();
69
- this.controller?.destroy();
70
- this._adapter.destroy();
71
- this._mixer.destroy();
72
- throw error;
73
- }
74
- }
75
-
76
- get stats(): Animation2DRuntimeStats { return this._visual.stats; }
77
- get diagnostics(): readonly AnimationStateMachineChannelDiagnostic[] { return this._visual.diagnostics; }
78
- get liveActionCount(): number { return this._adapter.liveActionCount; }
79
- get liveBindingCount(): number { return this._adapter.liveBindingCount; }
80
- get sideEffectOwnerCount(): number { return this._visual.sideEffectOwnerCount; }
81
- get layerSnapshots(): readonly AnimationStateMachineLayerSnapshot[] {
82
- return this.controller.layerSnapshots;
83
- }
84
-
85
- update(deltaSeconds: number, playing: boolean, speed: number): void {
86
- this._requireActive();
87
- const pose = runAnimationStateMachineControllerUpdateTransaction(
88
- this.controller,
89
- playing ? deltaSeconds * speed : 0,
90
- () => undefined,
91
- () => this._mixer.evaluate(this._pose),
92
- );
93
- this._visual.applyPose(pose, playing, speed);
94
- }
95
-
96
- setPlaying(playing: boolean): void {
97
- this._requireActive();
98
- this._visual.setPlaying(playing);
99
- }
100
-
101
- reset(): void {
102
- this._requireActive();
103
- this._visual.resetSideEffects();
104
- this.controller.reset();
105
- const pose = runAnimationStateMachineControllerUpdateTransaction(
106
- this.controller,
107
- 0,
108
- () => undefined,
109
- () => this._mixer.evaluate(this._pose),
110
- );
111
- this._visual.applyPose(pose, false, 1);
112
- }
113
-
114
- destroy(): void {
115
- if (this._destroyed) return;
116
- this._destroyed = true;
117
- this.controller.destroy();
118
- this._adapter.destroy();
119
- this._mixer.destroy();
120
- this._visual.destroy();
121
- }
122
-
123
- private _requireActive(): void {
124
- if (this._destroyed) throw new Error('Animation2D state-machine runtime has been destroyed.');
125
- }
126
- }
127
-
128
- function applyParameterValues(
129
- controller: Animation2DStateMachineRuntime['controller'],
130
- extension: HyaStateMachineExtension,
131
- values: ReadonlyMap<string, Animation2DStateMachineParameterValue>,
132
- ): void {
133
- for (const parameter of extension.stateMachine.parameters) {
134
- if (!values.has(parameter.name)) continue;
135
- const value = values.get(parameter.name)!;
136
- if (parameter.type === 'float') controller.setFloat(parameter.name, value as number);
137
- else if (parameter.type === 'integer') controller.setInteger(parameter.name, value as number);
138
- else if (parameter.type === 'boolean') controller.setBoolean(parameter.name, value as boolean);
139
- else if (value) controller.setTrigger(parameter.name);
140
- }
141
- }
@@ -1,60 +0,0 @@
1
- import { System, type Entity, type World } from '@haiyue/engine';
2
- import type { AssetManager } from '@haiyue/engine/assets';
3
- import { Animation2DStateMachineComponent } from './Animation2DStateMachineComponent.js';
4
- import { Animation2DStateMachineRuntime } from './Animation2DStateMachineRuntime.js';
5
-
6
- export interface Animation2DStateMachineSystemOptions {
7
- priority?: number;
8
- /** Shared engine asset manager used by sprite2d resources. */
9
- assetManager?: AssetManager;
10
- }
11
-
12
- export class Animation2DStateMachineSystem extends System {
13
- private readonly _assetManager: AssetManager | undefined;
14
-
15
- constructor(options: Animation2DStateMachineSystemOptions = {}) {
16
- super({ all: [Animation2DStateMachineComponent] });
17
- this.name = 'Animation2DStateMachineSystem';
18
- if (options.priority !== undefined) this.priority = options.priority;
19
- this._assetManager = options.assetManager;
20
- }
21
-
22
- override update(world: World, _time: number, delta: number): this {
23
- if (this.disabled) return this;
24
- const entities = this.entitySet.get(world);
25
- if (!entities) return this;
26
- for (const entity of entities) this._updateEntity(entity, delta);
27
- return this;
28
- }
29
-
30
- override destroy(): this {
31
- for (const world of this.usedBy) {
32
- const entities = this.entitySet.get(world);
33
- if (!entities) continue;
34
- for (const entity of entities) {
35
- entity.getComponent(Animation2DStateMachineComponent)?._disposeRuntime();
36
- }
37
- }
38
- return super.destroy();
39
- }
40
-
41
- private _updateEntity(entity: Entity, delta: number): void {
42
- const component = entity.getComponent(Animation2DStateMachineComponent);
43
- if (!component) return;
44
- if (component.disabled) {
45
- component._disposeRuntime();
46
- return;
47
- }
48
- component._runtime ??= new Animation2DStateMachineRuntime(
49
- entity,
50
- component.animation,
51
- component.stateMachineExtension,
52
- component._getParameterValues(),
53
- component.runtimeExtensions,
54
- this._assetManager,
55
- );
56
- if ((!component.playing || component.speed === 0) && !component._needsUpdate) return;
57
- component._runtime.update(Math.max(0, delta) * 0.001, component.playing, component.speed);
58
- component._needsUpdate = false;
59
- }
60
- }